Hey, folks!
My group finds itself in tough rules situations due to the sheer amount of 3D terrain in the encounters. (Here's to hoping for 3D rules in the next
Dungeon Master's Guide!) Specifically, one encounter comes to mind -- the excavation site in
Keep on the Shadowfell. Here's a
link to a picture of the terrain in question.
The problem is, we were tired of trying to figure out over and over again whether a person on a cliff could see a person on the ground. Who had cover? Who couldn't be seen at all?
Eventually, a very enterprising player of mine came up with a consistent way of determining if someone up high or down below has cover:
If you are standing on a ledge firing down:
- If horizontal distance > vertical distance, then no cover. (e.g., 2 away, 1 down.)
- If horizontal distance = vertical distance, then -2 attack. (e.g., 2 away, 2 down.)
- If horizontal distance = vertical distance + 1, then -5 (e.g., 2 away, 3 down.)
- If horizontal distance < vertical distance + 1, then N/A (e.g., 2 away, 4 down.)
If you are standing on the ground adjacent to a ledge, firing up to the ledge:
- If 1 away, 1 up, then -2 attack (~45 deg).
- If 1 away, 2 up, then -5 attack (~60 deg).
- If 2 away, 1 up, then -5 attack (~30 deg).
- All other cases are N/A.
Attached is an image that illustrates his idea.
Thoughts?
