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Old 18th June 2009, 06:22 PM   #1 (permalink)
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[Not Suitable For Work] Recommendations for the Next Theme

Not Suitable For Work (NSFW) is a monthly series of exercises in 4e design sponsored by Emerald Press PDF Publishing. We come up with a theme every month and devise a series of exercises around it for anyone to post here on EN World (and we've also tried on our Facebook page, but no one seems game to post it there). Our current theme for the month is building a tiny race, as you can find on the signature below.

NSFW is open to anyone and is designed for those at work, school, or anywhere else without their books readily available. These are casual exercises made to have fun coming up with crazy, wild ideas - accuracy in content is appreciated, but not required. Once the month is over, we'll take three of the best judged entries and provide them to the gaming public in the next issue of Combat Advantage. All participants receive points towards an Epic Customer status with Emerald Press as well and a chance to have their material published in a free e-zine.

So we're looking for suggestions on upcoming themes. Anything you can think of and they can be very specific or generic but they must be broad enough we can devote a month worth of exercises to them. For example, our first theme in May was darkvision and I'm currently leaning towards using July to build large races. And it must be 4e.
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Old 18th June 2009, 07:24 PM   #2 (permalink)
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Urban races? We have two kinds of forest elves and one kind of underground elf, for instance, but no city elves. Two underground dwarves, etc. I think it'd be cool to see races adapted for the densely populated environment of civilization.
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Old 18th June 2009, 10:42 PM   #3 (permalink)
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I'd like to see the theme be based around the most underappreciated of 4th Edition's attack modes: nonmagical ranged attacks.

For every dagger-throwing Artful Dodger there's a hundred swordsmen of varying shapes, sizes, and power sources. One out of the three Ranger builds is based around archery, yet there's four flavors of Sorcerer and an ever-growing legion of Warlock pacts to choose from. The Artificer can go his entire career with his crossbow strapped firmly to his hip, and even when he uses it, it's almost always a delivery method for his latest magical contraption.

So here's to the ranged weapons! Light and heavy, martial and superior, from arrow to bolt to simple skipping stone- you may be neglected, but you're not forgotten.
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Old 19th June 2009, 12:15 AM   #4 (permalink)
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nonstandard monsters as PC's. How quickly can you get yours to resemble the actual race and can you do it before level 10?
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Old 20th June 2009, 07:35 AM   #5 (permalink)
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Two things of interest to me are not covered too well in 4e: Mounted Combat and firearms. I have worked up my own firearms rules and equipment, and I'm working on a musketeer character class. I realise that this is a niche that most Fantasy gamers don't need to fill... however I would really like to see some good rules, feats, powers etc for mounted combat (and non-combat situations).
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Old 20th June 2009, 04:23 PM   #6 (permalink)
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Quote:
Originally Posted by malcolm_n View Post
nonstandard monsters as PC's. How quickly can you get yours to resemble the actual race and can you do it before level 10?
I know this one in particular interests me and I've always been disappointed in monster PCs. That was one of the beauties of 3e and one of my players swears up and down by his minotaur. Still, I'm curious to see what they fix when the minotaur becomes an official race next year.
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Old 20th June 2009, 11:00 PM   #7 (permalink)
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Technically, it's a real and playable race now through DDI; although, it's still very heavily weighted as a melee race. If the warforged in the EPG is any evidence, we'll get the same thing in PH3.

In any case, I'd really like to throw in my lot on that topic, as I can see a lot of us here could come up with options that work.
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Old 23rd June 2009, 10:01 PM   #8 (permalink)
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I'd like to see some rules for more exotic terrain. Something more interesting than "when you step in this square, make a skill check or something bad happens to you."

E.g. conveyor belts, elevators, teleporter pads, rooms with multi-directional gravity, and of course a swinging rope bridge.

Developing rules for these sounds easy, but making the rules both playable and interesting can be very hard. Coming up with creative exotic terrain is even harder!

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Old 24th June 2009, 05:45 AM   #9 (permalink)
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Quote:
Originally Posted by 77IM View Post
I'd like to see some rules for more exotic terrain. Something more interesting than "when you step in this square, make a skill check or something bad happens to you."

E.g. conveyor belts, elevators, teleporter pads, rooms with multi-directional gravity, and of course a swinging rope bridge.

Developing rules for these sounds easy, but making the rules both playable and interesting can be very hard. Coming up with creative exotic terrain is even harder!

-- 77IM
Also very cool. We could probably come up with some crazy ones.
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Current Character: Maul - Level 5 Shifter Barbarian/Druid
Projects in Development
Risen: The Guide to Resurrected Characters:
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The Key of the Fey: Gone to editing!
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Oh, and the EP blog: On Second Thought
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Old 30th June 2009, 01:31 AM   #10 (permalink)
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Quote:
Originally Posted by 77IM View Post
I'd like to see some rules for more exotic terrain. Something more interesting than "when you step in this square, make a skill check or something bad happens to you."

E.g. conveyor belts, elevators, teleporter pads, rooms with multi-directional gravity, and of course a swinging rope bridge.

Developing rules for these sounds easy, but making the rules both playable and interesting can be very hard. Coming up with creative exotic terrain is even harder!

-- 77IM
Could not agree with this more.
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Old 30th June 2009, 02:40 AM   #11 (permalink)
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Exotic terrains will be the topic for July. Details will be available in the next issue of Combat Advantage releasing July 6th.

Keep the ideas coming.
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Current Character: Maul - Level 5 Shifter Barbarian/Druid
Projects in Development
Risen: The Guide to Resurrected Characters:
ON SALE NOW!!
The Key of the Fey: Gone to editing!
Break & Enter: Working on the first draft


Oh, and the EP blog: On Second Thought
Back From the Dead, Part III

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Old 30th June 2009, 04:14 AM   #12 (permalink)
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Namagem Kobold Slinger (Lvl 1)
Well, you've done tiny characters. What about Large characters?

Also, I always found it odd how irregularly shaped things like a horse were counted as being large instead of the size they actually are (2 squares by 1 square). Perhaps irregularly shaped characters and mounts (centaurs, horses, that kind of thing) could be a theme later.
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Old 13th July 2009, 11:49 PM   #13 (permalink)
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NSFW: Exotic Terrains has begun (wow, does that sound more porno than is intended). We're going to handle each tier every week to keep a theme going until the end of the month.
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Current Character: Maul - Level 5 Shifter Barbarian/Druid
Projects in Development
Risen: The Guide to Resurrected Characters:
ON SALE NOW!!
The Key of the Fey: Gone to editing!
Break & Enter: Working on the first draft


Oh, and the EP blog: On Second Thought
Back From the Dead, Part III

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Old 14th July 2009, 06:43 PM   #14 (permalink)
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Traps and Hazards need some (a lot of) work. The new ones (4e) just don't cut it anymore. What about the giant cheese grater? Being crushed into a thin paste by several thousand pounds of copper peices? Underwater fire traps? These things just don't exist in 4e.

Another one is poisons and diseases. They all look the same. The variation that existed in 3.5 is gone in 4e. This needs to be fixed.
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