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I havent played D&D in about 20 years are so way back in the day i played a elf Theif . now i want to role a elf rogue . They took out all the cool feats that i remember like two weapon fighting . anyone have any ideas on a a rouge build ?
thanks
Last edited by jokker1978; 17th October 2009 at 05:58 AM..
Haven't seen any red elves or red builds in any editions so far.
Sorry, couldn't help myself.
When it comes to 4e and builds, don't bother trying to do what you did with a race/class from 20 years ago. Design is much different now and trying to compare the two is like comparing apples and oranges.
Figure out what it is that you actually want to do, then build him around that. Don't decide that you want to be a Rogue, and that's it. Do you want to be good with two weapons and lightly armored? Then you want to be a Ranger who specializes in two weapon fighting. Or maybe a Fighter who does the same. It all comes down to what you want to do.
A ranger would be a cool idea to play with . but i like being the little sneaky guy that stabs you in the back or takes your belt purse when your not looking. plus if i was a ranger the pet is super cool too , as far as the rogue the two weapon fighting is just + 1 to damage ? how do you get max damage out of a rogue ?
They get a bonus to Dex, which is the most important stat for rogues. They are fast, which is good for moving around and getting CA. They get to shift in difficult terrain, which is awesome. They get to reroll a missed attack once per encounter, which is awesome.
Rogue weapon proficiency is pretty weak, but you can spend a feat and get a good weapon (rapier, IMO). WIth TWF and TWD you get a bonus to damage and a bonus to defense. If you use a rapier and a dagger you can use the rapier when you use a 2[W] or 3[W] attack for the bigger dice, and use the dagger for the extra +1 to hit when you really need it.
And if you're a rogue, you don't have to do anything fancy to deal out LOTS of damage. Make sure you're flanking, and the damage comes in buckets - no extra tricks required.
PS
__________________ You can clean up vomit, but data is always messy. - Storm's Law
I don't care if you light his face on fire and put it out with an anvil... - A. Taylor
4e has a lot of new rules. I mentioned being a Ranger because they are lightly armored and good with two weapons. You do not need to have a pet. In fact, you would not choose the pet option if you wanted to be good with two weapons.
If you want to be sneaky and able to steal stuff, you just need to take those skills. You want to stab someone? Hunter's Quarry is a Ranger ability that you could pretend was Sneak Attack. It gives you extra damage. You could even take the Rogue multiclass feats for some Rogue abilities.
It sounds like everything that you want to do is done just as well or better by using a Ranger.
Flanking gives you Combat Advantage. Rogues need Combat Advantage to be able to Sneak Attack.
so if i have CA from flanking ? can i make a sneak attack ? are do i have to make a stealth check ?
How does it all work ? please help !!!
You get sneak attack damage any time you have Combat Advantage. There are a number of ways to get CA. Flanking is one. Attacking enemies that are prone, climbing, or balancing grants CA. A number of powers grant you CA. Your allies might have powers that grant you CA. You can get CA from a Bluff check or a Stealth check. As a rogue you get CA if you act before the enemy in the first round of combat.
So there's a bunch of ways to get CA. Flanking is a pretty reliable way tho. As a fairly low hit point, low surge character you want to get a reliable partner in the party to help you out. A fighter is a great choice, because he can mark your target, which can really help you. I play a cleric and one of my prime jobs is to provide flanking for the rogue. Since I'm a leader I don't any important places to be on the battlefield (except to be close enough to heal), so I can mosey around where the rogue needs me. And since a rogue does so much more damage than I do, getting him CA is more important than most attacks I can make.
PS
__________________ You can clean up vomit, but data is always messy. - Storm's Law
I don't care if you light his face on fire and put it out with an anvil... - A. Taylor
If you read the Player's Handbook, the answers will come.
i have read it and read it again i still dont know how many dice i roll on a sneak attack looking in the index of the book for sneak attack and couldnt find it
i have read it and read it again i still dont know how many dice i roll on a sneak attack looking in the index of the book for sneak attack and couldnt find it
i think its 2d6 damage if you have combat advantage, limit 1 time per round (? - you can increase it to d8's with a feat, and get another use with an action point with another feat)
You can get CA if someone is flanked, prone, etc, (and from some powers).
The damage done by Sneak Attack increases per tier (level 11 which is paragon tier increases it to 3d6/d8 and epic must be 4 - not 100% sure).
You get to roll your weapon damage if you hit with an attack. That's the basic part.
You get to add your sneak attack damage (i.e. 2d6 at 1st level according to the table in the Rogue section) to the weapon damage, if you have COMBAT ADVANTAGE at the time you attack (once per round only, though, you simply decide after you hit with the attack, that you want to add the extra damage). If you have CA, you have a superior positioning or other advantage, that makes it harder for the opponent to defend against your attacks.
You can gain CA in a number of ways, the most basic are using Stealth successfully to attack from hiding, or to flank the opponent with an ally to have him distracted. There are also some powers and various conditions that grant CA in some way or another.
CA is just a state (which also confers a bonus to your attack rolls). Sneak Attack isn't an action or anything, it's simply a damage bonus based on that state.
Bye
Thanee
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i have read it and read it again i still dont know how many dice i roll on a sneak attack looking in the index of the book for sneak attack and couldnt find it
You'll want to check out two chapters in particular: Chapter 9 for Combat (read this all the way through) and certain portions of the Classes chapter (in particular, the introduction where they explain the layout and the Class Features section of the Rogue). From these, you should be able to get a feel for how Rogues work.
As for two-weapon fighting, that is now handled in an entirely different way. There are no penalties for carrying the proper weapons in both hands (at least one has to be off-hand unless you are a Ranger with a specific class feature). You'll notice everyone attacks with specific powers now. Even your basic attacks are technically powers, as described in the Combat chapter. Most classes can carry two weapons but don't get to attack with both in a round. However, there are certain powers (most of them Ranger) that allow you to attack twice with a single standard action (another concept explained in Chapter 9).