Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4e Fan Creations and House Rules

4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
Share LinkBack Thread Tools Display Modes
Old 18th August 2009, 02:13 AM   #121 (permalink)
Wisdom Soldier
 
SkidAce's Avatar
 
Join Date: Sep 2002
Location: Langley AFB, VA
Posts: 341
SkidAce Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Delak View Post
When you edit the monster click on the HP & DEFENSES section on the left hand side. You should then get in middle the details of that section. It starts with Initiative, etc... Starting after the section that contains the AC, Fort, Will, Ref, AP etc... you will see Auras, Senses, Weakness, etc... You may need to scroll down to see them. To add a new one just click on the plus sign and it will expand that section and give you a drop down list.
I appreciate your assistance, however, you can't add Immunity there. Unless I am dense tonight.


EDIT: I suppose I can use the Aura block and just label it Immunity, but that puts it in the wrong place on the monster block. Ah well it's a good work around. Thank you.
__________________

"If you die first, we're splitting up your gear" - SkidAce
"Just because you don't like it, don't understand it, and can't explain it, doesn't mean that it doesn't work. "- Celebrim
SkidAce is offline   Reply With Quote
Old 18th August 2009, 02:40 AM   #122 (permalink)
Registered User
 
Delak's Avatar
 
Join Date: Oct 2002
Location: Clover, SC
Posts: 58
Delak Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by SkidAce View Post
I appreciate your assistance, however, you can't add Immunity there. Unless I am dense tonight.


EDIT: I suppose I can use the Aura block and just label it Immunity, but that puts it in the wrong place on the monster block. Ah well it's a good work around. Thank you.
Ahhhh yeah, you are right I thought it would be under Resistance, well it is in beta I guess they forgot to put that in.
Delak is offline   Reply With Quote
Old 18th August 2009, 03:31 AM   #123 (permalink)
Registered User
 
Delak's Avatar
 
Join Date: Oct 2002
Location: Clover, SC
Posts: 58
Delak Goblin Sharpshooter (Lvl 2)
Here is the Centaur Knight.

Centaur Knight
Level 2 Brute
Large fey humanoid
XP: 125
Initiative: +1
Senses: Perception +3; low-light vision

HP: 50 Bloodied:25
AC: 14; Fortitude: 15, Reflex: 13, Will: 14
Speed: 8

Greatsword (standard; at-will) Weapon
+6 vs. AC; 1d10 + 4 damage, plus 1d10 damage when charging

Centaur Charge (standard; usable only in place of a melee basic attack when charging; recharge ) Weapon
+6 vs. Fortitude; 1d10 + 3 damage; and the target is knocked prone

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur hunter; at-will)
Targets the triggering creature; +3 vs. AC; 1d6 + 2 damage


Alignment: Unaligned
Languages: Elven
Skills: Athletics +8, Nature +8
Str: 14 (+3) Dex: 11 (+1) Wis: 14 (+3) Con: 20 (+6) Int: 11 (+1) Cha: 11 (+1)
Equipment: Greatsword, Chainmail

Last edited by Delak; 18th August 2009 at 06:31 AM..
Delak is offline   Reply With Quote
Old 18th August 2009, 03:57 AM   #124 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Here's an update to the unfinished monsters

Unfinished

Quori:
(CR 20) Kalaraq "Eyebinder" quori - nobility and ruling elite [Secrets of Sarlona]
(CR 11) Usvapna "Dream Master" quori - assassins and inquisitors [Magic of Eberron]
(CR 11) Du'ulora "Blackfury" quori - warlords and tacticians [Secrets of Sarlona]
(CR 9) Hashalaq "Dream Stealer" quori - loremasters and judges [Secrets of Sarlona]
(CR 7) Tsucora quori - hunters and soldiers [Eberron Campaign Setting]
(CR 5) Tsoreva "Mind Blade" quori - grunts and enforcers [Magic of Eberron]

Centaur:
Centaur Swordsman (level 1 Skirmisher)
Centaur Mastermind (Elite level 2 controller, Leader)

"Mental disease thingy"

Phidias the Beholder

Bird maidens

Aleax
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 18th August 2009, 04:33 AM   #125 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
I can see with the new monster maker that many people are trying their hands at monster creation. That's always good to see. I built this thread to hone my monster creation skills and would like to pass that on to anybody else who wants to learn.

Here are some idea's for you to make when you feel like it.

Jello ooze (level 6 skirmisher)
Monkey with a Knife (level 3 lurker)
Generic guard (level 1 minion)
Swarm of animated Gold (level 8 skirmisher)
Dead body (level 0 minion)
Razor golem (level 14 brute)
Cultist (level 4 minion)
Posessed doll (level 7 artillery)
Animated rope (level 1 lurker)
Animated house (level 14 soldier)
Gem scarab (level 2 brute)
Skeletal archer (level 4 artillery)
Paper golem (level 2 skirmisher)
Rust golem (level 10 brute)
Swarm of animated torches (level 5 skirmisher)
Living spell (varies)
Fire and air elemental (level 14 Skirmisher)
Acid elemental (level 14 brute)
Gladiator (level 5 soldier)
Elite Guard (level 4 elite soldier)

I will post more in a bit, im watching Russell Peters now.

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 18th August 2009, 05:19 AM   #126 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 407
Minigiant Goblin Sharpshooter (Lvl 2)
How about a creature who is so fast he damaged you before the fight? He hit you from the future. Later it the fight, he actually perfromed the attack and if it misses, you gain HP because the future attack form the past misses.
__________________
My beard is hairy.
Minigiant is offline   Reply With Quote
Old 18th August 2009, 01:30 PM   #127 (permalink)
Registered User
 
Delak's Avatar
 
Join Date: Oct 2002
Location: Clover, SC
Posts: 58
Delak Goblin Sharpshooter (Lvl 2)
Here is the Centaur Swordsman, as always feedback is welcome.

Centaur Swordsman
Level 1 Skirmisher
Large fey humanoid
XP: 100
Initiative: +5
Senses: Perception +1; low-light vision

HP: 29 Bloodied:14
AC: 15; Fortitude: 13, Reflex: 14, Will: 13
Speed: 8

Bastard Sword (standard; at-will) Weapon
+5 vs. AC; 1d6 + 2 damage, plus 1d6 damage when charging

Mobile Melee Attack (standard; at-will) Weapon
Centaur Swordman can move up to 4 squares and make one melee basic attack at any point during that movement. He doesn’t provoke opportunity
attacks when moving away from the target of his attack.

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur hunter; at-will)
Targets the triggering creature; +6 vs. AC; 1d6 + 2 damage

Combat Advantage
Centaur Swordsman deals an extra 1d6 damage on melee attacks against any target he has combat advantage against.

Alignment: Unaligned
Languages: Elven
Skills: Athletics +6, Nature +6
Str: 13 (+1) Dex: 16 (+3) Wis: 13 (+1) Con: 13 (+1) Int: 10 (---) Cha: 10 (---)
Equipment: Bastard sword, Chainmail

The next one I am working on is the Centaur Mastermind, I have him about 70% done need to come up with some interesting powers for him. Any suggestions in this area would be great.

Last edited by Delak; 18th August 2009 at 03:26 PM..
Delak is offline   Reply With Quote
Old 18th August 2009, 04:19 PM   #128 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Minigiant View Post
How about a creature who is so fast he damaged you before the fight? He hit you from the future. Later it the fight, he actually perfromed the attack and if it misses, you gain HP because the future attack form the past misses.
Okay, thats just confusing.
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 18th August 2009, 04:22 PM   #129 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Delak View Post
Here is the Centaur Swordsman, as always feedback is welcome.

Centaur Swordsman
Level 1 Skirmisher
Large fey humanoid
XP: 100
Initiative: +5
Senses: Perception +1; low-light vision

HP: 29 Bloodied:14
AC: 15; Fortitude: 13, Reflex: 14, Will: 13
Speed: 8

Bastard Sword (standard; at-will) Weapon
+5 vs. AC; 1d6 + 2 damage, plus 1d6 damage when charging

Mobile Melee Attack (standard; at-will) Weapon
Centaur Swordman can move up to 4 squares and make one melee basic attack at any point during that movement. He doesn’t provoke opportunity
attacks when moving away from the target of his attack.

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur hunter; at-will)
Targets the triggering creature; +6 vs. AC; 1d6 + 2 damage

Combat Advantage
Centaur Swordsman deals an extra 1d6 damage on melee attacks against any target he has combat advantage against.

Alignment: Unaligned
Languages: Elven
Skills: Athletics +6, Nature +6
Str: 13 (+1) Dex: 16 (+3) Wis: 13 (+1) Con: 13 (+1) Int: 10 (---) Cha: 10 (---)
Equipment: Bastard sword, Chainmail

The next one I am working on is the Centaur Mastermind, I have him about 70% done need to come up with some interesting powers for him. Any suggestions in this area would be great.
Again, great work, just one thing though.

Quote:
Originally Posted by Delak View Post
Mobile Melee Attack (standard; at-will) Weapon
Centaur Swordman can move up to 4 squares and make one melee basic attack at any point during that movement. He doesn’t provoke opportunity
attacks when moving away from the target of his attack.
It`s easier to say that he shifts 4 squares, that means he doesn`t provoke opportunity attacks.

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 19th August 2009, 12:08 AM   #130 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
For when you really need some fodder

Generic Guard
Level 1 Minion
Medium Any Humanoid
XP 25
Initiative +1
Senses Perception +1
HP 1; a missed attack never damages a minion.
AC 15; Fortitude 13, Reflex 13, Will 13
Speed 6

Basic Weapon Attack (Standard; at-will)
+6 Vs. AC; 1d10+3 Damage

Minion Wall
The Generic Guard gains a +1 to AC for every ally it's adjacent to.

Alignment Unaligned
Languages Common
Str 13 (+1)Dex 13 (+1)Wis 13 (+1)Con 13 (+1)Int 13 (+1)Cha 13 (+1)
Equipment Weapon, Armor
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 19th August 2009, 12:14 AM   #131 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
The new list

Unfinished

Quori:
(CR 20) Kalaraq "Eyebinder" quori - nobility and ruling elite [Secrets of Sarlona]
(CR 11) Usvapna "Dream Master" quori - assassins and inquisitors [Magic of Eberron]
(CR 11) Du'ulora "Blackfury" quori - warlords and tacticians [Secrets of Sarlona]
(CR 9) Hashalaq "Dream Stealer" quori - loremasters and judges [Secrets of Sarlona]
(CR 7) Tsucora quori - hunters and soldiers [Eberron Campaign Setting]
(CR 5) Tsoreva "Mind Blade" quori - grunts and enforcers [Magic of Eberron]

"Mental disease thingy"

Phidias the Beholder

Bird maidens

Aleax

Jello ooze (level 6 skirmisher)

Monkey with a Knife (level 3 lurker)

Swarm of animated Gold (level 8 skirmisher)

Dead body (level 0 minion)

Razor golem (level 14 brute)

Cultist (level 4 minion)

Posessed doll (level 7 artillery)

Animated rope (level 1 lurker)

Animated house (level 14 soldier)

Gem scarab (level 2 brute)

Skeletal archer (level 4 artillery)

Rust golem (level 10 brute)

Swarm of animated torches (level 5 skirmisher)

Living spell (varies)

Fire and air elemental (level 14 Skirmisher)

Acid elemental (level 14 brute)

Gladiator (level 5 soldier)

Elite Guard (level 4 elite soldier)

Completed

Paper golem (level 2 skirmisher)

Generic guard (level 1 minion)

Centaur Mastermind (Elite level 2 controller, Leader)

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html

Last edited by Sporemine; 19th August 2009 at 12:58 AM..
Sporemine is offline   Reply With Quote
Old 19th August 2009, 12:27 AM   #132 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Only use 1 per encounter and emphasize that it's made of paper and it's not as overpowered as it seems.

Paper Golem
Level 3 Elite Skirmisher
Small Natural Animate (Construct)
XP 300
Initiative +5
Senses Perception +8, Blindsense
HP 92; Bloodied 46
AC 17; Fortitude 15, Reflex 15, Will 15
Vulnerable 30 Fire
Saving Throws +2
Speed 10
Action Points 1

Arm Blade Papercut (Standard; at-will)
+8 Vs. AC; 1d10+3 damage and ongoing 5 damage (save ends)

Double Slash (Standard; at-will)
The Paper Golem makes 2 basic attacks

Frenzy (Standard; encounter)
The paper golem shifts 12 squares and makes 4 arm blade attacks at any point during the movement.

Sharp Arms
The Paper golem critical hits on a roll of 19 or 20

Alignment Unaligned
Languages None
Skills Acrobatics +8, Athletics +8, Stealth +8
Str 14 (+3)Dex 14 (+3)Wis 14 (+3)Con 14 (+3)Int 14 (+3)Cha 14 (+3)
Equipment None

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html

Last edited by Sporemine; 19th August 2009 at 12:31 AM..
Sporemine is offline   Reply With Quote
Old 19th August 2009, 01:07 AM   #133 (permalink)
Registered User
 
Join Date: Mar 2008
Posts: 407
Minigiant Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Sporemine View Post
Okay, thats just confusing.
Basically when the creature rolls initiative, it also attacks.

It would also use a special high damage attack power that heals the target if it misses.
__________________
My beard is hairy.
Minigiant is offline   Reply With Quote
Old 19th August 2009, 03:53 PM   #134 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
I think I sort of get it...

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 19th August 2009, 04:46 PM   #135 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Phidias
Level 4 Solo Artillery
Large Aberrant Magical Beast
XP 875
Initiative +4
Senses Perception +9, All around vision, Darkvision

Aura Of Petrification aura 50;
Any creature that would die in the aura is instead petrified with 1 hit point.

HP 220; Bloodied 110
AC 16; Fortitude 16, Reflex 16, Will 16
Saving Throws +5
Speed fly 6 (hover)
Action Points 2

Bite (Standard; at-will)
+11 Vs. AC, 1d10+4 damage

Central Eye (Minor; recharge ) ♦ Fear
Phidias dead central eye is terrifying to behold. +9 Vs. Will; the target is dazed and slowed.

Eye Rays (Standard; at-will)
A strong beleiver in self mutilation, phidias has only 3 working eye rays left. He can use up to 2 eye ray powers (chosen from the list below) each power must target a different creature. Using eye rays does not provoke opportunity attacks.
1--Telekenesis Ray: Ranged 10; +9 Vs. Fortitude; the target slides 4 squares.
2--Petrifying Ray: Ranged 10; +9 Vs. Fortitude; The target is slowed (save ends) First failed save: The target is immobilised instead of slowed (save ends) Second failed save: The target is petrified instead of immobilised (no save)
3--Disintegrate Ray: +9 Vs. Fortitude; 1d10+4 damage and ongoing 5 damage (save ends) Aftereffect: The target is dazed (save ends)

Death throes (Immediate Interrupt; encounter; first when bloodied and again when reduced to 0 hit points)
Burst 8, all creatures in the burst are hit with a petrifying eye ray.

Curse of Cold Stone (Immediate Interrupt; when bloodied)
When phidias is bloodied, he begins to partially turn to stone. His fly speed decreases from 6 to 4, he gains a +3 to AC and fortitude and a -3 to reflex.

Alignment Unaligned
Languages Common, Beholder
Skills Acrobatics +9, Arcana +9, Athletics +9, Bluff +9, Diplomacy +9, Heal +9
Str 15 (+4)Dex 15 (+4)Wis 15 (+4)Con 15 (+4)Int 15 (+4)Cha 15 (+4)
Equipment None

Greetings adventurers, as you may already know, I am Phidias, extraordinay artist and the great mother's favourite creation. I believe that you are here to reclain what I took from the church. Unfortunately, that can never happen, you see, you are imperfect, an insult to the great mother's ultimate power. The only path of salvation now is to become sculptures, dedicated to the perfection of my creation. Surrender peacefully and the petrfication will be quick and peaceful. Fight and you will be destroyed.

Here's phidias

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html

Last edited by Sporemine; 19th August 2009 at 05:09 PM..
Sporemine is offline   Reply With Quote
Old 19th August 2009, 05:41 PM   #136 (permalink)
Hexes > Squares
 
Zinovia's Avatar
 
Join Date: Nov 2007
Location: Colorado
Posts: 341
Zinovia Hobgoblin Soldier (Lvl 3)
Thanks for statting up Phidias, the insane beholder sculptor. I like the idea of him denouncing the heroes as imperfect and him promising to resculpt them into a true aesthetic ideal. Of course that means he needs to turn them to stone first, but it's all in the name of art.

I still may give him some kind of way out of stun/daze effects, but I've been thinking of adding something like that to all solos anyway. Based on some discussion of the problem of end of your next turn effects lasting longer than save end effects on solos (due to the +5 to saves), I may go with something like this:

Solo Resilience: Immediate Interrupt, Encounter, Recharge when first bloodied.
Trigger: When hit by any condition defined on pg 277 of the PHB except for marked.
Effect: The solo creature can make a save versus that effect, even if it normally would not allow a save.

This will give it two ways out of stun-lock powers per encounter. That seems reasonable. It doesn't mean those powers are automatically going to fail, but does make it harder to totally lock down the solo for the entire fight.
__________________
Quantum Physics: The dreams that stuff is made of.
4E hex spell templatesOf gold dragons and alignment - The Dragon
Zinovia is offline   Reply With Quote
Old 19th August 2009, 06:54 PM   #137 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
The resilience looks good but keep in mind, since he's level 4, you can add in some hobgoblins to protect him if he's stunned. The +5 to saves is really going to help him recover.
There's also this.

Hobgoblin Fodder
Level 3 Minion
Medium Natural Humanoid (goblin)
XP 37
Initiative +3
Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 15, Will 15
Speed 6

Spear (Standard; at-will)
+8 Vs. AC; 4 damage

Protect the Master
The hobgoblin fodder can sacrifice itself to protect 1 non minion creature within 5 squares from an effect a save can end.

Alignment Unaligned
Languages Common, Goblin
Str 14 (+3)Dex 14 (+3)Wis 14 (+3)Con 14 (+3)Int 14 (+3)Cha 14 (+3)
Equipment Spear

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 19th August 2009, 09:04 PM   #138 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Kudos to willows for the new thread. If somebody wants to do another "give me the Idea, I build the XXX" go ahead.

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote
Old 19th August 2009, 09:06 PM   #139 (permalink)
Registered User
 
Delak's Avatar
 
Join Date: Oct 2002
Location: Clover, SC
Posts: 58
Delak Goblin Sharpshooter (Lvl 2)
Here is the Centaur Mastermind, Feedback on the powers is welcome on this one. It took me while trying to come up with the powers and I am not 100% in love with them.

Centaur Mastermind
Level 2 Elite Controller (Leader)
Large fey humanoid
XP: 250
Initiative: +1
Senses: Perception +3; low-light vision

HP: 76 Bloodied:38
AC: 16; Fortitude: 14, Reflex: 13, Will: 14
Speed: 8
Action Points: 1

Quarterstaff (standard; at-will) Weapon
Reach 2; +7 vs. AC; 1d8 + 3 damage, plus 1d6 damage when charging

Thunder Staff (standard; recharge ) Thunder, Weapon
Requires quarterstaff; +7 vs. AC; 2d10 + 3 thunder damage, and the target is dazed until the end of the centaur mastermind’s next turn

I Command You (standard; recharge ) Psychic
Ranged 5; +6 vs. Will; 2d6 + 3 psychic damage, and the target slides 3 squares

Winds of Change (standard; recharge when first bloodied) Zone
Close burst 5; targets enemies; ; +6 vs. Fortitude; 1d10 + 3 damage and pushes the target 3 squares and knocks them prone.

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur mastermind; at-will)
Targets the triggering creature; +7 vs. AC; 1d6 + 3 damage


Alignment: Unaligned
Languages: Elven
Skills: Athletics +8, Nature +8
Str: 14 (+3) Dex: 11 (+1) Wis: 14 (+3) Con: 14 (+3) Int: 11 (+1) Cha: 14 (+3)
Equipment: Quarterstaff

Next I would like to work on the Monkey with a Knife if nobody has taken that one.
Delak is offline   Reply With Quote
Old 20th August 2009, 12:09 AM   #140 (permalink)
Registered User
 
Sporemine's Avatar
 
Join Date: Dec 2008
Posts: 243
Sporemine Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Delak View Post
Here is the Centaur Mastermind, Feedback on the powers is welcome on this one. It took me while trying to come up with the powers and I am not 100% in love with them.

Centaur Mastermind
Level 2 Elite Controller (Leader)
Large fey humanoid
XP: 250
Initiative: +1
Senses: Perception +3; low-light vision

HP: 76 Bloodied:38
AC: 16; Fortitude: 14, Reflex: 13, Will: 14
Speed: 8
Action Points: 1

Quarterstaff (standard; at-will) Weapon
Reach 2; +7 vs. AC; 1d8 + 3 damage, plus 1d6 damage when charging

Thunder Staff (standard; recharge ) Thunder, Weapon
Requires quarterstaff; +7 vs. AC; 2d10 + 3 thunder damage, and the target is dazed until the end of the centaur mastermind’s next turn

I Command You (standard; recharge ) Psychic
Ranged 5; +6 vs. Will; 2d6 + 3 psychic damage, and the target slides 3 squares

Winds of Change (standard; recharge when first bloodied) Zone
Close burst 5; targets enemies; ; +6 vs. Fortitude; 1d10 + 3 damage and pushes the target 3 squares and knocks them prone.

Quick Kick (immediate reaction, when a creature moves into a space where it flanks the centaur mastermind; at-will)
Targets the triggering creature; +7 vs. AC; 1d6 + 3 damage


Alignment: Unaligned
Languages: Elven
Skills: Athletics +8, Nature +8
Str: 14 (+3) Dex: 11 (+1) Wis: 14 (+3) Con: 14 (+3) Int: 11 (+1) Cha: 14 (+3)
Equipment: Quarterstaff

Next I would like to work on the Monkey with a Knife if nobody has taken that one.

Nobody's taken the monkey. Leaders generally take powers that grant allies bonuses, free attacks and health. Take a look in the monster manual.

Gnome Arcanist (Pg 134)
Goblin Hexer (Pg 135)
Hobgoblin Warcaster (Goblin) (Pg 135)

Kudos

-Sporemine
__________________

Is the answer to this question no?

Need a monster of some sort? Drop by my thread and describe what you need and it will be made.
Give me the Idea, I build the Monster

Want a monster to be changed to fit into your campagain or be more awesome? Drop by my thread.
http://www.enworld.org/forum/4e-fan-creations-house-rules/264933-give-me-idea-i-revamp-monster.html
Sporemine is offline   Reply With Quote


Bookmarks

Tags
build, give, idea, monster

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 11:22 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.