Quote:
Originally Posted by Ginnel So I'm thinking, get rid of the stat bonuses the minor racial powers/falvourings can stay but the stats go, so Gnomeish Paladins and Half Orc bards and Dwarven rogues are more commonplace.
I'm think just getting rid of the bonuses full stop would do it, though maybe putting a stat adjustment on the class instead. |
And you are not alone.
I'm too bugged about how racial stats can encourage a class that isn't iconic in the slightest for a certain race.
From a balancing viewpoint, because most if not all classes can be played with an "ideal" race, it seems reasonable to assume allowing any race to be "ideal" won't break a thing.
Not even visavi humans. If humans are already balanced with another character that is of an ideal race/class combo, it stands to reason that removing "less than ideal" combos won't hurt the human at all.
(If you're thinking the human is balanced on the assumption at least some of his friends in the party are sub-optimal race/class combos then you're simply wrong)
Thus allowing all races to choose which two attributes that get the +2 bonus (i.e allowing all combos to have ideal stats) is balanced, both overall and visavi humans. You have simply removed a needless nerf factor that never impacted the charop players anyway.
(This doesn't mean the proposal to allow only one +2 to be selected freely, as suggested by lots of posters above, is a bad one

)
Z
PS. From a design standpoint, this seems to be a holdover from
3E, if anything. It's a rare case where the design goes
against the philosophy of
4E to allow players to do what they want and find fun.