Go Back   EN World D&D / RPG News > D&D 4th Edition Discussion > 4e Fan Creations and House Rules

4e Fan Creations and House Rules Working on variant powers? Statting up a PC race or your version of a monster? Creating or converting an adventure? Put it here!

 
Share LinkBack Thread Tools Display Modes
Old 28th July 2009, 05:13 PM   #21 (permalink)
Registered User
 
Join Date: Jun 2008
Posts: 213
DanmarLOK Goblin Sharpshooter (Lvl 2)
I do like the idea. It's one I've touted in MMOG's since EQ in that as characters level they get broader not taller. i.e. their repertoire gets vaster rather than their numbers get bigger. When you boil it down a fight at level 1 and a fight at level 30 the fight length is pretty similar. WHy? Because ALL the numbers go up on both sides fairly equally. The +to hit/damage/defenses/hit points is matched on both sides.

So I can definitely understand the draw.

There's the relevance of content as well, each bit is good for a small level range. With a flatter growth pattern it remains available for use for a much longer time frame.

ON the flip side, users/players are used to seeing the numbers go up. Even though it's numerically the same fight, they're using bigger numbers and that makes the fight seem more 'epic'. It 'feels' cooler to say, "I hit that guy for 102 damage!" than "I hit that guy for 12 damage!". FOr many (most?) that's what they're looking for.

Personally I think it would be pretty intriguing to see a workable system that's 'flatter'. Where several level 1's could conceivably take down a level 10. Rather than it simply being impossible other than through plot device.
__________________
Player: "What are you going to do us next?! Key our cars after the session?!" Listen to our game play podcast here or on itunes.
DanmarLOK is offline   Reply With Quote
Old 1st August 2009, 08:46 AM   #22 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Sweden
Posts: 775
Starfox Goblin Sharpshooter (Lvl 2)
I think the "why" is very interesting. For a game where I was trying to escape the "lab milieu" of regular DnD and run more of a sandbox game, I think something like this could work well.

I'd stay simple - just remove the 1/2 level bonuses from DCs, defenses, skills, and attacks. It would be possible to remove the enchantment bonuses of magic items at the same time, but I feel that is pretty much a separate issue. Enchantment bonuses should be removed if you don't want players to go trough magic items like dirty underwear, which might fit or not in a Sandbix game.
__________________
Carl Cramér
Member of the Netbook of Feats review board.

Check out Starfox's Martial Controller.

Law's Game Style Quiz
Storyteller 100%
Method Actor 92%
Specialist 75%
Power Gamer 67%
Tactician 67%
Butt-Kicker 42%
Casual Gamer 17%
Starfox is offline   Reply With Quote


Bookmarks

Tags
bonus, eliminating, level

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 04:08 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.