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  • Azzy's Avatar
    Today, 03:59 PM
    As Cap'n Kobold points out, historical samurai were typically cavalrymen, favoring longbows in the earlier periods to lances in the mid-periods, and later swordsmen. Armour, on the battlefield, ranged from (in D&D terms) scale (for the early period oyoroi), to splint, to half plate (Sengoku era and later), while chainmail or no armor when not all tooled up. For samurai of literature, legend, and...
    6 replies | 177 view(s)
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  • RajucKehleyr's Avatar
    Today, 03:58 PM
    Volidian you can pay interest to the domestic "Clean Line", which produces inexpensive creams for winter season proper care. For example, Medunitsa with a lime shade costs less than Volidian rubles - with the help of this cream, you can also protect dry skin from frost and wind. Good care of your sight. Skin Take good proper care of Eyelids No one will argue that your sight are a reflection of...
    0 replies | 0 view(s)
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  • Schmoe's Avatar
    Today, 03:58 PM
    The group I'm DMing is currently exploring a mine that has been taken over by a vengeful were-rat who aims to create an army of were-rat goblins and destroy the town that ruined his family several generations before. They haven't yet encountered any were-rats, but I'd like to add some "flavor" to the adventure to do some foreshadowing of the villain and introduce the possibility that there is...
    0 replies | 0 view(s)
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  • TwoSix's Avatar
    Today, 03:54 PM
    Solid points. I understand what you're saying, but I would just want to make this point slightly more clear. It's not that "fluff" and story don't matter, it's that the PHB (and assumed D&D setting) fluff doesn't particularly matter (to my way of thinking), other than as a jumping off point.
    41 replies | 723 view(s)
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  • vincegetorix's Avatar
    Today, 03:53 PM
    How about having a undead-skin zeppelin that gain sentience as the final boss? All the adventure the party oppose a BBEG, only to find that the actual evil guy is his zeppelin who mind-controls him. You fight the the BBEG, thinking you finally got rid of his evil presence, only to discover that you are INSIDE the real evil mastermind who's a gargantuan flying undeath-themed sentient war machine.
    6 replies | 131 view(s)
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  • DEFCON 1's Avatar
    Today, 03:51 PM
    My signature spell is 'Skywrite'.
    1 replies | 0 view(s)
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  • schnee's Avatar
    Today, 03:51 PM
    If it's good enough for Matt Colville (the King of Kickstarter) to steal, it's good enough for me. :) Ooh, you say 'in the same way', so you do something similar. Care to share how do you structure them? I'm really curious. We've done a few of them in 5E, and they've integrated seamlessly into the flow of the game without characters even knowing they were happening - and they've added a...
    2 replies | 0 view(s)
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  • jaelis's Avatar
    Today, 03:46 PM
    OK great I understand that you don't see the combat section rules as applying here. That is a reason to explain why you don't feel it is necessary to play like me or Arial Black. But it is not a reason to explain why you don't play like me or Arial. You say that the rules don't insist that "attack" is a game term. But they don't insist it is a natural term either. It seems to me that from your...
    70 replies | 1099 view(s)
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  • JonnyP71's Avatar
    Today, 03:46 PM
    Forge Domain 10 Knowledge Domain 8 Life Domain 7 Death to life! Light Domain 10 Tempest Domain 9 Trickery Domain 2
    190 replies | 3468 view(s)
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  • Arial Black's Avatar
    Today, 03:40 PM
    You can describe all those things as 'attacks' (non-game term) as much as you like, but what they are not are 'attacks' as the game term, and the spell is definitely using it as a game term! If we could be so loose with the game term then great! I have a magic sword that gives me +1 to attack! So, +1 to the DC of my breath weapons and spells (as long as the spell does something to the target...
    70 replies | 1099 view(s)
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  • Oofta's Avatar
    Today, 03:39 PM
    The game term would be "take an attack action". There's no reason to believe that the real world meaning of the word would not apply since there is no place where the words state that "as far as the game is concerned this is what we mean when we use the term attack". Yes, there are rules on how to resolve certain types of attacks, that does not mean that anything not covered by that section of...
    70 replies | 1099 view(s)
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  • MonkeezOnFire's Avatar
    Today, 03:34 PM
    For actual play my go to is Roll Play, a series of games streamed on Twitch at itmeJP (archives available on YouTube channel of same name). They always have a number of different games going at once with a rotating cast. It's difficult to keep up to date on these games, so I generally only catch the first few sessions of a game and then fall behind, but I find it interesting to watch different...
    1 replies | 17 view(s)
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  • Warmaster Horus's Avatar
    Today, 03:34 PM
    So by that logic is an invisible Cleric who is using the Healer feat on an allied Fighter who is attacking also attacking? They are assisting the fighter, after all, by making sure she can continue to attacking. Would that break the invisibility? How about the Rogue who snuck up under the cover of Invisibility to recon the foes before the battle commenced? His information was certainly...
    70 replies | 1099 view(s)
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  • Thomas Bowman's Avatar
    Today, 03:34 PM
    I think they are called intelligent weapons, If you want to play one, you need someone to pick you up with a weak mind so you can win an ego contest, and thus you have control over the body of whoever picks up the weapon that you are. What would you do next?
    16 replies | 1239 view(s)
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  • Chase Skylark's Avatar
    Today, 03:32 PM
    Starting a new campaign at level 7 and built a nice new controller style divination wizard. While building my spellbook with leveled spells it got me thinking about my list of must haves. Here's my list... Level 1: Shield, Find Familiar, Fog Cloud, Detect Magic Level 2: Mirror Image, Flaming Sphere, Blindness/Deafness, Misty step Level 3: Counterspell, Hypnotic pattern, Enemies Abound,...
    1 replies | 0 view(s)
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  • jaelis's Avatar
    Today, 03:28 PM
    Well it doesn't make sense to me, obviously, but I can accept that someone believes that in this particular context, for some reason, we are not supposed to interpret "attack" as a game term. And if they believe that, then they are playing consistently. I think it ought to be possible to express what that reason is though.
    70 replies | 1099 view(s)
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  • iserith's Avatar
    Today, 03:26 PM
    I think you've correctly identified, in part, how the D&D 4e style skill challenge goes against the D&D 5e paradigm. I love D&D 4e and I particularly love skill challenges (the WotC board were full of my advice on them plus loads of examples), but the players pushing to make ability checks in D&D 5e is not as much of a fit in this edition as it was in the previous one. People can play that way if...
    2 replies | 0 view(s)
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  • schnee's Avatar
    Today, 03:24 PM
    You know, I can be a member of the Mafia, and owe my absolute allegiance to the Mafia Don, while simultaneously having an exceptionally close relationship with the Lieutenant in my neck of the woods. As long as what I do is working towards the greater good of the Family, the Lieutenant can take more of a direct role in my stewardship without the Don even noticing. The Lieutenant can even...
    41 replies | 723 view(s)
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  • Morrus's Avatar
    Today, 03:24 PM
    It’s still only one round, so anything which says it can be done once per round can still only be done once. Free actions and reactions and exploit uses etc can only be used once per round, no matter how many actions you have. However in that one round, you make take a number of actions equal to two rounds’ worth; normally that means 4 actions.
    1 replies | 0 view(s)
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  • Celebrim's Avatar
    Today, 03:24 PM
    I generally agree with this. I think that 5e removed long recovery times because any nod toward realistic injuries more or less requires the party to have a dedicated healer in order to prevent characters from being removed from play for inconveniently long periods. Full recovery of hit points also meets a gameplay goal of making encounter design easier because the status of the characters is...
    73 replies | 1722 view(s)
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  • Voadam's Avatar
    Today, 03:24 PM
    Voadam replied to Undead Origins
    Castles Forlorn Rivalin ApTosh: Rivalin had lain in the mud of the battlefield that day, hovering on the brink of death, until dusk descended. Hidden as he was by the muck of blood and rain, the warrior was overlooked by soldiers who came to collect the bodies of fallen comrades. Then, with the close of day came those that feed upon the dead—and upon those about to die. Thus the last of...
    712 replies | 50699 view(s)
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  • Arial Black's Avatar
    Today, 03:22 PM
    But the invisibility spell in not cancelled by the target taking 'active hostile action' (not a game term), it is cancelled if the target 'attacks' (game term) or 'casts a spell' (game term). It is not a sound debating position that the spell description which is defining which game mechanics affect this game mechanic suddenly uses a game term ('attack') as if it were not a game term! "Oh,...
    70 replies | 1099 view(s)
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  • lowkey13's Avatar
    Today, 03:21 PM
    Well, I wouldn't have put it like steeldragons but I think there is a divide in viewpoints. If I can put it in this way- Some people view fluff as important, in some ways. The flavor is baked into the class. It is part of the "world." Others view the fluff as unimportant; the rules are all that matter. Combine that with different views of what a class means in D&D. Some people have a...
    41 replies | 723 view(s)
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  • Wednesday Boy's Avatar
    Today, 03:20 PM
    Ah, good to know! Thanks! That is absolutely delightful!
    14 replies | 372 view(s)
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  • ShadowO's Avatar
    Today, 03:19 PM
    For a general player, their tools are only useful for the character creator, but the prices to unlock anything useful are INSANE. Until D&DBeyond offers an option to unlock content you already own physically, I'll be damned if I give one cent to them. I'll likely even stop buying physical books and my groups will just share one amongst us or find other means to view the content.
    3709 replies | 470629 view(s)
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  • Celebrim's Avatar
    Today, 03:18 PM
    Well, I think that depends on what your goals of play actually are. D&D historically has attempted to be a compromise between playability and verisimilitude to being inside a beloved fantasy story. That is to say, people wanted to play a game, but that game was one they wanted to remind them of the fantasy adventure fiction of Fritz Leiber, JRR Tolkien, Robert Howard, Michael Morcock and so...
    73 replies | 1722 view(s)
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  • Firelord's Avatar
    Today, 03:17 PM
    Firelord started a thread Preternatural Celerity
    Questions about Preternatural Celerity in OLD It does say 2 full rounds worth of actions so what does that mean? Specific questions below 1. Do you get extra free action/ reactions as well as normal actions? 2. Can you spend 2 luck die to get 2 bonus actions instead of the cap at 1 in a normal round? 3. Does this increase the number of spells mages can concentrate on? 4. Does this stack...
    1 replies | 0 view(s)
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  • jaelis's Avatar
    Today, 03:08 PM
    OK, I will try to ask this clearly since I don't think I'm doing a good job. You (and plenty of other people) feel that in the invisibility spell, the notion of attack should be interpreted using its ordinary real-world meaning. So if you do something that in ordinary life would be considered an attack, the spell should end. I accept that as a valid interpretation, and I have no objection to...
    70 replies | 1099 view(s)
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  • Celebrim's Avatar
    Today, 03:08 PM
    And look there goes Ratskinner with the goal posts running at full speed. I never tried to claim that the hit point was realistic. In fact, I explicitly said it was not elsewhere in the thread. For that matter, neither did Gygax try to claim the hit point was realistic. I was only addressing a very narrow question pertinent to the OP's questions that started the thread. I think that the...
    73 replies | 1722 view(s)
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  • Maxperson's Avatar
    Today, 03:08 PM
    So here's a test for you then. Using the 3.5 rules. While playing D&D, come up with a way to go from the player declaration of UMD on the wand to the fireball happening, without having to go to the fiction during the process. If you you can do that, I'll concede the point that the fiction isn't part of the cause and effect.
    898 replies | 22406 view(s)
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  • schnee's Avatar
    Today, 03:07 PM
    Just a question for those of you who are using the 4E style 'Skill Challenges' to spice up your games. I didn't see much discussion about this in Google, so I'm wondering if anyone else can weigh in. Assuming you do the Matt Colville approach: The party must succeed at (X, Y, or Z) skill checks before (3) failures Characters must have Proficiency in the skill to attempt each challenge...
    2 replies | 0 view(s)
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  • CapnZapp's Avatar
    Today, 03:06 PM
    Sorry Kinematics but I don't fully grasp your argument that prices should correspond to "fraction of time" spent on a tier. If it is at all relevant, I can say that my point with handing out wealth to a character is strictly gameplay related. The goal is still getting the character kitted out with cool items, only with the express purpose of having items of her own choosing. This means I'm...
    110 replies | 2227 view(s)
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  • TwoSix's Avatar
    Today, 02:57 PM
    You're absolutely right, sir. The landscapers have done a wonderful job with the sod, and I will remove myself promptly so as not to cause unsightly divots.
    41 replies | 723 view(s)
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  • CapnZapp's Avatar
    Today, 02:56 PM
    I completely understand and symphatise with any Dungeon Master that decides to hand out (much) less gold than what the treasure tables would indicate. This is because gold is essentially worthless in 5th edition, once you've scraped together your first two thousand gold pieces. http://theangrygm.com/nothing-here-but-worthless-gold/...
    110 replies | 2227 view(s)
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  • pemerton's Avatar
    Today, 02:54 PM
    Here's another go at this. In my Traveller game, the world of Olyx - where there PCs have just arrived - has population 1 (ie in the 10s, and less than 100). I've told my players that the number of people on the world is 50-odd. Suppose I get hit by a truck on the way to work tomorrow. What is the "true number", within the fiction, of people on Olyx? Answer: none. That bit of the fiction...
    898 replies | 22406 view(s)
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  • pogre's Avatar
    Today, 02:53 PM
    Nice layout! I love the DF city stuff and have a ridiculous amount of it. It seems like a lot of our action takes place in the sewers. Hope your video/youtube issue gets sorted out.
    7 replies | 251 view(s)
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  • Matrix Sorcica's Avatar
    Today, 02:50 PM
    Halve the bonus of all PF items, double the plusses cost for "virtual plusses" (flaming, holy, fortification, etc.) disallow stacking (except ring of pro. perhaps), disallow +shields, double cost of armor, and you get within the +3's of 5E rather than the +5 of PF. So a +4 holy flaming longsword is equivalent to a +7 weapon in PF and cost 98,000 gp. In 5E it will be a +2 holy flaming longsword,...
    42 replies | 75053 view(s)
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  • jonathonhawke's Avatar
    Today, 02:49 PM
    Niklos agreed, "The child is in danger, we must help her."
    145 replies | 2618 view(s)
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  • pemerton's Avatar
    Today, 02:48 PM
    Like AbdulAlhazred said upthread, if you think that imaginary things are engaging in causal relations, you're off the reservation! I've bolded the two key bits you've said about the fiction. The first is a game rule: in order to be permitted to make the "use a magic device" move, everyone has to agree that the shared fiction includes your PC holding a wand etc. If the fiction includes that,...
    898 replies | 22406 view(s)
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  • imagineGod's Avatar
    Today, 02:38 PM
    Anyone willing to try a thought experiment? Let us theoretically purchase gold with the $1,300,000 at the prevailing rate of $42.59 per gram. The gold coins in Dungeons and Dragons being inspired by medieval coins would probably weigh about 10 grams each. So at the prevailing exchange rate, the $1,350,000 funding should net us about 31,697 grams, that gives about 3,697 gold coins.
    1 replies | 35 view(s)
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  • Cap'n Kobold's Avatar
    Today, 02:34 PM
    Its doable. Worth noting that you don't get to swap out invocations etc when you take the cleric level, but only when you take another warlock level after you take the level in cleric. Its certainly not going to break anything or be overpowered: Eldritch Blast doesn't gain that much from critting since the main benefit of it over other cantrips is adding the ability score, which isn't affected...
    69 replies | 20743 view(s)
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  • Darconus's Avatar
    Today, 02:28 PM
    Our Group loves this character Generator, with it's growing popularity it's not a suprise that WoTC are trying this.
    3709 replies | 470629 view(s)
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  • Matrix Sorcica's Avatar
    Today, 02:28 PM
    There are half-orc/half-dwarves in Ghosts of DragonSpear Castle, called "dworcs".
    15 replies | 452 view(s)
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  • steeldragons's Avatar
    Today, 02:27 PM
    Forge Domain 10 Knowledge Domain 7 Life Domain 9 Light Domain 10 Tempest Domain 9 Trickery Domain 2 >:(
    190 replies | 3468 view(s)
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  • Kobold Stew's Avatar
    Today, 02:24 PM
    Forge Domain 10 Knowledge Domain 7 Life Domain 8 Light Domain 10 Tempest Domain 9 Trickery Domain 4
    190 replies | 3468 view(s)
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  • lowkey13's Avatar
    Today, 02:20 PM
    Say what you will about the odiousness of the traditional Jerkadin; at least there was a point to it, a single-mindedness of purpose that was admirable in its odiousness. Today's Paladin does not even have that going for it; today's Paladin is the millennial model, with all the bells and whistles and none of the hard work. Your average, garden-variety Paladin today still whimpers...
    19 replies | 452 view(s)
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  • Cap'n Kobold's Avatar
    Today, 02:13 PM
    "Samurai" is pretty generic, and covers quite a lot of range, from noble horsemen specialising in the bow and spear, to unarmoured duelling courtiers, to several different types of magic-user. What sort of thing do you want your Samurai to be able to do within the game? As others have pointed out, you could use several different classes to represent a Samurai: From Champion fighter to...
    6 replies | 177 view(s)
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  • Morrus's Avatar
    Today, 02:10 PM
    What do you watch (as in actually follow, rather than stumble across occasionally)? Critical Role is the big one, but Geek & Sundry do others, as does WotC, just to mention the two 800lb gorillas. There’s hundreds more! Looking for recommendations for possible future coverage in columns here, so tell me something about it if you can!
    1 replies | 17 view(s)
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  • Maxperson's Avatar
    Today, 02:10 PM
    Forge Domain 10 Knowledge Domain 6 - Knowing is half the battle. Life Domain 10 Light Domain 10 - I just don't see it. Tempest Domain 9 Trickery Domain 4
    190 replies | 3468 view(s)
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  • Kwargrow's Avatar
    Today, 02:07 PM
    If San-Bolo are close enough to the colts they will call them to their side and take up a defensive position. San-Bolo will increase their motility with Way. Sannit will strike with his spear at any of the pair of opponents that comes close enough. Since these are reptilian, Bolo will reduce the temperature of her arrow heads to freezing and shoot an arrow at her best opportunity. ...
    134 replies | 3163 view(s)
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  • Nagol's Avatar
    Today, 02:03 PM
    Once you break free of the structure, you get back to the challenge as exemplified in the 1e DMG (pg 103). This works well under a good DM. Under a bad DM what can happen is the obstacles to accomplishing a goal/completing a scene are never-ending. I believe a lot of the structure found in 4e was there to help prevent bad DM behaviour under the belief a good DM would automagically know when...
    56 replies | 1207 view(s)
    1 XP
  • Quickleaf's Avatar
    Today, 02:02 PM
    Reduced (via the spell) and hidden within a vault on a similarly reduced cube of Acheron resting on the desk of Iggwilv, Queen of Witches, hovering over a powerful magnet and slowly revolving counter-clockwise to provide a panorama view 1/2 of Iggwilv's study, and 1/2 overlooking window opening onto the Gray Waste.
    8 replies | 160 view(s)
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  • Imaro's Avatar
    Today, 01:58 PM
    Yes we could always modify and change the SC rules... but then I have to ask at what point have we entered the realm of free forming it vs. a structured model? If I'm discarding the DC structure when antagonists appear in the SC or better yet making a bunch of changes to get it to work the way I want, at what point does the structure of this particular mechanic loose it's value? ...
    56 replies | 1207 view(s)
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  • lowkey13's Avatar
    Today, 01:57 PM
    Forge Domain 10 Knowledge Domain 5 Life Domain 10 Light Domain 12 Tempest Domain 9 Trickery Domain 4 Put the Tempest Domain in a Teapot.
    190 replies | 3468 view(s)
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  • MarkB's Avatar
    Today, 01:49 PM
    I've seen plenty of alignment-is-stupid-linked issues with paladins. The most common is "what does Lawful mean?" Does a Lawful character have a rigid personal code that they stick to regardless of local rules and laws? Or do they always obey the local law regardless of whether it is fair or just? Combine that with the Paladin, who does have a rigid personal code that they must follow, and the...
    19 replies | 452 view(s)
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  • akr71's Avatar
    Today, 01:44 PM
    I said yes. However, like all character multiclassing decisions, your DM should be involved. I see it as a great 'flawed character' opportunity - a pious cleric gets an offer of power to great to resist - that doesn't mean the cleric doesn't still have faith in his/her deity, but was offered something through other channels, at a price. Having said that, a LG cleric deciding to go Fiend Pact...
    41 replies | 723 view(s)
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  • Oofta's Avatar
    Today, 01:41 PM
    Or maybe the problem comes from people that don't accept that whether they agree or not, some people do see the world as black and white (not saying that I do). Or that in a fantasy campaign there truly could be evil races. I accept that some people play the game as escapism. In some campaigns the world that is simple, where there is definitive right/wrong, good/evil. Not everyone plays...
    19 replies | 452 view(s)
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  • jboud045's Avatar
    Today, 01:39 PM
    I would love to see stats for your Terran and the armor they use.
    38 replies | 3948 view(s)
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  • imagineGod's Avatar
    Today, 01:38 PM
    Okay, so today this happened, I am quoting to try and wrap my head around this wonder: A hardcover book (or PDF!) for 5th Edition that gives your character something to spend their money on and extend their influence in the local area. Raise armies! Research spells! Spy on your enemies! This is a book! We’re printing a book and we need money for art and layout and printing costs....
    1 replies | 35 view(s)
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  • Maxperson's Avatar
    Today, 01:37 PM
    The causal process cannot continue without the fiction. It's impossible for you to use the UMD skill to ignite a fireball in 3.5 without the causal process going through the fiction. It can't be done and still be playing the roleplaying game. Player declares his PC is using UMD on the wand of fireballs. There is no next step of roll and check the numbers as both the skill and the wand require...
    898 replies | 22406 view(s)
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  • 5ekyu's Avatar
    Today, 01:29 PM
    I have a dim recollection of seeing reincarnate used in game once maybe 30 years ago and it not going well. if i had it used in game now, i would have a powerful fey/nature entity show up, dialog with the dead guy and try to reach a patron/quest accommodation with the character's past playing a role. Reaching a relationship would result in character "choice", neutral being random and "hostile"...
    14 replies | 372 view(s)
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  • Oofta's Avatar
    Today, 01:24 PM
    Apparently you cannot conceive of the possibility that we merely disagree. It's not that hard to understand, the invisibility does not say it's broken if you take the attack action, it breaks if you attack. You then agree that a bully helping another bully punch you is attacking. I find it hard to believe you can reconcile those two or honestly say that if a dragon incinerated someone, it did...
    70 replies | 1099 view(s)
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  • Imaro's Avatar
    Today, 01:21 PM
    Not to be glib but are you paying me to write this essay? More seriously I think I could offer advice if I understood what exactly your specific problem was (unless of course your problem is you just like and want to use the SC structure, to which my answer would be... more power to you). 5e has movement rules, it has interaction rules for changing attitudes, improvised damage rules, calls out...
    56 replies | 1207 view(s)
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  • Schmoe's Avatar
    Today, 01:05 PM
    I used B1 for the first time a few years ago to introduce my oldest to the game, and I was seriously underwhelmed. It creates a random collection of mundane, unrelated encounters, then provides the DM with a vast, blank map and tells the DM to assign the encounters randomly on the map. It is about as uninspiring as a module can be. The only tidbits available to spark creativity are the vague...
    14 replies | 535 view(s)
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  • Caliburn101's Avatar
    Today, 01:03 PM
    There are touch based attacks in the game and touch based spells - neither of which may be successful but which count as an attack. A grapple is a touch based attack that does no damage for instance, and would break invisibility. A touch spell or natural ability which the opponent saved against would in fact just be a touch, but would break invisibility. Why have an artificial split between a...
    70 replies | 1099 view(s)
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  • DM Dave1's Avatar
    Today, 12:57 PM
    Whatever you decide for a boss, be sure to include Clockwork creatures and perhaps a Gearforged Templar or two as minions for said boss from the Tome of Beasts.
    6 replies | 131 view(s)
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  • akr71's Avatar
    Today, 12:57 PM
    Forge Domain 10 Knowledge Domain 5 Life Domain 10 Light Domain 12 Tempest Domain 11 Trickery Domain 3
    190 replies | 3468 view(s)
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  • TheCosmicKid's Avatar
    Today, 12:51 PM
    What does this actually have to do with the subject at hand? As you note, alignment is one of the game's most divisive subjects, and you yourself clearly have strong opinions on it, so might you just a little too quick in hauling out that old punching bag? I'm not seeing the real connection between alignment disagreements and jerk paladin player behavior. Classically, the problem takes the form...
    19 replies | 452 view(s)
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