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Old 7th September 2009, 05:36 PM   #181 (permalink)
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Quote:
Originally Posted by Saagael View Post
Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks
Yes I can probably in the next day or two.

Kudos

-Sporemine
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Old 7th September 2009, 05:37 PM   #182 (permalink)
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Quote:
Originally Posted by Saagael View Post
Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks
Yes I can probably do so in the next day or two.

Kudos

-Sporemine
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Old 10th September 2009, 12:26 AM   #183 (permalink)
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I appreciate all of the requests, but i'm getting tired of making npcs with monster stat blocks. Some are fine, but many of the previous requests are non-"monster" npcs. I will eventually get around to the monk and the druid/shaman but mosters come first.

I don't mind monster npcs, those are fun to make (phidias)

Kudos

-Sporemine
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Old 10th September 2009, 08:58 PM   #184 (permalink)
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Saagael Kobold Slinger (Lvl 1)
My apologies on that part.

Hopefully a creature that is more interesting for you to make:

Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.

The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.

More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.

Thanks in advance.
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Old 10th September 2009, 09:58 PM   #185 (permalink)
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Quote:
Originally Posted by Saagael View Post
My apologies on that part.

Hopefully a creature that is more interesting for you to make:

Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.

The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.

More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.

Thanks in advance.
Yay, something fun
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Old 10th September 2009, 10:39 PM   #186 (permalink)
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Here's one of them, enjoy

Saeagal Blaster
Level 10 Elite Controller
Medium Immortal Beast (blind, ooze)
XP 1,000
Initiative +9
Senses Perception +14, blindsight

Energy siphon aura 5;
All attacks made in the area with the arcane or divine kewords deal half damage

HP 212; Bloodied 106
AC 24; Fortitude 22, Reflex 22, Will 22
Resist 10 all specified damage types;
Vulnerable 10 unspecified damage type
Saving Throws +2
Speed 8
Action Points 1

Slam (Standard; at-will)
+15 Vs. AC, 2d6+5 damage

Prismatic bolt (Standard; at-will)
+14 Vs. Reflex, 2d6+5 damage

Energy drain (Standard; recharge )
+14 Vs. Reflex, the target is dazed, knocked prone, and cannot use any powers with the arcane or divine keywords

Prismatic blast (Standard; recharge )
+14 Vs. Will, 3d8+5 damage and roll d6 for one of the following effects. (save ends)
1 - The target is dazed
2 - The target is knocked prone
3 - The target loses the use of any powers with the arcane and divine keywords
4 - The target takes ongoing 10 sonic damage
5 - The target slides up to 5 squares
6 - Roll again twice, if another 6 is rolled, all conditions are applied

Alignment Unaligned
Languages None
Str 18 (+9)Dex 18 (+9)Wis 18 (+9)Con 18 (+9)Int 18 (+9)Cha 18 (+9)
Equipment Residium worth (xxx gp)
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Last edited by Sporemine; 11th September 2009 at 12:17 AM..
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Old 14th September 2009, 05:22 AM   #187 (permalink)
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Knightmedic Goblin Sharpshooter (Lvl 2)
Here is a monster idea stolen from Dr Who, the weeping Angels...

The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.

These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...

"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor
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Old 14th September 2009, 11:36 PM   #188 (permalink)
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Perhaps I played too much Diablo when I was younger, but could you create stats for the Horned Demons from Diablo I (Horned Demon - The Diablo Wiki - Diablo, Diablo 2, Diablo 3, and more) ?
Preferably at a level which would give heroic pc's a challenge, but not so tough as paragon players wouldn't be able to take on 2 or 3 of them.

Also would like to see the Goatfolk (Ibixian) from 3rd ed. updated to 4th ed.
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Old 15th September 2009, 04:11 AM   #189 (permalink)
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Quote:
Originally Posted by Knightmedic View Post
Here is a monster idea stolen from Dr Who, the weeping Angels...

The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.

These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...

"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor
Good idea, but how am I ever going to make a monster that turns into a statue when you see it? I can see that combat...

DM: You're being attacked by a statue.

Party: Umm, okay we attack it...

*3 hours of chopping later*

DM: You win, time to move on.

Party:

You can see my point

Kudos

-Sporemine
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Old 15th September 2009, 11:56 PM   #190 (permalink)
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Quote:
Originally Posted by OMMFT View Post
Perhaps I played too much Diablo when I was younger, but could you create stats for the Horned Demons from Diablo I (Horned Demon - The Diablo Wiki - Diablo, Diablo 2, Diablo 3, and more) ?
Preferably at a level which would give heroic pc's a challenge, but not so tough as paragon players wouldn't be able to take on 2 or 3 of them.

Also would like to see the Goatfolk (Ibixian) from 3rd ed. updated to 4th ed.
I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
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Old 16th September 2009, 02:48 AM   #191 (permalink)
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Quote:
Originally Posted by Sporemine View Post
I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
Say no more.... (from MM 3, 3.5 ed.)

GOATFOLK (IBIXIAN)
Medium Monstrous Humanoid
Hit Dice:
3d8+3 (16 hp)

Initiative:
+0

Speed:
30 ft. (6 squares)

Armor Class:
15 (+2 natural, +3 studded leather),
touch 10,
fl at-footed 15

Base Attack/Grapple:
+3/+5

Attack:
Greataxe +6 melee (1d12+3/×3) or
head butt +5 melee (1d6+2)

Full Attack:
Greataxe +6 melee (1d12+3/

×
3) and head butt +0 melee (1d6+1)

Space/Reach:
5 ft./5 ft.

Special Attacks:

Special Qualities:
Darkvision 60 ft.,
pack fervor

Saves:
Fort +2, Ref +3, Will +2

Abilities:
Str 15, Dex 11, Con 13, Int 8,
Wis 8, Cha 10

Skills:
Intimidate +4, Listen +4,
Spot +4

Feats:
Alertness, Weapon Focus (greataxe)

Environment:
Temperate plains

Organization:
Solitary, pair, brawl (35),
or pack (21
30 plus 25% noncombatants
plus 1 adept, cleric, or
sorcerer of 3rd or 4th level and 1
barbarian of 4th or 5th level)

Challenge Rating:
2

Treasure:
Standard

Alignment:
Usually neutral

Advancement:
46 HD (Medium); 79 HD (Large)

Level Adjustment:
+1

An amalgam of goat and human, this creature has a furry chest
and legs that end in hooves.
Goatfolk are powerfully built goatlike creatures that
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they
ve been dubbed goatfolk.

Goatfolk are bigger than most humans and almost all
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.
Goatfolk speak Common and their own language, Ibixian.
COMBAT
Goatfolk enjoy melee combat. They often start
fi ghts for the
sheer pleasure of
fi ghting.

Pack Fervor (Ex):
An ibixian loves to brawl with or alongside
others of its kind. Doing this increases its enjoyment of
the
fi ght and adds ferocity to its attacks. When an ibixian is
within 30 feet of another goatfolk, it gains a +2 morale bonus
on attack rolls and damage rolls and a +4 morale bonus
on saving throws against fear effects.

Skills:
Goatfolk have a +4 racial bonus on
Intimidate checks.

GOATFOLK
AS CHARACTERS
Goatfolk characters possess the following
racial traits.
+4 Strength, +2 Constitution, 2
Intelligence,
2 Wisdom.

Medium size.

An ibixians base land speed
is 30 feet.

Darkvision out to 60 feet.

Racial Hit Dice: An
ibixian begins with three levels
of monstrous humanoid, which
provide 3d8 Hit Dice, a base
attack bonus of +3, and base
saving throw bonuses of Fort +1, Ref
+3 and Will +3.

Racial Skills: An ibixians monstrous
humanoid levels give it skill
points equal to 6
× (2 + Int modifi

er, minimum 1). Its class skills
are Intimidate, Listen, Spot, and
Survival. It has a +4 racial bonus on
Intimidate checks.
Racial Feats: An ibixians monstrous humanoid levels
give it two feats.

Weapon Profi ciency: An ibixian is profi cient with the
greataxe and all simple weapons.

+2 natural armor bonus.

Natural Weapons: Head butt (1d6).

Special Qualities (see above): Pack fervor.

Automatic Languages: Ibixian and Common. Bonus
Languages: Elven, Giant, Gnome, Goblin, Sylvan.

Favored Class: Barbarian.

Level adjustment +1.

GOATFOLK IN EBERRON
Goatfolk settlements tend to lie in out-of-the-way places. The
largest concentrations of ibixians can be found in the grassy
steppes and foothills surrounding the Blackcap Mountains
in northern Breland and southern Aundair. During the
Last War, Aundair used conscripted goatfolk infantry units
against armies from Breland and Thrane. After witnessing
fi
rsthand the effectiveness of the ibixian troops, Breland followed
suit. In a battle known as the Clash of Horns, goatfolk
from Aundair faced goatfolk from Breland on the
fi eld of
battle. After a brief yet bloody skirmish, the ibixians on both
sides joined forces and turned against the armies of Aundair
and Breland. Both armies were routed, after which the surviving
goatfolk retreated to the Blackcaps. They remain in

hiding to this day, fearing reprisal for their treachery.
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Old 16th September 2009, 02:53 AM   #192 (permalink)
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Quote:
Originally Posted by Sporemine View Post
I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.

Kudos

-Sporemine
As for the Horned Demon, they rely primarily on their charging horn gore attack. They would fall into the brute category. Probably around a level 10. Sort of like a Goristro-lite.

Last edited by OMMFT; 16th September 2009 at 03:00 AM..
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Old 16th September 2009, 11:31 AM   #193 (permalink)
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Mesh Hong Hobgoblin Soldier (Lvl 3)
OMMFT here are some Ibixians for you. From the information you have provided they seem to be quite similar to Orcs but more organised and cooperative.

Ibixian Warrior – level 3 skirmisher
Ibixian Rager – level 5 brute
Ibixian Shaman – level 5 controller
Ibixian Champion – level 5 elite brute

-----------------------------------------------------------------------

Ibixian Warrior Level 3 Skirmisher
Medium Natural Humanoid XP 150

Initiative +5 Senses Perception +1, darkvision
HP 47; Bloodied 23
AC 17; Fortitude 16, Reflex 15, Will 14
Saving Throws +2 vs. Fear
Speed 6, charge 7

Axe Strike (Standard; at-will)
Attack +8 vs. AC; 1d10+3 damage (crit 1d10+13 damage)

Charging Head Butt (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target
is knocked prone and Ibixian Warrior may make an Axe Strike attack
against the same target as an immediate free action

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls

Pack Tactics (Move; encounter)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Alignment Unaligned Languages ibixian, common
Skills Athletics +9, Endurance +8, Intimidate +7
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment greataxe, leather armour

-----------------------------------------------------------------------

Ibixian Rager Level 5 Brute
Medium Natural Humanoid XP 200

Initiative +5 Senses Perception +7, darkvision
HP 76; Bloodied 38; see Bloodied Rage
AC 17; Fortitude 19, Reflex 17, Will 16
Saving Throws +2 vs. Fear
Speed 6, charge 7

Axe Slash (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage)

Reckless Charge (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target
is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2
squares and make an immediate free Axe Spin attack

Axe Spin (Standard; at-will)
Burst 1; attack +6 vs. Reflex; 1d6+5 damage

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls, also see Bloodied Rage

Bloodied Rage (Immediate Reaction; encounter) when first bloodied
When first bloodied Ibixian Rager regains 20 HPs and until the end of the
encounter its Pack Fervour ability no longer requires it to be adjacent to
an ally (ie. it gains a +1 bonus to attack and damage rolls)

Focus (Minor; recharge 56) while not bloodied only
Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a
+2 bonus to its next attack roll this turn

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, Intimidate +8
Str 20 (+7) Dex 16 (+5) Wis 10 (+2)
Con 16 (+5) Int 8 (+1) Cha 12 (+3)
Equipment greataxe

-----------------------------------------------------------------------

Ibixian Shaman Level 5 Controller (Leader)
Medium Natural Humanoid XP 200

Initiative +4 Senses Perception +8, darkvision
Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any
push, pull or slide effect they are subject to by 3 squares
Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all
defences against attacks made from outside this aura
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Will 18
Saving Throws +2 vs. Fear
Speed 6

Staff Strike (Standard; at-will)
Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square

Force Bolt (Standard; at-will) force
Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage

Blast of Force (Standard; recharge ) force
Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is
pushed 3 squares and slowed (save ends)

Ibixian Expulsion (Standard; encounter) force
Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on
hit target is pushed 5 squares and immobilised until the end of Ibixian
Shaman's next turn; on miss target takes 5 force damage

Ibixian Blessing (Minor; at-will) 1/round, healing
1 target ally within 5 squares regains 5 HPs

Alignment Unaligned Languages ibixian, common
Skills Arcana +8, Diplomacy +11, Intimidate +11
Str 16 (+5) Dex 15 (+4) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 18 (+6)
Equipment staff

-----------------------------------------------------------------------

Ibixian Champion Level 5 Elite Brute
Medium Natural Humanoid XP 400

Initiative +4 Senses Perception +8, darkvision
HP 152; Bloodied 76; see Bloodied Determination
Regeneration see Bloodied Determination
AC 18; Fortitude 20, Reflex 18, Will 18
Saving Throws +2, +4 vs. Fear
Speed 6, charge 8
Action Points 1

Axe Chop (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an
opportunity attack the targets current move action is ended in the square
they were leaving

Slice and Cleave (Standard; at-will)
Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian
Champion may cleave all other enemies within reach for 5 damage each

Horn Gore (Minor; recharge ) 1/round
Attack +6 vs. Reflex; 1d4+2 damage

Pack Charge (Standard; encounter) charge attack only
Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit
2d6+17 damage); hit or miss 2 target allies within 5 squares may make a
charge attack against any legal target as an immediate reaction

Retaliatory Strike (Immediate Reaction; at-will) when hit by a
melee attack
When hit by a melee attack Ibixian Champion may make the following axe
attack against its aggressor as an immediate reaction; attack +6 vs.
Reflex; 1d10+5 damage (crit 1d10+15 damage)

Taunt (Minor; recharge ) fear
Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit
target is pulled up to 3 squares and marked until the end of Ibixian
Champions next turn

Pack Tactics (Move; at-will)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Bloodied Determination while bloodied
While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to
attack and damage rolls

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, History +8, Intimidate +9
Str 20 (+7) Dex 15 (+4) Wis 13 (+3)
Con 16 (+5) Int 12 (+3) Cha 14 (+4)
Equipment greataxe
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Old 16th September 2009, 10:02 PM   #194 (permalink)
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Quote:
Originally Posted by Mesh Hong View Post
OMMFT here are some Ibixians for you. From the information you have provided they seem to be quite similar to Orcs but more organised and cooperative.

Ibixian Warrior – level 3 skirmisher
Ibixian Rager – level 5 brute
Ibixian Shaman – level 5 controller
Ibixian Champion – level 5 elite brute

-----------------------------------------------------------------------

Ibixian Warrior Level 3 Skirmisher
Medium Natural Humanoid XP 150

Initiative +5 Senses Perception +1, darkvision
HP 47; Bloodied 23
AC 17; Fortitude 16, Reflex 15, Will 14
Saving Throws +2 vs. Fear
Speed 6, charge 7

Axe Strike (Standard; at-will)
Attack +8 vs. AC; 1d10+3 damage (crit 1d10+13 damage)

Charging Head Butt (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target
is knocked prone and Ibixian Warrior may make an Axe Strike attack
against the same target as an immediate free action

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls

Pack Tactics (Move; encounter)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Alignment Unaligned Languages ibixian, common
Skills Athletics +9, Endurance +8, Intimidate +7
Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment greataxe, leather armour

-----------------------------------------------------------------------

Ibixian Rager Level 5 Brute
Medium Natural Humanoid XP 200

Initiative +5 Senses Perception +7, darkvision
HP 76; Bloodied 38; see Bloodied Rage
AC 17; Fortitude 19, Reflex 17, Will 16
Saving Throws +2 vs. Fear
Speed 6, charge 7

Axe Slash (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage)

Reckless Charge (Standard; at-will) charge attack only
Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target
is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2
squares and make an immediate free Axe Spin attack

Axe Spin (Standard; at-will)
Burst 1; attack +6 vs. Reflex; 1d6+5 damage

Pack Fervour
If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to
attack and damage rolls, also see Bloodied Rage

Bloodied Rage (Immediate Reaction; encounter) when first bloodied
When first bloodied Ibixian Rager regains 20 HPs and until the end of the
encounter its Pack Fervour ability no longer requires it to be adjacent to
an ally (ie. it gains a +1 bonus to attack and damage rolls)

Focus (Minor; recharge 56) while not bloodied only
Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a
+2 bonus to its next attack roll this turn

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, Intimidate +8
Str 20 (+7) Dex 16 (+5) Wis 10 (+2)
Con 16 (+5) Int 8 (+1) Cha 12 (+3)
Equipment greataxe

-----------------------------------------------------------------------

Ibixian Shaman Level 5 Controller (Leader)
Medium Natural Humanoid XP 200

Initiative +4 Senses Perception +8, darkvision
Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any
push, pull or slide effect they are subject to by 3 squares
Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all
defences against attacks made from outside this aura
HP 60; Bloodied 30
AC 19; Fortitude 17, Reflex 17, Will 18
Saving Throws +2 vs. Fear
Speed 6

Staff Strike (Standard; at-will)
Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square

Force Bolt (Standard; at-will) force
Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage

Blast of Force (Standard; recharge ) force
Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is
pushed 3 squares and slowed (save ends)

Ibixian Expulsion (Standard; encounter) force
Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on
hit target is pushed 5 squares and immobilised until the end of Ibixian
Shaman's next turn; on miss target takes 5 force damage

Ibixian Blessing (Minor; at-will) 1/round, healing
1 target ally within 5 squares regains 5 HPs

Alignment Unaligned Languages ibixian, common
Skills Arcana +8, Diplomacy +11, Intimidate +11
Str 16 (+5) Dex 15 (+4) Wis 12 (+3)
Con 12 (+3) Int 12 (+3) Cha 18 (+6)
Equipment staff

-----------------------------------------------------------------------

Ibixian Champion Level 5 Elite Brute
Medium Natural Humanoid XP 400

Initiative +4 Senses Perception +8, darkvision
HP 152; Bloodied 76; see Bloodied Determination
Regeneration see Bloodied Determination
AC 18; Fortitude 20, Reflex 18, Will 18
Saving Throws +2, +4 vs. Fear
Speed 6, charge 8
Action Points 1

Axe Chop (Standard; at-will)
Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an
opportunity attack the targets current move action is ended in the square
they were leaving

Slice and Cleave (Standard; at-will)
Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian
Champion may cleave all other enemies within reach for 5 damage each

Horn Gore (Minor; recharge ) 1/round
Attack +6 vs. Reflex; 1d4+2 damage

Pack Charge (Standard; encounter) charge attack only
Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit
2d6+17 damage); hit or miss 2 target allies within 5 squares may make a
charge attack against any legal target as an immediate reaction

Retaliatory Strike (Immediate Reaction; at-will) when hit by a
melee attack
When hit by a melee attack Ibixian Champion may make the following axe
attack against its aggressor as an immediate reaction; attack +6 vs.
Reflex; 1d10+5 damage (crit 1d10+15 damage)

Taunt (Minor; recharge ) fear
Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit
target is pulled up to 3 squares and marked until the end of Ibixian
Champions next turn

Pack Tactics (Move; at-will)
2 target Ibixian allies within 5 squares may shift 2 squares as an immediate
free action

Bloodied Determination while bloodied
While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to
attack and damage rolls

Alignment Unaligned Languages ibixian, common
Skills Athletics +12, Endurance +10, History +8, Intimidate +9
Str 20 (+7) Dex 15 (+4) Wis 13 (+3)
Con 16 (+5) Int 12 (+3) Cha 14 (+4)
Equipment greataxe
Thank you for existing mesh. I need help keeping this thread afloat (I'm really busy at the moment), for that you get kudos.

Kudos

-Sporemine
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Old 17th September 2009, 01:47 AM   #195 (permalink)
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Looks awesome! Wondering what the Ibixian Ranger would look like with a long bow however.
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Old 17th September 2009, 02:23 AM   #196 (permalink)
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Quote:
Originally Posted by OMMFT View Post
Looks awesome! Wondering what the Ibixian Ranger would look like with a long bow however.
Do you mean Rager? If so it will need to be changed from a brute.
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Last edited by Sporemine; 17th September 2009 at 02:26 AM..
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Old 17th September 2009, 08:43 AM   #197 (permalink)
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Muhanga Kobold Slinger (Lvl 1)
Gingerbread house

Yep i want some nasty, living and children happy Gingerbread house monster. So far i think of something Large and it must have vulnerability to warm milk and obsession to small creatures.
And i think something about marmalade bears, for company, too. Something like an ooze golems form.
Some "fun" Shadowfell natives
Hope this find some "monsterization".
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Old 17th September 2009, 09:26 AM   #198 (permalink)
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Quote:
Originally Posted by OMMFT View Post
Looks awesome! Wondering what the Ibixian Ranger would look like with a long bow however.



Here is what an Ibixian Ranger could look like:

Ibixian Ranger Level 4 Artillery
Medium Natural Humanoid XP 175

Initiative +6 Senses Perception +8, darkvision
HP 44; Bloodied 22
AC 16; Fortitude 16, Reflex 17, Will 15
Saving Throws +2 vs. Fear
Speed 7

Axe Swing (Standard; at-will)
Attack +9 vs. AC; 1d8+2 damage (crit 1d8+10 damage)

Longbow Shot (Standard; at-will)
Range 20/40; attack +11 vs. AC; 1d10+4 damage

Double Shot (Standard; recharge )
Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC;
1d8+4 damage

Mobile Hunter
If Ibixian Ranger moves at least 5 squares during its turn it gains a +2
bonus to AC and Reflex defences until the start of its next turn

Duck and Cover (Immediate Interrupt; encounter) when targeted by a
ranged attack
When targeted by a ranged attack Ibixian Ranger may drop prone as an
immediate interrupt action (granting it a +2 bonus to its defences against
ranged attacks for being prone)

Alignment Unaligned Languages ibixian, common
Skills Nature +8, Stealth +11
Str 14 (+4) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Equipment longbow, handaxe
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Old 17th September 2009, 02:05 PM   #199 (permalink)
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Sporemine Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Mesh Hong View Post


Here is what an Ibixian Ranger could look like:

Ibixian Ranger Level 4 Artillery
Medium Natural Humanoid XP 175

Initiative +6 Senses Perception +8, darkvision
HP 44; Bloodied 22
AC 16; Fortitude 16, Reflex 17, Will 15
Saving Throws +2 vs. Fear
Speed 7

Axe Swing (Standard; at-will)
Attack +9 vs. AC; 1d8+2 damage (crit 1d8+10 damage)

Longbow Shot (Standard; at-will)
Range 20/40; attack +11 vs. AC; 1d10+4 damage

Double Shot (Standard; recharge )
Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC;
1d8+4 damage

Mobile Hunter
If Ibixian Ranger moves at least 5 squares during its turn it gains a +2
bonus to AC and Reflex defences until the start of its next turn

Duck and Cover (Immediate Interrupt; encounter) when targeted by a
ranged attack
When targeted by a ranged attack Ibixian Ranger may drop prone as an
immediate interrupt action (granting it a +2 bonus to its defences against
ranged attacks for being prone)

Alignment Unaligned Languages ibixian, common
Skills Nature +8, Stealth +11
Str 14 (+4) Dex 18 (+6) Wis 12 (+3)
Con 14 (+4) Int 10 (+2) Cha 13 (+3)
Equipment longbow, handaxe
There's a ranger and a rager which gets confusing. Good job though.

Kudos

-Sporemine
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Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

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http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
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Old 17th September 2009, 05:07 PM   #200 (permalink)
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You guys are awesome! Yeah, I need to clean my glasses. Rager does look like ranger though, and I was having flashbacks to the Goatmen in Diablo that would fire their arrows at you and run away, and if you had a warrior you had to chase them down to kill them.
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