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  • Leatherhead's Avatar
    Today, 10:08 PM
    I would imagine that one entrepreneurial soul would have tried to fish using smokepowder.
    13 replies | 181 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 09:49 PM
    Sweet. Now I know what's in room 18. I just gotta figure out why a statutte of Poseidon is in the basement of a temple of Ares.
    30 replies | 1323 view(s)
    0 XP
  • Aeson's Avatar
    Today, 09:47 PM
    Well, The Hateriots are probably going to the Super Bowl once again. The Giants are not. I guess they do get a bonus.
    67 replies | 1869 view(s)
    0 XP
  • Turgenev's Avatar
    Today, 09:43 PM
    I've always been fond of underwater adventures so it is only natural for me to draw aquatic dungeons. In the past I've used the magically dry rationale. My game worlds tend to have sites of ancient magic that has been lost to the passage of time. I once had a chamber that had a bubble of air in the centre of it. Inside the bubble was a golden statuette of Poseidon decorated with gems. The players...
    30 replies | 1323 view(s)
    1 XP
  • FitzTheRuke's Avatar
    Today, 09:31 PM
    Swithun did as best as he could, using the rocks, brush, and then the palisade as cover from the guards and he moved as quickly and quietly as he could manage, approaching the entrance. I guess it's up to DM on how far he gets before being spotted. or advantage. Edit. Yikes. I assume not far. He'll rush forward as soon as he's spotted. 40' speed.
    549 replies | 13046 view(s)
    0 XP
  • Greenstone.Walker's Avatar
    Today, 09:26 PM
    I'm doing that in a game and I feel it is working great. I have a plastic bowl on the table and I'm putting little plastic coins in it (from a pirate playset). Each coin is one moderate encounter (which could be from any of the three pillars). Ten coins is a level. Players aren't allowed to take the coins from the bowl and apply them to characters until the characters have a day or two of...
    38 replies | 824 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 09:26 PM
    As the group hiked back up to the village, the shaman answered Kalorn, "I do know know where are the Dragon's visitors. I think most of them did leave, but some may stay. There are many servants of the dragon: Ice Trolls. Hoary Toads. Kobolds. All live in the Ice-caves. We do not often go. Some visitors may still be there." When Eko found Lorenn, she was able to report that she saw an...
    424 replies | 8095 view(s)
    0 XP
  • Ashrym's Avatar
    Today, 09:22 PM
    Action surge allows a save roll for effects that require spending an action to make a saving throw; the entangle spell, for example. That's not out of combat (unless it's created with glyph of warding, for example) but it's the first example that comes to mind and dies demonstrate the potential exists. Spending an action to make a save for such listed effects would count in or out of combat. ...
    51 replies | 1690 view(s)
    0 XP
  • Oofta's Avatar
    Today, 09:22 PM
    As others have stated, I've never see it be a big enough of an issue to do anything about it (yet). If I did there are a couple of options. Get rid of the rapier. While you're at it, make long bows strength based instead of dexterity based. Traditional longbows had (depending on who you ask) a 180 pound pull. Or require rapiers and longbows to have a minimum strength and/or limit damage...
    39 replies | 941 view(s)
    0 XP
  • Nailen's Avatar
    Today, 09:14 PM
    Nailen started a thread PotA - speed up needed
    Hi all, Appreciate they most moved on from PotA a while back, but I've been running my group through it for what feels like ages. Campaign fatigue is beginning to set in with player and DM alike so I'm pondering ways to speed it up. Current situation is that the air and water temples are clear and Aerisi is dead. They are pretty much done with the earth temple and will got 10th level when...
    0 replies | 17 view(s)
    0 XP
  • Prakriti's Avatar
    Today, 09:11 PM
    It's actually The Crystal Shard, and part of it is quoted directly in the PHB on p. 26 (the section on Halflings): "Regis locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. The crooked stick that served as his fishing pole rose up above him, clenched between two of his furry toes, and hung out over the quiet lake, mirrored perfectly in the glassy...
    13 replies | 181 view(s)
    0 XP
  • Dausuul's Avatar
    Today, 09:08 PM
    Seems pretty good to me. I go pure milestone, myself, but my campaigns are pretty linear in design. (It's not that the players can't go off the beaten track; they just don't for the most part. They like clearly defined objectives.) This seems like an effective approach to handling "milestones in the sandbox," without adding a lot of bookkeeping.
    38 replies | 824 view(s)
    0 XP
  • Thateous's Avatar
    Today, 09:06 PM
    "No time, i'll cover you." Everett says.
    549 replies | 13046 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Today, 09:04 PM

    13 replies | 181 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 08:59 PM
    As an observation, knucklehead trout must grow rather large and heavy in order for their ivory to be useful.
    13 replies | 181 view(s)
    0 XP
  • Ed Laprade's Avatar
    Today, 08:54 PM
    Oil Of Sharpness 17 Oil of Slipperiness 2 -2 = 0. I've fallen, and I can't get up! Potion of Giant Strength 28 Potion of Fire Breath 23 Potion of Gaseous Form 22 Potion of Growth 21 Potion of Healing 20 +1 = 21 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Yenrak's Avatar
    Today, 08:53 PM
    I imagine there could be both: line fishing and net fishing. Maybe competing techniques from different fishing companies or towns. Sailboats on the lakes could probably move quite quickly--the place is called IceWIND Dale--which would enable trawling with longlines. Net fishing in medieval times was nothing like we imagine it today and it wouldn't have depleted lakes the way modern technology...
    13 replies | 181 view(s)
    0 XP
  • Aeson's Avatar
    Today, 08:49 PM
    Redneck engineering is a racial ability. Or should it be a class skill? Guns are treated as simple weapons and is free to all. Bonus to ride ATV. healing options should be Monster and Mountain Dew.
    7712 replies | 395393 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 08:46 PM
    "I could do it." suggested Swithun, "Or I could be back-up. We should steal the wagon to transport the prisoners to safety. Not me, that."
    549 replies | 13046 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 08:27 PM
    I dunno- SOME of those guys are pretty crafty. (Been watching Moonshiners.)
    7712 replies | 395393 view(s)
    0 XP
  • Libramarian's Avatar
    Today, 08:18 PM
    No problem! I think the ideal way to disrupt the Pavlovian response to combat is for it to be dangerous enough that if the PCs charge in without care they might easily lose more XP than they gain. I.e. instead of removing the cookie, mix in some electric shocks. This is difficult to do with vanilla 5e however, and involves a higher PC death rate than what most people want - certainly compared to...
    38 replies | 824 view(s)
    0 XP
  • Aeson's Avatar
    Today, 08:17 PM
    Mullets & Monster Trucks: The Redneck RPG, I think we can make it work. INT and WIS would be dump stats, but STR and CON would be high.
    7712 replies | 395393 view(s)
    0 XP
  • Wiseblood's Avatar
    Today, 08:11 PM
    Oil Of Sharpness 17 Oil of Slipperiness 4-2=2 Potion of Giant Strength 27+1=28 Potion of Fire Breath 23 Potion of Gaseous Form 22 Potion of Growth 21 Potion of Healing 20 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • MNblockhead's Avatar
    Today, 08:10 PM
    MNblockhead replied to Blow Darts
    The use of poison with blowgun darts was not known in the new world, so blow guns are certainly effective against small animals without poison. But as a weapon to be used against people you pretty much need to use poison or magic. That said, the Cherokee method of hunting with blowguns was to hit the animal in the eye. I can imagine that a dart to the eye as part of a sneak attack would give...
    5 replies | 192 view(s)
    0 XP
  • MacConnell's Avatar
    Today, 08:04 PM
    Indigo, who reacts simultaneously with Bolo, will attack with her swords while manipulating Mystic Way to augment her own strength.Roll: 35 Sheldon, knowing nothing of specifics of these spiders, considers them as normal vermin and seeks to manipulate Mystic Way to pacify one of them, while physically defending himself, bare-handed.Roll: 60 Spiders 159 Bolo
    59 replies | 1497 view(s)
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  • Dioltach's Avatar
    Today, 07:55 PM
    I seem to recall that Streams of Silver opens with a scene where Regis the halfling is fishing for knucklehead trout with a line and rod.
    13 replies | 181 view(s)
    1 XP
  • Yunru's Avatar
    Today, 07:49 PM
    Without.
    2 replies | 227 view(s)
    0 XP
  • Gavin O.'s Avatar
    Today, 07:41 PM
    Does the value of Y mean what you need to roll without using -5/+10, or what you need to roll with using it?
    2 replies | 227 view(s)
    0 XP
  • Benny89's Avatar
    Today, 07:29 PM
    Not only that but Haste is not only just extra attack, but also +2 AC, Advantage on Dex saves (many damage spells/cone attacks/breath etc.) and 60 feet movement speed. I think FrogReaver highly underestimate all those benefits in fight. And also as I said- in typical real-life gameplay at table, not on excel sheets- you are able many times to pre-cast Haste before fight due to simple roleplay...
    248 replies | 269578 view(s)
    0 XP
  • pukunui's Avatar
    Today, 07:29 PM
    I believe it talks about it in the Legacy of the Crystal Shard campaign guide. Iím on my way to work, but IIRC it makes it sound like knucklehead trout are huge and they are indeed mostly fished by line rather than net. Like catching marlin. Also, if there are fleets of boats catching the fish with nets, I struggle to see how it would be sustainable. The lakes arenít that big really.
    13 replies | 181 view(s)
    0 XP
  • MNblockhead's Avatar
    Today, 07:22 PM
    I'm assuming that you do not mean commercial fishing but recreational/survival fishing. Assuming that these are similar to real-world trout, you could look at how trout has been fished throughout history in the real world. Stone-age peoples or survival fishing in shallow waters could include: (1) using net-like construtions (weirs) made from tied/woven reeds, stretched across an area...
    13 replies | 181 view(s)
    2 XP
  • Tormyr's Avatar
    Today, 07:22 PM
    Nature check, with advantage if their background supports it.
    13 replies | 181 view(s)
    0 XP
  • CleverNickName's Avatar
    Today, 07:18 PM
    Oil Of Sharpness 17 Oil of Slipperiness 6-2=4 Potion of Giant Strength 27 Potion of Fire Breath 23 Potion of Gaseous Form 21+1=22 Potion of Growth 21 Potion of Healing 20 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • rczarnec's Avatar
    Today, 07:15 PM
    Oil Of Sharpness 17 Oil of Slipperiness 6 Potion of Giant Strength 27 Potion of Fire Breath 23 Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 20 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Horwath's Avatar
    Today, 07:09 PM
    I just buffed up melee weapons that are non finesse by one step Longsword or similar 1d8->1d10 greatsword/greatax or similar 2d6/1d12->2d8 2handed reach 1d10->2d6
    39 replies | 941 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 07:03 PM
    Strength only having 1 skill is actually a benefit of Strength over Dexterity. You only need to spend one skill vs 4 for Dexterity (though Thieves' Tools is easier to get as it is a tool proficiency)
    39 replies | 941 view(s)
    0 XP
  • Yenrak's Avatar
    Today, 06:57 PM
    Thanks. I think it would make the most sense if the fishing is done with nets. Individual fishing lines with individual hooks is mostly a sports angler thing, it seems to me. Not something you would do at an industrial level that the Ten Towners fish at to support their economy. If my players get serious about fishing, I may try to make up some rules to cover it. There would obviously be some...
    13 replies | 181 view(s)
    0 XP
  • Gladius Legis's Avatar
    Today, 06:49 PM
    #1 is typically true, however, using that 3rd-level slot on Haste with GWM + VoE tends to make up the equivalent-level Smite damage within the first two rounds. All you have to do is hit with one hasted GWM + VoE attack doing 22 damage and you're already ahead of the 18 the Smite gives you. That's much quicker than the other examples often cited in the damage now/damage later comparison (e.g....
    248 replies | 269578 view(s)
    0 XP
  • MarkB's Avatar
    Today, 06:43 PM
    For what it's worth, in the Icewind Dale videogame the fishing village you start in uses boats and nets for fishing.
    13 replies | 181 view(s)
    0 XP
  • dave2008's Avatar
    Today, 06:42 PM
    I have added the Elder Chimera (CR 8) and the Gorgimera (CR 9, elite) to the Monstrosities section.
    360 replies | 31658 view(s)
    0 XP
  • Quartz's Avatar
    Today, 06:31 PM
    Oil Of Sharpness 17 Oil of Slipperiness 6 - DOWN - losing its grip. Potion of Giant Strength 27 Potion of Fire Breath 25 Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 19 Potion of Heroism 23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Kobold Stew's Avatar
    Today, 06:25 PM
    Present.
    246 replies | 6047 view(s)
    0 XP
  • Gladius Legis's Avatar
    Today, 06:23 PM
    Oath of Treachery is from UA. It was one of the failed attempts at a Paladin subclass that didn't make it into Xanathar's, and I really hope it doesn't make it into any official material, because it was both conceptually stupid and mechanically broken. Also this guide sucks, I regret even writing it way back, yada yada, let it die plz.
    82 replies | 322897 view(s)
    0 XP
  • Mistwell's Avatar
    Today, 06:21 PM
    Target their lower AC more, interfere with their line of sight, close with them, and run more dungeons. That lack of AC for your supposed tanks will start to take it's toll. They're down 1 for medium armor, 2 for lacking shield, and the lack of magic shield will put them down 1, and lack of Defense (they took archery) will put them down another 1. In addition, the medium armors are rarer in...
    39 replies | 941 view(s)
    0 XP
  • Adamant's Avatar
    Today, 06:19 PM
    Oil Of Sharpness 17 Oil of Slipperiness 8 Potion of Giant Strength 27 Potion of Fire Breath 24+1=25 Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 19 Potion of Heroism 25-2=23 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Imladir's Avatar
    Today, 06:15 PM
    I'm here too. And I have some answers to do? Damn, never received the notifications this time... I'll do that tomorrow (or your late evening maybe).
    246 replies | 6047 view(s)
    0 XP
  • Mortilupo's Avatar
    Today, 06:11 PM
    I ran into that and corrected it, check ANX4 in Tables Tab, chances are the number in that field is a formula and should be 1 instead.
    4597 replies | 649709 view(s)
    0 XP
  • cmad1977's Avatar
    Today, 06:05 PM
    Iím pretty confident that punching them in the head is the best way.
    13 replies | 181 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 06:00 PM
    If you don't actually change anything, Dex builds are really only slightly more powerful that Str builds. Let's go over each of your issues, and look at how important each actually is. Initiative - IMO this is greatly overrated, except for blaster casters (who want to blow stuff up before melee begins) and other characters that get a class benefit from going first. It only impacts the first...
    39 replies | 941 view(s)
    0 XP
  • Umbran's Avatar
    Today, 06:00 PM
    I have no idea, but this discussion might help... https://rpg.stackexchange.com/questions/107161/fishing-for-knucklehead-trout-in-icewind-dale
    13 replies | 181 view(s)
    0 XP
  • jgsugden's Avatar
    Today, 05:55 PM
    Yes, you need to explain this, as creating a class is not possible on D&D Beyond. Only subclasses. Sorry I had to explain that to you.
    49 replies | 2718 view(s)
    0 XP
  • Mortilupo's Avatar
    Today, 05:48 PM
    I refuse to pay a third party (D&DB) for a game I already own.
    4597 replies | 649709 view(s)
    0 XP
  • Mortilupo's Avatar
    Today, 05:45 PM
    Actually they can distribute it also so long as they don't sell it. So long as it doesn't have complete word for word text of of the books in it, which is where the paraphrasing comes in with just the meat of the ability listed and reference to the source. Personal use isn't just your individual use, the key parts are not selling it and not having complete text. The C&D rely on the fact that...
    4597 replies | 649709 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 05:43 PM
    Yeah, I saw that they all worked out to 27 points and had a 15, 14, and 13 like the standard array. Itís definitely a good idea. I was just saying, iíd personally lean towards fewer 9s and 11s and more 10s, 12s, and 8s.
    99 replies | 2448 view(s)
    0 XP
  • Yenrak's Avatar
    Today, 05:41 PM
    Do any of the Forgotten Realms books detail the techniques used to fish for Knucklehead Trout in Icewind Dale? Is it predominately hook and line fishing? Or trawling with nets? The characters in a game I DM are headed up to Icewind Dale and I'm curious what equipment they'd find in use for the fishing.
    13 replies | 181 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Today, 05:34 PM
    If you let the barbarian go first,and the fighter hits the same target after, then all damage should stack (provided the barbarian didn't rage-kill the fighter in the process).
    8 replies | 294 view(s)
    0 XP
  • Binder Fred's Avatar
    Today, 05:33 PM
    Teea, still clinging to Michael, blinked at that... and then stamped her tiny foot, various emotions flitting across her features... That earned him a sudden, upward-pointed glare, nascent tears pearling at the edges. As if the dress was the important part! When it came time to discuss the ghost himself:
    79 replies | 2188 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 05:32 PM
    Oil Of Sharpness 17 Oil of Slipperiness 8 Potion of Giant Strength 27 Potion of Fire Breath 24 - I don't need a potion for this. Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 19 Potion of Heroism 25 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Yardiff's Avatar
    Today, 05:26 PM
    Oil Of Sharpness 17 Oil of Slipperiness 10-2=8 Potion of Giant Strength 27 Potion of Fire Breath 26 Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 18+1=19 Potion of Heroism 25 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 05:22 PM
    ....so you're going to type it in yourself? Geez do I have to explain everything?
    49 replies | 2718 view(s)
    0 XP
  • numtini's Avatar
    Today, 05:08 PM
    See also the concept of a "control die" back when there were no d20s, only percentile dice.
    1 replies | 106 view(s)
    0 XP
  • jgsugden's Avatar
    Today, 04:58 PM
    I can't seem to find it in D&D Beyond, so.....
    49 replies | 2718 view(s)
    0 XP
  • James Grover's Avatar
    Today, 04:58 PM
    I had to explain to my players that once they reach a certain level of power, most "minor" low XP encounters aren't played out anymore. I assume during their travels, for instance, they will run across goblins, orcs, and such, but unless I make it into something worthy of the time involved, it is simply inconsequential and not worth it. We have limited time to play and more exciting things to do....
    38 replies | 824 view(s)
    0 XP
  • darjr's Avatar
    Today, 04:53 PM
    I knew something was up when she said her favorite was "Taxi Driver" But I have to admit, I didn't figure it out.
    67 replies | 1869 view(s)
    0 XP
  • Geeknamese's Avatar
    Today, 04:52 PM
    No, Int-based Tactician warlord, no deal. Not sold.
    49 replies | 2718 view(s)
    1 XP
  • Kaodi's Avatar
    Today, 04:50 PM
    Shendra was so shaken it had not even occurred to her to make a mental review of what she knew of such spirits. But now that it had been suggested... Knowledge (Religion): 1D20+5 = +5 = 21
    79 replies | 2188 view(s)
    0 XP
  • Steve Gorak's Avatar
    Today, 04:49 PM
    Still here, hoping things will get going. Cheers, SG
    246 replies | 6047 view(s)
    0 XP
  • James Grover's Avatar
    Today, 04:47 PM
    Some of the stuff is nice, but in prior editions I always ruled characters lose one level when resurrected (they are placed mid-way through the prior level). It makes keeping your character alive that much more important. :)
    13 replies | 446 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 04:44 PM
    That doesnít sound right- D&D dwarves get bonuses when facing Giants.
    67 replies | 1869 view(s)
    0 XP
  • Tormyr's Avatar
    Today, 04:40 PM
    You're welcome, and welcome to EN World!
    36 replies | 3259 view(s)
    0 XP
  • darkbard's Avatar
    Today, 04:39 PM
    Thanks for the comprehensive feedback, MoutonRustique! Similarly, I appreciate the invitation for open dialogue; these parts have become rather bristly lately, though I wouldn't expect such from you. For sure, this is something I have been thinking about and was considering addressing through terrain features. That said, without the mobility to make use of said features.... I...
    3 replies | 130 view(s)
    0 XP
  • SubDude's Avatar
    Today, 04:26 PM
    Is that from UA? I feel like that is from UA.
    82 replies | 322897 view(s)
    0 XP
  • goob99's Avatar
    Today, 04:26 PM
    Awesome! Thanks for all the work youíve put into this. 😀
    36 replies | 3259 view(s)
    0 XP
  • SubDude's Avatar
    Today, 04:22 PM
    I've recently discovered something that might fit your build as well. You've got Ranger 3, so you're half-way there. Go to Ranger 4, grab the feat, then add Paladin 2. Ranger 4 and Paladin 2 combine to give you 6 spell slots with which to smite for a relatively small investment. Of course, adding Paladin makes it a very, very MAD build! That would make your build in total: Shadow Monk 11 /...
    82 replies | 322897 view(s)
    0 XP
  • James Grover's Avatar
    Today, 04:10 PM
    I agree with some others that Rapiers aren't so much the issue as Dex is. I've house-ruled several things that limit or exchange Dex: Initiative can be made using Dex, Int, or Wis, player's choice. The idea being Dex lets you react quicker, Int gives you knowledge of tactics, and Wis lets you read the situation and opponent better. You can't use more than one unless your archetype lets you use...
    39 replies | 941 view(s)
    0 XP
  • Benny89's Avatar
    Today, 04:08 PM
    You are correct with Bless, that is my mistake. We made houserule for it to be bonus action and I had it for so long I totally missed that. I stand corrected. But you can check my posts above about GWM vs non-GWM chance to hit. And I also listed a thread which shows you how to calculate GWM AC threshold where you should use it or not. Even at 30% misses vs 100% hits the GWM outdamages...
    248 replies | 269578 view(s)
    0 XP
  • Ryujin's Avatar
    Today, 03:59 PM
    A STR 19 Grugach would fit.
    67 replies | 1869 view(s)
    0 XP
  • aco175's Avatar
    Today, 03:54 PM
    aco175 replied to Blow Darts
    Double blowgun, not to forgotten when the triple blowgun is developed. Barbed dart, war dart- not sure you can improve the 1 point damage dart. I would think the main thing is poison. Maybe this tribe can find poison automatically that does the 1d4 or 1d6 even. Rangers and such can make 1d8 or maybe 1d10 poison. Maybe the tribe is immune to the lesser versions of the poison. Fast loading...
    5 replies | 192 view(s)
    0 XP
  • smbakeresq's Avatar
    Today, 03:48 PM
    True. Secondly of course GWM is better against low AC enemies AND enemies you can only hit on a 20. Power Attack in all its forms has always been that way. Third, let me lobby for my version of GWM feat. I replace the first part, the -5/+10, allowing players to choose to subtract up to their proficiency bonus for an equal damage bonus if using a weapon in one hand, a 1.5x bonus if one...
    248 replies | 269578 view(s)
    0 XP
  • Morrus's Avatar
    Today, 03:43 PM
    I like to give REP rewards at the end of adventures.
    12 replies | 276 view(s)
    0 XP
  • knikpiw's Avatar
    Today, 03:38 PM
    Don't forget, this is about rewarding players who take the initiative. If there is a player taking the lead most of the time and solving a lot of the problems and the rest of the party don't mind that and are still enjoying themselves. The XP reward would not work, the gap would only get bigger. A REP reward may be more fitting. "Your fame travels far good sir, we have heard of your deeds"
    12 replies | 276 view(s)
    0 XP
  • James Grover's Avatar
    Today, 03:34 PM
    There is definitely reason not to have darts pre-poisoned! I would keep darts at 1 damage since historically they were used for hunting small game as well as combat. The darts by themselves are enough to kill small beasts, etc. as many have 1 hp. Either way, if you add Dex mod as well, I would limit it to +1. I have all weapons limited damage mod by maximum base damage determined by die type. So,...
    5 replies | 192 view(s)
    1 XP
  • chrisrtld's Avatar
    Today, 03:33 PM
    My post from yesterday got skipped so I corrected it here. Looks like someone posted at same time as I did. Oil Of Sharpness 17 Oil of Slipperiness 10 Potion of Giant Strength 27 Potion of Fire Breath 26 Potion of Gaseous Form 21 Potion of Growth 21 Potion of Healing 18 Potion of Heroism 25
    249 replies | 4569 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 03:31 PM
    He thinks bless is a bonus action He doesnít understand why damage now is better than damage later He think 100% chance to hit without GWM -5/+10 makes for a good comparison He doesnít factor in the extra str you could have instead of GWM into any of his comparisons. Thatís just the easy to spot problematic notions from his last 2 posts. You still think he has a good grasp on it?
    248 replies | 269578 view(s)
    0 XP
  • akr71's Avatar
    Today, 03:26 PM
    Oil Of Sharpness 17 Oil of Slipperiness 10 Potion of Giant Strength 27 Potion of Fire Breath 26 Potion of Gaseous Form 19 Potion of Growth 21 Potion of Healing 18 Potion of Heroism 25 Potion of Invisibility 21 Potion of Invulnerability 25
    249 replies | 4569 view(s)
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  • Thateous's Avatar
    Today, 03:25 PM
    "Any volunteers?" Everett asks.
    549 replies | 13046 view(s)
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  • Morrus's Avatar
    Today, 03:24 PM
    You're getting a percentage of the points needed to get to your next grade. You could ignore the point totals altogether and just say "one-tenth of a new grade". Everybody is essentially receiving the exact same amount - an equal fraction towards their next grade. If you base it off an average party grade (which is fine, if you prefer that), then people aren't getting the same effective gain...
    12 replies | 276 view(s)
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  • Hriston's Avatar
    Today, 03:21 PM
    Using the standard array as a model, I put the high numbers where the quick build section tells you to, and I spread the remaining points out among the lower scores. This is how I assign scores for NPCs when there isnít a reason to do it differently. Another approach could yield results more suitable for an individual tableís need for optimization or whatever the desired result is. The concept is...
    99 replies | 2448 view(s)
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  • eayres33's Avatar
    Today, 03:20 PM
    Valdral looked over to Everret, ďI think stealth is our friend someone sneaks up and starts are attack then the others charge in behind them.Ē Valdral looked over quickly at the townís fortifications, ďI can give a blessing from the gods that will help one of us with our ability to move undetected.Ē Valdral can grant the blessing of the trickster to one character diving them advantage on...
    549 replies | 13046 view(s)
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  • Benny89's Avatar
    Today, 03:17 PM
    I won't go in into full math here but for the sake of argument let's say that even with VoE you miss 50% of time. No, you won't miss that often, I know, but let's say you will: Quaterstaff/Spear + Shield (if you don't know Spear in errate was brought to PAM list) : Average 59 per turn. Glaive + GWM: average 97 per turn. Both have the same crit chance as you attack the same amount of time. ...
    248 replies | 269578 view(s)
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