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  • Eltab's Avatar
    Today, 12:26 AM
    Morrus can answer this definitively, if anybody can (and hopefully I just drew his attention to your question). I don't block anybody - no idea if anybody else blocks me - and the post count is 1019 at this time (51 pages as I have the format settings). I don't see any problems here yet. HOWEVER, I've seen other threads brake down if they have many large posts in them. Some of the CharOp...
    1018 replies | 130085 view(s)
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  • 5ekyu's Avatar
    Today, 12:26 AM
    i have seen this sort of thing - played with it quite a bit back in HERO system play for one but there were others. i see dodge used when its really necessary or when there is nothing better to do - you can't get close enough so you move and dodge and expect to finish closing and strike next turn. So, it tends to happen more frequently or not depending on the distances and area of a combat. if...
    28 replies | 567 view(s)
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  • alienux's Avatar
    Today, 12:25 AM
    I fell in love with the 5E DMG the day it came out, and I feel that they did an amazing job with it.
    11 replies | 228 view(s)
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  • Nikioko's Avatar
    Today, 12:22 AM
    In the Lost Lands setting, Mitra is the emerging new god of law, justice and the sun, gradually replacing the older deities Thyr (law and justice) and Solanus (sun and healing), combining their domains. And yes, the basic idea of the character is that he first has to prove his loyalty under the supervision of a solar, before he is granted power from the god himself.
    82 replies | 22012 view(s)
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  • Hriston's Avatar
    Today, 12:21 AM
    I agree that serious injury is possible. It's just that it isn't represented by hit points, as per your second bullet. Also, I wouldn't say it's impossible for anyone to be seriously injured, since death can be assumed to have been caused by serious injury. I can't speak for 3rd or 4th edition, but there's nothing in 5e that I'm aware of that absolutely precludes the addition of an injury...
    103 replies | 2555 view(s)
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  • pemerton's Avatar
    Today, 12:19 AM
    What someone sees when s/he reads a rulebook is likely to be heavily conditioned by what s/he is familiar with in relation to those sorts of rules. As a bit of autobiography - I bought the HeroWars rulebooks around the time they came out (early 2000s), and read them, but found it very hard to envisage what sort of game they were intended to support. I'd had the same experience decades earlier...
    121 replies | 3182 view(s)
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  • Prakriti's Avatar
    Today, 12:14 AM
    No one's arguing that everything in the combat chapter is relegated to combat: Just the actions listed under "Actions in Combat," and only those (like Dodge) that aren't mentioned in any other context.
    18 replies | 277 view(s)
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  • FrogReaver's Avatar
    Today, 12:11 AM
    So you wait 3-6 rounds later to decide how to narrate the blow that knocked the PC unconscious?
    103 replies | 2555 view(s)
    1 XP
  • Remathilis's Avatar
    Today, 12:09 AM
    This again. At this point, the +1 rule already excludes backgrounds, so we're just going to have +1 apply subclasses, feats, and spells? Basically making Volo and Mordenkainen* "freebies"? Might as well read "you can create your character from the rules in the PHB and Xanathar, unless you really want to be a bladesinger". * So far, Tome of Foes has only suggested new racial options for...
    5 replies | 123 view(s)
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  • Gardens & Goblins's Avatar
    Today, 12:09 AM
    Which is RAW. ..and why I listed my thoughts under RAI.
    123 replies | 2231 view(s)
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  • dave2008's Avatar
    Today, 12:03 AM
    I have added Ioun to the greater gods section. Up Next: 2) Garl Glittergold 3) Piranoth 4) Ioun 5) astral dreadnought 6) Yondalla 7) brachyurus
    1018 replies | 130085 view(s)
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  • Eltab's Avatar
    Today, 12:03 AM
    If you mean your pronoun "it" to reference "PHB+1"... Yes it does, and yes that discussion was already hashed out in the old forum.
    5 replies | 123 view(s)
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  • Eltab's Avatar
    Yesterday, 11:59 PM
    Allowing Witch Bolt to remain active and re-targetable when your original target runs behind cover seems to be the major conceptual problem. I can see leaving the lightning bolt "running", chewing up the tree my victim ... err original target ... hid behind, until IT falls too. If some fool runs through the bolt, it zaps him immediately and follows him instead of whatever it was previously...
    11 replies | 305 view(s)
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  • Hriston's Avatar
    Yesterday, 11:58 PM
    Only if you fail three death saving throws and actually die do we know you were seriously injured. If not, whatever knocked you out will be healed by tomorrow.
    103 replies | 2555 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:54 PM
    there is a massive difference between "what does it do" and "can it be done" and what is being claimed is that because ready action is only mentioned in the combat section and in its effect on combat then the action cannot be done outside of combat. Not only is that inherently nonsensical - requiring a capability to be mentioned in multiple rules chapters or be assumed to not be able to be...
    18 replies | 277 view(s)
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  • jmucchiello's Avatar
    Yesterday, 11:50 PM
    Maybe change the thread title to PLAYERS STILL WANTED. Or PLAYERS REALLY REALLY WANTED. :)
    165 replies | 2762 view(s)
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  • Hussar's Avatar
    Yesterday, 11:50 PM
    Yes, you would not lose your readied spell on your next turn. But, it's concentration to hold the spell, not anything to do with the Ready Action per se. So, here's my question. If I ready a spell for a given trigger (first guy I see come through the door) and that trigger doesn't happen, could I not switch up my trigger next round?
    18 replies | 277 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:49 PM
    "...which lets you act using your reaction before the start of your next turn." is at the beginning of readied action and seems to apply to even the spell section. So the idea that for a readied spell you could keep it going turn after turn until the trigger seems very off by that initial definition of ready action and what it does. this is actually more explicitly confirmed in the current...
    18 replies | 277 view(s)
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  • gyor's Avatar
    Yesterday, 11:49 PM
    It really shouldn't apply to race, if it didn't it would fix most of the problems inheriant to the PHB +1 rule.
    5 replies | 123 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:49 PM
    I would tend to think the kinds of injuries you get in battle that knock you unconscious and leave in the "process" of dying tend to be severe injuries that take longer than 1 nights rest to heal. Do you agree?
    103 replies | 2555 view(s)
    1 XP
  • Derren's Avatar
    Yesterday, 11:44 PM
    BP is still a comic adaption and I find any it rather questionable to use Wakanda as some sort of "what would have been without colonialism" role model.
    30 replies | 1125 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:41 PM
    i handle that the opposite way - i assume competence of the character and they pick up the weapon after a fight without the player needing to say it. that saves me the trouble of mentioning everything they see round after round - which is something the character has as a reminder that the player doesn't and so on. but that way, i can let the thing play simply and not have to worry about "you...
    19 replies | 380 view(s)
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  • Shiroiken's Avatar
    Yesterday, 11:41 PM
    It seems likely that the focus of a readied action should be fairly obvious. In your example, both would be staring at the door, the fighter would likely have an arrow knocked and drawn, and the cleric would have his holy symbol out or his hands in a particular position (assuming S or M components). The trigger may not be obvious, but might be discernible with an Insight check (a common "readied"...
    18 replies | 277 view(s)
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  • Saelorn's Avatar
    Yesterday, 11:33 PM
    If we take it as a given that nobody wants to play a mutilated character who can't contribute, then that leaves us with two options: It's impossible for anyone to get seriously injured. You're either perfectly fine (maybe slightly tired), or you're dead. You can suffer significant physical injury, but we choose to not model it mechanically. Both fourth edition and fifth edition are solidly...
    103 replies | 2555 view(s)
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  • Prakriti's Avatar
    Yesterday, 11:32 PM
    But what does Readying an action outside of combat achieve that the normal Surprise rules don't? If the enemies are unaware of the players, then they are Surprised. In which case, the Fighter makes his ranged attack and the Cleric casts his spell in the first round, while the enemies stand there and take it. If the enemies ARE aware of the players, then they have essentially Readied...
    18 replies | 277 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:28 PM
    Thanks and I can understand wanting to rule the counterspell that way even though the wording of "When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. " would seem to read that the spell casting had been resolved. certainly a silence popping up after the ready-cast would not stop the spell in the "between" stage even if...
    18 replies | 277 view(s)
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  • hirou's Avatar
    Yesterday, 11:21 PM
    Oooh, ooh, I like this kind of stuff. If you're looking for facts established in canon to base your campaign "scientific" magic rules, from the top of my head, in no particular order: It's never directly stated anywhere, but I always assumed that ZG's world is part of usual D&D Multiverse, which just happened to be blocked off by Axis Seal Ritual. Then all usual sources of magic can be...
    6 replies | 145 view(s)
    1 XP
  • Richards's Avatar
    Yesterday, 11:19 PM
    ADVENTURE 44: VANDERGROTTEN'S LEGACY PC Roster: Binkadink Dundernoggin, gnome fighter 13 Castillan Ivenheart, elf bounder 13 Darrien, half-elf ranger 13 Finoula Cloudshadow, elf ranger 13 Gilbert Fung, human wizard 13 Hagan, half-orc sorcerer 13 NPC Roster: Aithanar Ivenheart, elf fighter 3
    52 replies | 5918 view(s)
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  • ClaytonCross's Avatar
    Yesterday, 11:19 PM
    Not that my opinion matters but playing a warlock right now...The biggest issue I have with the spell is concentration. Most of the time the first round damage would be a useful damage bump and dropping the continual damage per action each round would not be an issue but since it breaks all your concentration spells its almost like it cost 2 spells to use it making it not worth the cost. I...
    11 replies | 305 view(s)
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  • 5ekyu's Avatar
    Yesterday, 11:14 PM
    Re the bold - of course there is a reason to think it can be done outside of combat - because there is nothing inherent in being attacked or shot at or aggressive to make one imagine they have *more* control over timing and coordination than when calmly sitting around on a warm day. Is drawing a weapon discussed outside of the combat section? if not, does that mean you cannot draw a weapon...
    18 replies | 277 view(s)
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  • ccs's Avatar
    Yesterday, 11:13 PM
    You will get a lot more use out of that 1e DMG than any other version of the book. Besides, it has a Random Harlot Table! Yes, you can roll randomly to see what sort the characters find when they go out carousing & whoring after returning from the local dungeon. This alone elevates the 1e DMG above all others. That tables gotten quite a bit of use in our games over the years. Sometimes...
    11 replies | 228 view(s)
    1 XP
  • TerraDave's Avatar
    Yesterday, 11:13 PM
    I used my 1E DMG more when I playing 2E and I have kept using it. Only the 5E DMG comes close.
    11 replies | 228 view(s)
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  • TheCosmicKid's Avatar
    Yesterday, 11:08 PM
    I don't like the spell remaining active for retargeting or the target moving out of range. I feel like it's conceptually important that the spell is a leash which can be broken. The goal should be to get that concept to a place where it doesn't just suck.
    11 replies | 305 view(s)
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  • ccs's Avatar
    Yesterday, 11:05 PM
    You say that like that's a bad thing....
    11 replies | 228 view(s)
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  • pemerton's Avatar
    Yesterday, 11:03 PM
    What AbdulAlhazred said. No one in this thread that I can recall has talked about "excluding the GM from adding story elements" nor "dismissed any GM input". I, at least, have repeatedly posted actual play examples which illustrate such input (eg a wizard's tower; a dark naga; black arrows in a mage's workroom; a duergar stronghold; components of the Rod of Seven Parts; etc). Framingt is,...
    1032 replies | 24926 view(s)
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  • alienux's Avatar
    Yesterday, 11:02 PM
    Just bought both the 1E and 2E DMGs at a local comic/game shop. Thanks for the feedback everyone.
    11 replies | 228 view(s)
    1 XP
  • jaelis's Avatar
    Yesterday, 11:01 PM
    Here's a revision of Phantasmal Haze to address some of the concerns. Comments on this or the other ideas are always appreciated! Phantasmal Haze (Wizard, sorcerer and bard spell list) Illusion cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You plant a phantasm within the mind of the target, causing it to see all areas more than 5...
    13 replies | 477 view(s)
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  • TheCosmicKid's Avatar
    Yesterday, 11:01 PM
    This is a very strange thing to say, as paladins have gotten clear codes of conduct above and beyond "be lawful" in almost every iteration. It is this code that distinguishes them from mere lawful good fighters and clerics, about whom I've seen far fewer complaints. Furthermore, it's the editions where they've gotten the strictest codes -- 1E and 2E -- from which the "jerk paladin" archetype...
    51 replies | 1341 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:52 PM
    Black Panther is handily the best Marvel movie so far, and it is not in any way "conventional."
    30 replies | 1125 view(s)
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  • TerraDave's Avatar
    Yesterday, 10:49 PM
    Again, I have done this and will do it again. Though probably not soon.
    80 replies | 7702 view(s)
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  • Gafgarionn's Avatar
    Yesterday, 10:47 PM
    Kuvarious will throw a bomb at the bandit by throwing into square M:13. Throw bomb 1d20+3 = 18 to hit square M:13, and my bomb deals 1d6+3 ( 3 rolled +3 iq for 6 fire damage, splash deals 4 fire.)
    63 replies | 2803 view(s)
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  • kronos182's Avatar
    Yesterday, 10:46 PM
    Infested Terran Infested Terrans are a breed of zerg created when the zerg infest a terran with a hyper-evolutionary virus, delivered by Virophages in their parasitic bio-toxins that they spew, creating a mutated version of the original creature. The original virus created mindless creatures, that if they had any psionic powers would lose them, and were used mostly as suicide disposable...
    1611 replies | 320029 view(s)
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  • pemerton's Avatar
    Yesterday, 10:45 PM
    But that is not an essential element of player-driven RPGIng. Eg I've repeatedly pointed out that it is not a part of any game that I GM. I don't follow. I GMed a session where the player declared "I look around the room fov a vessel to catch the blood." In BW that is a complete action declaratoin. I (as GM) set a difficulty. The check was made and succeeded. So the PC saw a vessel. ...
    1032 replies | 24926 view(s)
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  • epithet's Avatar
    Yesterday, 10:43 PM
    Want the spell to be wicked? Change it like this: The spell doesn't end until the duration expires or the caster loses concentration. While the spell is active, the caster can select a new target or re-target a creature previously targeted using his action. This use of the caster's action does not end the spell. When a target moves out of the range of the spell or is behind total cover, the...
    11 replies | 305 view(s)
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  • Pup Amarok c's Avatar
    Yesterday, 10:40 PM
    hey im new and the link you posted no longer works, im trying to find a PDF version of the BESM Monster Manual, any ideas on where or How?
    1 replies | 2162 view(s)
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  • darkbard's Avatar
    Yesterday, 10:38 PM
    Super instructive post about how the principles of games in entirely different genres can be used to shed light on what's possible in RPGs, generally. Especially useful wrt how multiple authors and no preauthored story/plot, beyond genre tropes, can nevertheless allow a cohesive story to emerge.
    1032 replies | 24926 view(s)
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  • Tia Nadiezja's Avatar
    Yesterday, 10:29 PM
    65. "You can't do that. It's not realistic." Make that your catchphrase. Especially good if you focus it on the basic concepts of your players' characters, and you preferentially apply it to only certain players.
    80 replies | 7702 view(s)
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  • Parmandur's Avatar
    Yesterday, 10:28 PM
    Sounds like a lot of work, O Necromancer, and hardly anybody is likely going to even have tried.. Maybe take a look at the the official 3.x to 5E conversions and work backwards on the math. Or wing it.
    23 replies | 12499 view(s)
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  • Tia Nadiezja's Avatar
    Yesterday, 10:21 PM
    64. Watch your players very carefully. Learn which parts of your campaign, and the game as a whole, that they are most interested in, and the parts that don't interest them at all. They just want to fight the monsters and come home to boast about their deeds? Great, figure that out. Then emphasize the parts they like least and deemphasize the parts they like most. That same group? Make them...
    80 replies | 7702 view(s)
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  • Satyrn's Avatar
    Yesterday, 10:17 PM
    Do you mean that you're writing up this spell so that you can then write up a magic weapon based on the spell? If so, I wouldn't bother with the spell, and just make the weapon do whatever. But as for the spell, I think it should just be a cantrip since all of its effects require burning even more spell slots to use.
    2 replies | 116 view(s)
    0 XP
  • Aaron Burton's Avatar
    Yesterday, 10:12 PM
    I see many ways to convert pre 5e editions to 5e but not the other way around. My party all despises 5e, and i'm getting a chance to DM soon in upcoming gatherings and the campaign i really really want them to play is in 5e. So i want to find a way to convert 5e to 3e, so i've been searching for ways online, using keywords and sentences, but all i can find is way to convert pre 5e to 5e. I just...
    23 replies | 12499 view(s)
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  • TerraDave's Avatar
    Yesterday, 10:11 PM
    I am using a version of this right now!
    80 replies | 7702 view(s)
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  • Krachek's Avatar
    Yesterday, 10:06 PM
    An artifact is an item with significant lore and important enough to make a part of a campaign around it. It can be considered as an independant npc with its own agenda. It often has one key ability that cannot be substituted by spell or other mean.
    5 replies | 121 view(s)
    2 XP
  • Arilyn's Avatar
    Yesterday, 10:06 PM
    In PF 2e, I would definitely streamline the rules, but keep up the wide variety of character choice in each class. Keep feats, but definitely reduce the number, and be strict about ridiculous specific fests that will just be ignored anyway. I get what you are saying about the zaniness, Saelorn, but the fans of PF might like that aspect. Does give it lots of room for different kinds of APs. And...
    5 replies | 156 view(s)
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  • Diarmadhim's Avatar
    Yesterday, 10:04 PM
    Saving my spot - that bandit is down. Post will be edited, but I don't want to break up the flow of combat. Kuvarious is up.
    63 replies | 2803 view(s)
    0 XP
  • MarkB's Avatar
    Yesterday, 09:59 PM
    63. Let the most eloquent player talk you into allowing their character to accomplish unusual tasks without even rolling for it, especially things that other players have specifically taken feats or skills to allow their characters to attempt.
    80 replies | 7702 view(s)
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  • Bladecoder's Avatar
    Yesterday, 09:57 PM
    This all works in my opinion and makes sense. My real issue would be that there does not seem to be a ton of use for it. Interogations possibly and maybe strategic placing, but that is all I can think of. Nonetheless, good job.
    2 replies | 116 view(s)
    1 XP
  • Lancelot's Avatar
    Yesterday, 09:53 PM
    My personal rulings: 1) Actions can't be readied outside combat. There is no way a PC can ready a spell such that it goes off before initiative is rolled. But that's already been noted above, so let's move on... 2) Yes, most readied actions are observable. The archer is aiming his bow at the door. The caster has just chanted a bunch of words and made some hand gestures, and is now facing...
    18 replies | 277 view(s)
    3 XP
  • Tia Nadiezja's Avatar
    Yesterday, 09:50 PM
    Zero of D&D's mechanics always map 1:1 to things happening in the world. They're all abstractions. Once you understand this, you are free. EDIT: Realized I didn't actually answer the question. A lance charge in 5e is one single attack in-universe, which is resolved using 1-4 attack and damage rolls. A single attack roll is not necessarily one attack, a hit does not necessarily land, nor...
    33 replies | 738 view(s)
    1 XP
  • Lancelot's Avatar
    Yesterday, 09:39 PM
    At my table, dropping / sheathing / drawing are all object interactions. You get one for free each round, and after that it's a bonus action (or an action, if you've got not bonus action left). Hence, drawing a weapon and attacking at the start of combat is no problem. The draw is free, and you still have both your action and bonus action remaining. However, switching weapons in the middle...
    19 replies | 380 view(s)
    0 XP
  • The Thrasson's Avatar
    Yesterday, 09:34 PM
    I've been playing RPGs on and off since '79. Mostly D&D. I'm looking to get into a campaign again. Finding the right group + DM isn't easy. I love playing. I'm passionate about D&D. When you invest so much of yourself into a character and world, only to find out later it wasn't what you were looking for, it can be a little disheartening. Maybe I should lighten up a little. LOL. I'm...
    685 replies | 126207 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Yesterday, 09:33 PM
    Sure, in the real world 'nobility' is just a social condition, and the propaganda that it is based on some sort of divine favor or whatever is just that, propaganda. Perhaps you could say it helps lead to social stability and cohesion, but its still just a story that has no objective truth behind it. That's fine, people STILL believed it in most instances. Sure, Genghis Khan might not have been...
    34 replies | 1575 view(s)
    0 XP
  • Nomessiah's Avatar
    Yesterday, 09:33 PM
    Nomessiah replied to Views?
    Or ... they did, but they didn't feel like posting! Without a view count, we may never know.
    10 replies | 233 view(s)
    0 XP
  • jmucchiello's Avatar
    Yesterday, 09:32 PM
    I waiting on the other's reactions. Thia did grab some rope from the guard tower and is willing to tie her up. But she probably expects the priestess to die in the next 6 seconds. :)
    138 replies | 2924 view(s)
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  • Saelorn's Avatar
    Yesterday, 09:28 PM
    Paizo is in a bit of a tricky situation. The only reason that Pathfinder took off, originally, was by avoiding innovation. Existing players were put off by the concept of change, so they turned to 3.5.5 as an alternative to 4E. The situation is different right now. There's no 4E monster that players are fleeing from in droves. If they try to release a new edition anytime soon, they basically...
    5 replies | 156 view(s)
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  • AbdulAlhazred's Avatar
    Yesterday, 09:26 PM
    Yeah, I would say that GM in any game would want to, and should be able to, make the game more interesting if it has become stale or boring. They might do that by focusing more on what the player's want, etc. Maybe a GM plot line is a good idea at that point, the GM is really a 'player' too, it isn't automatically a bad thing. I guess you could say the Czege Principle applies here, but generally...
    1032 replies | 24926 view(s)
    0 XP
  • aramis erak's Avatar
    Yesterday, 09:23 PM
    It's not a significant difference from "7+". The only viable reason for considering it objectively worse is that you must have the correct dice - but note that FFG always includes the conversion table in the rulebooks for converting the dice. Triangle = failure, BTW. Thing is, the SW/Genesys dice provide 2 axis - S/F and Advantage/Threat. Unlike most uses of standard dice.
    121 replies | 3182 view(s)
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  • rgoodbb's Avatar
    Yesterday, 09:17 PM
    62. Tell your players a pair of Goblin ears will earn them 2 cp per pair. After killing 10 Goblins: "You find a pouch containing 750 gp."
    80 replies | 7702 view(s)
    0 XP
  • Voadam's Avatar
    Yesterday, 09:09 PM
    Paizo 10% off code thru March 5:
    5 replies | 337 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 09:07 PM
    My table just lets characters switch weapons without any reference to the type/amount of actions used. We regularly switch our weapon loadouts from ranged to melee, including two weapon fighting and sword and board, without eati g up any actions. So I guess that'd be "it's a free action at my table." It works just fine for us. I think my DM (or me when I'm DMing) might say "Okay, that's...
    19 replies | 380 view(s)
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  • cbwjm's Avatar
    Yesterday, 09:06 PM
    Could there potentially be as many of these items floating around as +1 weapons? If not then increase the rarity. That weapon that deals extra damage to wood might be quite rare due to their not really being much of a call for them or perhaps there was a war in the ancient past against a group of treants that has lead to them being only uncommon. Granted, looking at rarity like this kind of borks...
    5 replies | 121 view(s)
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  • Dannyboy7702's Avatar
    Yesterday, 09:04 PM
    You're a little off. See the above info.
    3729 replies | 475968 view(s)
    0 XP
  • Kobold Stew's Avatar
    Yesterday, 09:00 PM
    At the sight of the owlbears, Tommi cups some stones in his hand, and blows into it, before loading one into his sling. He's never seen an owlbear before -- though Lionel used always to describe one he once saw from his bedroom window. Tommi had never believed that, until now. The blending of feathers and fur was uncanny, and the fierceness of their beaks frightened him. He steps forward...
    607 replies | 14841 view(s)
    0 XP
  • MacConnell's Avatar
    Yesterday, 08:59 PM
    While the men are laughing, Shillaadrini, who already has sword in hand, moves as quickly and quietly as possible, through the open doorway from the building of his concealment directly at the closest bandit, swiping across his body from left to right in a sweeping motion aimed at the midsection of the mouthy bandit. To Hit: 1d20+7 = 23 Damage if Hitting: 1d10+6 = 10 Backstab: 1d6 = 6
    63 replies | 2803 view(s)
    3 XP
  • Satyrn's Avatar
    Yesterday, 08:56 PM
    My suggestion is to just pick one, it really doesn't matter which Well, it will affect how much it costs if you use the pricing by rarity guidelines as a hard rule - in which case I'd suggest tossing it into the Very Rare category and price it near the minimum for that category. I just don't bother sweating details like this. Close enough is good enough.
    5 replies | 121 view(s)
    0 XP
  • Ed Laprade's Avatar
    Yesterday, 08:54 PM
    Yeah, too easy for a player to forget that the dropped bow has to be picked up after a battle, although the character certainly wouldn't. One of those 'little things' that I find it easier to not worry about.
    19 replies | 380 view(s)
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