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  • shidaku's Avatar
    Today, 08:11 PM
    I agree with this, after reading through Cerulean Seas it really does a good job of covering all the necessary physics in a way that is neither needlessly complicated nor overly gamey. But I generally agree that 3D combat is difficult, but that's a human brain thing, we're not good at thinking in 3D. From my own experiments I have always tried to keep things simple, since outside of the...
    3 replies | 139 view(s)
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  • CapnZapp's Avatar
    Today, 08:06 PM
    Thank you. No problem. You're welcome. Sent from my C6603 using EN World mobile app
    36 replies | 644 view(s)
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  • Kinematics's Avatar
    Today, 08:05 PM
    Spells known is defined by the individual classes. "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class." If you treat the magic initiate class as a separate multiclass, you'd be 12 Bard/4 Bard, and get spells for each of them, respectively. Spells slots is determined by the sum of all your classes. 12 Bard + 4...
    74 replies | 147043 view(s)
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  • CapnZapp's Avatar
    Today, 08:04 PM
    I agree. You should see my red and blue wealth curves by now. The 5e treasure tables are fine, if you mean tables A through I. You just need to hand out more gold and fewer rolls on those tables. Some casino gambling pulls can still be fun! Another poster have already pointed out the difference between rarity for placed and random treasure (where the system is essentially fine), and...
    36 replies | 644 view(s)
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  • Satyrn's Avatar
    Today, 08:02 PM
    My table uses a homebrew setting as far as the map went. But we still play in the implied setting. Like, you could say that in 3e we played in a Greyhawk with a different landscape, and in 4e we played in a different region than Nentir Vale. But the gods, the flavor, the feel, the races, etc, were taken from the Players Handbooks. That makes more sense in 3e and 4e, where there was...
    8 replies | 87 view(s)
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  • CapnZapp's Avatar
    Today, 08:00 PM
    If you want to question or discuss what this thread is about, do it in a new thread. I will ask you nicely exactly once. Sent from my C6603 using EN World mobile app
    36 replies | 644 view(s)
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  • ejsilver26's Avatar
    Today, 08:00 PM
    This character sheet/tool has been amazing. So amazing it has 1.2 Million downloads. That is 4x as many as the others. Is WOC asking for them to come down? What part of this sheet is against the DMCA? Is it the fact it is for the people that pay WOC their money, buying their products to play their game? Would this not be a good thing for them? I, for one, would like to see this Character...
    3642 replies | 463890 view(s)
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  • shidaku's Avatar
    Today, 07:56 PM
    I don't think I've played that Warhammer.
    90 replies | 1975 view(s)
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  • Kinematics's Avatar
    Today, 07:55 PM
    Well, paralysis is a fixed cost effect, so you can't make a 10 point version. If I were to try to abuse things to get a bonus casting of it... Casting time: Bonus action = +2 Paralysis = +12 Range: Touch = -2 Duration: 1 minute concentration = 0 Flaw: Can only target humanoids = -5 Cost: 7 Attainable: Level 2 VSM
    33 replies | 621 view(s)
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  • cmad1977's Avatar
    8 replies | 87 view(s)
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  • sorcerersapprentice's Avatar
    Today, 07:52 PM
    Meanders 3: Digital Maps: Dungeons, Dragons & Dwarves is now live on Kickstarter. This set aims to release 16 Dungeon Maps, 32 Dwarven Maps and 12 Dragon-based Maps - a new wave of vectors/digital objects and possibly some new Mega-Meanders as well. Check it out here :) https://www.kickstarter.com/projects/gametilewarehouse/meanders-3-dungeons-dragons-and-dwarves
    0 replies | 3 view(s)
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  • CapnZapp's Avatar
    Today, 07:50 PM
    Let me just say the focus is squarely on adventurers popping into the local Shoppe to spend some illbegotten loot. If you have any other question not already answered, I welcome you to post again. Sent from my C6603 using EN World mobile app
    36 replies | 644 view(s)
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  • tglassy's Avatar
    Today, 07:49 PM
    I’m currently looking at a Dark Elf Hexblade. Going with a Noble, as I’m going to take the Drow Magic Feat. It gives some great spells for dungeon crawling. Of course, this means he’ll have a max 17 in his combat stat, but I’m willing to take the trade. I just need to pick spells and magic items. Sent from my iPad using EN World
    60 replies | 1128 view(s)
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  • OB1's Avatar
    Today, 07:47 PM
    Home-brew material plane in the published multi-verse is the way I typically run and also the way that most of my DMs run as well. On the occasion that we run a published adventure, it's whatever the setting is for that.
    8 replies | 87 view(s)
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  • CapnZapp's Avatar
    Today, 07:46 PM
    Not sure what you mean. A "standard party" for me is 4-6 characters that are legit per the PHB. I personally allow feats and multi-classing if that makes a difference. All good balancing design work takes extremes into account. Therefore the price is determined by the optimal usage. If that makes a character that can replicate that item using innate abilities skip that item, that's...
    36 replies | 644 view(s)
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  • CapnZapp's Avatar
    Today, 07:41 PM
    This is not a crafting thread, this is a pricing thread. The main difference is the the DM remains firmly (or not so firmly) in control of: * the specific details of any given custom-made item * the availability of any given item Allowing a completely open system which not only lets characters craft exactly the item they really want... but also lets them customize items to drop off bits...
    36 replies | 644 view(s)
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  • Ath-kethin's Avatar
    Today, 07:40 PM
    I had a subscription during that period, and the waiting sucked. Skip Williams kept reassuring us that more magazines would be coming, but it was pretty hard to believe for a while. 236 was dated December 1996. 237 had no month listed in it, but it was something like July when it finally came out. 238 was dated August 1997. Sad times.
    3 replies | 170 view(s)
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  • CapnZapp's Avatar
    Today, 07:34 PM
    I appreciate a good-humored design discussion about perhaps the one area where the official support from my favorite edition is the weakest, that's really it. I hope to learn one or two things, and have y'all remind me of some more vital design criteria. We don't have to end up agreeing the exact price of White Socks +2; that part I can handle myself. But if you can point out why those...
    36 replies | 644 view(s)
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  • Ath-kethin's Avatar
    Today, 07:33 PM
    Ritual casting is one of my favorite parts of 5e and one of the few things that I really loved about 4e. The 3.5 UA Incantations were a great precursor, but like most 3.whatever features had just too much nitty-gritty for practical use at my table. I will say that I really liked the dangerous aspect of using incantations, though. I would love an easy-to-use version of that for 5e. Honestly,...
    5 replies | 161 view(s)
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  • Arilyn's Avatar
    Today, 07:33 PM
    Don't have lots of time, so I usually use a published setting, but we put our own twist on it. I like the 13th Age world because it gives me a map and some settlements, but the details is up to the group.
    8 replies | 87 view(s)
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  • Doc_Klueless's Avatar
    Today, 07:33 PM
    Something brought up on another board where I put up this question is that some users like to rip parts out of Published settings to use in their Homebrew settings. So, in essence, a mixture of both. I missed this third option when I did my OP. Gonna go throw that in there.
    8 replies | 87 view(s)
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  • Yardiff's Avatar
    Today, 07:26 PM
    Arcana Domain 20 Forge Domain 22 Knowledge Domain 22 Life Domain 14+1=15 Light Domain 18 Tempest Domain 16 Trickery Domain 16 War Domain 21-2=19
    83 replies | 1322 view(s)
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  • schnee's Avatar
    Today, 07:24 PM
    Yeah, the idea that a pen and paper RPG has to 100% replicate an MMO aggro mechanic to use the term is kind of silly. We had 'Meat shield walls' in the 80's. They prevented the magic users and thieves from being mashed, and gave monsters something to bang on. I never got into the level of mechanical meta-analysis that is common today, but it was obvious: Fighters had high AC and high hit...
    54 replies | 70969 view(s)
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  • TwoSix's Avatar
    Today, 07:20 PM
    You can tell this is a thread about tanks, since it refuses to stay down.
    54 replies | 70969 view(s)
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  • CapnZapp's Avatar
    Today, 07:19 PM
    Thx! I can't read the multiclassing rules any other way than the latter. Extra low-level slots. (By the way, the former would be broken beyond all repair.)
    74 replies | 147043 view(s)
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  • Ancalagon's Avatar
    Today, 07:15 PM
    I am pleased to inform you that 2nd ed Warhammer frpg works quite well as a system when separated from the lore. I have 3-4 year campaign that proved it.
    90 replies | 1975 view(s)
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  • MarkB's Avatar
    Today, 07:12 PM
    Wow, this thread's been around awhile. Not quite a full year time-skip this time.
    54 replies | 70969 view(s)
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  • CapnZapp's Avatar
    Today, 07:10 PM
    See, that's dangerous territory all by itself. Just because the PHB designers didn't want or aimed for minmaxing, doesn't mean our players won't. I would assume that the only bonus action spells that exist in the PHB are those for which it makes sense. That's a very weak defense against a driven player. Perhaps because ...you have only a static number of Sorcery Points? ...it could...
    33 replies | 621 view(s)
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  • WayOfTheFourElements's Avatar
    Today, 07:04 PM
    Arcana Domain 20 Death Domain 0 Putting death out of its misery Forge Domain 22 Knowledge Domain 22 Life Domain 14 Light Domain 18 Tempest Domain 16 Trickery Domain 16 War Domain 21
    83 replies | 1322 view(s)
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  • shidaku's Avatar
    Today, 07:04 PM
    I tend to dislike the established lore, so I make my own, and thus, prefer homebrew. None of the published settings ever quite sat right with me.
    8 replies | 87 view(s)
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  • Rebel Minis's Avatar
    Today, 07:03 PM
    Terror From the Black Isles Every goblin knows to be careful sailing on Basin Bottom's Sea, especially around the Black Isles. Of course, no one knows what's actually on the Black Isles as no matter how far you sail you can never seem to reach them - until now. What strange creatures and unearthly terrors await you on the Black Isles? Terror from the Black Isles is the third book in...
    0 replies | 22 view(s)
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  • CTurbo's Avatar
    Today, 07:03 PM
    I'm pretty sure that the best cleric domain is a Paladin :cool:
    83 replies | 1322 view(s)
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  • Maxperson's Avatar
    Today, 06:59 PM
    Arcana Domain 20 Death Domain 1 Forge Domain 21 Knowledge Domain 22 Life Domain 14 Light Domain 20 Tempest Domain 16 Trickery Domain 16 War Domain 21
    83 replies | 1322 view(s)
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  • Charlaquin's Avatar
    Today, 06:58 PM
    A bit of both. I lean on published settings so that players have a baseline understanding - when I say “Darksun campaign,” most folks know for the most part what to expect. But within that Published setting, I tweak and customize and make it my own. My default setting is based loosely on 4e’s Points of Light setting, but I take a lot of liberties with it, so anyone familiar with 4e will recognize...
    8 replies | 87 view(s)
    1 XP
  • CapnZapp's Avatar
    Today, 06:57 PM
    I meant that if I were allowed to design spells using your system, I would much rather create a bonus action Hold Monster spell with ten points of paralyzation and two for bonus action, than the twelve point version you describe above. In return for making the spell a measly 1/6th less powerful, I get to cast it without using up my action. That can't be right. Why would I ever create...
    33 replies | 621 view(s)
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  • Oofta's Avatar
    Today, 06:53 PM
    I think the difference between a standard and +1 armor comes most into play with medium armor. +1 Breastplate is more valuable to someone who cares about stealth than half plate for example. An ideal solution might let me plug in a couple of simple variables. First is on a sliding scale, how much magic do I want my players to have and at what level on a scale of 1-10? For example at a 10,...
    36 replies | 644 view(s)
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  • Unregistered's Avatar
    Today, 06:53 PM
    Unregistered created an article Heroes In Shades Of Grey in Morrus' Daily RPG News Updates
    My wife and I recently began watching the HBO series Game of Thrones (based on George R. R. Martin's books) from the start. I had read the books, neither of us had seen any of the series. Martin's Song of Ice and Fire series (to give it its proper name) is very different from Tolkien's Lord of the Rings. In LOTR we know, with few exceptions, who are the good guys and who are the bad guys....
    0 replies | 106 view(s)
  • The Hierophant's Avatar
    Today, 06:52 PM
    Correct. I played in a 1st edition game where the paladin in plate with a two handed sword was referred to as 'the Tank'.
    54 replies | 70969 view(s)
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  • lmpjr007's Avatar
    Today, 06:49 PM
    That is right for the first time ever, the LPJ Design MEGA Bundle for Pathfinder RPG products will be available for only $29.99. We are bundling up all of the Pathfinder RPG products we made into ONE BUNDLE and reducing the total price by OVER 95%! Over 225 products for less than 15 CENTS A PRODUCT! I think you should have your $29.99 ready to get all these awesome products. And once again, you...
    0 replies | 23 view(s)
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  • CapnZapp's Avatar
    Today, 06:49 PM
    No, unless I'm not wildly mistaken, you're trying to argue "as soon as you get the optional system you want, I'm forced into using the system against my will, and therefore it is better you don't get what you want". Again, any new supplement WotC releases will never become part of core. It will never sneak into your copy of the DMG. So the only reason it becomes part of your game is if you...
    67 replies | 10731 view(s)
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  • Lylandra's Avatar
    Today, 06:48 PM
    As the train finally departs, Amira and Hector enjoy the second champagne breakfast in the dining car. After a while, Luc Jierre and Ottavia Sacredotte take their breakfast as well. It turns out that the oracle is deaf which is why the two talk via sign language. We cannot understand them, but we see that Luc occasionally “translates” something Ottavia surely didn't say when she was talking to...
    72 replies | 5549 view(s)
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  • Kinematics's Avatar
    Today, 06:47 PM
    Errata: Magic Initiate (p. 168). The feat’s limit on casting the 1st-level spell applies only to the casting given by the feat Sage Advice compendium: Magic Initiate If you’re a spellcaster, can you pick your own class when you gain the Magic Initiate feat? - Yes, the feat doesn’t say you can’t. For example, if you’re a wizard and gain the Magic Initiate feat, you can choose wizard...
    74 replies | 147043 view(s)
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  • Morrus's Avatar
    Today, 06:44 PM
    Homebrew, most of the time. It's how I've always played D&D, and it's what D&D is to me.
    8 replies | 87 view(s)
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  • Doc_Klueless's Avatar
    Today, 06:42 PM
    When you play or run a game of D&D, do you homebrew up your campaign setting or use a published setting? Or are you one who takes from Published to use in Homebrew or vise versa? I find, for myself, that it really does depend on whether I'm running the game or playing in the game. When I run the game, I usually prefer to use a homebrew just due to the Lore aspect. That is, I know the lore of...
    8 replies | 87 view(s)
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  • Herosmith14's Avatar
    Today, 06:40 PM
    Okay, Ill admit, this was heavily based on the Tabaxi, and I know the typical "canine humanoids" in DnD have been the Gnolls, but a) I honestly didn't want to have to deconstruct the statblocks to build a race, b) I'm not a fan of the infernal fluff they have, and c) I just wasnt thinking of them when I started this a couple months ago. Anyway, let me know what you think. WolvrinSolitary...
    0 replies | 26 view(s)
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  • jonathonhawke's Avatar
    Today, 06:35 PM
    Niklos pulls out his sack of presents. "We do not seek your treasure, only your advice, Lord Sevond. We have brought gifts," He sets out a few presents from his bag: a cow, a few sheep, a shepherd boy, a dog, a girl carrying a bucket on her head, and a boy and girl holding hands, "They are not of great value, but were made with love. I give them to you."
    136 replies | 2467 view(s)
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  • Kinematics's Avatar
    Today, 06:34 PM
    I've checked several other spells that take a bonus action to cast, and I'm not seeing any variance that can be attributed to the casting time. Plus, the Quickened Spell metamagic is a static cost, so I don't see why it would need to be a scaling cost when built into the spell itself. Now, being able to reuse the spell as a bonus action needs a higher cost. Right now I have it as the cost of...
    33 replies | 621 view(s)
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  • Art the DM's Avatar
    Today, 06:33 PM
    Of course, there goes another great tool. Just like Orcpub. They ought or offer ForgedAnvil a :):):):)ing job for doing much better work than any of the tools WotC makes available. I guess we always knew it was only a matter of time before the corporate hammer came down. Thank you ForgedAnvik for your contribution, you rock!
    3642 replies | 463890 view(s)
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  • Morrus's Avatar
    Today, 06:30 PM
    So folks, I'm tidying up. We'll keep JUST THIS ONE sticky, and links to all the other previous sticky threads can go in this one.
    48 replies | 15603 view(s)
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  • Morrus's Avatar
    Today, 06:25 PM
    Reorganising. They'll be back in a tidier form soon. (I'm taking a bold step and assuming you were actually asking *why* they were gone, rather than *if* they were gone, despite appearances to the contrary?)
    1 replies | 40 view(s)
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  • Kobold Avenger's Avatar
    Today, 06:12 PM
    As for another idea of Focused Conjuration's replacement, perhaps once per short or long rest a conjuration spell can have it's casting time reduce from 1 minute to 1 action.
    33 replies | 638 view(s)
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  • Dannyalcatraz's Avatar
    Today, 06:10 PM
    Doesn’t help anyone who isn’t already in this forum, though. For example, if he visited the new members’ “Welcome” thread, or was in a thread in the Misc. Forum, and someone asked about 5Ed builds, he could just say, “Check out the link in my sig!”
    25 replies | 34225 view(s)
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  • Blue's Avatar
    Today, 06:08 PM
    Are you saying that it won't make casters any more powerful at all? Or is this a strawman that until you cross some threshold where casters are 'too powerful' that any relative shifts in power are meaningless? Because there already seems to be a lot of feeling that casters are more powerful than non-casters. Widing that gap is the wrong direction. You're for tweaking, including the...
    33 replies | 638 view(s)
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  • neogod22's Avatar
    Today, 06:06 PM
    Lol at least he is trying to,keep things balanced. I just read a,post where this dude tried to create the most OP warlock pact. It's completely ridiculous, and the sad thing is, he doesn't understand why it's OP. Sent from my VS995 using Tapatalk
    4 replies | 132 view(s)
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  • robus's Avatar
    Today, 06:04 PM
    Bump because it got unpinned?!
    48 replies | 15603 view(s)
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  • Krachek's Avatar
    Today, 06:03 PM
    I think some spells would benefits on an unbreakable concentration due to damage. Locate creature, locate object, magic weapon could be tag with unbreakable concentration. Others spell more combat oriented keep the old rules,
    33 replies | 638 view(s)
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  • robus's Avatar
    Today, 06:03 PM
    All the pinned threads are gone?
    1 replies | 40 view(s)
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  • Kobold Avenger's Avatar
    Today, 06:02 PM
    Dispel Magic should be used to end spells in effect instead of Fireball, also everyone should carry ranged weapons too.
    33 replies | 638 view(s)
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  • Hilti Nød's Avatar
    Today, 06:01 PM
    Hi there! A while ago I made a great supplemental for Fate RPG called Facing the Consequences. It's cards with different pre-defined consequences to help you or your group to define consequences quick n' easy. It can be bought on drivethrurpg.com and is ON SALE right now! I hope you like the information, and it will motivate you to give it a try. Best,
    0 replies | 23 view(s)
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  • Lylandra's Avatar
    Today, 05:59 PM
    I really dig sketch art and this one is really beautiful. And looking at this version of the Flamebringer Dragon, I'm somehow getting major Red Phoenix/Blue Dragon (Suzaku/Seiryu or Zhu Que/Quing Long) vibes. Ah the nostalgia :)
    1 replies | 148 view(s)
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  • Twilightorder's Avatar
    Today, 05:58 PM
    I would and tend to always default to the side of what the villain would do. It's important that the NPC's that you've written are consistent. The PC's will respect that, and should be accountable for their own choices. If their choices get them killed, they will at least respect that. From then on, you can count on them thinking carefully about what they're going to do at least. Good luck, I...
    3 replies | 220 view(s)
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  • Garthanos's Avatar
    Today, 05:45 PM
    Garthanos replied to Basic Four
    Just remembered Spell interruption *atleast in ADnD ... this is what made initiative more significant. Now that is swingy...
    17 replies | 239 view(s)
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  • Rossbert's Avatar
    Today, 05:34 PM
    Resilient Sphere comes to mind as a bit of a problematic one if concentration can't be broken, no matter which side is using it. Other spells that remove a portion on people from the fight (walls come to mind) can make an encounter really boring for people if they just have to sit and wait 10 rounds. You could I guess put hit points on the effects themselves to fix it.
    33 replies | 638 view(s)
    1 XP
  • Arilyn's Avatar
    Today, 05:33 PM
    A few things: 5e already has inspiration. Players get it by roleplaying flaws, which cause trouble for them. Blue is just expanding the idea. You can only have one inspiration banked, so not that big a deal. Things like FATE points and inspiration help simulate narrative flow. I've played a lot of FATE, and the constant haggling for points does not happen, ever. It's much more subtle....
    18 replies | 351 view(s)
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  • Koren n'Rhys's Avatar
    Today, 05:33 PM
    IMO the AL modules are a great source of short adventures, packaged into nice themed groups. You can use some of the limitations and conventions of AL (PHB+1, etc) to keep things a bit simpler, without running it as a true, legal AL game. If the character portability is a non-issue for you and your players, there's really no reason to add the extra paperwork and record-keeping just to be "legal"....
    6 replies | 134 view(s)
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  • Otiroth's Avatar
    Today, 05:32 PM
    This was going well! At least, it seemed to be. "Those don't sound like any creatures I've heard of," Otiroth admitted, though he'd rack his memory. "But, they're going after people too? What do the guards say?" Or, more importantly, what did the farmer think they were? It was hard to keep completely casual, while they lingered so close to some decent information. Otiroth could not resist...
    24 replies | 501 view(s)
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  • Jsin's Avatar
    Today, 05:31 PM
    There are several rules that make the monsters attack a specific target or else they suffer serious penalties such as disadvantage on attack. Xandathar Barbarian has one such subclass.
    54 replies | 70969 view(s)
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  • lowkey13's Avatar
    Today, 05:31 PM
    Arcana Domain 20 Death Domain 1 Forge Domain 21 Knowledge Domain 22 Life Domain 14 Light Domain 20 Tempest Domain 15 Trickery Domain 18 War Domain 21
    83 replies | 1322 view(s)
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  • cavalier973's Avatar
    Today, 05:27 PM
    cavalier973 replied to Basic Four
    You make valid arguments. My interest in including alignment languages is that they are, indeed, a weird element of the original rules that probably no one used, but that were yet part of the rules. Matt Colville, in one of his "Making a Fighter in Every Edition of D&D" videos, observes that Gygax viewed alignment as sort of a religion. Gygax compared alignment languages to Latin and...
    17 replies | 239 view(s)
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  • jodyjohnson's Avatar
    Today, 05:27 PM
    The main things to talk about for 5e are house rules and future rules. Neither of those is particularly relevant for AL. Most questions are calling for 'Official' clarification and that works better on the official Facebook groups.
    4 replies | 229 view(s)
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  • Garthanos's Avatar
    Today, 05:23 PM
    Garthanos replied to Basic Four
    that seems rather a cosmetic difference(it pretends it is more important than it is) Now if you really want to implement casting/performance speed having an impact on effect power you can justify a 2 round action or 1 round action where the caster is mostly disabled in the second or one with a round of prep and a round of cool down being the basis of making more potent effects. kind of like 1...
    17 replies | 239 view(s)
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  • jodyjohnson's Avatar
    Today, 05:23 PM
    I'm not a fan of the Auto break on 20 damage version. It places more value on the big hit offense (Paladin Smites, GWM, and Sharpshooter) on the player side and makes player concentration spells nearly impossible to maintain as the character levels increase because of the way monster damage scales with CR. We mostly play RAW for AL lately, but the latest house rule version was only make...
    33 replies | 638 view(s)
    1 XP
  • Rossbert's Avatar
    Today, 05:21 PM
    Cloak of Water Form Donning this cloak transforms you into a being of pure water. You have fire resistance, a swim speed equal to your speed and can fit through any space that isn't watertight. You also have vulnerability to lightning and cold damage.
    44 replies | 1170 view(s)
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  • Koren n'Rhys's Avatar
    Today, 05:21 PM
    Sounds like a fun topic to follow along with to me, so please do carry on! I'd agree that the Basic modules will certainly be a eclectic mix of good and bad, which will make the reviews fun. The one's that have any merit we can discuss in more depth and mull over the 5E conversion ideas. For another point of reference, I'd also point you towards the "Classic Modules Today" conversions series...
    23 replies | 624 view(s)
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