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  • happyhermit's Avatar
    Today, 07:36 AM
    What about my posts makes you think I need help running a game with mini's? I didn't say anything about having difficulties running such games myself, if it's the "IME" that through you off I was referring to games I have played in or observed. Wow, nothing like being told "You're doing it wrong!" by a stranger on the internet. There is no "right tool for the job" in an objective sense,...
    43 replies | 938 view(s)
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  • icedrake's Avatar
    Today, 07:32 AM
    I've heard really great things about the Freeport adventures and I have the Pathfinder copy of the setting that I need to dive into. Rise of the Runelords and Curse of the Crimson Throne have both been published as hardback adventures, and very easy to get ahold of. If you play with minis, the pathfinder pawns for these campaigns have 75% of the minis you need for bad dudes. I ran my group...
    24 replies | 711 view(s)
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  • billd91's Avatar
    Today, 07:19 AM
    If that's what you think you've done, you're quite a cherry picker. That wikipedia article you selectively quoted from specifically has a passage about world building as a bottom-up process in which the world is built by focusing on the immediate need - hey, like the denizens of a dungeon. Of course, that section draws heavily from a resource directly related to world building in RPGs. So, it's...
    1503 replies | 50769 view(s)
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  • Amydoyle's Avatar
    Today, 07:12 AM
    Profive Diet supplements Not strange What I own, I appear, is amazing. This item actually actually accepts the ministry of wellness. The other benefits are comparable to that of the permit. There is nothing we can learn about their record, from which I have noticed supplement chitosan. Coffee is a multi-take such as seaweed draw out, Guarana draw out, Indian nettle. However, I do not have more...
    0 replies | 0 view(s)
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  • Maxperson's Avatar
    Today, 07:09 AM
    First, all three of your sources just say that world building is building a world. I posted definitions that say a world can be anything from a single city on up. Second, none of your definitions were about RPGs. They were all about writing fantasy novels and this isn't a discussion about writing fantasy novels, so the definitions you posted don't even apply here. Right, that's why I...
    1503 replies | 50769 view(s)
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  • happyhermit's Avatar
    Today, 07:08 AM
    After years with the different styles and types of games, I have come up with a pretty solid view of what myself and many players I have observed get out of "worldbuilding" that we can't get anywhere else (as opposed to all of the things it can be used for that can also be achieved in other ways). The main thing I need worldbuilding for (as a player) is evoking "that feeling" I mentioned earlier,...
    2138 replies | 49094 view(s)
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  • Ilbranteloth's Avatar
    Today, 07:07 AM
    So the scene started when they discovered the old tomb while they were guided for a couple of out of town nobles on a hunting expedition. To tie into one of pemertonís favorite subjects, there were some secret ulterior motives. However, those had no bearing here. Anyway, they opted to explore the tomb, pretty much because it was there. Of course, the prospect of treasure was a driving factor,...
    2138 replies | 49094 view(s)
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  • Maxperson's Avatar
    Today, 07:01 AM
    Probably because no re-definition happened on our end of things. World has always meant more than just planet. You're the one misconstruing it to only mean planet. They agree that it builds a world. That's not the same as planet. In the game I mentioned where the campaign was limited to one city, that city was the world.
    1503 replies | 50769 view(s)
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  • Rob LeGood's Avatar
    Today, 06:57 AM
    Tonight, we ran the audit, and it ended up being the entire session, along with a ton of fun. I had Nigel lead the inspection and he introduced the other auditors, each of the other PCs. I let them know that, for reasons which will eventually be made clear, theyíd have near perfect information. The group had a blast, calling out each other on some of their more questionable activities....
    44 replies | 2985 view(s)
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  • Lord Twig's Avatar
    Today, 06:55 AM
    Mindra studies the unusual box nonchalantly, but intently, from where she sits, trying to make out what it is. And more importantly, what it's worth. She looks away, hopefully before anyone notices her interest, and smiles as Coriana joins her at the table. "Of course not. I have been waiting for you," Mindra looks around, "and the others. I wish they would get here soon." Mindra takes...
    649 replies | 26907 view(s)
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  • Grakarg's Avatar
    Today, 06:53 AM
    So many great suggestions!
    24 replies | 711 view(s)
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  • Hussar's Avatar
    Today, 06:47 AM
    Missed that. Have to go back and reread some posts I think. /edit to add Yup, just went back over the posts from today and yesterday. other than you specifically agreeing with Maxperson that world building is the same as setting creation, you actually say nothing about how he and you, have redefined the common definition of the word to suit your own argument. Look, I posted three...
    1503 replies | 50769 view(s)
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  • Hussar's Avatar
    Today, 06:46 AM
    No, you're not actually. The commonly accepted use of world building is distinct from setting. I posted three different sources and they all agree that world building =/= setting creation. it's going above and beyond what is needed for the setting. Granted, my own take is much more negative, and that's fair enough. I see world building as self indulgent and largely a waste of time. You are...
    1503 replies | 50769 view(s)
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  • CleverNickName's Avatar
    Today, 06:31 AM
    Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 24 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    127 replies | 1929 view(s)
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  • Tony Vargas's Avatar
    Today, 06:28 AM
    Y'know those clear little plastic boxes dice sets come in. Put one over the ground level character, the flier or balcony guy atop it. Choosing a tool that does many things well, simply, and with reliable precision and persistence might discourage you from doing something it handles no better than not using any tool at all, so it's better to never use any tool? No. Just use the right...
    43 replies | 938 view(s)
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  • Neurotic's Avatar
    Today, 06:26 AM
    It wasnít my intent. I risk much by charging in blindly. I get single attack. And if I don't gain Init, I am next to big bad without full attack and with lower AC. Besides all special forces ready to charge immediately after the rat or explosive opens the door. It is a feature of door to door. And ready action needs precision. Adrian needs undead for his attack both for the bane to work and to...
    1210 replies | 76705 view(s)
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  • Azurewraith's Avatar
    Today, 06:26 AM
    James didn't like this once in the throne room they would be trapped there if any reinforcements where to arrive the door making a excellent choke point.
    273 replies | 4191 view(s)
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  • Azurewraith's Avatar
    Today, 06:23 AM
    The next door reveals a film which is the mirror of the first except the desk in this room is covered in little doodles carved into it, the doodles depict crude stick figures being devoured by demons.
    1486 replies | 31662 view(s)
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  • Azurewraith's Avatar
    Today, 06:21 AM
    Shavara heads round the outside of the building and pokes around she she doesn't find a window at first, which seems odd as the room would gain no natural light and all the other buildings have windows to take advantage of the sunlight that spills through the hole in the top of the mountain when conditions are right. Feeling defeated Shavara leans upon the side of the building and let's it a...
    955 replies | 27806 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:14 AM
    Well, I think the OP just asked "in light of story now, what is the purpose of 'prep'"? I don't read it as a misreading of classical play, it is simply positing story now as the technique under discussion. Honestly, I think ALL of the discussion of classical play and the differences, etc. was thread derailment! It was NEVER RELEVANT AT ALL to what was supposedly to be discussed. Yeah, I...
    2138 replies | 49094 view(s)
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  • happyhermit's Avatar
    Today, 06:13 AM
    I'm not saying it isn't entirely doable, we use all sorts of methods, Alea tools are pretty cool. What I'm saying is even something as simple as one person on a balcony, another person underneath them, ends up being much less common in mini's and mat only games. I don't think I have ever seen a GM running Totm so much as bat an eye over things like this, but I have seen many using minis...
    43 replies | 938 view(s)
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  • thedutchartist1's Avatar
    Today, 06:13 AM
    That is some very useful information! I feel a lot more prepared reading that. Iíve been looking into animations of what vulcanic explosions like Pompeii looked like (which is terrifying, ngl), and seeing how fast everything happens, Iím afraid that Iíll have a TPK on my hands. So I think itís saved to just have signs of the volcano being active first (earthquakes, whitish-gray smoke) so they...
    5 replies | 140 view(s)
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  • Parmandur's Avatar
    Today, 06:05 AM
    On topic, it is interesting to see that Pathfinder 2 is definitely going with a life path character generation for abilities: Ancestry, Background and Class for abilities rather than point buy.
    34 replies | 481 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:59 AM
    I think there isn't ONE specific answer. First, different games might allocate specific responsibility for this. It could be a responsibility of the GM, which admittedly then becomes very much like "it isn't on the map". If the GM is really 'story now' though they will only nix possibilities that are really genre breaking or utterly ridiculous in a game-degrading way. Another answer is that...
    2138 replies | 49094 view(s)
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  • Parmandur's Avatar
    Today, 05:51 AM
    Honestly, hearing way more of this than anything else: destroying backwards compatibility is a very strange decision for Paizo here.
    34 replies | 481 view(s)
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  • Maxperson's Avatar
    Today, 05:49 AM
    I'm using actual definitions.
    1503 replies | 50769 view(s)
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  • Fradak's Avatar
    Today, 05:48 AM
    Fradak replied to Starfinder-1-01
    Welcome back :)
    50 replies | 768 view(s)
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  • Maxperson's Avatar
    Today, 05:45 AM
    It doesn't mater if he's consistent or not. It's bad faith to try and re-define terms to suit your personal needs in a discussion.
    1503 replies | 50769 view(s)
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  • Harzel's Avatar
    Today, 05:43 AM
    Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 24 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    127 replies | 1929 view(s)
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  • Maxperson's Avatar
    Today, 05:43 AM
    Eh, no. We're not misunderstanding him at all. We are rejecting his bad faith attempts to re-define terms that already have a lot of meaning in these discussions in order to suit his personal arguments. Those terms are going to come up in these discussions as they are really meant to be defined. Especially since he likes to re-define terms in order to use those new definitions to portray...
    1503 replies | 50769 view(s)
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  • Harzel's Avatar
    Today, 05:42 AM
    Correction for @OB1's vote getting overwritten Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 22
    127 replies | 1929 view(s)
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  • Tony Vargas's Avatar
    Today, 05:41 AM
    3d on a grid is pretty easy - note elevation, and you have a functional Cartesian coordinate system. Floating moats in the elemental chaos moving randomly at the bottom of every round? No sweat! Of course it helps to keep use of the grid simple - it'd've been tricky to plot a 3.5 fireball template into the above combat, for instance. Long range combat can be problematic for some...
    43 replies | 938 view(s)
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  • Maxperson's Avatar
    Today, 05:35 AM
    Of course they do, which is why pemerton's players declare actions in order to get him to say stuff. Every time he argues that they don't declare actions to get him to say stuff, he's arguing that they control everything, including scene framing, when and what checks are required, and all consequences. It's a ridiculous argument that he's making, followed by a ridiculous counter in order to...
    2138 replies | 49094 view(s)
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  • Shayuri's Avatar
    Today, 05:31 AM
    Ah, he edited his post after I posted. Well, what a mess. I guess if he's not joining then I'd like to come back? If that's all right? Feels a little messed up, but I'll get over it.
    50 replies | 768 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 05:26 AM
    Every time you say that your players do not declare actions to get you to say stuff YOU are saying that they get to establish the consequences of their failure. If you get to establish those consequences then they are declaring actions to get you to say stuff. You don't get to have it both ways.
    2138 replies | 49094 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:25 AM
    Yeah, I think that's a very interesting question. Honestly that seems to me to be the most natural response to the OP, though maybe we needed to go through some steps to get there, I'm not sure... So, I'd say the process would then be that the players make up their characters and pick some high level 'campaign goal' somehow, and then the GM generates the settings and etc. needed to play that...
    2138 replies | 49094 view(s)
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  • Bootlebat's Avatar
    Today, 05:22 AM
    nevermind
    13 replies | 172 view(s)
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  • Deus Machina's Avatar
    Today, 05:16 AM
    For now, Leau is simply following along, doing a good job of not looking wide-eyed and lost by looking narrow-eyed and inquisitive. "Well, at least we have a direction. (OOC: I don't know how to do the OOC thing. :D Also, just been stupid-busy between a part-time job, trying to keep paid enough, and applications and interviews. I'm trying to follow!)
    158 replies | 3214 view(s)
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  • Ilbranteloth's Avatar
    Today, 05:12 AM
    I agree with this, although ironically I also agree in the context of pre-authored content. In other words, whether I've written it before the session or not, until it enters play it doesn't exist. And I've stated that several times in the past. I might write it down ahead of time, and keep it as written. I might write it down ahead of time and alter it. It could be written by somebody else. I...
    2138 replies | 49094 view(s)
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  • HasturtheUnnameable's Avatar
    Today, 05:12 AM
    :hmm: bad reviews? Conan McKegg of RPG.net: 5/5 Excelent https://www.rpg.net/reviews/archive/classic/rev_5848.phtml Andreas Monien of RPG.net: 5/5 Excelent https://www.rpg.net/reviews/archive/classic/rev_4261.phtml Geek word of mouth, Highly positive: http://geekwordofmouth.blogspot.com/2013/03/why-i-love-agone-rpg.html
    2 replies | 65 view(s)
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  • Ovinomancer's Avatar
    Today, 05:10 AM
    I have, as recently as yesterday. Just so we can get past this part quickly, are there any more flaws of character you'd like to insinuate?
    1503 replies | 50769 view(s)
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  • transcendantviewer's Avatar
    Today, 05:10 AM
    The way I was thinking the Intellect Devourer could work was, after a Short Rest, their intelligence recovers by 1d4 points, and after a long rest, they recover 3d4 points of intelligence.
    13 replies | 11882 view(s)
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  • Dragongrief's Avatar
    Today, 05:07 AM
    The only real red flag I can think of would be giving the sorcerer/wizard list to a cleric. All the other perks they have PLUS the larger damage spells may be excessive.
    4 replies | 168 view(s)
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  • Ilbranteloth's Avatar
    Today, 05:06 AM
    So to answer the first part of your question: Notes can serve as many different things. The most basic is something like a "typical orc patrol" with stats, etc. that are ready to drop in whenever needed. This could be something like a map of a tomb, perhaps with some traps and areas of interests detailed, and even could include some history regarding the interred. In the moment, a tomb is...
    2138 replies | 49094 view(s)
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  • AbdulAlhazred's Avatar
    Today, 05:06 AM
    Several years ago myself and some other people I play with often decided we wanted to create a story game about Arthurian Knights (except we didn't actually set it in England, we made up a fantasy sort of pseudo France). Anyway, we all agreed on the genre, some plot elements which could be used, selected a mechanics to use, and characters were created with back stories appropriate to the genre...
    2138 replies | 49094 view(s)
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  • Tony Vargas's Avatar
    Today, 05:04 AM
    I've had mixed reactions to cinema film schools tell us is great, I understand Citizen Kane brought together some techniques and was innovative for it's day, and that it was thinly veiled biography with a message. It was also reasonably boring. I get the impression a lot of indie games are aspiring to be Citizen Kane while D&D's Fast&FuriousFive kills em at the box office... Nope, doesn't...
    1503 replies | 50769 view(s)
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  • Ovinomancer's Avatar
    Today, 05:01 AM
    Pretty sure I said this exact thing upthread about 30 posts. This is spot on. The playstyles are different, and cannot be judged sidebyside using the same criteria. But, it should be noted that a lot of the animosity in this thread is from Story Now based analysis of traditional play. If the point of play isn't aligned to the Story Now principles, the resultant analysis will be badly...
    2138 replies | 49094 view(s)
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  • Ancalagon's Avatar
    Today, 04:56 AM
    Rodrigo looked at the waterfall, rubbing his chin. "I think that settles it. We won't look for trouble... but if it comes to us, we may learn more from the undead than some jungle goblins." He made sure that his blades were in the best position for quick draw. "Let's cache this spare canoe and carry our stuff"
    762 replies | 15886 view(s)
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  • Hussar's Avatar
    Today, 04:55 AM
    Wonder if Ovinomancer will be as qick to take Maxperson to task for creativity during definitions.
    1503 replies | 50769 view(s)
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  • Kramodlog's Avatar
    Today, 04:53 AM
    For lnes tossed at other famous actors, Avengers Infinity War is the one.
    1 replies | 126 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:45 AM
    Well, I said that I think GMs are pretty important in games, so clearly I don't really disagree with you TOO much, but I think that Story Now games have a lot more 'player telling the story' in general than 'classical' games do. In any case, the primary point is that the player is ordering up the story. Its sort of like going into a pizza joint. You can buy a slice of what's at the counter,...
    2138 replies | 49094 view(s)
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  • Ovinomancer's Avatar
    Today, 04:43 AM
    :lol: Irony, thy name is pemerton. Sorry, should I <snip> your post to make the irony clear? As for your question, I find that to be a banality and so I ignored it. However, since you seem to insist: I can see the tortuous logic you're using. You're literally claiming the right to continue to call the example railroading, and use that in future arguments, because you claim it's...
    2138 replies | 49094 view(s)
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  • darjr's Avatar
    Today, 04:36 AM
    Dice Camera Action posted their intro video for the next season. It's pretty cool. It has all the regulars and a few unknowns..... anybody know who they are? I think a couple are obvious but I'll leave my opinions out of it.
    0 replies | 63 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:28 AM
    So, no other activities exist in the game except checks with success or failure as the outcome! Nobody frames scenes (everything happens in some sort of blank white haze perhaps?). Nobody decides whether a check is required or not (I guess they just always are, can you walk down the street in this game of yours, or do you need to make a walking check?) Nobody establishes how the fiction...
    2138 replies | 49094 view(s)
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  • aramis erak's Avatar
    Today, 04:28 AM
    Heard of it? Yes Read it? No Played it? no Why? bad reviews and limited interest in more "epic fantasy" that isn't.
    2 replies | 65 view(s)
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  • meltinbradley's Avatar
    Today, 04:23 AM
    Another idea I came up with is the dragon takes massive damage and rolls a fort save it will probably make. The portal wasn't strong enough to pull the dragon through. Its too big, its bones and internal organs, fortitude are too strong, and the magic that makes up dragons in general keep it from being torn apart. The player gets a difficult reflex save that will probably fail and he is sucked up...
    5 replies | 93 view(s)
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  • VLAD the Destroyer's Avatar
    Today, 04:21 AM
    The door will show me what is beyond. I will need to concentrate. Kaleth sits in front of the door and places his hand against it. He then closes his eyes and breaths. He lets his mind feel the psionic imprint of the door. The last day opens to him and he sees anyone who used the door. Kaleth also replays the last hour of everything that happened around the door. Using Psionic...
    955 replies | 27806 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:14 AM
    Its a contentious topic here apparently... There IS IN FACT a school of RPG technique (and games designed specifically to support it) which are often called 'Story Now' and/or 'No Myth' games. You'll find good descriptions along the way, but the general concept is that only the most basic of facts are established at the start of play. USUALLY the players construct back stories for their...
    2138 replies | 49094 view(s)
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  • Jester David's Avatar
    Today, 04:11 AM
    Starter Set and extra dice are good if you *think* theyíd like the game but are uncertain. If you *know* they will like the game, the Players Handbook, Monster Manual, and an adventure would do them just as well. If they have an iPad, they can opt for the digital DM Basic rules in place of the MM for running an adventure.
    15 replies | 261 view(s)
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  • Ilbranteloth's Avatar
    Today, 04:10 AM
    So I see the discussion on railroad/not has continued, but this post in particular had two points I wanted to make: First, in terms of the Story Now approach of searching for a secret door, that the check itself is (at least partially) responsible for determining whether a secret door is found - what consideration is made, and how, that a secret door may not belong there? While we explored...
    2138 replies | 49094 view(s)
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