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Old 6th October 2008, 11:41 AM   #1 (permalink)
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Paradisio Goblin Sharpshooter (Lvl 2)
Barbarian NPC Template

Heres an NPC template for the recently released barbarian playtest article.

Barbarian NPC
Power Source: Primal
Role: Skirmisher
Defenses: +2 Fort
Hit Points: 8 per level + Constitution score
Weapon Proficiency: Simple Melee, military melee
Armor Proficiency: Cloth, leather, hide
Trained Skills: Two skills from the Barbarian class list
Class Features: Feral Might, Rage, Rampage

Pretty simple, but my first try at something like this. The only feature this template leaves out is Rage Strike. If you follow the NPC rules, this ability is useless for the NPC anyway, since you wouldn't be able to activate it until 21st level (when you have two dailies). I doubt you would want to burn your other daily anyways. The other class features seem to have equivalents in the other templates and seem NPC appropriate and key to the barbarian.

Please give me any feedback. I'm thinking about making more templates; I really like them in this edition, and am a tad dissapointed I don't see more of them. If anyone has any requests or anything, I'll see if I can make something.

Last edited by Paradisio; 8th October 2008 at 06:06 AM..
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Old 8th October 2008, 06:07 AM   #2 (permalink)
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Paradisio Goblin Sharpshooter (Lvl 2)
I’m sure someone else has put one of these together by now, but I decided to do one anyways as a followup to the barbarian NPC template I posted earlier. I also made one correction to the Barbarian (number of skills).

Artificier NPC
Power Source: Arcane
Role: Controller (Leader)
Defenses: +1 Fort, +1 Will
Hit Points: 8 per level + Constitution score
Weapon Proficiency: Simple melee, simple ranged
Armor Proficiency: Cloth, leather
Trained Skills: Arcana plus one other skill from the artificer class list
Class Features: Healing Infusion (one power), Repair Object, Ritual Caster
Implements: Orbs, rods, staffs, wands

Selecting the role was the most difficult part for me, I decided to go with Controller because of the emphasis on battlefield control options the Artificer possesses, it just seemed like the most reasonable option for me.

Other than that, pretty straight forward, I used the cleric NPC as a precedent for the class features the Artificer gets. Repair Object will unfortunately be pretty lackluster for a combatant NPC, but I think this character will probably be fairly useful outside of combat, especially with the help of ritual caster. May make for a friendly character or someone who leads or supports more formidable combatants.
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