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Old 14th October 2009, 02:28 PM   #1 (permalink)
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Piercings & Tattoos for D&D 4e

Saw a post on the Official WotC D&D forums that got me blogging about Piercings & Tattoos for D&D 4e. Thought it might be fun to work on some House Rules to make Piercings and Tattoos magic items as well.

Hope folks find this useful.
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Old 14th October 2009, 04:17 PM   #2 (permalink)
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I read your blog post, and I agree with much of what you propose. That is similar to the way I chose to handle it prior to the publication of AV2, which has its own rules for magical tattoos in it. The AV2 tats are counted as another item slot. There are some interesting ones, especially if you get linked tats for the entire group.

For my own group, I allowed a couple ways to get magic tattoos, even before AV2 was out. They can be the equivalent of any item, and occupy that slot. That makes it harder to lose the item, but also harder to upgrade it. So the fighter in the party has a cloak of the walking wounded tattoo, in the form of a shield with three blood drops on it, at the base of his throat. Another use, is as a means of gaining a familiar. Your familiar is a tattoo that comes to life when it is active (and leaves your skin), and returns to its tattoo form when it is in passive mode. You take the familar feat as usual.

As for piercings, I would not make them into a different item slot, but would instead offer them as a viable choice for the existing slots. Any facial piercing uses the head slot, and can have the kinds of enchants that occur on head slot items. I'm not sure I want to think too closely about piercings anywhere other than the face.
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Old 14th October 2009, 06:07 PM   #3 (permalink)
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I'd also say there's nothing wrong with describing DMG2 style boons as tattoos or other "body modifications" since they take up no slot and conceptually don't require a physical manifestation. Any or all of these ideas seem like they would work fine together. I could easily imagine a whole culture with heroes having pretty much nothing but tattoos etc. for most of their equipment.
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Old 15th October 2009, 01:10 PM   #4 (permalink)
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Quote:
Originally Posted by AbdulAlhazred View Post
I'd also say there's nothing wrong with describing DMG2 style boons as tattoos or other "body modifications" since they take up no slot and conceptually don't require a physical manifestation. Any or all of these ideas seem like they would work fine together. I could easily imagine a whole culture with heroes having pretty much nothing but tattoos etc. for most of their equipment.
I was kind of suprised to see the tats taking up its own slot but... I dont like item slots so much in the first place. And I immediately thought of what you did.
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Old 18th October 2009, 08:24 PM   #5 (permalink)
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Quote:
Originally Posted by AbdulAlhazred View Post
I'd also say there's nothing wrong with describing DMG2 style boons as tattoos or other "body modifications" since they take up no slot and conceptually don't require a physical manifestation. Any or all of these ideas seem like they would work fine together. I could easily imagine a whole culture with heroes having pretty much nothing but tattoos etc. for most of their equipment.
Haven't picked up DMG2 yet, so I'll have to check that out. One of my players mentioned that AV2 has tats in it, but not piercings.

I do like the idea of a whole culture of heroes with only tats and piercings too... imagining a barbarian running at you in nothing but a loincloth and body art and being kick ass appeals to me somehow
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