OK, I think I understand the system a little better than yesterday. Anyway, regardless of my opinion if you like this system and it applies to both PCs and Monsters then it is probably balanced enough, and if it works for you then there is nothing wrong with it.
I have a couple more comments though.
1: How are action points handled? I am assuming that you have removed them as it would double the number of attacks possible in a round.
2: What are your assumptions for handling monster abilities, as they dont have daily and encounter powers, they have encounter and recharge powers.
Do you count monster encounter powers as dailies (3 power points) and recharge as encounters (1 power point)?
3:
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Careful Strike become good since missing with Twin Strike's second attack keeps you from cancelling.
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I don't understand how this works, twin strike is 2 attacks in 1 action, if you hit with either attack surely it counts as hitting with the power:
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When you hit with an with an at-will attack power, you may, as a free action, attack the same target with encounter or daily attack power of the same power source.
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4: I still think this system favours some classes more than others, rogues will benefit with auto combat advantage, bow rangers will be able to throw out massive amounts of damage from 'relative' safety, wizards will get to recharge dailies more often than other classes.
On the flip side wont these rules also change the dynamic of classes like Warlords who's abilities are loosely based around giving modifiers to hit (used to make dailies a lot more reliable).
Again I will repeat that these are only my opinions and if this system works for you then thats great.