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  • Ancalagon's Avatar
    Today, 04:36 AM
    Perhaps, but he was correct. edit: However I *completely* agree with your ruling that mist, smoke etc isn't "an object".
    15 replies | 204 view(s)
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  • Grumpy RPG Reviews's Avatar
    Today, 04:36 AM
    Pppbbbttt! I thought of it first and you can't prove otherwise. Joking aside there is nothing to stop us from doing our own Homebrew thing.
    17 replies | 676 view(s)
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  • ad_hoc's Avatar
    Today, 04:35 AM
    Most people over think this. It's pretty simple. The story either pushes the action forward or it is a boring story. Just think in terms of action movies. There needs to be rising tension. A story where the characters have complete control should just be handled off screen. Extra rules aren't needed because no amount of rules will make a good story. Extra rules will just push the game...
    21 replies | 205 view(s)
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  • Lou's Avatar
    Today, 04:34 AM
    Fatoon has been dragging so much from being fatigued from his ride. The appearance of the demon so shocked him that he forgot to cast his prepared spell. Finally realizing that there are undead present, he says, "Foul undead! Feel the cleansing light of the Spirit!" initiative = 1 for role play purposes http://www.coyotecode.net/roll/lookup.php?rollid=205469 perception = 15; Know (rel) =...
    1240 replies | 77785 view(s)
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  • Caliban's Avatar
    Today, 04:34 AM
    And we are done. Good bye.
    15 replies | 204 view(s)
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  • Ancalagon's Avatar
    Today, 04:31 AM
    Well this is ... peculiar... http://forums.cubicle7.co.uk/viewtopic.php?f=2&t=11706 This new regulation, GDPR - some data protection thing - is apparently so onerous to meet that they feel forced to close their forum. Juuuust as the 4rth edition of warhammer was about to be released too... Morrus, could this impact EN world somehow?
    0 replies | 0 view(s)
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  • diknzk givek's Avatar
    Today, 04:30 AM
    http://www.muscle4supplement.com/vera-slim/ Vera Slim months or even a very long time to get comes about. All things considered, now you can chop that time down to around a month. Thus, you'll begin seeing changes in your body and on the scale. VeraSlim Pill will get you slimmer, trimmer, and more joyful quick.
    0 replies | 0 view(s)
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  • Slit518's Avatar
    Today, 04:29 AM
    I think 6 encounters a day works with classes that have features that benefit from Short Rests. Start of adventuring day - 2 encounters Short Rest 1 2 encounters Short Rest 2 2 encounters Long Rest
    21 replies | 205 view(s)
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  • megamania's Avatar
    Today, 04:28 AM
    I and others others for the game. I'm just not up for the attitude.
    6614 replies | 344516 view(s)
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  • SkidAce's Avatar
    Today, 04:27 AM
    I know its wrong...:D But I'm tired of all my good ideas becoming official in some fashion. I think they are spying on me. I'm going to be pissed when 5e uses space as space and astral for hyperspace. I may even become indignant. And you other folks using astral as hyperspace????
    17 replies | 676 view(s)
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  • Prickly Pear's Avatar
    Today, 04:21 AM
    Udit grabs an arm full of treasures and runs! (If he survives the lair action…)
    2062 replies | 52289 view(s)
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  • Ancalagon's Avatar
    Today, 04:16 AM
    I should note: I will be on the road Thursday-Tuesday. I will have access to a computer, but not always, and may not always have the time to post, and I won't have my books.
    868 replies | 37823 view(s)
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  • Ancalagon's Avatar
    Today, 04:14 AM
    I should note: I will be on the road Thursday-Tuesday. I will have access to a computer, but not always, and may not always have the time to post, and I won't have my books.
    681 replies | 12753 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 04:13 AM
    I should note: I will be on the road Thursday-Tuesday. I will have access to a computer, but not always, and may not always have the time to post, and I won't have my books. Sorry about the timing! (I know what Udit will do however).
    2062 replies | 52289 view(s)
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  • jgsugden's Avatar
    Today, 04:12 AM
    This whole 'problem' baffles me. The PCs are traveling and come across a town... in the process of being attacked by gnolls. They race to the town to help, stopping a bunch of gnolls attacking the butcher, then sprinting off to aid at a tavern down the way. After those gnolls are dispatched they spot where the main host of the gnolls are gathering at the edge of town to drag away captives. ...
    21 replies | 205 view(s)
    1 XP
  • Blue's Avatar
    Today, 04:10 AM
    Blue replied to Hi, I'm Andrea
    Welcome to ENworld, have some XP. Feel free to post questions - we're a rowdy bunch with a lot of different opinions and viewpoints, some of which will hopefully line up with your thoughts and be useful. But generally friendly. :) One bit of DMing advice is the same as writing advice - the best way to get better is to do it. So leap in there and have fun. Don't be afraid that you need...
    7 replies | 267 view(s)
    0 XP
  • Lou's Avatar
    Today, 04:10 AM
    I apologize to the group for not posting. Life has been weighing me down. I will try to be more diligent with my posts.
    1244 replies | 70181 view(s)
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  • Kurotowa's Avatar
    Today, 04:08 AM
    I think you've hit the nail on the head. If you're doing a dungeon exploration campaign? A lot of the encounters will be small "you enter the room" sorts. If the party turns back after the first serious fight they'll never penetrate very deep and so there's a clear reason to press forward until you're low on resources. IME it's the story focused campaigns that fall most into lop sided...
    21 replies | 205 view(s)
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  • Shadowdweller00's Avatar
    Today, 04:06 AM
    Perhaps; D&D regularly violates any sensical natural or scientific consistency....but then again real world ecology doesn't include things like undead or magical constructs that don't need to eat; nor does the real world have conflicting gods, wild fey spirits, nor wizards of dubious mentality provoking or creating creatures of aggressive demeanor to influence events. Potential predators in...
    21 replies | 205 view(s)
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  • robus's Avatar
    Today, 04:01 AM
    I dunno. I came up with an alternate travel system that broke the travel between adventuring days and regular days, basically every few days of travel the party comes across some situation such that there are a number of encounters to tackle before they can continue on their way. A fast moving river in hostile territory, a treacherous mountain pass guarded by monsters etc etc. something that...
    21 replies | 205 view(s)
    1 XP
  • Prickly Pear's Avatar
    Today, 03:54 AM
    Still waiting for Mord’s initiative roll, I believe…
    2062 replies | 52289 view(s)
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  • Jester David's Avatar
    Today, 03:44 AM
    Can't say I'm familiar enough with those systems to make a judgement. But would you say you're able to meaninfully powergame/ optimise in those systems? Because if you can't significantly powergame them, no, powergaming won't break them. Because the point was that powergaming, by its nature, breaks RPGs. The main break in this instance is options. When you have an options, one will...
    53 replies | 1445 view(s)
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  • Kobold Stew's Avatar
    Today, 03:44 AM
    Battle Master 15 Eldritch Knight 9 Way of Shadow DEAD Arcane Trickster 4
    282 replies | 4423 view(s)
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  • Parmandur's Avatar
    Today, 03:39 AM
    So, if we hypothesize that the past couple of UA relate to an upcoming book (as they tend to when Crawford has the byline), what kind of book is WotC experimenting for...?
    1 replies | 85 view(s)
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  • Riley37's Avatar
    Today, 03:36 AM
    You're still discussing motivation as if there were no distinction or relationship between player motivation and PC motivation. I doubt you're going to reach a satisfying answer, until you do. If there IS an answer, which satisfies you, and which doesn't examine that connection, then hurray; I'm just saying, I think you'll get better results, for YOUR purposes, if you engage that topic. ...
    34 replies | 675 view(s)
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  • Parmandur's Avatar
    Today, 03:34 AM
    Right, which is why Crawford said it wasn't the only reason, but one example of the multitude of consequences to Large PCs.
    190 replies | 5809 view(s)
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  • iserith's Avatar
    Today, 03:34 AM
    I use time pressures and random encounters/wandering monsters (though they are also just forms of time pressure) generally. If I wasn't running a game with little to no time pressures, a bonus XP mechanic works well to achieve the same end by a different means. And, for those for whom it matters, some thought can be given to why that makes sense to them in the game world. On the justification...
    21 replies | 205 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:27 AM
    Cross posting made a mess
    9 replies | 154 view(s)
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  • ClaytonCross's Avatar
    Today, 03:25 AM
    Lol, I just realized I was thinking of a Nature Domain Cleric while the sub class is a Oath of Ancients paladin. Now your comments make more since. So... I have problems with my brain where I get things mixed up a lot. I have honestly been reading Oath of the Ancients as Nature Domain Cleric since the first post. :)- ... That said I do like Fey Patron Warlock better as a "Fairy Knight" more so...
    282 replies | 4423 view(s)
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  • GlassJaw's Avatar
    Today, 03:19 AM
    One of my favorite adventures of all time - prison or otherwise - is called Granite Mountain Prison from Dungeon #36. It's a very unique prison to say the least. It would require some tweaking if you want to run it as a prison breakout (it's written as a rescue mission) but it should be well-suited for that. Spirals of Manzessine is also good as I recall. Monte Cook wrote an adventure for...
    3 replies | 56 view(s)
    0 XP
  • 77IM's Avatar
    Today, 03:17 AM
    Completely Revamped! I renamed this to "Psychic Powers" and took it in a slightly different direction. It's MUCH better balanced now; the psychic is more subtle and practical than other sorcerers, and has much better mental defenses, but doesn't really have much offensive oomph. I came up with a list of Psychic Spells but they are not restricted to that; rather, there are benefits to learning...
    5 replies | 2107 view(s)
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  • Kiraya_TiDrekan's Avatar
    Today, 03:17 AM
    Awesome. I'll have a more thorough look through the characters tomorrow and then we'll get started. Recruiting is officially closed.
    20 replies | 290 view(s)
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  • Oofta's Avatar
    Today, 03:15 AM
    But from a character perspective, there's no reason to test your limits and risk your life if you know you could just pick up tomorrow after you're fully rested. At least not for many people. I know there are some people that climb mountains or run marathons just to prove they can do it. They're outnumbered by people who don't have that perspective by a hundred to one. In addition, a...
    21 replies | 205 view(s)
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  • jgsugden's Avatar
    Today, 03:13 AM
    If they're pregens, give them each secret agendas to achieve while in the prison. They want to escape, but only after they've done what they were seeking to do....
    3 replies | 56 view(s)
    0 XP
  • pming's Avatar
    Today, 03:12 AM
    Hiya! In my campaigns I deal with this sort of thing with another easy "tip". If you are using a weapon not as it is intended...then it's either a Club, or a Stick. ^_^ Paul L. Ming
    23 replies | 588 view(s)
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  • Mike291's Avatar
    Today, 03:12 AM
    Dangar Stonecypher NG Mountain Dwarf Life Cleric 1 Name: Dangar Stonecypher Sex: Male Race: Mountain Dwarf
    20 replies | 290 view(s)
    0 XP
  • Prakriti's Avatar
    Today, 03:10 AM
    Admittedly, I wouldn't mind seeing more Backgrounds, but I'm taking the PHB's advice to heart and just letting players craft their own. By RAW, backgrounds are completely customizable anyways. As for me, my biggest need as a DM was satisfied with Tome of Foes (high-level monsters). The only thing really missing from 5E now is a high-level (15-20) adventure.
    25 replies | 572 view(s)
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  • Oofta's Avatar
    Today, 03:10 AM
    Sure, but the proposal is that you reward XP for pushing on. That leads to conversations amongst players of basically "it will be worth more if we do another fight". Worth what? It takes you out of the immersion of the campaign and puts the focus on game mechanics. Any "in-character justification" is going to be a sham. As far as a boon, no I'm not fond of using the (literal) hand of god to...
    21 replies | 205 view(s)
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  • Ancalagon's Avatar
    Today, 03:08 AM
    Who's next on the action?
    2062 replies | 52289 view(s)
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  • DeanP's Avatar
    Today, 03:06 AM
    Dungeon Magazine Issue 94 Sept/October 2002 has a Mindflayer prison. It's 3.5 but conversion shouldn't be too time consuming, and you can probably complete it in two sessions. It's called the Spirals of Manzessine and has some advice for running it as a prison break. Note: It's default setting was Forgotten Realms but I used it in my Greyhawk campaign, easily portable.
    3 replies | 56 view(s)
    1 XP
  • Saelorn's Avatar
    Today, 03:04 AM
    That assumes XP is a meta-game reward which doesn't correspond to anything within the game world. Alternatively, everyone is fully aware that you can only learn and grow by constantly testing your own limits.
    21 replies | 205 view(s)
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  • 77IM's Avatar
    3 replies | 125 view(s)
    0 XP
  • 77IM's Avatar
    25 replies | 572 view(s)
    0 XP
  • dave2008's Avatar
    Today, 02:45 AM
    Welcome! You have come to the right place. What type of advice are you looking for?
    7 replies | 267 view(s)
    0 XP
  • shidaku's Avatar
    Today, 02:45 AM
    The problem with the latter case is that: A: random encounters are random. You might get attacked, you might not. You might get a short rest, or even a long rest in before you get attacked. But random encounter tables get somewhat silly. I mean, imagine walking through the woods, and over the course of 8 hours, you get attacked by 6-8 different packs of wolves. Or you get attacked by 3...
    21 replies | 205 view(s)
    0 XP
  • 77IM's Avatar
    Today, 02:44 AM
    From a thing I'm working on: Variant: Large Size It's difficult to balance a Large-sized race, so many racial statistics present Medium-sized versions of Large creatures. Maybe these creatures are younger versions of the normal creatures, or runt versions. This variant allows such characters to grow to larger sizes over the course of their adventuring carreer. When you reach a level in a...
    2 replies | 88 view(s)
    0 XP
  • MichaelSomething's Avatar
    Today, 02:38 AM
    The game is built around resource management throughout many encounters. It's quite possible to design the game so that the resource management part is minimized, but then you'll get a lot of people complaining it's not D&D.
    21 replies | 205 view(s)
    1 XP
  • CleverNickName's Avatar
    Today, 02:34 AM
    Battle Master 14+1=15 Eldritch Knight 9 Way of Shadow 3-2=1 Arcane Trickster 3 Whenever someone describes an Oath of the Ancients paladin as "an armored druid," I start to wonder if they ever read the Paladin class. Or the Druid, for that matter. Ah well. Down with the Edgy McEdgelord Shadow Classes!
    282 replies | 4423 view(s)
    0 XP
  • AmerginLiath's Avatar
    Today, 02:28 AM
    If the party is in a classic dungeon or similar situation, the DM can design the circumstances such that PCs trying to have a Five Minute Workday are going to either be attacked, surrounded, or reinforced against. Tactically, the party will have to face/force a higher number of encounters before camping or else at best end up besieged. If the party is in the wilderness or the like, there are...
    21 replies | 205 view(s)
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  • pemerton's Avatar
    Today, 02:28 AM
    Right. They're not bad motivations if I'm bringing along a PC to a new club game or pick-up game. For a more satisfying or deeper campaign I think something a bit richer might be better. Even Conan, while something of a loner, is often loyal to the given sidekick of an episode. The loner-ish-ness seems more of a literary device than a deep feature of his personality. I ran a session of...
    34 replies | 675 view(s)
    1 XP
  • Ilbranteloth's Avatar
    Today, 02:22 AM
    We have pretty extensive house rules at this point, but I'll see if I can summarize where we started, which was working on making it feel more like AD&D. Or at least AD&D as we experienced it. For me it boils down to a few goals: 1. Focus on the characters and their narrative - not the rules and their abilities. 2. Exploration is the primary pillar of the game. Exploration of the...
    53 replies | 1445 view(s)
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  • the Jester's Avatar
    Today, 02:21 AM
    Sounds like a minor item quirk to me. Are you the DM or a player? If you're the DM, just make such an item. It really is that simple. If you're a player in a game with pc driven magic item creation (e.g. 3e D&D), then talk to your DM about how to build such an item. If you're a player in a game without significant pc driven magic item creation (e.g. 1e or 5e D&D), then talk to your...
    1 replies | 52 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 02:18 AM
    Taylar will take the songbird feet and test their proclivity to Way. He grins at the others and says, "We should all pick something and identify it. This is going to take a while."
    438 replies | 11112 view(s)
    0 XP
  • pemerton's Avatar
    Today, 02:11 AM
    I don't think this is true. There are quite a few RPGs that I've never heard of breaking due to optional rules or powergaming: DungeonWorld, or Ditv, or HeroWars/Quest; even older games like RuneQuest and CoC. If this thread is meant to have some RPG theory in it, then it seems worthwhile identifying what features of D&D (and in particular 5e) produce the game breakage. I'd start with (i) the...
    53 replies | 1445 view(s)
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  • nexalis's Avatar
    Today, 02:08 AM
    Take a second look at the Skulker feat as well. I've always been puzzled as to why this feat seems to get so little love in the community. After reading this thread, I now realize its because people are ignoring the darkness = dim light aspect of the darkvision rules. Skulker becomes a lot more attractive for characters who plan to operate in the dark once you realize that: it lets...
    103 replies | 2932 view(s)
    3 XP
  • Demetrios1453's Avatar
    Today, 02:06 AM
    Really nice story, and a very cool monster he created:
    0 replies | 84 view(s)
    1 XP
  • Doug McCrae's Avatar
    Today, 02:04 AM
    They're kind of 'one size fits all' motivations that will work for almost any adventure, and as a consequence fail to express much in the way of character. I was coming at it by thinking about two contrasting playstyles - Gygaxian sandbox play and Dragonlance style adventure path play - and wondering why it is that different motivations are associated with each. Also I was thinking about the...
    34 replies | 675 view(s)
    1 XP
  • iserith's Avatar
    Today, 02:03 AM
    But if they came up with an "in-world reason," you'd presumably be fine with it? Or perhaps if one was created as part of the mechanic, such as it being a boon of the God or Goddess of Skill for those who test their limits in the pursuit of excellence?
    21 replies | 205 view(s)
    0 XP
  • Harzel's Avatar
    Today, 02:01 AM
    I agree with those saying settings would be the most interesting. More magic items is good; they are a source of ideas without creating player expectations. I agree that some additional spells to fill in 'holes' would be good, BUT please no more spells that allow casters to emulate other classes by just picking up a few spells. I don't want wizards that can become any other class at will....
    25 replies | 572 view(s)
    0 XP
  • Simon T. Vesper's Avatar
    Today, 02:00 AM
    Got it. We're coming at this from a vastly different perspective. As a GM, I don't serve up anything. I present the world to the players and if they are inclined, they interact with it. If the players tell me that their motivation is to defeat evil, then I might phrase my presentation in terms meant to attract their attention. Instead of a local landlord being in need of assistance fighting...
    34 replies | 675 view(s)
    0 XP
  • nightspaladin's Avatar
    Today, 01:55 AM
    For this year's, "getting the band back together" I'm looking to run a 5e game where all the pre-gens are prisoners of an explanar prison. I'm thinking either modron ran or carceri. All the pcs are evil scumbags but they have to work together to escape, possibly steal the macguffin etc etc..... What I am in desperate need of is your thoughts on good megadungeons/prison crawl style modules. The...
    3 replies | 56 view(s)
    0 XP
  • Slit518's Avatar
    Today, 01:52 AM
    Look at that! An error in my errata post! I have now fixed it.
    39 replies | 1971 view(s)
    0 XP
  • ClaytonCross's Avatar
    Today, 01:51 AM
    I don't consider the paladin to be a munchkin because it provides a different role than the Cleric and Druid as full casters. That said I think "Fairy Knight" is much better made with an Arch Fey patron Warlock pact of the blade than a paladin.
    282 replies | 4423 view(s)
    0 XP
  • StormbringerAUS's Avatar
    Today, 01:49 AM
    Battle Master 13 + 1 = 14 Eldritch Knight 9 Way of Shadow 5 - 2 = 3 Arcane Trickster 3
    282 replies | 4423 view(s)
    0 XP
  • Oofta's Avatar
    Today, 01:45 AM
    This is one possible solution of many. Personally I don't like encouraging behavior based on meta-game rewards like XP. It leads to weird dissonance of PCs that push on for no in-world reason. Blech. Instead I just use the alternate rules where a short rest is overnight and a long rest is several days to a week or more. Other options are not allowing long rests in dangerous areas, etc.
    21 replies | 205 view(s)
    0 XP
  • iserith's Avatar
    Today, 01:44 AM
    I do it sometimes, when I think it's important that the PCs should do as many combat challenges in an adventuring day as possible. That varies from game to game.
    21 replies | 205 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 01:43 AM
    Settings are also an opportunity to list options to customize class and race, and add backgrounds and feats.
    25 replies | 572 view(s)
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  • pemerton's Avatar
    Today, 01:42 AM
    Yes. I didn't describe the motivations as narrow, but the framing of them. Perhaps "sparse" or "thin" would be a better word than "narrow", but I think my meaning was fairly clear. I don't follow this. If I write up a PC whose goal is to defeat evil, I have almost no control over what my goal will be in the game - it will be about defeating whatever evil the GM serves up. (And I think this is...
    34 replies | 675 view(s)
    0 XP
  • hbarsquared's Avatar
    Today, 01:42 AM
    Welcome. When do you start your first campaign?
    7 replies | 267 view(s)
    0 XP
  • shidaku's Avatar
    Today, 01:42 AM
    It's easy if the following are true: A: the fights are small. B: the party does not have control over when they can rest. The 6-8 fights works well for a dungeon where the enemies are actively seeking to expel the party, or the party is forced to move forward. It doesn't work well for an open-world explory type game. But yes, hanging a carrot out in front of them works too.
    21 replies | 205 view(s)
    1 XP
  • werecorpse's Avatar
    Today, 01:38 AM
    Thanks Robus, my lack of skill in this area shames me but I knew someone would pick up the slack 🙂 Iserith I agree that is one solution. Do you use it & do you tell your players it exists? Silver Defender - the forgetting thing may happen but I understand it worked in 4e & I reckon some players will remember that it's the third encounter so they get to do X cool thing or get Y benefit. As...
    21 replies | 205 view(s)
    0 XP
  • hbarsquared's Avatar
    Today, 01:37 AM
    Feats, because currently we have the greatest dearth. At this point, creating new magic items, monsters, even subclasses is easier then gauging the value of a Feat. Plus, I like spellcasters, and there are, what, two?, feats at all useful? The right answer, however, is setting material. Eberron, please!
    25 replies | 572 view(s)
    0 XP
  • bid's Avatar
    Today, 01:36 AM
    So paladins are nature clerics now? I thought the fairy knight was a well know trope, confusing that with celtic druids is... surprising.
    282 replies | 4423 view(s)
    0 XP
  • robus's Avatar
    Today, 01:30 AM
    The clip in question...
    21 replies | 205 view(s)
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  • hbarsquared's Avatar
    Today, 01:30 AM
    My quick, not-very-thought-out response. Any "solution to build ... rules benefits that accumulate only at the 3rd + encounter" is additional bookkeeping. As simple as it might seem, it won't happen. Human psychology is very poor with juggling longterm vs. immediate gratification. The real solution may be to admit how people like to play. If players consistently take long rests after 1-w...
    21 replies | 205 view(s)
    0 XP
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