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  • Invisible Stalker's Avatar
    Today, 08:54 PM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 12 Levistus 16
    110 replies | 1579 view(s)
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  • akr71's Avatar
    Today, 08:50 PM
    Ooh, jgsugden I really like that! I had been trying to figure out who the slavers clients were. I was playing with the idea of an efreeti cuz I didn't really want to get into a whole "stop the slave trade" quest. I mean if they want to travel to the City of Brass and give it a go, I won't stop them, but orcs or goblins are as good as any other strong back to the efreeti. TheSword maybe...
    10 replies | 125 view(s)
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  • Salthorae's Avatar
    Today, 08:50 PM
    Salthorae replied to Elvish City
    If we're going books, the Last Mythal by Rich Baker was really fun and it gave a great view of life in Evermeet throughout. Also good looks at Elven culture and mores
    8 replies | 243 view(s)
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  • Tony Vargas's Avatar
    Today, 08:41 PM
    Well, sure, if it were a hypothetical old-school-D&D movie instead of an old war movie, the Veteran might have died and been resurected, but it'd seem unlikely, as he's only a 1st-level Fighter. ;) ...oh, he could have been level drained.
    37 replies | 592 view(s)
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  • Lanefan's Avatar
    Today, 08:38 PM
    As most fantasy RPGs have revival mechanics, this example doesn't quite cross over perfectly: the veteran might have died several times, in fact, and been revived each time. :)
    37 replies | 592 view(s)
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  • Tony Vargas's Avatar
    Today, 08:38 PM
    Ah, I see you've met Saelorn. I'd say the design of D&D does not assume frequent character death, outside of the lowest levels (especially in the older eds when low-level was kind of a prooving ground), but, has Raise Dead &c 'just in case.' You just kludge/retcon it together like you're writing for a soap opera and one of the stars suddenly got sent to rehab, or wanted too much money and...
    6 replies | 25 view(s)
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  • HawaiiSteveO's Avatar
    Today, 08:32 PM
    OK, first off Iíll admit I suffer from Ďshiny new book syndromeí. Iím seeking treatment, and this book was a giant step towards curing me of that horrid condition. I check Enworld frequently, and like many was very excited when WoTC announced this book. I was planning to use a combination of DMsguild material, homebrew etc but got caught up in the buzz. I simply couldnít help myself. It...
    14 replies | 4536 view(s)
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  • Lanefan's Avatar
    Today, 08:31 PM
    But it's not. Nothing is, when left to the whims of dice. Tension and suspense are largely synonymous here; and if the table rules say new characters come in at lower level than the party average, say, then right there's a good reason not to die....or to make sure you've laid in for revival insurance. :)
    37 replies | 592 view(s)
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  • TheSword's Avatar
    Today, 08:31 PM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 14 - 2 = 12 (yeah the lord of six-fingered-sexy-times isnít my cup of tea) Levistus 16
    110 replies | 1579 view(s)
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  • CapnZapp's Avatar
    Today, 08:29 PM
    Maybe it's better if you first read up on what you're defending, eh?
    131 replies | 3561 view(s)
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  • Aldarc's Avatar
    Today, 08:28 PM
    I already did this. So from what I gather from the clarity you shed below, it means "you must be high for this argument to work..." I would say creating Bonds, Flaws, and Ideals do not do the same. Let's go back to something that I quoted earlier that talks "at a high level" what aspects do: Maybe BFIs touch lightly on the first if one is generous here, but they do nothing in regards to the...
    2820 replies | 77360 view(s)
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  • Skyscraper's Avatar
    Today, 08:27 PM
    I'll suggest that we name things a same way to avoid confusion in our conversation. Because right now we don't define story characters and people the same way, you and I, unless I misunderstand you. People, to me, are the players sitting around the table playing a game with me. The characters that are played by the players, both the PC's and the NPC's, are characters in a story. Now, I understand...
    6 replies | 25 view(s)
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  • freyar's Avatar
    Today, 08:26 PM
    Hmmm. I think Martial Artistry seems like the best fit. And that would fix the AC. Let's make the Strong Saves (Su) and maybe call it something more magic sounding. Would that wrap up the special abilities as far as you are concerned?
    1735 replies | 93865 view(s)
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  • raniE's Avatar
    Today, 08:23 PM
    raniE replied to Welcome Thread
    Well, this type of post isn't really my forte, but I'll give it a shot. Long-time roleplayer, over the past few years I GMed a Lamentations of the Flame Princess campaign and played in a bunch of one shots with various systems (including a couple of aborted campaigns of Mutant: Year Zero). Interested in getting into some D&D 5e gaming now, although the interest for it isn't enormous around here.
    746 replies | 134201 view(s)
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  • Skyscraper's Avatar
    Today, 08:20 PM
    Bedrockgames so I understand that you like to have death be a real threat and let the dice decide when it happens (so do I); but this apart, how do you reconcile death with the story that the now-dead PC was linked to, when it happens? Do you simply let the storyline that was linked to that PC exclusively, die with him or her? Tony Vargas you appear to suggest that death is frequent, but so...
    6 replies | 25 view(s)
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  • iserith's Avatar
    Today, 08:18 PM
    In this game, I don't worry about it. In a previous campaign, I set up the premise such that the dungeon would vanish after a set time which prompted the PCs to return to town and start the phase all over. Here, the session ends after 3 hours and, wherever the party is, we pick up from there the next session, swapping out characters as necessary given which players play that week. As an...
    2 replies | 94 view(s)
    1 XP
  • MacConnell's Avatar
    Today, 08:17 PM
    At the cry of alarm, Shillaadrini will rise as quickly as possible, ready his sword, and scan the area as best he can to perceive any danger.
    189 replies | 6426 view(s)
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  • TheSword's Avatar
    Today, 08:17 PM
    Perhaps the Juvenile Kraken is known to the pirates and they placate the beast. Learning this is essential to getting off the island safely after their own ship is wrecked.
    10 replies | 125 view(s)
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  • Fleetwood C. DeVille's Avatar
    Today, 08:14 PM
    Asmodeus 23 Baalzebul 24 He has TWO (count 'em) TWO planes of Hell! Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 14 He's become...icky in 5e Levistus 16
    110 replies | 1579 view(s)
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  • Saelorn's Avatar
    Today, 08:14 PM
    The story is just the name that we give to whatever ended up happening, as a result of the characters and their actions. Whether any given individual either lives or dies, that is what happens, and so be it. The PCs are not protagonists in some mere story. They are people. People die sometimes. The story of their lives is not always dramatically satisfying; though in the case of fantasy...
    6 replies | 25 view(s)
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  • TheSword's Avatar
    Today, 08:13 PM
    TheSword replied to Elvish City
    Suldanesselar from Baldurs gate2 is an interesting one for artwork, style and a few interesting locations. I also think you canít beat The Ruins of Myth Drannor for shear detail, although a few non-elven races were allowed in. The history of the city and its organizational structures may be useful. Lastly Iím a big fan of the Return of the Archwizards series. It is well written and features...
    8 replies | 243 view(s)
    1 XP
  • EarlyBird's Avatar
    Today, 08:11 PM
    He was carry a bunch of torches and now has one lit, and set in the ground. He is about to use it to light all the others.
    264 replies | 4603 view(s)
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  • Saelorn's Avatar
    Today, 08:04 PM
    I've heard this once before, and I had never considered it before then. Do you consider it to be a core aspect of 4E that your character build choices should be made in consideration of what works best for the party? For all that 3.5 and (especially) Pathfinder allowed for fairly deep and complex character builds, most of them were designed to work in a vacuum. Nobody designed their sword guy...
    10 replies | 300 view(s)
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  • Karsten Crump's Avatar
    Today, 08:02 PM
    Hey, um, for low level characters, say under level 3, I consider " a few d6" a death sentence, or at least a mortal wound, because I've had level one PC's drop to zero from one well placed goblin arrow. I want to challenge my players, but I don't want to put in unavoidable damage, or worse, kill them outright. Especially not at low levels, because then the party's cleric couldn't resurrect them...
    19 replies | 422 view(s)
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  • Wyvern's Avatar
    Today, 07:59 PM
    I haven't read the official hardback adventures myself, so I can't tell you whether I think the DCs assigned by the writers of those adventures are reasonable or not. However, I *can* offer a couple of thoughts on why DC 10 checks in a high-level adventure might not be entirely inappropriate. First of, all I dislike games that ramp up the DCs of every task just to keep pace with the PC' level....
    131 replies | 3561 view(s)
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  • iserith's Avatar
    Today, 07:58 PM
    I would say that, in this discussion, concrete examples were not required because you got my point without them. My declining to provide examples was based solely on their necessity to our discussion, not on examples in general that may be used for instructive purposes. As for examples of tasks with a DC 10 that a given group could use as a benchmark for rulings at those tables, there are some...
    131 replies | 3561 view(s)
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  • hbarsquared's Avatar
    Today, 07:57 PM
    Wendel takes a deep breath and wrings his hands as the group pulls out some snacks and prepares to enter the tower. Janus arrives late, jogging up the path, looking distracted. ďIíve been studying thirteen creatures in my personal quarters,Ē Wendel says, ďall of them released by Barry not quite two hours ago.Ē He begins ticking them off on his fingers. ďA cat, a weasel, and a rat that get...
    18 replies | 495 view(s)
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  • Karsten Crump's Avatar
    Today, 07:53 PM
    Hey, when you say at-level, how would one go about leveling a monster? I'm not exactly a pro DM. I looked on the internet and found nothing. Is it really just like leveling a player? Thanks
    19 replies | 422 view(s)
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  • Gilladian's Avatar
    Today, 07:53 PM
    Gilladian replied to Elvish City
    Thanks, folks! Edition doesnt matter, no. I can use just about anything as fodder in a pinch.
    8 replies | 243 view(s)
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  • Tony Vargas's Avatar
    Today, 07:52 PM
    I'm going to actually go off on a tangent with this, which is the D&D-significant availability of coming back from death. D&D makes it easy. A mid-high level spell, *poof*, you're back. From a play perspective, it makes sense, the game does try to model plot armor with hps & saves and so forth, but it's challenges aren't so consistently balanced that things don't go south now & then, so it's a...
    6 replies | 25 view(s)
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  • Karsten Crump's Avatar
    Today, 07:50 PM
    I agree. Baby dragon is OUT! I realized that it would totally cheapen the experience, and have realized that my party actually might have a chance against a young dragon. Thanks for the replies and have a good adventure!
    19 replies | 422 view(s)
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  • Wyvern's Avatar
    Today, 07:49 PM
    Yesterday I was too busy trying to figure out how to disentangle myself from the sticky mess that I'd gotten myself into by trying to mediate between Ovinomancer and ClaytonCross, to give much thought to your reply. Now that I've had more time to mull it over, here's what I think. I see your point that difficulty ratings are subjective and trying to pin them down can just result in pointless...
    131 replies | 3561 view(s)
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  • Kobold Stew's Avatar
    Today, 07:45 PM
    Tranio pulls up a chair, laughing. "I've never been accused of being a paladin before," he says, pouring himself a shot before putting the bottle back on the table in front of someone else's empty glass. "But yes I'm a priest. I do not ask you to believe in my god. I know you will meet, eventually -- some of you sooner than others." "Call me Tranio. I've only got one night in town....
    1083 replies | 41201 view(s)
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  • Vymair's Avatar
    Today, 07:42 PM
    Asmodeus 23 Baalzebul 23 Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 16 Levistus 16
    110 replies | 1579 view(s)
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  • Bedrockgames's Avatar
    Today, 07:37 PM
    My view is it is better to lean into the random nature of RPGs than fight it. I also think the surprise that creates, both for the GM and the players, is one of the most entertaining aspects of gaming. So I am all for allowing death to come with a die roll.
    6 replies | 25 view(s)
    1 XP
  • Saelorn's Avatar
    Today, 07:37 PM
    Sure, but what if that doesn't happen? One of the issues with attempted foreshadowing is that you, as the DM, have no idea whether something will actually happen in the future. Time travel is just one more avenue by which someone might learn the outcome of events which have not happened yet. I guess you'll have to wait and see, but there are many more ways for this to go wrong than for it to...
    40 replies | 859 view(s)
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  • Karsten Crump's Avatar
    Today, 07:36 PM
    thanks for the advice.
    19 replies | 422 view(s)
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  • Karsten Crump's Avatar
    Today, 07:34 PM
    Holy God! Good idea! Wow, that was a lot more detailed than I expected from a first ever post. Thanks for the encouragment and the amazing ideas. I think, since this adventure will be part of a series of short little 3-4 session adventures, I will use your Idea as a buildup to a confrontation where you actually need to slay said dragon. Your reply means a lot, thanks for your time.
    19 replies | 422 view(s)
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  • jgsugden's Avatar
    Today, 07:33 PM
    Give them a scenario with a few ways to go within an isolate locale. There is a storm forcing them to take shelter on an island. The island is home to a tribe of orcs and goblins. The orcs and goblins are being taken as slaves. The goblins and orcs are hiding most of their population in a sunken temple deep in the island. Fearing that they'll all be taken eventually, the Orc Shaman...
    10 replies | 125 view(s)
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  • Charwoman Gene's Avatar
    Today, 07:30 PM
    Fleshed out Aurelius in the RG
    201 replies | 3906 view(s)
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  • Karsten Crump's Avatar
    Today, 07:30 PM
    Ya see, I don't know what level my party will be. I'm kinda looking for suggestions on that, thanks for the comment anyway, its a huge help.
    19 replies | 422 view(s)
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  • malcolm_n's Avatar
    Today, 07:26 PM
    To help give a little more clarity to this post (I have no association to either qstor or Mark), the artist is Mark Jackson, who has several credits to his name working with White Wolf (amongst other projects). Here is his portfolio for some easy browsing and a couple pieces shared to give an idea of what his style looks like. Sorry, my posts are doing the weird thing again where I can only ...
    1 replies | 45 view(s)
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  • Skyscraper's Avatar
    Today, 07:23 PM
    What is your experience in reconciling PC death and storytelling? More detail on my question. RPG's usually have a random aspect to the cooperative storytelling, that regards combat and that determines whether, notably, PC's will survive or die in battle (or in other situations such as traps). However, most popular heroic fantasy storytelling in particular, outside of gaming, does not...
    6 replies | 25 view(s)
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  • Tony Vargas's Avatar
    Today, 07:23 PM
    That's really the point: you absolutely can have suspense, even if you know the ultimate outcome. Heck, re-watching a Hitchcock movie can still be suspenseful. ;) In an RPG, the player often knows more about the probabilities and mechanisms of what's going on, not only than their character, but than a hypothetical reader/viewer being told their story, which can get pretty close to 'knowing...
    37 replies | 592 view(s)
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  • mrpopstar's Avatar
    Today, 07:18 PM
    What I like is the opportunity to describe mooks as being lightly, moderately, or heavily armored in filthy beast hides without having to fuss with more granularity than is needed.
    65 replies | 1542 view(s)
    1 XP
  • DM_Jeff's Avatar
    Today, 07:10 PM
    I used the stats for the feathered T-REX "Gishath, Sunís Avatar" from the Plane Shift Ixalan PDF from WotC. https://media.wizards.com/2018/downloads/magic/plane-shift_ixalan.pdfhttp://
    6 replies | 191 view(s)
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  • Bedrockgames's Avatar
    Today, 07:05 PM
    I think this is less true than it used to be (in part because some of the suspense got lost as people became more familiar with these patterns). Even if the character is narrating, it doesn't mean he survives now. Just look at a film like Casino. Clearly not a war movie, but still one where that narrator survives lulls you into a false sense of security. I find when I watch movies these days, I...
    37 replies | 592 view(s)
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  • Pat1967's Avatar
    Today, 07:04 PM
    Hi Myrhdraak, can you send me a link to the latest files you have made? I'm nearing the end of P1 and would like to see if adjustments have been made the last two years :)
    9 replies | 4364 view(s)
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  • Kobold Avenger's Avatar
    Today, 07:00 PM
    Putting more thought into Psionic subclasses of Paladin, Ranger and Druid. While one suggested they take the Divine Mind concept and put it in as the Paladin subclass, I always had the idea for an Oath of Madness/Fractured Reality that was generally tilted towards the Chaotic Neutral alignment, which was a Paladin whose Oath is about their own perception of reality that is different from the...
    232 replies | 8872 view(s)
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  • Ralif Redhammer's Avatar
    Today, 06:57 PM
    This happened to a player in one of my groups recently. He forgot about having a magic item that could have kept him from going to zero HP. To add insult to injury, it was a magic item that he wagered his very soul to earn in the first place! I think this happens to us all the time, whether weíre in a near-to-at-death situation or not. We just happen to remember those forgetful moments that...
    2 replies | 65 view(s)
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  • mrpopstar's Avatar
    Today, 06:56 PM
    I support reversals of thought upon reflection! :) It really happened by accident as I was boiling the armor list down that I saw an opportunity to make Strength versus Dexterity a more meaningful decision point in terms of armoring up.
    65 replies | 1542 view(s)
    1 XP
  • Tellerian Hawke's Avatar
    Today, 06:56 PM
    Sarvek yells, "Alarm! Something's amiss! Alarm!" as he rushes to the bandit's side. Sarvek suspects that one of two things has possibly happened: either the bandit somehow took poison and killed himself (a fake, hollow tooth that hides a pill?) or that someone has slipped into the camp and has assassinated the "traitor"; in either case, Sarvek knows that it's of paramount importance to wake...
    189 replies | 6426 view(s)
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  • Tormyr's Avatar
    Today, 06:52 PM
    If you have Volo's, use the arctic encounters levels 1-4 table on page 92. I would suggest using them sparingly though, as they can slow things down a bunch, and the regular encounters could get a bit tough at times.
    3 replies | 1756 view(s)
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  • Ganymede81's Avatar
    Today, 06:52 PM
    It looks great to me, though I'd miss having crappier armor for rabble. I'd hate to deviate from the elegance of this system, but perhaps add in a low quality version of each suit of armor that can be gotten more cheaply. That way, there is still low-tier armor to give the mooks and full plate isn't accessible at first level.
    65 replies | 1542 view(s)
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  • Bawylie's Avatar
    Today, 06:50 PM
    Thatís literally what suspense is though. And if your goal is ďmore suspense in your gamesĒ I feel like youíd probably want to understand what it is before you try to put more in.
    37 replies | 592 view(s)
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  • TwoSix's Avatar
    Today, 06:48 PM
    Yea, I'm reversing my previous complaint and am going to agree. Making medium armor more Str dependent gives a subtle push for medium armor classes like Cleric, Ranger, and Barbarian towards Strength, which isn't a bad thing at all. 16 Str, 10 Dex Ranger goes Medium Armor, and has an AC of 15. 10 Str, 16 Dex Ranger goes Light Armor, and has an AC of 15. 13 Str, 14 Dex Ranger goes Medium...
    65 replies | 1542 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 06:47 PM
    Depending on the genre and the mode of storytelling, you can absolutely know. For instance, if the first scene of the war movie is the old veteran telling a group of people about his experiences before they screen ripples & fades to his younger self, you /know/ he didn't die. He might very well have fallen off some cliffs and gotten shot, burned, blown up or whatever, but he didn't die. ;) ...
    37 replies | 592 view(s)
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  • Liane the Wayfarer's Avatar
    Today, 06:45 PM
    Xanathar's Guide has arctic encounter tables on page 92-93. They should be adaptable to Icewind Dale.
    14 replies | 3758 view(s)
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  • Bawylie's Avatar
    Today, 06:39 PM
    Iíve done similar rules for inspiration but not transitive inspiration. And Iíve informally used phases, but I handle them more like scenes. I have to say though I feel pretty compelled to try the structure youíve outlined here. I drove pacing differently but my goodness some structure might be just what the doctor ordered. What are you doing at the end of the session to get them back to...
    2 replies | 94 view(s)
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  • mrpopstar's Avatar
    Today, 06:38 PM
    I feel the same about the requirement. Anything lower is pointless.
    65 replies | 1542 view(s)
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  • Gray Lensman's Avatar
    Today, 06:37 PM
    "Have you ever forgotten some rule or ability that, in retrospect, could have saved your bacon? What was it?" Which time? ;D
    2 replies | 65 view(s)
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  • Bawylie's Avatar
    Today, 06:37 PM
    I donít think you KNOW they survive. I think you guess. And I think if the narrative is sufficiently suspenseful, you feel an amount of anxiety about the outcome. Otherwise youíre engaging the meta-narrative of a story intellectually instead of engaging whatís actually happening in this story. A sufficient cliffhanger SHOULD trigger your suspension of disbelief. If it canít, and thereís no real...
    37 replies | 592 view(s)
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  • Ralif Redhammer's Avatar
    Today, 06:33 PM
    I agree, itís a great take on the devils. LE is one of my favorite alignments to play (really, any lawful alignment is). Rampant evil and chaos doesnít appeal to me, but give me a code of honor with those darker motivations, and Iím all kinds of happy to craft a character around that.
    3 replies | 212 view(s)
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  • vincegetorix's Avatar
    Today, 06:33 PM
    Your thread gave me the idea to replace the ending of HotD with White Plume Mountain as a paranoid red dragon lair for my campaign. Thank you for that.
    6 replies | 129 view(s)
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  • Gray Lensman's Avatar
    Today, 06:33 PM
    Watch Out! The ******* Necropolice are coming! If it helps someone find the answers they are looking for ... SO WHAT??
    20 replies | 1777 view(s)
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  • Yes's Avatar
    Today, 06:32 PM
    I ran the King of Feathers encounter this way: As advised in the book, I teased the presence of the King of Feathers in Omu with stomps and roars. The players avoided it carefully. Then I decided than one of the red mages, desperate to fight the advance of the players for the cubes and the tomb of the nine gods, would try to lure the T-Rx to their camp. The mage used the fly spell to stay...
    6 replies | 191 view(s)
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