Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4e Fan Creations and House Rules

4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
Share LinkBack Thread Tools Display Modes
Old 18th June 2009, 04:19 PM   #1 (permalink)
Registered User
 
Join Date: Feb 2009
Posts: 2
Spudolas Kobold Slinger (Lvl 1)
Buying magic items

What house rules do people(DMs) out there use to decide what magic items players can buy from shops ?

There doesn't seem to be any guidance for this in the manuals so I'm guessing it varies a lot between DMs from the extremes of buy what you like to no magic items available in the shops.

Spud
Spudolas is offline   Reply With Quote
Old 18th June 2009, 04:29 PM   #2 (permalink)
Puggalo
 
the Jester's Avatar
 
Join Date: Jan 2002
Location: Davis, CA
Posts: 14,472
the Jester Orc Berserker (Lvl 4)
In my campaign I adjudicate this on a case by case basis, but in general, the pcs need to learn enchant magic item in order to get what they want. My campaign is NOT full of npc item crafters.
__________________
the Jester

The Monster Project


Now in The Fall of Civilzation- The Sword Saint! Updated on 11/24!
Now in Adventures in the Eastern Provinces- Sometimes you just need reinforcements! Updated 11/22!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!
the Jester is offline   Reply With Quote
Old 18th June 2009, 10:56 PM   #3 (permalink)
Registered User
 
BobTheNob's Avatar
 
Join Date: Feb 2009
Posts: 184
BobTheNob Kobold Slinger (Lvl 1)
I pretty much just put a limit on the level of item shops have available, normally well behind the standard players actually require.

If you follow the loot packages in the DM's (as I do, because correct loot allocation is required for players to be able to function) you will find that the loot they get from drops for outweighs anything they will be able to buy with the amount of gold they actually get.

So I dont mind the nature of what they ask for as a) I have level restricted it behind the standard they are currently at and b) They wont have the gold anyway.

This allows players to "Fill a gap" in there current loot without being able to create a game breaking combination. For instance, our cleric purchased a +1 Medics weapon. Cost him all the gold he had (and he owes most other party members something) meaning he aint buying anything for a very long time and most of party loot is at the +2 stage, teatering on +3. So he filled a gap, but didnt get a game ending loot combo.

Pretty happy with how it is working so far
BobTheNob is offline   Reply With Quote
Old 19th June 2009, 04:25 AM   #4 (permalink)
Registered User
 
Join Date: May 2009
Location: Peterborough
Posts: 223
eriktheguy Kobold Slinger (Lvl 1)
Generally I don't even monitor my players when they buy magic items, since I have a pretty good idea of what they can afford. If time is short or if they are in a particularly small location, I will limit what they can buy. At higher levels I would see this being more of a problem. There aren't many cities that can manufacture vorpal swords.
eriktheguy is offline   Reply With Quote
Old 19th June 2009, 06:12 AM   #5 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 585
chronoplasm Goblin Sharpshooter (Lvl 2)
Mimic Merchant's Shop of Used Wonders

Mimic Merchant's Inventory:
Look up enchanted items of the party's level +1.
Every one that starts with the letter 'M' is in Mimic Merchant's shop and available for sale.
If there are no items of the party's level that start with the letter 'M', Mimic Merchant asks them to come back later.

Buying from Mimic Merchant:
Have each member of the party do a Diplomacy, Insight, or Streetwise check contested by Mimic Merchant's Bluff check.
For each party member that succeeds their check, mark Mimic Merchant's prices down by 5%.
For each party member that fails their check, mark Mimic Merchant's prices up by 5%.
*For each party member that chooses not to participate in this check, mark Mimic Merchant's prices up by 10%
Attached Thumbnails
buying-magic-items-n30802769_37369367_7468.jpg  

Last edited by chronoplasm; 19th June 2009 at 06:51 AM..
chronoplasm is offline   Reply With Quote
Old 19th June 2009, 10:16 AM   #6 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Sweden
Posts: 774
Starfox Goblin Sharpshooter (Lvl 2)
I went the completely opposite way. I found selecting items for treasure parcels to be a PITA and got constant complaints on it on top of that, so I simply let my players trade items freely at full value.

So far, this has worked pretty well.

For a possible new campaign I think I'd overhaul the economy completely, butt hat's another day.
__________________
Carl Cramér
Member of the Netbook of Feats review board.

Check out Starfox's Martial Controller.

Law's Game Style Quiz
Storyteller 100%
Method Actor 92%
Specialist 75%
Power Gamer 67%
Tactician 67%
Butt-Kicker 42%
Casual Gamer 17%
Starfox is offline   Reply With Quote
Old 19th June 2009, 10:03 PM   #7 (permalink)
Registered User
 
cmbarona's Avatar
 
Join Date: Jun 2008
Location: Washington, DC
Posts: 418
cmbarona Goblin Sharpshooter (Lvl 2)
I'm running an extremely high-magic campaign, so buying magic items actually makes a lot of sense. I treat them similar to modern weapon shops, whose quality and exclusivity scales with level. For example, +1 items are available to the general public, +2 require registration, +3 and +4 are military/mercenary grade, and +5/+6 will likely be state-of-the-art weaponry reserved for specialist groups. All of these can be found through legal or illegal means, or from looting (which also has a legality issue of choosing whether or not to register the armaments). Wondrous items follow the same relative scale (e.g., level 11 wondrous items can only be found through military grade development labs).
cmbarona is offline   Reply With Quote


Bookmarks

Tags
buying, items, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 12:39 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.