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  • FrogReaver's Avatar
    Today, 05:13 AM
    I think you need to keep the bonus action to make hunter's mark and such spells not only be good with two-weapon fighting. Otherwise getting an extra attack you can always add hunter's mark to is really strong. I agree with the drawing and sheathing. You should be able to do that without a feat. Personally I would change TWF style to do these things: 1. If you have two free hands,...
    9 replies | 270 view(s)
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  • pemerton's Avatar
    Today, 05:12 AM
    For me, "linear adventures"/railroading are fun when the characters are fairly vibrant (and so there is fun to be had bringing my character to life as part of play, given the other main bit of play - making choices that shape the fiction - is not really happening) and the GM/module is providing an engaging story that the vibrant characters fit into well. I've enjoyed CoC played in this style,...
    288 replies | 8335 view(s)
    0 XP
  • happyhermit's Avatar
    Today, 05:03 AM
    Only the Alternate covers are exclusive to FLGS's, AFAIK.
    14 replies | 472 view(s)
    0 XP
  • Sgx hdt's Avatar
    Today, 04:58 AM
    Keto Burn Diet Individuals who are contain the abnormal state of these hormones and that is the reason they are thin. http://www.newsletter4health.com/keto-burn-diet/
    0 replies | 1 view(s)
    0 XP
  • DMMike's Avatar
    Today, 04:53 AM
    Step 1: go to this thread: http://www.enworld.org/forum/showthread.php?650126-Convention-Game-Survival-Tips Step 2: now that I'm a seasoned pro (/snark), I can advise on: - Time management. Swallow your GM pride and do whatever needs to be done to accelerate or decelerate the game. And have a couple contingency plans. - Too few players. In music, they call a smaller crowd more...
    3 replies | 77 view(s)
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  • Myrdin Potter's Avatar
    Today, 04:53 AM
    When I travel I use PureVPN. That works well and I want a VPN on shared networks anyways. There are a few other free solutions on the forums now, including running the program in a cloud instance server which is essentially the same as other models, no messing with port forwarding at all. There is a thread on the forums detailing all the ways to do it. I also set-up a separate folder outside...
    22 replies | 400 view(s)
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  • Azurewraith's Avatar
    Today, 04:39 AM
    Mim finally snaps out of the daze he has been in since the monster left and takes the receipt from Grody more to study the hand writing than anything else.
    996 replies | 40786 view(s)
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  • SkidAce's Avatar
    Today, 04:33 AM
    Leave out the fiddly bits about spell and weapon levels changing from plane to plane. Keep it simple, fire spells can be cast one level higher for free on the plane of fire, for example.
    3 replies | 75 view(s)
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  • SkidAce's Avatar
    Today, 04:31 AM
    They could call the book "Manual of the Planes" and I'd be cool.
    40 replies | 1575 view(s)
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  • BlackSeed_Vash's Avatar
    Today, 04:29 AM
    Bul-et-TEA
    20 replies | 822 view(s)
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  • AbdulAlhazred's Avatar
    Today, 04:18 AM
    Oh, I'll go further. People are foolish to criticize others for simply wanting to play a certain game. Beyond that there's nothing wrong with a 'railroad'. I think its best to do it explicitly and consciously as a means of play, and not accidentally and covertly, but I'd say the same about any mode of play if I thought about it for a second. I mean, 'player agency' doesn't really factor in, nor...
    288 replies | 8335 view(s)
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  • jgsugden's Avatar
    Today, 04:03 AM
    $28 PHB, $29 MM, $30 DMG. $87 for the three books plus $9 for the screen. $96. It is store exclusive, so NOT ON AMAZON. $170 at most stores, some may knock off 10%.
    14 replies | 472 view(s)
    1 XP
  • MNblockhead's Avatar
    Today, 03:51 AM
    Tony Vargas Thanks! Regarding "Judge", yep, the menu and GM registration page are titled "judging" and there are two registration options under "judging": "judges" (GMs who pay a registration fee and can both judge and play) and "Referees" (registration is free but the GMs can only run their own games, not participate in other events). http://conofthenorth.org/judging/
    3 replies | 77 view(s)
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  • gargoyleking's Avatar
    Today, 03:50 AM
    Grody picked up the pouch and receipt before stepping out of the room to look for somebody who wasn't immediately trying to save Asherah's life. "I find in room. We here to help... Herc... Herc... yes?" With a snap of his law, the kobold seems to give up on pronouncing the complicated name and simply holds up the receipt for whoever wants to look at it.
    996 replies | 40786 view(s)
    0 XP
  • Polyhedral Columbia's Avatar
    Today, 03:44 AM
    I think they'll call it the "D&D Multiverse." Seriously, 5E is staying away from branding books with anything other than "D&D." Not even a "Forgotten Realms" logo on the Sword Coast Adventurers Guide, so no "Planescape" or "Spelljammer" (or "Chronomancer") logos. So no special moniker is necessary. It's just like: here's how to travel through the Planes of Existence via planar travel, here's...
    40 replies | 1575 view(s)
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  • Kretz's Avatar
    Today, 03:35 AM
    Wow, that's exactly what I was looking for! And if you could send me the link to your elemental conversions, that would be great. Thank you Kretz
    3 replies | 75 view(s)
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  • Hussar's Avatar
    Today, 03:27 AM
    Now, that is very true. The Fantasy Grounds community rocks on toast. They really are fantastic.
    22 replies | 400 view(s)
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  • Chris633's Avatar
    Today, 03:20 AM
    Yeah, that (port forwarding) was annoying the first time during set up. But I haven’t had any problems since (two moves, two service providers and two new routers in that time). Plus the folks on the forum there are immensely helpful with getting it set up. One of the moderators even helped a friend and fellow GM by logging into his computer remotely and set it up for him. So the support is...
    22 replies | 400 view(s)
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  • plisnithus8's Avatar
    Today, 03:20 AM
    Have the PCs struggle without a map. Have the guide say he has memorized a map. Have the characters have obtained a new map. Have the players be catured and taken to another major place on the map. Have the PCs track another adventuring party that does have a map. Have the PCs learn about magic that can unpetrify.
    2 replies | 83 view(s)
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  • Tony Vargas's Avatar
    Today, 03:12 AM
    I picture the specialist as being darn-near unplayable, like a 3e NPC class. Though, the mostly-daily is pedantic, I think it would work better as an all-at-will like the Stalwart. Maybe Wild-something for the mostly-daily type...? The point, though, is intentional imbalance favoring the 'Hero.'
    35 replies | 816 view(s)
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  • Ovinomancer's Avatar
    Today, 03:12 AM
    Well, the point (at least in XGtE) was that falling takes more time than is available in a single round (if done from a great enough height), and that a character who can fly might reasonably have a chance to resume flying or control their descent before they hit the ground from a great height.{/quote] Yes... That's totally not how falling works. You can't get here from there. ...
    106 replies | 2699 view(s)
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  • Sunseeker's Avatar
    Today, 03:11 AM
    No no, I just mean the time-travel part. I enjoyed the rest of Enterprise.
    40 replies | 1575 view(s)
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  • Ovinomancer's Avatar
    Today, 03:02 AM
    Ah, you've mistaken one kind of role-playing (acting/inhabitation) with the general case of roleplaying. If I always refer to my character in the third person, that's still roleplaying -- I'm playing the role of the character in the game. Acting isn't required, although you may prefer it. Nothing wrong with that, but acting isn't the end-all-be-all of roleplaying. Defining roleplaying so...
    407 replies | 8420 view(s)
    1 XP
  • StormbringerAUS's Avatar
    Today, 03:02 AM
    Bheur Hag 19 - 2 = 17 Blink Dog 23 Boggle 19 Dryad 30 + 1 =31 Green Hag 20 Korred 21 Meenlock 16 Pixie 25 Satyr 27 Sprite 24
    191 replies | 3075 view(s)
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  • Hussar's Avatar
    Today, 02:57 AM
    Sure, you can make it easier and organize things. Totally agree. Doesn't change the point that each of those pictures take about five steps in order to use. As compared to drag and drop which every other VTT does. One other issue to bear in mind too is the ability to port forward on your router. This has been an issue for me since my router doesn't support port forwarding, requiring me...
    22 replies | 400 view(s)
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  • Mouseferatu's Avatar
    Today, 02:57 AM
    Side-quest to find a scroll or some other one-time use of greater restoration. Make solving the problem part of the adventure.
    2 replies | 83 view(s)
    1 XP
  • bmfrosty's Avatar
    Today, 02:56 AM
    bmfrosty replied to 6e? Why?
    I really just see it as a way they could do more printed level 1-4 adventures and more art boxes. If they were to do an art box a year with a new adventure exclusive to that art box for the duration of the year, I'd buy a new art box every year. Both something cool for the shelf, and a new adventure to jumpstart a campaign. Notes on SKT chapter 1: 1) Clear out the goblin invasion of...
    144 replies | 6932 view(s)
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  • Garthanos's Avatar
    Today, 02:55 AM
    One of the 4e descendant threads has something very akin to that... on 4enclave.org however my experience has been it's way way too easy to yank the game into being all about the specialist mayaps the problem is they become a specialist in so many things as they level instead of staying a narrow solution.
    35 replies | 816 view(s)
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  • Maxperson's Avatar
    Today, 02:44 AM
    Horse pucky! From perception: "Opposed Check: Perception vs. Stealth when trying to spot or hear a creature using Stealth. Your check might be modified by distance or if you’re listening through a door or a wall (see the table)." From skill training: "Training in a skill means that you have some combination of formal instruction, practical experience, and natural aptitude using that...
    194 replies | 6299 view(s)
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  • Brotton Goodfellow's Avatar
    Today, 02:42 AM
    Hey Enworld peeps, my players got themselves into a sticky situation and like a Mindflayer I'd like to pick some of your brains for ideas. My players went to Nangalore to retrieve the black orchid for the bird dance ritual thing that will let them fly. One of the characters, an Indiana Jones type, got himself turned to stone by the medusa who resides in Nangalore. This is a bit of an issue,...
    2 replies | 83 view(s)
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  • darjr's Avatar
    Today, 02:42 AM
    I’m getting these and may give my older ones to friends that couldn’t otherwise afford the books. Or use em as loaners
    14 replies | 472 view(s)
    1 XP
  • Kaodi's Avatar
    Today, 02:42 AM
    His immediate foes vanquished Batknight indulges his discomfort from the momentary searing by the mystical flames as he gets his bearings. Even with the din of fire, steel, and shouting he was sure that there were foes within reach to both the West and the South. Those to the South seemed closer though, and it would likely be safer for him to not move toward his own allies. Hefting his blade...
    229 replies | 4803 view(s)
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  • Lanefan's Avatar
    Today, 02:36 AM
    Agreed that the pigeonholes are a bit too much hole and not enough pigeon. That said, most players are going to kind of default (vaguely) to one stance, use that as a base to drift from, and then return. I guess I see the difference as being while both the author and director have a sense of character in that they've (usually) got a clear idea of what their characters are all about, what...
    407 replies | 8420 view(s)
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  • Maxperson's Avatar
    Today, 02:35 AM
    That's not precisely true. A linear adventure is one where you have to go from say A to Z. There's nothing that says that B can't also have a B1, B2, and B3, where the door to B3 is locked and where B3 has no exit. The players can get "stuck" at that door, and still go back to B and progress to C. Perhaps C has a C1, C2, C3, and C4 where C4 comes re-enters the line at E, allowing the group to...
    288 replies | 8335 view(s)
    1 XP
  • AbdulAlhazred's Avatar
    Today, 02:32 AM
    Yeah, obviously a lot of people fell into that trap with SCs. OTOH if you took it to the other extreme, where the situation was highly dynamic and the choice of skill was a real decision between different approaches, which lead to different fictional positioning going forward, etc. that could be very gamist as well (in heretic888's Big Three sense of gamist), allowing for a lot of thought and...
    288 replies | 8335 view(s)
    0 XP
  • pemerton's Avatar
    Today, 02:28 AM
    The 4e rules are not a statement of in-fiction causal processes. They are a statement of processes of mechanical resolution. In this partiuclar case,succeeding on the Perception check (which is something a person at the table does, not something that a character in the fiction does) means that X loses hidden status, thus ceasing to be inivsible, and thus being able to be seen by Y's normal...
    194 replies | 6299 view(s)
    0 XP
  • cbwjm's Avatar
    Today, 02:24 AM
    Battlemaster/valour? That would work pretty well for a warlord, I'd think.
    98 replies | 2471 view(s)
    0 XP
  • MichaelSomething's Avatar
    Today, 02:21 AM
    So who here plays Warlords in 5E by multi classing Fighter and Bard?
    98 replies | 2471 view(s)
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  • Jeovanna's Avatar
    Today, 02:12 AM
    Jeovanna almost managed to snag Metea's tail... almost. But the tiefling could be quick when she wanted to be... Foolishness was rarely tempered, after all! But Jeovanna was to her feet immediately after the others. She'd reach for her sword for a moment, but hesitated to charge after the others. The pack. Prey. They'd not be surrounded like prey! The barbarian drove the point of her...
    114 replies | 2657 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:08 AM
    X can be seen by Y's normal vision. It just takes a perception roll, and if that fails, then try again until you find Y. You're still confusing "is not seen," which results from a failed roll, with "can't be seen," which means that it's not possible to ever see. Yes, it means that X is no longer hidden BECAUSE X WAS SEEN BY NORMAL VISION. The seeing happens first. Also, I note you left...
    194 replies | 6299 view(s)
    0 XP
  • Demetrios1453's Avatar
    Today, 02:00 AM
    Those special edition covers look so nice, but man, that price, especially for something I already own. If only I had some excuse for buying them... *Notices that the special edition cover set goes on sale on birthday* Well, that's the sign I was looking for! :D
    14 replies | 472 view(s)
    2 XP
  • Saelorn's Avatar
    Today, 01:57 AM
    Yeah, that's the trade-off for reduced complexity. If there's one major downside, it's that it is a little too similar to just swinging a greatsword. I'm mostly banking on the fact that you're wearing light armor rather than heavy, to differentiate the character concepts. They differentiate further if you include feats, though. You can't power attack with this, and you would instead gain the...
    9 replies | 270 view(s)
    0 XP
  • Radaceus's Avatar
    Today, 01:53 AM
    That's what I meant, summary, xp, any loot, current amd known locations/ npcs type of stuff.
    104 replies | 1631 view(s)
    0 XP
  • Chris633's Avatar
    Today, 01:53 AM
    Hosting an image on FG is not at all hard or as complicated as you are making out to be. Now I guess some of this will depend on a GMs organizational style. But it is easy on FG. If I am in my campaign, I go to my maps/pictures tab. Create a folder for whatever adventure I am running. Then just drag and drop all the pics I need. And there they are easy to find. Then I can share or not share as...
    22 replies | 400 view(s)
    1 XP
  • Aust Thale's Avatar
    Today, 01:51 AM
    Dame Clare reaches out Respen bolted upright in bed. Clare’s mental communication wasn’t subtle as normal. Something was wrong. Her mental voice was normally soothing, thick with what Nel described as “Drow of high station” accent just as her regular voice was. This was louder with a sense of urgency and concern. No mention of the twins, nor Nel. There was more storytelling to it, but...
    41 replies | 1296 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 01:47 AM
    The computer sent it in a mission to find Sanctuary, so made it Clear.
    20 replies | 822 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 01:41 AM
    Really? I thought Enterprise had a lot of good episodes. The cogenitor episode, the doctor's pen pals episode, the vulcan monastery episode, the Xindi arc (if you ignore or change the time travelers manipulating the war to start piece of it), etc.
    40 replies | 1575 view(s)
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  • jaelis's Avatar
    Today, 01:41 AM
    jaelis replied to A TWF revision?
    That is certainly defensible. It lacks the feel of actual TWFing because you can't split your attacks, but maybe I should just give up on that.
    9 replies | 270 view(s)
    0 XP
  • BlivetWidget's Avatar
    Today, 01:36 AM
    Shouldn't a level 20 Abjurer's ward be 45 HP? 2 x wizard level + INT. Or did you mean to say level 10? War Magic's Power Surge seems worse than Evocation's Potent Cantrip, IMHO (and that's saying something, as much as I love Evocation). Unless you're fighting casters, you can only use it once per short rest. So for a level 6 War Mage, that's 3 damage per fight, assuming you get a short...
    932 replies | 954962 view(s)
    0 XP
  • Sunseeker's Avatar
    Today, 01:33 AM
    Oh man, that was just...terrible. I mean maybe as a foundation for why the "Mirror Universe" is evil I can accept but otherwise it was just...bad. Doctor Who succeeds at time travel because of "wibbly wobbly wimey wimey". Time trends towards either what was first established or what is most likely to be the outcome. Minor alterations are largely meaningless. "Fixed moments" are...
    40 replies | 1575 view(s)
    0 XP
  • vdal's Avatar
    Today, 01:30 AM
    BOO lay
    20 replies | 822 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 01:21 AM
    Well, the point (at least in XGtE) was that falling takes more time than is available in a single round (if done from a great enough height), and that a character who can fly might reasonably have a chance to resume flying or control their descent before they hit the ground from a great height. But, at a fundamental level, those rules are talking about movement with a set direction and...
    106 replies | 2699 view(s)
    0 XP
  • jaelis's Avatar
    Today, 01:20 AM
    jaelis replied to A TWF revision?
    Here's how I would estimate the damage, with the appropriate fighting style Level 1 (18 stat): 2H = 12.3 (7 base + 4 state + 1.3 GWS) TWF = 15 (7 base + 4 stat + 4 TWFS) Level 5 (20 stat): 2H = 26.7 TWF = 25.5 Level 11:
    9 replies | 270 view(s)
    0 XP
  • Dan Davenport's Avatar
    Today, 01:19 AM
    https://www.kickstarter.com/projects/atlasgames/over-the-edge-a-roleplaying-game-of-weird-urban-da?ref=nav_search&result=project&term=over%20the%20edge To join: https://tinyurl.com/randomworlds-chat Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 46 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 01:16 AM
    Thank you. I usually go with the standard 250 days. Although any increases to HP, HD and Proficiency Modifier are automatic on the first day. I'm also willing to credit days for certain things. For example, if you're proficient in the Arcana skill and MC into Wizard, I'll usually credit the character 50 days to represent their having some existing training in the fundamentals.
    98 replies | 2471 view(s)
    0 XP
  • Emerikol's Avatar
    Today, 01:14 AM
    Is insisting chess players at a tournament all play chess a form of "onetruefun"? Even if a checkers tournament is being put on by a different group just down the hall? No one on this thread as far as I know is saying EVERYONE has to play THEIR way. I posted the thread to begin with to seek advice on playing my way. Instead I am getting a running attack on my style of play and how I...
    407 replies | 8420 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 01:09 AM
    In a linear adventure, where there is no adventure but through the door, /forward/ would be more litteral. But, sure, more broadly, point taken. I rather like that one. I suppose that, with 5e, the penduulum has swung back to more DM-directed styles...
    288 replies | 8335 view(s)
    0 XP
  • TallIan's Avatar
    Today, 01:07 AM
    Sorry all, I'm dropping the ball a bit with this at the moment. I'll try t update by the end of the week.
    501 replies | 25469 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:07 AM
    I think the point was that you can't end your turn in the air without falling, so...
    106 replies | 2699 view(s)
    0 XP
  • Archon Basileus's Avatar
    Today, 01:07 AM
    MAP UPDATED https://docs.google.com/document/d/1fyc0nwHsb96NWjzXgsx0fPqYKd2EKPuv2nZ9RCZMK4w/edit BATKNIGHT Fast attacks are enough to cut his enemies down under the cover of darkness. True, his last strike was empty, but the others were enough to bring the matrons down, bleeding and screaming! Only their corpses cover the area, his armor covered in their blood! Around himself, the...
    229 replies | 4803 view(s)
    0 XP
  • pemerton's Avatar
    Today, 01:05 AM
    This is another example of terminology drift. "Fail forward" is a technique that was championed by certain indie designers. The 13th Age rulebook (p 42) describes it thus: A simple but powerful improvement you can make to your game is to redefine failure as “things go wrong” instead of “the PC isn’t good enough.” Ron Edwards, Luke Crane, and other indie RPG designers have championed this...
    288 replies | 8335 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:04 AM
    Add some formal downtime-day requirement and that sounds like a perfectly reasonable alternative to the stat preq.
    98 replies | 2471 view(s)
    1 XP
  • MechaPilot's Avatar
    Today, 01:01 AM
    The rules do technically allow you to end your turn in the air. XGtE, the section on falling long distances. Whether one chooses to allow jumps beyond existing movement to do the same is certainly a judgement call. But, it's noteworthy that an in-print official source does allow for ending turns in mid-air.
    106 replies | 2699 view(s)
    0 XP
  • oreofox's Avatar
    Today, 12:55 AM
    I converted the old para- and quasi-elementals (plus a couple other elementals) a couple years ago. Also, Quickleaf did something more comprehensive about Planescape compared to my "just elementals". Quickleaf's Planescape thread is here: http://www.enworld.org/forum/showthread.php?356650-Planescape-Fantasy-Taken-to-the-Edge-(5e-conversion) I'd give a link to my elemental conversions, but...
    3 replies | 75 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 12:53 AM
    And the first two Back to the Future movies. Everything else I've seen with time travel in it usually makes a mess of things. Just look at the Star Trek series Enterprise. They had a good idea there and some solid episodes, if only they didn't do that Temporal Cold War crap.
    40 replies | 1575 view(s)
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  • hirou's Avatar
    Today, 12:49 AM
    A little something which I can't resist posting: Avilona connection breakdown is somthing which I consider a tiny gem of the campaign. It's never clearly stated, I believe, but in my head-canon it's not that Casvarina "broke something". It's because three thing happened at the same time: Kasvarina and Nic tried to tamper with Avilona portal within the Ziggurat and failsafe mechanism of the...
    7 replies | 235 view(s)
    0 XP
  • silverhair2048's Avatar
    Today, 12:46 AM
    $54,462 pledged of $40,000 goal 581 backers 7 days to go
    16 replies | 788 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 12:41 AM
    Depends how it's handled. I've never used 5e's MC ability requirements, but I do require finding a trainer, paying said trainer, and taking the time to learn from her to MC. If you can't get in all the training before the next adventure or session, you can get some features of the class based on how far you made it through the training. I agree about there being enough traps, but MCing...
    98 replies | 2471 view(s)
    0 XP
  • Aldarc's Avatar
    Today, 12:41 AM
    (1) Pawn is a separate stance that the blog author details. (2) Playing a role when acting often does involve role switching as the actor is an interlocutor of the character. The director has a sense of character. The author has a sense of character. The actor has a sense of character. Neither director, author, nor actor inherently has a sense of character as pawn. This is why I find such...
    407 replies | 8420 view(s)
    0 XP
  • pemerton's Avatar
    Today, 12:39 AM
    Do you think this is true of combat also - that it makes no difference adjudicating combat as hp attrition, or adjudicating combat via a GM's freeform opinion of when the players have done enough to defeat their enemies?
    288 replies | 8335 view(s)
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  • hirou's Avatar
    Today, 12:38 AM
    I can swear that somewhere (in adventure 6?) there is a side-note about annual festival of aeronaut enthusiasts in Ber. IMHO the main thing is not within the laws of the world, it's with the public. Think of it this way: it took thousands of years in our world to create a working airship, while people looked at birds and envied their flight. People of Lanjyr do not envy birds. Or rather they...
    3 replies | 67 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 12:35 AM
    Really? Because I Looked at Amazon right before posting and the three books added up to $97, and then plus the $9 for the screen, for a total of $106. And the slipcase is a cool way to keep the books together, but then I like slipcases for book sets. And I guess you missed the part of my post where I said it will probably be $120 at most on Amazon, so maybe a $5-15 difference, not $70. And I am...
    14 replies | 472 view(s)
    0 XP
  • Tony Vargas's Avatar
    Today, 12:34 AM
    I suppose the idea is that you're not getting trained up in the class for a long period, like you presumably would be for your first 'Apprentice' level, but are cramming to master the new class more quickly, which requires greater raw talent? Not a terrible thing. There's enough 'traps' as it is before adding MCing to the mix...
    98 replies | 2471 view(s)
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  • hero4hire's Avatar
    Today, 12:33 AM
    Tyrial stands firm and steps in front of the person next to him with his shield raised. Ooc: Save vs magic; fifty fifty fear: 1D20+6 = +6 = 20 1D100 = = 5
    281 replies | 5063 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 12:33 AM
    4e's biggest issue with multi-classing right from the book was the power swap feats. If a power is of the same level and on the same refresh cycle (i.e. at-will, encounter, daily) you should've been able to swap them if you pleased because they generally would be balanced for their level and frequency of use. When I DM'd 4e I gave players the power swap feats for free when they took the MC feat...
    98 replies | 2471 view(s)
    0 XP
  • Hussar's Avatar
    Today, 12:32 AM
    I went with the 130 dollars that you insisted on quoting. For the sake of argument. It is about 300 dollars to run a 5e full featured game. But, fair enough, you do get a lot of bang for your buck for that second 150 bucks. I'll agree with that. But, you do kinda gloss over the steps needed to load an image. 1. Download the image to your computer and place it into the right folder...
    22 replies | 400 view(s)
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  • pemerton's Avatar
    Today, 12:32 AM
    And if X is hidden from Y, then X can't be seen by Y's normal vision. You keep talking about Y defeating X's cover (by "walking around the box X is hiding behind") - but doing that means that X is no longer hidden from Y, which of course means that (assuming that X has no other source of invisibility) X is no longer invisible to Y, and hence it is no longer true that Y cannot see X with normal...
    194 replies | 6299 view(s)
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  • Tallifer's Avatar
    Today, 12:30 AM
    Anything which nerfs Drizzt is all good by me. I would prefer the Rolemaster (early 1980s game) way of handling two weapons: a main weapon to attack and a second parrying dagger which can be a back-up weapon (when space is too limited for a sword; when you want to stealthily use a small weapon in public, etc) and which is less bulky to carry than a shield. Also shields required skill to use well...
    9 replies | 270 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 12:30 AM
    I object to the Ability Score requirements for Multi-classing. Makes no sense story wise when there's no ability score requirements for being that class from level one. And, all it does is discourage sub-optimal MC choices. I mean, requiring a 13 or 15 in a class' main stat to MC into it just ensures that what you'll get from MC-ing is better than it would be if you did it with a lower stat.
    98 replies | 2471 view(s)
    1 XP
  • BookBarbarian's Avatar
    Today, 12:26 AM
    I liked the Legends books overall tone, more than Chronicles, however the time travel plot didn't really do it for me. In fact it kind of killed the series for me. I think I had a lingering fear that Tasselhoff would spring into any new book.
    40 replies | 1575 view(s)
    0 XP
  • Tallifer's Avatar
    Today, 12:24 AM
    Forsooth. 4E (which overall I enjoyed) had very restrictive and weak multiclassing rules. Therefore in order to create a greater variety of characters, the designers resorted to pumping out a multitude of classes... which still could not satisfy every niche. 5E's more generous multiclassing allows great variety without a needless stream of Players Handbooks 2, 3 etc to create new classes.
    98 replies | 2471 view(s)
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  • Charwoman Gene's Avatar
    Today, 12:22 AM
    "Let's seek out this Bee Man and see if he knows anything. We'll look for any sign of the beast on the way."
    26 replies | 567 view(s)
    1 XP
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