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  • dragoner's Avatar
    Today, 08:04 PM
    Kylo's arc eclipses Rey's, huh. I find it interesting that people think she should stay a virginal murder-machine, that is better, more pure? Also, does a woman lose her agency in a romantic relationship? Very strange. I think some of it is immaturity, which Star Wars has plenty of; even though Rogue One, shows there is a market for a more mature audience.
    66 replies | 894 view(s)
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  • Richards's Avatar
    Today, 08:04 PM
    We usually have a cheese/meat/cracker tray, some cookies (usually Oreos or chocolate chips), some goldfish crackers or preztels, some kind of candy (Swedish fish, M&Ms, or candy corn/pumpkins in season), and plenty of sodas (Mello Yello and Cherry Coke Zero being particular favorites). Our game sessions usually run from around noon until 6:00 PM on a Saturday, so there's constant on-and-off...
    2 replies | 0 view(s)
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  • FrogReaver's Avatar
    Today, 08:02 PM
    Having damage scale up by level on every spell was the quadratic wizard problem. Having it scale up on 1st and 2nd level spells to make them better than cantrips doesn’t cause that problem
    45 replies | 697 view(s)
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  • FrogReaver's Avatar
    Today, 08:00 PM
    Nope. That’s a different resource being expended. A first level spell slot is still a resource getting expended vs a cantrip that expends no resource. When a resource gets expended it should be stronger than when no resource gets expended
    45 replies | 697 view(s)
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  • Garthanos's Avatar
    Today, 07:57 PM
    The monsters are boring in comparison to 4e ones at minimum because of it (and maybe you are right about them being weak a 4e ogre smash people to the ground with every swing is a lot more interesting and also powerful than the 5e counter part) Yes the scaling defenses (and skills too) I rather like Ability score caps with old school magic items (or something like boons added available...
    61 replies | 906 view(s)
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  • ehren37's Avatar
    Today, 07:56 PM
    No, there isnt. We only inhabit our characters for a very limited amount of time. That little 1 minute speech and persuasion roll? That was the cliff notes version of the argument, simply because we as players don't want to deliver (or hear) a multi hour oration. There's a huge level of separation in player and character. You aren't actually hearing a charisma 20 character speak with a +10...
    191 replies | 2853 view(s)
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  • jonesy's Avatar
    Today, 07:54 PM
    Because REDEMPTION ARC!! Woo!! (You have to throw your hands straight up in the air while you shout it for it to have maximum impact.) No, but seriously, because Darth Vader was apparently redeemed in his story (does Vader-ghost really signify that? I'm not entirely sure) a not insignificant portion of viewers also thought, and wanted, for Kylo to follow down that same path somehow. Or...
    66 replies | 894 view(s)
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  • Maxperson's Avatar
    Today, 07:52 PM
    Immovable Rod 12 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 22 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    25 replies | 273 view(s)
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  • Blue's Avatar
    Today, 07:52 PM
    Shield's +4 when I need it will always be better then a bit of damage. Shield is a good example of spells that stay relevant at higher levels. Cantrip damage also stays relevant - via scaling. I'm saying this to point out that you aren't comparing cantrips and 1st level spells, you're comparing cantrips and 1st level damage spells, and even there you're only comparing them at higher...
    45 replies | 697 view(s)
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  • OB1's Avatar
    Today, 07:52 PM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod or Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    25 replies | 273 view(s)
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  • Satyrn's Avatar
    Today, 07:51 PM
    It's a fair cop :blush:
    99 replies | 2082 view(s)
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  • Garthanos's Avatar
    Today, 07:50 PM
    I remember mcing oldschool to be very restrictive feeling? 3e was simple and freeform but very abusable as you have said. However it looks like 5e fixed 3e multi-classing by removing the front loading factor of classes. 4e used arguably 2 complex methods of multiclassing one is a dabbling multiclassing bound to the feat system. Which is pretty flexible and can be engaged throughout the...
    61 replies | 906 view(s)
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  • dragoner's Avatar
    Today, 07:46 PM
    So you liked the slaughter of the room full of people together angle? People are always defined by their interactions with each other. I suppose if you believe in some sort of libertarian ubermensch, she would make sense to you? It's foreign to me.
    66 replies | 894 view(s)
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  • Ancalagon's Avatar
    Today, 07:34 PM
    You should look up the GLOG system. Also: https://coinsandscrolls.blogspot.com/2018/04/osr-class-many-goblins.html
    99 replies | 2082 view(s)
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  • Mercurius's Avatar
    Today, 07:34 PM
    I didn't read any of the EU books, have never watched the Clone Wars. I am not a "die-hard SW fan," at least no more than any Gen-X semi-geek. I do love the original trilogy, which is part of my cultural mythology. The friend I saw it with is similar, and we both were--to say the least--underwhelmed. I was left with a bad taste, a sense of wwrongness, even, like I had just seen my dead...
    89 replies | 1536 view(s)
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  • Umbran's Avatar
    Today, 07:34 PM
    Note that you are thus defining Rey's role in the story in terms of her romantic relationship to the man. Which is already the dominant mode of fiction, to date. Not so much "verve" as "cliche". Thanks, I find it more interesting for her to be out on her own, not needing the man to define who or what she is to the story.
    66 replies | 894 view(s)
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  • Elfcrusher's Avatar
    Today, 07:32 PM
    Ok, so 4 different gradations, determined by the target player. Not so different from letting the player choose the DC. Which, in turn, is not so different from just letting the player roleplay it as he or she sees fit. I do acknowledge this requires some trust, in the other people at the table, to participate in the fiction. If one does not trust the other players at the table...well, I'm...
    191 replies | 2853 view(s)
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  • Zardnaar's Avatar
    Today, 07:31 PM
    The advantage of it though is the old scgool MCing which modern D&D has struggled with since 3E. 5E has its bugs with MCing, 4E didn't really have it as such (I don't count the MC feats or hyvbrid system as proper MCIng). Some of the clones have overhauled it. The old xp system (at least in BECMI) also did a better job of balancing things for the most part (2E fighter>5E fighter relative to their...
    61 replies | 906 view(s)
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  • Elfcrusher's Avatar
    Today, 07:29 PM
    Or, as it is so often phrased, what your character "would do" in a given situation, as if there were any such thing. All it really means is "what I think your character would do". Or, "how I would roleplay your character if it were mine". Even though it's not.
    191 replies | 2853 view(s)
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  • ArwensDaughter's Avatar
    Today, 07:29 PM
    Do you think the remaining townsfolk will help us, or do you have another force in mind?
    499 replies | 11965 view(s)
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  • doctorbadwolf's Avatar
    Today, 07:29 PM
    Stinky cheese
    2 replies | 0 view(s)
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  • Mistwell's Avatar
    Today, 07:29 PM
    Odd necro of a thread...
    47 replies | 4744 view(s)
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  • Cameron Cleveland's Avatar
    Today, 07:28 PM
    My wife prefers to cook real meals for game nights.
    0 replies | 0 view(s)
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  • doctorbadwolf's Avatar
    Today, 07:28 PM
    Exactly this. Also, I don’t understand how people expected or wanted random heel turns?
    66 replies | 894 view(s)
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  • dragoner's Avatar
    Today, 07:27 PM
    See, it works, you are already adding verve to the idea. To paraphrase Tolstoy's “All happy families are alike; each unhappy family is unhappy in its own way.” It's the fact that it would probably play out like an unhappy romance is key, tragedy is more gripping story-wise. Rey as the Red Queen? Pregnant mother fleeing to the wilderness to protect her unborn child? There are a huge amounts of...
    66 replies | 894 view(s)
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  • Cameron Cleveland's Avatar
    Today, 07:26 PM
    Cameron Cleveland started a thread Game set up.
    I prefer the players on 1 to 2 sofas and the gm set up on a table facing the players.
    0 replies | 0 view(s)
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  • Blue's Avatar
    Today, 07:25 PM
    We have very different feels - which is all to the good! For me, the fact that casters never need to "descend to the mundane", be it to light their pipes or to shoot a crossbow because they are out of offensive spells - helps to drive home the high fantasy nature of 5e.
    45 replies | 697 view(s)
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  • Cameron Cleveland's Avatar
    Today, 07:24 PM
    I like cheese and fruit during games.
    2 replies | 0 view(s)
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  • chrisrtld's Avatar
    Today, 07:21 PM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod or Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    25 replies | 273 view(s)
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  • clearstream's Avatar
    Today, 07:20 PM
    Not exactly. When the player states that this is something they have decided it is very unlikely their character will agree to, a DM can give them advantage, and give the face disadvantage. A DM can even stack a modifier for circumstances on top, if that feels justified, such as being convinced to kill his brother. In that case, it could also be made clear a risk of the character becoming...
    191 replies | 2853 view(s)
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  • Oofta's Avatar
    Today, 07:14 PM
    Wait, now I'm really confused. You're saying you have to convince a barbarian to have another beer? :confused:
    191 replies | 2853 view(s)
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  • clearstream's Avatar
    Today, 07:11 PM
    I can see that my point was not clear enough. The example isn't about who would win. It is about characters that have relevant abilities that are different from the abilities of their players. I'm not completely gullible, but as a player I'm more gullible than a Rogue Inquisitive with high Wisdom, Ear for Deceit, and Expertise in Insight is. This points out that player-to-player does not...
    191 replies | 2853 view(s)
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  • iserith's Avatar
    Today, 07:09 PM
    Right. The best definition in my opinion for agency is simply being able to make reasonably informed decisions for your character that have an actual impact on the game world. That's all there is to it, really. "Reasonably informed decisions" come from the DM providing an adequate description of the environment and being consistent with rulings. Having an "actual impact on the game world" comes...
    191 replies | 2853 view(s)
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  • FrogReaver's Avatar
    Today, 07:05 PM
    The non-damage low level spells are fine. As everyone has pointed out they are useful. Having low level spells do a little better damage than cantrips makes them useful but shouldn’t drastically affect game balance. It doesn’t make wizards quadratic. It doesn’t make them do significant more daily damage. Honestly the backlash on this idea is irrational.
    45 replies | 697 view(s)
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  • Garthanos's Avatar
    Today, 07:03 PM
    I consider the differing advancement a concession saying we did badly in the design and level does not mean power its almost meaningless.
    61 replies | 906 view(s)
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  • doctorbadwolf's Avatar
    Today, 07:01 PM
    Two sneaks/skirmishers can work really well, too. BM Ranger is tough, because the pet sucks in combat after a certain level, but magic items can help, and a GM that is willing to fudge a little. Otherwise, any one of a rogue, a gloomstalker Ranger, shadow monk, with a dex Paladin or a valor or swords Bard should work.
    6 replies | 109 view(s)
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  • Blue's Avatar
    Today, 06:58 PM
    I personally feel that cantrips are orthogonal to 1st-9th casting. They form a separate known list, not even a wizard can get more in their book. They are something similar to spells, but innate. What they aren't are the pre-5e notion of "0 level spells". If they were 0-level spells, I'd agree with you. Why should a 0th level be better than a 1st? But instead I see them as a separate...
    45 replies | 697 view(s)
    2 XP
  • Elfcrusher's Avatar
    Today, 06:57 PM
    Yeah that's the problem with making it a contested check: the target doesn't have any say in how his character feels about the issue. It's exactly as hard/easy to convince him to kill his brother as it is to persuade him to have another beer.
    191 replies | 2853 view(s)
    1 XP
  • Dave Goff's Avatar
    Today, 06:57 PM
    Done. It would be interesting to see the results if you'd like to share them when you're done.
    1 replies | 32 view(s)
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  • Umbran's Avatar
    Today, 06:57 PM
    Ew. Kylo Ren in an immature, entitled, self-absorbed anger-puppy. When he gets angry, he throws literal tantrums, lashing out with deadly violence. He is not a mentally or emotionally stable adult, not capable of romantic love in the standard sense.
    66 replies | 894 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 06:57 PM
    I’m not following your logic here. Even if first level spells do more damage they are still useful. They are a resource free option. And as you mentioned they help Casters feel more magical at lower levels.
    45 replies | 697 view(s)
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  • Elfcrusher's Avatar
    Today, 06:55 PM
    I will agree that it's a bummer when somebody builds a character a certain way and the DM never gives him a chance to use it. E.g., I once rolled a rogue in a game where the DM...who I didn't know well...hated stealth. But how is that loss of player agency? In the rogue example, I was still free to try to stealth, it just rarely worked. I mean, yeah, you can always stretch the definition....
    191 replies | 2853 view(s)
    1 XP
  • CapnZapp's Avatar
    Today, 06:53 PM
    That's actually not the whole truth. Not since you are talking about slots, rather than spells. A level 1 spell slot is much more versatile and flexible than a "cantrip slot", at least for the main casters we're talking about (read "wizard and cleric"). Long story short - you're focusing too much on raw damage IMO. I'd accept the fact that there comes a time when level 1 slots aren't...
    45 replies | 697 view(s)
    1 XP
  • Sorcerers Apprentice's Avatar
    Today, 06:51 PM
    Let the target player set the DC of any social skill checks rolled against them, depending on how hard they feel it should be to convince their character to go along with the proposal. If nobody ever sets a DC that's even theoretically achievable, you can conclude that your group isn't interested in rolling for in character talking.
    191 replies | 2853 view(s)
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  • Beowülf's Avatar
    Today, 06:47 PM
    I If I mis-read and your questions were intended in a spirit of cooperative inquiry then I apologize.
    191 replies | 2853 view(s)
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  • Umbran's Avatar
    Today, 06:46 PM
    Not as such. While they haven't really defined it in the new movies, going on the old canon, the Sith were a specific tradition of users of the Dark Side of the Force. Snoke never uses the term "Sith". Andy Serkis (the actor for Snoke) went so far as to say explicitly that Snoke was not a Sith Lord. Snoke was some other user of the Dark Side. So, Kylo Ren is not Sith either.
    66 replies | 894 view(s)
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  • Blue's Avatar
    Today, 06:46 PM
    Sure thing. characters live in the world. Therefore it is my responsibility to give the characters the information they would notice simply existing. If I told one character "You see what look like words in some language engraved on the sealed arch" and another character "you see the sentence 'Speak Friend and Enter' in dwarven runes around the sealed arch", I am having the characters do...
    191 replies | 2853 view(s)
    1 XP
  • Parmandur's Avatar
    Today, 06:46 PM
    Honestly, the acronyms became ridiculous in my book with Tales from the Yawning Portal...
    35 replies | 822 view(s)
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  • Jester David's Avatar
    Today, 06:43 PM
    The domain gains an extra skill proficiency at level 1; the 2nd level Channel Divinity lets you force creatures to drop held objects and not fall prone; the 6th level ability is completely different; Divine Strike does psychic damage instead of force, and the flavour of the effect of Order's Wrath at 17th level is made more apparent.
    1 replies | 39 view(s)
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  • iserith's Avatar
    Today, 06:41 PM
    How is it not adding to the discussion to show how to play in a way that avoids the problem entirely?
    191 replies | 2853 view(s)
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  • clearstream's Avatar
    Today, 06:37 PM
    One distinct use of Insight, called out in the RAW, is to determine true intentions, such as when "searching out a lie". A good mechanic to apply in my case is a Contest: Rogue's Wisdom (Insight) against Barbarian's Charisma (Deception). A DM might arbitrate as follows - If B's result is higher, then R is deceived into believing that B thinks she's presenting the truth. "You trust her on this...
    191 replies | 2853 view(s)
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  • Ovinomancer's Avatar
    Today, 06:35 PM
    I posit that it's a fandom of the old EU and you respond to that with a restatement of your complaints without mentioning the old EU?
    89 replies | 1536 view(s)
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  • Jester David's Avatar
    Today, 06:35 PM
    Nitpick: While Pathfinder the Adventure Path came out before 4e (in 2007) Pathfinder the RPG came out in 2009, a year after 4e.
    35 replies | 822 view(s)
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  • Blue's Avatar
    Today, 06:35 PM
    Thanks for pre-judging. If you notice I haven't taken sides anywhere else in this thread. I was attempting to get information about this when it wasn't player agency at risk. I am unaware that there was any requirement that he needed to respond to a question that did not apply to him or his table. Exactly. And therefore I correctly called him out for not adding to the discussion.
    191 replies | 2853 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Today, 06:34 PM
    Like Kobold said. 5e surprise is like a condition (like a round one stun) that takes away your actions. You defend yourself normally, though. I usually allow what is normally free actions as part of the fluff (drawing weapons, speaking). Story-wise it's a just-too-late mad scramble.
    1007 replies | 19866 view(s)
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  • Yardiff's Avatar
    Today, 06:33 PM
    Immovable Rod 14 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod of the Pact Keeper 18 Rod of Resurrection 20+1=21 Rod or Rulership 20 Rod of Security 20 Staff of the Adder 20 Staff of Charming 20
    25 replies | 273 view(s)
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  • Umbran's Avatar
    Today, 06:33 PM
    Note that she says, "half the *creatures*". And, after the Big Snap, did you see a single background tree get dusted? I am pretty sure he only hit animal life. With an annual population growth rate of 1%/year, you get a population doubling in about 60 years. Many species (like insects, or fish, or anything that lays large clutches of eggs) can do much better than 1% in the absence of...
    20 replies | 596 view(s)
    1 XP
  • Richards's Avatar
    Today, 06:25 PM
    ADVENTURE 31: MISDIRECTION PC Roster: Daleth Stormsea, elf wizard 8 Galen Thorne, human paladin 10 Kaspar Hardstrike, elf monk 10 Orion Nightsky, halfling rogue 10 Syngaard, human fighter 10 Game Session Date: 5 December 2018
    33 replies | 2479 view(s)
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  • TallIan's Avatar
    Today, 06:23 PM
    Actually, thinking about it. Something like this is (or could be) just as elegant as cantrip scaling is now. The trouble is you could then reverse the question and say, "why don't cantrips scale to stay relevant through the game." Low level slots get to be used for other things at higher character levels, whereas cantrips are forever. Damage cantrips allow a caster to feel more magical -...
    45 replies | 697 view(s)
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  • CleverNickName's Avatar
    Today, 06:23 PM
    Hmm. There seem to be more items on the list since last I checked. Usually there are fewer... Immovable Rod 13+1=14 My favorite feature of Thor's hammer is that only Thor* can move it. Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 21 Rod of the Pact Keeper 18 I don't see this faring any better than the Wand of the Warmage... Rod of Resurrection 20 Rod or Rulership 20...
    25 replies | 273 view(s)
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  • Azzy's Avatar
    Today, 06:23 PM
    If this pans out, I'll be happy for my fellow gamers that like Darksun. However, considering that I never cared for the setting in the least, this will rate right up there with Ravnica and SCAG for products that I have little to no interest in. :/
    47 replies | 4744 view(s)
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  • jgsugden's Avatar
    Today, 06:09 PM
    Reskinning is your friend. Were I to do a samurai, I'd go Human Variant Ranger 5 to start: 1.) Dual Wielder Feat, Noble Background, History, Persuasion, Insight, Perception and Intimidation. Favored enemy humans and goblinoids. 2.) Two Weapon Fighting, spell slots used for Hunter's Mark - reskinned as a supernatural ability to hone in on an enemy with your stare. 3.) Hunter (Horde...
    5 replies | 233 view(s)
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  • James Grover's Avatar
    Today, 06:08 PM
    Since I had some time this morning, I did a quick review of the cantrips and spells most likely in question. I can see your point and agree for the most part. One change (for me anyway) in going from 1E/2E to 5E, is the idea of spells increased damage coming from being cast using higher level slots instead of naturally scaling with the character level (as the cantrips still do). But I will...
    45 replies | 697 view(s)
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  • Jester David's Avatar
    Today, 06:05 PM
    Be wary when taking spoken quotes completely literally. If it's off the cuff and not a prepared statement, human error can be a big factor. Yes, he said "when" and not "if". Sure. But given enough time, almost every major setting will see some release as either a hardcover campaign setting or an adventure or a PDF on the DMsGuild. And knowing that, you want to make things easier for...
    47 replies | 4744 view(s)
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  • TallIan's Avatar
    Today, 06:01 PM
    No you asked for me thoughts on your critique of cantrip damage scaling vs level 1 and 2 spell damage scaling. Those are my thoughts. Fluff wise, its a bit off. Mechanics wise its very good, because spells are about more than damage. Fixing the fluff would require a huge change on the game mechanics.
    45 replies | 697 view(s)
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  • Beowülf's Avatar
    Today, 06:00 PM
    But you were asking him to give a ruling in a way that he simply doesn’t play. It was on obvious catch-22: either he sides with you, or he makes a choice that is easy to poke holes in. Which I’m guessing you were prepared to do. He basically said, “The way I play I don’t face those choices.” In other words, his passive Perception was higher than the DC of the trap. :-) EDIT: I’m loving...
    191 replies | 2853 view(s)
    1 XP
  • CTurbo's Avatar
    Today, 05:57 PM
    Bard + Druid is the most obvious answer IMO I think a Chain Pact Warlock + Beastmaster Ranger would make a good duo for obvious reasons. I think a Cleric + Paladin would be an awesome duo even if both were sporting full Plate. So what would be the most challenging duo to play? How about a Barbarian + Monk? Would a Wizard + Sorcerer duo survive the first few levels? Of course they...
    6 replies | 109 view(s)
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  • Ovinomancer's Avatar
    Today, 05:57 PM
    You haven't changed anything exceot the one sided-ness of the math. The anticipated outcome isn't any different, just the chance of success. Moving numbers around doesn't actually change the question, just your perception of who should "win". Sure, it's different. But you haven't nade the case for why it shouldn't be. The rules clearly state tgat it's tge player who has sole power to...
    191 replies | 2853 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 05:55 PM
    Something like at level 11 level 1 and 2 spells get an extra dice of damage. Maybe they do so again at level 17. Multi attacking spells like scorching ray get an extra attack instead of an extra damage dice. The damage of ongoing effects is not increased.
    45 replies | 697 view(s)
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  • FrogReaver's Avatar
    Today, 05:53 PM
    Why is everyone making points to me about things I am not saying? Since this is so difficult Let’s start here, should a level 1 spell be better than a cantrip? I think he natural answer is yes. One takes a resource one doesn’t. I think resource using abilities should be more than useless and low level damage spells eventually become useless. Compare that with utility spells or status...
    45 replies | 697 view(s)
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  • Lord Zack's Avatar
    Today, 05:52 PM
    Also, I just wondered what Korben Dallas and Leeloo would be up to on Coreline. Stats for the reffing board are all the way back on page 17. There is also other Eureka Seven stuff on page 16. Lifting might not be as reliable or efficient as a sub-flight system or a Tesla Drive, but it certainly has its uses, I think. Then there would be those who prefer it just because they are accustomed...
    1847 replies | 347668 view(s)
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  • Beowülf's Avatar
    Today, 05:50 PM
    The other problem here is that “detecting lies”, like detecting traps, is inherently problematic in RPGs. You simply cannot model it (at least not in interesting ways) with a single die roll, narrated by a human who the players probably know well. (Meaning that it sometimes comes down to DM Dave’s ability to deceive Player Pete, and has nothing to do with the PC and NPC, let alone two PCs). ...
    191 replies | 2853 view(s)
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  • Voadam's Avatar
    Today, 05:49 PM
    Voadam replied to Undead Origins
    Dungeon Crawl Classics 55 Isle of the Sea Drake Rotspitter Corpse: ? Zombie: Corpses are planted feet-down in the earth next to the corn, beans, and squash, and after the old priest conducts a dreadful ritual, they also “grow,” rising again as undead. Each of the bodies buried in the field have pulverized onyx in their mouth, eyes, and ears, and over their heart. A DC 20 Religion check would...
    1005 replies | 74849 view(s)
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  • Dausuul's Avatar
    Today, 05:47 PM
    It would be more elegant and aesthetically pleasing. Whether it would be better would depend on how it was implemented. And there's the rub: How would you implement this, without messing up the balance of casters and martials? You can't power-up 1st-level damage spells without making low-level casters OP. And if you have the 1st-level spells scale by caster level, then you risk creating the same...
    45 replies | 697 view(s)
    2 XP
  • James Grover's Avatar
    Today, 05:40 PM
    Oh, I know! LOL! Any system can become broken if you throw in tons of options. That's why I've deferred this to more experienced 5E gamers. :) The Barbarian in question is a Tiefling who gets to add Searing Smite (or something, I don't recall exactly what) and is doing tons of damage with his Greatsword! But, that is what he is designed to do. Like many, I think the -5/+10 option of GWM is a...
    41 replies | 716 view(s)
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  • Ovinomancer's Avatar
    Today, 05:40 PM
    Sorry, but can you explain how characters do something without the players saying they do it? To be frank, this and clearstream's examples are "I want to be able to use the mechanics to he 100% sure, with no risk, that I can treat another as if tgey are bad." Would you be okay with an insight check that, if failed, means you must 100% and with utter, unshakable conviction believe the...
    191 replies | 2853 view(s)
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  • Jester David's Avatar
    Today, 05:38 PM
    Here's the thing, the FF have also had more bad runs in the comics than good ones. Most writers have little idea what to do with the Fantastic Four. They're hard characters to write and their plots are hard to present. Because they're not super heroes. They're equal parts B-movie monsters that fight other B-movie monsters and a family of scientific explorers. The FF were scientists that...
    14 replies | 234 view(s)
    1 XP
  • Thateous's Avatar
    Today, 05:38 PM
    "Perhaps we should return in force unless someone sees an angle of approach that doesn't end in us dieing during horribly.
    499 replies | 11965 view(s)
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  • FrogReaver's Avatar
    Today, 05:37 PM
    I never asked for level appropriate damage. Stop misconstruing my words. I asked for more damage than a cantrip.
    45 replies | 697 view(s)
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  • Garthanos's Avatar
    Today, 05:36 PM
    Mearles hinted a finish of his Warlord fighter subclass might be appropriate to Darksun
    47 replies | 4744 view(s)
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  • WayOfTheFourElements's Avatar
    Today, 05:35 PM
    How is the Order domain in the new Ravnica book? How does it differ from the playtest version?
    1 replies | 39 view(s)
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  • Garthanos's Avatar
    Today, 05:33 PM
    That is how I used Darksun in 4e... almost exactly. Except not necessarily super strong.... more like super inspiring huge bright heroes who are a bold light in the dark of this other world. Turning an assassin into a freedom fighter, freeing slaves left right and center. Carrying healing inspiration around in your pocket.
    47 replies | 4744 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 05:29 PM
    I don’t think either of us us necessarily wrong here, this seems like a difference in how we each go about resolving actions, particularly ones that involve hidden information. It may well be that, the way you’d run it, it’s not a matter of agency. If the Urchin’s stealth check beat the players’ passive perception I wouldn’t say “you don’t see anything.” I just wouldn’t mention that there...
    191 replies | 2853 view(s)
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  • iserith's Avatar
    Today, 05:24 PM
    Oh, did my post stop there? I'm pretty sure I added a whole other part that explained further how I handle it at my table.
    191 replies | 2853 view(s)
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  • Laurefindel's Avatar
    Today, 05:20 PM
    Some will tell you that a barbarian already gains a lot from GWM thanks to reckless attack, let alone a frenzy berserker. Without some bonus action restriction, you end-up with something like a berserker barbarian 5 / champion fighter 4 with Great-Weapon Master and Polearm Master for 2 regular attacks +1 frenzy attack + butt-end polearm attack + one likely cleave attack since you already...
    41 replies | 716 view(s)
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  • Jester David's Avatar
    Today, 05:18 PM
    I think the chain yanking has a LOT to do with people not liking The Last Jedi. It spent a lot of its runtime zigging when everyone expected it to zag. We've been conditioned to expect certain things in these kind of movies over the last, well.... fifty years? Sixty? And this movie flipped the table each time. Suddenly we're out of our comfort zone and unhappy. (And then people complain...
    89 replies | 1536 view(s)
    1 XP
  • iserith's Avatar
    Today, 05:18 PM
    I wouldn't do this. With a failed check, I would just say the true intentions of the creature are no clearer than they were before. The player can then decide what to do with that. A Wisdom (Insight) check isn't about whether you believe someone or not. It's about whether you can detect changes in body language, speech habits, or mannerisms that provide you information appropriate to your goal....
    191 replies | 2853 view(s)
    1 XP
  • Bawylie's Avatar
    Today, 05:13 PM
    I remember playing final fantasy 15, with something similar to OP’s suggestion. When the main character or a party member dropped to zero HP, they were effectively disabled. They’d crawl to cover, but couldn’t stand or fight, and if you could get over to them, you could administer some healing. It was both dramatic and effective. I think I’d refine the original suggestion here to include a...
    29 replies | 393 view(s)
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  • TallIan's Avatar
    Today, 05:09 PM
    Its a good mechanical solution. I think a solution that is more focused on fluff would be more complex. That the scaling of spellcasters vs martial is more complex than just how much damage gets thrown out. Low level slots scale well by becoming more available for other things than damage. Low level damage spells need to be available for low level characters to be (or at least feel)...
    45 replies | 697 view(s)
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  • Warpiglet's Avatar
    Today, 05:08 PM
    I am not criticizing OP preferences here per se...but I am with a few others here. Utility and game altering things are a FUN accompaniment to fire bolts...
    45 replies | 697 view(s)
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