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  • Radaceus's Avatar
    Today, 11:19 PM
    woohoo..crit success!
    206 replies | 3963 view(s)
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  • Shayuri's Avatar
    Today, 11:18 PM
    Thanks for cluing us in. Good luck! It's very nice of you to help your colleague out like that.
    256 replies | 4970 view(s)
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  • Radaceus's Avatar
    Today, 11:18 PM
    awesome, thanks for that, just helps me going forward rather than assuming how I would handle it :) I do like the Tarzan rep thing, with his feral background, but do not want to push the issue, I'm sure it will happen organically (in a natural fashion? ;) ) here is Üngar's Persuasion roll for his Speak with Animals:
    206 replies | 3963 view(s)
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  • Archon Basileus's Avatar
    Today, 11:15 PM
    Yup! So sorry, guys. A colleague of mine is in trouble at work and I spent the week doing shifts for her. I had nine deadlines and now I'm pulling my hair out to finish it! I'll update everything till tomorrow and move on a normal pace from then on...
    256 replies | 4970 view(s)
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  • mrpopstar's Avatar
    Today, 11:10 PM
    Building out so everyone was at 16 would look like... Armor Armor Class (AC) Strength Stealth
    98 replies | 2318 view(s)
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  • Kaodi's Avatar
    Today, 11:10 PM
    ...Are you okay, Basileus?
    256 replies | 4970 view(s)
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  • Sunseeker's Avatar
    Today, 11:05 PM
    I always liked mixing archetypes, but there was some SERIOUS power-building room there. I wonder if this will even out, or make that worse.
    2 replies | 14 view(s)
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  • mrpopstar's Avatar
    Today, 11:03 PM
    Adding Str 11 to medium armor regained that symmetry (why is it so pleasing to our human eyes!?). I shifted numbers to drop the (max 4) just because it's the same outcome while sticking to what's standard. And I didn't realize I harbored a disdain for high armor Dex-types, but my bias is definitely showing! LOL
    98 replies | 2318 view(s)
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  • Tony Vargas's Avatar
    Today, 11:02 PM
    With TotM, your life gets a little easier if the combat is 'static' - that is if melee types tend to engage and fight and not try to switch targets or run past eachother too much. You get a sort of de-facto 'front line' 'melee range' and everyone else can stand as far back from that as works for them. AoOs encintivize the static front line, FWIW, but you can also just put convenient choke...
    24 replies | 844 view(s)
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  • mrpopstar's Avatar
    Today, 10:57 PM
    I don't hate something like... Armor Armor Class (AC) Strength Stealth
    98 replies | 2318 view(s)
    1 XP
  • jaelis's Avatar
    Today, 10:55 PM
    I like 12+Dex (max 4) better for light armor. (a) it is more symmetric and (b), you've already lowered the max light armor AC by one, now you've lowered it by one regardless of dex. Unless you think light armored characters generally need lower AC for some balance reason.
    98 replies | 2318 view(s)
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  • Maxperson's Avatar
    Today, 10:49 PM
    ::quickly runs out and purchases a scroll of glassteel and iron body::
    133 replies | 2088 view(s)
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  • jonathonhawke's Avatar
    Today, 10:49 PM
    Gunther looked at the stab wound as if noticing it for the first time, "Aye, and thank ye. I wouldn't want it ta fester."
    93 replies | 1695 view(s)
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  • fjw70's Avatar
    Today, 10:45 PM
    I had a friend who would roll the d4 and then pick it to read it as the number NOT on the bottom was what was rolled.
    45 replies | 3110 view(s)
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  • mrpopstar's Avatar
    Today, 10:45 PM
    It's interesting that AC 16 is represented across the board in the standard Armor table. What if the super simple armor table offered everyone an opportunity to get AC 16 before donning a shield? EDIT: Plate armor jumps out again as the thing that's lost in that scenario.
    98 replies | 2318 view(s)
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  • MichaelSomething's Avatar
    Today, 10:43 PM
    It seems characters are a combination of Lego like feats now. I'm cool with it.
    2 replies | 14 view(s)
    1 XP
  • Charlaquin's Avatar
    Today, 10:39 PM
    Archetypes are back in PF2, and they look awesome! As a lot of folks had predicted, instead of archetype features replacing class features, you take archetype feats in place of class feats. Each archetype has one “dedication feat” you have to take first, and once you’ve taken a dedication feat, you have to take a certain number of feats from that archetype before you can take the dedication feat...
    2 replies | 14 view(s)
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  • pming's Avatar
    Today, 10:38 PM
    Hiya! 1: Never had any players manage to get a character past level 7 (and one got to 5th/6th, a handful to 4th)...so, never been a problem. Based on how I DM and my experience doing it 'my way', I can't see it being a problem. 2: Nope. It doesn't. It never has. Didn't work in 3.x either. You should just pretend the whole "CR" thing doesn't exist. It will make your DM'ing more fun, more...
    5 replies | 107 view(s)
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  • mrpopstar's Avatar
    Today, 10:36 PM
    Edited opening post with my current thinking... Light armor: shifted base number and lifted Dex modifier max. Medium armor: lowered Str requirement to 11. Design goal: updated to reflect focus on straight reduction of armor table. EDIT: Should I not update the opening post when my thinking shifts? What's the best way to do that as the conversation unfolds? Update there and post within...
    98 replies | 2318 view(s)
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  • jonathonhawke's Avatar
    Today, 10:30 PM
    Can I find any that I can purchase?
    60 replies | 1009 view(s)
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  • mach1.9pants's Avatar
    Today, 10:30 PM
    Maybe it was harking back to old school and you had to roll under? ;) Me to, we played our first campaign, without a DM, of BECMI using a d6 re rolling 5 and 6s. Must be a kiwi thing. So coming from Fighting Fantasy game books (including the paired books set you could co-op), and having the choose your own adventure style demo in the Basic Box Set, my mate and I didn't really figure out what...
    45 replies | 3110 view(s)
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  • mrpopstar's Avatar
    Today, 10:28 PM
    Interesting. Let me chew on that. The super simple weapons proposal in my head includes this! #greatminds
    98 replies | 2318 view(s)
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  • Liam McGrath's Avatar
    Today, 10:22 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    There are only a few locusts left. They swarm around you, but their stings have lessened as their numbers have depleted. Valea unleashes another blast of holy light, and the last of the insects die. "Yes!" shouts Valea. "We did it!" "Indeed," says Kamala, looking around. "Everybody alright?" You each gain 100 xp for defeating the deadly swarm.
    269 replies
  • Ganymede81's Avatar
    Today, 10:22 PM
    Presumably, you'd still have light, medium, and heavy armor and they'd provide the benefits/restrictions you've already detailed in your original post. Simple or martial proficiency would result in a difference in armor class. Consider your original proposal to be the benefits of martial armor proficiency, while simple proficiency would result in one fewer pip of armor class across the board....
    98 replies | 2318 view(s)
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  • Shiroiken's Avatar
    Today, 10:20 PM
    The books focus on lower levels of play, because that's what their research shows that most people play. Very few games actually run to level 20, usually ending at about 10th level instead. Thus, the books focus on levels 1-10 because that's the product most people want. The game does work at higher levels, but requires a bit more work and DM experience to pull off well. I believe the assumption...
    5 replies | 107 view(s)
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  • Bedrockgames's Avatar
    Today, 10:20 PM
    I never suggested it was the only way.
    54 replies | 927 view(s)
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  • Irda Ranger's Avatar
    Today, 10:19 PM
    Well I really didn’t like the Fifth Age stuff at all, so I just stopped reading the novels at that point. So I’m not personally vested in any of that and preferred the setting (and pre-Great Dragon geography) I knew.
    15 replies | 597 view(s)
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  • mrpopstar's Avatar
    Today, 10:16 PM
    The more I thought about it, the more I could see that class proficiency and the role of Dexterity in your base armor class contributed to medium armor already favoring the strong over the dextrous. There wasn't a need to cap light and force Str onto medium. Boiled straight down, it's pretty damn simple. (I think I may have been won by the idea of Str 11 for medium. It makes sense.)
    98 replies | 2318 view(s)
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  • Richards's Avatar
    Today, 10:15 PM
    INTERLUDE: SYNGAARD'S STORY PC Roster: Daleth Stormsea, elf wizard 4 Galen Thorne, human paladin 7 Kaspar Hardstrike, elf monk 7 Orion Nightsky, halfling rogue 6 Syngaard, human fighter 7 Game Session Date: 20 June 2018
    20 replies | 1518 view(s)
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  • Tellerian Hawke's Avatar
    Today, 10:14 PM
    Lady Abigail seems taken aback at first, but then smiles, clearly impressed by Sylvar's knowledge: "Why yes, I am, good sir. You are very astute, and well-studied, to know of such things. That form of the name Abigail has not been used for over 500 years, and is considered very old-fashioned. And I did indeed craft those two blades."
    12 replies | 383 view(s)
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  • gargoyleking's Avatar
    Today, 10:10 PM
    Sounds fun. They might even find an unlikely friend in Mord. Especially if we get to talking about motivations and don't clash too hard in ideals.
    118 replies | 1572 view(s)
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  • mrpopstar's Avatar
    Today, 10:06 PM
    Food for thought... Armor Armor Class (AC) Strength Stealth
    98 replies | 2318 view(s)
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  • Ancalagon's Avatar
    Today, 10:06 PM
    Fresh setting? Yoon Suin is the most original setting I have ever read. Running a campaign in it for 1.5 years now
    11 replies | 234 view(s)
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  • daindarkspring's Avatar
    Today, 10:01 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    "Rally, brave friends! Rally...TO VICTORY!" Aelon puts Artax into a gallop, heading for what is left of the swarm. He lashes out with Solaris. <To hit: 9+6=15> <Damage: 3+6=9>
    269 replies
  • WayOfTheFourElements's Avatar
    Today, 09:55 PM
    X2: Castle Amber is really unique. Explore an occupied castle, inhabited by an insane aristocratic family, and dark, phantasmagoric wilderness area inspired by Clark Ashton Smith.
    11 replies | 234 view(s)
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  • jaelis's Avatar
    Today, 09:51 PM
    Well for me I'd like a rogue benefit to restore the loss of AC, easy enough. Otherwise, I'd prefer more evocative names. Just like I don't really want to attack with my "weapon," I wouldn't be excited to wear "medium armor." Obviously you can just list a bunch of specific armore types for each category, but I'm also not a fan of multiple names for the exact same mechanic (cf longsword and...
    98 replies | 2318 view(s)
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  • EarlyBird's Avatar
    Today, 09:49 PM
    Not sure why my mention for jonathonhawke didn't go through? Mystery's of pbp. As to animal friendship/speak with animals/animal handling and all that recourse... Use animal friendship when you want the best chance for success and for a longer lasting effect (24 hrs) Use speak with animals and the following rolls with advantage: - Persuasion, non-predators (squirrels, rabbits, some birds,...
    206 replies | 3963 view(s)
    1 XP
  • jgsugden's Avatar
    Today, 09:47 PM
    My biggest error was getting so old that I can't remember the mistakes I made when I started in the 70s. As I recall, as a 6 year old, my biggest error was telling everyone else how the game was ACTUALLY played because I actually read the rulebook. I have no idea if I was right, but I sure told people I was. I imagine I was pretty wrong as my reading skills were ... well, I was 6.
    45 replies | 3110 view(s)
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  • Liam McGrath's Avatar
    Today, 09:45 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Valea casts another spell, and light shoots out towards the swarm, diminishing it's numbers. Kamala scores with a bow attack. Q'al Shariff makes a useless slash with his dagger.
    269 replies
  • Ath-kethin's Avatar
    Today, 09:44 PM
    I've never really had s problem with the encounter math myself, but then, I also tend to play the way the math was designed: that is, without using the optional feat and multiclasing rules. I think it's disingenuous to use a bunch of optional stuff not accounted in the calculations and then claim the calculations are wrong. It's your game. You do you, and gripe as you will.
    5 replies | 107 view(s)
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  • jaelis's Avatar
    Today, 09:42 PM
    My comment was in response to
    34 replies | 1303 view(s)
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  • Dausuul's Avatar
    Today, 09:39 PM
    Seems fine to me. It would certainly achieve all three of your goals and should not break anything. What sort of price tags would you put on the heavier armors? Right now, the best heavy and medium armors are expensive enough that low-level PCs have to work to afford them - it takes a few levels. If you put a low price tag on those armors, low-level PCs will have drastically better AC; if you...
    98 replies | 2318 view(s)
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  • Liam McGrath's Avatar
    Today, 09:39 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    You cut through the cloud of insects like a knife though butter, leaving piles of winged bugs on the ground. About half of the swarm is dead. The locusts swarm around you, but you manage to avoid their stings, as does Valea. Kamala and Q'al Shariff are not so lucky. They cry out as insects sting and attack them.
    269 replies
  • Apepsnake's Avatar
    Today, 09:37 PM
    no it makes it even worse for opponents
    125 replies | 2544 view(s)
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  • Skyscraper's Avatar
    Today, 09:30 PM
    Good comments all, thanks for the discussion.
    19 replies | 339 view(s)
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  • EarlyBird's Avatar
    Today, 09:28 PM
    Kordo Vas shakes his head, "Sorry Erevan, I didn't bring any because I knew there would be a stash here in the Keep, somewhere. Why don't you ask one of the watch guards on your way out, you might get lucky." Keep has a surplus, so why not roll a Persuasion check, and see just how lucky you are.
    60 replies | 1009 view(s)
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  • mrpopstar's Avatar
    Today, 09:20 PM
    Ah! I just want to collapse the Armor table to include 4 reference points: light armor, medium armor, heavy armor, shield. Compare to rules as written. :)
    98 replies | 2318 view(s)
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  • Yavathol's Avatar
    Today, 09:15 PM
    "You want me to take a look at that?" Finn offered to the injured man.
    93 replies | 1695 view(s)
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  • daindarkspring's Avatar
    Today, 09:12 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Aelon mutters an oath under his breath as his companions unleash their attacks. "Gods help us. Insects that kill?!" Valea's burst of light is a mystical phenomenon that draws a laugh from Aelon. "Well struck, Valea! Now it is MY turn!" With a swirl of his new blade, he cuts a wide swathe of destruction through the horde. <To hit: 19+6=25 CRITICAL STRIKE!> <Damage: 7+6 x 2= 26> ACTION...
    269 replies
  • mrpopstar's Avatar
    Today, 09:07 PM
    I really like the concept of damage reduction with regard to armor. I enjoy complexity when it's leveraged for its strengths. :) Now, how can I improve upon "reasonably"? I LOVE THIS Although, the paradigm does exist in terms of class proficiencies already (in a way-ish).
    98 replies | 2318 view(s)
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  • EarlyBird's Avatar
    Today, 09:01 PM
    So Aurelius is the navigator, a Wisdom(Survival) check please. With advantage I'm sure someone will give him a helping hand. And I'll have a character check done for him this weekend.
    9 replies | 204 view(s)
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  • Tony Vargas's Avatar
    Today, 09:00 PM
    There's nothing morally/ethically wrong with the style, no. But, it's not the only way to build suspense, and may well work against the experience of suspense if over-played. There's a lot of potenital victory/loss conditions for a character, in a scenario, certainly. They're internal to the larger context of the RPG, though. Your character can fail to find (or manage to lose) the Lochnar,...
    54 replies | 927 view(s)
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  • Caliban's Avatar
    Today, 08:59 PM
    Most editions of D&D have had very little support for high level play. Most campaigns peter out around mid level, high level encounters tend to be really complicated and time consuming to design, and high level PC's can have a widely divergent level of power and durability depending on the campaign. It's really up to the DM to handle high level play - they need to design the encounters...
    5 replies | 107 view(s)
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  • Satyrn's Avatar
    Today, 08:59 PM
    I've considered grabbing a bunch of Dungeon Crawl Classic modules by Goodman games (probably the 3e ones), letting the setting and story form based solely on which adventure hooks the players bite on.
    11 replies | 234 view(s)
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  • CapnZapp's Avatar
    Today, 08:56 PM
    Yes, there are people claiming the rules work fine enough, but they are wrong. This is actually much less of a problem. Just ignore encounter guidelines and you're safe. Kind of, yes. Few products do, but martials are generally better off than in any previous edition, so...
    5 replies | 107 view(s)
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  • EarlyBird's Avatar
    Today, 08:55 PM
    Lee has no ideal what sort of creature this is, but does know that anything with 8 or more legs is usually not friendly. Lee is up to finish the round.
    221 replies | 3243 view(s)
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  • EarlyBird's Avatar
    Today, 08:49 PM
    "I didn't know," the thug says through clinched teeth. "Angvar," he mentions nodding towards the unconsious mage. "Angvar may know, but nots me!" Meanwhile Jerrod retrieves his dagger and gets a nod and a smile from the Varsian woman who was fighting beside the bouncers. "Thanks for the distraction. One of them thought the place was catching on fire, and it gave me an opening to put him...
    93 replies | 1695 view(s)
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  • toucanbuzz's Avatar
    Today, 08:47 PM
    And should add I've tried getting my group interest in a general "f*** around campaign," aka here's a map and a tavern. Go. They really like a compelling driving narrative and a theme. Maybe I just need better marketing on Tomb of Annihilation (and homebrew modifications?) to make it appealing. We did play a level 1-7 conversion of Savage Tide which involved dinosaurs & the Isle of Dread, a few...
    11 replies | 234 view(s)
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  • ChaosGenerators's Avatar
    Today, 08:41 PM
    My latest generator is the Chase Event Generator. It creates obstacles and events when on foot, in cars (or similar vehicles) or riding / wagons. Many of the ideas come from a previous EN World thread on chase scenes. Suggestions and feedback welcome.
    0 replies | 38 view(s)
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  • Retreater's Avatar
    Today, 08:39 PM
    I've been running 5th edition since the Starter Set was released, and run several other campaigns including Hoard of the Dragon Queen (with D&D Encounters), Princes of the Apocalypse, Storm King's Thunder, Out of the Abyss, and (now) Tomb of Annihilation. I've run homebrew campaigns in Ravenloft (before the Curse of Strahd release) and in an original setting. A few observations I've made (and...
    5 replies | 107 view(s)
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  • Garthanos's Avatar
    Today, 08:34 PM
    That was part of the easy to DM feature
    21 replies | 554 view(s)
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