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  • Tia Nadiezja's Avatar
    Today, 10:21 PM
    64. Watch your players very carefully. Learn which parts of your campaign, and the game as a whole, that they are most interested in, and the parts that don't interest them at all. They just want to fight the monsters and come home to boast about their deeds? Great, figure that out. Then emphasize the parts they like least and deemphasize the parts they like most. That same group? Make them...
    78 replies | 7490 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 10:17 PM
    Do you mean that you're writing up this spell so that you can then write up a magic weapon based on the spell? If so, I wouldn't bother with the spell, and just make the weapon do whatever. But as for the spell, I think it should just be a cantrip since all of its effects require burning even more spell slots to use.
    2 replies | 96 view(s)
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  • Aaron Burton's Avatar
    Today, 10:12 PM
    I see many ways to convert pre 5e editions to 5e but not the other way around. My party all despises 5e, and i'm getting a chance to DM soon in upcoming gatherings and the campaign i really really want them to play is in 5e. So i want to find a way to convert 5e to 3e, so i've been searching for ways online, using keywords and sentences, but all i can find is way to convert pre 5e to 5e. I just...
    22 replies | 12465 view(s)
    0 XP
  • TerraDave's Avatar
    Today, 10:11 PM
    I am using a version of this right now!
    78 replies | 7490 view(s)
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  • Krachek's Avatar
    Today, 10:06 PM
    An artifact is an item with significant lore and important enough to make a part of a campaign around it. It can be considered as an independant npc with its own agenda. It often has one key ability that cannot be substituted by spell or other mean.
    5 replies | 97 view(s)
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  • Arilyn's Avatar
    Today, 10:06 PM
    In PF 2e, I would definitely streamline the rules, but keep up the wide variety of character choice in each class. Keep feats, but definitely reduce the number, and be strict about ridiculous specific fests that will just be ignored anyway. I get what you are saying about the zaniness, Saelorn, but the fans of PF might like that aspect. Does give it lots of room for different kinds of APs. And...
    5 replies | 145 view(s)
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  • Diarmadhim's Avatar
    Today, 10:04 PM
    Saving my spot - that bandit is down. Post will be edited, but I don't want to break up the flow of combat. Kuvarious is up.
    62 replies | 2790 view(s)
    0 XP
  • MarkB's Avatar
    Today, 09:59 PM
    63. Let the most eloquent player talk you into allowing their character to accomplish unusual tasks without even rolling for it, especially things that other players have specifically taken feats or skills to allow their characters to attempt.
    78 replies | 7490 view(s)
    0 XP
  • Bladecoder's Avatar
    Today, 09:57 PM
    This all works in my opinion and makes sense. My real issue would be that there does not seem to be a ton of use for it. Interogations possibly and maybe strategic placing, but that is all I can think of. Nonetheless, good job.
    2 replies | 96 view(s)
    1 XP
  • Lancelot's Avatar
    Today, 09:53 PM
    My personal rulings: 1) Actions can't be readied outside combat. There is no way a PC can ready a spell such that it goes off before initiative is rolled. But that's already been noted above, so let's move on... 2) Yes, most readied actions are observable. The archer is aiming his bow at the door. The caster has just chanted a bunch of words and made some hand gestures, and is now facing...
    10 replies | 181 view(s)
    0 XP
  • Tia Nadiezja's Avatar
    Today, 09:50 PM
    Zero of D&D's mechanics always map 1:1 to things happening in the world. They're all abstractions. Once you understand this, you are free. EDIT: Realized I didn't actually answer the question. A lance charge in 5e is one single attack in-universe, which is resolved using 1-4 attack and damage rolls. A single attack roll is not necessarily one attack, a hit does not necessarily land, nor...
    33 replies | 707 view(s)
    1 XP
  • Lancelot's Avatar
    Today, 09:39 PM
    At my table, dropping / sheathing / drawing are all object interactions. You get one for free each round, and after that it's a bonus action (or an action, if you've got not bonus action left). Hence, drawing a weapon and attacking at the start of combat is no problem. The draw is free, and you still have both your action and bonus action remaining. However, switching weapons in the middle...
    18 replies | 351 view(s)
    0 XP
  • The Thrasson's Avatar
    Today, 09:34 PM
    I've been playing RPGs on and off since '79. Mostly D&D. I'm looking to get into a campaign again. Finding the right group + DM isn't easy. I love playing. I'm passionate about D&D. When you invest so much of yourself into a character and world, only to find out later it wasn't what you were looking for, it can be a little disheartening. Maybe I should lighten up a little. LOL. I'm...
    685 replies | 126199 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 09:33 PM
    Sure, in the real world 'nobility' is just a social condition, and the propaganda that it is based on some sort of divine favor or whatever is just that, propaganda. Perhaps you could say it helps lead to social stability and cohesion, but its still just a story that has no objective truth behind it. That's fine, people STILL believed it in most instances. Sure, Genghis Khan might not have been...
    34 replies | 1571 view(s)
    0 XP
  • Nomessiah's Avatar
    Today, 09:33 PM
    Nomessiah replied to Views?
    Or ... they did, but they didn't feel like posting! Without a view count, we may never know.
    10 replies | 228 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 09:32 PM
    I waiting on the other's reactions. Thia did grab some rope from the guard tower and is willing to tie her up. But she probably expects the priestess to die in the next 6 seconds. :)
    138 replies | 2923 view(s)
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  • Saelorn's Avatar
    Today, 09:28 PM
    Paizo is in a bit of a tricky situation. The only reason that Pathfinder took off, originally, was by avoiding innovation. Existing players were put off by the concept of change, so they turned to 3.5.5 as an alternative to 4E. The situation is different right now. There's no 4E monster that players are fleeing from in droves. If they try to release a new edition anytime soon, they basically...
    5 replies | 145 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 09:26 PM
    Yeah, I would say that GM in any game would want to, and should be able to, make the game more interesting if it has become stale or boring. They might do that by focusing more on what the player's want, etc. Maybe a GM plot line is a good idea at that point, the GM is really a 'player' too, it isn't automatically a bad thing. I guess you could say the Czege Principle applies here, but generally...
    1029 replies | 24874 view(s)
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  • aramis erak's Avatar
    Today, 09:23 PM
    It's not a significant difference from "7+". The only viable reason for considering it objectively worse is that you must have the correct dice - but note that FFG always includes the conversion table in the rulebooks for converting the dice. Triangle = failure, BTW. Thing is, the SW/Genesys dice provide 2 axis - S/F and Advantage/Threat. Unlike most uses of standard dice.
    120 replies | 3165 view(s)
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  • rgoodbb's Avatar
    Today, 09:17 PM
    62. Tell your players a pair of Goblin ears will earn them 2 cp per pair. After killing 10 Goblins: "You find a pouch containing 750 gp."
    78 replies | 7490 view(s)
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  • Voadam's Avatar
    Today, 09:09 PM
    Paizo 10% off code thru March 5:
    5 replies | 333 view(s)
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  • Satyrn's Avatar
    Today, 09:07 PM
    My table just lets characters switch weapons without any reference to the type/amount of actions used. We regularly switch our weapon loadouts from ranged to melee, including two weapon fighting and sword and board, without eati g up any actions. So I guess that'd be "it's a free action at my table." It works just fine for us. I think my DM (or me when I'm DMing) might say "Okay, that's...
    18 replies | 351 view(s)
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  • cbwjm's Avatar
    Today, 09:06 PM
    Could there potentially be as many of these items floating around as +1 weapons? If not then increase the rarity. That weapon that deals extra damage to wood might be quite rare due to their not really being much of a call for them or perhaps there was a war in the ancient past against a group of treants that has lead to them being only uncommon. Granted, looking at rarity like this kind of borks...
    5 replies | 97 view(s)
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  • Dannyboy7702's Avatar
    Today, 09:04 PM
    You're a little off. See the above info.
    3729 replies | 475812 view(s)
    0 XP
  • Kobold Stew's Avatar
    Today, 09:00 PM
    At the sight of the owlbears, Tommi cups some stones in his hand, and blows into it, before loading one into his sling. He's never seen an owlbear before -- though Lionel used always to describe one he once saw from his bedroom window. Tommi had never believed that, until now. The blending of feathers and fur was uncanny, and the fierceness of their beaks frightened him. He steps forward...
    607 replies | 14831 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:59 PM
    While the men are laughing, Shillaadrini, who already has sword in hand, moves as quickly and quietly as possible, through the open doorway from the building of his concealment directly at the closest bandit, swiping across his body from left to right in a sweeping motion aimed at the midsection of the mouthy bandit. To Hit: 1d20+7 = 23 Damage if Hitting: 1d10+6 = 10 Backstab: 1d6 = 6
    62 replies | 2790 view(s)
    3 XP
  • Satyrn's Avatar
    Today, 08:56 PM
    My suggestion is to just pick one, it really doesn't matter which Well, it will affect how much it costs if you use the pricing by rarity guidelines as a hard rule - in which case I'd suggest tossing it into the Very Rare category and price it near the minimum for that category. I just don't bother sweating details like this. Close enough is good enough.
    5 replies | 97 view(s)
    0 XP
  • Ed Laprade's Avatar
    Today, 08:54 PM
    Yeah, too easy for a player to forget that the dropped bow has to be picked up after a battle, although the character certainly wouldn't. One of those 'little things' that I find it easier to not worry about.
    18 replies | 351 view(s)
    0 XP
  • LuisCarlos17f's Avatar
    Today, 08:53 PM
    My books of Pahtfinder are in Spanish languange, and I have waited a lot of time to be translated and published. I am waiting the ultimate combat guide, And Devir has no plans to publish any titles, for example The advanced class guide, occult adventures or bestiary 3. I understand we will see a Pahtfinder 2.0, but I don't like the idea of "dead time" without more tittles in my naive language. Do...
    5 replies | 145 view(s)
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  • rgoodbb's Avatar
    Today, 08:46 PM
    Emerging from the bottle, the Phase Rider ... … Seemed to blur into the glass orifice as it intangibly passed through. A strange mechanical gallifreyan noise grew louder and quitter, louder and quieter, louder and quieter until the wondrous ship phased out of this reality. Images blurred. The giant barbarian and the cleric distorted both viably and audibly. The space around them grew dark and...
    159 replies | 5812 view(s)
    0 XP
  • Gavin O.'s Avatar
    Today, 08:45 PM
    61. Run a campaign which assumes the players will take notes to understand what's going on and solve puzzles, but don't let them know until they run into the puzzle the were supposed to have taken notes for.
    78 replies | 7490 view(s)
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  • jmucchiello's Avatar
    Today, 08:41 PM
    Dinner is served in the family dining room. Only Everett, Riatta, and the party are there. When Riatta finds out about the bear escape she digs for details about the fight and complains about the cruelty the carnival folks. If it doesn't come up she mentions she is planning to go to see Gurum's Golems after dinner, and she will accompany the party if they go as well. (and they can bum a ride in a...
    93 replies | 2453 view(s)
    0 XP
  • jaelis's Avatar
    Today, 08:38 PM
    That's a pretty good one.
    27 replies | 549 view(s)
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  • jmucchiello's Avatar
    Today, 08:35 PM
    Shavara wants the back door covered. She'd prefer not to do it alone, but will if no one else wants to. When the others go in, if they find there is no danger, they should send someone to get whoever is watching the back door for any discussion with the owner.
    866 replies | 25631 view(s)
    0 XP
  • Arilyn's Avatar
    Today, 08:33 PM
    I agree it needs an update, but is it a good idea from a business stand point? I strongly suspect Paizo has given the question some serious thought, and has good reasons to stay with the current edition for now. First of all, creating a streamlined, more simplified version risks alienating their fan base, who are, for the most part, really happy with the game. PF fans may not be happy having...
    5 replies | 145 view(s)
    0 XP
  • MooreVol's Avatar
    Today, 08:31 PM
    So how dependent is this build upon your DM? I mean, seems like if the DM doesn't put you in a lot of situations where you're able to surprise the enemy then you could lose that surprise round crit damage.... how effective will this character be in combat with the nova damage? I think you'll still get advantage the first round as long as you roll well on initiative (and there are enemies who...
    70 replies | 228443 view(s)
    0 XP
  • Nathan1's Avatar
    Today, 08:29 PM
    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 22 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 18 Drunken Master (M) 15 Four Elements (M) 8
    41 replies | 608 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:28 PM
    And this. This is interesting and flavorful, is situationally useful, and gives it something unique so to counter the problem of cantrips simply being better at higher levels.
    7 replies | 248 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:24 PM
    I like option B, with a couple changes. I'd have the attack roll made at advantage if the foe was targeted (not necessarily hit) by the spell the previous round. And I absolutely would remove the idea the spell ends on a miss, even on the first round.
    7 replies | 248 view(s)
    0 XP
  • Prickly Pear's Avatar
    Today, 08:23 PM
    This fight has not started well, Sesto thought and looked around the room. He noticed two small niches across the room, similar to the alcove outside the room. Quick, he shouted to Auraia and the rest of the gang. Can you check out those alcoves over there. Maybe we must place Idol's in them... Do the stone faces look like they are attempting to move or are they still as "stone"?
    616 replies | 14074 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 08:18 PM
    Well, different systems have different Xp rules so, without some idea of what the base Xp rules are - no idea how this house rule applies. Going on the assumption that you gain Xp default for actions you participate in - If the thief helped them with the mission - say with planning or gear - even if he wasn't there, then yeah - share of Xp. if the thief did nothing to actually help with...
    3 replies | 81 view(s)
    0 XP
  • Rygar's Avatar
    Today, 08:16 PM
    Several reasons... 1. Familiarity - Pretty much all of video gaming is built on the D&D foundation. It's easy to get into because most people have already experienced its rules in some form. Its setting is also very accessible since it is a relatively unspecialized fantasy world until you get into settings. If you try playing Numenera you have to learn everything from the ground up, if you...
    120 replies | 3165 view(s)
    0 XP
  • Prakriti's Avatar
    Today, 08:13 PM
    The latter. The Ready action only appears under the list of "Actions in Combat" on p. 192, which says "When you take your action on your turn, you can take one of the actions presented here..." Readying actions isn't mentioned in any other context, so there's no reason to think that it can be done outside of combat. Stealth and the Surprised condition are the mechanics for determining the outcome...
    10 replies | 181 view(s)
    1 XP
  • xanadunl's Avatar
    Today, 08:12 PM
    Looking forward to it. Even if it doesn't do the book justice, it should be fun.
    1 replies | 107 view(s)
    0 XP
  • Ryuu Hayato's Avatar
    Today, 08:11 PM
    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 24-2= 22 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 20 Drunken Master (M) 15 Four Elements (M) 8
    41 replies | 608 view(s)
    0 XP
  • BoldItalic's Avatar
    Today, 08:11 PM
    "We go north." "Okay. After a long time, you reach a place that is covered in ice and very cold. Nothing lives here." "We go south again." "Everywhere is south. Which south do you mean?" "Huh?"
    34 replies | 980 view(s)
    0 XP
  • Gavin O.'s Avatar
    Today, 08:04 PM
    By my reading of Hound of Ill Omen, (the level 6 feature for shadow sorcerers) there's no limit to the number of hounds you can summon at once, and none of them require concentration. Of course this gets significantly worse at higher levels, but at level 6, burning 6 sorcery points over two rounds for two dire wolves that don't require your actions, can flank for each other to grant advantage,...
    167 replies | 73515 view(s)
    0 XP
  • Daniel Yocom1's Avatar
    Today, 08:01 PM
    Another wonderful work from Sielicki. Full review at Guild Master Gaming.
    2 replies | 540 view(s)
    0 XP
  • neogod22's Avatar
    Today, 07:59 PM
    I'm sure you read my second post that I created, after reading the rules again, since I was going to direct you to the page number, then realized my mistake.
    10 replies | 181 view(s)
    0 XP
  • bid's Avatar
    Today, 07:58 PM
    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 24 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 20 Drunken Master (M) 15 Four Elements (M) 8
    41 replies | 608 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:57 PM
    BTW if it helps get around the distractions assume the following preabmle "in the middle of a large ongoing combat, a warrior and a priest move into a room as enemies move in towards that room. the warrior and cleric shut the door and..." So, now, there is a combat in play and there has been an initiative and ... blah blah blah... Also add, "in spite of everyone in the known universe...
    10 replies | 181 view(s)
    0 XP
  • Hriston's Avatar
    Today, 07:53 PM
    Well, I don't have the first problem, because I don't have damage represent injury that requires more than a night's rest to heal, and I don't see the second problem as a problem. If I did, I'd add in something like the optional Lingering Injuries rule in the DMG and leave hit points alone. 1. They aren't recovering "unnaturally fast" if they aren't sustaining injuries that require more...
    98 replies | 2524 view(s)
    1 XP
  • xanadunl's Avatar
    Today, 07:47 PM
    Lot's of useful info here, thanks!
    144 replies | 118341 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 07:44 PM
    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 25 Battle Master (F) 22+1=23 Battlerager (B) 20 Berserker (B) 18 Cavalier (F) 19 Champion (F) 20 Drunken Master (M) 15 Four Elements (M) 8
    41 replies | 608 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:42 PM
    Is there a rule specificalky prohibiying ready an action outsulide of combat or is this the assumption that if it was organized in the combat section it cannot be done outside of combat thing again?
    10 replies | 181 view(s)
    0 XP
  • BoldItalic's Avatar
    Today, 07:40 PM
    failed to spot the giant… tentacle that rose silently from the sea and gently, very gently, pulled the ship away from the whirlpool to safety. Well, safety of a kind. After all, there is no such thing as a free lunch. The tentacle continued its relentless pressure and moved the unprotesting ship towards the neck of a giant bottle that waited like an enormous glass O to engulf it. And there...
    159 replies | 5812 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:38 PM
    Well thanks for the input but as far as the topic that was a swing and a miss.
    10 replies | 181 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 07:34 PM
    Well, I'm a 80% GM type of guy myself, though I have found I can play in MOST games and have fun. I just don't set some crazy high expectations from a game with people I don't know well and maybe play a different sort of game than I would ideally prefer. Still, most games are fun. Being in character is good, OTOH I think its fine to step back and assume a different point of view every now and...
    1029 replies | 24874 view(s)
    0 XP
  • xanadunl's Avatar
    Today, 07:29 PM
    I have to partly agree. The is not alot of Black Panther going on, but I wouldn't call it generic. Thanks to the whole African theme going on, it felt pretty fresh.
    28 replies | 1097 view(s)
    0 XP
  • Rebel Minis's Avatar
    2 replies | 98 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:26 PM
    I kinda hope you're using it in your 3e game, because those iterative attacks were definitely a more boring waste of time than 5e's. Especially the third and fourth.
    33 replies | 707 view(s)
    0 XP
  • Rebel Minis's Avatar
    2 replies | 98 view(s)
    0 XP
  • daindarkspring's Avatar
    Today, 07:14 PM
    Essithea had sent dreams in the days following the naming ceremony. Dark, warm dreams. Dreams of dark shadows and pale flesh, of deep earth and twisting roots, like slick limbs entwined and clenching. A downfall? Sometimes Dain felt like he was falling, down, into the earthy embrace of the goddess with the deep eyes. She whispered to him. Of secrets. She asked of him favors. Offerings. A cut...
    7 replies | 174 view(s)
    0 XP
  • Hriston's Avatar
    Today, 07:09 PM
    I describe the immediate environment to them and ask them which direction they want to go in terms of features of the immediate environment.
    34 replies | 980 view(s)
    0 XP
  • Prakriti's Avatar
    Today, 07:07 PM
    You can't Ready an Action outside of combat, so the question is moot outside of a few exceptional cases. If the PCs want to get the drop on the approaching enemies, then they should Hide. Then you can resolve things as usual with Stealth checks, passive Perception, etc.
    10 replies | 181 view(s)
    0 XP
  • neogod22's Avatar
    Today, 07:02 PM
    I didn't say it was released, I said it was wasted. The spell is consumed when you complete the casting. If you decide to hold the energy in your hand, that's at your peril. You're right, the rules don't overtly say until the end of the round, you still only get 1 action, and 1 reaction per round, and then it resets. Just like a fighter who readies an arrow at the door, when his turn comes...
    10 replies | 181 view(s)
    0 XP
  • gamerprinter's Avatar
    Today, 07:02 PM
    You could be right, but I doubt it, in fact I don't see a PF 2.0 anytime soon. Starfinder RPG was Paizo's dip into new mechanics, they'll see how that goes before any move to changing Pathfinder - I would still say, it's not going to happen anytime soon.
    5 replies | 145 view(s)
    1 XP
  • 77IM's Avatar
    Today, 06:59 PM
    One option that I've seen work well in other games is: Abort-to-Dodge. When an enemy that you can see attacks you or forces you to make a Dexterity saving throw, you can Dodge as a reaction, but then on your next turn the only action or bonus action you can take is to Dodge. You must declare the Dodge before the attack roll or saving throw is rolled, and the Dodge applies to the attack or...
    27 replies | 549 view(s)
    2 XP
  • Hriston's Avatar
    Today, 06:58 PM
    I'm unfamiliar with the 2nd Edition DMG so can't comment on the comparison, but as for the 1st Edition DMG, I can't recommend it highly enough. To me, it represents the completion of the game's first full iteration.
    6 replies | 172 view(s)
    1 XP
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