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Old 6th November 2009, 12:29 AM   #1 (permalink)
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Matt James Kobold Slinger (Lvl 1)
Healing Surge Sub-system

In the circles I run around in, there is a lot of pouting for ways to effectively challenge super-optimized PCs. Now, I know there are any variable amount of ways to accomplish this; I am not arguing that. This is merely one more way that I have found to be extremely fun and demented. It also adds some spice. Please check it out, try it out, and let me know your experience.

Healing Surge sub-system - Loremaster
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Old 6th November 2009, 12:46 AM   #2 (permalink)
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Since these effects trigger as they spend surges, why do they want a leader? Wouldn't it be more optimal to put off spending surges for as long as possible? Or would leaders have benefits that avoid the injury subsystem?
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Old 6th November 2009, 12:48 AM   #3 (permalink)
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Leaders maximize healing and also have the most abilities to grant saves. It makes them even more useful to a party of optimizers that are going for DPR and sacrifice healing.
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Old 6th November 2009, 05:00 PM   #4 (permalink)
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Mmm, less surges spent cause of big bonuses, so less triggers basically.

Anyhow, be interesting to know how this does in actual play. I suspect that the main thing it would do is encourage healing after combat instead of during, when possible. Which does add an extra element of risk / perceived danger.
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