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  • Yaarel's Avatar
    Today, 10:45 AM
    Regarding the Elemental/Material theme. I ended up going with the Magic: The Gathering split that often shows up in D&D. • Air-Water (includes weather magic) • Fire-Earth Pairing the elements this way ends up more useful. Fire makes inert Earth more dynamic, and using Fire to ‘melt’ and ‘reshape’ or ‘animate’ Earth makes thematic sense. Meanwhile, whether magic from Ray of Frost to Wind...
    33 replies | 777 view(s)
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  • Hussar's Avatar
    Today, 10:42 AM
    Well, Zardnaar, I'd think that the fact that the RPG market has tripled in size in the last five or six years might have something to do with 5e. Even comparing to the height of 3e, the market is still about 50% larger. I think it's very safe to say that 5e is doing extremely well. And the fact that it is doing this well four years after release is practically unheard of.
    85 replies | 5000 view(s)
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  • Ancalagon's Avatar
    Today, 10:41 AM
    The eagle-eyed folks over at ComicBook.com have noticed that Amazon's list of best selling Health, Fitness, and Dieting books includes the D&D Player's Handbook as #4 at the time of writing (now #5). The list also includes the Monster Manual (#21), Dungeon Master's Guide (#25), and Volo's Guide to Monsters (#87). I can only assume Amazon thinks healing potions are real.
    5 replies | 3 view(s)
  • CapnZapp's Avatar
    Today, 10:40 AM
    Onto page 20! Malar's Throat Temple of Tymora (#24) Potion of Greater Healing 150 sp Potion of Heroism 250 sp Armband of Elusive Action 800 sp An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When you spend a bonus action to activate it, the band allows you to avoid provoking opportunity attacks during the remainder of your turn. An...
    38 replies | 3695 view(s)
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  • Hussar's Avatar
    Today, 10:40 AM
    Just as a point, when you say failure, you mean sales failure right? Of course, by that metric, virtually every single RPG on the market, other than D&D, was and is a failure. Granted, there are exceptions, but, by and large, every single RPG is an economic failure, if we're insisting on the Core Brand metric.
    80 replies | 2282 view(s)
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  • JustinCase's Avatar
    Today, 10:39 AM
    Upon being prompted, the captured goblin moves to the door its now dead companion was fleeing to. A quick look at its captors, who are following its every move, and it slowly opens the door. Some footsteps can be heard moving about, but they are almost impossible to notice above the wailing and nagging of many tiny voices. As the companions enter, they notice several things at once. This...
    269 replies | 4134 view(s)
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  • 5ekyu's Avatar
    Today, 10:36 AM
    The key to the nine is its three by three - basically three stats each with a subset that has specific use. Makes balance easier than say having four macros each containing crossing uses. Part of the 5e problem is with things like one stat covering defense, stealth, initiative, ranged attack and ranged damage etc. So much gets lumped into a stat cluster that its hard to balance the...
    20 replies | 379 view(s)
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  • happyhermit's Avatar
    Today, 10:33 AM
    Only going to address BW specifically because I have the same book in front of me ATM, but there is a fair amount of GM discretion in narrating the outcome of success (more-so with failures). The example given under success for instance; It's probably also worth mentioning (since I blew the dust off this thing) that in BW, the player's ability to make the test in the first place is...
    2065 replies | 47435 view(s)
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  • solamon77's Avatar
    Today, 10:33 AM
    No, they took the girl to a friend who lives a day away for safety. He's this disgraced knight who raises prize horses out of this run-down mansion on the edge of the woods. He owed the party a favor so they have him watching over the girl. As for the Drider, he will stick to the terms of his bargain. He told the party that he'd help them in their fight so long as he got the egg sack after it...
    8 replies | 182 view(s)
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  • Morrus's Avatar
    Today, 10:29 AM
    New on EN5ider, the 5E Patreon. Take your 5th Edition spellcasting into new realms with this article by Edric Alan Leggett. Words of Power is a variant rule system which uses combinations of words to craft spells. This article contains fifty such words of power, arranged into Anchor Words, Action Words, and Creature Words, Effect Words, and Unfettered Words, which the caster combines into a Spell...
    0 replies | 8 view(s)
  • Zardnaar's Avatar
    Today, 10:27 AM
    I thought 4E was a good game, but not at being a good D&D. I played D&D minis and it kind of felt like an advanced version of that with leveling instead of point buy warbands. I liked some of the 4E stuff in Star Wars Saga for example and atm we're having a discussion about 5Eing SWSE or using some parts of it to revise the old D6 Star Wars RPG (basically consolidate skill system into things like...
    80 replies | 2282 view(s)
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  • Nevvur's Avatar
    Today, 10:21 AM
    Warting Wind: Anyone in the area of effect becomes covered in warts. Swill Empowerment: Transmutes common ale into wine or hard liquor. Gyrotechnics: Summons a pita filled with rotisserie-cooked meat and vegetables. Maddening Dorkness: Forces everyone within the area of effect to debate the finer points of a niche culture.
    15 replies | 309 view(s)
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  • Zardnaar's Avatar
    Today, 10:20 AM
    Even a few thousand people on DDI probably could finance 5E and they had the older edition reprints as well.
    80 replies | 2282 view(s)
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  • Yaarel's Avatar
    Today, 10:19 AM
    The four spell themes that PF2 is implementing is extremely powerful. I have been using it myself for a number of years now, for 4e and 5e. It is doable, useful, flexible, and flavorful. I developed these four when organizing all the official spells by theme, and found that *every* spell organizes into one of these four themes. • Psionic/Charm/Divination/Telekinesis/Force/Mental •...
    33 replies | 777 view(s)
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  • Zardnaar's Avatar
    Today, 10:16 AM
    I just think people like to get carried away. If you adjust the old TSR figures for inlfation at its height D&D was twice the size of the current RPG market at its peak and for several years was around the same size (81-83 or so). Even with a 30% drop in 84 which wrecked them (300 odd staff does that) its still bigger than the entire modern RPG market. Thats why I am sceptical and thats...
    85 replies | 5000 view(s)
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  • CapnZapp's Avatar
    Today, 10:09 AM
    It's not a great idea. In fact, I predict PF2 will fail if they forget that the allure of D&D is the texture - the incongruities, the exceptions, the oddities. Nobody want a generic game with abstract classes and fully streamlined rules. There are already retroclones and heartbreakers a plenty. What does PF2 bring to the table if not the D&D experience? Remember, Paizo succeeded because...
    33 replies | 777 view(s)
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  • Yaarel's Avatar
    Today, 10:07 AM
    In the foursome − Empathy, Perceptiveness, Athleticism, Toughness − I want all spellcasters to use Empathy as the casting stat for accuracy, but use Perceptiveness for spell damage and higher effect, and longer range. So there can be some mages who are naturally good at casting spells (Empathy), and other mages who have more potent spells (Perceptiveness). Because of the way spells are...
    20 replies | 379 view(s)
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  • Ancalagon's Avatar
    Today, 10:02 AM
    Paizo's latest Pathfinder 2nd Edition blog post delves into the topic of alchemy. They've designed the basics, separating it from magic, and linking it to crafting. Alchemists can make bombs, elixirs, poisons, and tools. This follows up on the previous look at the Alchemist class. Bombs -- the baselines for bombs are alchemist's fire, liquid ice, and bottled lightning; the bomb...
    4 replies | 25 view(s)
  • CapnZapp's Avatar
    Today, 10:00 AM
    I am amused by this theorycrafting. 4E failed. It did so because it forgot to be a role-playing game first and foremost. I loved the tactical battle game, but in the end, we dropped 4E because the combats took so much time there wasn't enough energy and focus left for the actual RPG experience. I imagine this was the same for you too, yet somehow you keep discussing as if the game...
    80 replies | 2282 view(s)
    1 XP
  • DRF's Avatar
    Today, 09:59 AM
    DRF replied to 40 years...
    Been playing (mostly DM'ing) almost a full year soon! #proud
    20 replies | 687 view(s)
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  • Garthanos's Avatar
    Today, 09:57 AM
    Anecdotally the fighter is the least likely to end the day with extra HS. If that is par for the course, he needs his HS more its a higher cost. I guess if low risk circumstances were in place, maybe. Additionally the DMG2 is right on the cost rate 1/10 of a magic item price == 1 healing surge , ie A bribe which actually grants auto successes in your skill challenges at level 1 will be 36 gp....
    249 replies | 23570 view(s)
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  • Afrodactyl's Avatar
    Today, 09:56 AM
    Gravy domain cleric, clerics who specialise in liquids that compliment roasts Bar step, a spell that teleports you to the nearest pub Negative energy food, a spell that makes your dinner undead Rice knife, a starchy weapon Fine greater steed, for when your horse owes you money
    15 replies | 309 view(s)
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  • Yaarel's Avatar
    Today, 09:54 AM
    I find, the more stats, then the more impossible it is to balance the stats with each other. My minimalist four stats balance well and correspond well to narrative tropes.
    20 replies | 379 view(s)
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  • 5ekyu's Avatar
    Today, 09:48 AM
    I am in favor of 9 stats... Three each for brawn, brains and social - a power, a tough and a finesse. Then make sure each gets its due... Give social feinting, give wits a place in reaction,etc so that as close to possible each gap can be exploited.
    20 replies | 379 view(s)
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  • Yaarel's Avatar
    Today, 09:31 AM
    It seems to me, the problem is the ability scores themselves. They are in need of rethinking. A four ability system is more helpful: • Empathy (social skills, willpower, people reading, charm, intimidation, esthetics) • Perceptiveness (senses, memory, reasoning, deception, manual dexterity, stealth, shooting attack rolls) • Athleticism (reflex, gymnastics, speed, jump, climb, tumble,...
    20 replies | 379 view(s)
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  • Carthum One-Tusk's Avatar
    Today, 09:31 AM
    A... shape-shifting rat? There is clearly more going on here than meets the eye, but it is no longer the time for contemplation! The half-oec's mace swings savagely once more, although this is a very different target! <To hit w/ advantage=13, damage 8>
    124 replies | 1932 view(s)
    1 XP
  • DRF's Avatar
    Today, 09:31 AM
    ??? Are you saying that you somehow get STD-immune when you enter into a relationship? It was a funny joke, lighten up.
    5 replies | 250 view(s)
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  • Zadolix's Avatar
    Today, 09:28 AM
    "Back to back again, just like those old tavern brawls in the Dragon Mast eh? Ye always were a fighter Surina, if only ye were a dwarf!" laughed Zadolix, as the creature zipped out of his reach as he swiped the air. Attack Roll Insect #1: 1D20+4 = +4 = 5
    180 replies | 4341 view(s)
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  • Jhaelen's Avatar
    Today, 09:24 AM
    Plenty. A few of the more recent ones (well, systems I learned about in the past decade or so...): - Trail of Cthulhu: I feel that this system based on Gumshoe is really the perfect fit for the kind of Mythos stories, I'd like to tell. Getting the right group together is tricky, though. - Ashen Stars: Also based on Gumshoe, this is very reminiscent of Star Trek. I was a bit surprised how...
    21 replies | 494 view(s)
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  • Coroc's Avatar
    Today, 09:22 AM
    Hm how do i do it? For my Ravenloft campaign the fighter did get a Kind of flametongue doing 1d6 +1 andd 1d6 fire or so, and the barbarian a hammer of moradin which did 2d8+2 1d8 Radiant. The Player of the sorcerer complained that he thinks this is to much damage Output for the Level. The Players had these weapons from Level 5 and 6 to Level 10 when the campaign did end. For my current...
    24 replies | 635 view(s)
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  • mach1.9pants's Avatar
    Today, 09:18 AM
    Man there is some great memories in those names! Only a few I've never used
    81 replies | 1166 view(s)
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  • pemerton's Avatar
    Today, 09:17 AM
    I don't really agree with this vis-a-vis the WIS cleric and CHA paladin - I understand the CHA paladin (its Galahad) but not the WIS cleric (it's an invoker variant, which is in turn a wizard variant). But I fully agree about STR paladin and STR cleric. Just like the cleric and paladin back in AD&D, they're the same archetype (heavily armed and armoured holy warrior) just with slightly...
    15 replies | 618 view(s)
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  • pemerton's Avatar
    Today, 09:12 AM
    I've tended to use them a bit differently - counting them as part of treasure parcels, but also not having them always move on. This could be because the first one I used is the Rod of Seven Parts, which is a whole-of-campaign thing.
    16 replies | 1817 view(s)
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  • Coroc's Avatar
    Today, 09:08 AM
    Well my houserule for casters is 10+ spellevel required in casting Attribute to cast a spell of this Level. Like back in 3.5.
    20 replies | 379 view(s)
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  • CleverNickName's Avatar
    Today, 09:00 AM
    Baldur's Gate 22 Blackmoor 20 Calimport 19 City state of the Invicible Overlord 25 Fallcrest 12 Free City of Greyhawk 22 Glantri City 18 Huzuz 23 Lankhmar 26 Menzobarranzan 5
    81 replies | 1166 view(s)
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  • Lylandra's Avatar
    Today, 08:53 AM
    Hey there, we just finished one of our Zeitgeist sessions and we got a bit of discussion about the Spirit Medium theme feat in the process. The original question was: If the feat lets you cast Speak with Dead as a spell-like ability, then how would that work mechanically when the original spell allows a will saving throw to resist? Meaning, if the spell is on different spell lists...
    0 replies | 19 view(s)
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  • Imaculata's Avatar
    Today, 08:51 AM
    Imprisonment Painting This cursed painting is used to imprison up to one living person, with the aid of an imprisonment spell. Subjects imprisoned within continue to live their lives inside the painting, and age, until eventually they die of old age. The subjects can look outward from within the painting, and see the outward world. They are unable to communicate however, since they only seem to...
    330 replies | 18600 view(s)
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  • Enevhar Aldarion's Avatar
    Today, 08:50 AM
    I am actually fine with a wizard with 12 INT because a 12 gives a positive modifier and it is the minimum primary class stat score for my homebrew house rules.
    20 replies | 379 view(s)
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  • Coroc's Avatar
    Today, 08:40 AM
    Ezequielramone #4 Please post how you resolve things for your classic DS campaign. I am absolutely curious about your houserules. How did you convert Halfgiants and thrikreen? What psionic System are you using? Does every Player character get a free psionic feat at the start? How do you integrate inferior weapons and armor? Breakage? How do you rule preserving / defiling?
    12 replies | 309 view(s)
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  • Coroc's Avatar
    Today, 08:35 AM
    Well atm it only works reliably with Greyhjawk and Forgotten realms campaigns since the amount of houseruling mechanics for eberron and darksun campaigns is to much. What i did for my first 5e campaign was to convert the hyskosa hexad (6 adventure campaign) in ravenloft to 5e. It went quite well, although i had to learn a bit about Monster and Encounter design. I did this before CoS came out...
    12 replies | 309 view(s)
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  • Coroc's Avatar
    Today, 08:31 AM
    Making Attribute scores even more meaningless than they already are? Not the best idea. I am far more concerned that by raw you are allowed to make a wizard dumb as bread who still can cast the highest Level spells, a cleric with the wisdom of a new Born who still can cast 9th Level spells, ok the in later case you can easier explain it with being a miracle or such but still this is not my way of...
    20 replies | 379 view(s)
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  • JonnyP71's Avatar
    Today, 08:22 AM
    Baldur's Gate 22 Blackmoor 20 Calimport 19 City state of the Invicible Overlord 25 Fallcrest 12 Free City of Greyhawk 22 Glantri City 18 Huzuz 23 Lankhmar 26 Menzobarranzan 5
    81 replies | 1166 view(s)
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  • Lylandra's Avatar
    Today, 08:18 AM
    thanks! and actually, it is the 3.5 version converted to Pathfinder and spiced up with 4e and homebrew story elements ;) And while converting is quite easy at lower levels, high level PF is a hot mess, so I'd been more than grateful for a proper conversion. Which is why I'm really looking forward to seeing the 5e project come to life!
    12 replies | 309 view(s)
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  • ccs's Avatar
    Today, 08:15 AM
    Meet Rose Burrfoot: Female 1/2ling (lightfoot), LG Barbarian Lv6 (Ancestral Guardian), Folk Hero. (Str:14 Dex:16 Con:18 Int:13 Wis:9 Char:14 breastplate, shield, hand axe. Not pictured: 2nd hand axe, orcish spear & explorers pack.)) 4th lv Feat: Healer Rose Burrfoot is not at all your typical angry, destruction driven, carnage loving, giant weapon wielding, barbarian.
    32 replies | 654 view(s)
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  • Imaculata's Avatar
    Today, 08:11 AM
    I'm not sure why this one made me laugh so much. :D
    15 replies | 309 view(s)
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  • Caliban's Avatar
    Today, 08:10 AM
    This is an Adventure League character, so she was created with point buy (27 points) and has the minimum Int possible - an 8. She's usually the main damage dealer in the group (I try to play her with the same group of characters when I can). Currently she does 1d6+11 with her two main attacks when raging, and 1d4+11 on the bonus action attack from Polearm Master. Since becoming and...
    32 replies | 654 view(s)
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  • MetaVoid's Avatar
    Today, 08:08 AM
    I choose Arcana over religion and don't bother with survival :) But Arcana knowledge is really deep. Arduniel looks around with interest, he is native here, but until now wasn't up to the tower in long time. He leads the group through ruined city, enjoying internally the end of human city and the nature that is taking over. His wrath may be spent, but it is always present.
    96 replies | 1659 view(s)
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  • Plutancatty's Avatar
    Today, 08:08 AM
    Baldur's Gate 22 Blackmoor 20 Calimport 19 City of Brass 2 -2 (Dead, might as well) City state of the Invicible Overlord 25
    81 replies | 1166 view(s)
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  • Imaculata's Avatar
    Today, 08:05 AM
    I played a Barbarian who was afraid of heights, and dumb as a rock. He had his heart in the right place though, and really liked to arm wrestle (he ended up restoring time and space by arm wrestling himself from a parallel universe). But most of his personal quest was about reclaiming honor in the eyes of his tribe, and overcoming this fear of heights. Its pretty funny to play a guy who is not...
    32 replies | 654 view(s)
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  • Hussar's Avatar
    Today, 08:04 AM
    Which, of course, runs into the whole gnome effect problem. Just becauses 10% of your audience doesn't like something, that means that nearly 50% of your groups have a problem with something kvetching about this or that change.
    80 replies | 2282 view(s)
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  • MetaVoid's Avatar
    Today, 08:02 AM
    Hagadark looks with interest at the flying darkness and too late realizes what will happen. Enduring the effect, he calls at the monk "On it!" before sticking his hands and legs onto the wall and climbing up like a lizard. "Get that chucker and save whatever you find on him, I'd like a look." Monkey fish extract should still be active, Hagadark has climbing speed and is up there in one...
    711 replies | 31240 view(s)
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  • pemerton's Avatar
    Today, 08:00 AM
    Nor did I say that it is. I added additional qualifiers. I didn't make the qualifiers up arbitrarily. They follow from a whole line of RPG design and play. I'm not that interested in what is "typical", given that "typical" constraints of moves in a RPG include the GM having permission to declare the search for a secret door a failure on the basis that the GM's notes do not record the presence...
    2065 replies | 47435 view(s)
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  • Hussar's Avatar
    Today, 08:00 AM
    Well, considering your game world as agreed upon at the outset of the campaign was to revolve around that single city, then, yup. Why not? Why create an entirely new city just so they can go look for something? Why not spend that time creating the adventure in the city they are already invested in? IOW, to me, you just did a bunch of work - designing a city - for the sole purpose of...
    1433 replies | 49061 view(s)
    1 XP
  • Li Shenron's Avatar
    Today, 07:56 AM
    I think that one of the reasons why they put a cap of 20 to ability scores in 5e is exactly because they didn't want PCs to always increase their single primary stat (the other major reason is bounded accuracy). A primary-stat hungry player will first of all put their higher score there at 1st level, so she'll start presumably already at 14 minimum, probably 16+. So after 2-3 ASI, she'll top...
    20 replies | 379 view(s)
    1 XP
  • Hussar's Avatar
    Today, 07:55 AM
    And, fair enough. If you equate the two, then of course world building is fine.
    1433 replies | 49061 view(s)
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  • MerricB's Avatar
    Today, 07:54 AM
    I did play a lot with Weapons of Legacy back during the late 3.5E days. Some of the magic items I created were tremendously overpowered, but a lot of fun. Consider an intelligent ring that shoots scorching rays *itself* without need for the player to act... which also had other powers. :) I don't think I need to go that far, though. The real trick is to make things relevant to the players...
    24 replies | 635 view(s)
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  • pemerton's Avatar
    Today, 07:50 AM
    You are just making this up. From BW Gold (pp 24-25, 30): Let’s start with the core of the Burning Wheel system. We call it “Intent and Task.” . . . What do you want do and why do you want your character to do it? . . . When a player states “I kill him!” we know his intent. By describing how his character will undertake this intent, he defines the task. Clearly stating and linking the...
    2065 replies | 47435 view(s)
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  • Imaculata's Avatar
    Today, 07:50 AM
    Baldur’s Gate 22 Blackmoor 20 Calimport 19 City of Brass 2 City State of the Invincible Overlord 25 Fallcrest 14 Free City of Greyhawk 21 Glantri City 18 Huzuz 23 Lankhmar 26
    81 replies | 1166 view(s)
    0 XP
  • Paul Farquhar's Avatar
    Today, 07:41 AM
    Baldur’s Gate 21 Blackmoor 20 Calimport 19 City of Brass 2 City State of the Invincible Overlord 27 Fallcrest 14 Free City of Greyhawk 21 Glantri City 18 Huzuz 23 Lankhmar 26
    81 replies | 1166 view(s)
    0 XP
  • Li Shenron's Avatar
    Today, 07:39 AM
    I haven't gone that far yet, and currently our campaign is made of a series of older- edition adventures converted to 5e, so my way of dealing with magic items at the moment is to just give whatever items are featured in those adventures. If a 5e version of the item exists in the DMG, they get the 5e version, otherwise they get the original version with possibly some adjustments to the 5e rules....
    24 replies | 635 view(s)
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  • pemerton's Avatar
    Today, 07:27 AM
    Well, someone is describing a series of imaginary places and events to entertain their friends. That seems like a form of storytelling. And if that's an important part of the point of GM-worldbuilding - ie it's to provide fiction that will be entertaining - then that's worth noting. Some posters much earlier in the thread, made this point; but others seemed committed to denying that...
    2065 replies | 47435 view(s)
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  • Azurewraith's Avatar
    Today, 07:21 AM
    The guard left escorting the widow to the barracks
    950 replies | 27712 view(s)
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  • Azurewraith's Avatar
    Today, 07:20 AM
    Is Duran still furry at this point I would assume not off the top of my head i think it only lasts a hour or so.
    1407 replies | 52877 view(s)
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  • pemerton's Avatar
    Today, 07:15 AM
    The discussions in this thread aren't primarily semantic. They are about real differences of approach to RPGing. As far as I know, Hussar has played a wide variety of RPGs, including "indie" ones like DitV and DW. Judging from his posts (in this thread, but also over the years in other threads) he is also fairly happy with a rather GM-driven game, where the GM establishes "objective" obstacles...
    1433 replies | 49061 view(s)
    2 XP
  • Riley37's Avatar
    Today, 07:10 AM
    Speak with Animals, as a scroll, is excellent, because it gives them *one chance* to make peace with the hive. I recommend starting a timer, whenever a PC uses the scroll. Warn them that they get only ten minutes, in which they can RP whatever conversation ensues - and the hive will only understand the one who cast the spell, so if relaying words from another PC takes some of that time, then it...
    8 replies | 182 view(s)
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