| Elites, Solos & Status Effects Someone recently commented that they don't like elites and solos because while they have the HP of several monsters, they multiply the value of status effects. Of course, elites and solos get those bonuses on saves but that doesn't help them with until-the-end (or beginning)-of-turn effects.
So, just as a thought exercise, I thought of a solution: Any effect has a 50% chance of simply not effecting an elite. Any effect has an 80% chance of simply not affecting a solo. Success would be determined as the effect is applied.
Of course, this turns the elite/solo save bonuses into overkill so anyone using the above house rule would want to drop the bonuses. Thoughts?
__________________ Proud gamer of Sullivan, New York. Death is not the end, but yet another journey--one that we all must take. The gray rain curtain of this world parts, everything fades to silver glass and then you see it--the white shore and beyond, a far green country under a swift sunrise.
--Everything that I'd like to believe about the afterlife. |