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  • iserith's Avatar
    Today, 05:27 PM
    I'm scratching my head over your question. Per the rules, the player can only describe what he or she wants to do. He or she can't decide which rules apply and when. That's for the DM to decide as Master of Rules and as part of determining what to narrate as the result of the adventurers' actions.
    18 replies | 114 view(s)
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  • EarlyBird's Avatar
    Today, 05:27 PM
    My condolences to you and your family. We will be here when you return.
    227 replies | 4579 view(s)
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  • Gradine's Avatar
    Today, 05:26 PM
    Bheur Hag 7 Blink Dog 25 Boggle 17 Dryad 24 Green Hag 17 Korred 21 Meenlock 18 Pixie 25 Satyr 22 Sprite 23
    215 replies | 3531 view(s)
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  • EarlyBird's Avatar
    Today, 05:26 PM
    Have fun.
    111 replies | 3866 view(s)
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  • EarlyBird's Avatar
    Today, 05:25 PM
    Bubbles swoops into the room. "Not another one," 0/Gs sighs. LOL
    159 replies | 2928 view(s)
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  • Blue's Avatar
    Today, 05:22 PM
    How about an alternate suggestion - tell the players to make up their wish-lists but they can't include any +X items. Half the items you give will be fully random and hopefully the party either has a use or can trade it, the other half from wish-lists. Oh, one potential issue with wish lists that can be headed off with a little early communication - I had a DM that asked for wish lists but...
    11 replies | 185 view(s)
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  • 5ekyu's Avatar
    Today, 05:22 PM
    I have seen it as well. One of my longest running players, great role player, good friend is known for his stick to plan way to long blindspot. Been seen in boards games and in rpgs tho in rpgs he does manage to mitigate it with some character traits due to roleplaying. I once suggested he "roleplay" the ship's captain when he played SFB to help him get out of his own bad habits.
    18 replies | 114 view(s)
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  • Cleon's Avatar
    Today, 05:22 PM
    I'm thinking we should modify the mention of Hanim to give some hint who they are. i.e. change: The Hanim have developed a secret process that allows a living creature to form a symbiotic union with a valgoss. The candidate must perform an hour-long ceremony and then enter water populated by valgoss. The Hanim usually accompany this ceremony with incense and the music of hide drums, but...
    584 replies | 44422 view(s)
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  • Jester David's Avatar
    Today, 05:21 PM
    Why not?
    18 replies | 114 view(s)
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  • Tony Vargas's Avatar
    Today, 05:20 PM
    Yeah, sorry about that...
    43 replies | 1091 view(s)
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  • Tony Vargas's Avatar
    Today, 05:18 PM
    And, if the designer isn't infallible, the mechanics he comes up with may not support & engender the intended sort of play. Pemerton was saying that you can't game a system, because taking full advantage of all it's little imbalances & loopholes and such would just be playing it as the designer intended. Whatever the designer intended to be the correct/popper/one-true-way/whatever, there'll...
    58 replies | 1359 view(s)
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  • iserith's Avatar
    Today, 05:18 PM
    As I stated, a player can definitely decide if the character is frightened or in love. He or she can't decide if the character is (mechanically) Frightened or Charmed. That is the DM's role.
    18 replies | 114 view(s)
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  • 5ekyu's Avatar
    Today, 05:17 PM
    "...Fear or weakness" ""What's the one person... you are tertified of?" Lifted directly from the like one paragraph, six sentences of Flaw in the PHB. As i recall, in session, the player asked could she take disadvantage on herself in that case and the answer was yes. "Give in to the drawbacks presented by a flaw or bond" Listed a little further down under what the GM might reqard...
    18 replies | 114 view(s)
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  • Jester David's Avatar
    Today, 05:12 PM
    I have seen this far more times than I can count. It's amazing how the sunk-cost fallacy kicks in with players and plans. "We've done it this long. Let's keep going or we'll have wasted the last first of the encounter!" Why not? Why can't a player decide they're non-magically afraid? Or non-magically charmed (aka love at first sight)? Why is it not the player's roll to decide that?...
    18 replies | 114 view(s)
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  • JacktheRabbit's Avatar
    Today, 05:12 PM
    I always pronounced it similar to pronouncing brulee from creme brulee. Or I just yell "land shark" like a SNL skit.
    30 replies | 1003 view(s)
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  • Blue's Avatar
    Today, 05:11 PM
    I agree with Oofta, Ymdar - changes in assumptions. These all make some choices about baselines. Here's the assumptions for how many rolls on each table for the link I gave: Next assumption is has to do with there are no per-PC rolls, it's per party. So changes in party size will impact the number of items. The link I did had a party size of 4 - different party sizes may have...
    11 replies | 185 view(s)
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  • JacktheRabbit's Avatar
    Today, 05:10 PM
    It is dead, Arnold chopped his its head off years ago and have not seen another one since.
    6 replies | 699 view(s)
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  • JacktheRabbit's Avatar
    Today, 05:09 PM
    So no one around here is planning on getting the books or playing the game. That does not bode well for me getting a campaign going at my local hobby shop.
    9 replies | 271 view(s)
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  • JacktheRabbit's Avatar
    Today, 05:08 PM
    Doesnt this nerf the heck out of every class that is a primary spellcaster?
    36 replies | 767 view(s)
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  • Krachek's Avatar
    Today, 05:07 PM
    +2.7 damage per round is not what I call horribly overpowered.
    16 replies | 528 view(s)
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  • Tony Vargas's Avatar
    Today, 05:06 PM
    Yes, definitely, no matter how plain you made it - but, the other players would talk them down.
    16 replies | 459 view(s)
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  • robus's Avatar
    Today, 05:01 PM
    It certainly made for a very gripping last half hour!
    18 replies | 114 view(s)
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  • robus's Avatar
    Today, 04:59 PM
    Yeah, I think that’s what made it seem a bit odd.
    18 replies | 114 view(s)
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  • 5ekyu's Avatar
    Today, 04:56 PM
    Gotcha but must say "i have to deal with it" doesnt seem to explain much or show anything beneficial sbout the hang-time ruling. Are there foljs saying jumping would get around a glyph or other AoE effect that you feel beeds to be managed differently? I may have missed those posts. Where is the thread on "jumps give you plot armor" that you are refuting? I thought the kinda main subject...
    132 replies | 3106 view(s)
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  • DMMike's Avatar
    Today, 04:56 PM
    "You son of a motherless goat?" Survival is hardly as valuable as XP. They should have fought :) Rather than handicap the worm to one movement per round, I would have let it swallow a PC or two, just to puke them up for tasting bad.
    294 replies | 6757 view(s)
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  • Arilyn's Avatar
    Today, 04:53 PM
    Yes, this is what I love about Fate as well. Aspects and consequences work so well. I buy new games, think this is cool, but would work even better in Fate..... And the Fate community have really great ideas for stretching the game into all kinds of genres and styles.
    432 replies | 9264 view(s)
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  • Ovinomancer's Avatar
    Today, 04:52 PM
    I think you're confusing abstract with meta. Hitpoints and damage in D&D is abstracted, yes, but not metagame. As a hane mechanic, death spirals may appeal to a sense of realism, but they aren't fun to play. Abstracting injury to hitpoints may not appeal to realism, but it's much more fun to play. The harm levels in BitD, which Manbearcat was coyly referring to with his posts, work...
    432 replies | 9264 view(s)
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  • iserith's Avatar
    Today, 04:51 PM
    That's weird. You can be frightened without being Frightened and I don't see how that's a player's role to decide. I could see the DM mandating it for reasons or offering it as an option to the player in exchange for Inspiration (not a great trade, but better than nothing). But the player deciding? Nah.
    18 replies | 114 view(s)
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  • oriaxx77's Avatar
    Today, 04:46 PM
    Ability score decrease seems too harsh. We play like this: Short Rest Characters can only take one short rest per day. To get the benefit of a short rest, they need to find a shelter where they can relax mentally and physically for 8 hours without any distubances. During a short rest a character heals 1 hp.
    36 replies | 767 view(s)
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  • 5ekyu's Avatar
    Today, 04:44 PM
    Tackli,g it from both rules and as a GM 1 Keg has flaws, bonds, ideals etc and giving herself disad on a specific combat set vs a specific foe is imo just fine. It would earn the rewards for such in my games. Personally, i felt she did show how dsngerous she thought they were many times. 2 Strikes against downed foes are iirc auto crits and autofail death saves. So even with just one...
    18 replies | 114 view(s)
    1 XP
  • Sacrosanct's Avatar
    Today, 04:44 PM
    Jester saves me time from typing out a long response, because this is me as well, pretty much exactly
    16 replies | 459 view(s)
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  • Jester David's Avatar
    Today, 04:42 PM
    Molly has “died” before in their backstory. So this could be the culmination of some DM and player scheming. (Taliesin is a schemer.) Or this could just be Mercer showing that just because the characters have merch, fan art, and minis they’re not invulnerable. With no permanent deaths in the last campaign and the show being so big, I bet people had wondered if he would hold back. Guess we’ll...
    18 replies | 114 view(s)
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  • Oofta's Avatar
    Today, 04:39 PM
    Just to clarify - let's say as a DM I have a bridge with some guards at the far end. In addition, I thought it made sense to put a glyph of warding on the bridge to incapacitate enemies since you can dictate who gets affected by the glyph. A PC decides to bypass the bridge (and the guards) but jumps close enough to the bridge to trigger the glyph. They may be knocked unconscious mid-jump on...
    132 replies | 3106 view(s)
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  • Krachek's Avatar
    Today, 04:35 PM
    It is nice when you read the PHB as The book of vile Darkness in search of hidden power and clue to overcome the rules of gods.
    16 replies | 428 view(s)
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  • JonnyP71's Avatar
    Today, 04:34 PM
    Back to the OP, I've disliked every form of multiclassing since 3E because it has just been made too easy. It's a drug to the theorycrafters, a side of the game I'll admit I despise - every part of it, from the terms 'dip' and 'build' themselves, through attempts to 'break' the game, to the arms race style of game this type of approach tends to produce. I have to avoid playing with or DMing for...
    116 replies | 3180 view(s)
    1 XP
  • robus's Avatar
    Today, 04:31 PM
    Yeah - I guess it was just the "wuh?!" expressions on the other players faces that made it seem like she kind of blindsided them. At least the performance of a struggle to overcome her fear might have ameliorated that a bit even if the result ended up the same. :)
    18 replies | 114 view(s)
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  • daindarkspring's Avatar
    Today, 04:29 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Aelon bent backwards, mostly avoiding a strike that instead of gutting him only sliced a thin line in across his shoulder. Arrows whizzed by, and the sounds of exertion, and of steel hitting steel, rang through the air. Valea was hurt, but still she fought on! "Your luck has run out, fiends!" Aelon felt Valea's uplifting power run through him and his eyes burned with fury as he bent his body...
    365 replies
  • 5ekyu's Avatar
    Today, 04:28 PM
    Uhhh.. the reason obviously that i didnt choose wall of force but psychic damage and sleep was to spotlight some "narrative" or "pc perspective" problems the "hang there" creates while ptetending to be designed to handle the "pc perspective" Did not notice the line of posts saying someone could not be affected by things (or hit) mid air. But, in as much as those claims are running wild, goid...
    132 replies | 3106 view(s)
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  • robus's Avatar
    Today, 04:26 PM
    Ah right - I was forgetting the auto-crit on a unconscious creature!
    18 replies | 114 view(s)
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  • Jester David's Avatar
    Today, 04:25 PM
    When you take damage while unconscious and not stable, that counts as a failed death saving throw. Suffering a critical hit counts as two failed death saving throws. When you make a melee attack (or a ranged attack within 5 feet) against an unconscious creature, you have advantage and if it hits it's an automatic critical hit. So if you stab a fallen enemy, that's a critical hit causing two...
    18 replies | 114 view(s)
    1 XP
  • robus's Avatar
    Today, 04:25 PM
    Thing #1 is not really a DM thing, more a role-play and intra-party dynamic. The player decided her character was frightened when the fight started and chose to roll all attacks etc at disadvantage. The rest of the group was understandably a bit shocked as I think this development was not sufficiently telegraphed. The character had seemed quite tough until that point. Thing #2 is apparently...
    18 replies | 114 view(s)
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  • Salthorae's Avatar
    Today, 04:23 PM
    Sorry, my posts are always clear in my own head! I knew that was the point of it, I more meant if we had lost him as a player because of PBP attrition as happens sometimes. I figured we would have to play out the disease just didn’t know if you wanted to NPC him or not. But, all the points are moot now because he’s here!
    105 replies | 1949 view(s)
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  • daindarkspring's Avatar
    Today, 04:23 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Oh yeah! Two attacks!
    365 replies
  • robus's Avatar
    Today, 04:19 PM
    I'm not quite following this? Is there some rule I'm missing?
    18 replies | 114 view(s)
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  • Oofta's Avatar
    Today, 04:16 PM
    Yep, getting hit or affected by a spell while jumping could suck. Whether that happens because another creature's turn happens or because a readied action is triggered doesn't really matter. Maybe there was an invisible giant with a readied action to throw a boulder at anyone that attempts the jump. Or anyone that crosses a certain point hits a ward that knocks them unconscious. Or there's...
    132 replies | 3106 view(s)
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  • Jester David's Avatar
    Today, 04:10 PM
    Editing this to expand. I think the official Critical Role recap took the steam away from doing an article here. But discussion threads would be fun. I liked it. I like it when players act nervous and actually penalize themselves for how their characters would feel rather than just handwave it away ("I feel frightened for a second but then push the feelings away and act completely...
    18 replies | 114 view(s)
    1 XP
  • Aldarc's Avatar
    Today, 04:10 PM
    But what I appreciate about Fate in this regard is Stress and Consequences. Stress is not a traditional HP system, but is, instead, a more transparent about being a pacing mechanism representing your ability to remain in the action or scene. But you can potentially stay in the action longer if you choose to take Consequences that follow from the fiction: e.g., sprained ankle, publicly humiliated,...
    432 replies | 9264 view(s)
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  • ad_hoc's Avatar
    Today, 04:08 PM
    Just have it be a regular part of the game. It isn't just single powerful monsters either. Our table knows that if they try to fight everything they will likely run out of resources and die before getting to the next long rest. If it is a new group used to a game where the PCs auto-win everything then it might take a couple TPKs to set the norm.
    16 replies | 459 view(s)
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  • GreenKarl's Avatar
    Today, 04:05 PM
    Hey totally 100% man :) That sounds like a very cool shaman. I will have to finish up my write ups on some more spirits also... especially those of man
    67 replies | 895 view(s)
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  • 5ekyu's Avatar
    Today, 04:04 PM
    As for "a lot of variables" and the w5' gap but you only have 20' jump... Absolutely, there are lots of variables in many challenging cases. Thats why we have the whole GM sets DC and checks and all that... The 25' but only 20' seems to be one example of a case precisely dead spot on to the skill check for "unusually long jumps" mentioned in the PHB.
    132 replies | 3106 view(s)
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  • 5ekyu's Avatar
    Today, 04:00 PM
    "Float for a turn" is not limited to "pc perspective". But hey, kets look at the case of ending turn in mid air, allowing that to continue into next turn, and strict not allowing more movement than action economy. During your turn in air... You get hit by any number of effects that mean you dont get movement nect turn. Lets say psychic dmg renders you unconscious. It doesnt move you,...
    132 replies | 3106 view(s)
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  • iserith's Avatar
    Today, 03:58 PM
    I don't watch the vodcast for a number of reasons, but I'm happy to weigh in on DM calls! If it doesn't require a lot of effort, can you share more context?
    18 replies | 114 view(s)
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  • Fauchard1520's Avatar
    Today, 03:54 PM
    Have you ever had players who just refused to get the message?
    16 replies | 459 view(s)
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  • dmccoy1693's Avatar
    Today, 03:53 PM
    For today's preview, we are sharing with you a very old solar dragon from the Temple of Luminescence. Check out this high level dragon and download this adventure today.
    1 replies | 58 view(s)
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  • robus's Avatar
    Today, 03:41 PM
    It seems the recap posts have stopped else I would have posted this as a comment there. But I have a couple of things I'd like to discuss about the episode, so expect spoilers! Thing #1 - Keg's rolling at disadvantage. I felt like this kind of blindsided the group and was not necessarily foreshadowed enough. Perhaps I missed it in the lead up - but I do think Keg should have been a...
    18 replies | 114 view(s)
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  • Sadras's Avatar
    Today, 03:41 PM
    This is not something I have ever thought about before, but I would certainly allow a midway jump between turns at my table. It makes logical sense. On the face of it, it appears it would provide for some interesting roleplaying scenarios.
    132 replies | 3106 view(s)
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  • Oofta's Avatar
    Today, 03:40 PM
    There are a lot of variables. If, for example the chasm is 25 feet and you have a 20 strength regardless of whether you have the movement to complete the jump. I don't allow people to move further than their action economy allows in a single turn barring magic/special circumstances. Leaping further than normally allowed is certainly possible but a separate issue. Oh and they don't "float"...
    132 replies | 3106 view(s)
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  • Oofta's Avatar
    Today, 03:35 PM
    Ex-lax and projectile pooping?
    132 replies | 3106 view(s)
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  • phantomK9's Avatar
    Today, 03:34 PM
    I've been working on something a bit similar (although yours is vastly less complicated) where the amount of healing you get is all based on the level of your accommodations (Wretched, Squalid, Poor, Modest, Comfortable, Wealthy Aristocratic) where you take the rest, for both short and long rests. The numbers need tweaking and finalizing, but the basic jist is that the better your conditions...
    36 replies | 767 view(s)
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  • Oofta's Avatar
    Today, 03:34 PM
    This is where we just agree to disagree. The stated intent is to leap with enough forward and upward momentum to clear the chasm. Your DM ruling is that you don't want to deal with that. So all forward momentum stops at the end of the turn, basic Newtonian physics is ignored, and the PC plummets to their possible death.
    132 replies | 3106 view(s)
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  • TwoSix's Avatar
    Today, 03:31 PM
    Ahh, to be young.
    132 replies | 3106 view(s)
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  • Arilyn's Avatar
    Today, 03:30 PM
    And is this having a mechanical effect? While experiencing the searing pain of a fireball are the characters getting any disadvantages? After the sword slices through flesh, is there bleeding, which will continue to weaken the character until treated? Probably not, because fights in DnD have to be meta because of the sheer number of them. It's abstracted out of necessity. And once again, not a...
    432 replies | 9264 view(s)
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  • Pauper's Avatar
    Today, 03:17 PM
    Pooping is a free action, and can be done even when it isn't a character's turn. Sadly, most DMs I know don't give their heavily armored PCs enough warning to fully get out of their armor beforehand. -- Pauper
    132 replies | 3106 view(s)
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  • Pauper's Avatar
    Today, 03:12 PM
    If the subject is 'can I do this', then this is a good forum to have that discussion. If the subject is 'how can I most efficiently do this', then the discussion should move to the CharOp forum. -- Pauper
    16 replies | 428 view(s)
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  • Kobold Stew's Avatar
    Today, 03:11 PM
    Tranio is content to let the others strategize. He has offered his best suggestion. He will follow what is decided.
    1111 replies | 42273 view(s)
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  • Hriston's Avatar
    Today, 03:10 PM
    We’re talking about combat. And no, I’m not arguing for my play style. I’m merely representing it.
    132 replies | 3106 view(s)
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  • TwoSix's Avatar
    Today, 03:07 PM
    Are you actually arguing for a playstyle where players can only declare intent in 6 second increments? How do they ritually cast? How do they rest? Dear god, how do they poop?!
    132 replies | 3106 view(s)
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  • Aldarc's Avatar
    Today, 03:06 PM
    I would wager that the intent represents the sort of play that the game rules were designed to support and engender. Often nowadays, the writers will state their intent in the game book. Savage Worlds, for example, uses the slogan "Fast! Furious! Fun!" to describe its intended playstyle that harkens to its desire to simulate pulp action adventures through its gameplay. Ideally, the rules as...
    58 replies | 1359 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 02:57 PM
    As an observation likely covered well before now. Its worth noting that in PHB you can try to make longer jumps. There is no "cut off hover in space OMG what now" paradox but instead an ability check to make longer jumps. See using an ability. So perhaps it should be resolved more directly as any other ability check with approach, goal, DC then check. So your jump across chasm could...
    132 replies | 3106 view(s)
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  • FitzTheRuke's Avatar
    Today, 02:56 PM
    I am sorry for your loss. I'm still in Europe, so things won't move too quickly without you. I hope to pick the pace up again soon, though. We'll see.
    543 replies | 17688 view(s)
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  • Thomas Bowman's Avatar
    Today, 02:56 PM
    That's one of the reasons they are hard to spell, French words have a lot of extraneous letters that don't help in the pronunciation of the word. I am notorious for misspelling French words that have been adopted by the English language but have kept their troublesome French spelling.
    30 replies | 1003 view(s)
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  • Kobold Stew's Avatar
    Today, 02:52 PM
    I'm sorry to hear that. Condolences to yo and your family.
    303 replies | 15566 view(s)
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  • MwaO's Avatar
    Today, 02:47 PM
    Skill Challenges are just a tool and are not mandatory. Even within Skill Challenges, you can have many scenes that don't use die rolls to resolve or have it overarch an entire adventuring day or even longer. They're just a narrative structure designed to get everyone involved and have meaningful, consistent definitions of success. There's no need for die rolls with most NPCs within a skill...
    328 replies | 9868 view(s)
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  • ad_hoc's Avatar
    35 replies | 998 view(s)
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  • OB1's Avatar
    Today, 02:47 PM
    Bheur Hag 7 Blink Dog 24 Boggle 17 Dryad 24 Green Hag 17 Korred 21 Meenlock 18 Pixie 25 Satyr 24 Sprite 23
    215 replies | 3531 view(s)
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  • Hriston's Avatar
    Today, 02:46 PM
    No, you don’t. The desired fiction implicit in the player’s action declaration is that the character is aiming for a point only part-way across the chasm. The stated intention is for forward momentum to end there. Why would I deny the player the result of their stated action declaration?
    132 replies | 3106 view(s)
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  • AngusA's Avatar
    Today, 02:45 PM
    The Witcher RolePlaying Game, developed by mother and son design team Lisa and Cody Pondsmith, is due to debut at Gen Con on 2nd August. R. Talsorian have given us a look at the cover, some interior art and a little bit of extra info about the game. The Witcher RPG, based upon the popular series of novels and computer game franchise of the same name, is finally making an appearance in two...
    1 replies | 410 view(s)
  • Fradak's Avatar
    Today, 02:36 PM
    As Angis rushed toward the Worg, preparing his handaxe, Enseth calculated a firing solution with the help of ORB2. The radian beam crossed the battle field and hitting his target, lighted up a weak spot. Action: Guiding Bolt on Worg2: 2D20.HIGH(1)+1D4+4 = ++4 = 19 4D6 = = 23 Movement: Next to Angis (Speed 40ft.) the next attack roll made against this target before the end of your next...
    831 replies | 21258 view(s)
    1 XP
  • pemerton's Avatar
    Today, 02:29 PM
    Links to four actual play examples.
    328 replies | 9868 view(s)
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  • Oofta's Avatar
    Today, 02:23 PM
    Of course you fall. You also still have forward momentum and continue in your standard arc unless Newtonian physics not covered in the 5E rule books do no apply in your world.
    132 replies | 3106 view(s)
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  • rczarnec's Avatar
    Today, 02:19 PM
    Bheur Hag 7 Blink Dog 24 Boggle 19 Dryad 24 Green Hag 17 Korred 21 Meenlock 18 Pixie 25 Satyr 23 Sprite 23
    215 replies | 3531 view(s)
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  • pemerton's Avatar
    Today, 02:17 PM
    No. But knowing that you're in a skill challenge does help make decisions about what resources to expend (eg if I have a limited-used Nature buff, I might not use it on the first check if I'm still sussing out the fiction), and it helps you know what the payoff is for succeeding. It also establishes a context for making choices about how to engage the fiction: if its a complexity 5 skill...
    328 replies | 9868 view(s)
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  • MwaO's Avatar
    Today, 02:15 PM
    Do a search for Guild Living Campaign on roll20. Usually about 5 games a week on there, organized in the LFR format.
    328 replies | 9868 view(s)
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  • Charwoman Gene's Avatar
    Today, 02:12 PM
    Dark power reinvigorates Coriana as she decapitates one of the kobolds. Her followup swing on the remaining kobold goes wide. Action: K1 (HB Curse): 1D20+7 = +7 = 23 1D6+7 = +7 = 13 Heal 7 hp from Hexblade's Curse Bonus: K2: 1D20+6 = +6 = 7 1D6 = = 5
    719 replies | 29422 view(s)
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  • EthanSental's Avatar
    Today, 02:12 PM
    I have to admit, I saw PAX and first thought was penny arcade 😀 Do you mind saying what the ball park figure was for the unit and all the shelves?
    28 replies | 1688 view(s)
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  • hero4hire's Avatar
    Today, 02:09 PM
    You can put the 3 points in now. The powers in your array that cost 3pp per rank would go up one, unless they break Power level limit
    555 replies | 21116 view(s)
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