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  • Riley37's Avatar
    Today, 09:40 AM
    If, in your setting, people only ever charge at each other, then you don't need AoO. If anyone ever turns and runs away, then either you want fleeing to reliably result in successfully ending contact, which is very different from real life; or you will want some version of AoO.
    23 replies | 699 view(s)
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  • Yaarel's Avatar
    Today, 09:27 AM
    Simple and effective!
    23 replies | 699 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 09:21 AM
    On very rare occasions have I had very vivid dreams that made for excellent campaign material. I still use some of those ideas for campaigns and game designs that I'm working on to this day.
    27 replies | 634 view(s)
    0 XP
  • Yaarel's Avatar
    Today, 09:19 AM
    @mrpopstar, I like your system here. Some other thoughts when I think about it. • Make naked human Base AC 8 • Helmet +2 AC ( → AC 10) So a helmet works mechanically similar to a shield. This is a simple method to account for the importance of a helmet in combat. So that, in reallife, even someone in ‘light armor’ like a cloth gambeson should be wearing a metal helmet.
    51 replies | 1156 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 09:19 AM
    I would have the campaign revolve around something other than fighting this massive beast directly. Have the players go on a quest to secure a powerful siege weapon to defend a city that is under near constant siege by the beast. Have a wizard ask them to gather dragon scales from the creature's lair when it is away, so that he can start creating armors for the city's soldiers. Then spring a...
    13 replies | 283 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 09:18 AM
    Jeanine Pepler has committed suicide. https://pagesix.com/2018/06/20/publicist-jeanine-pepler-dies-by-suicide-at-50/
    193 replies | 8874 view(s)
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  • Fradak's Avatar
    Today, 09:18 AM
    Khefren kneel near the Half-Elf, inspecting him. "Sir Reginald... This guy seems in pretty bad condition here. Maybe you could do your thing with the hands..." Then, he goes to Shadowknave and sunddenly pulls his hairs to tilt his head on the side. "Hi there! Guys, looks like our guest is already awake." What? What are you saying? I can't hear you Shadowpunk. I think your voice need more...
    221 replies | 4361 view(s)
    0 XP
  • Saelorn's Avatar
    Today, 09:15 AM
    It's not so much that it's more complicated, as it is that the complexity is less useful. Rolling 1d20, or 3d6, is a way of getting a number between one and twenty (give or take) in order to determine binary pass/fail. Using 3d6 rather than 1d20 is slightly more complicated, and you have somewhat more control over the results. (Which is a perfectly reasonable trade-off, as far as game design...
    24 replies | 460 view(s)
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  • Wulffolk's Avatar
    Today, 09:01 AM
    I completely agree. A low magic game feels even more low magic if the only magic available is ritual magic. It gives magic more gravitas. You have to plan how and when and where to make the best use of a ritual. You can't just fly by the seat of your pants and cast whatever spell you need to save your ass. I have never really cared for the high magic aspect of D&D, especially once you get past...
    50 replies | 1845 view(s)
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  • Mouseferatu's Avatar
    Today, 08:44 AM
    I do like the idea of a subclass that includes shifting into a plant or plant creature, and I would love the warp/shape wood spells back. But everything else in that list is something druids can already do in 5E.
    19 replies | 688 view(s)
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  • Abstruse's Avatar
    Today, 08:42 AM
    Hello everyone, Darryl here with this week’s gaming news! Critical Role leaving Geek & Sundry, Origins Award Winners, Pathfinder 2nd Edition previews, multiple charity promotions, and more! Critical Role is officially leaving Geek & Sundry to strike out on their own. While the streams will continue on Geek & Sundry’s Twitch channel and their premium streaming service Alpha (including the...
    0 replies | 102 view(s)
  • JonnyP71's Avatar
    Today, 08:40 AM
    Asmodeus 21 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 12 Fierna 14 Geryon 20 Glasya 21 Graz'zt 17 Juiblex 2
    91 replies | 1323 view(s)
    0 XP
  • Mouseferatu's Avatar
    Today, 08:39 AM
    Honestly, I tend to feel like rituals belong in an S&S game more than most other forms of D&D magic. The long, complex ceremony being the primary (or even only) form of functional magic is quite common in S&S tales.
    50 replies | 1845 view(s)
    1 XP
  • Ogre Mage's Avatar
    Today, 08:20 AM
    In terms of the best, I would consider it a tie between Agonizing Blast and Devil's Sight. I only run ranged warlocks so Agonizing Blast is essential. But Devil's Sight is good for all PCs, even those with normal darkvision. For human PCs it is big. The worst is Sign of Ill Omen. Just terrible.
    10 replies | 428 view(s)
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  • Searinox Nagharha's Avatar
    Today, 08:16 AM
    a pouch perhaps? EK's cant use Foci i think
    1060 replies | 30124 view(s)
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  • Imaculata's Avatar
    Today, 08:14 AM
    When I ran my Call of Cthulhu campaign, a lot of the plot revolved around the players figuring out how time travel worked in the campaign. First it manifested itself as a series of bizarre and spooky events. But eventually they came to understand the phenomenon, and started testing the rules, which uncovered even more spooky things in the process.
    35 replies | 789 view(s)
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  • Hussar's Avatar
    Today, 08:10 AM
    Kinda sorta. I find that clerics and druids get enough slots that they can generally have a few rituals in the bag if they want. But, really, I don't mind rituals all that much. Then again, simply ejecting all the full casters solved all those problems straight out, so, yeah, not an issue in this game.
    50 replies | 1845 view(s)
    0 XP
  • Wyvern's Avatar
    Today, 08:06 AM
    Maybe you and the other people you play with are cautious types, but not everyone is like that. Like I said, I've seen games that *encourage* players to take on added risk and even invent complications themselves. I'm not talking about disastrous failures, just temporary setbacks. I think some people find that it adds tension and excitement to the game. Plus, there are often mechanical rewards...
    124 replies | 3416 view(s)
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  • Enevhar Aldarion's Avatar
    Today, 08:03 AM
    Maybe some of this stuff is not in 5E because they held it back to make some sort of Wood Druid subclass, where these missing things would be abilities rather than spells, but they have just not had the chance to release it yet. Between warping wood, shaping wood, traveling between trees, animating and commanding trees (or other plant life), maybe even shapeshifting into a tree (think Treant)...
    19 replies | 688 view(s)
    0 XP
  • Imaculata's Avatar
    Today, 08:02 AM
    I think it is harder, but I think that is mostly due to character sheets usually having an entry for the damage. For example, the character sheet will have a space for your equipped weapon that reads: 1d8+1 damage. So you know you need to roll a D8. I suppose you could also list the dice needed for the check above the skill check, but that raises the question, why make it different in the...
    24 replies | 460 view(s)
    1 XP
  • SubDude's Avatar
    Today, 07:22 AM
    SubDude started a thread King of Feathers - CR10
    I searched and didn't come across anyone else's computation, so I ran one myself. In Tomb of Annihilation, I make the King of Feathers to be a CR 10 monster worth 5,900 XP. If anyone has come up with a different CR, please share it. Thanks!!
    0 replies | 39 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 07:09 AM
    Bolo will walk up and away (in map terms) from Sheldon and Sannit with an arrow nocked on her bow. If she has a good shot on a Da'Roneh she will take it. If it makes more sense to use Way she will use Befriend.
    158 replies | 3499 view(s)
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  • Azurewraith's Avatar
    Today, 07:05 AM
    A volly of attacks strike the unsuspecting creature at it is assailed by arrows and magic alike, Hrgach appears to be more interested in starting forest fires than actual combat. The shambling mound of rotting vegetation increases its pace and begins to increase its pace as it lurches towards the party the dear horn scraping and thudding as it does. You are unsure how as this thing has no eyes...
    1584 replies | 34244 view(s)
    0 XP
  • Azurewraith's Avatar
    Today, 06:55 AM
    Dale shakes his head "Yes there should be more rope, about 70ft more rope" Shildor flail bursts into light casting shadows across the dwarves face as he looks like he is regretting his decisions. Doesn't Shildor have a focus or a pouch? tbh I'm not usually all that bothered about components.
    1060 replies | 30124 view(s)
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  • Tony Vargas's Avatar
    Today, 06:44 AM
    I get being accustomed to one paradigm, and having trouble acknowledging the things another does better or that yours doesn't do at all, while being hyper-aware of the things the other doesn't do. That'd make you perceive the other as 'narrower.' Similarly, if you're used to expecting DM + system to deliver/define the experience, and the system half of that is very limited and...
    2807 replies | 76948 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 06:34 AM
    Quickleaf replied to Elvish City
    Maps: http://www.drivethrurpg.com/product/221126/Tree-Town-Elf-City http://www.drivethrurpg.com/product/165952/Elf-Village http://www.drivethrurpg.com/product/146895/Heroic-Maps--Giant-Maps-Agaricath-Drow-City
    5 replies | 150 view(s)
    0 XP
  • Sunseeker's Avatar
    Today, 06:32 AM
    Dragons are surprisingly squishy in 5E. A party not comprised of total morons can easily take on one at-level. If it's alone, they can probably "punch up" several CR levels. Even though there's stat blocks for them, I generally advise against running baby dragons. They're essentially intelligent children you're killing there. Sure, they'll grow up into capable death machines, but that's...
    13 replies | 283 view(s)
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  • Quickleaf's Avatar
    Today, 06:22 AM
    Karsten Crump Based on your red dragon hatchling stat block, I'm assuming your party is comprised of low-level PCs. What I've done in a similar scenario is treated the dragon as not so much a monster, and more as an event steering the adventure. For example, a red dragon attacks a fortified old town/freehold with labyrinthine streets built atop one another and several marginalized classes of...
    13 replies | 283 view(s)
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  • carborundum's Avatar
    Today, 06:13 AM
    As long as you don't leave it on a cliffhanger ;)
    234 replies | 28889 view(s)
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  • Apepsnake's Avatar
    Today, 06:12 AM
    ABRACAX | High Lord Pentad Macro-Huge Outsider (Extraplanar) Hit Dice: 4,995d1,000 +2,500,000 x1,000 (7,495,000,000) Initiative: Always First Speed: Superluminal Armour Class: Perfect Defence ((5,000 Base +1,000 Divine +19,980 Natural +2,500 Deflection + 1,000 Competence +1,000 Insight +1,000 Luck +1,000 Circumstance) Base Attack/Grapple: +5,000/+13,000 Attack: Expression of Power Full...
    123 replies | 2478 view(s)
    0 XP
  • ClaytonCross's Avatar
    Today, 06:11 AM
    I am not so much operating under an assumption so much as saying if you "this" then I thank you should "that". Being Ovinomancer didn't say it would or that it would not apply to single checks. It was me that said, that in my opinion, if you make a rule that applies "setbacks" to checks it should apply to all checks and then I explained why. Not as a criticism (since no vie was stated) but as a...
    124 replies | 3416 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 06:04 AM
    Now, see, in some sense I think you would LIKE my homebrew game! Skills there are more like 'knacks' or 'propensities'. You have ability scores which define what you CAN do in raw terms, and skills which define how you like to operate. The two are usually related, but not entirely the same. Also, knowledge can exist in specific areas, if you want to create a descriptor for a character, then a...
    2807 replies | 76948 view(s)
    0 XP
  • ccs's Avatar
    Today, 06:03 AM
    Whatever its essence, I found it not to my liking.
    5 replies | 212 view(s)
    0 XP
  • CleverNickName's Avatar
    Today, 05:56 AM
    I'm gonna buck the trend here. Truthfully, I have no idea. The paladin is indeed powerful, but it is not more powerful than a barbarian, a fighter, a warlock, any other class that is carefully built by an experienced player bent on optimization. I imagine with the careful application of multiclassing, feats, and other optional rules (optional, I repeat), any class could be an overpowered...
    131 replies | 17674 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 05:54 AM
    I dunno. I played 1e and 2e for their entire runs, pretty extensively. While we did USE NWPs they only really played any significant role in one OA based campaign, which was a system where they were first introduced and intended to fill a significant role in a game that was supposed to be more social and political and focused more on the character's relationship with society. Even then the...
    2807 replies | 76948 view(s)
    0 XP
  • Lancelot's Avatar
    Today, 05:36 AM
    Asmodeus 21 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 12 Fierna 14 Geryon 20 Glasya 21 Graz'zt 16 Juiblex 2
    91 replies | 1323 view(s)
    0 XP
  • Draegn's Avatar
    Today, 05:35 AM
    How about a group of faerie dragons gambling among themselves for fruit pies, betting on which of them can cause the most mischief for the party?
    13 replies | 283 view(s)
    1 XP
  • Ancalagon's Avatar
    Today, 05:31 AM
    ... but a spell that makes you afraid and run away makes your brain send signal to your muscles... it doesn't move your legs for you like some kind of elaborate force effect.
    31 replies | 789 view(s)
    1 XP
  • Tellerian Hawke's Avatar
    Today, 05:27 AM
    One last thing: Share rules for NPCs (Ebony, Travis, Lenny, Nelvandra): Full xp shares on adventures / story arcs; NO xp on "specials" (like the destruction of an evil magic item.); and 1/2 shares for all treasure gained.
    10 replies | 286 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 05:21 AM
    So it does make you unalive! ;)
    91 replies | 1323 view(s)
    0 XP
  • Kobold Stew's Avatar
    Today, 05:18 AM
    Depending on how you like to play, Lore Bard 6 would also give you access to the spell, along with three more skills, two more with expertise, Jack of all trades, a wide range of spells, healing, and bardic inspiration. Going Ranger, though, definitely go to 5. (I would look specifically to Horizon Walker, which lets you convert your attack to Force damage).
    5 replies | 193 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 05:17 AM
    Lindrel comes downstairs in the morning. She has left her expensive lute in her room along with a few odds and ends. She is sure to have a hearty breakfast before they set out.
    6 replies | 116 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 05:15 AM
    Lindrel performs a few more songs before grabbing one last ale before bed.
    52 replies | 877 view(s)
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  • Dannyalcatraz's Avatar
    Today, 05:15 AM
    Leon White has died. https://bleacherreport.com/articles/2693182-wwe-legend-vader-dies-at-age-63?utm_source=cnn.comhttps://bleacherreport.com/articles/2693182-wwe-legend-vader-dies-at-age-63?utm_source=cnn.com&utm_medium=referral&utm_campaign=editorial&utm_medium=referral&utm_campaign=editorial
    193 replies | 8874 view(s)
    0 XP
  • Aust Thale's Avatar
    Today, 05:12 AM
    After introductions and getting acquainted, Respen finds a space in the tower where he can open and empty the portable hole of the loot acquired during the party’s recent adventures. He inventories it, and queries Collin on the dragons’ ability (very considerable) and willingness to trade for more liquid currency and/or magic items and equipment the party might be able to use. If anybody...
    10 replies | 286 view(s)
    0 XP
  • Mouseferatu's Avatar
    Today, 05:05 AM
    It was a spell, IIRC. And it's a spell that still exists in 5E.
    19 replies | 688 view(s)
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  • Mouseferatu's Avatar
    Today, 05:04 AM
    It's a little off-topic, but I have to disagree with this. 1) Gods weren't required in 3E or 4E, either. 2) While there's technically no alignment restriction, the requirements of the Oath of Devotion (which is the "standard" paladin of prior editions) comes pretty close to enforcing Lawful Good. I mean, at a stretch, you could play one as Lawful Neutral or Neutral Good, but LG is pretty...
    19 replies | 688 view(s)
    0 XP
  • jonathonhawke's Avatar
    Today, 05:03 AM
    "I recommend that we first survey the path that the new road will be taking."
    3 replies | 93 view(s)
    0 XP
  • jgsugden's Avatar
    Today, 05:00 AM
    We might note that Treantmonk has not been seen here in 6 months.... Suggesting updates to the guide might be optimistic.
    203 replies | 122981 view(s)
    0 XP
  • jonathonhawke's Avatar
    Today, 04:59 AM
    After dinner and a sufficiency of beer, Erevan heads up to bed. In the morning, he takes the lion's head brooch from the bottom of his pack and pins it to his tunic. Over breakfast, he asks Kordo Vas if he might have a spare quiver of arrows lying about.
    52 replies | 877 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 04:59 AM
    "Now, if you believe the rules designers, you're supposed to find excitement and drama in making a DC 10-15 check, when your roll is d20+d8+d4+8 with advantage, and then a Lucky reroll just for good measure. " Can you provide cite for that claim... Particularly one oncluding the dice and support involved? Or os that you making it up? To me, looking at a point man, bardic dice, guidance plus...
    124 replies | 3416 view(s)
    1 XP
  • Umbran's Avatar
    Today, 04:58 AM
    Okay, I think I get it now. Small differences in wording matter. You had said, "So the suspense is not in relation to the outcome..." And my thought was - it totally is suspense in relation to the outcome - but around When and Who, rather than What. That's not death. That's a nap. :P
    25 replies | 475 view(s)
    1 XP
  • kilpatds's Avatar
    Today, 04:56 AM
    It is for Hexblades.
    2 replies | 103 view(s)
    0 XP
  • Grumpy RPG Reviews's Avatar
    Today, 04:53 AM
    That is a reasonable assessment. But I think the campaign would be short, and the reveal would be in the first session. Maybe towards the end of the first session, to give people something to think about before the next game.
    2 replies | 118 view(s)
    0 XP
  • Grumpy RPG Reviews's Avatar
    Today, 04:50 AM
    To judge by the critics, bottomless hatred. I would say it was an attempt to make digital play into analog play.
    5 replies | 212 view(s)
    1 XP
  • cbwjm's Avatar
    Today, 04:37 AM
    I know imagine Takhisis rumagging through sets of cosmic scale drawers, wardrobes, and cupboards looking for her misplaced avatar that she swears she had a minute ago.
    59 replies | 2174 view(s)
    0 XP
  • Sylvar B.'s Avatar
    Today, 04:37 AM
    Saemund continues to pull to ingots from his pouch and use them to cause dementia in the enemy...as he sees the headhunters approaching he moves closer to Sheldon so that if it comes to it, he can rationalize killing them as defending Sheldon.
    158 replies | 3499 view(s)
    0 XP
  • Harzel's Avatar
    Today, 04:36 AM
    It can't just be 'scared'; it has to be 'so scared as to overwhelm volition'. If the player a) can justify the character's overwhelming fear by either citing an element of the PC's background or establishing a hitherto unknown character trait; AND b) is willing to have the character act as if it has been affected by the Fear spell, then, yes, I would probably allow it. If the player...
    31 replies | 789 view(s)
    0 XP
  • Sylvar B.'s Avatar
    Today, 04:32 AM
    Sylvar approaches Abigail half with curiosity and half with reverential awe. Normally Sylvar would be cautious, however, If she is who he thinks she is, the party is in the presence of a living legend, and withholding information is useless anyway. Sylvar bows deeply..."My Lady, I am Sylvar Belanor, although sometimes I go by Gretious Von Kirk... I am a Bard, adventurer, and recently named...
    10 replies | 286 view(s)
    2 XP
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