Quote:
Originally Posted by Tequila Sunrise Good to know that other DMs are in my camp, but I don't think you realize just how poor a fix Expertise is. The missing math is 4 from attacks, 2 from AC and 4 from NADs. So to really fix the math, I ban not only Expertise but all the NAD booster feats. And I give PCs the appropriate bonuses to attacks and defenses. |
Yeah, I know the players are still one point short on attacks, but that is only on the last 2-3 levels of play. As for defenses, I'm still considering how to handle the gap, but so far I've proceeding cautiously and simply reducing the "feat tax feel" of the defense feats with something along the lines of:
Defense-Increasing Feats:
Characters receive a +1 bonus to NADs at 11th and 21st level. In turn, the feats Epic Fortitude, Epic Reflexes, Epic Will, Paragon Defenses, and Robust Defenses are removed.
Reason: This means players can still pick the Great Fortitude, Iron Will, and Lightning Reflexes feats, and the epic equivalents that give +2 to a type of saves.
Mind, I'm still undecided about about an actual solution to the way defenses lag behind, and I might allow the Paragon Defenses feat back in. I like how players can boost their defenses some, allowing them to make it slightly harder for monsters to hit one or two of their defenses, or for them to have a weak spot a few points below the standard - say, a 2-3 point deviation in both directions (rather than the 4-7 point deficit we see now).
What I'm aiming for is that a character has defenses around the baseline and one sagging a bit behind if they haven't picked any feats. Then they can pick feats to cover their weak spot and/or boost their strong points, though not too much or they'll get invulnerable once we take powers into account as well.