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Old 11th June 2009, 05:32 AM   #1 (permalink)
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Flipguarder Goblin Sharpshooter (Lvl 2)
Solo status stacking

From what I can see the main reason solos are lacking in power compared to 4 or 5 regular monsters is that they can have so many status effects put on them at one time. I was thinking about how to improve their effectiveness against statuses to make this less of a problem. Which of these (or which combination) do you consider most reasonable.

1. Solos make saving throws at the beginning of their turn as well as the end.
2. Solos get an extra bonus to saving throws (to +7 or 8)
3. Solos save for two(possibly more) effects every time roll a successful save.
4. Penalties against any one attribute don't stack beyond 5 (number is flexible)

thoughts, or ideas?
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Old 11th June 2009, 05:58 AM   #2 (permalink)
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Elric Goblin Sharpshooter (Lvl 2)
None of those seem like great solutions because only 4 has any effect on powers that don't allow a save, and even that does nothing against, say, a Stun until end of next turn effect.

You can find a lot of discussion of solos and status effects in this thread: Solos, Status Effects, and a House Rule
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