RW, I like the idea, at least in its glimmering stage, and can see some solid potential for it. However, as
Turtlejay states... this will change the gamist dynamic at the table.
Correct me if I am wrong, but this is how I read your idea:
Caster classes can use any of thier powers an unlimited amount of time.. however each casting {and sustain} damages them. They can ablate that damage by preparing in advance by 'drawing mana' that grants temp hit points
for the purposes of ablating spells only. They can't draw more mana while sustaining effects.
At-wills would be free
Encounters would be a medium damage
Dailies would be a high damage
Touch would have a reduced damage ?
I presume the higher level your caster is, the more temp hit points they can draw.. thus the more powerful they are.
One nice side effect, assuming you can't go into combat carrying a pool of mana with you, is that the first round daily nuke storms are less likely to happen from casters....
I would still like to see Elements of Magic turned into a
4e class.. but I am not sure how it could be done
