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  • Maxperson's Avatar
    Today, 07:41 AM
    Within D&D or within 5e? Within D&D that statement is false. Withing 5e it's true. In 3e a greater god like Odin has these abilities. 1." Greater deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past and one week into the future for every divine rank they have." - Since a...
    853 replies | 21091 view(s)
    0 XP
  • Greg K's Avatar
    Today, 07:40 AM
    The more I see from Mearls and Crawford via Twitter, Twitch, Unearthed Arcana, etc. the more I am amazed that I, actually, like a lot about the basic game.
    185 replies | 3890 view(s)
    0 XP
  • staticdrifter's Avatar
    Today, 07:40 AM
    That's the problem with 5th, the Rules are too simple, but nowhere near clear enough. The rules quoted contradict each other on a fundamental level, if not a literal one, which is par for the course in D&D books, hence the idea that they are more guidelines than rules.
    70 replies | 1332 view(s)
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  • MNblockhead's Avatar
    Today, 07:31 AM
    When I started playing in 1e, miniatures were mostly used to indicate marching order and sometimes general placement in more complex combat. Never had battlemaps. But I also played a lot of Warhammer 40K miniature games as well as some historical miniature games and we used tape measures. So I like my measuring sticks. Why count out 6 squares if I can just lay down a 6" stick. At that point,...
    21 replies | 456 view(s)
    0 XP
  • Saeviomagy's Avatar
    Today, 07:30 AM
    5e's skill system is utterly broken, and broken against the players. If I failed at my job as often as a 4th level expert in D&D failed at an 'easy' task, I think I'd probably get fired. Given that, it seems obvious to me that if you're finding that castings of guidance, bardic inspiration or repeated attempts are breaking immersion you are calling for too many skill checks. If you think that...
    70 replies | 1332 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 07:28 AM
    I thought of that a little too late. We could split episodes 2 and 3 among the parties, perhaps.
    326 replies | 6489 view(s)
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  • MNblockhead's Avatar
    Today, 07:21 AM
    Reading this makes me want to have everyone in my group fill in character sheets for their IRL selves and for each of the other players and then we can compare the stats we gave ourselves with those our friends gave us. Probably a good way to myself listed on the "What the Worst Thing a DM Can Do" thread.
    50 replies | 1382 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 07:17 AM
    Beer domain is popular here as well at least reading it. Looks decent to play as well. I'll review it in the next few hours.
    10 replies | 209 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 07:16 AM
    Don’t know of any offhand, but I’d look at adventures or sourcebooks for games like Spycraft, Shadowrun, Cyberpunk, GURPS, or other supers/toolbox systems.
    1 replies | 45 view(s)
    0 XP
  • Li Shenron's Avatar
    Today, 07:08 AM
    How do you play a character who is much stronger than you are? How do you play a character who is much more agile than you are? How do you play a character who is much tougher than you are? How do you play a character who is much more alert than you are? How do you play a character who is much more charismatic than you are? By trying to use your key ability's checks as often and possible,...
    50 replies | 1382 view(s)
    1 XP
  • bedir than's Avatar
    Today, 07:06 AM
    maybe add something about how many feet of dim light are granted. that way there is a small side benefit that Vicious Mockery doesn't have
    6 replies | 132 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:04 AM
    I choose a system where the rules fit the setting and style we want closely enough. Then i change what has to and the rest is ruling. But if i have to change more than 10% of chargen, choose another system.
    5 replies | 122 view(s)
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  • FitzTheRuke's Avatar
    Today, 07:02 AM
    Qawasha called after Rodrigo, "Weed released the bird while you were setting up camp last evening! As far as the beans go, I may be able to figure out what they do by taking a look at the markings on them." You must have missed the part about the axe-beak. Or was it in one of the many posts that I lost?
    1073 replies | 23647 view(s)
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  • MortalPlague's Avatar
    Today, 06:54 AM
    You know what? I think I could spare some time to put together an entry or two. :)
    18 replies | 519 view(s)
    0 XP
  • robus's Avatar
    Today, 06:54 AM
    Cool. I’m reworking OotA to be a high level campaign where the PCs have to be the demonbusters and clean out the Underdark :) This is after LMoP -> ToD with SKT thrown in for good measure!
    45 replies | 1396 view(s)
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  • Greg Benage's Avatar
    Today, 06:51 AM
    I know the encounter. The villain simply wants to leave. With that particular villain, there’s almost no way he can fail to walk away from a 1st level party without killing them. Unless that’s the way the DM chose to play it.
    6 replies | 141 view(s)
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  • gideonpepys's Avatar
    Today, 06:46 AM
    Back in Bole, Shaiaila Lundquist gave them reluctant props for handling the Ash Wolf, but was very unhappy that their ranger guides had been killed. “They had families, you know.” She told them that her officers, whom she had dispatched to Favela to arrest Katlin Eisner, reported that she was under arrest and that they had stayed on in Favela to oversee matters there. All families with...
    924 replies | 134624 view(s)
    1 XP
  • Sadras's Avatar
    Today, 06:33 AM
    Well hopefully the players learned that lesson too.
    6 replies | 141 view(s)
    0 XP
  • LordEntrails's Avatar
    Today, 06:13 AM
    Yea, it does. First thing, just because their is evil, doesn't mean you should fight it. Especially in a city adventure, their HAVE to be major badies around. If it was as easy as a first level party attacking them and killing them, then they wouldn't be there would they? Sounds like your party learned a valuable lesson, just because someone may need killing, doesn't mean it's up to the party...
    6 replies | 141 view(s)
    1 XP
  • Shayuri's Avatar
    Today, 06:09 AM
    Echo held back for a moment and watched the team fan out. After weighing the potentials of the scene, she trotted after them to catch up. Once she was close enough the android said, "Radio silence. Even if they can't crack encrypted transmissions, they may be equipped to track signal sources." Then she looked at the habstack and pointed at it. "Lets start with that. The cargo door is more...
    65 replies | 1488 view(s)
    0 XP
  • GameOgre's Avatar
    Today, 06:07 AM
    Well, im just saying the adventure puts a much much much higher CR enemy in front of the party. Yes the enemy is trying to flee but its fairly easy for the party to close off his escape (actually the more deadly the party is the greater the chance of a TPK). It's like reverse Darwinism!
    6 replies | 141 view(s)
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  • UngeheuerLich's Avatar
    Today, 06:06 AM
    I am not sure about this particular combat, but reading the adventure prologue, it is mentioned that many bad guys don't want the PCs killed. In waterdeep deaths will start an investgation so the boss you mention might just knock them out instead of killing nameless would be heroes.
    6 replies | 141 view(s)
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  • trappedslider's Avatar
    7010 replies | 369787 view(s)
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  • Shayuri's Avatar
    Today, 06:01 AM
    Kitsune follows Rumble down, clinging to the wall as she went. For once she didn't quip or speak, as she was still invisible and really preferred not to call attention to herself in such an enclosed space. Though it was dark down there, her powers didn't need much light to see by... Perception. She waits for a moment to see if Rumble had caught the detail she had...
    179 replies | 2267 view(s)
    0 XP
  • Shayuri's Avatar
    Today, 05:58 AM
    "What we're looking for is going to be locked up tight." Juno nods at the secure doors Ntensity scouted. "Like that." She goes over to the heavy doors and gives the locking mechanism and security a once-over. (Perception , Investigation ) "I'm kinda wondering how long this drek's been going on down here. Not like a big corp to let their secrets flap in the wind like this." She grimaces....
    183 replies | 3117 view(s)
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  • Shayuri's Avatar
    Today, 05:45 AM
    Bunny swoops down uncomfortably close to the revenants...placing them between herself and the nearest ship's railing. She then holds her nose and croons, "Where's the kaboom? There was supposed to be an earth-shattering kaboom?" Then she brought her hands together, and the question was answered. A sound loud enough to blow the sails momentarily...a concussion strong enough to potentially force...
    233 replies | 8141 view(s)
    0 XP
  • Shayuri's Avatar
    Today, 05:37 AM
    Tisi darts across the room towards another stack of boxes off to the side. She ducks behind them, pauses a moment, then with that quick, slightly jerky movement she pops out and takes another shot at the flank of the creature! Stealth check for Trick Shot: If that succeeds, add to rolled damage on a hit. Attack with Tactical Pistol: to hit, for damage, plus possible trick shot.
    116 replies | 2552 view(s)
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  • Shayuri's Avatar
    Today, 05:34 AM
    Thorn moves to keep the flanking up, using the opening the demon is giving her by focusing his attention on Vir to strike with extra ferocity! She keeps an eye on the new threats, but wants to finish off this one before getting distracted by them. (Attacking with Power Attack, -2 for +4 damage; penalty is cancelled out by flanking bonus) - Agh! Forgot favored enemy. Add +4 to hit and damage to...
    1327 replies | 82465 view(s)
    0 XP
  • jimmytheccomic's Avatar
    Today, 05:30 AM
    This book is great. I'm running a Midgard "Northlands" themed Viking campaign now, there's a lot of stuff in this book that got my players super jazzed. "Beer Domain Cleric" was a huge hit.
    10 replies | 209 view(s)
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  • Shayuri's Avatar
    Today, 05:27 AM
    Triessa edges forward as well, but tries to keep her feet quiet and hug the crags of the walls to keep herself out of sight. Goblins were not difficult to defeat individually, but she didn't relish being too close to the front against a mass of the creatures. (Stealth )
    64 replies | 1174 view(s)
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  • Shayuri's Avatar
    Today, 05:23 AM
    Icosa looks around, scanning the room for more of these strange, shadowy presences. "I am not familiar with the names or organizations you mention. I am, at present, a free entity with no affiliation. I am here pursuing my own agenda." He pauses, then adds, "It is possible that I have lost memory I once possessed of those things, however."
    700 replies | 22156 view(s)
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  • Shayuri's Avatar
    Today, 05:21 AM
    "Fine," Shayuri said to the dwarf. "None of this is my interest anyway. It's interesting in its own way, but doesn't seem connected to the Tideruler."
    837 replies | 36948 view(s)
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  • Dausuul's Avatar
    Today, 05:19 AM
    Alexander, Lloyd 26 Augusta, Lady Gregory 9 Bulfinch, Thomas 23 Cook, Glen 24 Jemisin, N.K. 24 Kay, Guy Gavriel 24 LeGuin, Ursula 25 Lynch, Scott 23 McKillip, Patricia 23 Peake, Mervyn 20
    435 replies | 7301 view(s)
    0 XP
  • Fradak's Avatar
    Today, 05:16 AM
    Are you okay to extend the spell to the whole pile of bodies? It could be useful in the futur to know that.
    877 replies | 16920 view(s)
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  • Shayuri's Avatar
    Today, 05:14 AM
    Ah, good to know, thanks!
    1113 replies | 53778 view(s)
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  • Shayuri's Avatar
    Today, 05:13 AM
    Ah yeah, Sachiko. Ah man, that was a fun character. Good times. I am struggling these days with games, I'll warn you. Trying to find a balance right now as I deal with a recent move in location, and some rapidly developing job duties that are actually demanding my attention during the day. :) But it does sound like fun. I'd like to try.
    9 replies | 222 view(s)
    0 XP
  • eayres33's Avatar
    Today, 05:08 AM
    This, I'm a devout follower of Helm, the watcher and the god of the wounded warrior and I bring it up all the time, like when I'm using his power to heal you or summon a magic weapon to save you. Of course my character also believes and has been kicked out of his church for believing Helm is also the god of the sex worker. Oddly with my group its the constant referencing of a god saving you...
    21 replies | 456 view(s)
    1 XP
  • gargoyleking's Avatar
    Today, 04:42 AM
    Mord glanced over as Lorenn changed his appearance in plain sight and smiled slightly. He hadn't known the elf capable of such an illusion, but given his own similar ability they could make an effective team given the right situation. Still, best to keep such magic more of a secret than anything. For himself, the image everyone saw of him was a far cry from what he actually looked like. He...
    181 replies | 3295 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 04:41 AM
    Rodrigo's eyebrows rose "A magical jug? How much water can it create per day? A very useful gift indeed! Well done master Cimber. As far as the beans we'll... have to wait for the best? Now let us break camp and part ways. May fortune smile on you master Cimber. I'll go free that axebeak now..." stealth check to free axe beak without it noticing: 1D20+4 = +4 = 6 OOC: ha!
    1073 replies | 23647 view(s)
    0 XP
  • Loren the GM's Avatar
    Today, 04:22 AM
    Waterdeep: Dragon Heist provides a solid level 1-5 adventure. The city setting is very evocative, with lots of hooks for great stories. Over the course of four main chapters (all of which are very strong, although chapter 2 has some caveats I'll get to in a bit), the adventure sets up a treasure hunt in the city. It provides four different villains that can oppose your adventuring party, and each...
    5 replies | 284 view(s)
    0 XP
  • Imladir's Avatar
    Today, 04:18 AM
    I read an article about it recently yeah. Some people are really crazy…
    130 replies | 2825 view(s)
    0 XP
  • Draegn's Avatar
    Today, 04:14 AM
    My players have their primary characters and several alternates each. When the primary dies permanently they bring in one of the alternates all who are a few levels lower than the primary characters. The group is current level 8-13 with the alternates being level 5-9. Some due get played more than others. When in the middle of a plot, I give them an NPC to run which can become the new...
    34 replies | 660 view(s)
    0 XP
  • aries04's Avatar
    Today, 04:13 AM
    Sounds like they should have ran. A lot of players forget that’s an option
    6 replies | 141 view(s)
    2 XP
  • Shiroiken's Avatar
    Today, 04:05 AM
    Interesting topic. I know that I used to annoy players when I played religious classes (cleric/druid/paladin), because I would often proselytize the players and NPCs. My current group has had less issue with that, as my druid had several interesting debates with a cleric in a Thule campaign about the value of thousands of lesser gods (forest/nature spirits) vs. a handful of powerful ones (the 12...
    21 replies | 456 view(s)
    1 XP
  • StormbringerAUS's Avatar
    Today, 04:02 AM
    Alexander, Lloyd 26 Augusta, Lady Gregory 9 Bulfinch, Thomas 23 Cook, Glen 24 Jemisin, N.K. 24 Kay, Guy Gavriel 23 + 1 = 24 LeGuin, Ursula 24 Lynch, Scott 23 McKillip, Patricia 23 Peake, Mervyn 20
    435 replies | 7301 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 04:00 AM
    I would suggest: "The target is blind until the start of your next turn. If the target is attacked or makes an attack roll, the effect ends immediately after resolving the attack. Higher Levels: At 5th level the effect ends after the target is attacked and/or attacks twice. At 11th level the effect ends after the target is attacked and/or attacks three times. At 17th level the effect ends...
    6 replies | 132 view(s)
    1 XP
  • GameOgre's Avatar
    Today, 04:00 AM
    GameOgre started a thread Dragon Heist TPK
    We had several close calls even though 90% of the encounters were easy until the first real major boss. Don't know how to hide spoilers so lets just say it was a major bad guy who was WAY over the pc's level 1 ability and even though he tried to (get away) the party forced him into a fight and he destroyed the entire party in six seconds. One round and done,TPK. Like ok I realize not everyone...
    6 replies | 141 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 03:59 AM
    It occurs to me that you never should have done two groups; you should have had the second group do the second mission. Hindsight and all that...
    326 replies | 6489 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 03:55 AM
    Chrysagon was right. The burnt-out shrine made for a reasonably easy-to-defend campsite. It had decent sight-lines for the rotating watch, and a partial roof which, when reinforced with a tarp, kept the night's rain off. The campers went undisturbed until the early morning, when a docile herd of tall beasts (hadrosaurs) moved through the outskirts of the camp to drink from the river (generally...
    1073 replies | 23647 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:51 AM
    In my games DC has a rationale and consistency - so the Dc is pretty much easily determined. So a character picking a treasure chest or door lock might be seeing a 10, 15 or 20 in most cases - varying by what in essense biols down to skill of the maker. Some times that may adjust to 25 or down depending on assets, diligence, upkeep etc. etc. Notice the level of the rogue, the fact that...
    70 replies | 1332 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 03:44 AM
    Just for clarification, I believe you're referring to 3rd edition rules for "Aid Another." In 5e, the Help action is automatically successful: Furthermore, the rules clarify the requirements of helping... Working Together
    70 replies | 1332 view(s)
    0 XP
  • eayres33's Avatar
    Today, 03:42 AM
    Ulfred smiled as he rounded the bend in the road. “Man what a sight to see he exclaimed!” watching the scene unfold in front of him. “Moment’s like that are why I like the road, you just don’t see beasts of that beauty in Dale.” Wisdom Save: 1D20+2 = +2 = 15
    40 replies | 627 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 03:39 AM
    The key part there is the consequence for failure. An ability check is only called for if there are consequences. Usually this means springing a trap. It could also mean making noise, or even making it look like the lock wasn't tampered with. Either way the lock is getting picked, unless it was impossible and then there is no check anyway. The only exception I can think of is when it needs...
    70 replies | 1332 view(s)
    0 XP
  • Obliza's Avatar
    Today, 03:33 AM
    Spell School Suggestion Considering the campaign will not go beyond 4th - 5th, that doesn't leave many useful options. War Magic Arcane Deflection & Tactical Wit are both great. Evocation Possibly the best option, sculpting spells to avoid harm seems thematically appropriate. Enchantment
    2 replies | 69 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 03:31 AM
    While in principle that makes a lot of sense and is something I definitely aspire to incorporate in my DMing, in practice... in practice there are many instances in D&D where single PC / single skill check resolution is exactly what's called for (or at least is what has traditionally been called for in D&D's history). How do you handle situations like a rogue picking a locked door or a locked...
    70 replies | 1332 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 03:18 AM
    It will matter in creating level 4 chars for the second adventure. Not that we will get very far in the playtest at this rate.
    326 replies | 6489 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:14 AM
    As far as i can tell (in one game i play) monsters always appear at the edge of you visual range at night or the range of their gaze weapon - their choice and they are all ninjas. I feel your pain. At least until i fail that save vs the basilisk. Then, not so much with my 3rd level sorc. Coming soon.
    185 replies | 3890 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:11 AM
    Gotcha... Use correct jargon or you don't play there. Ok. To each their own. I know a gm who sometimes refer to "mages" or "priests" or "warriors" instead of using the correct classes. She's actually pretty good. Oh well.
    185 replies | 3890 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 03:03 AM
    We disagree. When a character rolls to hit and gets a 2 and misses then rolls a 19 and gets a miss, do you accuse him of metagaming if he draws different conclusions from those attacks? If he decides after the 19 missed "better get advantage or switch things up" but didnt after the 2 missed, do you bring down the metagaming thunder? In almost every task i have attempted and most...
    185 replies | 3890 view(s)
    0 XP
  • Salthorae's Avatar
    Today, 02:53 AM
    I just reread the entire Chronicles on the consolidated thread. Man this is a good story still.
    1592 replies | 398855 view(s)
    0 XP
  • Baron Opal II's Avatar
    Today, 02:53 AM
    Hey Jester! Glad to see you were able to post again. I've missed the adventures in Cydra. Speaking of such, I'd like to get a look at the timeline of your world if possible? I poked around after reading these again, and it seems that Wikispaces is no more. I hope you still have copies of your data about.
    15 replies | 700 view(s)
    0 XP
  • GMforPowergamers's Avatar
    Today, 02:30 AM
    Oh... the Lioness warriors of the cat tribe as well These warrior women run into battle with clawed gloves, spiked boots, and body paint and little else.
    27 replies | 1411 view(s)
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  • Erevanden's Avatar
    Today, 02:27 AM
    Hello, I've been looking for a published adventure, for basically any modern system - Call of Cthulhu, Delta Green, etc., where the players need to enter and infiltrate a well defended secret lab. Any help will be appreciated ! Cheers
    1 replies | 45 view(s)
    0 XP
  • GMforPowergamers's Avatar
    Today, 02:25 AM
    So it's been a while (working on my book and YouTube channel more then my new D&D world) but I'm back with some NPCs The Lead knight of the Highlands: The highlands all worship 'the one above all' and they have a religus army of knights of the star (star with an eye in middle is symbol of one above all) they are lead by a conflicted knight that they say is the best swordsman in the world....
    27 replies | 1411 view(s)
    0 XP
  • Reynard's Avatar
    Today, 02:25 AM
    We recently finished Out of the Abyss at 14th level and when the DM asked what our PCs were doing, I said my half-orc barbarian was trying to figure out a way into the Abyss because it just didn't seem right that they weren't really dead. Hopefully we get to eventually roll Tier IV versions of our heroes into the Lower Planes to finish the job.
    45 replies | 1396 view(s)
    0 XP
  • Erevanden's Avatar
    Today, 02:22 AM
    BUMP ! Until infinity ! :D
    1592 replies | 398855 view(s)
    1 XP
  • pogre's Avatar
    Today, 02:21 AM
    First up a pair of Mordheim Mercenaries: A very exciting desk!
    81 replies | 6150 view(s)
    0 XP
  • Ristamar's Avatar
    Today, 02:14 AM
    Again, missing context. The part where you described the PCs asking questions to obtain information, questions that may anger, scare, and otherwise close off the NPC? That sounds like a lot like a classic Charisma check using the standard social interaction loop described in the DMG. The use of Insight is typically more nuanced than the above scenario, though the results are also less...
    23 replies | 336 view(s)
    0 XP
  • 77IM's Avatar
    Today, 01:55 AM
    Success = "He's lying." Failure = "Either he's telling the truth, or else he's a really exceptionally good liar." If an NPC actually is telling the truth, then instead of rolling Charisma (Deception) for them, I use a DC of 10 minus their Charisma (Persuasion) modifier. But the results are the same. So it's entirely possible for a suspicious PC to get a bad read on a trustworthy NPC,...
    23 replies | 336 view(s)
    0 XP
  • pemerton's Avatar
    Today, 01:54 AM
    I don't know if you've read Gary Gygax's advice on "successful adventuring" in the closing pages of his PHB (before the Appendices). It contains advice on planning party composition, equipment load outs, spell load outs, magic item selection, all of which is oriented to "winning" (ie successfully exploring and looting the dungeon) and none of which pertains to "fluff" or characterisation or...
    853 replies | 21091 view(s)
    1 XP
  • Kobold Boots's Avatar
    Today, 01:52 AM
    Generally, when characters die I give players a few options. 1. Once characters level once, I usually make them aware of the benefits of having retainers with the party. 2. If they die in the field and a retainer is available, they jump on to running the retainer. 3. If they die in the field with no retainers available then it's a matter of getting to the nearest "civilized" area and seeing...
    34 replies | 660 view(s)
    0 XP
  • darjr's Avatar
    Today, 01:51 AM
    https://twitter.com/chrisperkinsdnd/status/1042873338966683648?s=21
    5 replies | 206 view(s)
    2 XP
  • Kaodi's Avatar
    Today, 01:45 AM
    Apparently they decided to cut the entire concept of signature skills from the game. Will not affect us, but it is interesting. Also explicitly states now that you do not have to have skill prerequisites for background feats.
    326 replies | 6489 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:44 AM
    Not useful for figuring out why an NPC is acting nervously? Hmm, okay, I don't see it, but you do you.
    23 replies | 336 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 01:42 AM
    Well, that is apparently already happening in Dungeon of the Mad Mage.
    103 replies | 3099 view(s)
    0 XP
  • 77IM's Avatar
    Today, 01:41 AM
    I'm already a subscriber. It's by far the best money I've spent on 5e materials.
    4 replies | 151 view(s)
    0 XP
  • Parmandur's Avatar
    Today, 01:39 AM
    Alexander, Lloyd 26 Augusta, Lady Gregory 9 Bulfinch, Thomas 23 Cook, Glen 24 Jemisin, N.K. 24 Kay, Guy Gavriel 23 LeGuin, Ursula 24 Lynch, Scott 23 McKillip, Patricia 23 Peake, Mervyn 20
    435 replies | 7301 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 01:33 AM
    Alexander, Lloyd 26 Augusta, Lady Gregory 9 Bulfinch, Thomas 23 Cook, Glen 24 Jemisin, N.K. 24 Kay, Guy Gavriel 23 LeGuin, Ursula 24 Lynch, Scott 23 McKillip, Patricia 23 Peake, Mervyn 22
    435 replies | 7301 view(s)
    0 XP
  • Ristamar's Avatar
    Today, 01:30 AM
    Not weird at all. I was simply stating that Insight in your examples didn't feel useful or appropriate, at least without further context. But that's just, like, my opinion, man.
    23 replies | 336 view(s)
    0 XP
  • 77IM's Avatar
    Today, 01:27 AM
    Flight of Dragons--11 The Last Unicorn--28 The Hobbit--24 The Lord of the Rings--18 Wizards--20 Princess Mononoke--24 Nausicaä of the Valley of the Wind--22 Spirited Away—22 Secret of Nimh--28 Kubo and the Two Strings--20
    130 replies | 2409 view(s)
    0 XP
  • 77IM's Avatar
    Today, 01:25 AM
    Level 1, but you advance super fast (1 level per session) until you catch up with the rest of the party.
    34 replies | 660 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:22 AM
    Nah, I make it a rule to not tell 0layers what their characters think. I've got the rest of it all, they get their characters. Not that you can't do that, I just don't. Which is why I've gone the route I've described.
    23 replies | 336 view(s)
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  • Richards's Avatar
    Today, 01:21 AM
    I started a book I picked up at a library book sale for fifty cents because it was supposed to be a new take on zombies. It's called The Silent Army by James Knapp and it's got several things going against it. First of all, despite being a standalone novel, it seems like it's a continuation of his first book (which I haven't read). But more importantly, it's written from the points of view of...
    27 replies | 483 view(s)
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  • iserith's Avatar
    Today, 01:19 AM
    Oh, right, that would totally screw up your build. I'd wonder how often the monsters are trying to or able to surprise the PCs. Maybe something's going wrong there, too.
    185 replies | 3890 view(s)
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  • TallIan's Avatar
    Today, 01:17 AM
    You can also have situation where an failed insight check comes with the answer, "You think he's lying." when in actual fact he is not. I treat a failed insight check as a wrong read, rather than no read. How the PCs react to this information can affect other things. eg the PC attack/rob/whatever the NPC because they think he's lying, when he isn't (or no one else thinks he is) means that...
    23 replies | 336 view(s)
    1 XP
  • FieserMoep's Avatar
    Today, 01:17 AM
    A big part of that question is: Does your party know this concept and is comfortable with it? Because the moment they attack the guy you CC'd or debuffed your pacifism approach went out of the window.
    2 replies | 69 view(s)
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  • Greenstone.Walker's Avatar
    Today, 01:16 AM
    Correct. He is using an surprise round, where the monsters get an attack on us and then we roll initiative. I think its a 4E thing, but I only ever played that edition for 1 hour.
    185 replies | 3890 view(s)
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  • Nagol's Avatar
    Today, 01:16 AM
    There is in the art, however. A "fortune test" is any action that bases a result at least partially on random chance. Typically in RPGs that means a die roll. Contrast with fiat which is also not a term in D&D, but a commonly understood term of art.
    185 replies | 3890 view(s)
    1 XP
  • iserith's Avatar
    Today, 01:12 AM
    Is the DM just not running surprise correctly? There are no "surprise rounds." I've seen a ton of DMs get that wrong. Sometimes I even slip and call it that, even if I am running it correctly!
    185 replies | 3890 view(s)
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  • guachi's Avatar
    Today, 01:10 AM
    I raise my hand and say I'm not comfortable with a DM who uses the term "fortune tests" to describe anything in D&D because, as far as I'm aware, there is no game term "fortune tests" in D&D.
    185 replies | 3890 view(s)
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