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4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
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Old 17th June 2009, 09:23 AM   #21 (permalink)
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Mesh Hong Hobgoblin Soldier (Lvl 3)
Quote:
Originally Posted by Jindy View Post
I also like the island side adventure you've built in and I think I can use it.
Good stuff, this was actually a side quest in my main campaign and was designed with my PCs in mind. If you plan to run it I have the following advice:

1: Double check that the Hydra isn't too strong, it should be alright but it depends on the size and composition of your party.

2: Give plenty of thought to the final encounter with teh Flesh Prince, when I ran it he was pretty much locked down so wasn't as dangerous as I had hoped. You might consider planning some reinforcements for him that could come come through the portal to the shadowfell at a dramatic moment if necessary.

Quote:
Originally Posted by Jindy View Post
If I come up with any questions/concerns/comments once I start putting the monsters into my adventure, I'll be sure and let you know. I'll also try to post something after I've run them here.
Thanks, any feedback (positive or negative) is always helpful.
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Old 17th June 2009, 05:25 PM   #22 (permalink)
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Jindy Goblin Sharpshooter (Lvl 2)
Thanks for the tips. I've got a party of 5 (Dragonborn Fighter, Human Warlord (with throwing shield named "Steve"), a Human Rogue, an Eladrin Wizard and a Dwarf Cleric). The Fighter does a pretty good job of locking foes in place, so I may want to bring in some additional backup to help the Flesh Prince.

As for the Hydra... I think I'll change the Withering Blast to ongoing 10 necrotic instead of the lose a healing surge every round thing. Last encounter I ran where the players lost a healing surge from a creature's attacks was almost the end of the adventuring day.
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