i've been thinking about incorporating rituals as limited magic items. Has anyone else tinkered with rituals to any success? Our party very rarely uses them, so i think if i hand them over as in-hand unique magic items they will get more use. Also, i'm just not a fan of the generic magic items in
4e, i would rather spinkle it with more flavor.
I'll give an example of what i'm talking about, and this is totally off the top of my head so it might be a little wonky:
Staff of the Dead +2
[Action: Variable; see below]
[Charges: 1d20 +10 (yeah, yeah, i know, no charges in
4e but i'm tinkering; recharging could be a fun quest or story mechanic)]
[Powers]
1) +2d6 necrotic damage on a critical hit (no charges)
2) Gentle Repose (Casting Time: 3 Rounds; 1 charge)
3) Corpse Light (Casting Time: Standard, Move, Minor action; 1 charge)
4) Undead Ward (Casting Time: 3 Rounds; 2 charges)
5) Skull Watch (Casting Time: 1 minute; 2 charges)
6) Undead Servitor (Casting Time: 1 minute; 2 charges)
7) Deathly Shroud (Casting Time: Standard, Move, Minor; 3 charges)
Or something to that effect. Take themed rituals and tie them to a magic item, removing ALL component costs and altering the casting times so they can have combat applications, and replacing it with diminishing charges.
Recharging the Staff of the Dead:
1) Immerse it in the River Styx
2) The tears of a Lich
3) A lengthy ritual itself where souls of the dead violently congregate