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  • yamikazaw's Avatar
    Today, 08:32 AM
    Testo E Force. It is claimed that tribulus will increase luteinizing hormone (LH) levels, and thus naturally enhances T manufacturing. Dearer than most T-Boosters, working you about $sixty nine a bottle, however,áwe believe the standard is robust enough for the company to face behind it. Kicking this sugar behavior will assist you to reduce weight, normalize hormone ranges, and will help with...
    0 replies | 0 view(s)
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  • Imaculata's Avatar
    Today, 08:29 AM
    True, but its also not a very flexible system. With a skill point system, you can create challenges where specialization in a skill matters. I think this is silly. I've never heard of a DM having any trouble deciding what kind of skill check a player should make. I play 3.5 a lot, and I just ask my players for a jump check whenever they need to make a jump. If it's a normal jump, then...
    34 replies | 629 view(s)
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  • KenNYC's Avatar
    Today, 08:26 AM
    Since it is a mini adventure, I would wreck the ship and then find them on an Island where they meet the skipper, his first mate, a millionaire and his wife, a star, and two others not worth naming (we will call them "the rest") and see what your players do with these wacky castaways.
    12 replies | 199 view(s)
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  • Yavathol's Avatar
    Today, 08:24 AM
    Finn applied pressure to his wound, and then pulled out a poultice from his bag. "Anyone else need assistance?" He asks the guards and Gunther.
    89 replies | 1625 view(s)
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  • KahlessNestor's Avatar
    Today, 08:17 AM
    Nerath Wall/Long Return Night Round 0 “An’ there’s the rub,” Morgrym said, moving the young woman out of the way to safety. “We cannae let ye gae aroon’ feedin’ on people. Move: Action:
    792 replies | 33825 view(s)
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  • Imaculata's Avatar
    Today, 08:13 AM
    In my campaigns I have only once had a player death occur, but it is never unexpected, or unfair. Most of my campaigns start with all of the PC's at level 1. During the early levels, all encounters are fairly balanced, so that deaths are just not going to happen. But with each milestone, I increase the difficulty. Once the players surpass level 10, they can expect to face encounters that have...
    13 replies | 197 view(s)
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  • KahlessNestor's Avatar
    Today, 08:06 AM
    Tassarion Liadon Hullack Woods Morning Round 0 Tassarion nodded in agreement with the others and started along the game trail that would become the road to search for danger. He opened his finely attuned senses to see if he could detect the presence of any fey portals or crossings nearby. Saves: Move:
    6 replies | 153 view(s)
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  • JustinCase's Avatar
    Today, 07:58 AM
    Before most of the others, Sahrax excuses himself to retire to bed. After inquiring which room he can use, the elf takes his pack and moves up the stairs to find his chamber. Three times he tries to open the locked door, then he takes out the key he has been given and in quick succession opens and closes the lock three times before entering the room and closing the door behind him in a similar...
    57 replies | 954 view(s)
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  • Imaculata's Avatar
    Today, 07:55 AM
    I see a lot of people suggesting that you should wreck the ship. Don't! A ship is a fantastic story vehicle that can last many campaigns. And even if none of the PC's have sailing experience, that doesn't mean that they can't get that experience through various adventures. Maybe an npc captain mentors one of the PC's, or maybe you award the players with more sailing skill as a result of...
    12 replies | 199 view(s)
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  • Saelorn's Avatar
    Today, 07:54 AM
    I'm sorry to hear that. The 5E rules are really working against you there. Do you have some sort of house rules, to combat the fact that it's impossible for anyone to survive losing more blood in a fight than they are capable of regenerating overnight? Personally, I prefer players to really feel it when they get hurt. When your fighter gets stabbed, you should know that something terrible has...
    76 replies | 1864 view(s)
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  • Imaculata's Avatar
    Today, 07:52 AM
    Also, watch the movie Dragon Slayer for inspiration. ;)
    23 replies | 532 view(s)
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  • KahlessNestor's Avatar
    Today, 07:52 AM
    Isle of Mists Dusk Round 0 Ivar grunted as he quickly averted his eyes at Bilkar’s warning, but not before he felt some magic trying to take hold of him. He shook the magic off, however Con save advantage: 2D20.HIGH(1)+5 = +5 = 20 Move:
    220 replies | 3175 view(s)
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  • Saelorn's Avatar
    Today, 07:48 AM
    It's true that there are a lot more skills than there are ability score, so it can take a little bit longer to find the right one on the list. That's a fair point. Even with saying that the DM can add +2, though, it's still not clear what you're actually saying. If you add +2 to the relevant stat before you check it, then that would actually make it easier to roll under. From context, you...
    34 replies | 629 view(s)
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  • jonathonhawke's Avatar
    Today, 07:47 AM
    Erevan looks at the woods, seeking boundary markers such as would be set by elves, druids, or other guardians.
    6 replies | 153 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:38 AM
    Sure, I'm not trying to argue your experience either. Frankly Ravenloft never REALLY worked for me in D&D that well. They did reasonably well trying, but even in 2e it didn't really feel like gothic horror to me. Yeah, that's cool. Honestly, I liked AD&D pretty well, back in its heyday. It was fun, and I still like a lot of the sort of genre elements that it incorporates. I just got...
    2832 replies | 77915 view(s)
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  • KahlessNestor's Avatar
    Today, 07:36 AM
    Darrowhill/Azgalin’s cave Morning Round 2 Initiative: 1D20+2 = +2 = 9 The shambling mound kept coming, so Hrgach sent another fire bolt at it, readying himself for its arrival. Action: Fire bolt: 1D20+5 = +5 = 20
    1586 replies | 34295 view(s)
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  • KahlessNestor's Avatar
    Today, 07:28 AM
    Technically those are two different things. Navigation will be fairly easy if you follow the road, so you can map. Unless you're not following the road.
    288 replies | 15443 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:27 AM
    Well, here we can agree! That is, 3e is borked up in many ways, and the actual PROGRESSION of bonuses is dumb. 4e doesn't have any of these problems. I think they're just not reliable enough to BECOME a significant part of play, and I don't understand, personally, the idea of insignificance of a mechanical subsystem being a benefit. I eschew complexity. If I put something into my game there...
    2832 replies | 77915 view(s)
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  • KahlessNestor's Avatar
    Today, 07:24 AM
    Tassarion Liadon Kendall Keep Late Afternoon Round 0 As the evening wound down, most didn’t notice Tassarion slip out into the night. He knew he was in a fort, protected, but old habits. He made a perimeter check before retiring to the room assigned him for the night. He stripped off his armor and lay on the bed, slipping into the elven trance. In the morning, he was up with the dawn,...
    57 replies | 954 view(s)
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  • billd91's Avatar
    Today, 07:11 AM
    I agree. That's why just facing an obstacle or challenge or roll of the dice isn't really all that suspenseful - at least not in my experience. You need some other information. That's why I was referring before to knowing something about the antagonist in the situation. A baccarat scene between a PC and an antagonist is a lot more suspenseful if PC knows his antagonist has a hand of 7 when he,...
    46 replies | 758 view(s)
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  • Andrewbooker's Avatar
    Today, 07:11 AM
    Rapid Tone Shark Tank: Dexterous formula to lose weight naturally!! It has been scientifically proven that there are numbers of remedies that present in the home to treat obesity. While most of the people do not have the proper knowledge to use it wisely and properly to stimulate weight loss process. Rapid Tone Shark Tank is a 100% natural & herbal ingredients weight loss supplement. ...
    0 replies | 9 view(s)
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  • pemerton's Avatar
    Today, 07:04 AM
    When I talk about "engaging the fiction" I'm not talking about evocative narration. I'm talking about the need to actually declare actions that leverage the ingame situation in rich and perhaps complex ways. For instance, when resolving a PC's persuasion of a NPC by way of a CHA check, the player has to declare actions that actually engage with the established dispositions, interests etc of the...
    64 replies | 2235 view(s)
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  • AbdulAlhazred's Avatar
    Today, 07:02 AM
    I think this ignores the very significant ways in which a game can INHIBIT a certain type of play. You yourself referred to this by asking about FATE not being able to handle tactical wargamish play (like 4e provides I assume). There are MANY ways in which games block or discourage a certain type of play. Honestly I think this is usually a MORE important factor than things a game does to...
    2832 replies | 77915 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:52 AM
    OK, so I don't have any real issue with this so far... I don't understand what rules you are referring to here. FATE points are spent to either Invoke an aspect, to Compel an aspect, or to avoid the compulsion of an aspect. I know of no other general use of FATE points. In all cases they involve aspects (and these may be aspects of any part of the game world fiction, not just of your...
    2832 replies | 77915 view(s)
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  • AnimeSniper's Avatar
    Today, 06:47 AM
    Well I am still working on this with insight gained from my purchased WOIN bundle off of Bundle of Holding and Starfinder.... Starfinder has massively broke from the old creature size versus mecha/starship size from D20 Future and FutureTech books. Since both sources are slightly heavy on the colorized pages and artwork I may consult my local Office Depot on what their print shop will charge me...
    16 replies | 2354 view(s)
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  • Hussar's Avatar
    Today, 06:27 AM
    The "hill" in question is an iceberg, floating in the ocean. Ice is, typically, pretty slippery. So, no, it's not random DC's. The east side of the iceberg is pretty sheer and slopes down to the west, which is more passable. Think of a right angled triangle floating in the water. A DC 15 to climb a nearly vertical ice wall seems about right. A DC 10 to walk up a sharp slope (it's about 20...
    64 replies | 2235 view(s)
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  • iserith's Avatar
    Today, 06:27 AM
    Another way of looking at it might be the the mechanics are set up to feed back into the basic conversation of the game and contribute to the goals of play. If a player knows that the fickle d20 combined with a relatively high chance of failure can lead to bad results, we might reasonably expect to see players trying to avoid rolling. How does one avoid rolling? By removing the chance of failure...
    146 replies | 3864 view(s)
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  • pukunui's Avatar
    Today, 06:23 AM
    Interestingly enough, it didn't really get all that deadly until the group reached Omu. Technically they have both cheated death twice. Elvraema technically died at the very start of the campaign. She was the first to descend into the ravine in The Sunless Citadel. I rolled Stealth for the giant rats on the landing and all of them beat her passive Perception, so they surprised her. I rolled...
    4 replies | 416 view(s)
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  • hbarsquared's Avatar
    Today, 06:22 AM
    I'm definitely interested in hearing how your game develops, especially with your unique house rules and methods. Looking forward to continued updates!
    3 replies | 223 view(s)
    1 XP
  • Dannyalcatraz's Avatar
    Today, 06:08 AM
    Charles Krauthammer has died. http://www.foxnews.com/politics/2018/06/21/charles-krauthammer-conservative-commentator-and-pulitzer-prize-winner-dead-at-68.html
    195 replies | 9059 view(s)
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  • Saeviomagy's Avatar
    Today, 06:06 AM
    "In the first tier (levels 1-4), characters are effectively apprentice adventurers." There's also the question of to whom they're apprenticed to, and the examples in character creation which make it seem like being a high up in the thieves guild and a master assassin still plonk you as a starting character. I don't think a lot of thought went into the name. Which is definitely better, but...
    146 replies | 3864 view(s)
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  • AbdulAlhazred's Avatar
    Today, 06:03 AM
    I've taken you for more sophisticated and less parochial than this. There are a lot of different RP paradigms. FATE and D&D (as examples) rely on different roles for players and GMs. Anyone who goes from playing GMing D&D (any edition really) to playing or GMing a FATE-derived game WILL have to relearn some things. They will have to learn some new things, forget some old things, and relearn some...
    2832 replies | 77915 view(s)
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  • Dannyalcatraz's Avatar
    Today, 05:56 AM
    Among the things served at our house on Father’s Day was something I now call Onion Overload. It’s a hamburger topped with grilled onions. With Dietz & Watson Onion cheddar cheese. On an onion roll. Had some potato chips w/French onion dip, too. Yes, I was farty as hell. (No regrets!)
    187 replies | 18652 view(s)
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  • mach1.9pants's Avatar
    Today, 05:39 AM
    Saving Throws are Saving Throws, not Ability Checks so NO Initiative is YES however: "Initiative determines the order of turns during combat. When combat starts, every participant makes a Dexterity check to determine their place in the initiative order. "
    1 replies | 59 view(s)
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  • Riley37's Avatar
    Today, 05:36 AM
    The first custom magic item I created: the Void. Not a physical, tangible object. More like a reality ripple. Only the party's Warlock could sense its existence. DM: "You check for treasure and find Nothing." Player: "Darn." DM: "So, do you take the nothing?" When attuned and equipped, the user has Advantage on Investigation and Perception checks to observe multi-dimensional and...
    18 replies | 513 view(s)
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  • Ancalagon's Avatar
    Today, 05:35 AM
    Hello So the bard has this nifty "jack of all trades" that gives "half proficiency" bonus to untrained skills... ... or so I thought. But apparently it's all ability checks. So... does that apply to initiative? What about shaving throws?
    1 replies | 59 view(s)
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  • gideonpepys's Avatar
    Today, 05:26 AM
    When Quratulain raised her weapons, it dawned on the others that something was very much amiss. She looked a mess: mask cracked; fleshless face exposed; amour worn away to nothing and hanging off her limbs where the bolts had eroded entirely. “A king who shouldn’t be a king; a woman who shouldn’t be alive; and only you in a position to free us from this place,” she said. Bemused, Korrigan...
    878 replies | 124979 view(s)
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  • nexalis's Avatar
    Today, 05:21 AM
    I've noticed that you're running a very deadly game, which seems appropriate to the theme. I find it fascinating that Elvraema and Carn have somehow managed to stay alive from the beginning of the campaign, while at least one poor player seems to have lost a minimum of four characters with rhyming names. Is this a reflection on the level of experience of the players themselves, or is there some...
    4 replies | 416 view(s)
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  • Al'Kelhar's Avatar
    Today, 05:12 AM
    In the 1E DMG and PHB, if I recall correctly, there are some tables of random things that have 24 items in the list. At the top of the column listing the numbers from 1 to 24, were the helpful instructions "d12, d6", implying that, in order to randomly generate one of the items in the table, one rolled a d12 and a d6. Needless to say, even when I was 11, I could see that the highest number it...
    41 replies | 2820 view(s)
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  • Volund's Avatar
    Today, 05:00 AM
    I started with Holmes Basic D&D around age 15 and misunderstood the attack tables. I somehow read "DIE ROLL FOR A MONSTER TO SCORE A HIT, BY DEFENDER'S ARMOR CLASS" to mean "the die roll you need to hit a monster, based on the monster's AC." So the players used the monster attack table to attack monsters, and the monsters used the character attack table to attack characters. The higher the...
    41 replies | 2820 view(s)
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  • Al'Kelhar's Avatar
    Today, 04:59 AM
    If, by "immersion" you are referring to the dunking of something into a liquid, then yes, we can agree that immersion can be objectively measured.
    74 replies | 3020 view(s)
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  • Al'Kelhar's Avatar
    Today, 04:57 AM
    Yeah, I always give my bear a keg, cos' his paws are a bit clumsy for a mug.
    74 replies | 3020 view(s)
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  • Ancalagon's Avatar
    Today, 04:49 AM
    Asmodeus 23 Baalzebul 25 Baphomet 20 Demogorgon 22 Dispater 7 Fierna 13 Geryon 20 Glasya 20 Graz'zt 8 Levistus 16
    116 replies | 1765 view(s)
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  • Yaztromo's Avatar
    Today, 04:44 AM
    I think that, while for sure a complex issue, time travelling can be limited in scope by the technology required and by its availability. For example, Falcon gamebooks (https://gamebooks.org/Series/146) allow time travelling, but there are only a few times and places in the universe where you can go, as timetravelling needs to exploit some "singularities" in the fabric of space-time, and there...
    47 replies | 967 view(s)
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  • TaranTheWanderer's Avatar
    Today, 04:37 AM
    So, lots of posts to respond to: 1. Regarding the comments around my not wanting to talk with the DM. I dropped D&D a while back and I've spent the last few years playing games that involve cooperative story-telling, so I have no problems having conversations with the DM about narrative changes to the rules. In fact, my group has home brewed most of the D&D we've played - which has...
    29 replies | 1066 view(s)
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  • Henry's Avatar
    Today, 04:37 AM
    I have to agree, a character acting on the Devotion oath would be pretty indistinguishable from a well-played AD&D paladin. (And a Vengeance oath Paladin would be pretty similar to the more crappily-played Paladins of AD&D :-) To me, it’s still probably some of the best design work on Paladins in all of F20 to date; I’m still waiting to see what comes out of Pathfinder 2nd edition yet, but I...
    29 replies | 1066 view(s)
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  • guachi's Avatar
    Today, 04:31 AM
    I'm tempted to lower the STR requirement to 11 because I think that 13 is too penalizing and most medium armor in real life isn't that heavy. I've worn modern body armor that's about as heavy as medium armor and it's not really restricting.
    76 replies | 1864 view(s)
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  • bid's Avatar
    Today, 04:30 AM
    Asmodeus 23 Baalzebul 25 Baphomet 20 Demogorgon 22 Dispater 7 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    116 replies | 1765 view(s)
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  • Greenfield's Avatar
    Today, 04:28 AM
    Silly me. I was thinking he was talking about a spell on the Assassin's spell list. As for the "Turn to Stone, Shrink Item" option, Shrink Item has a duration. As for what happened: Lich threw Prismatic Spray, and two PCs rolled bad. One was shunted to the Ethereal Plane with no way home (without help), and the other was turned to stone. Remaining party, now down a fighter and a...
    5 replies | 78 view(s)
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  • Henry's Avatar
    Today, 04:27 AM
    Tree stride (the limited one) and Transport via Plants (the unlimited one). Both still in 5e. My halfling druid still uses them. :) Edit: oops, Staffan beat me to it. :)
    29 replies | 1066 view(s)
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  • Bedrockgames's Avatar
    Today, 04:27 AM
    It is an entirely subjective thing, and frankly I am not 100% sure why I preferred NWPs (I am just trying to offer the best explanation I can think of). But I know they worked better for the game I wanted to run. I found this to be the case with a lot of 2E, and I think much of it had to do with the approach to play and the assumptions behind many fo the rules. You frame that somewhat negatively...
    2832 replies | 77915 view(s)
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  • Eltab's Avatar
    Today, 04:23 AM
    ... and offenders, and people who are willfully going to make changes they favor, and experimentors, and ...
    47 replies | 967 view(s)
    1 XP
  • Mouseferatu's Avatar
    Today, 04:21 AM
    Isn't it? I mean, let's say you're right in your interpretation of 5E alignments. The behavioral requirements of the paladin (at least the Devotion paladin) haven't changed. The tenets of the Oath pretty firmly match what LG was in prior editions. What's changed, then, is not the paladin, but that the alignment definitions have gotten broader. If the paladin's actual behavior has to be the...
    29 replies | 1066 view(s)
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  • Eltab's Avatar
    Today, 04:21 AM
    Buying that 30-year-old house right after I moved out on my own seemed like a really neat idea. I had no idea that, when I moved some stuff into Deep Storage in the attic, I would find a box of letters stashed in the back corner. All the letters had "Open me on" dates on the envelopes … and were in my own handwriting. :confused: The ones I've read so far were full of good advice...
    47 replies | 967 view(s)
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  • Bedrockgames's Avatar
    Today, 04:16 AM
    The reason I like that 2E NWPS don't scale up like 3E skills is that chances roughly stay consistent. In 3E you end up with tasks that are impossible unless you have an enormous bonus. That scale can really make things thorny in my view. Whereas with NWPs, the chance doesn't have this wide range of probability. I don't think most of them break down to 50/50. I haven't crunched the numbers...
    2832 replies | 77915 view(s)
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  • Wyvern's Avatar
    Today, 04:02 AM
    Where are you getting 45% from? The chance of success on a DC 10 skill check with a +0 modifier is 55%. In other words, a DC 10 task is one that a complete rookie with no training and no particular natural aptitude will get right on their first try more often than not. If it's something that they can make a second attempt at, the chance of success increases to nearly 80%. That doesn't seem so...
    146 replies | 3864 view(s)
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  • pukunui's Avatar
    Today, 03:48 AM
    Awesome! Thank you for letting me know! Sometimes they feel like a bit of a chore, but knowing that people are enjoying reading them makes it all worth it. In case you hadn’t noticed, we had a near TPK in Omu. We did a sort of reboot, jumping about a month forward in-game and skipping over level 8 so we could go straight into the tomb itself with the PCs at level 9. We are supposed to be...
    4 replies | 416 view(s)
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  • KenNYC's Avatar
    Today, 03:48 AM
    The DM can just say to add a +2 to make it harder, or a plus 10 even if so inclined. The roll under is just so easy and requires so little effort, whereas the roll over requires checking your list of 35 different proficienciies to find your plus in question. I would say it still should be used except it is so easy to get higher than 18 now, as to make the roll under method obsolete.
    34 replies | 629 view(s)
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  • mrpopstar's Avatar
    Today, 03:46 AM
    I like combat to be a bloody affair. ;)
    76 replies | 1864 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:43 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 9 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    116 replies | 1765 view(s)
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  • 5ekyu's Avatar
    Today, 03:26 AM
    Uhh.. Ok so some aspects of the skill system include things like tool and even things like must have tools to try and such, which seems at least in the same avenue as using bigger weapons, if not more severe. Also, just as with combat, a lot of other factors can add in, like feats and class abilities (notice quitea few places where you can double or triple jump distance. Especially by the...
    146 replies | 3864 view(s)
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  • AbdulAlhazred's Avatar
    Today, 03:23 AM
    2e's version is the MOST generous in terms of chances of success, but its still not THAT good, as the average stat is still a 13 or 14, which gives you somewhere as low as a 50/50 success rate, depending on the exact NWP (and lord knows what the logic for the check modifiers is, except most things that would be really useful in a tight situation are -2). Yes, you can, in 2e, sometimes have a...
    2832 replies | 77915 view(s)
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  • mike peabody's Avatar
    Today, 03:21 AM
    "Mr. Shadowknave, I am Lex and these are my dates. The one who has stripped you and is currently engaged in violence against your person is called Khefren. He has a history of physical aggression, impulsive action, and extreme sassiness, as you have by now learned. Also with us are Leau and Sir Reginald. I have reason to assume they do not like you. We have your clothing, weaponry, and...
    224 replies | 4394 view(s)
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  • flametitan's Avatar
    Today, 03:20 AM
    No, it isn't needed, per se, but more examples to point to for positive reinforcement is always nice.
    567 replies | 17481 view(s)
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  • the Jester's Avatar
    Today, 03:14 AM
    I've done it extensively over the years, but carefully. Generally, time travel involves journeys into eras from the distant, distant past- there's no "let's go back and stop the bad guy who outsmarted us when we were 3rd level" kind of stuff. Also, time is fragile, has defenders, and isn't completely understood by scholars, much less pcs.
    47 replies | 967 view(s)
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  • cmad1977's Avatar
    Today, 03:07 AM
    I’ve always felt like the land Druid was rather powerful
    29 replies | 1066 view(s)
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  • Tony Vargas's Avatar
    Today, 03:02 AM
    1st level is the start of the 'Apprentice' Tier. 2d10 just pulls the distribution in, so the results are more consistent. Your aspiring master thief with a +5, fails DC 10 only 6% of the time, rather than 20%, for instance. Narrating success or failure in the absence of uncertainty, /is/ the skill system.
    146 replies | 3864 view(s)
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  • Saeviomagy's Avatar
    Today, 02:51 AM
    At first level, their strength bonus applies to not just the initial roll, but also the damage dealt, and they can use substantially larger weapons. Going from an 8 strength character with no proficiency to a 20 strength, trained in athletics character at level (say) levels 5-8 takes a DC 10 check from a 50% chance of failure to a 5% chance of failure. You will only notice the difference...
    146 replies | 3864 view(s)
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  • gyor's Avatar
    Today, 02:46 AM
    With an invocation Warlocks have conjure Elemental as well. Would Divine Soul has access to cleric Planar Ally and Conjure Celestial spells and Spiritual Weapon is kind of a minion of sorts. The one class that can potentially summon a everything is Bard, who can poach the best summoning spells in the game, Conjure X, Summon X, Planar Ally, Infernal Call, Gate (btw any class with...
    246 replies | 9349 view(s)
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  • hawkeyefan's Avatar
    Today, 02:37 AM
    Yeah, we’ll have to see. The confrontation seems very likely, but that could change. And even if that confrontation does happen, I wouldn’t force that outcome. Especially not in the case of something like a PC’s death. So if it doesn’t actually come to pass...I don’t think anything’s actually “gone wrong”. The Mercenary’s cryptic last words will remain cryptic. Or perhaps there’s some other...
    47 replies | 967 view(s)
    1 XP
  • gyor's Avatar
    Today, 02:34 AM
    To fix the Circle of the Shepherd issue, go human variant and pick Wizard Ritual Caster, and pick Unseen Servant and Find Familiar (pick a fey familiar), so you have some summoning from the get go. Also if Druids get the Infestation can trip, I forget it basically summons vermin for 1 round to damage your target, so take that too.
    246 replies | 9349 view(s)
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  • Saeviomagy's Avatar
    Today, 02:32 AM
    The backgrounds rules seem to suggest that your character didn't just wake up yesterday and start learning how to thieve, similarly for how hard it is to get new proficiencies. If we're talking about (say) thieve's tool proficiency, you've had 1400 hours of training from a master. For comparison purposes becoming a commercial airline pilot requires 1500 hours of flying, of which less than 50...
    146 replies | 3864 view(s)
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  • gyor's Avatar
    Today, 02:26 AM
    Actually my favourite Druid Circle is the Circle of the Shepherd.
    29 replies | 1066 view(s)
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  • MechaPilot's Avatar
    Today, 02:25 AM
    The following is a hazard (and an associated creature) found in my homebrew campaign setting of Tenesia. Any thoughts, concerns, or constructive criticisms are welcome. Also, I'm not sure I got the CR right on the associated monster. Necrofungus A patch of necrofungus consists of slick black mushrooms that smell of rotting flesh. This fungus devours light and life energy, growing rapidly...
    0 replies | 69 view(s)
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  • Saelorn's Avatar
    Today, 02:22 AM
    AC 20 is significantly less-coveted than it used to be. AC 20 won't stop anything reliably. Gone are the days when you could actually have confidence that your armor might stop an attack. Nowadays, even a common kobold is walking around with +4 to hit. From a character perspective, it's pretty depressing.
    76 replies | 1864 view(s)
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  • MechaPilot's Avatar
    Today, 02:14 AM
    If you're designing this adventure as a sequel, then assume the party started at first level and has gone through the first adventure. Assume they earned 90-100% of the experience available in the first adventure. That should help you figure out a starting level for the current adventure.
    23 replies | 532 view(s)
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  • MechaPilot's Avatar
    Today, 02:09 AM
    I have to agree with the others here: find something in the right range with similar flavor, then reskin it as a dragon. Have you seen what I do to dragons?
    23 replies | 532 view(s)
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  • Lancelot's Avatar
    Today, 02:07 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 9 Fierna 13 Geryon 20 Glasya 20 Graz'zt 10 Levistus 16
    116 replies | 1765 view(s)
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  • Shiroiken's Avatar
    Today, 02:00 AM
    So it in no way restricts a CG character from be a Paladin of Devotion, nor a NG or LN one. Thus, even the most old school type paladin is nothing like it was in AD&D, which was my point (sort of... the point was actually about the Druid, but we've wandered WAY off topic here).
    29 replies | 1066 view(s)
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  • Saelorn's Avatar
    Today, 01:58 AM
    Determining whether it's Acrobatics or Athletics is no different than determining whether it should be a Dexterity check or a Strength check. It's the exact same amount of effort for the DM, and it's the main reason why every skill is tied to exactly one ability score, so you never have to worry about Strength + Acrobatics or Con + Athletics or anything like that. As far as the player is...
    34 replies | 629 view(s)
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  • 5ekyu's Avatar
    Today, 01:58 AM
    It wasnt an exact quote... Easy references about 50% tlfor 10 stat and no trsinging then the marxh the dc tree and degree up as i describe. Mechanically 45% vs usually when one includes getting advantage from help etc to me seems appropriate, thats why i used it. I have found those standards for assigning consisten dcs to work well. Ymmv. I would be more questioning the linking of terms...
    146 replies | 3864 view(s)
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  • Saeviomagy's Avatar
    Today, 01:52 AM
    My point is that this is a problem with skills, not magic. Yeah, that just looks like a mess of poorly written mechanics to me. It's a whole bunch of random DCs, most of which are way too high for the circumstance they're describing. According to that, the entire population of my old home town must be level 5 or higher, have a dex of 20 and be trained in acrobatics, because otherwise...
    64 replies | 2235 view(s)
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  • Tony Vargas's Avatar
    Today, 01:49 AM
    Wait, the game that presents 12 classes, 12 of which explicitly use magic is somehow "pushing the players to always play magic using characters?" That's a bit of a stretch, isn't it? Sub-classes. There are 5 non-magical sub-classes (Berserker, Champion, BM, Thief, Assassin). Out of 40. "Low Magic" has such a fuzzy meaning (less powerful magic? less common magic items? fewer...
    64 replies | 2235 view(s)
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  • Dan Davenport's Avatar
    Today, 01:48 AM
    https://www.kickstarter.com/projects/1047148810/blackwind-project-a-new-plot-driven-tabletop-rpg To join: http://tinyurl.com/rpgnetchat Log to be posted at: https://gmshoe.wordpress.com RPGnet is a registered trademark of Skotos Tech, used with their permission.
    0 replies | 50 view(s)
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  • Jin Abackis's Avatar
    Today, 01:42 AM
    I've been through here before. The slime seems to be some type of natural phenomenon. Possibly some type of acid eating at the wall stucco. It may have been part of a trap that failed. Let's see if the block will move.
    31 replies
  • Bedrockgames's Avatar
    Today, 01:39 AM
    Again, I am not too worried about every beat being from a story here. You might have anti-climax, dead heroes and the like, but you'll also generate suspense that is meaningful. If I know my character can really die, or easily die, the suspense of that die roll when I trigger a blade trap is palpable. I also find this a much more exciting mode of play. Obviously I don't want my character to die,...
    46 replies | 758 view(s)
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  • ddaley's Avatar
    Today, 01:38 AM
    ddaley started a thread Kickstarter: Harvestors
    Not sure if this has been posted on enworld... as I haven't been able to check in as much as I would like lately. But, Troll Lord Games has a new kickstarter for Harvesters. It looks great and I am backing it to play with my kids. Only 26 hours remain though: https://www.kickstarter.com/projects/676918054/harvesters-the-role-playing-game
    0 replies | 46 view(s)
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  • TallIan's Avatar
    Today, 01:35 AM
    Rorik Rorik's eyes widen when he hears the song. "I do. I did not think to hear anything from so close to my homeland. My parents were each determined to teach me their own disciplines, so I was spared much of intrigue of court. I thought I recognised you when yo arrived, but perhaps I know of you by reputation, you were married to Sir Rodry? I had the honour of serving with him on...
    57 replies | 954 view(s)
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  • Tony Vargas's Avatar
    Today, 01:35 AM
    That's just the d20, and he's 1st level, an 'Apprentice' thief. That's BA. We've already had the fun of the other extreme, in 3e, when you could have tripple-digit bonuses to your d20 check. So, again, artifact of the d20. Using 2d10 or 3d6 could even that out for you, a bit, if it's that annoying... You are, indeed, supposed to narrate success or failure quite a bit. Don't call...
    146 replies | 3864 view(s)
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  • alleykatt's Avatar
    Today, 01:32 AM
    What the hell would be the point then, seriously, just dump the spell if you want it to work like that. A round is six seconds, so you tie up your healer for stopping someone from dying, in the middle of combat. Like it has been pointed out unless your a grave cleric, who can cast it at range, you have to get to them and touch them to heal them. Yes it's a cantrip, but for the cost of an action...
    71 replies | 17642 view(s)
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  • MrHaveANiceDay's Avatar
    Today, 01:30 AM
    I’m hippity-hyped to release Faiths of the Forgotten Realms, a 200-page supplement that’s been nine months in the making. Myself and the other creators are extra excited to be able to offer the supplement in hardcover print-on-demand as well as PDF. FoFR takes the list of 48 main Faerunian deities from page 21 of the Sword Coast Adventurer’s Guide, plus Corellon and Moradin, and dives in. The...
    0 replies | 52 view(s)
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  • Saeviomagy's Avatar
    Today, 01:29 AM
    If that's really what the book says, then the designers prove themselves somewhat foolish, or very flexible with language at least. I wouldn't count "45% of the time" to be "can usually be done by". http://www.giantitp.com/forums/showthread.php?495062-Spreadsheet-of-published-skill-DCs Has a gsheet of a bunch of published skill DCs. The examples of DC 10 are "find wagon tracks in trackless...
    146 replies | 3864 view(s)
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  • Manbearcat's Avatar
    Today, 01:27 AM
    It was certainly a feeling out process early, but we all adjusted after that. They had: 1) Pre-Divine Power Chaladin which featured very poor melee control, single target effects, but Lay On Hands for support. 2) A skirmishing Melee/Bow Ranger without Twin Strike, no multi-attacks (just skirmish stuff), but it did have Fox's Cunning immediate Reaction (Encounter). 3) A...
    15 replies | 414 view(s)
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  • Tony Vargas's Avatar
    Today, 01:24 AM
    Reasonable enough. As you add more decisions points and complications and opportunities to affect that final die roll, you're also, presumably, making it less uncertain, and, you're adding drama & suspense to the intervening time, because what's going on bears on the final result and how that final result is coming about is unfolding. So, if loading stuff like that in between a declaration...
    46 replies | 758 view(s)
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  • jonesy's Avatar
    Today, 01:21 AM
    One of the most beautiful things I've ever seen:
    6653 replies | 349748 view(s)
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  • Bedrockgames's Avatar
    Today, 01:16 AM
    The suspension is resolved by the die roll, and much of the suspense is set by the stakes involved. But you are going to have things leading up to it naturally in play. It isn't like you are just rolling a series of dice and saying what happened. People are explaining what they want to do, asking what they see, NPCs are responding. There is a lot that will be going on prompting the die roll in...
    46 replies | 758 view(s)
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  • Staffan's Avatar
    Today, 01:13 AM
    5e druids are nature priests/shamans, not overly concerned with things that are holy/unholy. They generally don't muck about with planar stuff that's beyond the Elemental planes and the Feywild. If you're more concerned with worship of a particular deity that happens to be associated with nature - then, yes, the Nature Cleric is probably a better choice. I do not find that to be particularly...
    29 replies | 1066 view(s)
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  • tglassy's Avatar
    Today, 01:10 AM
    Maybe because summons breaks the Action economy. A large enough group, no matter their level, can take an enemy that can only attack one of them at a time. They’re great for soaking up Damage. Man, I need to create a summoner now.
    246 replies | 9349 view(s)
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  • Tony Vargas's Avatar
    Today, 01:06 AM
    Yeah, I just found it amusing that an off-the-rack 5e Action happend to 'Create' an 'Advantage.' There's a whole thread about that last bit. I honestly didn't even remember "Create an Advantage" from the times I've played FATE. But, then I barely remembered there were 'actions' at all, and, looking them up, it's probably because they're all pretty improvisational in nature, anyway, and...
    2832 replies | 77915 view(s)
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  • Hussar's Avatar
    Today, 01:04 AM
    I'd say there isn't much of a difference, when you remove monsters/NPC's from the equation to be honest. But, by the same token, simply making traps bigger/stronger/faster isn't really a change either. If a chest has a poison needle trap at 1st level and a magical aura lightning trap at 15th, well, it's still just a trapped chest. Only difference is, the magical trapped chest becomes the...
    64 replies | 2235 view(s)
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  • rogermexico's Avatar
    Today, 01:04 AM
    Asmodeus 23 Baalzebul 24 Baphomet 20 Demogorgon 22 Dispater 8 Fierna 13 Geryon 20 Glasya 20 Graz'zt 12 Levistus 16
    116 replies | 1765 view(s)
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