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  • Blue's Avatar
    Today, 10:34 PM
    Completely agree. However, I was attempting to set up a scenario where there was a skill check so those were assumed. Sorry, I didn't quote that part of my original comment. All of this was really just a foundation to the information I was trying to gather, but has generated response after response about it. In some cases it's understood that the question doesn't have a meaning at their...
    275 replies | 4696 view(s)
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  • MwaO's Avatar
    Today, 10:30 PM
    I find Sea Monkey to be the best actually now. Modern browser, up to date with Mac system software, runs Silverlight: http://www.seamonkey-project.org I just use Sea Monkey for that very one specific url, which kind of even makes it better for it.
    153 replies | 17471 view(s)
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  • Elfcrusher's Avatar
    Today, 10:30 PM
    GREAT example. Let's start with that... The player of the Barbarian listens and nods but doesn't say anything. I'm hoping none of you would be this GM, but if the Barbarian had failed his roll and you thus felt justified in dictating his beliefs, please explain why the player who asks if his character can detect a lie should be more constrained in his choices than a player who chooses...
    275 replies | 4696 view(s)
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  • Blue's Avatar
    Today, 10:24 PM
    I like your ideas, just exploring some options adjacent to them as well. What about a swapping a Hill Dwarf Knowledge cleric. Hill Dwarf means +2 HPs per level (+2 CON plus Dwarven Toughness), +1 WIS, and if at some point does take a feat for heavy armor no need to worry abut STR for it. And Darkvision. Knowledge cleric makes up the half-elf skill loss though knowledge skills only, plus...
    11 replies | 221 view(s)
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  • heretic888's Avatar
    Today, 10:14 PM
    I know I'm a little late to the party here, but I wanted to speak on this... I think a lot of people generalize DW to the entire PbtA school of games way, way too much. There are other PbtA games, designed by Vincent Baker even, where the MC rolls dice for NPC declarations (see Freebooting Venus, among others). Also, in Apocalypse World proper (especially 2nd edition) the battle moves are...
    143 replies | 4533 view(s)
    1 XP
  • daindarkspring's Avatar
    Today, 10:14 PM
    Zemryn's eyes adjusted to the play of shadows and light created by Bria's torch. She saw the remains of the camp, just as Bria did, and could not help but notice the state of it. Whoever the woman was waiting for, they were not there, and had not been for some time. Dark places of the earth, caves and chasms, could swallow life without a sound. How well Zemryn knew that! Did I escape the pits,...
    104 replies | 3863 view(s)
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  • Nemesis Destiny's Avatar
    Today, 10:09 PM
    So you have 10 years on me. Appeal to authority isn't going to cut it. Lots of different spells could be used to create those effects, plus there was grappling, tripping, bull-rush (we did this often before 3.x - it's a basic concept). Command, scare, spook, turn undead, to name a few. Any spell that could force a creature to flee, or act as you wished, and I remember many being used in my 2e...
    153 replies | 17471 view(s)
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  • Saelorn's Avatar
    Today, 10:04 PM
    I remember reading through an older edition - something older than 2E, at the very least - which gave a distinct impression that recovering spells was something which happened in between dungeons. It was definitely not the case where you could just hold up in one room, and sleep until morning, as overnight resting so-often devolves into.
    21 replies | 408 view(s)
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  • BluejayJunior's Avatar
    Today, 10:02 PM
    Agree with the others about playing the straight rules for a bit first to see how it works and then figuring out what you like and how the changes will affect your gameplay. If you are not happy with the shortrest/longrest times and overnight healing, I would suggest thinking about decoupling the healing aspects of short/long rests from the ability/spell regeneration aspects. So characters heal...
    21 replies | 408 view(s)
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  • Dannyalcatraz's Avatar
    Today, 09:53 PM
    Been playing since ‘77. Yhey weren’t really a player resource beyond Mage Hand and Telekinesis (spell or psionically power). If there were any others, they were so rare and unused as to be forgotten by me, at least- most likely hidden on seldom used creatures.
    153 replies | 17471 view(s)
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  • DM Dave1's Avatar
    Today, 09:48 PM
    Immovable Rod 8 Rod of Absorption 20 Rod of Alertness 21 Rod of Lordly Might 20 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 16
    38 replies | 459 view(s)
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  • Lylandra's Avatar
    Today, 09:45 PM
    They still have it, but you may wish to rule that some opponent's effects are stronger than the boon. I played it straight in my campaign and found that many cool control effects that get thrown at the party don't affect them at all. Especially as they are immune to "checked" "knocked down" or "blown away by strong winds"
    2 replies | 27 view(s)
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  • Nemesis Destiny's Avatar
    Today, 09:44 PM
    Ok, minor details. Not all that important to the point. We didn't know about it until after the takeover, so we thought it was new. *shrug* So no abilities or spells could pull, push, or slide before 4e? More classes may have gained access to specific abilities that spelled out a character's ability to create movement effects, but the concept is not new and not underrepresented prior. The...
    153 replies | 17471 view(s)
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  • LuisCarlos17f's Avatar
    Today, 09:42 PM
    Theoretically all humanoids in D&D are physically enough mature for marriage since 16 or 18 years old. Jail isn't the unique punishment for criminals. Divine magic could cast some spell like the penance stare by ghost rider, or a demiplane where prisoners can't get older because it is only a minute in the physical world, but years in their mind. Or they would avoid the death but only if they...
    3 replies | 92 view(s)
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  • Dannyalcatraz's Avatar
    Today, 09:40 PM
    See also:
    9 replies | 371 view(s)
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  • Morrus's Avatar
    Today, 09:40 PM
    You utterly misunderstood my point. Utterly.
    358 replies | 4820 view(s)
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  • MacConnell's Avatar
    Today, 09:37 PM
    Eric Ruarkson rubs his right eye while holding his left in a gesture of halt. "Slow down, son! One question at a time. That first one will take some time." He takes a deep breath and coughs, not from any specific illness but malnutrition. "Seekers? Oh, I guess that is what you all are calling yourselves. You all have changed much. I did not recognize the rest of you, but I think my eyesight is...
    12 replies | 409 view(s)
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  • lowkey13's Avatar
    Today, 09:35 PM
    You can't handle the truth! Oofta, we live in a world that has games, and those games have rules and standards and norms that have to be guarded by grumpy grognards with extreme rhetoric. Who's gonna do it? You? You, Oofta "Let all the people have fun, man, and pass the bong of love"? I have a greater responsibility to the canon of this beloved game than you can possibly fathom. You...
    21 replies | 408 view(s)
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  • Charlaquin's Avatar
    Today, 09:33 PM
    You’re correct, I mistyped initially. I caught the error and edited it, but apparently not quickly enough :blush:
    275 replies | 4696 view(s)
    1 XP
  • Jestin Lightner's Avatar
    Today, 09:33 PM
    I'd give it 5 stars but it doesn't have enough art, the maps aren't premium quality for cyber tabletop, and there's not enough plot or adventure hooks. Ultimately I think this is a good product and my players had a great session#1 to experience after their post Dragon Heist shopping spree.
    8 replies | 1020 view(s)
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  • Satyrn's Avatar
    Today, 09:30 PM
    I'm guessing you got lost in your own thoughts, because the bolded bits seem contradictory . . . or I'm completely lost in understanding what you're sayIng.
    275 replies | 4696 view(s)
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  • Charlaquin's Avatar
    Today, 09:24 PM
    You’re skipping a step. The system 5e offers to resolve this is not merely a Charisma (deception) check vs a Wisdom (Insight) check. It is that the DM first evaluates whether or not the attempt to discern whether or not the being in question is lying has a possibility of success, a possibility of failure, and a cost or consequence for failure. If it does, then the DM calls for a roll to resolve...
    275 replies | 4696 view(s)
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  • Satyrn's Avatar
    Today, 09:24 PM
    Making literacy take a whole skill "slot" seems excessive to me. I recommend making it a language proficiency. Perhaps even making it one lang- no; making it one alphabet per proficiency. So, like having literacy (dwarven alphabet) means you can read and write whatever languages you fan speak that use that alphabet.
    21 replies | 408 view(s)
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  • Ovinomancer's Avatar
    Today, 09:21 PM
    Yeah, but that's how it was in 2e as well.
    21 replies | 408 view(s)
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  • Ed Laprade's Avatar
    Today, 09:20 PM
    Immovable Rod 12 -2 = 10 Rod of Absorption 20 Rod of Alertness 21 Rod of Lordly Might 20 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 16
    38 replies | 459 view(s)
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  • Zardnaar's Avatar
    Today, 09:19 PM
    Kylo Ren is a Dark Jedi not a Sith.
    77 replies | 1253 view(s)
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  • Zardnaar's Avatar
    Today, 09:17 PM
    Players options stuff was TSR not WotC, it predates the buyout. Its not just the measurements its all the powers that involve movement, push, pull slide XYZ squares.
    153 replies | 17471 view(s)
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  • Beowülf's Avatar
    Today, 09:11 PM
    It’s kind of like saying “saving throw usage”, isn’t it? Sure, you could defend it syntactically, but it has misleading connotations.
    275 replies | 4696 view(s)
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  • Yardiff's Avatar
    Today, 09:05 PM
    Immovable Rod 12 Rod of Absorption 20 Rod of Alertness 20+1=21 Rod of Lordly Might 20 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 16
    38 replies | 459 view(s)
    0 XP
  • iserith's Avatar
    Today, 09:00 PM
    Thank you.
    275 replies | 4696 view(s)
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  • Beowülf's Avatar
    Today, 08:57 PM
    @iserith is asking a valid question. By “skill usage” do you mean a player saying “I will use my Persuade skill” or do you mean the player narrating an attempt to persuade, and the player/DM who controls the target deciding the outcome is uncertain and asking for an ability check? (Because, as has been pointed out repeatedly, the former case is not RAW 5e.) On another note, it seems the...
    275 replies | 4696 view(s)
    1 XP
  • Blue's Avatar
    Today, 08:51 PM
    *blink* Really? I don't know of a respectful way to say this, but I hope you're trolling me because otherwise I don't understand where your multiple responses to my comments have been coming from since that was the point under discussion since the first. Okay, going back to my original comment at the top of the tree you've been responding to:
    275 replies | 4696 view(s)
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  • OverlordOcelot's Avatar
    Today, 08:45 PM
    If the character they had in mind ruins someone else's fun then it does, regardless of whether it was intended or not. If Jimmy wants to play a star fleet officer or gnome in a game where shoehorning in star fleet officers or gnomes will make the game not what other people playing (including the DM) want, then he's interfering with their fun regardless of whether that is his goal or not. If I...
    193 replies | 6485 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:37 PM
    May I add another number? In last night's session, the 8th level sorcerer cast firebolt 4 or 5 times during the single combat we fought, our first of the adventuring day. That number will probably go up significantly next session as we only just started exploring the dungeon, and he seems to be using all his slots for counterspelling and fireballing.
    85 replies | 2086 view(s)
    1 XP
  • MacConnell's Avatar
    Today, 08:37 PM
    Bolo decides it would be best to divine the presence of other people before beginning the mundane task of moving the heavy crates. Her range is currently extended to 35 paces in all directions, which is larger than the ship. She is able to almost instantly determine that their are 19 people aboard the ship, other than those within the hold that she can see. Not everyone is above. Some must be in...
    12 replies | 409 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 08:30 PM
    Actually when a PC persuades an NPC, no part of the NPC's agency is given up. If there is a check, the DM is using the check because he is uncertain on whether the NPC was persuaded by the PC. The NPC is still in complete control of his thoughts. The check isn't telling him what to think, it's telling whether he thought it. So let's assume the same thing for the bard and barbarian. Let's...
    275 replies | 4696 view(s)
    1 XP
  • RangerWickett's Avatar
    Today, 08:27 PM
    The party explicitly should have his boon in adventure 3. Defeating Indomitability gets his boon, freeing him gets his boon. Basically anything other than leaving the situation unresolved gets his boon. And if somehow that happens, adventure 3 exposes PCs to vapors from a witch coven's cauldron that infuses them with the power of Tidereaver's Tears, letting them at least ignore the hurricane...
    2 replies | 27 view(s)
    0 XP
  • iserith's Avatar
    Today, 08:26 PM
    I wrote the Barrow of the Evensong specifically for my niece and nephew (pre-teens at the time). I ran it for some adults at a game store in about 3 hours and it was fun for adults, too. I recommend giving it a look for your purposes, plus it's free and you can read it right now!
    3 replies | 81 view(s)
    1 XP
  • ModernApathy's Avatar
    Today, 08:24 PM
    What I meant was I would be less inclined to run a game with limitations for new players, compared to a group that has been playing together for years. Meaning I wouldn't reduce the options from the core rules, not letting someone play a Jedi in CoC isn't really the same as not letting someone play a half Orc or half elf in D&D I'm not saying you can't come up with examples that wouldn't work,...
    193 replies | 6485 view(s)
    0 XP
  • Oofta's Avatar
    Today, 08:21 PM
    I agree with most of what's posted by others. Well, except when lowkey13 says he's "a (sometimes) grumpy grognard". He's selling himself short, he's pretty much always a grumpy grognard and should own his truth! :p Just to reiterate: Play straight 5E a game or so and see how it goes. Consider starting with the basic rules. I use the alternate rules where a short rest is overnight...
    21 replies | 408 view(s)
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  • DQDesign's Avatar
    Today, 08:16 PM
    I would strongly suggest this https://www.drivethrurpg.com/m/product/17161 if you are able to find the original paper module together with the large included map and paper minis, it would be perfect IMO I used it to teach dnd to my little brother a lot of years ago and it worked well, we still have good memories about that adventure :)
    3 replies | 81 view(s)
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  • Gadget's Avatar
    Today, 08:15 PM
    This is the correct answer for one looking to bend the concentration rules. We already have the example of Bestow Curse. Maybe other spells will have to have a higher cost before loosing the concentration requirement, but that will have to be tailored for each spell.
    23 replies | 469 view(s)
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  • lockyreid1's Avatar
    Today, 08:08 PM
    Would the PCs still have indomitability's boon after defeating him in chapter two (they followed Tiljann's path)? I assume that Indom would remove the boon when the players attack him, but I wanted to make sure that wouldn't cause issues later in the campaign. Thanks
    2 replies | 27 view(s)
    1 XP
  • TaranTheWanderer's Avatar
    Today, 07:59 PM
    Ok, I just want to make sure I'm getting it straight. Let's say I want to cast Bless AND Heroism. To make Bless I have to spend the first level slot to cast it PLUS spend a 2nd level slot to make it SIMPLE. Then they still need to spend another 1st level slot to cast Heroism. Then they make all concentration spells at disadvantage? And what happens if they want to cast a 3rd spell? They...
    23 replies | 469 view(s)
    0 XP
  • Mac McAnally's Avatar
    Today, 07:52 PM
    I like the idea of using a bonus action to use the Help action for flanking allies.
    19 replies | 7783 view(s)
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  • jmucchiello's Avatar
    Today, 07:47 PM
    That's why I've stopped pushing these games forward.
    417 replies | 9653 view(s)
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  • MNblockhead's Avatar
    Today, 07:42 PM
    Well, that's kind of the premise of one location in Lost Laboratory of Kwalish, though one session is not a campaign. I agree, an entire campaign of this would get old fast. Hard to make that awesome. Though, could other beasts survive. Are their spirits and undeed to interact with? Can you bring back any of the dead as you clear areas? Would the jellies and other monsters have evolved in this...
    10 replies | 202 view(s)
    0 XP
  • Imaro's Avatar
    Today, 07:40 PM
    Ah ok... this is what I thought you meant but I wanted to make sure before addressing your other post.
    143 replies | 4533 view(s)
    0 XP
  • pming's Avatar
    Today, 07:40 PM
    Hiya! First... TL;DR the eleven pages...just the first. So if others have commented on this, sorry to be redundant! :) Second... This is one major reason why I (we; me and my group) have stuck to the "Old Skool" style of play wherein the PLAYER IS the characters mental capabilities...at least as far as a player being 'allowed' to behave how he wants his PC to behave as well as...
    275 replies | 4696 view(s)
    2 XP
  • MacConnell's Avatar
    Today, 07:33 PM
    As it happens, Adisakti's idea works too well. His first sonic wave gently pulses outward in circular wave from the radial point of his placed hand. The wave then reverberates from every piece of debris, including leaves, and the other members of the crew. Realizing what he is trying to do, Vittero motions for the others to join him on the steps so that they will not interfere with Adi's echo....
    768 replies | 24071 view(s)
    0 XP
  • Volund's Avatar
    Today, 07:30 PM
    My big worry would be mental saves. If one of them fails a wisdom or cha save, they are likely out of combat. One of the heavy armor clerics paired with a paladin would be my first choice. Both half elves for extra skills. Thought about Vuman but darkvision, fey ancenstry and extra skills won out. They start with excellent AC and mental saves and at 4th level they both take the Resilient (Con)...
    11 replies | 221 view(s)
    1 XP
  • OverlordOcelot's Avatar
    Today, 07:29 PM
    Casters having to wait a week to recover spells isn't like any edition of AD&D that I've experienced; 'sleep to get back your spells' is extremely traditional. If you want to use that to make adventures progress slower it's a standard variant rule, and will result in a slower game based around an adventuring week instead of an adventuring day, which may work for you. But it's not going to make...
    21 replies | 408 view(s)
    0 XP
  • Joshua Randall's Avatar
    Today, 07:26 PM
    Back to the topic of browsers... Character Builder works for me in Internet Explorer(*), Firefox (even the updated versions), and Safari. Compendium works for me in almost every browser including mobile Safari. (*) If you have Edge, you effectively also have I.E. because one of the options is "Open in Internet Explorer" for any page you're on. So, go to the DDI launch page in Edge, do...
    153 replies | 17471 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 07:25 PM
    And you think the better solution is to allow players to force Int, Wis, and Cha rolls from other players, rather than to disallow players to force Strength, Dex, and Con rolls from other players? In my opinion, PvP should always be mutually consensual, whether physical, mental, or social in nature. If the other player wants to let the dice decide if your character convinces theirs to go along...
    275 replies | 4696 view(s)
    0 XP
  • vincegetorix's Avatar
    Today, 07:23 PM
    On those topic I always go for Adventures in the Widerlands from Cubicle 7. Its for the AiME line of 5e so it would require a little modification, but the small campaign composed of 7 linked adventures spanning a few years is really interesting.
    3 replies | 81 view(s)
    0 XP
  • Jer's Avatar
    Today, 07:23 PM
    ... I would play that. In fact, I would run that. This idea, OTOH, has probably put you on several government watch lists.
    10 replies | 202 view(s)
    0 XP
  • pogre's Avatar
    Today, 07:21 PM
    Getting ready to run this adventure for the 4th or 5th time for some kids in the H.S. D&D club I sponsor - that's what drew me to read it. However, this write up is great fun. I find myself especially enjoying the real world interactions between the partners. I know writing a story hour like this is a lot of work. I did it for years. Please keep writing. You are doing a great job!
    10 replies | 685 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Today, 07:18 PM
    Reading this I'm glad I run a skilless system. But in the event that other players are the table are running my PC via skill checks I'll just roll the sheet up in a ball, toss it to the player in question, and tell them to have fun as I'm heading home. Just not interested in a game where other players can dictate my action with a dice roll.
    275 replies | 4696 view(s)
    0 XP
  • Bawylie's Avatar
    Today, 07:17 PM
    I don’t personally feel bound to play the character according to the ability scores. From time to time I do, but if for example my character’s ideal is Justice or whatever then I use that versus the scores. My justice-focused character likely pursues the just course of action without respect to the ability modifier. Maybe I have a low charisma score character that (by luck of the roll) hasn’t...
    275 replies | 4696 view(s)
    2 XP
  • Oofta's Avatar
    Today, 07:15 PM
    This thread seems to have a few undercurrents. First is the fact that the OP thinks the barbarian should pay a price for low mental ability scores. Fair enough. That's easy to do by having saving throws that target those stats on a somewhat regular basis. You can also throw other skill checks their way - trap them in a room with a puzzle or have those ninjas walk up to him and attack with...
    275 replies | 4696 view(s)
    0 XP
  • iserith's Avatar
    Today, 07:14 PM
    Why does this bother you? As a DM or player, I couldn't give a dusty flumph what someone else's ability scores are and how he or she chooses to use them to inform how they portray the character. It's really just none of my business as I see it. As long as the player is pursuing the goals of play in good faith, that is, making choices that are fun for everyone and that contribute to an...
    275 replies | 4696 view(s)
    1 XP
  • lowkey13's Avatar
    Today, 07:14 PM
    Okay folks, I am appealing to the collective brain trust of enworld for a solution to this problem. Let's see what we all can come up with! Background. In addition to my other duties (hating on Paladins, DMing for grognards, occasionally working) I run the occasional game/campaign for the kids/teens in the area. The goal is always, always to get them to enjoy it and have fun, so that they go...
    3 replies | 81 view(s)
    0 XP
  • Manbearcat's Avatar
    Today, 07:12 PM
    I mean these people have no integrity. They're rotten to the core. They spend their mornings kicking puppies while they twirl their evil mustachios and hatch vile plots for world domination. Ok, seriously. I think two classic examples of not playing the world with integrity would be: a) Post-hoc creating a block of an action declaration (maybe a spell cast or a piece of gear deployed...
    143 replies | 4533 view(s)
    1 XP
  • Quickleaf's Avatar
    Today, 07:10 PM
    I ran this for my group yesterday and it was a lot of fun. There definitely was a looming sense of risking death climbing up so high on an exposed cliff. The 3-hour clock before the hard rains hit was effective at driving them forward, though it only took them 2 hours, so perhaps the window was too large. It took roughly 2 hours real time too. Also, the threat – while real in the players' minds...
    51 replies | 862 view(s)
    0 XP
  • CleverNickName's Avatar
    Today, 07:06 PM
    Immovable Rod 11+1=12 Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 20 Rod of the Pact Keeper 18 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 18 Staff of Charming 16
    38 replies | 459 view(s)
    0 XP
  • GameOgre's Avatar
    Today, 07:06 PM
    You are right. However if you choose to play your 6 strength character like a musclebound hulking pillar of strength there are in game mechanics that prohibit that. Mainly negatives to any roll he makes to do anything with strength. If your trying to use Strength verse a giant or guard or another pc you will get the exact same mod. If you choose to role play your cha 8 character as a charming...
    275 replies | 4696 view(s)
    0 XP
  • iserith's Avatar
    Today, 07:05 PM
    Not that I have an issue calling it a "house rule," but just for funsies, if you really think about it, it might not be: If the DM is the one who makes the call as to whether there's an ability check and the one who narrates the results of an adventurer's action, then all we're really doing is giving the player input on what is ultimately the DM's call. "What do you think happens here, Player?...
    275 replies | 4696 view(s)
    1 XP
  • Nnesk's Avatar
    Today, 07:04 PM
    Boop! Last 30 hours to jump on this wagon. Why should you? * We're already funded (after 24h), now reaching for more yummy stretch goals, with new PDFs for all. * Made for fast-paced, colourful action. Get super powers, lose your mind! But just a bit. * Based on our very well-received webcomic, Up to Four Players. * Powered by Savage Worlds. * We've been on One Shot, Table Top Babble,...
    4 replies | 179 view(s)
    0 XP
  • epithet's Avatar
    Today, 07:01 PM
    I suppose I'm thinking of an all-darkvision party creeping through the underdark seeing as if in dim light, moving across rough terrain, through an area where the predators know the paths and there is a mile of stone in any direction other than ahead or behind you. They can hear their footsteps echo, they know everything down there can smell them. I just really don't see that as a great...
    167 replies | 4316 view(s)
    0 XP
  • DM Dave1's Avatar
    Today, 06:59 PM
    Going to guess you did not intend this, but these ability score "rules" you follow appear to be approaching the territory of a DM being entitled to tell the player with an INT 6 Barbarian PC "That's not what your character would do", if Barbarian PC suggested a course of action that was "smart" in game.
    275 replies | 4696 view(s)
    3 XP
  • Imaro's Avatar
    Today, 06:59 PM
    What exactly do you mean by "integrity" here?
    143 replies | 4533 view(s)
    0 XP
  • hawkeyefan's Avatar
    Today, 06:57 PM
    All right, fair enough. Yes, they were added in a mega-adventure later in the original Dark Sun 2E run, and then were used to allow Dragonborn in 4E. I'm not as familiar with the 4E stuff, either, so I don't know how well it was handled. But I don't think I'd disallow the race, especially since efforts were made to include it. I think gnomes were labeled as a monster in 4E, at least initially...
    193 replies | 6485 view(s)
    0 XP
  • Henry's Avatar
    Today, 06:53 PM
    I see what you're saying, and I can agree, it's a table issue first. It's not a "rules" or "fiat" issue unless you believe that the rules could be slightly better defined to help DMs understand the implications of this in the light of PvP at their table - and for anyone who doesn't think this is PvP, it is as surely as an athletics contest or a sword attack player-to-player is PvP. (Not saying...
    275 replies | 4696 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 06:51 PM
    I'm sorry but claiming we are just airing differing opinions but including "Some people ignore role playing aspects..." is just disingenuous. You are very clearly using the "sure, if you don't want to actually roleplay" argument. There are a number of people here who invariably fall back on that defense, and it's disrespectful. Sure, our difference on whether or not players can use social...
    275 replies | 4696 view(s)
    1 XP
  • hawkeyefan's Avatar
    Today, 06:49 PM
    So when you say this, you mean like acknowledge that someone just wants to play a certain character they had in mind, and they're not out to ruin anyone else's fun? Or no? I'm not arbitrating anything. I'm suggesting. Yes, it's very much a subjective thing. I'm giving my view, and suggesting that maybe more DMs allow themselves to consider what I'm saying. It helped my game, maybe...
    193 replies | 6485 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 06:47 PM
    This discussion is about whether a player losing control of his characters thoughts to a skill check is actually a negative that "can" occur. If you presume that everyone thinks it is a negative that can occur for not having good mental stats then your comment makes sense. But this thread didn't get over 200 posts in it because people are trying to say that barbarians shouldn't have to live...
    275 replies | 4696 view(s)
    0 XP
  • Enrico Poli1's Avatar
    Today, 06:45 PM
    - I really don't like the composite nature of this product: in part Lorebook (for DMs), in part presentation of new player races (for PCs), in part bestiary (for DMs). - I don't find very useful the first part dedicated to Monster Lore. - I don't like very much the new monstrous playable races, but they could be useful. - The bestiary is solid, eventuali of not exceptional and built around...
    29 replies | 11844 view(s)
    0 XP
  • TallIan's Avatar
    Today, 06:43 PM
    Lol, I nearly did, then realsied there was still a few bits to add - like traits and possibly fluffing up the description a little
    218 replies | 5216 view(s)
    1 XP
  • OverlordOcelot's Avatar
    Today, 06:43 PM
    Why do you think no one would play it? There's already a computer game of checking immigration paperwork at a border checkpoint in a fictional dystopian country, and of course the classic Paranoia game. I think it would probably be a setting that would be reasonably popular. https://en.wikipedia.org/wiki/Papers,_Please
    10 replies | 202 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 06:42 PM
    Can you quote the rule it overrides? But, by the rules, such checks and saves are made when the DM calls for them, not when players decide they want to force each other to make them. Deciding to take your character’s ability scores into account when deciding how they think or act is certainly allowed by the rules, and in some cases encouraged by them, but it is never required by them....
    275 replies | 4696 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 06:41 PM
    It is necessary to travel across the river to collect the reeds used to manufacture the Hebrian style of boat. The reeds are selected of particular lengths and thicknesses. They are cut, then soaked in the river for a day before being tied together in bundles about as thick as a person's leg and allowed to dry, As the reed bundles dry, they shrinks in volume, causing the need for them to be...
    156 replies | 3387 view(s)
    0 XP
  • iserith's Avatar
    Today, 06:36 PM
    What do you mean by "skill usage?"
    275 replies | 4696 view(s)
    0 XP
  • iserith's Avatar
    Today, 06:35 PM
    That is incorrect. My position is that a player decides how their character thinks and acts and what it says, which is straight from the rules almost verbatim. I have made no claim as to the role of ability scores in making that determination. A player might do that, or might not. I take no position on that. Please cite the rules that instruct players how to play their characters according...
    275 replies | 4696 view(s)
    3 XP
  • 77IM's Avatar
    Today, 06:30 PM
    Thanks for the analysis! 1) I'm not aware of any ability that grants proficiency on Constitution checks; the closest I can see is Remarkable Athlete which grants half-proficiency (+3) and requires substantial investment in Champion fighter. Or, of course, just being a bard with Jack of all Trades (bards already suffer from MAD though). This is why I prefer to use checks instead of saves --...
    23 replies | 469 view(s)
    1 XP
  • Blue's Avatar
    Today, 06:29 PM
    Great question, let's give it some numbers. Let's assume the conservative 5 encounters of 4 rounds each. That's 20 actions to cover. Add in an extra spell per encounter - say a reaction like shield or a bonus action. That's 25. Let's assume you cast some spells a day cast outside combat - be it utility, mage armor, foresight, what have you. When you have more slots you're more likely to...
    85 replies | 2086 view(s)
    1 XP
  • Azzy's Avatar
    Today, 06:24 PM
    This is advice that I reccomend heeding.
    21 replies | 408 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 06:21 PM
    Lorenn was having fun catching the eye of one of the standing warriors, and then looking away. It was a harmless game, but it kept him amused while others battled it out over words. Kalorn was sizing up the large warrior known as Orcaheart. He appeared very skilled and competent, and held a bone-frame and waxed-skin shield in front of his knees in a way that looked like he knew very well how...
    399 replies | 7374 view(s)
    2 XP
  • Paul Farquhar's Avatar
    Today, 06:20 PM
    Wizards having to rest for a week to recover spells doesn't sound much like 2nd edition to me! I don't recall insta-kill critical hits in 2nd edition either. As for the weapon and language restrictions, sure, if you like lots of fiddly extra book-keeping that has minimal effect on gameplay, why not?!
    21 replies | 408 view(s)
    0 XP
  • Sacrosanct's Avatar
    Today, 06:20 PM
    If you think me saying, "That's your opinion, mine is different" as an attack, well, then, I guess there's no point in even trying to have a discussion. Because pointing out how a view someone holds is an opinion is not denigrating you, or attacking your beliefs. It's simply pointing out how your view is not objective truth. Exactly like when I said my preference isn't the one true way to have...
    275 replies | 4696 view(s)
    0 XP
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