Activity Stream - Morrus' Unofficial Tabletop RPG News

Activity Stream

TopicsPostsMy Topics
   Friends Only
Poll
  • Morrus's Avatar
    Today, 12:36 AM
    There aren't, but I figure the NEW starship combat rules would work perfectly (they're very "Star Trek naval" style). You could reskin all the weapons easily enough.
    1 replies | 5 view(s)
    0 XP
  • Zardnaar's Avatar
    5 replies | 115 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 12:23 AM
    Well, of course, the ironic part is that classic D&D cannot REALLY handle divination or other "find out stuff" types of magic very well. It works OK to 'peek at the GM's notes' in terms of where the secret doors are, or something like that, but when it comes to deeper kinds of stuff these powers invariably include some sort of GM gate. The dead might not know, the power you commune with might...
    1817 replies | 49173 view(s)
    0 XP
  • Dan Davenport's Avatar
    Today, 12:19 AM
    https://www.kickstarter.com/projects/greycells/grey-cells-rpg?ref=nav_search&result=project&term=grey%20cells To join: https://tinyurl.com/randomworlds-chat Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 0 view(s)
    0 XP
  • Shiroiken's Avatar
    Today, 12:18 AM
    Depends on the kind of gaming I'm running. Last campaign was fairly dark and epic, based on demonic themes and keeping them at bay. Current campaign is much lighter, being a series of various only semi-connected adventures, but some of them have darker themes. In either case, the sessions themselves sometimes devolve into hilarity, due to inside jokes and such.
    31 replies | 868 view(s)
    0 XP
  • DNDScholar's Avatar
    Today, 12:11 AM
    An update has been made. I fixed some methods of handling events to make it more in line with DND 5's focus on accesibility over tracking lots of statistics. I also changed a few things about The Beast to be more in line with the original module and moved some tables around for better layout.
    4 replies | 443 view(s)
    0 XP
  • Numidius's Avatar
    Today, 12:05 AM
    Could they allow to have a glimpse at Dm-notes for that particular encounter, beyond common knowledge? Maxperson said so, if I got it correctly.
    1817 replies | 49173 view(s)
    0 XP
  • Numidius's Avatar
    Yesterday, 11:57 PM
    Sounds like Fortune in the Beginning...
    1817 replies | 49173 view(s)
    0 XP
  • Greenstone.Walker's Avatar
    Yesterday, 11:56 PM
    I spent some time preparing for Ravenloft by learning what exactly "gothic horror" is. During this, I learnt that D&D doesn't do gothic horror all that well, but that's a discussion for another thread. A few sites I bookmarked: Gothic Horror at TV Tropes (Warning! TV Tropes! Your productivity will suffer!) Gothic Fiction wikipedia A Definition and List of Gothic Fiction Elements
    4 replies | 67 view(s)
    0 XP
  • Joshua Randall's Avatar
    Yesterday, 11:56 PM
    Well it's drow - don't they bring the kinky sex already?
    5 replies | 115 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Yesterday, 11:50 PM
    These things really exist to allow players who do NOT know something to have their characters find it out, or when they can't really remember stuff they might have learned 20 years ago. They are there to make the 'gotchas' go away, or at least gate them behind a check. Mostly they exist to support research. Particularly in classic D&D this was a big deal, skilled play meant you REALLY needed...
    1817 replies | 49173 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Yesterday, 11:50 PM
    Tommi peeked out of the upper part of the well. Behind him was the workhouse, with it's looms and spinning-wheels, abandoned now by the villagers who had been rescued and were hiding in the basement. Directly south from him was a goblin watchtower, and he saw a half-dozen goblins crowded around its base. These goblins had run from the workhouse when the Daggerfordians had liberated it, but they...
    1212 replies | 32458 view(s)
    0 XP
  • Woundweaver's Avatar
    Yesterday, 11:50 PM
    Woundweaver started a thread O.L.D naval combat
    I was wondering if there are any O.L.D. Naval combat rules or if anyone has homebrewed any?
    1 replies | 5 view(s)
    0 XP
  • Larnievc's Avatar
    Yesterday, 11:50 PM
    Iím in the same boat, mate. 25 years for me. I got back in touch with school friends and with the power of google hangouts we somehow get it together to play once a week. I forgot how much I love being a DM and for a married parent itís a high point in my week, lol. With 5e so damn easy to prep for itís a joy to play. Good on you.
    26 replies | 801 view(s)
    0 XP
  • GlassJaw's Avatar
    Yesterday, 11:49 PM
    DMs Guild has some cool products. There are a lot that enhance the CoS campaign of course, which I highly recommend picking up, even if you don't run it. It's a great resource for Ravenloft, 5E or otherwise. Tarokka Deck Unleashed is pretty cool. It needs some tweaking but has a lot of cool ideas. The Beast of Graenseskov is an amazing adventure as well.
    4 replies | 67 view(s)
    0 XP
  • Numidius's Avatar
    Yesterday, 11:38 PM
    Which boils down to: Roll to Declare, then Roll to Action...
    1817 replies | 49173 view(s)
    0 XP
  • snickersnax's Avatar
    Yesterday, 11:37 PM
    But how many of them were thieves? Somehow that was the point
    45 replies | 10883 view(s)
    0 XP
  • bedir than's Avatar
    Yesterday, 11:32 PM
    Except that Gary literally had empires and nations ruled by Dwarves and Elves.
    45 replies | 10883 view(s)
    0 XP
  • snickersnax's Avatar
    Yesterday, 11:30 PM
    A friend of mine recently shared this with me: I also found a reference to why thieves were allowed unlimited advancement in levels... ďA demi-human is unlimited in thief level only,Ē Gary explained, ďas this is a class not destined to control the fate of major groups or states.Ē
    45 replies | 10883 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 11:24 PM
    Dread. Give each player a Jenga tower. Whever they fail a save, take damage, or otherwise have something go wrong, have them also pull from the tower. If a tower falls, advance a character specific 'dark plot' against the PC. Maybe it is a curse. Maybe lycanthropy. Maybe a cursed object. Maybe a haunting. Maybe a possession. Maybe insanity. Whatever dark plot you like... but something...
    4 replies | 67 view(s)
    0 XP
  • Demetrios1453's Avatar
    Yesterday, 11:10 PM
    Especially since dwarves were limited to 17 Dex in 1e. They made sub-par thieves, but they could still go as far as they wanted! If you're going to have level limits and banned classes (which obviously has its issues, since it has long since been abandoned), I like the way Dragonlance did it - make one or two classes that fit each of the races' themes and make them unlimited, and then limit or...
    45 replies | 10883 view(s)
    1 XP
  • bedir than's Avatar
    Yesterday, 11:06 PM
    IT DOESN"T MAKE SENSE
    45 replies | 10883 view(s)
    0 XP
  • Ryujin's Avatar
    Yesterday, 10:58 PM
    I'll have to look it up. I watched "Almighty Johnsons" right through and thought that it was both novel, and quite good.
    319 replies | 11444 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Yesterday, 10:54 PM
    I would point out that this also falls under Max et all's definition of meta-gaming. It should anyway! Logically and consistently, if you really play out the implications of what Max is saying, then players cannot call for any action whatsoever without ascertaining first what their PCs know. And to be really consistent, they should do so even in the negative case (where the player DOES remember).
    1817 replies | 49173 view(s)
    0 XP
  • TallIan's Avatar
    Yesterday, 10:52 PM
    Iíve used this after another DM used it on me. He just asked for five rolls and applied them as needed. I quickly dropped it when I was DM as it wasnít worth the hassle. As player I didnít care either way that this was used. As a DM I just found this to be yet another thing to track. If the result doesnít have immediately obvious consequences I usually donít see a point in the roll in...
    15 replies | 205 view(s)
    0 XP
  • Mort's Avatar
    Yesterday, 10:48 PM
    Lost Mine of Phandelver is an excellent starting adventure and should be easily available on Roll20. At 4th your group will be on the upper range of the levels (it's meant for 1-5th level) but that shouldn't be a problem as the whole point is for them to get acquainted and comfortable with the system.
    3 replies | 108 view(s)
    0 XP
  • Neurotic's Avatar
    Yesterday, 10:45 PM
    Leonan looks around and startles with brain revelation. Both visually gross and just...wrong. "We should kill it. It enslaves people. And drives others to madness."
    1327 replies | 39971 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 10:45 PM
    It's not to bad, The Night Below. CotSQ is easy enough to sex up.
    5 replies | 115 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 10:45 PM
    Thatís because thatís not what forums are designed for.
    67 replies | 2274 view(s)
    0 XP
  • TarionzCousin's Avatar
    Yesterday, 10:45 PM
    I love moral dilemmas as a DM. They serve three main purposes, IMHO: 1. Get players to talk/argue in character. 2. Get players to define their characters' wants and opinions more clearly. 3. Give you the DM time to sit back and watch the game unfold.
    6 replies | 163 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 10:41 PM
    Every race had unlimited thief except half orc.
    45 replies | 10883 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 10:36 PM
    Haven't seen a huge amount of it but thought season one was decent. The great one is Outrageous Fortune.
    319 replies | 11444 view(s)
    0 XP
  • LordEntrails's Avatar
    Yesterday, 10:25 PM
    Ugh, all that seems not only time consuming, but too close to railroading. I don't see how any of it a concern, I don't ask for die rolls until they actually mean something. So by the time a player is making a roll, they have already decided what they are doing or have done. As pointed out, you don't make a stealth roll when you start acting stealthy, you make the roll when their is...
    15 replies | 205 view(s)
    1 XP
  • Bawylie's Avatar
    Yesterday, 10:24 PM
    Just use your 2E stuff. IMO Ravenloft is way more about setting, tone, and lore than it is about getting the right mechanics for curses. In a pinch, the DMG (of 258) has some rules for madness. You can do a very quick hack of that for RL. Iíd also put in a Sanity stat, like constitution. Except every 3 failed madness/horror saves result in a loss of 1 sanity. 0 sanity and your character...
    4 replies | 67 view(s)
    0 XP
  • pemerton's Avatar
    Yesterday, 10:21 PM
    Maxperson, here's you endorsing the extract I quoted from the RQ 3rd ed rulebook: There's nothing wrong with changing one's mind, but it makes the discussion easier to follow if one is clear about it. I don't understand how you can dispute that this is GM-gating.
    1817 replies | 49173 view(s)
    0 XP
  • MechaPilot's Avatar
    Yesterday, 10:19 PM
    I don't telegraph traps, unless they're lethal (and then, only because character death just bogs things down).
    15 replies | 205 view(s)
    0 XP
  • LordRatcatcher's Avatar
    Yesterday, 10:18 PM
    Yes, I am referring to "GEMS, JEWELRY, ART OBJECTS", but I'm talking about them contributing to total carried wealth, not total carried weight. Do you think it's possible to stop their value contributing to that?
    4637 replies | 672956 view(s)
    0 XP
  • bedir than's Avatar
    Yesterday, 10:16 PM
    I was always confused why Unlimited as a thief, but quite limited as a Fighter. It still makes no sense.
    45 replies | 10883 view(s)
    1 XP
  • Charlaquin's Avatar
    Yesterday, 10:12 PM
    No worries ;) I get the frustration of wanting to understand someone elseís perspective and just not being able to. I try to explain myself as best I can when prompted to do so, but there seems to be some fundamental disconnect that is preventing mutual understanding. It sucks, but experience so far has only shown me that this topic leads to fighting.
    70 replies | 1427 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 10:12 PM
    Nailed it.
    3 replies | 108 view(s)
    0 XP
  • Azzy's Avatar
    Yesterday, 10:09 PM
    Like the subject line asks, what are some good 5e resources for running a Ravenloft campaign (power checks, curses, etc.). I haven played or run Ravenloft since 2e.
    4 replies | 67 view(s)
    0 XP
  • Ryujin's Avatar
    Yesterday, 10:07 PM
    Would "The Almighty Johnsons" fit in there somewhere?
    319 replies | 11444 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 10:06 PM
    There are times when it won't work for stealth, too. Like, if the DM decides that a guard who spots a hiding character is going to pretend like he doesn't, that stealth check in the moment will give away more information than you want to. So those are the times when I'd go to the guard rolling against the character's passive Stealth, and just accept that the player doesn't get to roll the die...
    15 replies | 205 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 10:00 PM
    Sorry about that. :blush: I guess I keep thinking there's a simple answer, and there's not. As far as the OP, there's really no way of knowing 100% someone is telling the truth as they know it without magic.
    70 replies | 1427 view(s)
    1 XP
  • Bawylie's Avatar
    Yesterday, 09:48 PM
    I think, if you want to take that position, then the insight check is determining the characterís certainty that the NPC is lying/truthful, but says absolutely nothing about whether that NPC is lying or not. Iíve seen that in play. It works. I just donít care for that, particularly, because I think itís up to the player to determine what the character thinks and how they feel - not the dice....
    70 replies | 1427 view(s)
    0 XP
  • aco175's Avatar
    Yesterday, 09:43 PM
    I remember the wraith in LMoP not being able to touch things. Not sure if it was written, or if I assumed so. There was some good roleplaying with the wraith about turning his pages on the book he was reading since he could not. I had thought that the wraith could deal damage since he was interrupting the PCs life force instead of dealing physical damage. The other point is that incorporeal...
    5 replies | 196 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 09:40 PM
    I suppose that depends on how we think about it. In case you're not following all the posts in the concurrent thread on Insight checks to determine truthfulness, one of the things I mentioned might be useful here: I would say that may blunt any concern over hiding Insight checks from players, unless you can think of other situations where it's ideal for them not to know the result.
    15 replies | 205 view(s)
    0 XP
  • tglassy's Avatar
    Yesterday, 09:36 PM
    Can Enseth fix Angis? Titus has two more hours as a wolf, and I donít want to waste them. That 6 HP is 6 more HP than he has as a human, and his sense of smell and pack tactics could help tremendously. If Enseth canít, Titus will revert to human form and use Spare the Dying.
    1212 replies | 32458 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:36 PM
    One thing to think about is the precedent you are setting - do you want / expect the characters to go through this when they reach high level and can cast these spells (assuming a default world). That said, I love the mythic implications of a hero quest to bring back someone, and don't mind modifying some of the default assumptions of the world. Leave revivify in, because once the players can...
    6 replies | 163 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 09:35 PM
    Can we not have another one of these threads, please? I think itís very well established at this point that some of us prefer for our players to state a goal and approach and not make any checks unless prompted to do so, and others find that preference completely baffling. I think those of us who prefer this method have been as thourough as we can be in explaining the reasons we do it this way,...
    70 replies | 1427 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 09:34 PM
    There's been a lot of crap UK shows as well. Percentage wise US tv probably isn't any worse than most countries efforts. With so much being made you are going to get a lot of crap. Very rare for an American version of the show to be better than the UK one. Maybe Shameless and The Office ymmv though. British comedy shows are probably hands down better though to many good ones. NZ tv...
    319 replies | 11444 view(s)
    0 XP
  • MechaPilot's Avatar
    Yesterday, 09:32 PM
    I've already implemented that for Stealth; I just included it as an apt example for those who don't do it that way. Can't really do that with Insight though.
    15 replies | 205 view(s)
    1 XP
  • iserith's Avatar
    Yesterday, 09:25 PM
    ^ This. There is a tendency to want to go to the dice the moment an action is offered which sounds like it could be an ability check, but that's not always the best choice given the situation.
    15 replies | 205 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 09:23 PM
    Crazy. My rogue's next (and first) feat is almost certainly gonna be Moderately Armored. I never thought these feats would've ever actually see use in a game. I am a terrible theorycrafter, is what I'm saying.
    45 replies | 10883 view(s)
    1 XP
  • Kobold Stew's Avatar
    Yesterday, 09:22 PM
    Tommi watches what's below, and smells a steak, like they cook in the Daggerford Inn at midwinter. He stays up above, pokes his head out the hole. Is this a way out for the villagers, he wonders?
    1212 replies | 32458 view(s)
    0 XP
  • Arvok's Avatar
    Yesterday, 09:20 PM
    You do realize that 55% is about what you'd expect from the 5e rules? If you're both proficient in the relative skills (Insight for the investigator, Deception for the liar), it would take someone with a 14 or 15 Wisdom ('genius level' wisdom) to be 55% accurate against someone with a 12 or 13 Charisma (above average but not all that exceptional). Or, to put it another way, an investigator with...
    70 replies | 1427 view(s)
    1 XP
  • Oofta's Avatar
    Yesterday, 09:20 PM
    Hey, I'll be the first to admit that sometimes I'm dense. But there's still the repeated assertion that if you allow rolling first a 20 is an auto-success (I've never said that) and that somehow the conversation we're having has anything to do with a DM requiring you to state everything you do such as picking up your sword. Or that the DM can't simply ask for clarification if intent is unclear....
    70 replies | 1427 view(s)
    0 XP
  • Brashnir2's Avatar
    Yesterday, 09:16 PM
    In-game - Ranging from semi-serious to very serious. At the table - not very serious at all.
    31 replies | 868 view(s)
    1 XP
  • Lord Zack's Avatar
    Yesterday, 09:11 PM
    I think a shield in conjunction with the pinpoint barrier seems like a good combination of defensive measures. I am wondering if the timeline of the 23 hours on page 1 is accurate to the current version of Coreline. I am considering writing an adventure set during the 23 hours and it would be useful to know when certain things would happen.
    1933 replies | 360257 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 09:10 PM
    That last one is easy ó the amount you charge for it is irrelevant. $1M or $0, the price has nothing to do with its legality. Though it might factor into the amount of damages, if you get sued.
    39 replies | 731 view(s)
    0 XP
  • Aeson's Avatar
    Yesterday, 09:06 PM
    No connection. It's just a series of short stories.
    8 replies | 247 view(s)
    1 XP
  • Satyrn's Avatar
    Yesterday, 09:06 PM
    I feel like you just inadvertantly zinged yourself. Bawylie jokes about he - the real life human poster - rolling a 20 on his check to explain* himself, and you responding by saying he had no chance of making you understand . . . it's the kind of post I'd make in your shoes. *Yeah, technically, he said "convince" instead of "explain" but still . . . comedic license on my part.
    70 replies | 1427 view(s)
    0 XP
  • Iry's Avatar
    Yesterday, 09:02 PM
    Necromancy that makes me laugh is the best kind of necromancy.
    9 replies | 2988 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 09:01 PM
    I just don't understand your responses, or how the game actually plays any differently. And yes, I get the impression my questioning bothers you, why else the digs/insults? What does "I'll let you two of you work it out" even mean unless you're saying I'm somehow contradicting myself? :confused: If a PC picks up a die rolls a 20 and says "I use athletics to climb the wall" I may tell them...
    70 replies | 1427 view(s)
    0 XP
  • TaranTheWanderer's Avatar
    Yesterday, 08:55 PM
    FrogReaver would say it has 0 mass. It actually has mass but its value is inconsequential to the encumbrance mechanic. Its mass is N/A.
    208 replies | 3513 view(s)
    0 XP
  • Zardnaar's Avatar
    Yesterday, 08:52 PM
    Some classes benefit more than others though either due to MAD or reducing the time to max a stat form lvl 12 to level 4. A side effect of the default array is that it does heavily push certain races into certain classes since a Dwarf for example can't get a 20 spellcasting stat until level 12 otherwise (with 0 feats).
    45 replies | 10883 view(s)
    0 XP
  • Ed Laprade's Avatar
    Yesterday, 08:51 PM
    Belt of Dwarvenkind 6 -2 = 4 Cape of the Mountebank 16 Cloak of Arachnidia 13 Cloak of the Bat 15 Cloak of Displacement 24 Cloak of the Manta Ray 15 Mantle of Spell Resistance 16 Robe of the Archmagi 25 Robe of Eyes 13 Robe of Stars 34
    160 replies | 2296 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 08:51 PM
    Yes, we do like to roll dice. That's actually why I don't like your OP's options 1 and 2 very much either, but would be totally fine with giving them a go because it could prove to be good enough. But as a DM, my solution to the stealth example in your quote is to have the player wait to roll the dice until there's a moment when they are about to get spotted, not when they start hiding. This...
    15 replies | 205 view(s)
    3 XP
  • Bawylie's Avatar
    Yesterday, 08:49 PM
    Who is telling the player what they can or cannot attempt? And who is insulted or mad? I think I might see the source of your confusion. Iíll let you two work it out.
    70 replies | 1427 view(s)
    0 XP
  • jgsugden's Avatar
    Yesterday, 08:45 PM
    For decades I have been pinning up a series or random numbers on my DM screen. The sheet has a section with percentile dice and a section with d20s. Whenever I need a d20 roll - for any purpose, but I do not want to tip that it was necessary, I look at the next number on the sheet that I have not seen and use it for the roll. New players often raise that they don't like that they are not...
    15 replies | 205 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 08:36 PM
    Sorry, it didn't work. A 20 is not an automatic success which is something I've stated repeatedly. I don't care if people roll a 20 if there was no chance of success. From a narrative perspective they tried to do something they thought had a chance to succeed and it didn't no matter what the result was. If the PC does a religion check to recognize a symbol, it doesn't matter what they roll if...
    70 replies | 1427 view(s)
    0 XP
  • Mort's Avatar
    Yesterday, 08:36 PM
    I see what you're going for, but I still prefer passive checks - unless the player asks to roll (if they don't know to ask- well all the more reason for the passive check). Ever since I've started using them, players really like the smoothness it adds to the game. Plus feats like observant, really mean something.
    15 replies | 205 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 08:32 PM
    There a real easy solution to that. Take a nap, and come back in when you're rested. (I bet y'all thought I was gonna say "then just don't argue," didn't y'all? But then where'd I find my entertainment if yall weren't arguing?)
    1817 replies | 49173 view(s)
    0 XP
  • MechaPilot's Avatar
    Yesterday, 08:28 PM
    I suspected numbers 3 & 4 would be an issue. I just put them on the list because they did occur to me as ways to prevent a player from recalling what they rolled. Players frequently like rolling. I was trying to preserve the players still getting to roll but without them making decisions based on their die rolls. For example, a stealthed character isn't going to know how well she's...
    15 replies | 205 view(s)
    1 XP
  • Oofta's Avatar
    Yesterday, 08:27 PM
    I've tried a modified version of #2 because if a person remembers even the first couple of rolls option #1 kind of defeats the purpose. What I did was just roll once and mark the "starting" point for tracking, it kept my rolls to a minimum. It was okay but it didn't add enough to the game for me to keep it. I also had feedback that people felt less engaged. Most of my players have fun with...
    15 replies | 205 view(s)
    0 XP
  • MechaPilot's Avatar
    Yesterday, 08:22 PM
    Also, the debilitating strikes were originally the same as three of the lingering injuries from the DMG: broken arm, broken leg, and broken rib. Throat Punch was a separate ability that got rolled into debilitating strikes. I was told to tone down the injuries because they were "I win" buttons.
    27 replies | 651 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 08:20 PM
    Iím not conflating those things but now that you bring it up, doing it this way does have the added benefit of AVOIDING gotchas. So thereís another compelling reason, if youíre looking for one. As for the sword, Iím sure you can work out why itís relevant that whatís said and done in game is an important part of play. If not, assume I rolled a diplomacy check to convince you. My reasons...
    70 replies | 1427 view(s)
    0 XP
  • Cobalt Meridian's Avatar
    Yesterday, 08:20 PM
    My campaign is "moderately" serious but with pockets of levity so that there's some relief. I try to get my players to avoid making overly silly characters as they still need to be functional within the campaign world but I feel that there's plenty of humour as well.
    31 replies | 868 view(s)
    0 XP
  • Alex Lang's Avatar
    Yesterday, 08:19 PM
    The score of a basketball game that has not started yet is not 0 to 0. It's "--". The score is null or undefined. 0 is a value. Null or undefined is the absence of any value.
    208 replies | 3513 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 08:19 PM
    Getting back to telling truth from lies, here's how I view this as a DM: A lie in a social interaction challenge is similar to a trap in an exploration challenge. If you're telegraphing traps in an exploration challenge, you should be telegraphing lies in a social interaction challenge. Players engaging with NPCs and always trying to discern their truthfulness is the same as players searching for...
    70 replies | 1427 view(s)
    4 XP
  • jonesy's Avatar
    Yesterday, 08:17 PM

    253 replies | 20339 view(s)
    0 XP
  • MacConnell's Avatar
    Yesterday, 08:13 PM
    Trollick scratches his head. He lifts his left hand in a gesture of response then replaces it at his side.. He scratches his head again. "Syd. I have no idea what you just said to me. So which run are you wanting to do?"
    48 replies | 1435 view(s)
    0 XP
  • Alex Lang's Avatar
    Yesterday, 08:13 PM
    LoL. It sure ain't equal to zero. And yes I do know what is is. Obviously u do not.
    208 replies | 3513 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 08:07 PM
    You seem to be conflating "gotcha" DMing with rolling a skill check vs declaring intention. If PC 1 states "I'm going to attempt to climb the wall" vs rolling and athletics check to climb the wall, my response will be the same. If they're alone as I specified in my scenario the PC may be trapped. If they're together I'll tell them that as they start to climb it's significantly easier than...
    70 replies | 1427 view(s)
    0 XP
  • Quartz's Avatar
    Yesterday, 07:56 PM
    Create a sheet of printed d20 results and tick them off as you go. But I wouldn't use this in a situation where the player knows they have to roll. Passive perception DCs, saves for enemy mooks, monster checks, invisible effects, etc. But if the player is actively trying to have their PC sneak past a guard they get to roll. There's a certain amount of trust involved, of course, but it can allow...
    15 replies | 205 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 07:54 PM
    Thanks for the heads up. I did see some responses that seemed odd for what was currently there, hadn't realized the changes were that big.
    27 replies | 651 view(s)
    0 XP
  • jonesy's Avatar
    Yesterday, 07:49 PM
    So what is the show about? Is it similar to the anime Memories where none of the stories were connected, or is it more like the Matrix animations where the stories were connected and just the art style changed every time?
    8 replies | 247 view(s)
    0 XP
  • Bawylie's Avatar
    Yesterday, 07:46 PM
    Hereís how itís different if Iím your DM. Same setup with the glamoured Wall. PC1: Iím going to climb it. DM: ok, how? Free climb? Use your climberís kit? It looks pretty smooth to you. PC1: ok Iíll use my climberís kit and sink a piton in first as a base. DM: great, using your climberís kit you ascend the wall. As it turns out, itís not nearly as smooth as it seems to be and you move...
    70 replies | 1427 view(s)
    4 XP
  • Greg K's Avatar
    Yesterday, 07:45 PM
    Someone on my Facebook shared this Youtube video about things that D&D, many other fantasy games, and fantasy novels get wrong about medieval weapons. I know some of this has been addressed on ENWorld, but I thought it was worth sharing. Enjoy.
    0 replies | 71 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 07:43 PM
    Options 3 and 4 are an automatic no-go for me as a player. I don't want some other player rolling the dice for my character. I guess I could go with option 1 or 2. --- As I DM, I'm wondering why you don't just compare your monster's roll against the PC's passive score. The end result is much the same, isn't it? It's at least close enough to be good enough for me, without bothering about...
    15 replies | 205 view(s)
    1 XP
More Activity