4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
Magic missile is a useful spell. It is the most basic form of battle magic, and is probably the first combat spell any wizard teaches his apprentice. Easy to master and easy to cast, most accomplished mages know how to cast it. You, however, take mastery of magic missile to a higher level. While most wizards have magic missile stored in their mental arsenal of spells, you have devoted your studies, your life, to the ins and outs of this wonderful spell.
Master of Missiles Path Features
Missile Master’s Action (11th Level): When you spend an action point to cast magic missile, deal 2d4 extra damage on a hit. Missiles of Victory (11th Level): When you score a critical hit with magic missile, you can immediately use magic missile again as a free action. Unfailing Caster (16th Level): When you miss with magic missile, deal damage equal to your Dexterity modifier.
Master of Missiles Powers
Dual Missile Master of Missiles Attack 11 You cast one missile, then unleash another behind it, hidden by the first. Encounter; Arcane, Force, Implement Standard Action Ranged 20 Target: One creature. Attack: Intelligence vs. AC Hit: 4d4+ Intelligence modifier force damage. Effect: Make a secondary attack against the same target. Secondary Attack: Intelligence +4 vs. AC. Hit: 4d4+ Intelligence modifier force damage.
Missile Caster’s Stance Master of Missiles Utility 12 You position yourself sturdily, casting missiles with greater care. Daily; Arcane, Stance Minor Action Personal Effect: Until the stance ends, you can choose to take 10 for your attack rolls when casting magic missile.
Missile Spray Master of Missiles Attack 20 Whirling your wand, you send a deadly spray of missiles fanning outwards at your foes. Daily; Arcane, Force, Implement Standard Action Close blast 10 Target: All creatures in burst. Attack: Intelligence vs. AC Hit: 4d10+ Intelligence modifier damage. Special: You can choose not to target a number of creatures in the blast equal to your Dexterity modifier.
Last edited by Warrior147; 11th July 2009 at 07:39 PM..
Quick Caster has a typo (free instead of standard.) It is also WAY too good. That's essentially a free extra attack every round. Sheer madness.
Missile Caster's Stance *might* be too good. Actually, I'd say it's okay. Under proper conditions, it will let you hit an extra 2.5 times with your MM, if you use it every available opportunity. (Assuming 10 round fight, 4 encounters, and 1 daily.)
One other note: possibly change the Special on the Level 20 Daily to be an attribute other than Intelligence. Otherwise, 99% of the time the Wizard's Intelligence will be high enough to hit only enemies, and in that case, you might just want to word it as: Burst (Or Blast? There seems to be a conflict in your entry) that targets only enemies. I've always been a fan of magic which has a downside or cost. In this case, a potential downside is hitting an ally if you're not... Dexterous enough, perhaps? If you went with that route, you might want to make it a Blast then, so that a lower Dex. Wizard wouldn't ALWAYS hit his allies, just in certain circumstances. Makes the ability more tactical, though probably weaker as well. If your original intent was a Blast ability, that'd be my suggestion.
I suppose I could change it to Dexterity, since this is a sort of war wizard sort of build. And to compliment that, I'll change unfailing caster damage to dexterity too.
Sorry, I meant to write "blast". I didn't want the wizard to spin right round, with no control over his missiles; a wanted him to spread them out over a wider area.
A blast is far weaker than a burst of the same size, though it is far more controllable. For example; close burst 3 affects the 49 closest squares, and close blast 3 affects only 9.
If this had been a burst attack, I would have reduced the damage to 2d4. I try to have magic missile related powers dealing an even number of d4s as damage, since magic missiles deal 2d4 damage.
I'm updating the Master of Missiles now.
Last edited by Warrior147; 1st July 2009 at 06:05 PM..