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  • smbakeresq's Avatar
    Today, 06:44 PM
    What would be a good idea for the Criminal Mastermind is mundane disguises as a very common city denziens, for example when ever they commit crimes they were uniforms of the Sewer crews. This might help also, making of mind clones like in Age of Worms. A mind flayers dominated doppleganger minions kidnap people and then create a Mind Clone through a device that extracts the memories of the...
    28 replies | 502 view(s)
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  • OverlordOcelot's Avatar
    Today, 06:40 PM
    The flip side of that is that I can say those words and only those words if: I paid or ordered someone else to murder John Smith. I didn't do it myself, so I can truthfully say I didn't do it. I told someone violent than John Smith insulted them, which led to a duel where he died. I don't consider killing him murder, I consider it an accident or self defense or otherwise justified. I was...
    28 replies | 502 view(s)
    0 XP
  • knikpiw's Avatar
    Today, 06:33 PM
    Looks Amazing! Can't wait to sink my teeth in!
    1 replies | 13 view(s)
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  • Zardnaar's Avatar
    Today, 06:32 PM
    Its what it generally comes down to. Without feats the styles are a lot loser in effectiveness and whats better will vary by the situation. With feats ranged is always better if you focus on it enough with the exception of magic weapon drops.
    123 replies | 3825 view(s)
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  • FrogReaver's Avatar
    Today, 06:26 PM
    Your not really talking about ranged vs melee you are talking about crossbow expertise and sharpshooter being much to strong. Leave those out. They don’t have any real place in a melee vs ranged discussion unless you are trying to point out that some extreme builds are so much better than others that the generalization changes when you start talking about them.
    123 replies | 3825 view(s)
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  • muppetmuppet's Avatar
    Today, 06:25 PM
    Thanks but No that's The follow on module. This is specifically for running two or more tables of spec 4-1 and spec 4-2 together.
    2 replies | 25 view(s)
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  • FrogReaver's Avatar
    Today, 06:23 PM
    gold is for out of combat purposes and to gate some early game gear. Beyond that your character should be using gold to accomplish something he wants to do. Start a church, bribe a guard, donate to the poor, start a horse farm, build a library, etc. Gold is to influence the world around you.
    760 replies | 84057 view(s)
    1 XP
  • Zardnaar's Avatar
    Today, 06:19 PM
    With feats and equivalent magic weapons yes, in real games magic hand crossbows are almost unheard of and magic bows are rarer than swords and they generally lack things like flaming ones and other effects that grant additional dice. If you play like AD&D (use what you find) ts probably alright, if you play like 3E and 4E where the PCs get what they want or if one PC can get a +2 flaming...
    123 replies | 3825 view(s)
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  • Zardnaar's Avatar
    Today, 06:16 PM
    Ship hulls are harder than wooden logs conveniently laid out to be cut up. Also a wood cutting axe is different than say a battle axe. in Spelljammer they said in the right situation and with the right weapon/tool DMs discretion but swords, arrows etc are not going to do much to a ship.
    10 replies | 322 view(s)
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  • 5ekyu's Avatar
    Today, 06:13 PM
    Yeah, i mean, the basis of 5e is describe what you are doing so i have never had any reason to even conjure the idea that you dont know someone has gone "defensive" aka the dodge action. Cant recall any game that had its "full defensive" (by any name) be some ninja sneak not seen thing. Guess there could be one out there. I always tell my players when an npc goes dodgey - either explicitly...
    65 replies | 1340 view(s)
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  • Farland's Avatar
    Today, 06:10 PM
    The World of Farland's delicious November update has arrived. This month we give you: The fourth part of the story "Storms Over Kelerak." It's got orc monks and unicorns... A NPC from "Storms Over Kelerak," the orc monk Tamarrick the Reaver. He's a CR 9 with a developed backstory! Three new herbs: Indria, Janora's Bloom, and Tulip of the Highlands. Resist psychic damage, see hidden things,...
    55 replies | 6016 view(s)
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  • Krachek's Avatar
    Today, 06:05 PM
    If you push the knowledge and wards against magic, you will arrive to a situation where all options will be locked up. Most divination, investigation tricks will be counter. Players will get mad. In real world you can come on with unsuspected tactics, but in DnD all the spells are written! Play smart but not too much.
    28 replies | 502 view(s)
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  • MwaO's Avatar
    Today, 05:57 PM
    Are you referring to ADCP4-1 City of Destinies? http://www.livingforgottenrealms.com/adventures/ADCP0401LFR.zip
    2 replies | 25 view(s)
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  • Sylvar B.'s Avatar
    Today, 05:56 PM
    Adi stands up and pumps his fists into the sky triumphantly...he turns and sees Raven walking up. He gives Raven a big smile, gestures over the edge of the precipice and begins looking for a way to retrieve his prize.
    731 replies | 22757 view(s)
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  • FieserMoep's Avatar
    Today, 05:50 PM
    Ah, even better than a video! Thanks.
    3 replies | 169 view(s)
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  • 5ekyu's Avatar
    Today, 05:50 PM
    gotta say again - a lot of perspective shaping perception here. "Most of the DMG is about painting a broad picture without going into much detail and where to place monsters." of course a lot of the DMg is about broad strokes and the hows - not the "what's" because it is the guide providing tools not the setting sourcebook for a particular world. " For example you only have a single...
    760 replies | 84057 view(s)
    1 XP
  • Li Shenron's Avatar
    Today, 05:45 PM
    Dodging is useful if you can do it as a bonus action, or if you can do it as an action while doing something else as a bonus action. But Dodge + movement (and nothing else) is maybe only good for running away, and it's not the best choice in all cases, yet running away doesn't happen typically that often in RPG. It might also be an interesting choice in some other corner cases that happen even...
    65 replies | 1340 view(s)
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  • Neurotic's Avatar
    Today, 05:44 PM
    I never did, it sounds great, but high roll either from you or the enemy invalidates it, it only affects first round and only high level chars have good chance and powers to make it good
    325 replies | 7202 view(s)
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  • Deset Gled's Avatar
    Today, 05:44 PM
    Fun fact: The question "Does sound pass through a force effect?" has been debated on this site for at least 16 years. http://www.enworld.org/forum/showthread.php?518-Force-effects-definition As far as I know there's never been an official answer. It doesn't matter for things like a Wall of Force or Forcecage with bars. And frankly it's been pretty rare in my experience for a case where it...
    1 replies | 83 view(s)
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  • Gradine's Avatar
    Today, 05:41 PM
    Feather Falling 19 Free Action 21 Invisibility 16 Shooting Stars 24 Spell Storing 19 Spell Turning 18 Telekinesis 18
    333 replies | 4247 view(s)
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  • Li Shenron's Avatar
    Today, 05:40 PM
    It has annoyed me as a DM more than as a player.
    47 replies | 1713 view(s)
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  • OverlordOcelot's Avatar
    Today, 05:36 PM
    I don't think that it's 'meta gaming' for an opponent to notice that you're not attacking and are just defending yourself. And I don't think really obvious stuff like seeing if someone launched an effective attack or just defended themselves needs a check, and you definitely don't need a check to know that you had disadvantage on your own attack. Seeing and responding to obvious stuff that is...
    65 replies | 1340 view(s)
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  • smbakeresq's Avatar
    Today, 05:32 PM
    This is correct. For this reason, as DM, if a player declared they are using the dodge action (as an action) I would ignore that for first attacker against them that round, at least. You have to let the players get their stuff across, and having a creature not attack a PC because they declared the Dodge action to the DM is meta-gaming the players, which the DM shouldn't do either. I would have...
    65 replies | 1340 view(s)
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  • DM Dave1's Avatar
    Today, 05:29 PM
    Feather Falling 19 Free Action 21 Invisibility 16 Shooting Stars 24 - I'm gonna hit the big time.... Spell Storing 19 Spell Turning 20 Telekinesis 17
    333 replies | 4247 view(s)
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  • Eltab's Avatar
    Today, 05:27 PM
    The PCs somehow owe a favor to a creepy magic-user. He wants the secret to immortality - as a Worm That Walks. Lore says that one of Halaster's apprentices discovered this secret. Negotiate with them (if still alive / undead / otherwise-extant) or plunder their records (if not). The apprentices each took control of one layer of Undermountain, which became known as 'XYZabode'. For an extra...
    1 replies | 86 view(s)
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  • CleverNickName's Avatar
    Today, 05:25 PM
    Feather Falling 19 Free Action 23 Invisibility 16 Shooting Stars 22+1=23 Spell Storing 19 Spell Turning 20 Telekinesis 19-2=17 Sorry Telekinesis, you know that I've loved you ever since I first saw you (on the finger of that devil swine gambler in the Expert Rules Boxed Set.) Having a real hard time deciding on my downvotes lately. I ended up rolling a d6. Don't judge me.
    333 replies | 4247 view(s)
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  • matthewdcorley's Avatar
    Today, 05:25 PM
    And we are Funded!!! https://www.kickstarter.com/projects/37222410/lamps-light-sanitarium-a-horror-sourcebook-for-5th Be on the look out for a big update later tonight. Thanks!
    9 replies | 259 view(s)
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  • Voadam's Avatar
    Today, 05:20 PM
    Mystical Throne Entertainment's entire line is 40% off through Cyber Monday. They do Savage Worlds and their own Entropic Gaming System products, including a lot of historical gaming settings.
    48 replies | 3312 view(s)
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  • muppetmuppet's Avatar
    Today, 05:20 PM
    I was wanting to run these two old lfr modules together but I can't find the combined mission document anywhere. I may have to make up my own final encounter where the two groups come together if not.
    2 replies | 25 view(s)
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  • Eltab's Avatar
    Today, 05:18 PM
    Try building out a 100-man unit the PCs will interact with and describe how many more people there are going about doing their assigned things. The PCs will never interact directly with these other NPCs, so no need for stats. The 100 men would be: - lots of ill-equipped peasant foot soldiers (handle as swarms). These are the guys who show up when the Lord yells "Seize that scoundrel!" and...
    1 replies | 53 view(s)
    1 XP
  • Derren's Avatar
    Today, 05:18 PM
    Yes, advice like "to keep the players interested in intrigue promise them combat support." Most of the DMG is about painting a broad picture without going into much detail and where to place monsters. D&D 5E is very bad at anything that does not involve combat. For example you only have a single tool at your disposal, namely charisma checks. No skill, no specialzation, nothing else. And also...
    760 replies | 84057 view(s)
    1 XP
  • Morrus's Avatar
    Today, 05:12 PM
    Catch the most wanted criminal in the galaxy!Bandit, murderer, known to all, seen by none... has he killed a thousand men? Has he saved a dozen worlds? His legend is as large as the Rim itself, his trail as elusive as a wisp of starlight in the empty realms of space. The reward for him is the largest in history. From Keepsake to Altair, a group of bounty hunters must follow a trail of clues...
    1 replies | 13 view(s)
    0 XP
  • 77IM's Avatar
    Today, 05:05 PM
    I like this monster's design, but against 6 level-7 PCs in a straight-up fight, I predict it getting absolutely thrashed. Things I think will work well: - Chromatic adaption is a really cool way to keep this fight dynamic. Make sure you telegraph this ability -- every time hybrid shifts, its color should change, or something. - Bite + Spell is a pretty good multiattack routine and may make...
    4 replies | 113 view(s)
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  • aco175's Avatar
    Today, 05:02 PM
    Ice skates lets you fly-by attack, or drive-by rather. OK, now I'm picturing the Hook movie where Robin Williams is surrounded by the boys on roller-blades circling him and attacking. Ice goblins on skates that shoot ninja stars like hockey pucks. :)
    9 replies | 291 view(s)
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  • GreenKarl's Avatar
    Today, 04:55 PM
    Close Damage +2, strength based (so you can add your strength to the damage)
    317 replies | 4174 view(s)
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  • Dausuul's Avatar
    Today, 04:53 PM
    Whether the city relies on torture or not, there are without a doubt people who can be bought. That's a given. But even without torture, interrogators don't have to stand for evasions. They can lock you up till you talk. For that matter, I could envision a legal system under which a trial proceeds thusly: Cleric. I have cast zone of truth, Your Honor. Magistrate. You have been accused of...
    28 replies | 502 view(s)
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  • Retreater's Avatar
    Today, 04:52 PM
    Oswald Brummelbuck, halfling Rogue in 3rd edition. Left his quiet home to go on an adventure and create a bestiary of the creatures he encountered. Died in the first session.
    34 replies | 765 view(s)
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  • FrogReaver's Avatar
    Today, 04:51 PM
    1). A mixed group of enemies cannot all focus fire without taking OA’s from at least some of the melee PC’s. If they choose to do that then melee damage ends up being much higher than ranged. The reason I’ve focused attention on spreading damage is because it’s the most obscure reason having melee could be better. Once it’s established that spreading damage is a good strategy everything else...
    123 replies | 3825 view(s)
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  • Caliburn101's Avatar
    Today, 04:51 PM
    The authorities are in on it and derail the investigators subtly, or cast magic on their behalf and lie about the results, or report on the parties activities and warn the criminals, or put THEM under investigation on trumped up charges. So many ways to derail the investigators.
    28 replies | 502 view(s)
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  • SkidAce's Avatar
    Today, 04:49 PM
    Could you provide your final set of rules? If not, I have access to those rules and will cobble it together. Either way, thanks for the ideas.
    10 replies | 322 view(s)
    0 XP
  • Voadam's Avatar
    Today, 04:47 PM
    Voadam replied to Undead Origins
    Dungeon 216 Undead: In a flawed attempt to recover the primordial spirit, Hazakhul triggered a devastating, cataclysmic eruption. An unexpected by-product of the ritual channeled forces from the Elemental Chaos into the heart of his stronghold. The pyromancer and his servants perished, but twisted fire and necromancy reanimated them into undead creatures. Culdred: Culdred is Hazakhul’s favored...
    981 replies | 73851 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 04:42 PM
    No, no, no, you've got it ALL WRONG! Those safeguards are there to PROTECT YOU, the little guy! It's not about money, it's about what's right. Sheesh.
    47 replies | 1713 view(s)
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  • Migueruxd's Avatar
    Today, 04:41 PM
    Hey everybody! I'm creating my first character and I am goin for a Male Eladrin (Elf) with the follow stats: CON 14 DEX 13 (+2) STR 19 INT 16 CHA 19 (+1) WIS 18
    1 replies
  • 5ekyu's Avatar
    Today, 04:40 PM
    Hi all, So, Mercer et al have four sub-classes in their Taldorei sourcebook: Barbarian - Path of Juggernaut Cleric - Blood Domain Monk - Way of Cobalt Soul Sorcerer - Rune Child Was wondering if anyone has included these in their campaigns and have actual play experience with them that they would like to share - positive or negative.
    0 replies | 38 view(s)
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  • Elfcrusher's Avatar
    Today, 04:39 PM
    You seem to be relying heavily (almost exclusively) on this "spread the damage around" argument, but that ignores: 1) The players usually can't control where the damage goes (if players can focus fire, so can intelligent enemies) 2) In many cases it's not a matter of "spreading it around" it's "everybody takes AoE damage"
    123 replies | 3825 view(s)
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  • Caliburn101's Avatar
    Today, 04:37 PM
    990 HP/ 30HP/round regeneration and 21+4 damage per round each from 4 x 30th level Evoker Wizards dropping Meteor Swarm on the Big T. - who have all taken an extra 9 9th level spells and of course the 24 Int possible with the epic rules. 1st round: 920 HP after 4 Meteor Swarms 2nd round: 850 HP after 8 Meteor Swarms 3rd round: 780 HP after 12 Meteor Swarms 4th round: 710 HP after 16 Meteor...
    308 replies | 27010 view(s)
    0 XP
  • lowkey13's Avatar
    Today, 04:36 PM
    So, my personal view is that no one comes into the game tabula rasa. Right? How did you learn to play? To DM? I can tell you how I did, so many decades ago. I learned when I went to a friend's house, and his older brother was playing, and they needed some more people. So I started playing. And gradually, as I played more, and read more, I learned enough to DM. That's usually how it works. ...
    760 replies | 84057 view(s)
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  • 77IM's Avatar
    Today, 04:36 PM
    I would say yes. I think of turning as a divine command: "Begone!" The undead must obey, because the power of the god compels them. If teleporting or plane shifting or something is the swiftest and most effective way to be gone, then the undead will do that. When I run 5E, the rules are not absolute; they do not attempt to cover every case. Rather, they attempt to cover the general...
    7 replies | 161 view(s)
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  • MacConnell's Avatar
    Today, 04:35 PM
    Projectile Assault: Launch(combat) + Precision(commercial) + Clarity(collegiate) +/- Range + d100 Adisakti: 14 + 27 + 13 + 0 + 50 = 104 Projectile Defense: Preservation(commercial) + Konokoro(collegiate) + d100 Mourner: 22 + 34 + 50 = 106 Adisakti, surprising himself, narrowly misses the bird. Not particularly recognizing the thrown rock as a threat, the bird continues to dance and sing,...
    731 replies | 22757 view(s)
    0 XP
  • Blue's Avatar
    Today, 04:33 PM
    The sixth Wearing the Cape book had crossovers, and one of those was with the "Velveteen vs." short stories by Seanan McGuire. Luckily the first seven or so are free on her website to give me an idea about the characters and world. But that lead me to her first October Daye book, "Rosemary and Rue", which was only $1.99 on Amazon and I figured I'd give it a try. So far it's pretty decent. ...
    15 replies | 311 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 04:32 PM
    The gold standard of mind control is dominate person* cast by a 14th-level enchanter. While the modify memory spell can be undone by remove curse, the enchanter's Alter Memories ability cannot be dispelled or fixed; those memories are just gone. So you can wipe the memory of you casting the spell, wipe the memory of dastardly deeds being carried out, and no amount of de-magicking later can get...
    28 replies | 502 view(s)
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  • Caliburn101's Avatar
    Today, 04:28 PM
    With HEAVY AXES... not daggers and arrows...
    10 replies | 322 view(s)
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  • Blue's Avatar
    Today, 04:25 PM
    Barbarian you'd need to advance enough to have enough rages to cover much of the day. So it might be a Barbarian witha few cavalier levels. Wish Fighter (Cavalier) / Barbarian (Ancestral Guardian) had more synergy, but they have too much overlap in marking mechanics.
    21 replies | 26366 view(s)
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  • FrogReaver's Avatar
    Today, 04:24 PM
    I’ve used the dodge action in most every fight we have had. That’s a lot. Excessively too much would be trying to use it nearly every turn.
    32 replies | 667 view(s)
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  • Trit One-Ear's Avatar
    Today, 04:24 PM
    Meant to add party make-up to the original post. My bad! Edited above. Definitely forgot to give it saving throw proficiencies as well, also edited above! Trit
    4 replies | 113 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 04:19 PM
    Agreed. It is more fun. But it is not only more fun but also a better strategy.
    123 replies | 3825 view(s)
    0 XP
  • Migueruxd's Avatar
    Today, 04:18 PM
  • Shayuri's Avatar
    Today, 04:15 PM
    "A great deal of the power of the invasion comes in the form of something called a 'divine sphere,'" Silhouette mentions casually. "They brought it with them. It seems to be a conduit of some kind for the outsider gods. It is, of course, well protected...as any vulnerability would be. It does remain a vulnerability though, if we can find a way to exploit it." She shrugs. "The stark reality...
    335 replies | 22281 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 04:11 PM
    Not what I was saying. We were discussing enemies focus firing the party. The only real way that gets accomplished is if the enemies take OA’s. This increases melee character damage significantly. If the enemies don’t take OA’s to get in the position to focus fire then damage gets spread around. It’s a catch 22 for the enemy team.
    123 replies | 3825 view(s)
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  • OverlordOcelot's Avatar
    Today, 04:11 PM
    There is a non-video solution for you: https://docs.google.com/document/d/1bZj3Xbzh-LuPiYcfK02S-uHqu-3ibxQlKonTJ9a5g48/edit
    3 replies | 169 view(s)
    0 XP
  • Bawylie's Avatar
    Today, 04:05 PM
    I wonder how much heavy lifting “all the time” is doing when we’re evaluating the sentiment “I dodge all the time.” Once per fight? Literally every action? Often enough that it’s saved my bacon a handful of memorable times? Hand-in-hand I wonder whether the emotional impact of success is a stickier experience than those times someone dodges but then nothing really happens. I know...
    32 replies | 667 view(s)
    1 XP
  • Stalker0's Avatar
    Today, 03:59 PM
    Are there any good ways to increase a spell's resistance to remove curse or dispel magic? I would love to have the organization infiltrate some of the police force but I would assume such a place would do routine screenings to ensure their people don't have magical compulsions or curses. A simple remove curse can even take out a full 9th level geas, so wanted to see if there were ways to...
    28 replies | 502 view(s)
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  • James Grover's Avatar
    Today, 03:56 PM
    That could be entirely the case. Fighter simply happens to be the first one I've had time to examine. It isn't a matter of fixing it. I'm sure RAW works just fine, but that has been the case in every edition of D&D. You can play any of them without changing a thing and have a fun time, but house ruling exists so we can make the game our own and tweak it our taste. Some people like more...
    42 replies | 805 view(s)
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  • Blue's Avatar
    Today, 03:55 PM
    Let me flip this around. Do you want to spread your attacks and mark as many opponents as you can, or do you want to focus fire and drop them as quick as possible. These are mutually exclusive. If the former, then you won't be getting the same millage out of damaging feats and two handed weapons because you aren't going for action-denial-through-death. Not that these feats are bad, but they...
    21 replies | 26366 view(s)
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  • UngeheuerLich's Avatar
    Today, 03:45 PM
    I spontaneously would say no. I think it would be as reasonable to cast a spel as it is to attack the source of fear if there is no other way out. I might just allow a saving throw to remember the exact words. Might ve an int saving throw. I could also see a charisma saving throw to get yourself together good enough to cast such a spell. I am always in favour of allowing saving throws if...
    7 replies | 161 view(s)
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  • Eltab's Avatar
    Today, 03:41 PM
    Elemental Command 1 - 2 = -1 Get inside there and stay put... Feather Falling 19 Free Action 23 Invisibility 14 + 2 = 16 … so the angry being won't be able to find me. Shooting Stars 22 Spell Storing 19 Spell Turning 20 Telekinesis 19
    333 replies | 4247 view(s)
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  • lowkey13's Avatar
    Today, 03:38 PM
    Elemental Command 1 Feather Falling 19 Free Action 23 Invisibility 14 Shooting Stars 22 Spell Storing 19 Spell Turning 20 Telekinesis 19 Ouch. Of all the correction *I* would have to make.
    333 replies | 4247 view(s)
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  • lowkey13's Avatar
    Today, 03:37 PM
    Elemental Command 1 Feather Falling 19 Free Action 23 Invisibility 14 Shooting Stars 22 Spell Storing 18 Spell Turning 20 Telekinesis 19 Down with the tyranny of storage! Boring utility should never trump cool!
    333 replies | 4247 view(s)
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  • Eltab's Avatar
    Today, 03:35 PM
    I'm away from books, so I can't look up the spell by name. Pick something from the Cleric list, cantrip or 1st-level or 2nd-level spell, that does approximately what you want (or a powered-down version thereof). Our Yawning Portal campaign's Cleric used to cast something that filled the room with enemies-only damage and stayed up for a while. We were level 10 at the end, so I might be thinking...
    34 replies | 765 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:32 PM
    First, I gotta give kudos - laying out details of how you run is exactly what is needed to make a good recommendation. One question - you mention your DMing style made heavy use of 4e style tactical combat. Do you envision that coming over to Star Trek, which isn't as frequent in combats if the format is similar to any of the series? (Not saying there isn't combat, just not the...
    4 replies | 104 view(s)
    0 XP
  • Janx's Avatar
    Today, 03:30 PM
    Presently reading the second Destiny Aurora book by the guy who wrote Star Trek:Renegades because the wife bought the board game.
    15 replies | 311 view(s)
    0 XP
  • Steve Gorak's Avatar
    Today, 03:28 PM
    Theremin pets Sayine on the head after she lands on his shoulder. He then approached Mindra "do you mind if I borrow your rope?". He then makes a simple slipknot, and says to Sayine pointing at the closest sleeping foe "My dear, do you mind putting this around the leg of that Kobolt?". He then turns to the rest of his companion's and says "We should capture both to interrogate them. We at least...
    808 replies | 33611 view(s)
    0 XP
  • UngeheuerLich's Avatar
    Today, 03:26 PM
    The game is more fun if you have both types of combatants on both sides of the screen. Also, when my group found out that if they only use ranged attacks they are not taking damage, suddenly everyone was front line... And there was no one able to defend the important person who was lying on the ground soon to be stabbed.
    123 replies | 3825 view(s)
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  • Blue's Avatar
    Today, 03:18 PM
    If I was running a solo game, I'd make sure to pick a rule system that doesn't mechanically assume team dynamics, like D&D with it's niche protection. FATE immediately jumps to mind, but there are a lot of options. Heck, there are even systems specifically designed around one player + one GM, like Gumshoe One-2-One. Just to disclose biases in my answer, I like more between the social aspects...
    5 replies | 144 view(s)
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  • FrogReaver's Avatar
    Today, 03:00 PM
    I can’t disagree there but dodge is useful regardless of monster AI is my point.
    65 replies | 1340 view(s)
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  • Frankie1969's Avatar
    Today, 02:57 PM
    Thanks. Yes, please add any that you know.
    15 replies | 1093 view(s)
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  • TaranTheWanderer's Avatar
    Today, 02:54 PM
    To be more clear, I was using 'Intelligence' as a general term and not the Stat. Wolves use tactics and wear down prey then surround the prey and take it down. They have an awareness of self-preservation. Depending on how desperate or hungry they are, they might take more chances - like a starving lone wolf might be more reckless. A zombie, on the other hand, which has the same INT score as...
    65 replies | 1340 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 02:27 PM
    @smbakereq If you don’t want to see what I have to post you are welcome to block me. The issue isn’t you starting the other thread. The issue is you keeping on claiming that your suggestion to start this thread is why it was started. That’s false. You had been called on that mistake twice already before you came in here and said it again. At some point repeatedly taking credit for something...
    65 replies | 1340 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:16 PM
    Perception:
    345 replies | 5779 view(s)
    0 XP
  • jasper's Avatar
    Today, 02:16 PM
    Elemental Command 3 -2 = 1 Boy I say Boy. Don't blow smoke. Don't get me fired up. And it all water under the bridge when this one takes a dirt nap. Feather Falling 18 Free Action 23 Invisibility 14 Shooting Stars 21 +1 = 22 stars are bright. Spell Storing 20 Spell Turning 20 Telekinesis 19
    333 replies | 4247 view(s)
    0 XP
  • jasper's Avatar
    Today, 02:14 PM
    I PAID $19.42 FOR PHOTOCOPIES! Well not really. The maps are double side and laminated so your soft drink will not damage them. True fact. The maps are in black, white and looks to brown. I just did a side by side compare with Map 26 and it the same size as the book. Appendix B the Runes deck and Appendix C the Secrets deck do have some nice cover art on the backside of the cards. SAVE YOUR...
    0 replies | 103 view(s)
    1 XP
  • Maxperson's Avatar
    Today, 02:12 PM
    Elemental Command 3 Feather Falling 18 - The most useless of the rings that are left. Free Action 23 Invisibility 14 Shooting Stars 21 Spell Storing 20 Spell Turning 20 Telekinesis 19
    333 replies | 4247 view(s)
    0 XP
  • TallIan's Avatar
    Today, 02:12 PM
    Thanks, I realised last night what my mistake was on the earlier post. The one I linked to shows the probability of rolling exactly that number, not greater than that number. I know you say it's not that but if you add all the % under the DC you want you get the same answer in both tables. It's kinda handy to do quick on the fly maths mid-session, as long as you understand how inaccurate it...
    32 replies | 667 view(s)
    0 XP
  • Misfit Toy's Avatar
    Today, 02:11 PM
    Misfit Toy started a thread Sizing for a quest
    For the next session I am planning on having my PC try to escape an enemy camp. I was going for the size of a small army, but I am trying to figure out in medieval times what would have qualified for a small army. The group is a secret order akin to the Magi from the Mummy movie. Any and all help would be awesome.
    1 replies | 53 view(s)
    0 XP
  • Azurewraith's Avatar
    Today, 02:11 PM
    You notice there are odd places where the dust looks at if it has been displaced, Perhaps by something hovering above it or maybe something taking time to cover its tracks. The stairs heading seem to be devoid of any activity.
    1292 replies | 37036 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:08 PM
    Does the dust and grime give any indication of traffic? Wisdom(Survival):
    1292 replies | 37036 view(s)
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