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  • MPA2000's Avatar
    Today, 11:31 PM
    The new Immortal rules revised and replaced almost all of old rules. I sincerely hope that you are just needing clarification. Power points: Yes they both have them. The rules previously had more power points given to PC who's mortal characters were MU's, the revised rules gave them all the same amount as indicated above. Can cast any spell: Under the old rules the old rules each spell...
    8 replies | 221 view(s)
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  • Particle_Man's Avatar
    Today, 11:31 PM
    The ORDER domain is great. I will use it for a transplanted Sapphire Hierarch if given the chance and time.
    9 replies | 461 view(s)
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  • Wrathamon's Avatar
    Today, 11:28 PM
    His home game is still using the 4e campaign setting of Nentir Veil, so it's probably easy to use that as a space for him to test out ideas. Also, some people still uses that world so it could be useful for others?
    9 replies | 461 view(s)
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  • billd91's Avatar
    Today, 11:27 PM
    Don't do this out of the blue and don't do this using the AoO mechanics. Characters (and that means NPCs too) have limited ways of directly affecting incoming ranged attacks. As others have pointed out, having some monk abilities can do part of the job. You should use that as a hint that characters in the game aren't meant to be able to do this willy-nilly just because you want to make things...
    3 replies | 61 view(s)
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  • tglassy's Avatar
    Today, 11:26 PM
    Sounds awesome. Thinking Iím going to go specialized and take the Talented Origin, then Star Knight all the way. I really like the Psi Cop, though, so I might sneak some of that in. Not sure. Iíll think about it.
    22 replies | 331 view(s)
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  • Thateous's Avatar
    Today, 11:21 PM
    Everret quickly moves (I24) and conjures a bonfire under an approaching enemy (K4) DC 13 dex or take
    421 replies | 9705 view(s)
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  • Akira Whitlock's Avatar
    Today, 11:20 PM
    thank you for the clarification
    25 replies | 1314 view(s)
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  • OB1's Avatar
    Today, 11:18 PM
    But you also canít deny that the Beastmaster companion, with its bonus to abilities based on Prof, does those things better than a familiar or using animal handling checks, while also being of value in combat. I know itís not at the value you would like, but it is comparable to the Hunter ranger options. But itís not another PC and IMO shouldnít be, at least not without expending...
    242 replies | 13410 view(s)
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  • Dan Davenport's Avatar
    Today, 11:16 PM
    https://www.vsdarkmaster.com/ To join: https://tinyurl.com/randomworlds-chat Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 0 view(s)
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  • tglassy's Avatar
    Today, 11:14 PM
    Diggs looks up, having had to fiddle with a joint at his cyber knee. ďWhat?Ē He said, at their stares. He looks to Fluffy. ďWhat?Ē Sorry. Iíve got a little too much going on.
    85 replies | 1414 view(s)
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  • Elderbrain's Avatar
    Today, 11:14 PM
    Well, the 4e pantheon IS presented in the DMG, and people who played Clerics of said gods in 4e are probably going to want to in 5e. Also DMs using the 4e cosmology and assumptions.
    9 replies | 461 view(s)
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  • Scott DeWar's Avatar
    Today, 11:10 PM
    I've heard about the north European heatwave from GITP forum.
    6799 replies | 361801 view(s)
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  • Prickly Pear's Avatar
    Today, 11:10 PM
    Sesto met Mord's look and nodded too. Yes, those three strangers must have been summoned by Mord. Well, I will have plenty of time to talk to Mord on the ship to Luskan. I am in! he said to Imani. He trusted the Sage of Hap. All evil must be destroyed and the Dracolich Dretchroyaster is the epitome of evil! Curiously, Seto glanced back at Mord's three followers. How did he do it? Why do...
    36 replies | 613 view(s)
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  • Treantmonklvl20's Avatar
    Today, 11:06 PM
    Excessive Literalism isn't the problem methinks. Nothing changes about the usefulness of the spell. This isn't a boardgame. It's OK to make up descriptions for things that aren't given descriptions in the rules. That's how roleplaying works. The difference is insane. It's like comparing mage hand to bigby's hand. I guess if I say that my mage hand is purple, it should be 3rd or...
    113 replies | 5348 view(s)
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  • dave2008's Avatar
    Today, 11:04 PM
    No the issue I think you have, and I am also having with my own conversion, is how to make it a 5e version of the Immortal rules. Right not it looks like you are basically copying the rules directly. But I feel they should be translated through a 5e filter if you will. So it is recognizable as 5e, but also something different. That is what I am struggling with. However you want to approach...
    8 replies | 221 view(s)
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  • GreenKarl's Avatar
    Today, 11:03 PM
    Oh you poor thing!!! Haha kidding BUT really Babylon 5 was one of the better scifi that have been on TV (at least IMO). Its not important at all that you know anything about them. Just that other people in this setting treat the Star Knights as weirdos. They are not seen like the Jedi in Star Wars unless you think Han Sole and "Hookie Religions" For Babylon 5, the first season was rough as...
    22 replies | 331 view(s)
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  • Invisible Stalker's Avatar
    38 replies | 1111 view(s)
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  • ad_hoc's Avatar
    Today, 10:58 PM
    Our table doesn't use any of these things. We're still playing D&D 'the right way'. The problem with Healing Spirit is that it invalidates other ways to heal. That is what overpowered means. It is the one thing needed for healing, all other abilities are meaningless. That isn't fun. The world doesn't explode, it just makes for a game that is less fun. So...just don't use it. Why isn't...
    20 replies | 447 view(s)
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  • ad_hoc's Avatar
    Today, 10:56 PM
    Yeah, I think we have entirely different views on the game. I guess I could see your point of view if the DM was being paid by the players. But even then all the players would likely be on the same page about things. I wouldn't play at a table with '1 or 2 bad players' that need to be countered. Life is too short. I want to play a fun game where I socialize with people, not fight with them....
    20 replies | 447 view(s)
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  • dave2008's Avatar
    Today, 10:51 PM
    Yes you did. Anti-magic: check Power Points: check Aura: check Can cast any spell: check starting HP 75: check Those are all from the BECMI "Player's Guide to Immortals"
    8 replies | 221 view(s)
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  • Shayuri's Avatar
    Today, 10:45 PM
    So what do y'all think would be a better fit? Wizard or ranger? Wizard would probably be a universalist, ranger would be an archer focused build. Looking at the Osirionoligist background.
    235 replies | 3611 view(s)
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  • Invisible Stalker's Avatar
    Today, 10:41 PM
    Baldur's Gate 25 Baldur's Gate II 25 Eye of the Beholder Series 14 Icewind Dale 9 Neverwinter Nights 16 Neverwinter Nights II 20 Planescape: Torment 4
    352 replies | 6620 view(s)
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  • tglassy's Avatar
    Today, 10:39 PM
    Never saw Babylon 5, buy I can look that up if you like. Probably going with a Star Knight focusing on Telekinesis and swordplay. Iíll take another look at it tonight and decide between Venetian and Human for my race.
    22 replies | 331 view(s)
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  • Sorcerers Apprentice's Avatar
    Today, 10:35 PM
    That's a double Llama, not a bear! Llama already has a double L, so I gues it should be Llllama!
    2 replies | 98 view(s)
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  • jgsugden's Avatar
    Today, 10:35 PM
    In 1E, the spells were incredibly unbalanced. And yet, we had a huge amount of fun. The balance in 5E is MUCH better. When people thrown their hands up in the air and cry foul over a healing spell, you know you have a good system. I weaken nothing in 5E. There are a few things that I have effectively upgraded by releasing more powerful alternatives, but there is nothing I restrict,...
    20 replies | 447 view(s)
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  • Ovinomancer's Avatar
    Today, 10:34 PM
    Right, so where is the corner of my space when I'm not on a grid? Yes, sizes list spaces in square areas, but the rule you're citing for determining line of sight is only valid for miniature use -- it's an optional rule. Absent that, there's no rule for using spaces to determine line of sight and the default is then the natural language -- line of sight means you have an unobstructed view of...
    19 replies | 413 view(s)
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  • Keravath's Avatar
    Today, 10:25 PM
    It is completely up to the DM and the players to decide if particular content is "too" effective, doesn't have the right flavour for their campaign, offends their reality sensitivities or for any other reason whatsoever. That said, I can't say I've really come across any particular content up about level 10 that is so game changing or OP that it is a problem that would require banning ... and...
    20 replies | 447 view(s)
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  • AngusA's Avatar
    Today, 10:14 PM
    This week sees us look at three of the year's big campaigns - The Expanse, Fantasy Trip and Your Best Game Ever! - each already with over $200k of funding (with The Expans!e on over $300k), plus something for fans of 5th Edition, Ubiquity System, Swords & Wizardry, PbtA and some not so subtle pins for the Cultists amongst you. Welcome back to our weekly RPG Crowdfunding column! The...
    0 replies | 160 view(s)
  • iserith's Avatar
    Today, 10:09 PM
    I imagine "everyone" in this context means both players and DM.
    20 replies | 447 view(s)
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  • Tallifer's Avatar
    Today, 10:09 PM
    Sounds way more cool than infamous. Even more so if it looks like a pushmepullyou.
    2 replies | 98 view(s)
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  • MPA2000's Avatar
    Today, 10:09 PM
    I didn't not describe Immortals from the original set at all. Different creatures.
    8 replies | 221 view(s)
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  • Cascade's Avatar
    Today, 10:06 PM
    We'll have to agree to disagree... I've been at plenty of tables with bad judges and it's incredibly hard to have a good time even with a known group of fun players with a bad judge. One or two bad players can be countered with a good judge and the table has fun. but aside from that, apart from a few level 9 spells, I have never experienced a spell completely ruining a game or campaign that...
    20 replies | 447 view(s)
    1 XP
  • Celebrim's Avatar
    Today, 10:06 PM
    To do this successfully, the giant needs special training. That is to say, the giant must have the 'Deflect Arrows' feat or something similar that allows you to actively parry away projectiles. Keep in mind that whatever you rule for the giant, by logical reason should apply both ways. If you are happy with the giant batting away the thrown hammer of the giant, are you happy with drawf...
    3 replies | 61 view(s)
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  • Chaosmancer's Avatar
    Today, 10:02 PM
    But the vast majority of that out of combat utility can be easily copied, either by another party member such as the wizard, a Ranger who takes ritual caster for Find Familiar, or even by the Ranger choosing speak with animals and making a series of Animal Handling checks. What theoretically can't be copied are the beastmaster specific abilities, which are all combat related. I won't deny the...
    242 replies | 13410 view(s)
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  • EarlyBird's Avatar
    Today, 10:02 PM
    Not far away... Exiting the woodlands near the old windmill, the gnome trickster Twopaz, found a set of four megaliths standing in a circle. The intriguing stones were each carved with what look like a city representing a different city. The city of winter is shown covered with snow, the city of spring is arrayed in flowers, the city of summer has a sunburst overhead, and the city of autumn is...
    284 replies | 6146 view(s)
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  • Radaceus's Avatar
    Today, 10:00 PM
    Narkle gets a serious face to his normally mischievous self, and sets in with the group, and oddly he doesnt say much at all. Narkle's position is fine, and he will assume Exploration Tactic of Detecting Magic unless we decide to be sneakier...
    38 replies | 725 view(s)
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  • Tallifer's Avatar
    Today, 09:59 PM
    Baldur's Gate 25 Baldur's Gate II 25 Eye of the Beholder Series 14 Icewind Dale 9 Neverwinter Nights 15 Neverwinter Nights II 20 Planescape: Torment 6
    352 replies | 6620 view(s)
    0 XP
  • gyor's Avatar
    Today, 09:48 PM
    Baldur's Gate 27 -2 Baldur's Gate II 25 Eye of the Beholder Series 14 Icewind Dale 9 Neverwinter Nights 15 Neverwinter Nights II 19 +1 Planescape: Torment 8
    352 replies | 6620 view(s)
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  • Mistwell's Avatar
    Today, 09:46 PM
    And now I want to hear some examples of what this spell could do in the hands of the right player which would make it so much more valuable.
    113 replies | 5348 view(s)
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  • EarlyBird's Avatar
    Today, 09:44 PM
    Twopaz character review: - AC should be 14 (if your wearing your armor) - HP should be 31/31 (lvl-1:10, +7, +7, +7) - Under abilities you should list Tinker: music box - just to keep track which device you have created at the moment or by listing none, to remind us you don't have one at the moment - Also don't see Expertise listed under abilities, I think you listed thieves' tools on the pdf....
    112 replies | 3184 view(s)
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  • ad_hoc's Avatar
    Today, 09:44 PM
    The DM's job is not to make it fun. That's everyone's job. If 1 spell fundamentally changes the game then it is reasonable to say that the spell is overpowered. Some spells are designed that way to give D&D a certain flavour. Fly, teleport, plane shift, etc. Some aren't. Some tables don't want a level 2 spell to give each party member 35hp. Just because WotC published it in a book doesn't...
    20 replies | 447 view(s)
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  • 77IM's Avatar
    Today, 09:42 PM
    Re-reading your class more carefully now, I think this is actually fairly balanced, and possibly even too weak. But with a big caveat: There's no spellcasting table presented, so it's unclear how many slots at each level they are getting. However the spell effects are reasonably balanced for their level. But it's weird that they are spells, since they all work the same way. So if you want this...
    6 replies | 161 view(s)
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  • Ed Laprade's Avatar
    Today, 09:35 PM
    Baldur's Gate 29 Baldur's Gate II 25 Eye of the Beholder Series 14 Icewind Dale 9 Neverwinter Nights 14 +1 = 15 Neverwinter Nights II 18 Planescape: Torment 10 -2 = 8
    352 replies | 6620 view(s)
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  • jmucchiello's Avatar
    Today, 09:20 PM
    That's fine. And probably better optimization.
    235 replies | 3611 view(s)
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  • Charwoman Gene's Avatar
    Today, 09:17 PM
    Corwin says, "I want to be up front if anything comes at us. I have torches to light our way, but if you are willing to hold it, by all means. That would free my hands up to stay ready for anything attacking." Corwin lights a torch and hand it to Urik. I like where Corwin is, and will be using the exploration tactic of defending.
    38 replies | 725 view(s)
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  • Cascade's Avatar
    Today, 09:13 PM
    You're the judge. Ideally the PCs should succeed and your job is to make it fun. You control everything behind the screen. Hit points, mobs, damage... If the players like to be refreshed after every encounter, make each encounter that much more interesting. Its not a video game.
    20 replies | 447 view(s)
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  • Charwoman Gene's Avatar
    Today, 09:11 PM
    Would it be too late to swap out my Haughty Obstinacy ancestry feat for Natural Ambition with Furious Focus as the class feat it gets me?
    235 replies | 3611 view(s)
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  • Ancalagon's Avatar
    Today, 09:04 PM
    Kalorn looked at the elf. Sooty had gotten it wrong. Ah. I misunderstood. If he's in, I'm in. I'll be back soon. The sellsword limped out of the room. If that fighter was willing to trust the wizard... why not. He wondered if the turnip comment was meant as an insult. Probably not. Still.
    36 replies | 613 view(s)
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  • aco175's Avatar
    Today, 08:54 PM
    I always ask myself "Compared to what". This spell does sound powerful, like sprint guardians which I see gets a lot of words over. I generally say that if they are must have spells, then they are overpowered, but some may be like that since they are core to the class- like warlocks and eldritch blast. I try and jusge the spells by how often they are used and how much I need to modify the...
    20 replies | 447 view(s)
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  • EarlyBird's Avatar
    Today, 08:53 PM
    Man EnWorld has been super busy this week. And just this thread here has almost a full page of posts from yesterday. LOL caught up as of now Zander gave Sesto a smile and nod in greeting, but before he could ask what the priest had been up to the past couple months. Imani started to speak, and then the talk turned more into a negotiation which the ex-soldier. In the service you were lucky to...
    36 replies | 613 view(s)
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  • GreenKarl's Avatar
    Today, 08:49 PM
    Sounds good. I am thinking that they are considered by most other civilized folk are weirdos who go around talking about some universal divine will while wearing heavy robes and carrying laser swords. I kind of want their origins to be tied to the Venetian, and that no matter your species, you probably spent some time on one of their controlled worlds training. I guess I kind of want to treat...
    22 replies | 331 view(s)
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  • Schmoe's Avatar
    Today, 08:48 PM
    The more time I spend with PF2, the more I get the D&D4E vibe from it, which is discouraging. The reason is the clear division between combat mode, exploration mode, and downtime mode. The division is so fundamental that it influences ability design, and they are frequently designed with just one mode in mind. In my mind, this firmly takes the ruleset out of the realm of "tools I can use to...
    35 replies | 1591 view(s)
    1 XP
  • Wiseblood's Avatar
    Today, 08:43 PM
    I misread your post. When I thought it said Umbran dictionary I lost it.
    250 replies | 6976 view(s)
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  • tglassy's Avatar
    Today, 08:43 PM
    Wonderful! Iíll write something up. Currenly wanting to try a Star Knight. Since I donít get to play WOIN often (read: never), I might not get another chance. But Iíll take a look and make a final decision.
    22 replies | 331 view(s)
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  • Schmoe's Avatar
    Today, 08:39 PM
    A couple suggestions: First, I would never just do this as a blanket ability for giants. It takes too much away from the character's signature abilities, and it just feels like a "gotcha". Second, probably the easiest way to do this is to model it off of the Deflect Arrows ability for Monks. I would require some sort of investment on the giant's part to get access to the ability, such...
    3 replies | 61 view(s)
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  • solamon77's Avatar
    Today, 08:33 PM
    Does anyone remember what monster book had the double bear in it? I'm pretty sure it was one of the AD&D 2e Monster Compendiums, but it might be 1e.
    2 replies | 98 view(s)
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  • Farland's Avatar
    Today, 08:31 PM
    The World of Farland's August update has arrived. This month we give you: Our World of Farland Players Guide is now available in hardcover. Add a new color book to your bookshelf and your Farland collection! The second part of the story "Storms Over Kelerak"! Our hero Aidan finds hideous danger where he thinks he will find love... A new NPC, Yedus Anglarond the archmage. He's a powerful...
    52 replies | 5751 view(s)
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  • Mort's Avatar
    Today, 08:31 PM
    Where is the imbalance? I worry a lot less about overpowered against outside forces than I do about overpowered relative to the rest of the party. If an ability allows the pc and therefore the group some extra oomph against the antagonists, I give it a long look and decide if it's really causing any problems. If an ability is constantly overshadowing other party members - then it's likely a...
    20 replies | 447 view(s)
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  • Oofta's Avatar
    Today, 08:26 PM
    All it means is that you prefer a previous edition. My impression is that several people on this thread seem to prefer the complexity (or at least the option for the complexity) of previous versions. It doesn't matter when the entry was created if it still fits. What's your point?
    250 replies | 6976 view(s)
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  • GlassJaw's Avatar
    Today, 08:21 PM
    I agree with the sentiments here - use something existing and make some tweaks as opposed to homebrewing something completely new. My first thought is to use the Eldritch Knight and work with your player to come up with a spell list that fits his or her concept. The limited spell lists for the subclasses are mostly for flavor. I don't really see any balance issue with tailoring them to the...
    6 replies | 161 view(s)
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  • Umbran's Avatar
    Today, 08:20 PM
    'Cuz, as we know, Urban Dictionary is known for it's quality and accuracy? And, did you also note that the definition you quoted was from 2009? Which implies the term was already in use *before* 2009. Which really means it is the term used by 3e players for players of 2e and earlier - making it a term for people who played in the 1980s. But, who needs context when using words, anyway?
    250 replies | 6976 view(s)
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  • Charwoman Gene's Avatar
    Today, 08:19 PM
    Putting down the fragile-looking magical geegaw she'd been absently playing with, Alhana says, "The mule isn't mine to sell, it belongs to the turnip farmer driving the wagon. I'm ready to go."
    36 replies | 613 view(s)
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  • billd91's Avatar
    Today, 08:18 PM
    Personally, I'd prefer expanding the definition of Classic Rock to include Green Day and other punk-influenced bands to 80s Metal Hair bands like Poison and Motley Crue. But then I also generally feel that too many radio stations split too many hairs when it comes to defining their genre and preferred market (Clear Channel, sorry, I-Heart-Radio I'm looking at you).
    250 replies | 6976 view(s)
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  • Neurotic's Avatar
    Today, 08:17 PM
    Using more less than arms, the Sorcerer crawls up the rope slowly and safely.
    1149 replies | 32500 view(s)
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  • Satyrn's Avatar
    Today, 08:17 PM
    Danggit. You make that sound hilariously awesome. My master random encounter table points to several subtables. Now I have to add the this in to complement the wandering adventurers. There's a wandering merchants chart, too, for them to shake down.
    113 replies | 5348 view(s)
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  • Lanefan's Avatar
    Today, 08:09 PM
    Yeah, that won't fly around here. :) When I'm DMing my lot do carefully map it, same when I'm on the player side, and in either case discrepancies like that reflect badly on the DM if it's a homebrew module and - occasionally - on the module author when it's a canned module*. Which means, in the end, I-as-adventure-designer have to mind my p's and q's. * - most common here is a discrepancy...
    4 replies | 130 view(s)
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  • Kotik Lap's Avatar
    Today, 08:04 PM
    I like this idea of a paladin oath, actually! I'm thinking that the channel divinity options could be "Sword Magic: Smite" which makes nonmagical weapons magical and changes the damage type of weapon smite for one minute, and "Turn Elemental" which applies the turning effect to elementals. I would have to make some alterations to the oath spell list, but that could work really nicely.
    6 replies | 161 view(s)
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  • Kaodi's Avatar
    Today, 08:01 PM
    Urik steps out in front and gives the air a sniff to tell whether there are any unexpected scents hinting at what lies ahead (to go along with the expectedly bad ones). "I did not entreat the Master of Masters for a spell to light my way when I prayed this morning," he says, reflexively placing a hand over the satchel containing his holy text. "But if someone else wants to furnish a light source...
    38 replies | 725 view(s)
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  • 77IM's Avatar
    Today, 07:53 PM
    Would giving enemies access to the unbalanced spell demonstrate how unfun it is?
    20 replies | 447 view(s)
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  • Satyrn's Avatar
    Today, 07:52 PM
    I was spared that horror, since my Classic Rock station also played the current music back when Green Day was current. Welcome to the Jungle of Grognards.
    250 replies | 6976 view(s)
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  • 77IM's Avatar
    Today, 07:50 PM
    I'd recommend you remove the spellcasting entirely and just go with the weapon-damage thing. If you have Xanathar's Guide to Everything you could look at the Arcane Archer class for an example of this; in fact, you could do a lot worse than adapting Arcane Archer to use melee weapons. It's kind of like the Battlemaster but magical instead of with "superiority dice." Also consider that maybe...
    6 replies | 161 view(s)
    3 XP
  • Satyrn's Avatar
    Today, 07:48 PM
    Getting old is rough, made worse by the fact that you don't feel old. In hindsight, I'm ashamed I ever thought of Zeppelin as Oldies rock back when I was a teenager in the 90s.
    250 replies | 6976 view(s)
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  • Ralif Redhammer's Avatar
    Today, 07:48 PM
    Maintaining that concentration is definitely key. Some AOE and/or persistent damage effects will mitigate Healing Spirit (if that is indeed the spell). Iím thinking a party of drow, with a drow mage. The mage casts Cloudkill. If that doesnít do it, another drow can drop darkness on the cleric. Now they canít move the spell around, because they no longer have line of sight. Healing Spiritís...
    20 replies | 447 view(s)
    1 XP
  • TallIan's Avatar
    Today, 07:48 PM
    Rorik Monster Ho! hears Rorik. He whips his head around to find it. As soon as he spots it he starts running towards it, dropping his borrowed axe. "One of you proper mages make it sparkle!" he shouts, quickly closing the distance. He raises he empty hands high then brings his greatsword down in a crashing blow that barely scratched the creature but left Rorik off balance for a second...
    58 replies | 1216 view(s)
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  • Ancalagon's Avatar
    Today, 07:46 PM
    I'm happy to skip the mule selling but if Charwoman Gene wants to have a side scene I'm good with that too.
    275 replies | 3956 view(s)
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  • GreenKarl's Avatar
    Today, 07:44 PM
    Ops ;) I will remember going forward. Is Juno going to be wearing the Gas Mask going forward? IT affects your passive perception
    85 replies | 1414 view(s)
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  • 77IM's Avatar
    Today, 07:43 PM
    It's not like proficiency bonus at certain levels; it's not a universal trait. Already we see some classes (fighter, rogue) getting more ASIs than others. Proficiency bonus is pure mathematics and so it just happens to be the same for every class, like the number of hit dice is the same for every class (although the size of the hit dice vary, just like the uses of proficiency vary per class). ...
    15 replies | 339 view(s)
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  • BluejayJunior's Avatar
    Today, 07:42 PM
    The fact the Fighters get more means that it's not quite universal. True, most classes progress the same, but attaching it to the classes means that it can change for certain classes. It is attached to class levels specifically to stop the 1-2 level dips that you are looking for. Or at least make you give up an option for them. I could argue that a Fighter 3/Paladin 2 should get extra attack...
    15 replies | 339 view(s)
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  • Raunalyn's Avatar
    Today, 07:42 PM
    Baldur's Gate 29 Baldur's Gate II 25 Eye of the Beholder Series 14 Icewind Dale 11-2 = 9 Neverwinter Nights 14 Neverwinter Nights II 18 Planescape: Torment 9+1 = 10
    352 replies | 6620 view(s)
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  • Ancalagon's Avatar
    Today, 07:38 PM
    Well, there's mules to sell... both me and the elven archer. Unless you think you can get that stubborn little monster in a teleportation circle... or a kayak That should give him some time to think... but he felt it in his guts that he wasn't guarding caravans this year. A thousand gold plus a favor returned? A good season. Plus while selling the mules he'd get to talk to the archer. Make...
    36 replies | 613 view(s)
    0 XP
  • jonesy's Avatar
    Today, 07:38 PM
    Quite the opposite, my good Thessalian king. This was one of the hottest summers ever here. Italian weather, almost. Today was the first day that I didn't feel like melting all the time.
    6799 replies | 361801 view(s)
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  • Valiumz's Avatar
    Today, 07:37 PM
    Hi, I haven't played D&D in a while, but when I used to I loved this tool, getting back to it :). any place I can download it? please PM me or send an email to valiumz(at)gmail(dot)com thank you
    4479 replies | 597215 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:35 PM
    I've found the key to running monsters is to work outside the RAW, too. It's definitely more exciting to me when I focus on what a monster actually does than what mechanics it uses, and so I regularly have monsters do things that aren't addressed by the stat block.
    250 replies | 6976 view(s)
    1 XP
  • jonesy's Avatar
    Today, 07:33 PM
    The guy has class, taste, heavens to Murgatroyd. Wonderful, wonderful!
    6799 replies | 361801 view(s)
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  • Pauper's Avatar
    Today, 07:33 PM
    Dude, it's "Three Faces of Evil"; it's deadly enough without me throwing in stuff that Mearls didn't originally include. If they try the same cheese in "The Spire of Long Shadows" (levels 13-14) though, then all bets are off. I disagree. From SRD, p.173: "At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends." "The...
    113 replies | 5348 view(s)
    0 XP
  • iserith's Avatar
    Today, 07:32 PM
    One would think that if you're running an Eberron campaign, you'd want the PCs to choose Dragonmarks over Magic Initiate as that supports the theme of the campaign anyway.
    3 replies | 136 view(s)
    2 XP
  • Bitbrain's Avatar
    Today, 07:25 PM
    Bitbrain replied to Norse World
    ^ If ever I run a quasi-medieval setting, I'm borrowing this for the viking-counterparts. Feels very thematically appropriate for a faction of Circle of the Moon Druids and Totem Warrior Barbarians.
    14 replies | 1002 view(s)
    0 XP
  • ccs's Avatar
    Today, 07:22 PM
    Oh. That's easy to solve. You draw an arrow to the staircase, hole in the floor, etc and label it "Up/Down to A3" or such. Since you're the DM & control reality, that's where it goes. :) And if your ultra crafty players accurately map the place & notice a discrepancy? You shrug & claim "Magic".
    4 replies | 130 view(s)
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