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Old 2nd July 2009, 10:24 PM   #81 (permalink)
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Eric Finley Kobold Slinger (Lvl 1)
Oh!

Thanks for pointing out the errata, Keterys. I like their solution, honestly. And I just had an idea for how to handle the THP fast-and-easy for my BRV player, too... since she doesn't have (or want) Improved Vigor, nor is she a dwarf, it's just a question of one or two increments of Con modifier (+4 in this case) THP. So I'll just give her beads or poker chips or whatever, worth 4THP each. On those occasions when she gets hit by smaller increments of damage we'll use normal THP tracking until she fixes it.

I do like her getting an incentive to use Invigorating again - the redundancy thing I mentioned above wasn't meant to be read as a feature, just an effect of eliminating stacking. Getting the THP on a miss is definitely an incentive to go that way.
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Old 2nd July 2009, 10:39 PM   #82 (permalink)
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Quote:
Originally Posted by keterys View Post
The errata is very close to my suggestion - invigorating on the miss instead of double is probably a smarter idea, and I still am not a fan of all this advocating hammers and axes things as part of the class, but eh.

So, yeah, problem solved. Go home?
Link here: http://www.wizards.com/dnd/files/UpdateJuly2009.pdf. This is completely different from the initial version of BRV- I wouldn't have suggested a house rule that changed RAW this much, but WotC did it anyway.

Goes to show that BRV was probably playtested about 0 times, but hey, they fixed it!

Edit: Thinking about it a little more, though, this will have a huge impact on some existing BRV builds. If your build doesn't use Invigorating powers, you just got a lot weaker than if you're already using Invigorating powers.

For example, consider a Tide of Iron based Iron Vanguard Dwarf BRV fighter with Improved Vigor and Dwarven Stoneblood who doesn't currently have any Invigorating powers. He just had two feats rendered useless for him and his class feature now requires the invigorating powers that he hasn't taken in order to be especially useful. Plus, under the retraining rules, he can't even switch back to Weapon Talent (obviously, GMs can and should be very generous about this, but I wonder what LFR players will do). This is an inevitable result of large changes to the rules like this one.

Last edited by Elric; 2nd July 2009 at 10:51 PM..
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Old 2nd July 2009, 10:59 PM   #83 (permalink)
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Quote:
Originally Posted by Eric Finley View Post
One quick note - I'm not hugely concerned about the exact value of a resistance. But I'm not clear on why you'd have to gimp it, for one reason and one reason alone... it allows you to completely dispense with the concept of stacking THPs. Ever. That sentence is simply omitted from my version of the feature (and, if I'm reading him right, from Elric's as well).
Well damage resistance prevents loss of even temporary hit points for one thing... and we were talking about not having BRV being immune to minions
A character could start with 5 or 6 DR which... well
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Old 2nd July 2009, 11:17 PM   #84 (permalink)
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Quote:
Originally Posted by Elric View Post
Link here: http://www.wizards.com/dnd/files/UpdateJuly2009.pdf. This is completely different from the initial version of BRV- I wouldn't have suggested a house rule that changed RAW this much, but WotC did it anyway.

Goes to show that BRV was probably playtested about 0 times, but hey, they fixed it!

Edit: Thinking about it a little more, though, this will have a huge impact on some existing BRV builds. If your build doesn't use Invigorating powers, you just got a lot weaker than if you're already using Invigorating powers.

For example, consider a Tide of Iron based Iron Vanguard Dwarf BRV fighter with Improved Vigor and Dwarven Stoneblood who doesn't currently have any Invigorating powers. He just had two feats rendered useless for him and his class feature now requires the invigorating powers that he hasn't taken in order to be especially useful. Plus, under the retraining rules, he can't even switch back to Weapon Talent (obviously, GMs can and should be very generous about this, but I wonder what LFR players will do). This is an inevitable result of large changes to the rules like this one.
WOW and yes it really could have dramatic impact on those who weren't after the stacking thp just the core style it affects me beacause a defensive trigger makes more sense... so you absolutely have to be using invigorating powers to get any real benefit
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Old 2nd July 2009, 11:24 PM   #85 (permalink)
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Quote:
Originally Posted by Garthanos View Post
WOW and yes it really could have dramatic impact on those who weren't after the stacking thp just the core style it affects me beacause a defensive trigger makes more sense... so you absolutely have to be using invigorating powers to get any real benefit
Now if he is captured.. no more acting pain resistant cause unless he is punching back he isn't in the slightest... cosmetic I know.
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Old 2nd July 2009, 11:25 PM   #86 (permalink)
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Link to Errata.

Relevant bit:
Quote:
Originally Posted by WotC
Whenever you hit an enemy with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier, plus any temporary hit points normally granted by the power.

If you use an invigorating fighter attack power and miss every target with it, you gain temporary hit points equal to your Constitution modifier.
No more stacking. No more multiple-bursts of THP when you get hit. Pretty serious nerf.
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Old 2nd July 2009, 11:26 PM   #87 (permalink)
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WOW and yes it really could have dramatic impact on those who weren't after the stacking thp just the core style it affects me beacause a defensive trigger makes more sense... so you absolutely have to be using invigorating powers to get any real benefit
It's not going to be useless because the fighter still gets temp HP whenever he hits with an attack. In fact, it's a lot of temp HP so he won't be badly off from that change alone. However, Improved Vigor and Dwarven Stoneblood are going to be useless to him and abilities relying on his general invulnerability (e.g., really pumping his combat challenge/mark because he's so hard to hurt) are going to change in value as well.

Edit: Apparently LFR lets you retrain a class feature once and retrain two feats when you do so. As long as you didn't switch into BRV from Weapon Talent, LFR characters will be fine (once you level up and get a chance to retrain).

Last edited by Elric; 2nd July 2009 at 11:33 PM..
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Old 2nd July 2009, 11:42 PM   #88 (permalink)
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It's not going to be useless because the fighter still gets temp HP whenever he hits with an attack.
OK then the build you are talking about is much narrower ... basically for most intents and purposes BRV is now the ultra invigorating action man... he attacks he scores he energizer bunnies... sorry but my enthusiasm wains.... and I like crushing surge.
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Old 3rd July 2009, 05:05 AM   #89 (permalink)
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Old 3rd July 2009, 05:07 AM   #90 (permalink)
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Good!
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Old 3rd July 2009, 06:00 AM   #91 (permalink)
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Quote:
Originally Posted by keterys View Post
Good!
Well the BRV, umm gimping sure seems like it was based on yours ;-)

I am secretly liking some of the effects of it... like the extra damage being a feature which kicks in if they quit concentrating attacks against you ... I like defenders doing the defender thing... an attracting attacks.
and always figured the BRV was supposed to be well the Barbarian. A striker in sheeps clothing. I can skin a Axe as a weirdly shaped End Balanced Sword and invoke a bit of anime feel... if I must ;-)
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Old 3rd July 2009, 06:26 AM   #92 (permalink)
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I can skin a Axe as a weirdly shaped End Balanced Sword and invoke a bit of anime feel... if I must ;-)
I've never had a problem with people determining the shape of their weapons. The rules are there for balance but that doesn't mean a longsword has to LOOK like a longsword.
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Old 3rd July 2009, 06:30 AM   #93 (permalink)
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Actually, with the new errata, I'm tempted to make the following feat available to Battlerager Vigor fighters to retain the flavor of the guy who gets stronger when hurt:
Wounded Vigor
Prerequisites: Fighter, Battlerager Vigor class feature
Benefit: At the start of your turn, if you have taken hit point damage from an enemy since the end of your last turn, you gain temporary hit points equal to your Constitution bonus.
This feat also makes it easier for a Battlerager Vigor fighter to gain the damage bonus when in light armor or chainmail.
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Old 3rd July 2009, 08:09 AM   #94 (permalink)
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Did you catch the offshoot you inspired ...Empathic Vigor...
I like that it is Defendery!

Broken things errata'ed, July 2009

It might be good for Half Elves another use for that vaguely defined
mystical power that seems to connect them to there allies.

Last edited by Garthanos; 3rd July 2009 at 08:16 AM..
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Old 3rd July 2009, 08:52 AM   #95 (permalink)
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Did you catch the offshoot you inspired ...Empathic Vigor...
I like that it is Defendery!

Broken things errata'ed, July 2009

It might be good for Half Elves another use for that vaguely defined
mystical power that seems to connect them to there allies.
Yes, I did. Nice work!

I personally think that Emphatic Vigor sounds more deva or maybe even dwarf than half-elf, though - half-elves seem to me to be more the "give bonuses to friends" type than the "get mad when friends are hurt" type.
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