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  • akr71's Avatar
    Today, 12:53 PM
    Asmodeus 23 Baalzebul 21 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 20 Levistus 7 Mammon 23 Mephistopheles 19 Orcus 20
    183 replies | 3068 view(s)
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  • hawkeyefan's Avatar
    Today, 12:32 PM
    How so?
    46 replies | 1320 view(s)
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  • Eltab's Avatar
    Today, 12:31 PM
    Asmodeus 22 Baalzebul 21 Baphomet 18 Demogorgon 21 Geryon 14 Glasya 20 Levistus 7 Mammon 22 + 1 = 23 You owe me more bribe money … and you of all beings can not plead poverty. Mephistopheles 19 Orcus 20
    183 replies | 3068 view(s)
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  • werecorpse's Avatar
    Today, 12:18 PM
    Here's some stuff I tend to use when I expect the party to run. Everyone makes mistakes - players and GM's - and I would rather my players did stuff and got it wrong than were super cautious 1) have the enemy be not just too powerful but way way way too powerful. So 3 fire giants v a 7th level party they might think it's a winnable fight. They may not be clear as to the power of the enemy. I...
    43 replies | 1030 view(s)
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  • Adslahnit's Avatar
    Today, 12:16 PM
    4e PCs start with 100 gp. Before the Axis Island mission, they earn 728 gp. At level 2, they earn 1,072 gp. At level 3, they earn 1,479 gp. At level 4, they earn 2,096 gp. At level 5, they earn 2,900 gp. At level 6, they earn 3,760 gp. At level 7, they earn 5,260 gp. Therefore, by level 7, the PCs should have a stipend of 17,395 gp each.
    0 replies | 0 view(s)
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  • middenface's Avatar
    Today, 11:56 AM
    THOMAS AS I HAVE TOLD YOU BEFORE ! IF YOU ARE GOING TO USE ANYONE'S ART WORK PLEASE CREDIT WHERE YOU GOT IT FROM!!!!! It's not hard is it. It's called courtesy.
    72 replies | 2013 view(s)
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  • Morrus's Avatar
    Today, 11:32 AM
    That's pretty much what the system is designed to do - combine OLD and New to put magic in space. Starfinder didn't exist when they were made, but the image in my head was Dragonstar. So, yeah. Mixing OLD and NEW together to make Starfinder is *exactly* the original design intent. :)
    1 replies | 84 view(s)
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  • tglassy's Avatar
    Today, 11:19 AM
    Titus, shaking himself from his stupor, finds himself at the back of the group as the fighting starts. So he improvised. He runs to the clearing to the north, in clear view of the bad guys, and calls out in Sylvan, “Over here, you mother loving dogs!” He draws his sword and readies himself for their attack. If he can draw their attention, that will help the others. (Dodge action)
    811 replies | 20360 view(s)
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  • tglassy's Avatar
    Today, 11:15 AM
    Looks good to me.
    291 replies | 15506 view(s)
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  • Morrus's Avatar
    Today, 11:13 AM
    It's time to take a look at Pathfinder 2nd Edition's treatment of archetypes. Archetypes are one of the most widely used additions to Pathfinder 1st Edition, and in 2nd Edition they are an integral part of the game. Let's take a look! Archetypes can be accessed by multiple classes.
    7 replies | 160 view(s)
  • talien's Avatar
    Today, 11:00 AM
    Role-playing games are not immune to the tribalism that is itself a symptom of the Internet bringing humanity together. Defining oneself by an allegiance to a topic and defending it from others has been around as long as humanity has been interacting. To understand the controversies that sometimes roil geek fandom, sports teams provide a useful guide on what constitutes a "fan." Title...
    3 replies | 245 view(s)
  • Lanefan's Avatar
    Today, 10:57 AM
    That assumes you're dead set on using later that which you're foreshadowing now. Foreshadowing is (close to) just another way of setting a plot/adventure hook. You can give hints and glimpses of all kinds of things which may or may not be related to each other, some-all-none of which may ever become relevant in later play, depending on what the players/PCs choose to do. Put another way,...
    70 replies | 1494 view(s)
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  • KahlessNestor's Avatar
    Today, 10:50 AM
    I'm here.
    90 replies | 1571 view(s)
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  • KahlessNestor's Avatar
    Today, 10:46 AM
    Angis Honack Julkoun/Forest/The Bump Morning Round 0 Angis moved out to the edge of the brush and fired his crossbow at the goblin on the worg’s back, whispering the magic to give himself keen aim on the goblin’s vitals. Unfortunately his bolt went wide, frittering into the foliage. Save: Move: Move to J21
    811 replies | 20360 view(s)
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  • Morrus's Avatar
    Today, 10:45 AM
    Well, you're the first person ever to mention it! We'd pretty much assumed there was no interest, so put those plans on hold. If folks do want to see the whole AP converted to WOIN, please do let us know, because all we have to go by is your feedback online! :)
    2 replies | 338 view(s)
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  • Aldarc's Avatar
    Today, 10:41 AM
    I believe it is called Green Ronin's Book of the Righteous, and it is the best supplement for pantheons bar none. (None of the official D&D pantheons, but better than most D&D devised.)
    25 replies | 508 view(s)
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  • KahlessNestor's Avatar
    Today, 10:32 AM
    Laholt/Alessia Afternoon Round 0 “So how did Galena end up in the castle?” Daxio wondered. Then the sky darkened, and a murmur ran through the crowd. Daxio slipped his arm protectively around the priestess. He couldn’t recall an eclipse was supposed to happen. He whispered a few arcane words to detect the presence of magic. Move:
    186 replies | 3745 view(s)
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  • Karma Kollapse's Avatar
    Today, 10:31 AM
    Last we started Adventure #5, having finished our brief venture into Crypta Heraticarum. The dungeon was a nice detour; I don't think Ashima Shimtu's revelations hit as much as I'd liked them to, but maybe it'll click with the players later when it becomes clear her presence in the dungeon has more bearing on the main plot than they realise? First session of Adventure #5 was very well...
    50 replies | 3973 view(s)
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  • Lanefan's Avatar
    Today, 10:18 AM
    As long as your fellow party members don't mind getting older in a hurry... Of course - typical Gygax - while the Haste spell write-up in the 1e PH notes that it ages the recipient, neither it nor the DMG specify by how much. The potion of haste, however, does specify aging of 1 year per use, so we took that to imply the spell does likewise. My guess is that these days about 90-95% of the...
    2856 replies | 79960 view(s)
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  • Tinker's Avatar
    Today, 10:16 AM
    Absolutely. You can have the simplicity advantages of the core mechanic without any of the complexity of specific skills and DCs. If you're a fan of ability checks and don't want to remember any fiddly skill modifiers, you can just make every skill check an ability check. If you don't want to worry about setting DCs, have a default DC and depart from it as rarely as you like. If you want...
    39 replies | 904 view(s)
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  • gyor's Avatar
    Today, 10:10 AM
    Exactly.
    25 replies | 508 view(s)
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  • gyor's Avatar
    Today, 10:09 AM
    Actually there is canon lore for FR.
    25 replies | 508 view(s)
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  • gyor's Avatar
    Today, 10:08 AM
    For most major Gods yes, but they've added a bunch of new Gods in MTOFs and the Catlord in VGTMs that need to be detailed for people unfamiliar with them.
    25 replies | 508 view(s)
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  • KahlessNestor's Avatar
    Today, 10:07 AM
    Isle of Mists Dusk Round 0 Ivar pulled out his other handaxe and chucked it at the basilisk. This one, too, went skittering off into the rock field, and Ivar cursed. Handaxe: 1D20+5 = +5 = 6 1D6+3 = +3 = 8
    227 replies | 3390 view(s)
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  • Tormyr's Avatar
    Today, 10:06 AM
    All my things are suggestions, so take them with a grain of salt. 1. Change the claw dash to a normal dragon Multiattack action of Bite and 2 Claw attacks. The dragon already has plenty of movement that it can spend between attacks. 2. Change the attacks to be +7 (STR + Prof) to hit, with the bite being 2d6+4 instead of 3d4+4 (usually large creature = 2 damage dice) 3. Mention that the...
    1 replies | 73 view(s)
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  • KahlessNestor's Avatar
    Today, 10:02 AM
    Nerath Wall/Long Return Night Round 0 Morgrym shot Hagadark a glare. “Dwarves ain’t food,” he growled. “‘Specially innocent lasses. An’ ye ‘eard the man. This ain’t voluntary.” Move: Action:
    795 replies | 33917 view(s)
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  • KahlessNestor's Avatar
    Today, 09:55 AM
    Here's what I have. Haven't heard from Mindra yet: Marching Order: Coriana, Mindra?, Theremin (Sayine), Liam Travel Pace: Normal Travel activity: Coriana (map), Liam (watch), Theremin (watch), Sayine (watch)
    291 replies | 15506 view(s)
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  • JonnyP71's Avatar
    Today, 09:50 AM
    Asmodeus 22 Baalzebul 21 Baphomet 18 Demogorgon 21 Geryon 14 Glasya 20 Levistus 7 Mammon 22 Mephistopheles 19 Orcus 20
    183 replies | 3068 view(s)
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  • Lanefan's Avatar
    Today, 09:49 AM
    There's (usually) other options beyond fight or flee, though, of which parlay or negotiation or other non-violent communication is the most obvious. Low-level party walk into a big cave, turn a corner, and there's a huge-mongous red dragon in front of them ready to unleash fiery hell. Sure they can try to fight it, in which case all of them will die; sure they can try to flee, in which case...
    43 replies | 1030 view(s)
    1 XP
  • Tinker's Avatar
    Today, 09:43 AM
    The other, and probably more significant part of this point, is that ability scores (especially pre-3.0) are quite stable. They don't change every level, which (alongside there only being 6 of them) means you can easily memorise them for your character. Whereas skills/proficiencies change in the course of a career and so (also thanks to there being a lot more) it is hard to memorise them. So with...
    39 replies | 904 view(s)
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  • Dannyalcatraz's Avatar
    Today, 09:40 AM
    Welcome, everyone!
    750 replies | 134558 view(s)
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  • Paul Farquhar's Avatar
    Today, 09:31 AM
    There is no "canon". Even if you set your adventures in the Forgotten Realms, your Forgotten Realms will inevitably be different to my Forgotten Realms and every other version of the Forgotten Realms. As for gods, just look at the real world. People who are members of the same congregation can't even agree on what is true and what is not, never mind the factions within religions. When it comes...
    25 replies | 508 view(s)
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  • Justin Kennedy1's Avatar
    Today, 09:26 AM
    I read that as "Your party is now stronger. It doesn't matter you still need to roll a natural 15! BWAHAHAHA!! but earlier you said you faced a near TPK by using secrets to get to the BBEG and the DM tanked it so you could win. That sounds like the opposite of what you want to do as a DM? DC is meant to show how hard something is, by decreasing the odds that a roll will make it. Upping the...
    129 replies | 7954 view(s)
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  • Harzel's Avatar
    Today, 09:05 AM
    Asmodeus 22 Baalzebul 21 Baphomet 18 Demogorgon 21 Geryon 14 Glasya 19 Levistus 7 Mammon 22 Mephistopheles 19 Orcus 20
    183 replies | 3068 view(s)
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  • Rya.Reisender's Avatar
    Today, 09:00 AM
    My players encounter monsters as in the adventure path, regardless of whether they can beat them or not. If they are facing strong enemies I telegraph that for them a bit, but knowing my group, they'll fight anyway. Usually it's only during combat they start to feel like running might be a better option. I don't really go easy on them, but they definitely can come up with plans to make their...
    43 replies | 1030 view(s)
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  • Wulffolk's Avatar
    Today, 08:59 AM
    When beginning a campaign I ask the players to discuss a group concept first. Once they settle on a group concept then they can start thinking about individual characters that fit into that concept. I have not run a game in decades in which I allow plays to just show up with whatever outrageous concept that want to play, regardless of how poorly it might interact with the characters of other...
    103 replies | 14926 view(s)
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  • delericho's Avatar
    Today, 08:53 AM
    I don't believe that the DM should be determining what the PCs should do before the encounter. Sure, standing and fighting against impossible odds is a poor choice... but it's the players' choice. (Also, of course, they could run away... but they could also negotiate, sneak past, or some up with some other clever solution.) TPK. If the odds really are that extreme, and they choose to...
    43 replies | 1030 view(s)
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  • Parduz's Avatar
    Today, 08:49 AM
    I just discovered the existence of the free, Sword Coast huge map http://www.enworld.org/forum/content.php?3004-Here-s-That-Hi-Res-Sword-Coast-Map#comments I've read on the Mike Schley site about the corrected, revised map, but i need to know if the sold map is layered so that i can have a "blank" one. The reason is that i need to translate everything in italian: I play with "special"...
    0 replies | 44 view(s)
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  • delericho's Avatar
    Today, 08:48 AM
    The Andorians were particularly well done in that series. Jeffrey Combs must get a lot of credit for his portrayal. I thought the Xindi arc was an interesting premise, and I'd generally encourage series to at least try something new. Unfortunately, the execution really didn't deliver... much like Enterprise as a whole. A shame.
    13 replies | 1414 view(s)
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  • Imaculata's Avatar
    Today, 08:28 AM
    Usually when I set up an encounter that is deliberately 'too tough', I will foreshadow the difficulty clearly, or set up the encounter in such a way that retreat is easy. I might have the opponent first kill off an npc, to foreshadow its attacks. For example, I had a crocodile first eat an npc prisoner, before it turned on my level 1 players. This informed the players that the crocodile could...
    43 replies | 1030 view(s)
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  • Jhaelen's Avatar
    Today, 08:23 AM
    Given that I don't know half of these, I refrain from voting...
    13 replies | 1414 view(s)
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  • Caliburn101's Avatar
    Today, 08:10 AM
    The Babe example is too simplistic. Not knowing the costs isn't the only way in which suspense can be built up, and one only has to look at Game of Thrones to see that sometimes certainties can turn out to be fleeting and ultimately end in utter failure and death, and the story is all the better for it. Likewise, if the players think they will always win, because you fudge it so that they...
    70 replies | 1494 view(s)
    1 XP
  • Bootlebat's Avatar
    Today, 08:01 AM
    I have an odd request: could you make a chocolate leviathan (titanic golem)? I always thought it would be funny to have Waterdeep (or some other big city) terrorized by a 200 foot tall chocolate bunny (and I figure after they kill it the whole town would feast on it)
    126 replies | 2602 view(s)
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  • Grainger's Avatar
    Today, 07:52 AM
    Another advantage of having a simplified chart... for slightly more historically accurate campaigns like mine (and yes, I know I am in a tiny minority), it makes it easier to get rid of anomalous weapons. I don't want my game-world full of every type of weapon and armour from the ancient world to the renaissance, and if the individual weapons in D&D were essentially labels, rather than distinct...
    35 replies | 858 view(s)
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  • Imaculata's Avatar
    Today, 07:49 AM
    I managed to scare my players very recently just by saying they could hear ghostly whispers from behind a door. They never actually opened the door to see what was in that room, but I guess my description was effective.
    70 replies | 1494 view(s)
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  • RyanKeil's Avatar
    Today, 07:46 AM
    Hi there, I have recently joined this community.
    750 replies | 134558 view(s)
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