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Old 1st July 2009, 09:34 AM   #1 (permalink)
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Thundershield Goblin Sharpshooter (Lvl 2)
House Rules for NAD Discrepancy

Okay, so it's been discussed to desolate steppes of Flamewaria and back whether it's an intended design for the defenses to sag behind the attack boni of monsters as the game progresses.

That's not what this thread is about.

Rather, I'd like to ask those of you who feel this is big enough an issue to've made house rules to somehow "fix" it, what are your house rules for it?

I've pondered what to implement myself, depending on how big an impact I want it to have, how much I want to alleviate the feat tax, and how high I want the characters' defenses with and without feats.

So, let's get this train running and see what you've all come up with and how it compares.

EDIT: Okay, so eriktheguy has already started a thread like this, and it seems KarinsDad before that... Going there.

Last edited by Thundershield; 1st July 2009 at 10:07 AM..
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Old 1st July 2009, 10:09 AM   #2 (permalink)
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Elric Goblin Sharpshooter (Lvl 2)
See this thread: Alternatives to the feat-tax solution to to-hit and F/R/W defenses

A simple rule here is: Characters get +1 to Fort/Ref/Will at levels 5/15/25. The PH-II feats Robust Defenses and Epic Fort/Ref/Will are banned. However, the thread contains discussion of many different options.
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