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  • Imaculata's Avatar
    Today, 09:51 AM
    I can't help but thinking this feels like the Sexual Assault Monk.
    21 replies | 447 view(s)
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  • Baumi's Avatar
    Today, 09:50 AM
    How do I use Fog Cloud to protect myself from Ranged Attackers? It seems that if I cast it on the enemies they gain Disadvantage (they cannot see me) but also Advantage (I cannot see them) which results in a normal Attack. The same is true if I cast it over ourself or in between. Did I missread something or is this a Rules-Quirk..?
    0 replies | 0 view(s)
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  • Tormyr's Avatar
    Today, 09:35 AM
    Age of Worms is a great campaign and it runs much better in 5e in my opinion (stuff like sneak attack works on undead in 5e). You can grab my conversion notes here. http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1254
    25 replies | 732 view(s)
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  • Cap'n Kobold's Avatar
    Today, 09:32 AM
    You can even use a Green Flame Blade attack to deliver Searing Smite. (Although my personal favourite is to use Booming Blade and Thunderous Smite together. ;) )
    23 replies | 614 view(s)
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  • Plutancatty's Avatar
    Today, 09:28 AM
    Baldur's Gate 24 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 23 Free City of Greyhawk 24 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    129 replies | 1944 view(s)
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  • 97mg's Avatar
    Today, 09:28 AM
    While Dain and Carthum head off to investigate their alternative way out to the east, Annit keeps watch in the south east corner. Bow ready she anxiously waits, torch burning on the dark stone at her feet. To the rogue's right, Otiroth and Metea appeared to be dealing with the recent events, and even further afield the barbarian was in a good position for defense too. Ah, was she searching...
    147 replies | 2236 view(s)
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  • Harzel's Avatar
    Today, 09:27 AM
    Blue I generally find your posts insightful and interesting; I hope you will not be offended by the directness of my comments below. Actually, that is the commonly spread misconception. Here is the actual quote from the DMG. So, first, the 6-8 number is associated with encounters of a particular difficulty, and the text explicitly mentions more and fewer encounters as equally...
    16 replies | 389 view(s)
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  • Sejbd Ksa's Avatar
    Today, 09:26 AM
    usually awesome you know be encouraging yourself you're so yeah- I don't do any negative comments if I don't agree with someone or you know I just don't leave a comment you know it's like you know what we've learned from our moms you know whatever years ago if you don't have something nice to say don't say it so I never criticize someone else's in Healthy King Keto their videos are me so how...
    0 replies | 0 view(s)
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  • Riley37's Avatar
    33 replies | 941 view(s)
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  • Riley37's Avatar
    Today, 09:21 AM
    I've read Churchill's book on the endgame of World War II. Even before the fall of Berlin, Stalin was positioning forces for immediate follow-up. Churchill's attempts to persuade FDR that "Uncle Joe" might act in bad faith, were as unsuccessful as Churchill's attempts, from 1932 to 1938, to persuade his nation that dialogue and compromise with Hitler were futile. Churchill noted with deep regret...
    130 replies | 3223 view(s)
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  • Sadras's Avatar
    Today, 09:06 AM
    If it helps us resolve but one of these worldbuilding threads it will be well worth it. :p
    1505 replies | 50839 view(s)
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  • jmucchiello's Avatar
    Today, 09:03 AM
    "Well, let's head back to the inn and get some food and rest. Head out in the morning," Terry says. "Although, how will we know anyone we find out there has anything to do with these bandits we found on the road here?"
    282 replies | 5038 view(s)
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  • Riley37's Avatar
    Today, 08:53 AM
    That you would represent Christianity so inaccurately, and then claim parallels to Gruumsh, is telling. Have you *ever* been wrong? Is there *any* topic on which you don't have absolute and infallible answers?
    130 replies | 3223 view(s)
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  • Sadras's Avatar
    Today, 08:52 AM
    I do not play Story Now/No Myth games but you have just described one of my games. That is why I think Ilbranteloth is quite right when he says he plays a variation of both, sometimes switching between the two styles unconsciously and even within a period of just a few minutes. This below quote from Ovinomancer really concludes the railroad discussion for me.
    2141 replies | 49145 view(s)
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  • Riley37's Avatar
    Today, 08:49 AM
    I agree. The elven and dwarven gods took everything for themselves, with no regard for others. That's how the PHB defines "evil". I see no shades of grey in this story: they committed an evil action, and Gruumsh reacts as a Paladin of Vengeance. First they took all the lands, without self-restraint or compassion, then they *laughed* at Gruumsh. On the day that the elves stop denying the...
    130 replies | 3223 view(s)
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  • Azurewraith's Avatar
    Today, 08:49 AM
    The rooms seem to be single occupancy and not used for a long time a few years atleast, yet they do not appear to have been left in a hurry.
    1488 replies | 31676 view(s)
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  • happyhermit's Avatar
    Today, 08:49 AM
    For me personally and many I play with, lack of specific measurements and the more abstract system in 13th Age ended up more or less a deal breaker on it's own. It was not what we expected because we have had good success with similar systems in other types of games like Fate, but for the types of games we want to run in D&Dish systems, it didn't work. We tried something similar in 5e, where we...
    49 replies | 1033 view(s)
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  • jmucchiello's Avatar
    Today, 08:41 AM
    "Break the lock and maybe prepare to fight. Maybe not," Shavara says as she enters the house. "There's some metal statuettes in the room and some arcane symbols on the floor." Noticing Kaleth, she adds, "Do you agree, Kaleth?"
    956 replies | 27814 view(s)
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  • Gardens & Goblins's Avatar
    Today, 08:39 AM
    o_O Nor did I. And to be clear - nor did I suggest you did.
    21 replies | 447 view(s)
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  • jmucchiello's Avatar
    Today, 08:35 AM
    "Let's search. Maybe something helpful is these rooms." Ana says. investigation Curious, how recently used do these rooms look? Were they occupied by a man or a woman or multiple people? etc.
    1488 replies | 31676 view(s)
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  • happyhermit's Avatar
    Today, 08:34 AM
    No. I was responding to someone's post about their experience and opinion with my own experience, because I find it interesting that we were finding the similar things in opposite techniques. I wasn't telling them they should use Totm because it's the right tool for the job or for any other reason. I wasn't implying that they just didn't know how to run Totm well enough. They weren't doing that...
    49 replies | 1033 view(s)
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  • Coroc's Avatar
    Today, 08:33 AM
    Opposed to the order of the succubus Monks is the Mi Tou Order :)
    21 replies | 447 view(s)
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  • Lanefan's Avatar
    Today, 08:32 AM
    They don't? Now there's a memo I never got... :) So in narrativist play players/PCs are never given the chance to do something TPK-level stupid and-or TPK-level unlucky? Sounds a bit dull... :) Who knows what reasons they might have had for jumping down. At the time it might have made perfect sense...well, other than the forgetting-the-rope part...to escape from something or because it...
    2141 replies | 49145 view(s)
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  • thom_enworld's Avatar
    Today, 08:24 AM
    Meh... somehow my response got lost. The long and short of it: Me and my players love the campaign, act1 was a blast to play and run. I really dig act 2 as well, though I could do without all the (somewhat repetitive) "here's three ways for the party to solve this: Fight (run 3 xyz random encounters), talk (have them roll for ABC skill) sneak (have them roll for DEF skill)". I guess what that...
    2 replies | 144 view(s)
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  • Neurotic's Avatar
    Today, 08:22 AM
    Archon Basileus, map link is broken
    718 replies | 31345 view(s)
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  • Hexmage-EN's Avatar
    Today, 08:19 AM
    Honestly I myself am surprised to see so much support for TotM. My own personal feeling is that D&D doesn't really feel like it's designed for it. The game 13th Age has a system to determine how close or far away combatants are in TotM, but D&D5E specifies distances in feet, has spells with varied AoEs, rules for flanking and opportunity attacks, etc. I enjoy tactical combats, thinking of them...
    49 replies | 1033 view(s)
    1 XP
  • Beefermatic's Avatar
    Today, 08:16 AM
    I think this is pretty bad ass indeed. A stage 50 anything.
    14 replies | 178 view(s)
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  • Lanefan's Avatar
    Today, 08:08 AM
    Whether the story or drama or whatever is player-created or DM-created or a combination; in all these cases conflict and oppositon and challenges - the things that makes the game "fundamentally oppositional", to use your term - have to come from somewhere. If the players author these themselves and then also author the means to overcome them you've just said hello to Czege; so that can't work....
    2141 replies | 49145 view(s)
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  • Fradak's Avatar
    Today, 08:05 AM
    Kyle tapped on Acquisitives. "Yeah. Tradition... Symbolic task... Is it a fancy way to tell us we are working for free?"
    12 replies | 246 view(s)
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  • Imaculata's Avatar
    Today, 08:04 AM
    Have we reached that inevitable point where we're quoting dictionaries already?
    1505 replies | 50839 view(s)
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  • Dannyalcatraz's Avatar
    3 replies | 103 view(s)
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  • 5ekyu's Avatar
    Today, 08:02 AM
    "So, how do you move role-playing games that rely on killing for advancement away from that?" First, no did not read thread or even all thru op, my exposure to fantasy draws more on the myths and legends, well before tolkein, well before other modern psyche takes and re-imaginings. The lands of myths and monsters for me runs thru the houses of Jason, Odysseus, Lancelot, Beowulf and later to...
    65 replies | 561 view(s)
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  • Neurotic's Avatar
    Today, 07:58 AM
    Viridian charges in even before the door is fully open, homing on the big demon and preparing for the world of hurt. But he will dish out some hurt too! Biting into the fleshy part of the inner thigh, kobold worries at the leg inflicting as much pain as possible. Fort DC 14 - add 1 acid damage if not resistant
    1211 replies | 76717 view(s)
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  • Imaculata's Avatar
    Today, 07:58 AM
    Baldur's Gate 24 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 23 Free City of Greyhawk 24 Glantri City 18 Huzuz 23 Lankhmar 24 Palanthas 16
    129 replies | 1944 view(s)
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  • Imaculata's Avatar
    Today, 07:55 AM
    I play 3.5, which lends itself perhaps more towards grids and miniatures. But I use both. Theater of the mind for simple skirmishes, and dungeon tiles or maps with a grid, with miniatures, for large scale battles.
    49 replies | 1033 view(s)
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  • Tony Vargas's Avatar
    Today, 07:54 AM
    Exactly like that: its what you were doing, asserting that using a grid cuts off a variety of scenarios and that averythings so wonderful now that youre using totm. Of course, each technique works more comfortably with some scenarios or details than others, and if you get into a rut, you can just shy away from switching techniques and even from those less comfortable scenarios. So you might...
    49 replies | 1033 view(s)
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  • Michael Kermon's Avatar
    Today, 07:54 AM
    HAHAHAHA That's great!!
    9 replies | 3302 view(s)
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  • Usus's Avatar
    Today, 07:50 AM
    I play ToM almost exclusively. Back when my group played D&D 4th we used minis and grid maps, but it was always time consuming and made combat take longer time. I can recognize the appeal of setting up terrain and minis - but once we begin playing it looses its appeal for me. It is not flexible and shifts the focus to tactical maneuvering (counting squares etc), where as Theater of Mind allows...
    49 replies | 1033 view(s)
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  • Levistej's Avatar
    Today, 07:37 AM
    I decided I'm going to implement it as more of a background feature with Nigel and his team constantly popping up and invading their privacy/safe space. The group is also currently about to enter the Ziggurrat of Apet and I plan to have them arrested as they return to Flint for the murder of Isaac Randall. A murder that they have been framed for by Kell and Saxby. This would be an Ideal...
    45 replies | 3001 view(s)
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  • happyhermit's Avatar
    Today, 07:36 AM
    What about my posts makes you think I need help running a game with mini's? I didn't say anything about having difficulties running such games myself, if it's the "IME" that through you off I was referring to games I have played in or observed. Wow, nothing like being told "You're doing it wrong!" by a stranger on the internet. There is no "right tool for the job" in an objective sense,...
    49 replies | 1033 view(s)
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  • icedrake's Avatar
    Today, 07:32 AM
    I've heard really great things about the Freeport adventures and I have the Pathfinder copy of the setting that I need to dive into. Rise of the Runelords and Curse of the Crimson Throne have both been published as hardback adventures, and very easy to get ahold of. If you play with minis, the pathfinder pawns for these campaigns have 75% of the minis you need for bad dudes. I ran my group...
    25 replies | 732 view(s)
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  • billd91's Avatar
    Today, 07:19 AM
    If that's what you think you've done, you're quite a cherry picker. That wikipedia article you selectively quoted from specifically has a passage about world building as a bottom-up process in which the world is built by focusing on the immediate need - hey, like the denizens of a dungeon. Of course, that section draws heavily from a resource directly related to world building in RPGs. So, it's...
    1505 replies | 50839 view(s)
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  • Maxperson's Avatar
    Today, 07:09 AM
    First, all three of your sources just say that world building is building a world. I posted definitions that say a world can be anything from a single city on up. Second, none of your definitions were about RPGs. They were all about writing fantasy novels and this isn't a discussion about writing fantasy novels, so the definitions you posted don't even apply here. Right, that's why I...
    1505 replies | 50839 view(s)
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  • happyhermit's Avatar
    Today, 07:08 AM
    After years with the different styles and types of games, I have come up with a pretty solid view of what myself and many players I have observed get out of "worldbuilding" that we can't get anywhere else (as opposed to all of the things it can be used for that can also be achieved in other ways). The main thing I need worldbuilding for (as a player) is evoking "that feeling" I mentioned earlier,...
    2141 replies | 49145 view(s)
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  • Ilbranteloth's Avatar
    Today, 07:07 AM
    So the scene started when they discovered the old tomb while they were guided for a couple of out of town nobles on a hunting expedition. To tie into one of pemertonís favorite subjects, there were some secret ulterior motives. However, those had no bearing here. Anyway, they opted to explore the tomb, pretty much because it was there. Of course, the prospect of treasure was a driving factor,...
    2141 replies | 49145 view(s)
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  • Maxperson's Avatar
    Today, 07:01 AM
    Probably because no re-definition happened on our end of things. World has always meant more than just planet. You're the one misconstruing it to only mean planet. They agree that it builds a world. That's not the same as planet. In the game I mentioned where the campaign was limited to one city, that city was the world.
    1505 replies | 50839 view(s)
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