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  • Goonalan's Avatar
    Today, 11:09 PM
    Thanks to both of you- very much appreciated. I've done a few story hours previously, including a couple that I've really enjoyed- I'm aiming for one post a week with this one, and I've plenty of notes so it's just a case of keeping on with it, and of course I'm enjoying reliving the sessions. I sometimes think I DM just so that I can revisit past sessions in my head and laugh at the fools we...
    11 replies | 710 view(s)
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  • billd91's Avatar
    Today, 11:06 PM
    Other than it being a potentially time-sinking annoyance, so what if they want to spam using their inherent powers of insight to size up everyone they meet? You running out of descriptions of people's apparent sincerity? Weighing someone's words shouldn't be thought of as something that costs anything - at least not directly. If the players want to play their character so skeptically that they...
    461 replies | 8508 view(s)
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  • doctorbadwolf's Avatar
    Today, 11:03 PM
    I think folks were thinking that it meant that improved divine smite added another additional d8 when you use divine smite?
    146 replies | 3625 view(s)
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  • billd91's Avatar
    Today, 11:00 PM
    I don't think that's true, but it depends on the circumstances. If someone says they're searching for traps, I assume that there are multiple levels of caution involved - probably a visual-only stage, then maybe come careful probing. I don't assume that simply searching will trigger the trap - failing to find it and following up as if the object involved isn't trapped will usually service the...
    461 replies | 8508 view(s)
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  • Kwargrow's Avatar
    Today, 10:59 PM
    When Mekric sees the reaction of the Kinamin group she pauses and lets out a sigh. "I hoped they would be reasonable enough to speak with," she remarks to Veera. She holds her up her hands and waves in a 'nevermind' kind of way before backing away from this potential threat. Nalvis strings and nocks Mekric's arrow in the same way he has seen his sister do. He does not know if he can hit...
    159 replies | 3431 view(s)
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  • billd91's Avatar
    Today, 10:57 PM
    This is far easier to deal with by simply saying, based on the low result, "You didn't find any traps. What now?" And then hit them with the trap when they actually open the door. There's really no need to expect the player to pixelbitch how they're searching - a PC with a good modifier should be considerably more skilled and resourceful at that task than a nerdy gamer sitting at a gaming table...
    461 replies | 8508 view(s)
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  • TheCosmicKid's Avatar
    Today, 10:55 PM
    There's no reason to assume the PC is taking an action that the player has not said they're taking. When making a simple request for more information about the environment, "I'm just looking" is implied. Unforced error here on the DM's part.
    461 replies | 8508 view(s)
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  • jmucchiello's Avatar
    Today, 10:53 PM
    Kaodi posted one a few pages back. I still have to go look at it.
    423 replies | 9717 view(s)
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  • jmucchiello's Avatar
    Today, 10:51 PM
    When you two post your characters, I'll take down the recruiting request. As I said above, this is a great place to bring in two more players.
    268 replies | 7040 view(s)
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  • jmucchiello's Avatar
    Today, 10:47 PM
    I don't have the Ravnica book. Is there any differences there and the UA-Centaurs PDF? If nothing is seriously different, sure, be a centaur. RG thread contains chargen info. Just read the first 3 posts of the IC where the campaign background is. No need to catchup with the rest of the IC.
    268 replies | 7040 view(s)
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  • daindarkspring's Avatar
    Today, 10:47 PM
    Sorry for double-posting. Just wanted to get through Zemryn's 'divine sense' thing. Also, I'm impatient...so there's that.
    222 replies | 5304 view(s)
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  • Pauln6's Avatar
    Today, 10:45 PM
    You could add an extra D8 or d4 to healing spells to make up for the loss of hit dice healing. You could give fighters a daily or short rest resource to avoid fumbles I suppose maybe based on their proficiency bonus.
    40 replies | 1181 view(s)
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  • Charlaquin's Avatar
    Today, 10:43 PM
    Cool, man. Seems like it works well for you, and I’m sure for others as well.
    461 replies | 8508 view(s)
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  • Wiseblood's Avatar
    Today, 10:42 PM
    Curse of Strahd: purple and silver (royalty and the moon) Dragon heist: gold and brown (treasure and earth) Tomb of Annihilation: red and black (danger and death) Storm King’s Thunder: white and grey (lightning and clouds) Yawning Portal: orange and indigo (hearth and strangeness)
    6 replies | 271 view(s)
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  • RangerWickett's Avatar
    Today, 10:40 PM
    Lots of personal developments. (And I had to browse back to remind myself about your B team folks.) Much appreciated.
    984 replies | 139756 view(s)
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  • iserith's Avatar
    Today, 10:40 PM
    That's how I would have done it in D&D 4e. I think from a D&D 5e game perspective, at least how I view it, one wants to have these things as trade-offs against other tasks so that there's a meaningful choice to be made by the player. You can either try to engage in an attempt to persuade the NPC or suss out its agenda right now, for example, not both. This emphasizes teamwork in the challenge as...
    461 replies | 8508 view(s)
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  • mervinci's Avatar
    Today, 10:39 PM
    Sorry for the length. Sane DMs may want to split this into two separate items, or reserve the HAWKER function for NPCs. Charlatan's Counter (wondrous, legendary, attunement required) To the inexpert eye, this is a simple wooden 3 foot square folding table which, in fact, is exquisitely crafted (DC 16 Intelligence or woodworking check). It takes a full round to open and set up or close...
    355 replies | 22510 view(s)
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  • jmucchiello's Avatar
    Today, 10:38 PM
    I'll let you know when the long rest happens. TallIan - Make a survival check with advantage and three perception or investigation checks. I forgot all about you bringing the captured kobold with to help you find the camp. Anyone who wants to try to get additional info from him, he will already spill whatever beans he has so no skill checks are needed, just ask him questions. Remember,...
    509 replies | 12094 view(s)
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  • 5ekyu's Avatar
    Today, 10:36 PM
    Also, we trnd to let missing players dedignate a second - a player who agrees to run their pc along with his own. Cuts down on gm workload.
    19 replies | 208 view(s)
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  • 5ekyu's Avatar
    Today, 10:35 PM
    9 was my max. Suggestion when a players init comes up also announce ON DECK to the next player in order so that they can get ready. Saw one group have a GET READY STICK passed to the next player in line when YOU start your turn. Literally passing the stick meant starting your turn.
    19 replies | 208 view(s)
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  • Bawylie's Avatar
    Today, 10:33 PM
    Nah man I’m not offended. Just definitely me and not him. Like his work a lot, though.
    461 replies | 8508 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 10:28 PM
    Which I think is probably the RAI. As I mentioned earlier though, in my view, trying to get a sense of the motives of the people one is talking to and figure out whether or not what’s being said is truthful is something all people do at all times. Same goes for trying to take in the details of one’s environment and accessing pertinent information one possesses. I see these all as tasks that are...
    461 replies | 8508 view(s)
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  • daindarkspring's Avatar
    Today, 10:28 PM
    Zemryn's eyes opened suddenly, and they were afire with the grace of a goddess. How close she was to the great Atemi! She stood up slowly, returning her swords to their scabbards. "My goddess has spoken. There is evil here, but it is not undead. But perhaps, with courage on our side, and sharp blades, it will soon be actually dead."
    107 replies | 3951 view(s)
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  • iserith's Avatar
    Today, 10:19 PM
    Yeah man, I'm constantly tinkering and testing. It's only way to be sure it works. Luckily I get to test this stuff on multiple groups of different players! On top of that, my regular players are all DMs, so they'll often test it in their own games and give great feedback. I use the passive scores if the social interaction is more than an hour and the PC is performing the task repeatedly....
    461 replies | 8508 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 10:15 PM
    To be clear, I don’t have all my NPCs lie to the characters and I do telegraph when one does. Also, the lying thing was just one example. The point I was making was that, as a result of this conversation, I’ve decided to try something different with the way I handle NPC interactions in my next campaign. It’s an experiment. Might work out, might be a disaster, in which case I’ll just go back to...
    461 replies | 8508 view(s)
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  • James Grover's Avatar
    Today, 10:14 PM
    Maybe not damage resistance, but a better AC. I've already houseruled Dragonborn have a base AC of 11, not 10, but I also reduced their base speed to 25 from 30. It is a matter of preference that I prefer them to be slower in movement (Speed), but not necessarily in reaction (Dex). Given how so many races have Darkvision, it makes sense to me for them to have it if most others do. But, again,...
    178 replies | 4651 view(s)
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  • iserith's Avatar
    Today, 10:12 PM
    I don't like the players asking to make an Insight check (and neither do they once they realize that making ability checks is BAD), but I do agree that when this is played out, the best way in my view is to keep the action declaration on the player's side. I have the NPC lie or whatever, then the players can declare an action to confirm their suspicions. I don't make a Deception check for the...
    461 replies | 8508 view(s)
    2 XP
  • Satyrn's Avatar
    Today, 10:11 PM
    Man, that should've been your first reply. So much more straightforward.
    461 replies | 8508 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 10:07 PM
    No, I understood that was your suggestion. I just don’t feel that a (rolled) Insight check is appropriate in this situation. At least not for my DMing style. If it works for anyone else’s, that’s cool. But having the player call for an Insight check for themself breaks the standard gameplay loop of DM describes situation -> player describes what the character does -> DM determines outcome of...
    461 replies | 8508 view(s)
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  • iserith's Avatar
    Today, 10:04 PM
    Another thing you can do is stop having all of your NPCs lie to the characters so that you can avoid this: In other words, make better social interaction challenges. In my games, Wisdom (Insight) comes up when an NPC is trying to keep its agenda or ideal, bond, or flaw hidden and the players, during the interaction, are trading off their part in the conversation to observe the NPC and try...
    461 replies | 8508 view(s)
    2 XP
  • Charlaquin's Avatar
    Today, 09:58 PM
    Sorry, didn’t mean to offend. I just remembered that being a reoccurring joke back in the 5e playtest days. Wouldn’t have brought it up if I had known you didn’t like the comparison.
    461 replies | 8508 view(s)
    1 XP
  • Satyrn's Avatar
    Today, 09:58 PM
    Replying a second time. You're arguing against your own suggestion with this passive check stuff. It was your idea that the player call for a roll, not mine. I'm just suggesting you have the player call for an insight check for himself instead of a deception check for the NPC.
    461 replies | 8508 view(s)
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  • Charlaquin's Avatar
    Today, 09:56 PM
    Because I like the consistency of a roll always representing something a character is actively doing in the world (and that has a chance of failure, etc.) Memory, spatial awareness, and social awareness aren’t really active things you do, they’re automatic, subconscious mental processes. That’s why they’re awkward to phrase as actions, because they’re not active. I’d rather put the onus to roll a...
    461 replies | 8508 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 09:55 PM
    In early D&D fighter characters started as young as 15 and as old as 19 years of age. It makes a lot more since for a 1st level 15/19 yr old fighter to know only a few weapons, then that they would know ALL weapons available in the game.
    40 replies | 1181 view(s)
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  • Nicholas Potter's Avatar
    Today, 09:53 PM
    So aside from the obvious optimization angle of "Just use Polearm Master" (which even lets you use a shield if you fight with a quarterstaff), TWF paladins can do just fine. You might want to dip fighter 1/2 for the fighting style/Action Surge while you're at it, but even without the fighting style you're trading defense for some half-decent extra damage. Worth noting is that, in addition to...
    11 replies | 627 view(s)
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  • Satyrn's Avatar
    Today, 09:47 PM
    The verbal gymnastics bit is not the focus of my suggestion. You can replace it with whatever you prefer. My suggestion comes down to making this edit to what you had said: "So, when an NPC says something you think sounds fishy, you can choose to believers it, disbelieve it, or call for them to make a Deception check ask for an insight check if you’re unsure." (Man, that should've been my...
    461 replies | 8508 view(s)
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  • Nicholas Potter's Avatar
    Today, 09:44 PM
    Personally, I'd allow basically any player to say they had items like this. If I had a druid who wanted to feel more special, I might restrict it to them, or say the others have to pay a gold every time they're in town to restock, but that's about all. If someone wants to have some quality-of-life stuff like beeswax or honey, I don't mind. Stuff like spider and snake venom, on the other hand,...
    5 replies | 217 view(s)
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  • Bawylie's Avatar
    Today, 09:40 PM
    Because of take-backsies. “Is the door trapped?” “Make a Perception check.” (Roll, low result) “As you examine the door, your hand brushes the handle and an electric jolt...” “Hang on I never said I touched the door. I was just searching for traps.” That used to be a routine occurrence in games I ran and played in. I now ask for action and intent and set a DC based on what the PC is...
    461 replies | 8508 view(s)
    1 XP
  • jasper's Avatar
    Today, 09:38 PM
    I wanted to choose 6 but the original poster did not even think of that. What about me. But as a DM I chose 4 because I getting mellow in my old age. Speaking of restrictions. Had one person demand, gripe, complain etc about wanting a drow ranger. Not listening to me I had a no drow rule. Then disrespect me when I finely allow a drow ranger by spending half the session playing Wow or Everquest....
    96 replies | 2727 view(s)
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  • Azzy's Avatar
    Today, 09:37 PM
    I consider myself fortunate to have never experienced this at all.
    96 replies | 2727 view(s)
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  • Azzy's Avatar
    Today, 09:33 PM
    And here we are in 5e with splint armor still, and they jettisoned banded armor which DID historically exist. WTF, WotC!!!!
    31 replies | 1021 view(s)
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  • Bawylie's Avatar
    Today, 09:32 PM
    Trying to think of a situation in which I might roll deception for an NPC. What springs to mind is: I know my NPC is lying to the PCs. One PC decides to scrutinize the lying NPC for signs of deception. This NPC has like +6 to deception. Now it’s my job to figure out what DC to set for the PC’s action. Here I might roll to see how well the deception comes off and use that roll as the DC....
    461 replies | 8508 view(s)
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  • Ed Laprade's Avatar
    Today, 09:29 PM
    Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 19 Rod of the Pact Keeper 3 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 17 -2 = 15 Staff of Charming 10 Staff of Fire 21
    75 replies | 901 view(s)
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  • Bawylie's Avatar
    Today, 09:27 PM
    ...No.
    461 replies | 8508 view(s)
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  • ArwensDaughter's Avatar
    Today, 09:23 PM
    Yes, I meant to say Surina will happily help/give advantage to Perrin, but I’m guessing Perrin is the most skilled at survival. I presume the long rest possibility means Surina can prepare spells?
    509 replies | 12094 view(s)
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  • TheCosmicKid's Avatar
    Today, 09:21 PM
    I think you're overthinking this. Why twist the question into the form of an action? "Is he lying?" "Make an Insight check." "Is there a bad guy hiding in the room?" "Make a Perception check." No big deal.
    461 replies | 8508 view(s)
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  • Nicholas Potter's Avatar
    Today, 09:21 PM
    I'm not sure if this has been brought up, because I don't wanna read 44 pages of discussion, but I've been considering adopting a concept from Masks: A New Generation, which has a Provoke move that can be used on other players. The gist of it is, on a success you can choose to either hinder your ally in some way should they act against your wishes, or offer a benefit to them if they play into...
    461 replies | 8508 view(s)
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  • Aeson's Avatar
    Today, 09:21 PM
    Umbran, the idea was to have fun with it. Once you have those things, what would be best? I have none of those things. It doesn't stop me. We often have more that makes us happy. A good sci-fi movie. A big screen on which to watch it. A comfy chair to sit on.
    4 replies | 122 view(s)
    0 XP
  • Waynan's Avatar
    Today, 09:18 PM
    Raven Elk, after pocketing the triangular "key", willingly holds up the end of the line, but only after asking for one of Adi's light sticks, and following his instructions on how to manipulate way to make them work properly. He continually gazes back to make sure no one is sneaking in behind them.
    780 replies | 24296 view(s)
    1 XP
  • Tellerian Hawke's Avatar
    Today, 09:18 PM
    Maka, seeing that light is no longer an issue, extinguishes his wand and hands it back to Adi, as he draws his bow, and loosely nocks an arrow (placing no tension on the string); he then follows the others cautiously down the passageway, staying alert for movement or strange noises.
    780 replies | 24296 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 09:17 PM
    Yeah, that’s a perfectly valid way to do it, and probably more in line with the RAI. Personally, I’m not a fan of the verbal gymnastics of describing “try to see if someone is lying” as an action. It’s the same as “I think back to my arcane studies to see if I remember anything about these runes.” Its an awkward sentence because you’re trying to describe an automatic mental reflex like memory as...
    461 replies | 8508 view(s)
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  • Abstruse's Avatar
    Today, 09:16 PM
    This week, Morrus and Peter count down the Top 10 Most Anticipated Roleplaying Games of 2019 as voted on by readers of EN World! In the news, we have a new Star Wars setting book, lots of Starfinder and Pathfinder news, an update on the ongoing GAMA Board of Directors story, and more! Plus another new listener-submitted sketch and Our Favorite Game in All the World! Subscribe on iTunes |...
    0 replies | 99 view(s)
  • RhaezDaevan's Avatar
    Today, 09:09 PM
    Foodland! A land of candy and desserts, where chocolate pudding is an ooze monster and licorice knights fight for supremacy (red vs black, of course). In the land of meat, the civilized cooked meat people are being raided by the savage raw meat folk. The land of fruits and veggies, the land of grains, etc...
    19 replies | 467 view(s)
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  • TaranTheWanderer's Avatar
    Today, 09:08 PM
    This thread has been filled with references to The Social Contract. When you make the stakes, you are making a social contract. The player playing the rogue says, I they don't want to do a test. They are going to kill the Villain regardless of the results. In this situation, the player has decided on the meta level, what their character will do. Then you don't have a test. The rogue kills...
    461 replies | 8508 view(s)
    0 XP
  • Aiden_Keller_'s Avatar
    Today, 09:06 PM
    For that micro-manager I specifically put in these two rules... An initiative roll will take place at the beginning of a session. It will determine the initiative during that entire session. Any time a discussion needs to take place between the entire party, the initiative roll will be in place. Each player will speak during their “turn” according to the initiative roll. The...
    19 replies | 208 view(s)
    0 XP
  • Tellerian Hawke's Avatar
    Today, 08:59 PM
    Merin and Tor will both augment their strength, in order to increase the distance of their standing high jump. As soon as Indigo is out of the hatch, Merin and Tor will follow suit, leaping up through the hatch, rolling to their feet as Indigo did, and scanning for opponents. Tor intends to knock down the nearest guard and disarm him; Merin intends to paralyze whichever guard would be closest...
    20 replies | 516 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 08:57 PM
    At least for the first example, when the player's in doubt, I think you'd be better off if you had the player say something like "I watch the NPC for signs he's lying." It would be at this point that you can decide the NPC is a terrible liar and outright tell the player, or let the dice decide. It essentially accomplishes the same thing, but the player is describing what his character is...
    461 replies | 8508 view(s)
    0 XP
  • lluewhyn's Avatar
    Today, 08:56 PM
    I bet. But 1E was the epitome of bizarre rules for their own sake*. It's the only edition I never played, not counting the SSI Gold Box games. Went straight from D&D Basic to AD&D 2E around 1989 or so. I remember that also being the edition that Wizards (Magic-Users) could learn to throw darts at an opponent but a crossbow was too dang complicated. It's also the edition that has codified so...
    31 replies | 1021 view(s)
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  • Saelorn's Avatar
    Today, 08:52 PM
    The deleted sentence was redundant, and could have been confusing. Improved Divine Smite lets you add +1d8 radiant damage to all of your melee attacks, regardless of whether you spend a spell slot, and that hasn't changed. The deleted sentence said that the extra damage was added to your Divine Smite, when you spent a spell slot, which could have been mis-interpreted to say that you got the...
    146 replies | 3625 view(s)
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  • gideonpepys's Avatar
    Today, 08:50 PM
    Leon and Rumdoom travelled by phantom steed to Seobriga, from the Ziggurat of Av. The arrived without incident on the outskirts of the city and without further ado, Leon teleported back to Flint, picked up the rest of the unit (along with Brakken) and returned to Seobriga. Meanwhile, the refit of the Coaltongue was completed, and the ship headed southwest, for Ursalina. Aboard, in addition...
    984 replies | 139756 view(s)
    1 XP
  • Dyson Logos's Avatar
    Today, 08:43 PM
    Instead of continuing along the southern edge of Prince’s Harbour, this month I decided it was time to draw the heart of the town itself. This really shows off how the town is a low-density unwalled affair. While located at the edge of the Flindlands, the actual wilderness around the town is more hazardous because of wild animals than any kind of organized hostile forces. This is the kind of...
    202 replies | 15322 view(s)
    0 XP
  • Aiden_Keller_'s Avatar
    Today, 08:43 PM
    Yes it was. My apologies. I hit the reply button and not reply with quote.
    19 replies | 208 view(s)
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  • Saelorn's Avatar
    Today, 08:43 PM
    Spells that don't deal damage, like Grease, scale automatically with the enemy that you're fighting. If you're level 1, casting Grease in a first level slot will cause a goblin to fall prone. If you're level 10, casting Grease in a first level slot will cause a frost giant to fall prone. (Grease is actually more effective in the latter case, because frost giants have worse Dexterity saves than...
    146 replies | 3625 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Today, 08:42 PM
    1e was even weirder, BTW. A guy swinging a dagger actually could swing TWICE AS FAST against an opponent carrying a fairly heavy weapon as he could against an unarmed or dagger-wielding opponent, and three times as fast against someone carrying an awl pike (the only weapon that speed factor ever gives three attacks against). The idea that you can get in more hits with a dagger if I'm fighting you...
    31 replies | 1021 view(s)
    0 XP
  • lluewhyn's Avatar
    Today, 08:42 PM
    Agree. I've struggled to see them in a way that makes them pop out as their own thing. Usually, it's just comical dwarf/half-ling hybrid that's especially tuned to magic. I've certainly never seen a player play a serious gnome PC that was pretty deeply thought out and role-played.
    96 replies | 2727 view(s)
    1 XP
  • ccs's Avatar
    Today, 08:42 PM
    Assuming that was directed at me? Yes, both. It was the capstone event of an overall campaign made up of two different related games. Game #1 ran on Thur evening & had 6 players, Game #2 ran on Sat & had a different 6 players. Events in one game could influence events in the other & vice versa. It was always meant to directly intersect at various points unless something dire happened...
    19 replies | 208 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 08:41 PM
    This conversation has made me think about how I handle NPCs “using social skills” against PCs and if there’s a better way to handle that. So far, I have basically just not done it. I mostly just act out NPCs social interactions, and the only time I roll a die on their behalf is when they lie, to see if I tell the players that the NPC is clearly lying. Observant players can also sometimes pick up...
    461 replies | 8508 view(s)
    1 XP
  • cbwjm's Avatar
    Today, 08:40 PM
    Actually, I take back my statement. Even though they deleted the sentence saying it stacks with divine smite the ability still says: By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. So reading that, it doesn't look like it...
    146 replies | 3625 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:30 PM
    Veera agrees, but shoulders her bow instead of handing it off, as she proceeds forward with Mekric. Vik moves a little to his right to maintain a line of sight around the girls. Quill scans the area to see if there are any outliers. At the approach of Mekric and Renyaveer, the Kinamin stand from their kill, scanning over the River Crew, and move in obvious defensive postures. One of the...
    159 replies | 3431 view(s)
    1 XP
  • lluewhyn's Avatar
    Today, 08:26 PM
    As others have said, try playing with the rules as written and figuring out why they were written as opposed to just making changes off the bat. I know in the last few editions, I've seen certain rules that looked odd up front based on my prior edition experience but made sense later. For example, 4th Edition doubled the amount of ability bonuses that you'd get from reaching every four levels...
    40 replies | 1181 view(s)
    1 XP
  • Istbor's Avatar
    Today, 08:26 PM
    YAY! He's on his way back! Finally.
    1 replies | 61 view(s)
    0 XP
  • ccs's Avatar
    Today, 08:22 PM
    Blood & Plunder (by Firelock Games) - it's a 28mm (IE; D&D minis scale) historical pirate themed miniature war game. They have quite a # of factions (British, French, Spanish, etc etc etc) for the minis. Most importantly they make a variety of resin boats & ships in scale. Game plays pretty well too.:) You could also look into Sail Power - another historical age of sail game. It's 99% pure...
    1 replies | 52 view(s)
    1 XP
  • Elfcrusher's Avatar
    Today, 08:22 PM
    But what are the implications for constraints on player actions? Maybe the rogue kills him anyway, just because "I like doing things like that" (bonus points for the movie reference). How do you differentiate between an authentic roleplaying reason, and metagaming? I say you can't, and that if you try you're just going to make things worse by creating wonky incentives. So, sure, roll the...
    461 replies | 8508 view(s)
    1 XP
  • Aiden_Keller_'s Avatar
    Today, 08:22 PM
    Thanks. I will be sure to stick with the rule!...or drop it.
    19 replies | 208 view(s)
    0 XP
  • Aiden_Keller_'s Avatar
    Today, 08:21 PM
    14! Wow! Thanks for the advice.
    19 replies | 208 view(s)
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  • thanson02's Avatar
    Today, 08:20 PM
    Mind if I PM you for some help regarding troubleshooting?
    164 replies | 17839 view(s)
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  • Aiden_Keller_'s Avatar
    Today, 08:18 PM
    This is going to be how I play it. For now he will think she actually wants him (in the cult and as a potential lover) and then after taking all his gold (because its for the horde...) she double crosses him.
    16 replies | 413 view(s)
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  • Archon Basileus's Avatar
    Today, 08:07 PM
    HARFIK Gargan laughs lazily, licking his teeth with an open mouth. "A few. Gargan knows how to make friends, then, oooh, he does!" - he answers, tipping his head to the side, as if to listen more intently to Harfik's words. Gargan's reaction is a mystery, but the smaller Rookie denounces what he tried to hide: not only he shows no surprise, but also he laughs cruelly as Harfik offers...
    746 replies | 24070 view(s)
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  • Charlaquin's Avatar
    Today, 08:07 PM
    Well, if anyone remembers the running joke from back on the WotC forums that @Bawylie was the angry GM... https://www.kickstarter.com/projects/theangrygm/the-angry-gm-the-website-the-book
    461 replies | 8508 view(s)
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  • FrogReaver's Avatar
    Today, 08:05 PM
    Ah i wasn’t aware of that. Didn’t they save a tweet or sage advice at some point stating it did add 1d8 to both?
    146 replies | 3625 view(s)
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  • Shayuri's Avatar
    Today, 08:04 PM
    Ah thanks! Doesn't look like anyone's submitted a character yet. Might I be the first? Palpitations.
    423 replies | 9717 view(s)
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  • Sylvar B.'s Avatar
    Today, 08:04 PM
    Adi moves into the room with V and Taylar, he holds a light stick in each hand, both lit up with as much electromagnetic way as Adi can pump into them without overload. He'll use them as bludgeoning instruments in case of another spirit.
    780 replies | 24296 view(s)
    0 XP
  • hamishspence's Avatar
    Today, 07:56 PM
    1148: The Rainbow Rejection Minrah is pretty determined.
    1 replies | 61 view(s)
    2 XP
  • chrisrtld's Avatar
    Today, 07:53 PM
    Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 19 Rod of the Pact Keeper 3 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 17 Staff of Charming 10 Staff of Fire 21
    75 replies | 901 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:52 PM
    Take it from me, you don't want to be a peacemaker. I've gotten blocked 3 times, and every time was because of that. . . . maybe I'm just a terrible peacemaker.
    461 replies | 8508 view(s)
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  • Gradine's Avatar
    75 replies | 901 view(s)
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  • TaranTheWanderer's Avatar
    Today, 07:49 PM
    Would you let one check influence a combat? I wouldn't. It's a contest. A series of rolls vs a series of rolls. And you aren't forcing it, You are asking the players up front. Once again, it's more about the stakes than the actual contest. I was just using an example to answer FrogReaver's question. Joining a known villain is probably a pretty extreme case. I'm curious how would you rp...
    461 replies | 8508 view(s)
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  • MacConnell's Avatar
    Today, 07:34 PM
    **THIS PAGE UNDER CONSTRUCTION** Philosophy Paranormal Tasks and Techniques: Each of the following tasks requires at least 1 rank in the Philosophy Skill. This skill makes further use of the energetics or Way lines that exist within sentient beings by belief in oneself or divine power. All of these tasks are designed to affect the manipulating Philosopher. Mystic Way: (passive) ...
    3 replies
  • cbwjm's Avatar
    Today, 07:31 PM
    Improved divine smite adds nothing when using a spell slot to smite according to the latest errata. They just straight up deleted the sentence that says it does.
    146 replies | 3625 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 07:27 PM
    If you are still looking I'd be interested. I haven't read much of this thread yet nor any of the IC, but your premise sounds intetesting. Any chance you'd let me play a Centaur (it's in the Ravnica book). They seem to be around in your setting if I am not mistaken. An archer is what I am thinking. Fighter. (Eventually Samurai).
    268 replies | 7040 view(s)
    0 XP
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