4e Fan Creations and House RulesWorking on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!
Would it be possible to make two level 11 NPCs based on the templates below?
Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.
Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.
Would it be possible to make two level 11 NPCs based on the templates below?
Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.
Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.
I appreciate all of the requests, but i'm getting tired of making npcs with monster stat blocks. Some are fine, but many of the previous requests are non-"monster" npcs. I will eventually get around to the monk and the druid/shaman but mosters come first.
I don't mind monster npcs, those are fun to make (phidias)
Hopefully a creature that is more interesting for you to make:
Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.
The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.
More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.
Hopefully a creature that is more interesting for you to make:
Some kind of creature that is made up of condensed energy. Perhaps leftover energy after the gods and the primordials waged war. These creatures constantly search for places or items of power that they might add to their own strength.
The look I have envisioned for them is something like a tall, sinewy creature (around 8 feet tall) and their body looks like it might be made of multi-colored mercury. Their description can vary greatly as the matter from which they are made is rather chaotic and dynamic.
More technical details on the creature(s):
-The monster level should be around 10-13.
-The monster is a controller
-If you feel up to it, I could use a skirmisher type monster as well as a minion.
Saeagal Blaster Level 10 Elite Controller Medium Immortal Beast (blind, ooze) XP 1,000 Initiative +9 Senses Perception +14, blindsight
Energy siphon aura 5;
All attacks made in the area with the arcane or divine kewords deal half damage
HP 212; Bloodied 106 AC 24; Fortitude 22, Reflex 22, Will 22 Resist 10 all specified damage types; Vulnerable 10 unspecified damage type Saving Throws +2 Speed 8 Action Points 1
Slam (Standard; at-will)
+15 Vs. AC, 2d6+5 damage
Prismatic bolt (Standard; at-will)
+14 Vs. Reflex, 2d6+5 damage
Energy drain (Standard; recharge )
+14 Vs. Reflex, the target is dazed, knocked prone, and cannot use any powers with the arcane or divine keywords
Prismatic blast (Standard; recharge )
+14 Vs. Will, 3d8+5 damage and roll d6 for one of the following effects. (save ends)
1 - The target is dazed
2 - The target is knocked prone
3 - The target loses the use of any powers with the arcane and divine keywords
4 - The target takes ongoing 10 sonic damage
5 - The target slides up to 5 squares
6 - Roll again twice, if another 6 is rolled, all conditions are applied
Here is a monster idea stolen from Dr Who, the weeping Angels...
The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.
These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...
"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor
Perhaps I played too much Diablo when I was younger, but could you create stats for the Horned Demons from Diablo I (Horned Demon - The Diablo Wiki - Diablo, Diablo 2, Diablo 3, and more) ?
Preferably at a level which would give heroic pc's a challenge, but not so tough as paragon players wouldn't be able to take on 2 or 3 of them.
Also would like to see the Goatfolk (Ibixian) from 3rd ed. updated to 4th ed.
Here is a monster idea stolen from Dr Who, the weeping Angels...
The Weeping Angels are a group of hunters featured in the Tenth Doctor episode "Blink". Because their physiology is quantum-locked, they only occupy a single position in space when seen by an observer (see Schrödinger's Cat). When they are not observed they become a "quantum wave form" that occupies many positions in space, thus they cannot move while being observed; but when they are not they can appear to travel exceedingly quickly. They use this ability to approach and attack unwary prey. They turn to stone when observed, acting as a defense mechanism, because according to the Doctor, "you can't kill a stone." While in their locked state they appear as stone statues, often covering their eyes so that they will not see each other and lock themselves forever in stone form. This defense mechanism is what gave them the name "Weeping Angels".
According to the Doctor, "[the Weeping Angels] are as old as the universe (or very nearly), but no one really knows where they come from." He also describes them as "creatures of the abstract", "the lonely assassins", and "the only psychopaths in the universe to kill you nicely", because their method of killing doesn't do anything of the sort: a touch sends their victims into the past to live out their lives before they were even born; the Angels then feed on the "potential energy" of the lives their victims would have lived in the present.
These things look like winged angels with nasty fangs, obviously the whole sending you back in time thing wouldn't work but maybe they could drain levels or something... Honestly the episode Blink was one of the scariest TV episodes I have ever seen, (I highly recommend watching it on Youtube or something) it won a Hugo and Weeping Angels were voted the #1 scariest monsters of 2007... I thought they would make great monsters for D&D... Perhaps they could extinguish light sources, be invulnerable in stone form, make it so the players have to use their heads a little more than their axes... I don't know... Wanna give em a try??? I was thinking around Level 12ish or so...
"The Lonely Assassins, that's what they used to be called. No one quite knows where they came from, but they're as old as the Universe, or very nearly. And they have survived this long because they have the most perfect defence system ever evolved. They are Quantum Locked. They don't exist when they are being observed. The moment they are seen by any other living creature they freeze into rock. No choice, it's a fact of their biology. In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." The Doctor
Good idea, but how am I ever going to make a monster that turns into a statue when you see it? I can see that combat...
Perhaps I played too much Diablo when I was younger, but could you create stats for the Horned Demons from Diablo I (Horned Demon - The Diablo Wiki - Diablo, Diablo 2, Diablo 3, and more) ?
Preferably at a level which would give heroic pc's a challenge, but not so tough as paragon players wouldn't be able to take on 2 or 3 of them.
Also would like to see the Goatfolk (Ibixian) from 3rd ed. updated to 4th ed.
I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.
Greataxe +6 melee (1d12+3/×3) or
head butt +5 melee (1d6+2)
Full Attack:
Greataxe +6 melee (1d12+3/
×
3) and head butt +0 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
—
Special Qualities:
Darkvision 60 ft.,
pack fervor
Saves:
Fort +2, Ref +3, Will +2
Abilities:
Str 15, Dex 11, Con 13, Int 8,
Wis 8, Cha 10
Skills:
Intimidate +4, Listen +4,
Spot +4
Feats:
Alertness, Weapon Focus (greataxe)
Environment:
Temperate plains
Organization:
Solitary, pair, brawl (3–5),
or pack (21–30 plus 25% noncombatants
plus 1 adept, cleric, or
sorcerer of 3rd or 4th level and 1
barbarian of 4th or 5th level)
Challenge Rating:
2
Treasure:
Standard
Alignment:
Usually neutral
Advancement:
4–6 HD (Medium); 7–9 HD (Large)
Level Adjustment:
+1
An amalgam of goat and human, this creature has a furry chest
and legs that end in hooves.
Goatfolk are powerfully built goatlike creatures that
resemble satyrs. Unlike their hedonistic and mischievous
fey cousins, goatfolk are much more physically focused
creatures who favor a barbarian lifestyle.
Goatfolk choose leaders by combat, and the strongest and
most aggressive lead the pack. Thus, leadership is transitory
and prone to challenge. Both males and females assert themselves
and hold these temporary positions of power.
These creatures call themselves ibixians, and races that
deal regularly with them use the proper name, but colloquially,
they
’ve been dubbed “goatfolk.”
Goatfolk are bigger than most humans and almost all
satyrs, standing about 6 to 6-1/2 feet tall and weighing about
250 pounds.
Goatfolk speak Common and their own language, Ibixian.
COMBAT
Goatfolk enjoy melee combat. They often start
fi ghts for the
sheer pleasure of fi ghting.
Pack Fervor (Ex):
An ibixian loves to brawl with or alongside
others of its kind. Doing this increases its enjoyment of
the fi ght and adds ferocity to its attacks. When an ibixian is
within 30 feet of another goatfolk, it gains a +2 morale bonus
on attack rolls and damage rolls and a +4 morale bonus
on saving throws against fear effects.
Skills:
Goatfolk have a +4 racial bonus on
Intimidate checks.
GOATFOLK
AS CHARACTERS
Goatfolk characters possess the following
racial traits.
Racial Hit Dice: An
ibixian begins with three levels
of monstrous humanoid, which
provide 3d8 Hit Dice, a base
attack bonus of +3, and base
saving throw bonuses of Fort +1, Ref
+3 and Will +3.
—
Racial Skills: An ibixian’s monstrous
humanoid levels give it skill
points equal to 6 × (2 + Int modifi
er, minimum 1). Its class skills
are Intimidate, Listen, Spot, and
Survival. It has a +4 racial bonus on
Intimidate checks.
—
Racial Feats: An ibixian’s monstrous humanoid levels
give it two feats.
—
Weapon Profi ciency: An ibixian is profi cient with the
greataxe and all simple weapons.
Goatfolk settlements tend to lie in out-of-the-way places. The
largest concentrations of ibixians can be found in the grassy
steppes and foothills surrounding the Blackcap Mountains
in northern Breland and southern Aundair. During the
Last War, Aundair used conscripted goatfolk infantry units
against armies from Breland and Thrane. After witnessing
fi
rsthand the effectiveness of the ibixian troops, Breland followed
suit. In a battle known as the Clash of Horns, goatfolk
from Aundair faced goatfolk from Breland on the fi eld of
battle. After a brief yet bloody skirmish, the ibixians on both
sides joined forces and turned against the armies of Aundair
and Breland. Both armies were routed, after which the surviving
goatfolk retreated to the Blackcaps. They remain in
hiding to this day, fearing reprisal for their treachery.
I need goatfolk stats (or a link to them) and some idea of what role and level the horned demons should be.
Kudos
-Sporemine
As for the Horned Demon, they rely primarily on their charging horn gore attack. They would fall into the brute category. Probably around a level 10. Sort of like a Goristro-lite.
Last edited by OMMFT; 16th September 2009 at 03:00 AM..
Charging Head Butt (Standard; at-will) ♦ charge attack only Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target is knocked prone and Ibixian Warrior may make an Axe Strike attack against the same target as an immediate free action
Pack Fervour If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to attack and damage rolls
Pack Tactics (Move; encounter) 2 target Ibixian allies within 5 squares may shift 2 squares as an immediate free action
Alignment Unaligned Languages ibixian, common Skills Athletics +9, Endurance +8, Intimidate +7 Str 17 (+4) Dex 14 (+3) Wis 10 (+1) Con 15 (+3) Int 10 (+1) Cha 12 (+2) Equipment greataxe, leather armour
Ibixian Rager Level 5 Brute Medium Natural Humanoid XP 200
Initiative +5 Senses Perception +7, darkvision HP 76; Bloodied 38; see Bloodied Rage AC 17; Fortitude 19, Reflex 17, Will 16 SavingThrows +2 vs. Fear Speed 6, charge 7
Reckless Charge (Standard; at-will) ♦ charge attack only Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2 squares and make an immediate free Axe Spin attack
Pack Fervour If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to attack and damage rolls, also see Bloodied Rage
Bloodied Rage (Immediate Reaction; encounter) ♦ when first bloodied When first bloodied Ibixian Rager regains 20 HPs and until the end of the encounter its Pack Fervour ability no longer requires it to be adjacent to an ally (ie. it gains a +1 bonus to attack and damage rolls)
Focus (Minor; recharge 56) ♦ while not bloodied only Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a +2 bonus to its next attack roll this turn
Alignment Unaligned Languages ibixian, common Skills Athletics +12, Endurance +10, Intimidate +8 Str 20 (+7) Dex 16 (+5) Wis 10 (+2) Con 16 (+5) Int 8 (+1) Cha 12 (+3) Equipment greataxe
Ibixian Shaman Level 5 Controller (Leader) Medium Natural Humanoid XP 200
Initiative +4 Senses Perception +8, darkvision Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any push, pull or slide effect they are subject to by 3 squares Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all defences against attacks made from outside this aura HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Will 18 Saving Throws +2 vs. Fear Speed 6
Staff Strike (Standard; at-will) Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square
Force Bolt (Standard; at-will) ♦ force Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage
Blast of Force (Standard; recharge ) ♦ force Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is pushed 3 squares and slowed (save ends)
Ibixian Expulsion (Standard; encounter) ♦ force Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on hit target is pushed 5 squares and immobilised until the end of Ibixian Shaman's next turn; on miss target takes 5 force damage
Ibixian Champion Level 5 Elite Brute Medium Natural Humanoid XP 400
Initiative +4 Senses Perception +8, darkvision HP 152; Bloodied 76; see Bloodied Determination Regeneration see Bloodied Determination AC 18; Fortitude 20, Reflex 18, Will 18 Saving Throws +2, +4 vs. Fear Speed 6, charge 8 Action Points 1
Axe Chop (Standard; at-will) Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an opportunity attack the targets current move action is ended in the square they were leaving
Slice and Cleave (Standard; at-will) Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian Champion may cleave all other enemies within reach for 5 damage each
Horn Gore (Minor; recharge ) ♦ 1/round Attack +6 vs. Reflex; 1d4+2 damage
Pack Charge (Standard; encounter) ♦ charge attack only Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit 2d6+17 damage); hit or miss 2 target allies within 5 squares may make a charge attack against any legal target as an immediate reaction
Retaliatory Strike (Immediate Reaction; at-will) ♦ when hit by a melee attack When hit by a melee attack Ibixian Champion may make the following axe attack against its aggressor as an immediate reaction; attack +6 vs. Reflex; 1d10+5 damage (crit 1d10+15 damage)
Taunt (Minor; recharge ) ♦ fear Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit target is pulled up to 3 squares and marked until the end of Ibixian Champions next turn
Pack Tactics (Move; at-will) 2 target Ibixian allies within 5 squares may shift 2 squares as an immediate free action
Bloodied Determination♦ while bloodied While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to attack and damage rolls
Alignment Unaligned Languages ibixian, common Skills Athletics +12, Endurance +10, History +8, Intimidate +9 Str 20 (+7) Dex 15 (+4) Wis 13 (+3) Con 16 (+5) Int 12 (+3) Cha 14 (+4) Equipment greataxe
Charging Head Butt (Standard; at-will) ♦ charge attack only Ibixian must charge; attack +7 vs. Fortitude; 1d8+3 damage; on hit target is knocked prone and Ibixian Warrior may make an Axe Strike attack against the same target as an immediate free action
Pack Fervour If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to attack and damage rolls
Pack Tactics (Move; encounter) 2 target Ibixian allies within 5 squares may shift 2 squares as an immediate free action
Alignment Unaligned Languages ibixian, common Skills Athletics +9, Endurance +8, Intimidate +7 Str 17 (+4) Dex 14 (+3) Wis 10 (+1) Con 15 (+3) Int 10 (+1) Cha 12 (+2) Equipment greataxe, leather armour
Ibixian Rager Level 5 Brute Medium Natural Humanoid XP 200
Initiative +5 Senses Perception +7, darkvision HP 76; Bloodied 38; see Bloodied Rage AC 17; Fortitude 19, Reflex 17, Will 16 SavingThrows +2 vs. Fear Speed 6, charge 7
Reckless Charge (Standard; at-will) ♦ charge attack only Ibixian must charge; attack +7 vs. Fortitude; 1d8+5 damage; on hit target is pushed 2 squares and knocked prone, Ibixian Rager must follow up 2 squares and make an immediate free Axe Spin attack
Pack Fervour If Ibixian Warrior is adjacent to another Ibixian ally it gains a +1 bonus to attack and damage rolls, also see Bloodied Rage
Bloodied Rage (Immediate Reaction; encounter) ♦ when first bloodied When first bloodied Ibixian Rager regains 20 HPs and until the end of the encounter its Pack Fervour ability no longer requires it to be adjacent to an ally (ie. it gains a +1 bonus to attack and damage rolls)
Focus (Minor; recharge 56) ♦ while not bloodied only Can only be used while Ibixian Rager is not bloodied; Ibixian Rager gains a +2 bonus to its next attack roll this turn
Alignment Unaligned Languages ibixian, common Skills Athletics +12, Endurance +10, Intimidate +8 Str 20 (+7) Dex 16 (+5) Wis 10 (+2) Con 16 (+5) Int 8 (+1) Cha 12 (+3) Equipment greataxe
Ibixian Shaman Level 5 Controller (Leader) Medium Natural Humanoid XP 200
Initiative +4 Senses Perception +8, darkvision Ibixian Resolve aura 5; All Ibixian allies inside the aura may reduce any push, pull or slide effect they are subject to by 3 squares Force Shield (force) aura 1; Ibixian Shaman gains a +2 bonus to all defences against attacks made from outside this aura HP 60; Bloodied 30 AC 19; Fortitude 17, Reflex 17, Will 18 Saving Throws +2 vs. Fear Speed 6
Staff Strike (Standard; at-will) Attack +8 vs. AC; 1d8+3 damage; on hit target is pushed 1 square
Force Bolt (Standard; at-will) ♦ force Range 10/20; attack +9 vs. Fortitude; 1d10+4 force damage
Blast of Force (Standard; recharge ) ♦ force Close blast 3; attack +9 vs. Reflex; 1d6+4 force damage; on hit target is pushed 3 squares and slowed (save ends)
Ibixian Expulsion (Standard; encounter) ♦ force Burst 5; enemies only; attack +9 vs. Fortitude; 1d10+4 force damage; on hit target is pushed 5 squares and immobilised until the end of Ibixian Shaman's next turn; on miss target takes 5 force damage
Ibixian Champion Level 5 Elite Brute Medium Natural Humanoid XP 400
Initiative +4 Senses Perception +8, darkvision HP 152; Bloodied 76; see Bloodied Determination Regeneration see Bloodied Determination AC 18; Fortitude 20, Reflex 18, Will 18 Saving Throws +2, +4 vs. Fear Speed 6, charge 8 Action Points 1
Axe Chop (Standard; at-will) Attack +8 vs. AC; 2d6+5 damage (crit 2d6+17 damage), on hit if this is an opportunity attack the targets current move action is ended in the square they were leaving
Slice and Cleave (Standard; at-will) Attack +8 vs. AC; 2d8+5 damage (crit 2d6+21 damage); on hit Ibixian Champion may cleave all other enemies within reach for 5 damage each
Horn Gore (Minor; recharge ) ♦ 1/round Attack +6 vs. Reflex; 1d4+2 damage
Pack Charge (Standard; encounter) ♦ charge attack only Ibixian Champion must charge; attack +9 vs. AC; 2d6+5 damage (crit 2d6+17 damage); hit or miss 2 target allies within 5 squares may make a charge attack against any legal target as an immediate reaction
Retaliatory Strike (Immediate Reaction; at-will) ♦ when hit by a melee attack When hit by a melee attack Ibixian Champion may make the following axe attack against its aggressor as an immediate reaction; attack +6 vs. Reflex; 1d10+5 damage (crit 1d10+15 damage)
Taunt (Minor; recharge ) ♦ fear Range 5; does not provoke opportunity attacks; attack +6 vs. Will; on hit target is pulled up to 3 squares and marked until the end of Ibixian Champions next turn
Pack Tactics (Move; at-will) 2 target Ibixian allies within 5 squares may shift 2 squares as an immediate free action
Bloodied Determination♦ while bloodied While blooded Ibixian Champion gains regeneration 5 and a +2 bonus to attack and damage rolls
Alignment Unaligned Languages ibixian, common Skills Athletics +12, Endurance +10, History +8, Intimidate +9 Str 20 (+7) Dex 15 (+4) Wis 13 (+3) Con 16 (+5) Int 12 (+3) Cha 14 (+4) Equipment greataxe
Thank you for existing mesh. I need help keeping this thread afloat (I'm really busy at the moment), for that you get kudos.
Yep i want some nasty, living and children happy Gingerbread house monster. So far i think of something Large and it must have vulnerability to warm milk and obsession to small creatures.
And i think something about marmalade bears, for company, too. Something like an ooze golems form.
Some "fun" Shadowfell natives
Hope this find some "monsterization".
Longbow Shot (Standard; at-will) Range 20/40; attack +11 vs. AC; 1d10+4 damage
Double Shot (Standard; recharge ) Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC; 1d8+4 damage
Mobile Hunter If Ibixian Ranger moves at least 5 squares during its turn it gains a +2 bonus to AC and Reflex defences until the start of its next turn
Duck and Cover (Immediate Interrupt; encounter) ♦ when targeted by a ranged attack When targeted by a ranged attack Ibixian Ranger may drop prone as an immediate interrupt action (granting it a +2 bonus to its defences against ranged attacks for being prone)
Alignment Unaligned Languages ibixian, common Skills Nature +8, Stealth +11 Str 14 (+4) Dex 18 (+6) Wis 12 (+3) Con 14 (+4) Int 10 (+2) Cha 13 (+3) Equipment longbow, handaxe
Longbow Shot (Standard; at-will) Range 20/40; attack +11 vs. AC; 1d10+4 damage
Double Shot (Standard; recharge ) Range 10; 2 targets within 3 squares of each other; attack +11 vs. AC; 1d8+4 damage
Mobile Hunter If Ibixian Ranger moves at least 5 squares during its turn it gains a +2 bonus to AC and Reflex defences until the start of its next turn
Duck and Cover (Immediate Interrupt; encounter) ♦ when targeted by a ranged attack When targeted by a ranged attack Ibixian Ranger may drop prone as an immediate interrupt action (granting it a +2 bonus to its defences against ranged attacks for being prone)
Alignment Unaligned Languages ibixian, common Skills Nature +8, Stealth +11 Str 14 (+4) Dex 18 (+6) Wis 12 (+3) Con 14 (+4) Int 10 (+2) Cha 13 (+3) Equipment longbow, handaxe
There's a ranger and a rager which gets confusing. Good job though.
You guys are awesome! Yeah, I need to clean my glasses. Rager does look like ranger though, and I was having flashbacks to the Goatmen in Diablo that would fire their arrows at you and run away, and if you had a warrior you had to chase them down to kill them.