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  • dco's Avatar
    Today, 12:00 AM
    Yes.
    185 replies | 4558 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:59 PM
    I like this interpretation. A lot.
    147 replies | 3451 view(s)
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  • Saelorn's Avatar
    Yesterday, 11:58 PM
    The basic goal of combat is for your side to defeat all of the enemies, while taking as little damage as possible along the way. Sometimes, the enemies will try to focus fire on you, particularly if you're a wizard and you're concentrating on a powerful spell effect. In that case, granting yourself resistance will only cut the damage output of your side by about 25% (since your teammates can...
    2 replies | 0 view(s)
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  • jonathonhawke's Avatar
    Yesterday, 11:57 PM
    I asked cuz I wasn't sure.
    92 replies | 1157 view(s)
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  • hero4hire's Avatar
    Yesterday, 11:56 PM
    156pp? It has been a while...Did I previously reward 3pp?
    557 replies | 21153 view(s)
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  • iserith's Avatar
    Yesterday, 11:55 PM
    My infernal tome-pact warlock, Bog Rumble, casts this spell every round. He's got Sentinel and Warcaster feats, the shillelagh cantrip as a result of his pact, and green-flame blade (err, bludgeon, I guess). Before combat he casts armor of Agathys. Then when combat kicks off, he casts shillelagh and blade ward, then moves next to the nastiest creature in his field of view and waits. Hopefully...
    2 replies | 0 view(s)
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  • Aeson's Avatar
    6719 replies | 356546 view(s)
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  • OB1's Avatar
    Yesterday, 11:53 PM
    Not sure the bounce back is necessary, but I love this concept of negative hit points. Perhaps though, add death saves to the equation? You make a Death Save at the end of your turn, doubling your negative total on a failure. If you are prone and did not move or take action in your turn, you make this check at advantage. If you take damage while at negative HP, you reduce your Hp the...
    118 replies | 3392 view(s)
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  • Dannyalcatraz's Avatar
    6719 replies | 356546 view(s)
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  • MoonSong's Avatar
    Yesterday, 11:50 PM
    Ok. I'm here. (Think of this as spam to subscribe to the thread)
    5 replies | 0 view(s)
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  • pming's Avatar
    Yesterday, 11:49 PM
    Hiya! First, I didn't say anything about "unfair" or "unfun". My point was that the rules are to be used to adjudicate a situation. A rule will not be able to fit into every situation every time. The group initiative rules are used to speed up play. This works most of the time. In some unusual situations, like what we are talking about, they still 'work', but they lead to some "amusing"...
    33 replies | 350 view(s)
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  • MoonSong's Avatar
    Yesterday, 11:47 PM
    This is a character I played for over two years. In 3.5, I made a sorcerer, with a focus on weapons and low wisdom. I spent a feat on a martial weapon -as I think halberds and glaives are quite elegant-. I first I was playing my character as a bit of a trickster with a criminal past and ties to the mob -that came back to be a pain big time-. I was always roleplaying an admiration for warriors and...
    185 replies | 4558 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:46 PM
    I'm trying to figure out when this spell would ever be useful. The only times I can think of are if you are trying to run away from a fight or trying to run into a melee fight against ranged opponents and need to reduce damage taken while you close. But even in those cases most of the time the action would be better spent moving more to either get away or get close. With a 1 action casting...
    2 replies | 0 view(s)
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  • whoadang's Avatar
    Yesterday, 11:46 PM
    My Review https://www.amazon.com/review/R3LQZJ42S0TOWW/ref=cm_cr_othr_d_rdp_perm?ie=UTF8
    10 replies | 394 view(s)
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  • Mad_Jack's Avatar
    Yesterday, 11:34 PM
    That time was not in 1975...
    6719 replies | 356546 view(s)
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  • Greenjeff's Avatar
    Yesterday, 11:27 PM
    Looking forward to it!
    235 replies | 21024 view(s)
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  • OB1's Avatar
    Yesterday, 11:26 PM
    Blink Dog 26-2=24 dogs are too loyal to be fey Boggle 15 Dryad 26 Green Hag 10 Korred 22 Meenlock 18 Pixie 22 Satyr 21+1=22 Sprite 22
    234 replies | 3897 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:26 PM
    ***reserved for Companion (I know, it's taken, lotsa names are, suggest something better) encounter-only template*** Companion: (...'Companion Character' is already taken...) Choose one at-will & one encounter power @ 1st, you gain the encounter power from your race, if any. Choose encounter utility powers when entitled to, substituting Skill Powers or powers from feats if none are...
    5 replies | 0 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:25 PM
    ***reserved for Savant (Specialist) template *** Savant: (Specialist). Choose 1 daily @ 1st level, after 1st choose only daily utilities, and daily attack powers that do not have any Keywords that they do not share with your 1st level Daily - if there is no such daily available, you gain an additional use of your 1st-level Daily, but cannot use it twice in the same Encounter. You do not gain...
    5 replies | 0 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:24 PM
    ***reserved for Stalwart template *** Stalwart: Choose only 2 at-wills @ 1st level, choose only at-will Utilities, if any are available to your class. If not, there should be a Stalwart at-will for each utility level. Stalwarts should get some simplification rules: Fixed Attack bonus of X + level, AC N+level, non-AC (N-2 + level). Stalwarts do not choose Theme, Path, or Epic Destiny, but...
    5 replies | 0 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:24 PM
    *** reserved for "simple fighter" pre-build***
    5 replies | 0 view(s)
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  • gamerprinter's Avatar
    Yesterday, 11:22 PM
    T. H. Gulliver is currently writing Chains of Purgatory, a one-shot series of Starfinder modules based on a desert refuse/prison world called Purgatory. Orbiting stations keep the inmates on planet, though they can wander to anywhere on the surface, some disassembling starships and equipment for salvage, many dwelling as gangs or communities. The mountains feature giant crystals at the peaks, the...
    286 replies | 97443 view(s)
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  • Otterscrubber's Avatar
    Yesterday, 11:21 PM
    Thanks for the feedback, very helpful.
    6 replies | 99 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:19 PM
    From a 5e thread that drifted: Failed my save vs Suggestion... (OK, or you hit my WILL, whatever). The idea of a simple pre-build always appealed to me. Pregens work so well for introducing new players to the game, a pre-planned build would seem the obvious way to keep that rolling if it'd be helpful to keep things 'simple' a while longer. I've been toying with another, related...
    5 replies | 0 view(s)
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  • freyar's Avatar
    Yesterday, 11:15 PM
    Looks good to me! Background: should we say that they are creations of an unstable magical mind or perhaps an artifact? I wouldn't give them construction requirements, so that ought to change the background a bit.
    1698 replies | 93143 view(s)
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  • Emerikol's Avatar
    Yesterday, 11:14 PM
    The D&D world is the DM's creation so you can do anything you want with it. But... The implied D&D setting is a medieval world where most people and most things are not magical. Magical beings and things are the exception not the rule. So in my conception of my world and the real world for that matter, people don't have second wind powers that they can activate a limited number of times per...
    482 replies | 10362 view(s)
    1 XP
  • Emerikol's Avatar
    Yesterday, 11:07 PM
    Okay. I have to intervene here because you are making me angry. STOP INPUTING THOUGHTS YOU CAN'T PROVE. When it comes to game mechanics, they are fun or not for whoever uses them. Is there an inherent superior? Maybe. On this thread though I have not ventured into saying anything about the inherent superiority of anything. I am consistently talked about what is fun and works for me. My...
    482 replies | 10362 view(s)
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  • Myrhdraak's Avatar
    Yesterday, 11:04 PM
    I will send you some material. There have been some contributions from others over the years so please add to the work.
    235 replies | 21024 view(s)
    1 XP
  • Bacon Bits's Avatar
    Yesterday, 11:02 PM
    Nah, I think it's because the game in the video game is usually a skill test at using your weapons. It's no skill test at all when the enemies run away, so it's not fun. That's why video game bosses get harder the more you shoot them in the face when in reality they should start out as strong as they'll ever be.
    51 replies | 1097 view(s)
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  • iserith's Avatar
    Yesterday, 11:01 PM
    I'm not sure I see how a caster gets to the conclusion to never bother with the sleep spell again based on the outcome I described. It did work for them. They shut down 4 shortbow attacks for two rounds or a potential 8d6+16 damage. That's pretty good for a 1st-level spell, don't you think? Further, that the goblins could achieve what they did was in large part due to Nimble Escape and being...
    33 replies | 350 view(s)
    1 XP
  • ad_hoc's Avatar
    Yesterday, 10:55 PM
    Personally I find choosing items to be uninteresting. They stop being items and are instead just character abilities. If the party finds random items in play then they will adapt to those items. It makes for interesting decisions and also interesting character development. Even just a +1 weapon can be character defining. But if you are going to go the route of having player's choose their...
    17 replies | 313 view(s)
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  • iserith's Avatar
    Yesterday, 10:53 PM
    Looking at the rules for initiative, I think it's open to interpretation on what it means for each member of the group acting at the same time. A reasonable read on that in my view is that they're acting on the same initiative count, not at the exact same time in the fiction. And that's how I resolve it. As for whether there was no mechanical determination of the order: (1) To the extent a group...
    33 replies | 350 view(s)
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  • Jake Giddy's Avatar
    Yesterday, 10:52 PM
    Hi Guys, I'm moving upto Exeter from Plymouth and was wondering if there were any new games of DnD coming up that I could join, experienced player. Thanks Jake
    46 replies | 6101 view(s)
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  • Shasarak's Avatar
    Yesterday, 10:46 PM
    That looks great, thanks.
    336 replies | 10584 view(s)
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  • Harzel's Avatar
    Yesterday, 10:45 PM
    Just to clarify - the abuse you are talking about here is the arrangement of turns for creatures with (conceptually) tied initiative to maximize advantage (goblins in this case, but you would apply the same to PCs)? So then if an initiative tie breaker amongst the goblins had been rolled and it just happened to put woken one first, would you be ok with that goblin choosing to wake the goblin...
    33 replies | 350 view(s)
    1 XP
  • TheCosmicKid's Avatar
    Yesterday, 10:45 PM
    I tried writing up a resource system that limited abilities on a per-opponent basis. I decided it'd be kind of annoying to track if it was the primary system for a class and you were throwing around lots of different effects with it. I still use the mechanic for one or two pressure-point-type attacks in a monk thing I'm working on, though - I figured it made sense, and it wouldn't be too hard to...
    185 replies | 4558 view(s)
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  • freyar's Avatar
    Yesterday, 10:43 PM
    I like that, including your proposed addition there. Actually, before we move to Reveling, should we have these methods get stronger as they go up? Music, Imbibing, and Dancing all work pretty much the same way and yield basically the same number of notes. Or are we happy with just having them as alternatives since each is useful only once per cycle?
    1131 replies | 62638 view(s)
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  • Shiroiken's Avatar
    Yesterday, 10:35 PM
    Yes, it is up to the DM to decide, but a fair DM doesn't automatically choose the option that benefits the enemy best. It may make for a "fun" session, but it tells the caster to never bother casting sleep ever again. This may work well for you, but it is the antithesis of my DM style. I don't "fix" encounters that were made easier by smart play, which is what this is an example of.
    33 replies | 350 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:35 PM
    Yeah, I noticed that aspect. One possibility that occurred to me (because I ran D&D in the 80s) was to randomly roll (the DM's panacea) where in their hypothetical initiative order the first awakened goblin 'really' was. (BTW, I use an oddball table rule (lifted from another DM I game with) that PCs who roll the same initiative get to decide which one goes first each round - kinda like free...
    33 replies | 350 view(s)
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  • LordEntrails's Avatar
    Yesterday, 10:33 PM
    Gotta go with @Sealorn on this. Being effected by a cold is not very heroic, or interesting.
    4 replies | 78 view(s)
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  • toucanbuzz's Avatar
    Yesterday, 10:30 PM
    Yes, this isn't an ideal time to go offensive, and for game balance, it can't because we're allowing people to act at a time they normally are on the floor bleeding out and unconscious. We're handing out a huge boon that opens up a ton of options that weren't previously available. When you're unconscious, you have no options, and your allies have one option: heal your butt or you might die. But...
    10 replies | 245 view(s)
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  • gyor's Avatar
    Yesterday, 10:26 PM
    I'll also add make the most out of utility, such as rituals and cantrips, they call the Wizard the Batman of D&D for a reason.
    4 replies | 227 view(s)
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  • Harzel's Avatar
    Yesterday, 10:25 PM
    Agree. Agree. Disagree about brokenness. Can't dispute how you see it, of course.
    33 replies | 350 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 10:24 PM
    The goblins didn't all act at the same time - they acted one after another. For PCs that roll the same initiative there is a tiebreaker to see which one went first. In this case they acted serially and there was no mechanical determination of order even though it mattered. Instead they went in the perfect order to execute their retreat. In effect, they took advantage of a loophole in the...
    33 replies | 350 view(s)
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  • jgsugden's Avatar
    Yesterday, 10:22 PM
    Wary of dipping too low.
    3 replies | 183 view(s)
    1 XP
  • abe ray's Avatar
    Yesterday, 10:20 PM
    Mickey & Minnie & their friends mostly. Though peg-leg Pete might be a monster based upon the fact that he terrorized Mickey & his friends quite a lot.
    2 replies | 45 view(s)
    0 XP
  • Shiroiken's Avatar
    Yesterday, 10:19 PM
    I would say that it has fallen out of favor, because it appeals to a specific playstyle that is not particularly popular. Having it as an optional rule is just fine, because it's easier to add things in than take things out of the 5E chassis. Technically, the default is not that enemies fight to the death, but that the DM determines their actions. Hopefully this is based on specific...
    51 replies | 1097 view(s)
    1 XP
  • freyar's Avatar
    Yesterday, 10:19 PM
    Any in particular you're thinking about?
    2 replies | 45 view(s)
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  • Kwargrow's Avatar
    Yesterday, 10:15 PM
    Nalvis nods. "We are grateful for your area knowledge. We can also ask at these other settlements for information." Mekric's face shows her shock. "They didn't take anything from your village either? How could people do such a thing? There must be some reason for this." She shakes her head. Arbrine shakes her fist at the sea. "Too bad they came by boat. The water leaves no...
    3 replies | 109 view(s)
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  • Oofta's Avatar
    Yesterday, 10:11 PM
    Not sure I could disagree more. The game is what it is, foibles of initiative order and all. if a goblin has a chance to rescue their buddy so that there are more of them to fight off the vicious, cruel invaders so be it. I see no problem with what the goblins did. I guess that that makes me a newb DM after 40ish years of DMing. Goblins are cowardly, that doesn't mean they won't work...
    33 replies | 350 view(s)
    2 XP
  • iserith's Avatar
    Yesterday, 10:11 PM
    I don't think anything in the rules would lead me to this conclusion. While each member of the group acts at the same time in group initiative, there are no actual limits on how that may play out within the scope of the turn. The DM is left to decide. To the extent my decisions are informed by the goals of play, that is, everyone having fun and creating an exciting, memorable tale by playing, I...
    33 replies | 350 view(s)
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  • Harzel's Avatar
    Yesterday, 10:08 PM
    Group initiative, 5e movement rules, etc., are the minor villains here. What makes this sort of thing possible is my-turn-your-turn; group initiative just makes it more likely. With respect to your assertion that this should be cured by DM rulings - players mostly won't object to your deciding not to play the monsters so as to take advantage of the system (they may not even notice if you...
    33 replies | 350 view(s)
    2 XP
  • iserith's Avatar
    Yesterday, 10:01 PM
    I think what you and Uller "got" are some presuppositions about what goblins know and can do that are not axiomatic. I have already shown a reasonable, even enjoyable, case can be made for goblins knowing and acting the in the manner it played out in the game. The mutability of fiction is great that way! As well, I would say nothing about how the rule was applied was unfair, unfun, or...
    33 replies | 350 view(s)
    1 XP
  • VLAD the Destroyer's Avatar
    Yesterday, 10:00 PM
    Xander steps from below deck. The aches from the incessant laughing the other day have subsided and he stretches in the sun. He steps towards the railing and nods to Kanglin. He then steps over the edge and drops into the water. As Xander hits the surface he can feel the pull of the thing that saved him so many years ago. The thin scars along his jaw below his ears open and reveal gills. He...
    38 replies | 587 view(s)
    0 XP
  • Staffan's Avatar
    Yesterday, 10:00 PM
    While not intended for the blind, per se, mind flayers use a writing system called qualith that consists of four parallel lines that they read by running their tentacles over them simultaneously. The meaning of the writing can only be understood by reading the four lines simultaneously by touch, because they reflect different layers of thought.
    30 replies | 554 view(s)
    0 XP
  • Shiroiken's Avatar
    Yesterday, 09:58 PM
    Out of curiosity, why did the DM assume that the slapped goblins got a turn? If you run group initiative for monsters (which is REALLY convenient), you should run the monsters as a group, not individually in whatever order benefits them the most. As the DM, I would allow the goblins to awaken an ally, as an action, but because the goblin started it's turn unconscious, it doesn't get an action,...
    33 replies | 350 view(s)
    0 XP
  • 77IM's Avatar
    Yesterday, 09:55 PM
    Those are very good questions. In general, I'd say abstract systems should never be used if their results would cause a discontinuity by glossing over details that are actually very important. In this particular case, I'd say that a prerequisite for "quick retreat" is a plausible story for what's going to happen. It's like when the party returns to the dungeon, and they cleared level 1 the...
    51 replies | 1097 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 09:53 PM
    Goblin Tactics couldn't be used on an OA you provoked, because it was your turn (no reactions on your turn), and there was no separate 5' step in 4e, and using your action to wake the sleeper just gave them a (straight d20 DC 10) 'save' to wake up, so pretty grim for Team Goblin, unlikely they'll even all wake up. Lol. You could wake sleepers with a standard in 3e, and you could 5' step & not...
    33 replies | 350 view(s)
    0 XP
  • Staffan's Avatar
    Yesterday, 09:50 PM
    jgsugden is pretty much right. Many enchantment spells use the format "must succeed on a Wisdom saving throw or be charmed for the duration. While charmed in this way, ______________". If you're immune to the charmed condition, you would not be affected by such a spell (unless it has multiple effects - for example, I could imagine a spell that charmed you and gave you some form of buff, and in...
    6 replies | 99 view(s)
    1 XP
  • Blue's Avatar
    Yesterday, 09:47 PM
    Preventing whack-a-mole is okay. Yes, it breaks the criteria that by design some roles will be at a much larger risk of going down, but that as a goal without the death spiral is a change I can see a table wanting. Maybe even if you are healed, if you get up during the same encounter you suffer Staggered. I don't think we can agree on levels of Exhaustion - I really don't like them as I...
    10 replies | 245 view(s)
    0 XP
  • Harzel's Avatar
    Yesterday, 09:46 PM
    That was my first reaction, too, but... ... the PCs will do it (or something equivalent) eventually and you won't force them to make an INT check, so why disadvantage any opponent that is at least minimally capable of reasoning? Anyway, the OP's circumstance absolutely is due to the nature of turns, and I like hearing about examples like this since it fortifies my resolve to continue...
    33 replies | 350 view(s)
    1 XP
  • pming's Avatar
    Yesterday, 09:44 PM
    Hiya! I think Uller pretty much got it. This sort of "incident" falls into the category of "newb DM mistakes" (I'm not calling you a newb DM, iserith, I know you aren't). I say it's a newbie mistake because a beginning DM will usually just default to "Well, the rules say..." rather than make an at the moment ruling because they lack the confidence in their DM'ing capabilities. A more...
    33 replies | 350 view(s)
    0 XP
  • freyar's Avatar
    Yesterday, 09:41 PM
    Well, Fabricate sounds like an appropriate spell, but it makes too much and is too high level. Mending and Make Whole are my other thoughts; maybe Make Whole is about the right level. Heat Metal is maybe an interesting possibility. I'm not sure what I'd use for the skill bonus.
    7 replies | 716 view(s)
    0 XP
  • Aeson's Avatar
    Yesterday, 09:41 PM
    There was a time a man could swim in peace and not have to worry about some frankenfurter attacking him.
    6719 replies | 356546 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 09:34 PM
    It would have been for sure harder in 4e. Goblin tactics might have squeezed out some extra movement if an OA missed (iirc), but the PCs would likely have had another round of attacks before they got behind that door. Can't recall how it would have gone in 3e. I assume the wizard would have just defeated everything in one go and none of this would have come about. Yeah, where are all the...
    33 replies | 350 view(s)
    0 XP
  • the Jester's Avatar
    Yesterday, 09:34 PM
    Collapsed halls and passages painted in blood and full of corpses are all that remain of Pesh's dwarves. Here and there on the island, a few small groups cling to life, numbering no more than half a dozen. For all practical purposes, at least on Pesh, dwarfkind is extinct. Everywhere, the uneasy dead walk, searching for an answer to their inability to rest, and the Six-Fingered Hand clenches in...
    146 replies | 22041 view(s)
    0 XP
  • pukunui's Avatar
    Yesterday, 09:30 PM
    I can’t say I’ve ever experienced this to such an extent, but that may be because a) my players rarely take the sleep spell and b) when they do, it rarely affects more than one or two enemies. Personally I would not have had the goblins wake their companions. They’re cowardly creatures with little to no empathy. They’d be all about saving their own skins, to the Nine Hells with their...
    33 replies | 350 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 09:30 PM
    I think Wartiak deserves a class level or few.
    33 replies | 350 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 09:21 PM
    To the last, yes that was pretty unusual, but slaughtering routed enemies as they try to get away was prettymuch standard practice. They're suddenly much easier to kill and doing so is much less risky to yourself, personally. But, sure, you get tired or see something worth looting on a body... so not /all/ of them. So, really, you're both right. Routed troops tended to suffer heavy...
    51 replies | 1097 view(s)
    0 XP
  • 5ekyu's Avatar
    Yesterday, 09:17 PM
    cannot agree more.
    121 replies | 5792 view(s)
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  • jonathonhawke's Avatar
    Yesterday, 09:16 PM
    Name: Davos Race: Male Elf Background: Disciple Class: Adept 3 Speed: 40 ft Initiative: +8 Proficiency Bonus: +2 Hit Dice: 3/3d8 HP: 29/29 Damage Threshold: 18
    2 replies | 55 view(s)
    0 XP
  • Uller's Avatar
    Yesterday, 09:16 PM
    Absent magical healing (or healing kits + medicine feat) killing a dying foe is a detriment. It wastes your own action and it precludes your enemy from wasting an action to stablize your dying enemy...just like in real life...grievously wounding a foe is better than killing. A dead foe is one enemy combatant out of action. A wounded foe removes that foe plus any of his comrades that might try...
    121 replies | 5792 view(s)
    2 XP
  • 5ekyu's Avatar
    Yesterday, 09:16 PM
    absolutely. its perfectly appropriate for the gm to rule certain creatures do not have the experience to make this choice or that. In the case of the goblins, its so totally on point that they themselves would have experience with healing and such in the magical sense... in some settings. After all, its not like they have gods all their own who might show them these things. goblins...
    121 replies | 5792 view(s)
    0 XP
  • GreenKarl's Avatar
    Yesterday, 09:16 PM
    Yes, if you noted in the Character Creation part I mentioned that while the characters where starting at 3rd level you are still considered Starting Characters for various feats, etc. Its not a big deal here as she could have taken the cybernetics at 1st and the Crafty Action on 3rd...
    92 replies | 1157 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 09:14 PM
    Wartiak the goblin, who was nearly killed by Drongo, is a veteran of the Red Hand, and once a personal valet of Azarr Kul himself. A survivor of the Battle of Brindol, he scattered to the countryside and eventually fell in with the Durbuluk tribe that occupies the Sunless Citadel. He has a great deal of experience fighting adventurers including wizards with sleep spells. As soon as he fell to...
    33 replies | 350 view(s)
    0 XP
  • MarkB's Avatar
    Yesterday, 09:12 PM
    Yeah, group monster initiative is intended to be just a convenience short-hand - having it result in unusual displays of coordination is an unintended side-effect. This is just a particularly visible example of that effect. On the other hand, it's not particularly out of line with players' tactics. If multiple characters are down and dying, the groups I've played with would totally take into...
    33 replies | 350 view(s)
    1 XP
  • jonathonhawke's Avatar
    Yesterday, 09:11 PM
    Can you take the second Cybernetics talent after level 1?
    92 replies | 1157 view(s)
    0 XP
  • Dausuul's Avatar
    Yesterday, 09:10 PM
    If PCs are extremely rare, then anything they do is an extreme rarity, even if they do it every day. Do your PCs slit throats in preference to finishing off still-active foes? If they don't regard this as an issue worth bothering with, then why would the monsters behave any differently?
    121 replies | 5792 view(s)
    1 XP
  • abe ray's Avatar
    Yesterday, 09:07 PM
    abe ray replied to Common cold?
    Ok, thanks!
    4 replies | 78 view(s)
    0 XP
  • Saelorn's Avatar
    Yesterday, 09:06 PM
    Saelorn replied to Common cold?
    I would say that the common cold is not worth modeling. You could have a cold, or not, and it wouldn't affect your ability to climb a rope or swing a sword to the same degree as having Strength 12 compared to Strength 14. If it was a really bad flu, then I would apply the Poisoned condition. I think the general rules for overcoming illness would fall under the downtime rules, where you get to...
    4 replies | 78 view(s)
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  • Uller's Avatar
    Yesterday, 09:04 PM
    The experiences of monsters in the game are probably very different from the PCs and really different from the players who play those PCs. If monsters are defending against whackamole adventurers by finishing off downed PCs rather than attackin a healthy target then that means the DM is making the assumption that the monster is aware that dying PCs are still a threat. He should have a good...
    121 replies | 5792 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:03 PM
    Yes, I've seen things 'chain' like that, before. Often in the player's favor, as well as the monsters. It is an artifact of turn-based cyclical initiative that sometimes a thing one creature does can be completely un-wound before it's turn comes back again. But, yes, monsters all going on the same initiative is a convenience for the DM, and when it does make screwy things happen, it helps to...
    33 replies | 350 view(s)
    1 XP
  • Elfcrusher's Avatar
    Yesterday, 09:01 PM
    Really? First of all, I think you need to study your history. Slaughtering your enemies to the last many is by far the exception (e.g, The Alamo). Bear in mind that the word "decimate" literally means that 1 in 10 was killed, and yet it has become a word we associate with utter destruction. But more importantly, I wasn't talking about the concept of killing all of your enemies, I was...
    51 replies | 1097 view(s)
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  • GreenKarl's Avatar
    Yesterday, 09:01 PM
    So if we get characters mostly done by tomorrow I am thinking of starting the adventure if you are all ready. You can flesh them out with extra stuff as we go before we get too the meat of the mission
    92 replies | 1157 view(s)
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  • toucanbuzz's Avatar
    Yesterday, 08:58 PM
    Issue: D&D weapons are pretty simplistic by design. While previous systems recognized some weapons were better than others at certain things, it became a chore to remember all the modifiers. E.g. a flail gets around a shield better, maces are good against chain, stilettos are great for penetrating plate in close combat. I want to make weapon and armor choice more meaningful without bogging...
    0 replies | 46 view(s)
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  • Uller's Avatar
    Yesterday, 08:55 PM
    Goblin wakes up after being nearly killed by a cleric with a mace. He sees all his companions lying about with varying amounts of blood on them. How would he know to smack some of his companions? Do typical goblins know about sleep spells and how to awaken someone from such enchantments? At a minimum I would think an int check would be in order. Besides the rp aspects of it (I generally...
    33 replies | 350 view(s)
    3 XP
  • iserith's Avatar
    Yesterday, 08:54 PM
    iserith replied to Common cold?
    It's honestly a bit too mundane for me to make into a disease, but probably I'd just base it on sewer plague in the DMG (page 257) with a maximum exhaustion level of 3 or 4.
    4 replies | 78 view(s)
    1 XP
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