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  • Bitbrain's Avatar
    Today, 10:43 AM
    Me too.
    52 replies | 1299 view(s)
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  • Garthanos's Avatar
    Today, 10:15 AM
    It may look like we have wandered off topic however creating epic practices for me seems connected to epic scale.
    220 replies | 18122 view(s)
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  • Tony Pettersen's Avatar
    Today, 10:13 AM
    I壇 actually be interested in hearing what you think about it after playing it. You池e pretty easy to get feedback from.
    15 replies | 467 view(s)
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  • Tony Pettersen's Avatar
    Today, 10:11 AM
    Ok I値l try and think up of some ways to make it easier to understand from the get go with how to play the game, I値l add it to the list of things to implement in the full release. I think that makes a good bit of sense, if I知 going to have more or less the same information twice in two different books I might as make the first one more of an induction to the basics. I値l also throw in a lot of...
    15 replies | 467 view(s)
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  • Garthanos's Avatar
    Today, 10:05 AM
    This lacking of sense of epic scale by the way is not just for ranged combatants ... An epic melee combatant feels epic when he strikes the enemy soldiers and a hand full of them fly back an unreasonable distance like 30 feet or even 60 not when they stagger back 5 feet ... images of Sauron sweeping men in a certain movie and you might argue that is reflecting improved potence against lower...
    220 replies | 18122 view(s)
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  • Jhaelen's Avatar
    Today, 09:58 AM
    After the forum redesign I cannot seem to find the filter function. Where has it gone? It's rather critical to make use of the "Pathfinder, Starfinder, Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, OSR" forum.
    0 replies | 2 view(s)
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  • Shasarak's Avatar
    Today, 09:56 AM
    Sorry man, I have never experienced anyone treating HP that way.
    22 replies | 379 view(s)
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  • dbm's Avatar
    Today, 09:55 AM
    If you want a bell curve (personally I知 a fan...) then just roll three d20s and use the middle dice result. Bell curve, no extra maths, just number comparison. Interacting with Advantage is a little more tricky to shake out.
    8 replies | 122 view(s)
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  • Jhaelen's Avatar
    Today, 09:49 AM
    Well, for many groups it will take years to play through an entire adventure path. If the plot was too transparent, they'd realize what's going on way too early to have any fun plodding through another six full-length adventures before they finally get to do what they figured out months ago. You may want to have a look at 13th Age's 'Eyes of the Stonethief' Megadungeon. It uses an extremely...
    3 replies | 115 view(s)
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  • Jhaelen's Avatar
    Today, 09:43 AM
    Yup, the big question here is why would anyone want to replace d20 with 3d6? Apart from that, doesn't GURPS use 3d6? Just play GURPS!
    8 replies | 122 view(s)
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  • Nevvur's Avatar
    Today, 09:41 AM
    @Li Shenron gets to the crux of it IMO. All types of actions are resolved sequentially, but many bonus actions are only activated when certain other actions take place such, such that they flow together into a sort of single compound action in a narrative sense. The biggest exception, of course, is bonus action spells, which are quite discrete from other actions. If you want to fine tune this...
    9 replies | 209 view(s)
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  • Jhaelen's Avatar
    Today, 09:38 AM
    Dark Moon was actually inspired by the Battle Star Galactica board game. It basically removes the clutter to create a streamlined traitor game that plays quickly. A Study in Emerald is based on the short story of the same name by Neil Gaiman which posits a world that has been taken over by the Great Old Ones. It's an interesting mix of popular Euro mechanics with the additional twist of hidden...
    4 replies | 83 view(s)
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  • Morrus's Avatar
    17 replies | 306 view(s)
    1 XP
  • Morrus's Avatar
    Today, 09:34 AM
    I know! 2019, maybe?
    532 replies | 18739 view(s)
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  • Li Shenron's Avatar
    Today, 09:28 AM
    Sure. It is possibly the preferred way in order to make healing make most narrative sense, despite the fact that instinctively most people would want to see damage as actual physical wounds (this is what practically every beginner does in a natural way, until you patronize them about not doing so). OTOH, if only gaming groups wouldn't always approach every combat encounter to the death, you...
    22 replies | 379 view(s)
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  • Lanefan's Avatar
    Today, 09:22 AM
    Gygax stated it this way and then proceeded to provide all kinds of perhaps-unintentional encouragement to play it a bit less than heroically. Exhibit A: giving x.p. for treasure, thus encouraging looting and pillaging over heroism every time: advice our crew has gleefully followed for 35 years or more, even though we dumped the xp-for-gp rule in about year 2. :) I was specifically replying...
    859 replies | 21422 view(s)
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  • Li Shenron's Avatar
    Today, 09:21 AM
    I wouldn't worry until some specific overpowered case comes up. After all, you're making a house rule, if it doesn't work as intended you can just undo it. That said, I generally think it's wrong to think of bonus actions as additional small "slots" in your turn. They are rather "stuff you can merge with your action". You can think of it a bit similar to doing something with your left hand...
    9 replies | 209 view(s)
    1 XP
  • Searinox Nagharha's Avatar
    Today, 09:18 AM
    "Hard to say," Searinox replies to Fareon "Sea Travel has a extremely long history. I would be hard to determine Who exactly Made the First boat." He then looks to Veradda, wondering what secrets the glowing Stone might hold. -"I Hope we get back in time to see what the Stone holds"-
    40 replies | 581 view(s)
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  • jgsugden's Avatar
    Today, 09:02 AM
    Tell the good story. The rules are designed to help you tell a good story, but they should never get in the way of telling the good story. If it makes sense for a PC to be able to do two bonus actions in a 6 second period, and the player is willing to forgo the action... go for it unless it clearly breaks the game open. They were really trying to prevent the mentality that an action...
    9 replies | 209 view(s)
    1 XP
  • MetaVoid's Avatar
    Today, 09:01 AM
    Hagadark has the stun potion ready and will throw the stun granade as soon as it is clear Marius succeeds or someone else starts swinging. Hagadark is so focused on that single instant in time he needs to throw the bomb that all other considerations pale in comparison. He reacts slowly to any new stimulus as he silently counts the seconds.
    651 replies | 28997 view(s)
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  • James Devenberg's Avatar
    Today, 09:00 AM
    Has anyone figured a way to get Kensei weapons working for Monks?
    3671 replies | 466304 view(s)
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  • Fradak's Avatar
    Today, 08:59 AM
    "Understood, ORB1? Peel your eye and make me a full environmental analysis report. Considering your last report, you should find an Elf encampment nearby. Consider them hostile until further notice. " ORB1 looked worried. "Bleep?" "What happens if they spot you? Nothing good." Perception; Stealth; +Guidance: 2D20.HIGH(1)+3 = +3 = 19
    591 replies | 14436 view(s)
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  • MetaVoid's Avatar
    Today, 08:59 AM
    Tarukka draws a blade, feeling much safer with the blade in hand even if he's still underground. But there is a hint of fresh air and open space up front and prospect of dangerous combat. Life is good.
    786 replies | 30165 view(s)
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  • Lanefan's Avatar
    Today, 08:55 AM
    Any hit can (and probably should) involve minor physical injury - a nick, a scratch, etc. - which is all you need to get those abilities going. But the rest is best described as fatigue, I think; until you're down to the last 5-10 h.p. This is where a wound-vitality or body-fatigue hit point system comes in handy - the vitality/fatigue points are those minor nicks and scratches, fatigue and...
    22 replies | 379 view(s)
    1 XP
  • Seramus's Avatar
    Today, 08:49 AM
    It's always been this way. HP is like a sliding scale between exhaustion, running out of luck, and physical damage. Every character likes to portray it a little differently, and sometimes each individual attack is portrayed differently. Especially when it comes to NPCs. There are a few ability descriptions that rely upon being bloody, but you improvise as you go so the narrative continues to...
    22 replies | 379 view(s)
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  • jgsugden's Avatar
    Today, 08:48 AM
    There are a lot of flesh wounds and bruising blows in my games. That is the rough framework in which I describe every blow delivered in my game, except the lethal blow to non-PCs.
    22 replies | 379 view(s)
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  • jmucchiello's Avatar
    Today, 08:42 AM
    "Still think he'll stand still and let you do what you said, Lily?" Oskeld whispers to her.
    82 replies | 1423 view(s)
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  • pukunui's Avatar
    Today, 08:40 AM
    I think "hit points = weariness" is all fine and dandy until you start using monsters with abilities that very clearly require a physical wound. I'm not just talking about spiders and snakes that deal poison damage. There are fiends that can deal infernal wounds that keep bleeding. There are creatures that can light you on fire. And so on.
    22 replies | 379 view(s)
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  • bedir than's Avatar
    Today, 08:40 AM
    My most significant attempt at a subclass is a Rogue:Liberator. Many of the skills of the thief work well towards stopping those that would take others captive. I buffed combat a bit, and added some new conditions to Sneak Attack
    72 replies | 3129 view(s)
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  • skyschemer's Avatar
    Today, 08:38 AM
    The Golarion Geography pages, and the interactive Golarion maps (flat map and an interactive globe), are the closest you'll get to canonical maps of Golarion. Everything is registered to specific latitude and longitude, using what is known from existing maps and how they connect, as well as statements of near-canon by Paizo designers. While the "unmapped" continents and regions are not truly...
    12 replies | 24202 view(s)
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  • Mustrum_Ridcully's Avatar
    Today, 08:35 AM
    What an empty Monday this was... When's the show coming back?
    532 replies | 18739 view(s)
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  • Azurewraith's Avatar
    Today, 08:29 AM
    We where woopsie sorry
    1362 replies | 49719 view(s)
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  • Dannyalcatraz's Avatar
    Today, 08:28 AM
    Not sure if the store nearest me participates, but the next closest- again, in the next county- probably does. They hosted an ENWorld day a few years ago. But one-shots don稚 really appeal.
    30 replies | 585 view(s)
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  • Metea's Avatar
    Today, 08:28 AM
    Metea was about to respond, when some shouting and fast movement from ahead caught her eye. Early morning ruckus, no doubt; with so many newcomers, it was no surprise that some of them were likely drunk and rowdy, and where there was rowdiness, there were the guards. Killjoys, really! Of course, amongst all the brown of the peasants and the silver of a running guard, she'd spot something...
    38 replies | 746 view(s)
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  • JustinCase's Avatar
    Today, 08:26 AM
    Caerth shrugs, having no more answers than Quinn. It didn't make sense. "Different wererat maybe," the half-orc ventures.
    956 replies | 62898 view(s)
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  • skyschemer's Avatar
    Today, 08:21 AM
  • prosfilaes's Avatar
    Today, 08:19 AM
    I'd say most have far more players than they deserve. Each new system has a cost, an amount of work involved in learning, and in easily 90% of the cases, you could find a better system. I can learn some idiosyncratic system for a new game, but usually I'd get into playing and have less rule-lookup stalls if we just used GURPS or Hero or Fate. And while there's a lot of cute little indie games...
    30 replies | 585 view(s)
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  • 5ekyu's Avatar
    Today, 08:19 AM
    Count me in the "rethink house re before fixing it with another house rule crowd." The original house rule was to add a big effect for dripping to zero with the goal of making going to zero even worse, right? Well, why? The real bad thing of zero is not doing things, sitting and watching while others play and the chance of dead is pretty bad. My players go to serious "no zero" lengths...
    17 replies | 331 view(s)
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  • Kobold Stew's Avatar
    Today, 08:09 AM
    Miss Imogen listens to the half-orc. In spite of herself, she stares at the tusks. She knows she shouldn't, but despite her training, she is still young an inexperienced of many aspects of the world. There were no half-orcs at Miss Prim's School. Naturally. "My companions and I have plans to visit Camp Righteous ourselves," she volunteers to the kind woman before her, when the moment...
    629 replies | 12044 view(s)
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  • Fradak's Avatar
    Today, 08:06 AM
    HP: 48/48 HD: 0/4d6, 0/3d8 AC: 17 (+2 Bladesong) (+5 Shield) PP: 14 ============= Bladesong: 2/2 Arcane Recovery: 0/1 Spell slots: 1st: 2/4 2nd: 2/3 3rd: 2/2
    1896 replies | 47794 view(s)
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  • FitzTheRuke's Avatar
    Today, 08:01 AM
    Oddly, this is by far my favourite of the games I'm involved in, but I seem to be losing players...
    465 replies | 13958 view(s)
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  • KahlessNestor's Avatar
    Today, 08:00 AM
    Dessarin/Stone Monastery Day 7/Night Round 2 Errol sent another arrow flying down the field at the duergar. 的 thought we were letting them come to us? he said as Duran darted forward toward the dwarves. Move: 120 from duergar Action: Longbow attack and damage: 1D20+8 = +8 = 17 1D8+4 = +4 = 10
    1362 replies | 49719 view(s)
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  • FitzTheRuke's Avatar
    Today, 07:58 AM
    I should probably just be straight about it: If you ALL stay and fight the monsters, you won't get the staff in time. If you all go for the staff, you'll probably all die before you pull it off. The general idea is that this finale is supposed to be task-oriented. Someone's got to use the Idols to shut off some pretty potent wards that will kill you otherwise. Someone ought to hold off the...
    1896 replies | 47794 view(s)
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  • Kobold Stew's Avatar
    Today, 07:56 AM
    (don't leave! we need players!) /my 2 cents.
    465 replies | 13958 view(s)
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  • Kobold Stew's Avatar
    Today, 07:54 AM
    There's a crispness on the surface of the ground that gives way with each step, a thin layer of ice that falls away into the powdered snow beneath, making the gait of the travellers uneven. Snowshoes would help, of course, but they don't have them. Nevertheless, the small halfling leads the way. She's squinting, which makes her eyes look funny, but it keeps the snow from blinding her. Beside her,...
    832 replies | 30447 view(s)
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  • FitzTheRuke's Avatar
    Today, 07:52 AM
    Hmmm... Do you want to swap him out for someone else, buck up and make something out of him, or leave him behind and back out of this game? I'm fine with any of them. (Though I liked having a character with a relationship to the most 'important' NPCs...) Same thing went with Lionel.
    465 replies | 13958 view(s)
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  • Ancalagon's Avatar
    Today, 07:46 AM
    Also, is this the spot where we split the party?
    1896 replies | 47794 view(s)
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  • 5ekyu's Avatar
    Today, 07:45 AM
    Honestly as often as i see "man it would be good if i could do both these..." type situations in combat specifically for bonus actions it seems not at all by accident by by intent thst certain things were thrown into BA to **LIMIT** their use. I sometimes describe Bonus actions as either Restricted Actions or Vircumstantial actions specifically to get away from the "its just an action"...
    9 replies | 209 view(s)
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  • cbwjm's Avatar
    Today, 07:42 AM
    Also there were the elemental lords of evil who were opposed by the elemental lords of good which might be mentioned. I wonder if the law vs chaos conflict will be mentioned along with the rod of 7 parts.
    435 replies | 27145 view(s)
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  • Ancalagon's Avatar
    Today, 07:41 AM
    Udit, the Lamarakhi, Human Rogue (thief, sailor), level 7 HP: 52/52, Hit dice: 3/7 AC: 16 Passive Perception 17 Saves: Str: +3, Dex: +7 (evasion!!), Con: +3, Int: +4, Wis: +2, Cha: 0 (includes ring of protection effect) Spells remaining 0/1. Potions of healing remaining: 1
    1896 replies | 47794 view(s)
    0 XP
  • 97mg's Avatar
    Today, 07:40 AM
    <In case it helps. Not sure where Jeovanna is yet, up to you :-) >
    38 replies | 746 view(s)
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  • cbwjm's Avatar
    Today, 07:37 AM
    They're dead and fictional so their opinions don't matter.
    117 replies | 2345 view(s)
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  • Ancalagon's Avatar
    Today, 07:37 AM
    "what a peculiar riddle" - we will have to keep our eyes open. Thank you Giana, some of the characters were completely foreign to me" "Shall we?" OOC: Does Lal remember any specific fact about that legend?
    1376 replies | 43714 view(s)
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  • Imaculata's Avatar
    Today, 07:33 AM
    Arcana Domain 5 Forge Domain 18 Knowledge Domain 17 Life Domain 13 Light Domain 18 Tempest Domain 13 Trickery Domain 11+1=12 Because light domain needs some love. War Domain 5-2=3 Make love, not war domain
    133 replies | 2335 view(s)
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  • schnee's Avatar
    Today, 07:32 AM
    Did the Elf summon another Elf with that feat? :heh:
    7 replies | 1006 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:29 AM
    I actually think that playing in a more player-centered way is naturally easier, assuming that people can drop any preconceived notions they acquired from previous games. I think that playing RPGs is a very 'passed down' kind of a thing. Its very engaging, but surprisingly hard to just invent (in a real RPG form like we have now, obviously kids play make-believe). Someone new to the game...
    859 replies | 21422 view(s)
    1 XP
  • Conandar's Avatar
    Today, 07:24 AM
    I have to believe that there are options available for FA to host his files that are not subject to US law, but what/where they may be I do not know. I do hope that he can find one, though. Although I have stated that the pencil and paper character sheet always works, the usefulness of said method is limited for people with certain disabilities. I, for instance, can not use my right hand and arm,...
    3671 replies | 466304 view(s)
    1 XP
  • Kinematics's Avatar
    Today, 07:18 AM
    If the concern is actually flaw points, then let's look at that. Highest flaw limits: Cannot target humanoids: -5 Seen on spells like Hold Person or Charm Person. Note: The flaw has to be an actual restriction on the spell. Only being able to target humanoids is a restriction. Only being able to target non-humanoids is not, given the humanoid-centric nature of society). ...
    45 replies | 867 view(s)
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  • dungeonmasterca's Avatar
    Today, 07:16 AM
    Hey guys, I'm Dooley and I recently started building this: http://dmge.digitalforge.ca For displaying these: https://www.youtube.com/watch?v=ahwMlwJXPPs It allows you to load any living tabletop from a local file or YouTube link as your game board, scale it to the size you need it, and play upon it with a fog of war and custom grid. I'm hoping to develop a full tool for importing...
    0 replies | 32 view(s)
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  • Kobold Stew's Avatar
    Today, 07:11 AM
    After a moment, Carradoc is reassured. He has remained unbloodied, but there is more death than they had intended when they first took the cavernous back route. Carradoc now at 9; took Prodigy from XGTE as bonus feat (subject to approval, of course). Within that, I chose to learn Primordial as a language, since we've been hanging around all these elemental cults, but I understand if you'd...
    516 replies | 15278 view(s)
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  • 5ekyu's Avatar
    Today, 07:10 AM
    I tend to describe it as follows Tiring down to 67% hp. It can be deflected, bruising, strain etc and even can be last second grunt roll dodge etc. Obvious some effort or effect but no serious damage. Exception crits always get narrated as strike and hurt/wound. Hurting 67% down to 33% they all get signs of pain or injury even if its "ducked by leg buckles as knee shifts" Under 33%...
    22 replies | 379 view(s)
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  • Mistwell's Avatar
    Today, 07:02 AM
    Arcana Domain 5 Forge Domain 18 Knowledge Domain 17 Life Domain 13 Light Domain 18 Tempest Domain 13 Trickery Domain 11 War Domain 5
    133 replies | 2335 view(s)
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  • Yunru's Avatar
    Today, 06:58 AM
    At half hit points a creature's bloodied. This is where most wild creatures and commoners would retreat. Otherwise you'd have pub fights ending in death all the time :P
    22 replies | 379 view(s)
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  • hbarsquared's Avatar
    Today, 06:53 AM
    I never really thpught about it when I first started DMing. A "hit" was a hit, and "damage" was some form of damage. I might narrate nicks and scratches when rolling 1-2 damage, but higher damage would be an arrow to the arm, or a knife in the leg. There's nothing wrong with it at all, and never any complaints. Just something I've been thinking about, and wondering what other DMs like to...
    22 replies | 379 view(s)
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  • Wiseblood's Avatar
    Today, 06:48 AM
    So could you also swear fealty to another king? Or make a pact with another merchant? Since there appears to be no exclusivity clause in your oath or your pact. If you can not, why can't you? Making a pact to trengthen yourself for service sounds good. Is there anyone who would be off limits for such agreements?
    117 replies | 2345 view(s)
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  • Bacon Bits's Avatar
    Today, 06:44 AM
    Bonus actions are pretty clearly not as time consuming as a regular action. Since time is the primary limitation of a turn, l can't imagine any situations where two bonus actions would be more broken than a bonus and a standard action. I might rule that a player could not take two bonus actions from the same feature or effect in one turn unless that action was also usable as a standard action,...
    9 replies | 209 view(s)
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  • Yunru's Avatar
    Today, 06:37 AM
    So to all those who go "No, bad! 1e Paladin for life!" What if you never take your Oath? A level 2 Paladin's sworn to no-one and nothing.
    117 replies | 2345 view(s)
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  • Greenfield's Avatar
    Today, 06:36 AM
    I wasn't trying to make this a "My favorite system is better than yours" thing. In 4e, you're either trained in the skill or you aren't. No granularity to speak of. In 3.5 characters get skill points per level, and can use them to add to existing skills or invest in new ones. Some are paid for at a 2-for-1 price because they're "Cross Class", which discourages some people investing in them,...
    9 replies | 277 view(s)
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  • jonathonhawke's Avatar
    Today, 06:36 AM
    Tray of Preservation: Anything placed on this wooden tray remains in its current condition for as long as it remains on the tray. Food and drinks remain fresh and stay hot or cold, etc. Nothing prevents things from being knocked off the tray or from falling off if the tray is tipped. The tray measures 18" x 12". There are rumors of a chest with similar properties.
    24 replies | 473 view(s)
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  • ad_hoc's Avatar
    Today, 06:29 AM
    My hunch is that it is not allowed because it would further complicate Bonus Actions.
    9 replies | 209 view(s)
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  • Rich Ostorero's Avatar
    Today, 06:26 AM
    Homebrew. Been playing since the "white box / 3 tan booklets" days. There was no implied setting back then. About 20 years ago, I was hit by a lot of good ideas in rapid succession and started building a honest-to-Gygax game world of my very own. One of the better ideas I got hit with was that of wild magic / manastorms that can act as portals between dimensions. The time my players found a...
    58 replies | 1141 view(s)
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  • Volund's Avatar
    Today, 06:24 AM
    Arcana Domain 5 Forge Domain 18 Knowledge Domain 17 Life Domain 12 Light Domain 18 Tempest Domain 13 Trickery Domain 11 War Domain 7
    133 replies | 2335 view(s)
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  • Rod Staffwand's Avatar
    Today, 06:16 AM
    Hit points are the easiest mechanic in the world. They are whatever you need them to be. You can narrate them as nicks and scratches or luck running out or entrails spewing forth to be put right with a mere cure light wounds. Whatever makes sense in the context of the attack and its results. But, yes, since hit point loss is not debilitating until you lose them all, a certain restraint in the...
    22 replies | 379 view(s)
    1 XP
  • Hawk Diesel's Avatar
    Today, 06:15 AM
    Also, I think that Rudolph van Richten can still be a part of the story (hence not needing to change much for Ezmerelda). But I think with introducing Ash, van Richten's tale takes a much more tragic turn as Ezmerelda eventually learns that van Richten fell to the vampire Strahd. While Strahd could not turn van Richten (the vampire hunter took measures to prevent it somehow) Strahd was quick to...
    6 replies | 133 view(s)
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  • Raith5's Avatar
    Today, 06:07 AM
    Raith5 replied to Basic Four
    Interesting ideas - I think 4e and basic have some complementary sensibilities. But I think one thing to make this task easier is to start with levels 1-3 first to see if the basic (hah) idea works well. I think things like 4e skills and feats can be left as optional modules with stat checks as the default.
    23 replies | 492 view(s)
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  • pdegan2814's Avatar
    Today, 06:03 AM
    I'm going to be playing a Beast Conclave Ranger(Revised) in a one-shot, and I'm honestly not sure if I'll be using Hunter's Mark. So many of the Ranger's better spells compete for Concentration, and the beast companion can't benefit from Hunter's Mark. Since I'll only be getting one attack per round, HM doesn't seem like as big a deal if it means making other stuff available. If I drop Healing...
    3 replies | 178 view(s)
    0 XP
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