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  • Greg Benage's Avatar
    Today, 11:18 PM
    He has multiple options. There’s basically no way a 1st level party stops him from leaving, which is what the DM is told he’s trying to do. It doesn’t matter if the PCs are dumb or bloodthirsty or whatever — they lack the ability to prevent the “villain” from leaving. So the DM had to change the encounter to get a TPK out of it — at least one involving that “villain.” His minions could still...
    21 replies | 657 view(s)
    0 XP
  • Aeson's Avatar
    Today, 11:16 PM
    Excellent idea. There are so many styles of houses here. Victorian, Georgian, colonial, ranch, craftsman, etc. Or spend some time on websites for builders. They sell houses to suit your taste and will have sample floor plans to look at.
    7018 replies | 370002 view(s)
    0 XP
  • GreenKarl's Avatar
    Today, 11:06 PM
    Note that everyone gains +1 to all Skill rolls for the journey do to the good food that was provided. Unless you already added that ;)
    42 replies | 644 view(s)
    0 XP
  • Nebulous's Avatar
    Today, 11:04 PM
    Session #10 - Bara T'yliki & the Infidels of Mezro https://app.box.com/s/fs16lytjog2nt7e7q82v1xso7m45er05
    16 replies | 1763 view(s)
    0 XP
  • Enkhidu's Avatar
    Today, 10:55 PM
    I did something similar, in a rather tongue in cheek fashion, with a Kensai built on the idea that the pc had found a fechtbuch and was following it.
    10 replies | 207 view(s)
    0 XP
  • Tesseract's Avatar
    Today, 10:51 PM
    Hearing the storm cloud rumble draws his eyes away from the river and to the north. Black rolling clouds are quickly coming this way and a wave of wariness mixed with dread falls over the elf. He shivers as if suddenly being drenched in cold water. Investigation check: 1D20+2 = +2 = 10
    42 replies | 644 view(s)
    0 XP
  • cbwjm's Avatar
    Today, 10:44 PM
    Some of the older settings don't even really need an update, which isn't to say that I wouldn't want them updated but I just but I just think that they aren't really needed. Greyhawk and Dragonlance would be easily run with the current options, the only really unique mechanic for Dragonlance is moon magic which could easily be ignored and the game would run fine. Planescape I'd love and...
    101 replies | 1626 view(s)
    0 XP
  • cbwjm's Avatar
    Today, 10:36 PM
    Has anyone created an oath of the Jedi of oath of the Sith? That could be pretty cool. I might have to brainstorm some ideas.
    869 replies | 21696 view(s)
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  • Gradine's Avatar
    Today, 10:28 PM
    I feel personally attacked by this post :p
    221 replies | 4913 view(s)
    0 XP
  • Ed Laprade's Avatar
    Today, 10:28 PM
    Flight of Dragons--7 -2 = 5 The Last Unicorn--27 The Hobbit--24 The Lord of the Rings--18 Wizards--18 Princess Mononoke--23 Nausicaä of the Valley of the Wind--23 +1 = 24 Spirited Away--22 Secret of Nimh--28Kubo and the Two Strings--21
    139 replies | 2527 view(s)
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  • Celebrim's Avatar
    Today, 10:24 PM
    Ok, sure. But for me that relies way too much on DM whim, and further it fails a verisimilitude check. Properly speaking, the NPC's notice of the players suspicion shouldn't depend on a contest of the NPC's deceptive skill vs. the PC's perception, but rather on the contest of the NPC's perceptiveness versus the PC's deceptive skill. It's quite possible for a character to be deceitful but...
    43 replies | 647 view(s)
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  • MNblockhead's Avatar
    Today, 10:19 PM
    And sometimes, both. In my homebrew game, the players would usually succeed but in ways that would get them banished and make powerful enemies. They were not subtle, is what I'm saying. This led to entire new plot lines and some fun encounters, challenges, and role play. But, man...they traveled ALL OVER the world map. I had planned to make a sandbox campaign and ended up with a beach. After...
    34 replies | 752 view(s)
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  • Ovinomancer's Avatar
    Today, 10:18 PM
    I've found I just don't care about it anymore. I prefer not dancing around player knowledge. Instead, I don't count on the monster gimmick to carry the excitement of the contest; instead, I count on the players knowing and focus on making it a memorable encounter anyway. Even with custom critters, I foreshadow or describe it's traits straight up. I find I enjoy the "oh, crap" even more when...
    43 replies | 647 view(s)
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  • Demetrios1453's Avatar
    Today, 10:18 PM
    I imagine that since its going to cover 23 levels, we're going to get a theme for each level, some areas in each fully detailed, and then some guidance for deatailing the remaining sections of each level.
    26 replies | 570 view(s)
    1 XP
  • captcorajus's Avatar
    Today, 10:17 PM
    Another one of my RPG Retro Reviews is out, please, check it out! Enjoy! https://youtu.be/u7jDZB0OoIE
    0 replies | 8 view(s)
    0 XP
  • Greg K's Avatar
    Today, 10:16 PM
    As for Wesley, The Three Musketeers, Luke Skywalker etc. being Paladins? To each their own.
    869 replies | 21696 view(s)
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  • Morrus's Avatar
    Today, 10:14 PM
    I’m inclined to agree. For me, options speak to replayability.
    75 replies | 1374 view(s)
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  • Greg K's Avatar
    Today, 10:13 PM
    3.0 had 0/0 Level multiclassing at first level as an optional rule in the DMG.
    869 replies | 21696 view(s)
    1 XP
  • Celebrim's Avatar
    Today, 10:11 PM
    I leave it up to the player to decide their own aesthetic preferences. This only gets to be a problem when players are deeply invested in those preferences and they contradict, such as the "step on up" player complaining that the thespian isn't pulling their weight in the fight versus this werewolf, while the thespian complains that the guy with competitive aesthetics is ruining the story by...
    43 replies | 647 view(s)
    0 XP
  • iserith's Avatar
    Today, 10:11 PM
    For me, it's less about the "immersion," and more about it's simply easier to adjudicate actions as DM if the player is reasonably specific about what he or she wants to do. It also avoids problems as to me making assumptions about what the character is doing and being wrong about it. Combined with a technique of trying to ask only for ability checks and letting the player add the relevant skill...
    221 replies | 4913 view(s)
    1 XP
  • Oofta's Avatar
    Today, 10:02 PM
    I doubt I'll ever use the fire-loving troll myself unless I make it obvious. Something along the lines of "it looks like a troll, but it's hair has been replaced by fire and it's eyes are glowing." But let's say it's gargoyles, and something fairly unique to my world. The fighter smashes it with their non-magical warhammer but the blows are ineffective assuming it would have hit. ...
    43 replies | 647 view(s)
    0 XP
  • MNblockhead's Avatar
    Today, 10:02 PM
    Giving up on keeping up is a great way to save money. Even if more companies start only making their back catalog available on their own services, you can just subscribe to watch the shows you want and cancel. You can only watch a certain amount at a time. Just keep switching what you are subscribing to. If these streaming services stop offering month-to-month subscriptions...well, I have a lot...
    24 replies | 433 view(s)
    0 XP
  • Lord Twig's Avatar
    Today, 10:01 PM
    "Well this venture is already starting to pay off," Mindra say, noting the contents of the box. "Any clues in the book?" "I suggest we circle around the tower, instead of walking straight in the front gate. No reason to make it easy for them." If there is no obvious advantage to going either left or right, we will just go which ever way is easiest.
    770 replies | 31894 view(s)
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  • Ovinomancer's Avatar
    Today, 09:58 PM
    Or, alternatively, have consequences that don't involve deceiving players. I know this is a style of play that has long tradition, and I'm not attacking it. I'm illustrating a different path (which I unabashedly advocate for). A failure doesn't have to mean you don't know or think the opposite, it can mean the NPC notices your suspicsion, doesn't like it and reacts accordingly. The...
    43 replies | 647 view(s)
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  • Gladius Legis's Avatar
    Today, 09:56 PM
    Mearls said to reskin a Sun Soul, but didn't explicitly say there weren't going to be any changes. And in the same tweet he even admitted that ki costs for the 4E Monk are too much.
    20 replies | 713 view(s)
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  • Liam McGrath's Avatar
    Today, 09:46 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    "Well, he's big enough," says Kamala. "Hmm... I trust him," says Valea. "And we might need him. And his axe!"
    388 replies
  • MNblockhead's Avatar
    Today, 09:45 PM
    Not at all. Almost nothing is a deal-breaker for me. I can enjoy playing with all manner of DM styles and systems so long as I enjoy the company of the DM and players. But when *I* am the DM, I see interpreting and applying the rules as a group activity that all players, not just the DM have a say in. I homebrew much less than I used to because I'm more interested in playing and creating...
    15 replies | 287 view(s)
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  • Celebrim's Avatar
    Today, 09:45 PM
    Generally speaking, for me the check to recognize the monster and recall facts you've heard about the creature about comes before someone suggest "we need to kill it with fire". Since so many of my monsters are homebrew to one degree or another (a troll is a 12HD fairy in my game, not a 6HD giant) this is pretty darn essential to play. But if a player recognizes a troll (rather than a...
    43 replies | 647 view(s)
    1 XP
  • MatthewJHanson's Avatar
    Today, 09:31 PM
    Sneak Attack Press is excited to announce our Kickstarter campaign for the Runewild. The Runewild is a dark fairy-tale hex-crawl and setting for use with 5th Edition of the world’s most popular roleplaying game. Designed for character levels 1 through 10, it provides locations, encounters, and NPCs to support a campaign lasting months or years, or to be adapted into other campaigns. At least...
    0 replies | 20 view(s)
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  • Maxperson's Avatar
    Today, 09:30 PM
    The Three Musketeers. Very loyal, honorable and oathy, while still swashing it up quite a bit.
    869 replies | 21696 view(s)
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  • neobolts's Avatar
    Today, 09:23 PM
    Going off-topic. When I only see people once a week, I struggle to turn off general socialization and focus in on the game. Right now, we eat dinner before we start and it is much better. I need a chance to say "Didya see the Captain Marvel trailer?", "LEADER OF NATION sure was as UNIQUE as ever this week.*", and "Did you hear about the next Overwatch patch?" *modified to be apolitical for the...
    26 replies | 642 view(s)
    1 XP
  • AriochQ's Avatar
    Today, 09:14 PM
    If he wants to get away, plane shift seems like a good option.
    21 replies | 657 view(s)
    1 XP
  • MNblockhead's Avatar
    Today, 09:06 PM
    If you were the DM and were having issues with it, you could have just had them knocked out and have them come to in any alley later, missing their coin and other valuables. That could teach a powerful lesson while not killing the entire party if that is how you and the players want to play. I guess that in my games, the players know to be careful. To me, Curse of Strahd is even "worse" (or...
    21 replies | 657 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 09:00 PM
    The traditional response is to imply that I'm an immoral person who probably needs to psychiatric care and that people like me need to be sterilized and have their children taken away for the collective good, then proactively run to the moderators to tell them how impolite I am so that they can get away with it.
    221 replies | 4913 view(s)
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  • 5ekyu's Avatar
    Today, 09:00 PM
    If a game had fixed Dcs that were unchanging and more predictable than the in-game predictability, i could see hiding some rolls. but where Dcs are either predictable in-game or variable - i see no benefit to hiding rolls. For my 1 on insight checks - i would narrate a very crappy read and then give them an answer - which might be "you cant tell", "you think he is lying" or "you think he is...
    221 replies | 4913 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 08:56 PM
    Your post here is virtually invisible to some. Here’s why, and how to fix it. http://www.enworld.org/forum/showthread.php?348563-Dark-Text-on-a-Dark-Background-Tutorial
    869 replies | 21696 view(s)
    0 XP
  • Oofta's Avatar
    Today, 08:54 PM
    My players are also DMs, or have been playing for long enough to have absorbed a lot of knowledge. But to me it's simple. As you say, meta-game knowledge can't be avoided. If I think people are unreasonably using or sharing meta-game knowledge I call them on it. In my troll example, if someone says "we need to kill it with fire" I may ask them to make a nature check to see if they know...
    43 replies | 647 view(s)
    0 XP
  • Umbran's Avatar
    Today, 08:53 PM
    Do not eat Thanksgiving dinner at this person's house. To roast the traditional turkey, they have probably referenced a 1970s McDonald's employees handbook for operating the shake machine....
    21 replies | 503 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 08:49 PM
    I suppose so. In an 'ideal' system I suppose we'd make a second secret 'wisdom' check after failing any sort of mental social skill check in order to determine how oblivious the character actually is to his own failure - he doesn't realize his joke wasn't funny and went over like a fart and he's the only one laughing, and so forth. But seeing as we are usually testing perceptiveness in the...
    221 replies | 4913 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 08:48 PM
    Hmmmm...the Scarlet Bat. I like the sound of that so much, I may have to come up with a concept to fit it.
    10 replies | 207 view(s)
    0 XP
  • Azurewraith's Avatar
    Today, 08:43 PM
    He was "half and half" as you entered so you could tell her was a human but wouldn't if been able to pick Any distinguishing features.
    1706 replies | 38713 view(s)
    0 XP
  • jonesy's Avatar
    Today, 08:37 PM
    jonesy replied to OotS 1141
    Storywise this is the best OotS-strip in a very very long time. The amount of clever world building here is staggering.
    2 replies | 80 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 08:37 PM
    Honestly, compared to some, i find you refreshing. You at least discuss from logic as opposed to dogma and are open to other ideas. Now enough of this being nice on the internet crap - consider yourself insulted in some odious fashion and your parentage questioned in some dubious way.
    221 replies | 4913 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 08:33 PM
    i added an edit to my original response about the error but did not change it so the error can remain clear. As for the "low dc" all i can say is that a low dc on a intenet read post varies from person to person and half-blind to fully sighted - as does typing. However, my reading and typing lacks aside, the point to me still stands. A search check of 2 can be narrated as "a crwoded...
    221 replies | 4913 view(s)
    0 XP
  • Reynard's Avatar
    Today, 08:27 PM
    Finally! Someone has come along to explain exactly what the correct way to play D&D is. Thank goodness. I have been floundering about all these 35 years having all this wrong headed fun, just hoping I could be set straight.
    91 replies | 1623 view(s)
    1 XP
  • Mr. Wilson's Avatar
    Today, 08:23 PM
    I responded. They either need to tone down Making and Sentinel, or power up some of the other marks. Also, Mark of Hospitality having access to Magnificent Mansion at 8th level (potentially) is absurdly powerful and would make my Bard player pout as she finally got access to it at 13th level and it eats up her 7th level spell slot.
    1 replies | 86 view(s)
    1 XP
  • Rya.Reisender's Avatar
    Today, 08:22 PM
    Oh that reminds me, another thing I "improved" is giving my players also some tasks to reduce my own workload. You might argue that's not improving but just being lazy, but I say a DM that doesn't overwork himself is a better DM.
    34 replies | 752 view(s)
    1 XP
  • Hriston's Avatar
    Today, 08:21 PM
    To me, the best way for the DM to narrate the result of a failed Wisdom (Insight) check is that you can't tell if the NPC is lying or telling the truth, and that now the NPC is aware of your suspicion and acts accordingly.
    43 replies | 647 view(s)
    0 XP
  • Lanefan's Avatar
    Today, 08:21 PM
    Alexander, Lloyd 28 Bulfinch, Thomas 20 Cook, Glen 24 Jemisin, N.K. 25 Kay, Guy Gavriel 24 LeGuin, Ursula 26 Lynch, Scott 24 McKillip, Patricia 23 Peake, Mervyn 21 Pratchett, Terry 19
    452 replies | 7592 view(s)
    0 XP
  • neobolts's Avatar
    Today, 08:17 PM
    I probably run a less immersive D&D table TBH. I've had players who range from "I am Elfavarius, Keeper of the Evergrove, and this is my lineage..." to "Dude look how many d6 I am about to roll lolz". Most of my current players are some mix of the two.
    221 replies | 4913 view(s)
    3 XP
  • staticdrifter's Avatar
    Today, 08:17 PM
    That was but a single example. The whole point is that to eliminate players wasting time at table, a DM must be ready to work the table. I thought we were talking actual D&D here. The rules don't always apply. If you must be a stickler to the rules, go play monopoly or chess, D&D was NEVER about strict adherence to rules, rather rulings made by the DM. From its inception the "rules"...
    91 replies | 1623 view(s)
    0 XP
  • Ristamar's Avatar
    Today, 08:14 PM
    Somewhat tangential, but I think a DM should be aware of the possible implications of their narration. In your "roll 2" example, for instance, as a player processing that result, I would be very mindful of my environment in any future attempts, perhaps even immediately isolate the subject and question him again. Those all sound like tractable factors that would affect the DC of a check, not...
    43 replies | 647 view(s)
    0 XP
  • Celebrim's Avatar
    Today, 08:12 PM
    OMG. You are now like most honored among all internet posters. I'm not sure I've ever had such a graciously unadorned apology. I should take a screen shot of that. You are like restoring my faith in humanity. So, for my part, I apologize for how aggressive I get in these debates. I once had a friend, a good friend mind you, tell me that arguing with me was like taking a 2x4 to the face. ...
    221 replies | 4913 view(s)
    1 XP
  • Rya.Reisender's Avatar
    Today, 08:11 PM
    Yeah, you made me realize that I didn't explain that properly. What I really do is to not roll at all until the result has an immediate consequence. In case of stealth for example, I wouldn't roll the moment the enemy hides. Instead I roll when the only two possible outcomes are: The enemy surprise attacks the group OR the group notices the enemy. That way there's no need to hide the roll. I...
    21 replies | 503 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 08:09 PM
    you are correct. i misread you. i apologize.
    221 replies | 4913 view(s)
    2 XP
  • Celebrim's Avatar
    Today, 08:07 PM
    Meta-game knowledge used to bother me a lot as both a DM trying to run a setting and a player trying to be true to my character. After 30 years, I tell my players not to sweat it. The reason is that once you have meta-game knowledge there is no way to 'un-have' it. Even if you try not to react to it, that in itself is still being influenced by it. So I no longer worry about meta-game...
    43 replies | 647 view(s)
    0 XP
  • BookBarbarian's Avatar
    Today, 08:02 PM
    I think about this a lot in my Adventures in Middle-Earth game. Sure it's a dark and dreary world, and the Shadow is growing in Power, but sometimes the heroes charge out of Helms deep, or win the riddle contest, or cut the gem from the dark lords crown, and sometimes Eagles fly in and save the day, and sometimes a Wizard shows up just when you need him.
    34 replies | 752 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:58 PM
    I am not talking about knowing success or fail - right? look at the examples... To-hit rolls: Roll a 2+9=11 miss - player makes no in-character changes to tactics. Roll a 19+9=28 miss - player goes "oh crap" and makes in character changes to tactics like swithcing to saves spells instead of attack spells or switching to help or grapple or advantage. In both cases they got immediate...
    43 replies | 647 view(s)
    1 XP
  • Celebrim's Avatar
    Today, 07:55 PM
    Read it again. Read it again. You rolled another 1, and didn't realize it. If you'd read it again you'll find that I offered up "move silently" specifically as an example of something where they character would receive immediate feedback, and therefore it made sense for the player to roll there own dice. I linked "move silently" to things like attack rolls and climbing a wall as...
    221 replies | 4913 view(s)
    0 XP
  • Reynard's Avatar
    Today, 07:55 PM
    Rapan Athuk isn't a megadungeon. It is a big awesome dungeon for sure, and lots of fun, but the term "megadungeon" has specific connotations. One of those connotations is that it is never finished.
    26 replies | 570 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    83 replies | 6199 view(s)
    0 XP
  • DM Dave1's Avatar
    Today, 07:53 PM
    My first reaction is to say the latter is much more preferable as it is kinda part of the point of what we're doing here - that RP thing. Both do achieve the goal, however, so maybe sure fine once in a while. I still like to encourage the players to act out (1st person) or describe (3rd person) what it is the PC is doing, though. Otherwise, we're perhaps just pressing buttons on our character...
    221 replies | 4913 view(s)
    2 XP
  • Rya.Reisender's Avatar
    Today, 07:48 PM
    Yeah, I actually agree to that. If it prevents disadvantage it's not by the Help Action rule, but due to DM determining advantage/disadvantage rules, though.
    91 replies | 1623 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 07:45 PM
    What's the cost of failure, though? In this example, rolling Insight is zero cost -- at worst I gain no new information. This instantiation of Insight means it's a no cost lie detector. I don't like that. Add to this bith of the cues you give above I'd present as part of the framing -- to me, this is stuff a PC should notice. I've come around to the idea that I want players to know...
    43 replies | 647 view(s)
    0 XP
  • RangerWickett's Avatar
    Today, 07:36 PM
    Ooh! Goblin pantheon!
    2 replies | 80 view(s)
    0 XP
  • InkwellIdeas's Avatar
    Today, 07:28 PM
    Two days in and we’ve just crossed 40% of our goal! We now have 5 more cards from the Lovecraft/Paranormal Sidequest Deck. They have only been through 1 of the 3 rounds of editing they will get, so expect them to be even better when done. (Note the white lines around the corners show where to cut if you’re trying to print them.)
    1 replies | 83 view(s)
    0 XP
  • Satyrn's Avatar
    Today, 07:28 PM
    Aye. No matter what class you pick for your character, it's easy to justify. So easy.
    869 replies | 21696 view(s)
    0 XP
  • GreenKarl's Avatar
    Today, 07:26 PM
    Hmm yea same affect also :) I guess in my mind, movement is movement but, that's the right advantage for Teleport specific.
    1119 replies | 53845 view(s)
    0 XP
  • smbakeresq's Avatar
    Today, 07:26 PM
    Seems to me Luke was the other way, a rogue type skilled). who then went into Paladin. That’s easier.
    869 replies | 21696 view(s)
    0 XP
  • Ristamar's Avatar
    Today, 07:25 PM
    I think that's an interesting line of discussion. The one glaring difference between knowing the results of an attack roll versus a sensory based skill like Perception or Insight is direct, observable results in the case of failure. If I swing a sword at someone as part of what would normally be an excellent attack (a high roll) yet I still miss, I know my target is either very nimble or...
    43 replies | 647 view(s)
    0 XP
  • jonesy's Avatar
    Today, 07:24 PM
    Brie really seems to have had fun making the movie. :)
    9 replies | 527 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 07:24 PM
    "Where'd they run off to?" The Princess says. "Shadow, should we check out the camp?"
    185 replies | 2323 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 07:22 PM
    My thought process: "Westley?!?! He's not a Paladin! I mean, what Oath...oh, yeah, Oath of Twoo Wuv. Now I see it."
    869 replies | 21696 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 07:21 PM
    EDIT TO ADD - I misread the move silent reference thinking it was a case being put forth of a counter point to the attack roll. I leave my misread post here for evidence of my failure. "It's my contention that in cases where the character can receive no immediate feedback as to how well they are doing, that the player should also receive no immediate feedback as to how well they are doing. So...
    221 replies | 4913 view(s)
    0 XP
  • jonesy's Avatar
    Today, 07:21 PM
    Anyway, if I were you I'd look for pictures of the type of house you're wanting to depict and try writing a description for it, see if it sparks ideas.
    7018 replies | 370002 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 07:21 PM
    "This is William the elder's signet ring," Ana says, picking it up. "Could this be him?" (OOC: did we see the man in human form before his transformation or did we just see the wolfman form?)
    1706 replies | 38713 view(s)
    0 XP
  • Flexor the Mighty!'s Avatar
    Today, 07:20 PM
    I view them as guidelines and will change rules on the fly if I feel it is necessary though I will not do it as a gotcha on a player. Or make up new rules on the fly but I'm sure most DM do that as well.
    15 replies | 287 view(s)
    0 XP
  • trappedslider's Avatar
    Today, 07:18 PM
    In the houses I've grown up in there's a small window over the sink in the kitchen....but I may move the dinning room to the front side with a large window.
    7018 replies | 370002 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 07:17 PM
    Wouldn't teleport use turnabout instead. (Same cost) Princess is buying the healing spell she stunted with her PP. (Once I get around to updating her char sheet.)
    1119 replies | 53845 view(s)
    1 XP
  • Satyrn's Avatar
    Today, 07:14 PM
    Westley? Although I guess he was more paladin/dread pirate.
    869 replies | 21696 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 07:13 PM
    Luke Skywalker?
    869 replies | 21696 view(s)
    1 XP
  • jonesy's Avatar
    Today, 07:12 PM
    I don't understand the logic there. Why would a smaller window indicate that? Here a smaller window is where the bathroom or sauna is.
    7018 replies | 370002 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 07:11 PM
    Taylar will investigate the four other rooms. "Probably storage, but it's worth a look."
    651 replies | 19441 view(s)
    0 XP
  • gargoyleking's Avatar
    Today, 07:11 PM
    Keep doing what you do. I like the RP aspect it gives us a chance to fluff up our characters a little bit.
    515 replies | 7382 view(s)
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  • Saelorn's Avatar
    Today, 07:09 PM
    In my experience, the major difference between a big professional company and an amateur working in their basement is that the amateur is more concerned with making the best product they can while the big company cares primarily about profit. Any halfway competent designer can write a game that's significantly better than the current edition of D&D, but it might not appeal to as broad of an...
    221 replies | 4913 view(s)
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  • gargoyleking's Avatar
    Today, 07:09 PM
    Harb bade Artus and Dragonbait farewell as they took their leave. As for the rest, he showed no interest in what happened, and resumed his watchful post on their canoe's rudder/oar.
    1076 replies | 23707 view(s)
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  • jonesy's Avatar
    Today, 07:05 PM
    I was under the impression that the DCEU had more movies, but it seems there are only five. The Batman movies aren't part of it? Five, hmm? Comparing to Marvel in terms of number of movies filmed that means that DC is only up to the first Captain America. That kinda makes DC's position appear better. They've only just started, so they can make corrections. Out of Marvel's first five only Ironman...
    7018 replies | 370002 view(s)
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  • Morrus's Avatar
    Today, 07:04 PM
    In a longish Twitter thread a week or so ago, D&D designer Mike Mearls talked about D&D and its overall design goals, and how that changed from previous editions. It covers the "who" of who D&D 5E is designed for, the styles of play it encourages, and more. When designing a game, consider the personality traits and behaviors the game encourages in its player. Then ask yourself if you...
    75 replies | 899 view(s)
  • TwoSix's Avatar
    Today, 07:02 PM
    Granted, knowing Maxperson hated it was the only vindication I needed. :)
    75 replies | 1374 view(s)
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