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  • FrogReaver's Avatar
    Today, 04:26 PM
    Now that is a good point. Thanks for spelling it out for me. If a 1st level spell ina 1st level slot did more than a max level rogues sneak attack I would find that problematic as it would mean full casters could almost always out damage fighters and this would be the case no matter how strong we made extra attack because the 1st level spell would need to be stronger. You have...
    132 replies | 3218 view(s)
    0 XP
  • iserith's Avatar
    Today, 04:25 PM
    To be fair, I don't think anyone objects to "using rolls to decide what your character will do, or using stats as a guide to how your character will act." Some might not choose to do it, but it's reasonable in my view to use those things to inform your decisions as a player. Where the objection sits is when the DM, or perhaps another player in some cases, asking for that check and then expecting...
    411 replies | 7768 view(s)
    0 XP
  • WaterRabbit's Avatar
    Today, 04:22 PM
    I just don't understand this. It literally has never come up in over a year of playing with this rule. We started as a group with it and as the DM I have never had to try and figure this out. It just isn't an issue. I think most people forget that to flank using this rule the flankers have to be exactly opposite from each other. That means one of those characters is going to be more...
    33 replies | 8234 view(s)
    0 XP
  • Blue's Avatar
    Today, 04:13 PM
    And this limit comes more and more into play as the game advances. That Firebolt that does multiple dice of damage is locked to type fire - any 1st level non-fire spell will do more damage against a foe with immunity to fire. The amount of cantrips a character has is an extremely limited resource, disallowing the luxury of choice among a larger spell list, and for some casters the much...
    132 replies | 3218 view(s)
    0 XP
  • collin's Avatar
    Today, 04:10 PM
    Funny you should mention this attraction to Rezmir, because my character's backstory was that he had previously had a fling with Rezmir and she was kind of trying to coax him into joining the Dragon cult, but as soon as things got weird, he dumped her and took off. It created an interesting and funny "reunion" when they met up later. :o If you play Rezmir like she was portrayed in our...
    14 replies | 344 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 04:08 PM
    But as I have pointed out, this is simply not the case, has never been intended to be the case, otherwise Fighter extra attack and Rogue sneak attack would need to be limited use. Sorcerers can change their 1st level spell slots for higher level slots, warlock slots scale automatically, and other casters are not supposed to be using 1st level slots for direct damage, they have lots of other...
    132 replies | 3218 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 04:07 PM
    I provided a reason for my thoughts. So far my actual reason hasn’t been spoken of much. Instead a bunch of points unrelated to my reason have been offered as reasons I am wrong.
    132 replies | 3218 view(s)
    0 XP
  • Sadras's Avatar
    Today, 04:04 PM
    Pretty much this. I bolded and changed the word from players to characters. I only intervene when necessary or when called upon whether for insight, persuade, grapple check, see who is fastest, push, pull...etc. Persuade may only work if there is a chance of success. The players will inform me if that possibility exists.
    411 replies | 7768 view(s)
    0 XP
  • hawkeyefan's Avatar
    Today, 03:59 PM
    Have Rezmir reject the bard. Maybe she uses him and then laughs at the idea of a lowly gnome joining the cult. It’d be a potentially powerful motivator for the bard to want to take her down.
    14 replies | 344 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 03:59 PM
    Absolutely, the Gm can house rule his setting and chose to hand wave away the game rules as he sees fit to suit the needs and to de facto fix the IMO broken (conflicts with genre norms) lighting rules in 5e. Thats exactly what i did in my game, redefined the basic lighting status/definitions for my Shards, Shimmer and Shadow campaign and it did the trick. i did not find a new then to redefine...
    175 replies | 4545 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 03:58 PM
    To be clear, I don't actually want to play a 5 Int Sherlock (or a 5 Int Genius!) either, and I also don't like farce in my games (with the exception of the good one line zinger here and there). I do feel very strongly that playing a 5 Int Sherlock isn't contrary to the rules, though, and a refusal to acknowledge that is a...canary test?...of a deeper issue about player agency and a right to...
    411 replies | 7768 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 03:52 PM
    Yeah, fair enough. I should have added the caveat that once you understand the rationale that iserith and Ovinomancer so eloquently expressed in this thread, and you still refuse to let the players just narrate their reactions, then it's an issue of trust and respect.
    411 replies | 7768 view(s)
    0 XP
  • Azzy's Avatar
    Today, 03:48 PM
    I think this all breaks down Frogreaver has an aesthetic issue with cantrip damage vis-a-vis 1st-level spells in 1st-level slot damage at higgh levels, and almost everyone else not sharing this issue. I think that the only constructive thing left to do is that Frogreaver should make whatever changes to his game that he/she deems necessary and be done with it. Nobody's mind is going to change on...
    132 replies | 3218 view(s)
    0 XP
  • ArwensDaughter's Avatar
    Today, 03:47 PM
    Surina nodded at Perrin, “That is a good suggestion, my friend. As much as I want to free those townsfolk now, I agree we are too few—and too battered—to take them all on. A chance to rest—and to pray for help from The Famiily—would do us all well. And, with luck, we can thin their numbers. Surina,Perception checks: 1D20 = = 11 1D20 = = 19 1D20 = = 6 Surina would prefer to take...
    505 replies | 12065 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 03:44 PM
    Because an ability that costs a resource should do more than an ability that doesn’t cost a resource.
    132 replies | 3218 view(s)
    0 XP
  • Stalker0's Avatar
    Today, 03:43 PM
    I feel these statements are contradictory. To me, I think the argument comes down to "is it ok for certain spells to be useful at some character levels, and to not be useful at other character levels?" I feel this is the case for several spells, and I think its completely ok. Afterall, all of the spellcasting classes have ways to swap out old spells (or in the wizard case just keep getting...
    132 replies | 3218 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Today, 03:40 PM
    It is funny to me how people take old 1e rules quirks and treat them as reflecting reality more than well-documented history. There really aren't 15 pound 2-handed swords and 10 pound morning stars out there that were actually used, but a number of people who started on old D&D think the actual weights are too light. If you try to fight a swordsman with a dagger he's always going to have...
    27 replies | 848 view(s)
    1 XP
  • Umbran's Avatar
    Today, 03:36 PM
    In reality? A regular paycheck A decent meal And free time to spend with friends or pursue your own interests.
    2 replies | 82 view(s)
    0 XP
  • Umbran's Avatar
    Today, 03:33 PM
    For D&D, I think the largest I have GMed with is 10, if memory serves. For Paranoia, the largest I have GMed with is 15. For live action games, the largest I have GMed with is 35. For live action games, the largest I have played with is 80+
    10 replies | 138 view(s)
    0 XP
  • cai nha's Avatar
    Today, 03:32 PM
    cai nha created a group top maylanh
  • Ovinomancer's Avatar
    Today, 03:31 PM
    Let's look at two examples: firebolt vs magic missile and shocking grasp vs burning hands. These examples were chosen because they represent similar use cases -- the first is the target at longish range, the second is for use at melee range. Case 1 - firebolt vs magic missle Assumptions -- Intelligence starts at +3 and is prioritized for ASI. No feats. No class features that improve...
    132 replies | 3218 view(s)
    1 XP
  • cai nha's Avatar
    Today, 03:31 PM
  • TaranTheWanderer's Avatar
    Today, 03:25 PM
    406 posts in and I think there's a cyclical argument happening...I've started skimming. 1. There's nothing wrong with using rolls to decide what your character will do, or using your stats as a guide to how your character will act. In fact, a 20 INT, (just as much as 5 Wisdom) might be the basis of many, many bad decisions if that character is arrogant enough to think they can outsmart...
    411 replies | 7768 view(s)
    2 XP
  • lowkey13's Avatar
    Today, 03:24 PM
    Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 19 Rod of the Pact Keeper 7 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 17 Staff of Charming 10 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • DM Dave1's Avatar
    Today, 03:21 PM
    Yes - I continue to see on here and IRL where participants are bringing old, ingrained ideas from playing past versions to their 5e experience. Sometimes that's harmless, sometimes it triggers a disagreement or, worse, an experience at the table that isn't as fun as it could and should be. This is really good stuff. If nothing else, we should all be open to listening carefully to...
    411 replies | 7768 view(s)
    2 XP
  • James Grover's Avatar
    Today, 03:19 PM
    As I wrote in my post, "many spells scale up", "a lot don't". It currently is implicit. My point is if you don't like it, don't allow it. Scaling for spells is hardly essential to enjoyment of the game. If you want a more powerful spell, cast a different spell. :)
    132 replies | 3218 view(s)
    0 XP
  • Quartz's Avatar
    Today, 03:17 PM
    That does show how the high level fighter gets the short end of the stick.
    132 replies | 3218 view(s)
    0 XP
  • MonkeezOnFire's Avatar
    Today, 03:16 PM
    The book gives an in depth dive into each of the ten guilds which are really the lifeblood of the setting. Along with new mechanics in backgrounds, new subclasses, new monsters and new magic items the book plants plenty of seeds to inspire creativity in how to make the setting come alive at the table.
    12 replies | 1608 view(s)
    0 XP
  • Azurewraith's Avatar
    Today, 03:13 PM
    The door makes a faint ding as Colember's hand meets it revealing a small room that appears to be nothing more than a small 10x5 room filled with a series of tanks and pipes running into the floor.
    1304 replies | 37616 view(s)
    0 XP
  • Thomas Bowman's Avatar
    Today, 03:11 PM
    Londoners that make their way into Waterdeep are 1st level fighters with maximum hit points scores modified by their constitution scores, or they are 1st level Rogues, this should simulate the realities of medieval London., or else they are commoners.
    1 replies | 49 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 03:08 PM
    You might want to look at the "Extra Attack" ability in the PHB... Lets do some comparisons, shall we:- Chromatic Orb, level 1 slot: 13.5 hp per round, doesn't scale. Fire Bolt: level 1: 5.5 hp, level 5: 11 hp, level 11: 16.5 hp, level 17: 22 hp. Fighter*: level 1 7.5 hp, level 5: 19 hp, level 11: 28.5 hp, level 20: 38 hp.
    132 replies | 3218 view(s)
    0 XP
  • DM Dave1's Avatar
    Today, 02:55 PM
    Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 19 Rod of the Pact Keeper 7 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 17 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • TaranTheWanderer's Avatar
    Today, 02:50 PM
    I like the idea of removing the 60 feet of dim light in total darkness from certain races but keeping the ability to upgrade dim light to normal light. It's easy to implement if you just say, "This race does not get penalties to perception checks in dim light." As for what is considered dim or total darkness - that's a DMs call. If I want to describe a 'moon lit night' mechanically, I can...
    175 replies | 4545 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:49 PM
    Throwing caution to the wind, Colember reaches out to the glowing part of the door and pushes on it.
    1304 replies | 37616 view(s)
    0 XP
  • Yavathol's Avatar
    Today, 02:46 PM
    http://i66.tinypic.com/29l0o4x.jpg Seeing that everyone was ready, the monk sprang into action, silently charging the nearest orc, swinging staff and fist! Action: Bonus action: martial arts
    1602 replies | 63480 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:46 PM
    Initiative: 1D20+2 = +2 = 4 EB: Closest Enemy: Eldritch Blast: 1D20+1 = +1 = 14 1D10+4 = +4 = 8
    1602 replies | 63480 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 02:41 PM
    Most non damage spells do scale whether you realize it or not. Scaling doesn’t have to be explicit to exist. It can also be implicit.
    132 replies | 3218 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 02:38 PM
    Coriana leaps down through the window, cursing the nearest lizard and slashing with her scimitar. Acrobatics: Bonus: Hex(Str) Action: Scimitar Scimitar and Hex on Lizard: 1D20+7 = +7 = 17 1D6+5+1D6 = +5+ = 13
    829 replies | 34261 view(s)
    0 XP
  • rczarnec's Avatar
    Today, 02:37 PM
    Rod of Absorption 20 Rod of Alertness 20 Rod of Lordly Might 19 Rod of the Pact Keeper 9 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 17 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • Sadras's Avatar
    Today, 02:37 PM
    Rod of Absorption 20 Rod of Alertness 22-2=20 Rod of Lordly Might 19 Rod of the Pact Keeper 9 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 16+1=17 This staff is as old as the scriptures, must be good amirite? Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • FrogReaver's Avatar
    Today, 02:36 PM
    That’s quite a bit more helpful. Thank you. Maybe because that isn’t actually what I’m saying. I’m not claiming a level 1 spell slot is worse than a cantrip. In fact there’s many spells a level 1 slot could be used on that I would consider to be much better than a cantrip. I’ve admitted this many times in the thread. I agree. It’s a good thing that isn’t my claim.
    132 replies | 3218 view(s)
    0 XP
  • Maxperson's Avatar
    Today, 02:28 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 9 Rod of Resurrection 21 Rod of Rulership 21 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 02:27 PM
    One last thing I forgot. The druid tried conjure animals twice, hoping to conjure giant eagles in a Gandalf moment. The way it's meant to work is the player chooses the CR of the beasts and the DM chooses specific beasts suiting the local ecology. I made snap decisions deliberately avoiding flying beasts. It was a bit of a cheap move (though still within the rules) to keep the encounter...
    59 replies | 1009 view(s)
    0 XP
  • jasper's Avatar
    Today, 02:23 PM
    I caught a 17 pd 4 oz Pike in read dead what is your point.
    27 replies | 848 view(s)
    0 XP
  • Voadam's Avatar
    Today, 02:18 PM
    Voadam replied to Undead Origins
    Dungeon Crawl Classics 58 The Forgotten Portal Quahtlatoa, Human Mummy: The day was won, but the hero suffered grievous wounds and died less than a day later. The villagers were emotionally torn, as their hero had clearly saved the village, yet he was likely cursed with the evil taint and thus destined to stalk his people as a werejaguar himself. The elder commanded Quahtlatoa’s loyal followers...
    1008 replies | 74977 view(s)
    0 XP
  • Quickleaf's Avatar
    Today, 02:14 PM
    Yes, totally. In addition to five defined obstacles, I had the players roll for complications whenever they failed a check, dawdled too much (I kept this to a minimum, preferring to say after a bit "5 minutes pass" and check off time on the encounter clock), attempted to "brute force" a challenge, or presented me with a golden opportunity. My table (which is incomplete & I was rushed to prepare)...
    59 replies | 1009 view(s)
    2 XP
  • jasper's Avatar
    Today, 02:10 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 11 Rod of Resurrection 21 Rod of Rulership 20 +1 = 21 comment has been self censored. self censored twiced. Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • jasper's Avatar
    Today, 02:06 PM
    Space the falling frontier. These are the adventures of gaming group Enterprise. It 5 round mission. To seek out new falling encounter. To boldly stab where adventurers have not stabbed before.
    59 replies | 1009 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 02:04 PM
    The typical meaning behind fighter attacks "scaling" is referring to the gaining of an extra attack at 5th, 11th etc - same tier time cantrips gain extra dice. Since the fighter attacks include the ability score (also tends to tise) as freebie, its value improves by more hits and more dmg while cantrips typically only scale by raw dice - few exceptions exist of course.
    132 replies | 3218 view(s)
    2 XP
  • Quickleaf's Avatar
    Today, 02:00 PM
    Absolutely! You're welcome. Glad to hear it was helpful for you. It was personally helpful for me to write down my retrospective, as I'm likely going to be using this prop and Kir Sabal again in a few sessions under more challenging circumstances during a gargoyle attack and/or heavy rain. That gives me the opportunity to tighten up the design and tweak what didn't work... for example, this...
    59 replies | 1009 view(s)
    0 XP
  • akr71's Avatar
    Today, 01:55 PM
    Alternatives to the player choosing damage or exhaustion have been mentioned at least a couple of times. How about a little random table that you roll on for when/if the players fail a check. - damage - exhaustion - dropped equipment or supplies - Do they retrieve them? If not, how does that impact the rest of the climb? - the character is gripped by a sudden fear of heights and is...
    59 replies | 1009 view(s)
    2 XP
  • James Grover's Avatar
    Today, 01:52 PM
    LOL how will this happen? So far unless a fighter employs some other ability, their damage never scales up. My players and I have found this to be a weakness and are trying to find a houserule for it. So, if there is something I am missing from this point, PLEASE let me know! It is certainly possible, since we are just starting out in 5E.
    132 replies | 3218 view(s)
    0 XP
  • Krachek's Avatar
    Today, 01:52 PM
    In fact maybe a bit to nice. 4ed nostalgic will love it. Multiple conditions, micro bonus, out of turn action, obviously 4ed style.
    2 replies | 99 view(s)
    0 XP
  • James Grover's Avatar
    Today, 01:49 PM
    I think, really, a better question, is why allow spells to scale up at all? Many spells scale up when using higher level slots, but a lot don't and offer no additional effect. What if I cast Grease using a 9th level slot? Personally, I have no idea WHY someone would do it, but the point is you could and currently get no benefit from it. What if spells, including cantrips, never scaled? Would...
    132 replies | 3218 view(s)
    0 XP
  • OB1's Avatar
    Today, 01:45 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 13-2=11 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 01:44 PM
    There is a reason 5e doesn't refer to cantrips as "level 0 spells". It's because they are not. They are intended to be equivalent to a fighter's basic weapon attack. A fighter basic attack (and unlimited resource) will outstrip 1st level damage spells even faster than cantrips will, so if you nerf cantrips you would need to nerf fighters as well.
    132 replies | 3218 view(s)
    0 XP
  • laughinggas's Avatar
    Today, 01:42 PM
    Thanks for the reply. The teleport stuff does sound like an issue. By "Lockdown" I was thinking about the different interactions of feats and stances the "Stand still" & "Knockdown" feat and the Crusader's "Thicket of Blades" For reference: Standstill - instead of an normal AoO you can forgo damage to create a reflex save or they lose all their movement Knockdown - When you hit a creature...
    2 replies | 115 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 01:40 PM
    This. Monsters excepted, of course. Whole point of darkness is, after all, the absence of a sunny flower meadow where you feel safe and cuddly. While high-level D&D is beyond such petty concerns as "things go bump in the dark", that doesn't mean a level 1 party should easily be able to ignore darkness.
    175 replies | 4545 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:37 PM
    What's the real difference between choosing your own flaw and where you put your one 8? Or your 11, if you're using point buy and choose to stay average? Or your one 16, because your table uses roll 8d6 keep highest and assign to taste? Your argument here is that traits are malleable and stats aren't, but stats are just as malleable as traits, you're just choosing to ignore that. I assure...
    411 replies | 7768 view(s)
    5 XP
  • CapnZapp's Avatar
    Today, 01:34 PM
    Lol. I am well and thoroughly ninajed :)
    132 replies | 3218 view(s)
    0 XP
  • Tonguez's Avatar
    Today, 01:32 PM
    Your group would be entirely wrong, have they not read the Alvin Maker series or Mr Norrel and Johnathan Strange?
    33 replies | 646 view(s)
    0 XP
  • Krachek's Avatar
    Today, 01:31 PM
    But we know union executive. If you give something the some classes, all others will ask for a benefit too!
    132 replies | 3218 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 01:31 PM
    No, we're not disagreeing "it shouldn't be better". We're disagreeing with your basic premise, that you imply here. But let's take it step by step. - a level 1 spell slot is a resource: Agreed. - anything that requires a resource should be better than something that doesn't: I personally agree. What you don't say, but obviously assert anyway, is: - a level 1 spell slot (limited...
    132 replies | 3218 view(s)
    0 XP
  • Tallifer's Avatar
    Today, 01:26 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 19 Rod of the Pact Keeper 13 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • Rya.Reisender's Avatar
    Today, 01:23 PM
    I managed to make my "falling" issues interesting by giving players a turn to react to it (if outside combat). For example my Warlock was about to fall down which would have been deadly, but I told him he still has 6 seconds to react and asked if he wants to do something. He then had the idea to cast Eldritch Blast (with Repelling Blast) on himself to knock him back to solid ground.
    59 replies | 1009 view(s)
    2 XP
  • Blue's Avatar
    Today, 01:21 PM
    This gets sniped from a most unusual place - errata to the DMG. So the Auras don't stack. Which is lousy, since this is a cool pair.
    14 replies | 364 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 01:19 PM
    Einstein was a patent clerk. Sure, he had a degree, barely eked out through copying notes, but couldn't get a job even teaching physics. Certainly not the best, right? The idea of the highly trained being immune to the critique of the lesser, or even untrained is badly misplaced, most especially in science. Science should care about the argument, not the source. The veneration of...
    400 replies | 5313 view(s)
    0 XP
  • Manbearcat's Avatar
    Today, 01:10 PM
    That makes sense to me. I'd throw History in there with Dungeoneering and Endurance.
    148 replies | 4914 view(s)
    1 XP
  • ModernApathy's Avatar
    Today, 01:02 PM
    The above is all pretty solid, I was going to say Out of the Abyss: Black and Purple, but the green is a nicer contrast and there's a lot black used in others. For Tales of the Yawning Portal: Orange and Red? Or Striped colours to represent that's it's more an anthology of adventures?
    5 replies | 228 view(s)
    0 XP
  • akr71's Avatar
    Today, 12:54 PM
    Rod of Absorption 20 Rod of Alertness 22 Rod of Lordly Might 18 Rod of the Pact Keeper 15 Rod of Resurrection 21 Rod of Rulership 20 Rod of Security 20 Staff of the Adder 16 Staff of Charming 12 Staff of Fire 21
    68 replies | 805 view(s)
    0 XP
  • Caliburn101's Avatar
    Today, 12:53 PM
    I regularly replace it with Low Light Vision because it is simpler, and keep it for Underdark and dark-living races exclusively - Drow, Duegar, etc. any who are the 'Morlock' versions of their respective races, and the right monsters. After all the arguments are said and done, finally, I don't believe most PC races should have an always-on, undispellable second level spell as a minor feature...
    175 replies | 4545 view(s)
    0 XP
  • akr71's Avatar
    Today, 12:52 PM
    The bolded part is the most important piece. If the players are ok with it, play along. I would talk with the Bard Player separately. If this is what they want, then the Zhents, or their College call them for a 'secret mission.' The Bard meets with Rezmir and joins the cult - you two can role play important bits along the way separate from the main game - the player plays a different...
    14 replies | 344 view(s)
    0 XP
  • ModernApathy's Avatar
    Today, 12:52 PM
    Nope, ignore my above post. i was thinking of the Code of Laws from the Dragon Hiest book that you mentioned, that's my bad. What is in the Ravnica book is a brief paragraph or so under each of the Six District entries entitled: Law and Crime, where it covers who turns up if a crime is committed (how long they take to do so) and some basics on what you can get away with. From District One...
    5 replies | 338 view(s)
    0 XP
  • Jacob Lewis's Avatar
    Today, 12:50 PM
    The players are henchmen and hirelings for real heroes. While their employers enter the dungeons, fight the baddies, and win all the phat loot, the party must stay out of danger, tend to the horses, cook for the adventurers, and become proficient in largely ignored rules like encumbrance and paying taxes.
    33 replies | 646 view(s)
    0 XP
  • dave2008's Avatar
    Today, 12:45 PM
    I agree with @MNblockhead - thank you for the recap. I think this is an interesting challenge and covers a lot a things that, out of the box, D&D doesn't do well. We really could use a DMG II or similar that covers more complex scenarios like this. One thing that got me thinking... This made me think once again about the falling rules. How about in addition to damage: every 30 feet of...
    59 replies | 1009 view(s)
    0 XP
  • Jester David's Avatar
    Today, 12:43 PM
    Hoard of the Dragon Queen: Black and White for the two major dragon enemies. Rise of Tiamat: Red and Green to round out the dragons. Princes of the Apocalypse: Pick two from Brown, Blue, Red, and White. Out of the Abyss: Purple and Green. Curse of Strahd: Black and Red. The easy one. Storm King's Thunder: Blue and White for sky colours and a certain surprise big bad. Tales from the...
    5 replies | 228 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 12:39 PM
    Its late here but a quick skim. Looks great you have formatted it really well. Mechanics wise you have probably obsoleted the fighter. 3 attacks at the same rate, most abilities at level 1 or 2 better and the strength based archer thing is probably to good as it lets you have a good AC and key everything off strength (a dex based archer AC 15 vs 17 once you get the best medium armor)....
    2 replies | 99 view(s)
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  • Unregistered's Avatar
    Today, 12:30 PM
    The Dragon Issue 18 was published in September 1978. It is 36 pages long, with a cover price of $1.50. In this issue, we have gamers behaving badly at Origins '78, lots of D&D homebrew rules, and an introduction to the Traveller RPG! Tim Kask has recently returned from Origins '78, held in Michigan and run by Metro Detroit Gamers (MDG). The rivalry between GenCon and Origins is always...
    2 replies | 265 view(s)
  • Unregistered's Avatar
    Today, 12:30 PM
    For this week’s article, I’m sharing RPG Kickstarters that end between December 21st, 2018 and December 27th, 2018, the last full week of the year. Among them are several systems, a number of D&D 5e adventures, and even a poster to consider. Beyond the content, I’m experimenting with the article’s format by condensing each campaign to a single paragraph quote (with light edits) that...
    1 replies | 346 view(s)
  • KahlessNestor's Avatar
    Today, 11:53 AM
    Dessarin Valley Afternoon Round 0 Initiative: 1D20+4 = +4 = 23 Yes, I’m still here. I had Errol in overwatch on the other side of the fence, so until anything happened, there really wasn’t anything for me to post. Errol will shoot the first guard he sees that tries to raise the alarm, or if he can’t see that guard, then he will shoot one of the other guards once the alarm is raised,...
    1602 replies | 63480 view(s)
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  • pughdiedra1's Avatar
    Today, 11:53 AM
    This is a characteristic enhancement that is utilized to defeat the issue of sexual brokenness. The double activity equation in this enhancement expands the testosterone level in your body. It likewise enhances your sex drive and get slender bulk. Snap Hero Testo Booster is a protected method to support your testosterone level and consume fats too. Also, in principle, it can help treat...
    818 replies | 143634 view(s)
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  • pughdiedra1's Avatar
    Today, 11:52 AM
    Anatomica Rx are continually an interesting point with any enhancement. Contingent upon the fixings. Since this enhancement contains a type of Arginine, you might need to converse with your specialist in the event that you have issues with pulse. Since the point of these enhancements is to expand blood stream to your penis. On the off chance that they work, that is the means by which it will...
    818 replies | 143634 view(s)
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  • KahlessNestor's Avatar
    Today, 11:46 AM
    Nerath Wall/Long Return Morning Round 4 “Wherever we’re gaein’, we need t’ gae noo,” Morgrym said. “I c’n cast as I gae.” He pulled out one of his rations and dug out some dried berries. Palming them, the murmured some words of blessing. Goodberry: 2D4 = = 5 “There,” he said. “Tha’s wot I c’n dae f’r t’day,” he said, handing over the five berries.
    873 replies | 39023 view(s)
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  • KahlessNestor's Avatar
    Today, 11:21 AM
    Laholt/Alessia Afternoon Round 13 Daxio frowned at the drow woman’s words. “We can resolve this peacefully,” he said. “We can go and talk to the priestess.” Daxio sighed as the healing washed over him. It wasn’t enough for all his wounds, but got the worst of them. At least the darkness was clearing now. And he still felt sick to his stomach.
    363 replies | 9268 view(s)
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  • Mustrum_Ridcully's Avatar
    Today, 11:15 AM
    There will undoubtedly be fans of the prequels, but the difference to the original Star Wars then and Star Wars today is that there is much more competition that is also succesful, across all media. It leads to much more segmentation. Someone will be nostalgic for something... But they might all have different IPs they will be nostalgic for.
    126 replies | 2223 view(s)
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  • Garthanos's Avatar
    Today, 11:13 AM
    Garthanos started a thread A Marshal for 5e
    I think I have decided I rather like the Warlord as a Fighter Subclass it hearkens back to the 2e Warrior Lord descriptions of the fighter (The 2e fighter very much desscribed the fighter as both Weaponmaster and Tactician). So I am not sure about this though it does evoke rather strongly both the 4e Warlord along with using Mearls happy fun hour: subclass as a starting point. ...
    2 replies | 99 view(s)
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  • KahlessNestor's Avatar
    Today, 10:56 AM
    Chult Afternoon Round 0 Perception: 1D20+4 = +4 = 7 Dellrak stomped in the rain at the top of the cliff as they waited for the others. They’d gotten quite separated. He’d nearly pulled out his crossbow and shot that damn flying lizard man that had startled them as they reached the top, but he let it fly off and kept his eyes peeled on the rainy sky for any more of them in case of trouble....
    1257 replies | 27949 view(s)
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  • Zardnaar's Avatar
    Today, 10:49 AM
    Never got into Harry Potter. Shrugs.
    126 replies | 2223 view(s)
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