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Old 21st August 2009, 05:57 PM   #161 (permalink)
iop
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iop Kobold Slinger (Lvl 1)
Cave stomach

Explorer beware! If you find yourself walking down a damp corridor smelling of vomit, you may be walking right into a cave stomach.
The cave stomach is a distant relative of the black dragon that has uniquely adapted to the underground environment. Once a young cave stomach finds a suitable corridor, it starts to stretch out its tentaculous mouth until it completely blocks the corridor's entire width and height, and it starts waiting for unsuspecting prey, or for underground dwellers who use it as garbage disposal. On its back side, the cave stomach is protected by tough scales that can be as hard as stone.
Once any prey has touched the tentacles a few times, it is thoroughly sprayed by digestive juices from glands protruding from the tentacles. The incapacitated prey is then reeled in by one or several tentacles for complete digestion.
A cave stomach can be killed by either dealing severe enough damage to tentacles, or by cutting through the stomach. While the latter method usually involves wading through a pond of acid, it can reward the victor with weapons, armor, or gold that the cave stomach has been unable to digest yet.

**

I think the cave stomach should be about level 3, though it may be possible to scale it up with higher acid damage and tougher tentacles.
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Old 21st August 2009, 11:34 PM   #162 (permalink)
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Quote:
Originally Posted by iop View Post
Explorer beware! If you find yourself walking down a damp corridor smelling of vomit, you may be walking right into a cave stomach.
The cave stomach is a distant relative of the black dragon that has uniquely adapted to the underground environment. Once a young cave stomach finds a suitable corridor, it starts to stretch out its tentaculous mouth until it completely blocks the corridor's entire width and height, and it starts waiting for unsuspecting prey, or for underground dwellers who use it as garbage disposal. On its back side, the cave stomach is protected by tough scales that can be as hard as stone.
Once any prey has touched the tentacles a few times, it is thoroughly sprayed by digestive juices from glands protruding from the tentacles. The incapacitated prey is then reeled in by one or several tentacles for complete digestion.
A cave stomach can be killed by either dealing severe enough damage to tentacles, or by cutting through the stomach. While the latter method usually involves wading through a pond of acid, it can reward the victor with weapons, armor, or gold that the cave stomach has been unable to digest yet.

**

I think the cave stomach should be about level 3, though it may be possible to scale it up with higher acid damage and tougher tentacles.
Level 3 gargantuan creature? I think this might be more of a hazard or piece of terrain then monster.

Kudos, I had a similar idea involving a slug

-Sporemine
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Old 21st August 2009, 11:50 PM   #163 (permalink)
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Rancor
Level 11 Solo Soldier
Huge Natural Beast
XP 3,000
Initiative +11
Senses Perception +9
HP 570; Bloodied 285
AC 27; Fortitude 23, Reflex 23, Will 23
Resist 10 All
Saving Throws +5
Speed 4
Action Points 2

Bite (Standard; at-will)
+18 Vs. AC, 2d6+5 Damage

Arm Swipe (Standard; at-will)
+16 Vs. Fortitude, 2d6+5 damage and the target is knocked prone

Roar (Minor; encounter)
Burst 3; +16 Vs. Fortitude; all targets take 4d8+5 sonic damage and are knocked prone.

Fury (Standard; recharge )
The Rancor can shift up to 6 squares make a bite attack and two arm swipe attacks or, choose not to move and gain a +2 to all defenses until the end of it's next turn.

Bloodied Rage (Immediate Interrupt; when bloodied)
The Rancor recharges and can immediately use it's fury power.

Alignment Unaligned
Languages None
Str 18 (+9)Dex 18 (+9)Wis 18 (+9)Con 18 (+9)Int 18 (+9)Cha 18 (+9)
Equipment None
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Last edited by Sporemine; 21st August 2009 at 11:55 PM..
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Old 22nd August 2009, 07:24 PM   #164 (permalink)
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I appologise if this has been done or if you dont think it needs improvement upon, but when a race(such as changeling) goes from MM to PHB it changes and gets a few different abilities or the like, what would you do to change kolbold if anything?
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Old 22nd August 2009, 10:04 PM   #165 (permalink)
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Originally Posted by Shade-Drake View Post
I appologise if this has been done or if you dont think it needs improvement upon, but when a race(such as changeling) goes from MM to PHB it changes and gets a few different abilities or the like, what would you do to change kolbold if anything?
I like them as they are; small, annoying and shifty.

Kudos

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Old 24th August 2009, 05:02 AM   #166 (permalink)
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Originally Posted by Sporemine View Post
Level 3 gargantuan creature? I think this might be more of a hazard or piece of terrain then monster.
Good point. I'll try and make it into one.
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Old 25th August 2009, 10:44 PM   #167 (permalink)
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Quote:
Originally Posted by iop View Post
Explorer beware! If you find yourself walking down a damp corridor smelling of vomit, you may be walking right into a cave stomach.
The cave stomach is a distant relative of the black dragon that has uniquely adapted to the underground environment. Once a young cave stomach finds a suitable corridor, it starts to stretch out its tentaculous mouth until it completely blocks the corridor's entire width and height, and it starts waiting for unsuspecting prey, or for underground dwellers who use it as garbage disposal. On its back side, the cave stomach is protected by tough scales that can be as hard as stone.
Once any prey has touched the tentacles a few times, it is thoroughly sprayed by digestive juices from glands protruding from the tentacles. The incapacitated prey is then reeled in by one or several tentacles for complete digestion.
A cave stomach can be killed by either dealing severe enough damage to tentacles, or by cutting through the stomach. While the latter method usually involves wading through a pond of acid, it can reward the victor with weapons, armor, or gold that the cave stomach has been unable to digest yet.

**

I think the cave stomach should be about level 3, though it may be possible to scale it up with higher acid damage and tougher tentacles.

Since there aren't many other requests, i'll try this one.

Kudos

-Sporemine
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Old 25th August 2009, 10:57 PM   #168 (permalink)
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Hey, I've got a request if you're still taking them. I need a 14th level elite crown prince as the main bad guy for our campaign.

Technically it's an NPC, but I was planning on designing him as a monster with some unique powers...I was leaning to skirmisher/controller (leader), and want him to have a way to escape should the battle go poorly. I also wanted to include a way to shake off stun effects more readily since I don't want him out of the fight for long. I see him fighting underhanded, like having a dagger hidden up his sleeve even when disarmed, grabbing PC's old wounds while fighting (with appropriate monologue of course , and possibly performing coup de grace on a PC who has really angered him.

Prince's Background
The ambitious elder son of King Arath, Prince Eydanus has been poised to claim the throne upon his father’s death, taking the time-honored post as viceroy. However, when it is revealed his father didn’t choose him, the Prince attempts to conceal this knowledge and take the throne anyhow. He believes the kingdom has grown too fat and happy, ignorant of the dangers posed by imperial loyalists, revolutionaries, and others attempting to topple the government. While the Prince has no admiration for his father’s reign, he does believe in the maintaining Galeay’s independence no matter what the cost. However, the Prince is disliked by the people, whom he considers “lowly rabble” always complaining and on the verge of revolt. He is an elitist in the fullest terrible sense of the word.
Despite being a sniveling bastard, the Prince commands enormous political power and is quite the demagogue. His illness has tempered his arrogance – his schemes, while pretentious, are always thorough. While the High Chancellor holds the throne in the absence of a king, Prince Eydanus is hugely influential in the position of Viceroy, able to condemn a serf to death or imprisonment with but a word, and is not above abusing his station. A consummate political creature, the Prince fights dirty when need be, attacking things close to his enemies and stabbing friends in the back to get ahead. Far from a passive villain, the Prince is constantly scheming and responding to what his enemies do. He is a cunning strategist, often launching a bold offensive when least expected, or taking a radically different approach to common problems, making it hard to predict his next move.
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Old 26th August 2009, 01:47 AM   #169 (permalink)
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Quote:
Originally Posted by Quickleaf View Post
Hey, I've got a request if you're still taking them. I need a 14th level elite crown prince as the main bad guy for our campaign.

Technically it's an NPC, but I was planning on designing him as a monster with some unique powers...I was leaning to skirmisher/controller (leader), and want him to have a way to escape should the battle go poorly. I also wanted to include a way to shake off stun effects more readily since I don't want him out of the fight for long. I see him fighting underhanded, like having a dagger hidden up his sleeve even when disarmed, grabbing PC's old wounds while fighting (with appropriate monologue of course , and possibly performing coup de grace on a PC who has really angered him.

Prince's Background
The ambitious elder son of King Arath, Prince Eydanus has been poised to claim the throne upon his father’s death, taking the time-honored post as viceroy. However, when it is revealed his father didn’t choose him, the Prince attempts to conceal this knowledge and take the throne anyhow. He believes the kingdom has grown too fat and happy, ignorant of the dangers posed by imperial loyalists, revolutionaries, and others attempting to topple the government. While the Prince has no admiration for his father’s reign, he does believe in the maintaining Galeay’s independence no matter what the cost. However, the Prince is disliked by the people, whom he considers “lowly rabble” always complaining and on the verge of revolt. He is an elitist in the fullest terrible sense of the word.
Despite being a sniveling bastard, the Prince commands enormous political power and is quite the demagogue. His illness has tempered his arrogance – his schemes, while pretentious, are always thorough. While the High Chancellor holds the throne in the absence of a king, Prince Eydanus is hugely influential in the position of Viceroy, able to condemn a serf to death or imprisonment with but a word, and is not above abusing his station. A consummate political creature, the Prince fights dirty when need be, attacking things close to his enemies and stabbing friends in the back to get ahead. Far from a passive villain, the Prince is constantly scheming and responding to what his enemies do. He is a cunning strategist, often launching a bold offensive when least expected, or taking a radically different approach to common problems, making it hard to predict his next move.
I can do this but there's just one thing. Are you expecting him to have minions? If so I can do a new version of the hobgoblin fodder (previous page I think) to shake stuns.

Kudos

-Sporemine
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Old 26th August 2009, 07:27 AM   #170 (permalink)
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Quote:
Originally Posted by Sporemine View Post
I can do this but there's just one thing. Are you expecting him to have minions? If so I can do a new version of the hobgoblin fodder (previous page I think) to shake stuns.

Kudos

-Sporemine
Yes, plenty of minions. Thanks Sporemine.
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Old 31st August 2009, 03:42 AM   #171 (permalink)
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warbringer2008 Goblin Sharpshooter (Lvl 2)
Draconians

Hey Sporemine,

How about the draconians from Dragonlance?

Baaz
Kapak
Bozak
Sivak
Aurak

Thanks!
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Old 31st August 2009, 04:07 AM   #172 (permalink)
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Originally Posted by warbringer2008 View Post
Hey Sporemine,

How about the draconians from Dragonlance?

Baaz
Kapak
Bozak
Sivak
Aurak

Thanks!
I need you to be a bit more specific, I know very little about dragonlance.

To all those who sill have requests waiting, i'm busy right now and it may take longer than usual.

Welcome to Enworld warbringer

Kudos

-Sporemine
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Old 1st September 2009, 11:48 AM   #173 (permalink)
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I'll throw my idea for the Aleax up here when I can find the time (and if you don't mind, Sporemine!)
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Old 1st September 2009, 04:46 PM   #174 (permalink)
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Mesh Hong Hobgoblin Soldier (Lvl 3)
Quickleaf, here is a quick draft of your level 14 Evil Prince. This is probably a long way from finished, especially as I seem to remember that he is incredibly vital to your revolutionary campaign.

As he is a BBEG I have made him particularly nasty, possibly too nasty, but as this is a first draft it is probably better to start with a real monster and refine it down to a balanced threat.

Some of the powers might seem a bit vague in the description department, but then I assuming that you will bend them to his own personality.

I have also built him as a leader and assume that he would have at least 2 competent bodyguards with him at all times, and a huge army of goons and minions if on his home turf.

Anyway I also might be a bit rusty after taking 2 weeks off.

Prince Eydanus Level 14 Elite Skirmisher (Leader)
Medium Natural Humanoid XP 2,000

Initiative +13 Senses Perception +17
Aura of Loyalty aura 1; Any ally inside aura may switch places with
Eydanus and become the target of any melee or ranged attack targeting
him as an immediate interrupt action
HP 276; Bloodied 138
AC 30; Fortitude 26, Reflex 30, Will 29
Resist 10 poison, 10 fire, 10 cold
Saving Throws +2
Speed 6, 8 while bloodied
Action Points 1

Longsword Strike (Standard; at-will) fire
Attack +19 vs. AC; 1d10+6 damage (19/20 crit for 2d6+16 damage); on
hit target takes 10 ongoing fire damage (save ends)

Dagger Strike (Standard; at-will) poison
Attack +17 vs. Will; 1d6+6 poison damage; on hit target is slowed and
takes a -2 penalty to attack rolls (save ends both)

Kick to Vitals (Standard; at-will)
Attack +17 vs. Reflex (also see Focused Flurry); 1d4+4 damage; on hit
target is dazed (save ends) and also make a secondary attack +17 vs.
Fortitude; on hit target is knocked prone

Focused Flurry (Standard; at-will)
Eydanus makes 2 Longsword Strike attacks against the same target; if
both attacks hit he may make an additional Kick to Vitals attack against
any adjacent target with a +2 attack bonus

Dancing Flourish (Standard; recharge )
Eydanus may shift up to 6 squares and make the following attack against
each enemy he moves adjacent to during this movement; attack +19 vs.
AC; 2d6+6 damage

Pin and Mock (Standard; encounter) fear
Attack +17 vs. vs. Reflex; 1d6+4 damage; on hit Eydanus may slide the
target to any square adjacent to him, knock it prone and make a
secondary attack +17 vs. Will; on hit the target is stunned until the end
of Eydanus's next turn, after effect target is dazed and weakened (save
ends both)

Recuperative Smite (Standard; encounter)
Attack +19 vs. AC; 3d10+6 damage; hit or miss Eydanus may shift 3
squares after making the attack and regains 70 HPs

Monologue (Standard; daily) sustain standard
Burst 10; attack +17 vs. Will (+21 vs. Will against bloodied targets); on hit
target may not target Eydanus with any attack as long as any of
Eydanus's allies are conscious and visible; Eydanus may sustain this power
by continuing his Monologue as a standard action

Recuperative Rebuff (Immediate Reaction; encounter) when missed
by melee attack
When missed by a melee attack; attack +17 vs. Will; on hit target takes a
-4 penalty to attack rolls until the end of their next turn; hit or miss
Eydanus may shift 3 squares and regain 70 HPs

Clasp of Good Fortune (Free; daily)
Eydanus may either reroll any skill check or attack roll just made or make
an immediate saving throw to end any one effect (this effect can be used
even if Eydanus is stunned, and may remove effects that a save does not
normally end)

Cloak of Escape (Standard; daily) teleport, while bloodied only
While Bloodied only; Eydanus teleports 8 squares and gains the
insubstantial and phasing traits for 3 rounds, this effect ends if Eydanus
makes an attack

Vitriolic Surge (free; at-will) when enemy is reduced to 0 HPs
Whenever an enemy is reduced to 0 HP's Eydanus regains an action point,
this cannot take Eydanus's current action points higher than 1

Alignment Evil Languages as appropriate
Skills Bluff +18, Diplomacy +18, History +19, Insight +17,
Intimidate +18
Str 20 (+12) Dex 19 (+11) Wis 20 (+12)
Con 18 (+11) Int 24 (+14) Cha 22 (+13)
Equipment keen flaming longsword, daggers, clasp of good fortune, cloak
of escape



New Magical Items

Keen Flaming Longsword (level 14 weapon)
Enhancement: +3 attack/damage
Critical: scores critical hit on a 19/20 for +3d6 fire damage
Property: Minor action to activate or deactivate flaming effect, all damage becomes fire damage
Power: Daily, free action when you hit with the weapon the target takes 10 ongoing fire damage (save ends)

Clasp of Good Fortune (level 10 miscellaneous item)
Power: Daily, free action, wearer may either reroll any skill check or attack roll just made, or may make a saving throw against any ongoing effect that a save can end

Cloak of Escape (level 14 neck slot)
Enhancement: +3 Fortitude, Reflex, Will
Power: Daily, standard action, can only be used while bloodied, wearer teleports 8 squares and gains the insubstantial and phasing traits for 3 rounds, if wearer uses any power or ability that targets someone other that himself the effect of the cloak ends.
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Old 1st September 2009, 10:29 PM   #175 (permalink)
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Nasty. Thanks Mesh Hong!

I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is.

The aura is awesome and maybe too powerful.

Wait, speed 8 when bloodied, so he gets faster?

Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack.

Thanks for all the work you put into this - it really shows.

Some powers I've been considering for the Prince...

Come to My Aid (minor; encounter; sustain move) ♦ Stance, Zone
Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone.

Prince’s Riposte (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ Fear, Psychic, Weapon
+18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. Miss: No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn.

[i]Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b]

For Your Betters (immediate interrupt; encounter)
When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.
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Last edited by Quickleaf; 1st September 2009 at 10:43 PM..
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Old 2nd September 2009, 01:38 AM   #176 (permalink)
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It's good to see that you're still alive mesh. Thanks for the prince, I've been putting most of my inspiration into my campagain lately and have been doing less work on the thread.

That's the last request that I have enough information to do so kudos until next time.

-Sporemine
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Old 2nd September 2009, 01:43 AM   #177 (permalink)
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"Expendable" Guard
Level 3 Minion
Medium Natural Humanoid
XP 37
Initiative +3
Senses Perception +3
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 15, Will 15
Speed 6

Spear (Standard; at-will)
+8 Vs. AC; 4 damage

Protect the Master
The hobgoblin fodder can sacrifice itself to protect 1 non minion creature within 5 squares from an effect a save can end.

Alignment Unaligned
Languages Common
Str 14 (+3)Dex 14 (+3)Wis 14 (+3)Con 14 (+3)Int 14 (+3)Cha 14 (+3)
Equipment Spear

It's a solution to the stun effect problem.

Kudos

-Sporemine
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Old 2nd September 2009, 08:58 AM   #178 (permalink)
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Quote:
Originally Posted by Quickleaf View Post
Nasty. Thanks Mesh Hong!

I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is.
Yeah, I think they will work quite well. Monologue could backfire slightly as it is probably not going to hit everyone, but it could be interesting as it would force the Princes allies into concentrating on the PCs who are not enraptured by the Princes preaching.

Quote:
Originally Posted by Quickleaf View Post
The aura is awesome and maybe too powerful.
Yes, it is very powerful. Probably too powerful, but it could be bypassed by pushing any allies away from the prince before attacking him. Also the Prince is reasonably mobile so I think there could be quite a few turns where this power wasn't useful.

One of the problems with designing the BBEG is that you have to make sure that it is a suitably epic fight and with him only being an elite he is still vulnerable to concentrated fire. Saying that it depends on the level of the PCs facing him.

Quote:
Originally Posted by Quickleaf View Post
Wait, speed 8 when bloodied, so he gets faster?
This was probably part of a plan to help him escape before being slaughtered, an increased speed might give him a valuable edge. I havn't tied much to the bloodied condition so you could very easily lose this.

Quote:
Originally Posted by Quickleaf View Post
Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack.
Yes that is the usual route with leaders. I just wanted to present a different approach as not all leaders are that inspiring and this guy is a politician. With this build the Aura of Loyalty is very much his leader ability.

Quote:
Originally Posted by Quickleaf View Post
Some powers I've been considering for the Prince...

Come to My Aid (minor; encounter; sustain move) ♦ Stance, Zone
Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone.
Yes this would work, I would probably make it burst 2.

One of the problems with designing the Prince was that I didn't know what level the PCs would be in comparisson to the Prince, so I didn't know if handing out bonuses to attack rolls or defences would be balanced. If the Prince is already 3 or 4 levels higher than the PCs and he gets a +2 to +4 to his defences he could be unhittable.

Quote:
Originally Posted by Quickleaf View Post
Prince’s Riposte (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ Fear, Psychic, Weapon
+18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. Miss: No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn.

[i]Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b]
Thats a great ability, I would keep it as a power and not as an aura. Again, not knowing your setting I didn't want to add anything too strange, and I would class Psychic damage as unusual, unless it came from a caster or an item.

Quote:
Originally Posted by Quickleaf View Post
For Your Betters (immediate interrupt; encounter)
When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.
Again a good power but what is the power source for this, it seems like a cleric ability or maybe an effect from an item? Why not make it a recharge or a recharge when first bloodied power for a little extra protection.

Anyway I am happy if I have given you a few ideas to play with. Good luck with a suitably exciting end to the Heroic tier of your campaign.
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Old 3rd September 2009, 02:17 PM   #179 (permalink)
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Sporemine Kobold Slinger (Lvl 1)
The new new new list

Unfinished

Quori:
(CR 20) Kalaraq "Eyebinder" quori - nobility and ruling elite [Secrets of Sarlona]
(CR 11) Usvapna "Dream Master" quori - assassins and inquisitors [Magic of Eberron]
(CR 11) Du'ulora "Blackfury" quori - warlords and tacticians [Secrets of Sarlona]
(CR 9) Hashalaq "Dream Stealer" quori - loremasters and judges [Secrets of Sarlona]
(CR 7) Tsucora quori - hunters and soldiers [Eberron Campaign Setting]
(CR 5) Tsoreva "Mind Blade" quori - grunts and enforcers [Magic of Eberron]

"Mental disease thingy"

Bird maidens

Aleax

Jello ooze (level 6 skirmisher)

Swarm of animated Gold (level 8 skirmisher)

Dead body (level 0 minion)

Razor golem (level 14 brute)

Cultist (level 4 minion)

Posessed doll (level 7 artillery)

Animated rope (level 1 lurker)

Animated house (level 14 soldier)

Gem scarab (level 2 brute)

Skeletal archer (level 4 artillery)

Rust golem (level 10 brute)

Swarm of animated torches (level 5 skirmisher)

Living spell (varies)

Fire/air elemental (level 14 Skirmisher)

Acid elemental (level 14 brute)

Gladiator (level 5 soldier)

Do you think I (or somebody else) should put together a "finished" list?

Kudos

-Sporemine
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Last edited by Sporemine; 3rd September 2009 at 02:21 PM..
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Old 3rd September 2009, 08:26 PM   #180 (permalink)
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Saagael Kobold Slinger (Lvl 1)
Would it be possible to make two level 11 NPCs based on the templates below?

Elf Controller - A combo between druid and shaman with some minor shape-shifting and spirit-summoning powers.

Half-Elf Skirmisher - a monk-esque fighter with some minor radiant powers (A monk of pelor). By monk I mean a fist-fighter who moves around a lot with some powers similar to an invoker.

Thanks
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