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Old 15th May 2009, 06:56 PM   #1 (permalink)
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Racial Scores Fix

Does anyone else out there think that the 4E ability score bonuses are too encouraging to run certain class/race combos?

No one seems to run a human anything, and no one runs a character that is not +2 in a primary and secondary stat.

I find this incredibly boring.

What is the argument against to allowing humans +2 to two abilities and letting choose one bonus freely and restrict them to taking at least one of the bonuses associated with their race?

I'm really thinking about using this.
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Old 15th May 2009, 08:49 PM   #2 (permalink)
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I am seriously considering the same thing, though I do think some racials are balanced around the current stat bumps. For example: Dwarven and Eladrin Weapon Training seem to exist to make up for the fact that neither class gets a Strength bump, and to allow them to play Fighter types more effectively. Of course, neither feat scales with tier. I have no idea why Goliaths get excellent Barbarian stat bumps, AND a feat like Dwarven Weapon Training (for two handed weapons) which DOES scale with tier.

One thing that I did not think of, though, is how the PHB 2 seems to change is how attributes work. For example: a Dwarf who wants to use an axe as a primary source of damage with PHB 1 classes (Paladin, fighter, ranger, and so on) is at a disadvantage because of his lack of strength, so he gets Dwarven Weapon Training, which partially balances things out. However, in the PHB 2, he could be an Avenger, and thus have an 18 or 20 in Wisdom and still use a maul with Dwarven Weapon Training.

I do like your idea that requires one of the two stat bumps to remain "racially oriented," since I had not thought of that.

I'd also possibly debuff humans a little bit: maybe just get rid of the +1 to all defenses perk, since it seems to be there to balance out the fact that human defenses are often going to be one lower. Maybe let them keep the extra feat... since some racials seem to be better than an extra at-will (and this further depends on class), but others don't.
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Old 15th May 2009, 11:08 PM   #3 (permalink)
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One house rule that I've seen is to give every character a +2 they can apply to any ability score, besides the ability scores their racial bonuses apply to. Then lower point buy from 22 points to 20 points to compensate. Characters will have slightly better stats overall, and race will be less linked to class than it currently is.
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Old 16th May 2009, 12:14 AM   #4 (permalink)
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One house rule that I've seen is to give every character a +2 they can apply to any ability score, besides the ability scores their racial bonuses apply to. Then lower point buy from 22 points to 20 points to compensate. Characters will have slightly better stats overall, and race will be less linked to class than it currently is.
I like this idea, though I actually screwed up a moment ago.

It changes 16/16/12/12/10/8 (+2 to 2) to 16/16/12/10/10/8, yielding a 14 if you really want it for your third stat. Also, in RAW, you can go 20/16 if you have +2 to both your desired stats, now you can only go 20/15. So I'm not sure about this. 20/16 strikes me as superior to 18/18/12, but 18/18/14 strikes me as generally superior to 20/15/13... though I suppose you could go 20/14/14. Hmm, same natural defenses in either case, at least, assuming an equal spread. I think I like it!

Last edited by Pale Jackal; 16th May 2009 at 12:24 AM..
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Old 16th May 2009, 12:29 AM   #5 (permalink)
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I like this idea, though I actually screwed up a moment ago.

It changes 16/16/12/12/10/8 (+2 to 2) to 16/16/12/10/10/8, yielding a 14 if you really want it for your third stat. Also, in RAW, you can go 20/16 if you have +2 to both your desired stats, now you can only go 20/15. So I'm not sure about this. 20/16 strikes me as superior to 18/18/12, but 18/18/14 strikes me as generally superior to 20/15/13... though I suppose you could go 20/14/14. Hmm, same natural defenses in either case, at least, assuming an equal spread. I think I like it!
You could just make taking the +2 to an ability score and 20 points instead of 22 points optional. Then if someone wants to play a character with the 18/14/11 array, he still can.
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Old 16th May 2009, 02:46 AM   #6 (permalink)
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What is the argument against to allowing humans +2 to two abilities and letting choose one bonus freely and restrict them to taking at least one of the bonuses associated with their race?
What do you mean by one of their bonuses being associated with race? Aren't humans always humans? Or do you mean class? Why wouldn't you choose to put the 2 stat boosts in the stats which complement your class?
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Old 16th May 2009, 03:02 AM   #7 (permalink)
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No one seems to run a human anything, and no one runs a character that is not +2 in a primary and secondary stat.
For many classes, the extra at-will and the extra feat are killer. It's not even that good for the Warden that I'm playing, but I would still miss them. Any class that depends primarily on one Ability Score will be tempting for human PCs.

I imagine that humans will be very popular monks.
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Old 16th May 2009, 04:31 AM   #8 (permalink)
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What do you mean by one of their bonuses being associated with race? Aren't humans always humans? Or do you mean class? Why wouldn't you choose to put the 2 stat boosts in the stats which complement your class?
I believe he meant:

Quote:
What is the argument against to allowing humans +2 to two abilities and letting [non-human races] choose one [+2] bonus freely and [one +2 bonus of the two +2s they currently get].
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Old 16th May 2009, 08:46 AM   #9 (permalink)
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Sometimes my posts get imprecise. Thus why I usually avoid the rules forums. Elric fixed it for me
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Old 16th May 2009, 10:55 AM   #10 (permalink)
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Originally Posted by Charwoman Gene View Post

What is the argument against to allowing humans +2 to two abilities and letting choose one bonus freely and restrict them to taking at least one of the bonuses associated with their race?

I'm really thinking about using this.
I think you are assuming that the human's '+2 to any' is balanced by the other races '+2 to two, but no choice'. This isn't the case. Humans get +2 to only one ability because their other bonuses make up for this. For example, to make up for lower defenses from one less ability bonus, humans get +1 to all F/R/W defenses. (This is huge, other races only occasionally get a bonus to a defense, and never to two or three). Finally, humans get a bonus feat and a bonus skill, (another huge bonus).
To see the human's ability scores bonus as unfair because they only get one is an easy mistake. They more than make up for it in other areas. If you house rule that humans get +2 to two ability scores, you make them significantly more powerful, while giving the other races a bit more choice does not make them much better.

Simply house rule that non-human races can choose two ability score bonuses, one of which must belong to the two listed in the players handbook, without changing humans. This does not throw off the balance of individual characters (or at least it probably won't). In your campaign, this change might affect only the characters (NPCs still tend to favor their race's classes) or it might affect your whole world.

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Old 16th May 2009, 11:26 AM   #11 (permalink)
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Finally, humans get a bonus feat and a bonus skill, (another huge bonus).
I'd say the bonus skill is offset by racial skill bonuses. This swings both ways, if you're getting an extra +2 (or two) to skills you value highly, then I'd say it's better. After all, Skill Focus for a +3 is a feat. If they're not valuable/trained skills, then you'd prefer that bonus skill.

Though I do agree with some of your other points: if I gave humans another +2, I'd certainly remove the +1 to F/R/W. That might be enough. I'd also let the other races have one flexible stat bump.

If I wasn't doing what Elric already suggested, of course. Only potential downside is the "Weapon Training" feats, which could probably be debuffed to +1 damage and proficiency if one really thought it's an issue, I'm not sure if it is. Humans, at least, compare roughly evenly. Maybe the downfalls of other races (in conjunction with Dwarven Resilience) might warrant a debuff of DWT.
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Old 16th May 2009, 11:41 AM   #12 (permalink)
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I'd say the bonus skill is offset by racial skill bonuses. This swings both ways, if you're getting an extra +2 (or two) to skills you value highly, then I'd say it's better. After all, Skill Focus for a +3 is a feat. If they're not valuable/trained skills, then you'd prefer that bonus skill.

Though I do agree with some of your other points: if I gave humans another +2, I'd certainly remove the +1 to F/R/W. That might be enough. I'd also let the other races have one flexible stat bump.

If I wasn't doing what Elric already suggested, of course. Only potential downside is the "Weapon Training" feats, which could probably be debuffed to +1 damage and proficiency if one really thought it's an issue, I'm not sure if it is. Humans, at least, compare roughly evenly. Maybe the downfalls of other races (in conjunction with Dwarven Resilience) might warrant a debuff of DWT.
Good point. Bonus skill about equal to two skill bonus (but choice = adaptive humans). Bonus feat about equal to racial encounter powers (but choice = adaptive humans). +1 to F/R/W is amazing though, probably better than +2 to another ability score.
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Old 16th May 2009, 12:40 PM   #13 (permalink)
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I was wondering whether it might be possible to tie this in with backgrounds. Say, the dwarves of one particular clan are known for its battleragers are stong and hardy, but not particularly wise. A dwarf PC who selects this background may gain +2 Strength and +2 Constitution instead of the standard dwarven ability score bonuses as a background benefit.

Or, the humans of a particular city are known for their education and refinement. A human PC who selects this background may gain +2 Intelligence and +2 Charisma instead of the standard human ability score bonus as a background benefit.

At the very least, the PC wil be somewhat more defined, flavor-wise, in exchange for a mechanical benefit.
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Old 16th May 2009, 01:18 PM   #14 (permalink)
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I see the same thing - classes need two stats at a time, races give two stats, players match them up. It's an "obvious" thing to do.

That said, we've got two humans (out of six) in my current campaign. I'm playing a human bard and we've also got a human sorcerer. We're heroic tier where the extra feat is still felt, and we're both happy with the extra at-will.

I think some players will play matching race/class when they start, but then diversify with later characters.
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Old 17th May 2009, 11:09 PM   #15 (permalink)
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I was wondering whether it might be possible to tie this in with backgrounds.
This idea is a perfect house rule solution. When players choose a background, they may exchange one ability score bonus provided by their race with one associated with their background. Since most NPCs and civilians have the 'generic, regular member of my race' background this change their attribute bonuses and will not drastically alter the game world, but still gives the PCs some more flexibility.
The only problem with allowing non-human races to choose ability score bonuses is the obvious min-maxing issue. Suddenly every teifling warlock is taking their stat bonuses to Con and Int instead of the regular Int/Cha. This does not fix any problems with race/class restrictions (warlocks are good for infernal builds anyways) but allows characters to increase their min/max capabilities (suddenly teifling warlocks are becoming slightly more powerful).

Another option is to avoid additional house ruling at all. The current race/class combos don't prevent characters from making a dragonborn wizard, they only prevent it from being min/maxed. If every race suddenly becomes min/maxed at every class, rare race/class combos lose their uniqueness. The suggested house rule only really makes a difference for PCs that are min/maxing, and these PCs are probably the ones most likely to abuse the rule in the first place.
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Old 18th May 2009, 11:00 AM   #16 (permalink)
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My solution is that I use this ability score array: 18, 16, 14, 12, 11, 10 and ignore all racial ability adjustments.

Any race can be good at any class, no punishing a "sub-optimal" choice.
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Old 18th May 2009, 11:02 AM   #17 (permalink)
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Originally Posted by Charwoman Gene View Post
Does anyone else out there think that the 4E ability score bonuses are too encouraging to run certain class/race combos?
I think that was kind of the point when they made the system. No offense. Certain races tend to have certain types of classes associated with them.

I mean, how often in literature, pop culture, or typical fantasy do you encounter Elven berserkers? Or Dwarven Rogues?

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Originally Posted by Charwoman Gene View Post
No one seems to run a human anything, and no one runs a character that is not +2 in a primary and secondary stat...
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What is the argument against to allowing humans +2 to two abilities and letting choose one bonus freely and restrict them to taking at least one of the bonuses associated with their race?
Well, the argument (as others have said) is about balance. The humans have the best racial features besides stat bonuses HANDS DOWN. Bonus skill, bonus feat, bonus at will... a human wizard with 3 at wills is definitely an advantage over any other type of wizard who *might* have a better Int mod by +1. And especially since PHB2 and the new feats, this can quickly be accounted for. Heck, with the Human's bonus feat, it could be accounted for immediately. So the trade off is great features instead of great stats. Although I WILL agree that some of the racial stat choices for some of the races are a little bewildering (goblins have a +2 to Charisma? WTF?)

If diversity is your goal, have you considered just adding more stat points at character creation rather than changing the racial bonuses?
Consider what it would mean if you added 5 points to the starting pool for a total of 27, instead of 22;

You're most diverse array is 14 13 13 13 13 13
drop an additional 5 points on that array, shift some of the points around and you can get-
15 14 14 13 13 12 before racials are applied.

Alternatively, the most specialized array is 18 14 11 10 10 8. Adding 5 gets you-
18 16 12 10 10 8 before racials are applied.

Depending on how the 5 points are spent, it ranges between a +1 and +3 net attribute gain across up to 3 scores- so to balance this (if you feel 3 points across more than one stat is even WORTH balancing) you could remove the ability score bonus achieved at level 28 to make the earlier levels feel more epic, while retaining the balance at higher level.

This way you are not messing with the core races or classes, per se, which maintains the relative power balance between them. Also, you give the players the option to have higher overall stats (+1 to 3 stats) or allow them to become slightly more powerful in one specific area (approximately +1 to a single stat).

This should ease the "race/class" predictability and allow for more variety without damaging the balance of the system. At the same time, you'd be encouraging diversity over specialization since it's cheaper to point-buy a +1 mod in 3 stats rather than dumping those points into one stat.

The only drawback to this method is when dealing with certain types of monstrous races. There seems to be an overabundance of monstrous races that have stat bonuses to STR & CON. This is EXTREMELY unfortunate as it really only makes that race capable of being some sort of melee combat monkey. Two high stats governing the same defense make them extremely vulnerable, plus there are not a proportional number of classes that make use of both STR and CON effectively through its features and powers. These monsters may need further scrutiny.

Last edited by Sigurd13; 18th May 2009 at 11:54 AM..
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Old 18th May 2009, 07:09 PM   #18 (permalink)
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Originally Posted by Pale Jackal View Post
IOf course, neither feat scales with tier. I have no idea why Goliaths get excellent Barbarian stat bumps, AND a feat like Dwarven Weapon Training (for two handed weapons) which DOES scale with tier.
Goliath Greatweapon Prowess is theoretically nice, but I honestly don't think too many Barbarians will use it. It's far weaker than (at least) the Dwarven Weapon Training feat. IMHO, it's weaker than the Eladrin one, too, given the existence of the Greatspear.

Goliath Greatweapon Prowess only helps martial two-handed weapons. It doesn't do anything for superior weapons. And really, with how many [W]'s a barbarian is swinging around, they want those superior weapons very badly.

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Old 19th May 2009, 12:48 AM   #19 (permalink)
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Goliath Greatweapon Prowess is theoretically nice, but I honestly don't think too many Barbarians will use it. It's far weaker than (at least) the Dwarven Weapon Training feat. IMHO, it's weaker than the Eladrin one, too, given the existence of the Greatspear.

Goliath Greatweapon Prowess only helps martial two-handed weapons. It doesn't do anything for superior weapons. And really, with how many [W]'s a barbarian is swinging around, they want those superior weapons very badly.

-O
Well, I took a brief look at the PHB1 and PHB2, I guess you're talking about Adventurer's Vault. To be blunt: if that was how WotC balanced Goliath Greatweapon Prowess, that's dumb. So in order to balance the PHB1 and PHB2 feats, I need Adventurer's Vault? Yeesh. Correct me if I'm wrong. Alternately, if they thought Dwarves were poor fighters, making up for it with AV isn't the way to do it, IMO. But given the PHB2 stealth errata, I suppose that might be how they did it.

Quote:
I think that was kind of the point when they made the system. No offense. Certain races tend to have certain types of classes associated with them.

I mean, how often in literature, pop culture, or typical fantasy do you encounter Elven berserkers? Or Dwarven Rogues?


Heh, I'm thinking of a few MtG Elven Berserker type cards, or how awesome scurvy-looking dwarves are. PCs are, almost by definition, exceptions. I don't see the need to rope them into certain archetypes based on race. Besides, certain racial powers already reinforce "Dwarves are tough! Elves are accurate," etc., and if you don't allow them complete freedom with their stat bumps, you still retain some of the racial flavor. That's my personal preference, I just hate when RPGs make it mechanically suboptimal for certain combinations. For example, if I want to play a Dragonborn Wizard, don't punish me for it!
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Old 26th May 2009, 04:14 PM   #20 (permalink)
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My solution is that I use this ability score array: 18, 16, 14, 12, 11, 10 and ignore all racial ability adjustments.

Any race can be good at any class, no punishing a "sub-optimal" choice.
Again, your solution makes humans significantly more powerful than the other races. This array is (almost) equivalent to a race with two ability score bonuses, humans are only supposed to get one. If humans have the same ability scores as other races, in addition to their extra feat, skill, at-will, and +1 to F/R/W they are just too good. Humans are balanced around having slightly lower ability scores by being given these bonus defenses. If you are going to use the array you presented, you should either make it lower for humans, or reduce/remove the human race's F/R/W bonus. My suggestion would be to continue giving the players the array you suggested, but giving them only +1 to a single F/R/W defense of your choice.

Note: Your solution is actually 2 points greater than the standard array
Standard array: 16, 14, 13, 12, 11, 10
+2 to two: 18, 16, 13, 12, 11, 10
The 14 costs 2 more points than the 13, however, this is a matter of taste and DM decision, so its totally up to you.


PS: I do like your solution of giving the players a boosted array.
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