Activity Stream - D&D, Pathfinder, and RPGs at Morrus' Unofficial Tabletop RPG News

Activity Stream

TopicsPostsMy Topics
   Friends Only
Poll
  • MetaVoid's Avatar
    Today, 02:03 PM
    I could use new map too. Small area spells or another big boom. We could also do without big darkness if there aren't many survivors outside.
    248 replies | 5615 view(s)
    0 XP
  • thenimblebanana's Avatar
    Today, 02:01 PM
    Baldur's Gate 24 -2 = 22 - Fun and captures the randomness of D&D better (hard to do for a video game) Baldur's Gate II 13 +1 = 14 - Amazing story, fantastic replayability, fantastic characters...best expansion
    467 replies | 8541 view(s)
    0 XP
  • Micheal Reid's Avatar
    Today, 01:57 PM
    Why is it everybody out there uses Half elve on Charisma base characters. Tieflings have the same +2 bonus to Charisma please explain?
    98 replies | 72395 view(s)
    0 XP
  • MetaVoid's Avatar
    Today, 01:56 PM
    "We can take them however many there are. Especially if we can group them. While I'm not averse to such show, we cannot take Dram I think. Thus, provoking him shouldn't be our first thought. But if Marius can get to oozes unnoticed, we can have Dram tske notice of main mass and we can travel with smaller ones in bodies of the guards. And test if druid spell can feed them. We can start sneaking...
    832 replies | 35905 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:55 PM
    I wasn’t worried. I was more surprised by the social acumen on display... :)
    18 replies | 150 view(s)
    0 XP
  • Maggan's Avatar
    Today, 01:53 PM
    Baldur's Gate 26 -2 = 24 Baldur's Gate II 12 +1 = 13
    467 replies | 8541 view(s)
    0 XP
  • mboni's Avatar
    Today, 01:38 PM
    Nope, there are too many magic items, and too many possible effects, for that to be effectively coded in. You have to make the appropriate changes yourself.
    4502 replies | 599363 view(s)
    0 XP
  • Morrus's Avatar
    Today, 01:29 PM
    I don’t. A value them the same. Which is why I can leave both to my wife. Whether they’re a thing you can touch isn’t really relevant to me. They’re both things I made and which took hard work. Fortunately, society agrees that I can leave both to my wife should something happen to me.
    70 replies | 1708 view(s)
    0 XP
  • akr71's Avatar
    Today, 01:14 PM
    Baldur's Gate 26 - ground braking game (for me anyway) Baldur's Gate II 12 - better story, but more of the same
    467 replies | 8541 view(s)
    0 XP
  • smbakeresq's Avatar
    Today, 01:10 PM
    Now this clearly SHOULD be true but at table it really isn’t, players often insert a question on what would happen if the PC did this i.e. “what is the DC if I try this.” Now I am of the thought the jump rules and others are in the Players Handbook so they are PC knowledge therefore that’s ok - a player would know they can make it or know if it’s impossible so should be told in advance. ...
    118 replies | 2216 view(s)
    0 XP
  • relamnosen's Avatar
    Today, 01:09 PM
    https://galwayvslimerick.icu/ https://limerickvgalway.icu/ https://gaafootballhurling.de/ https://www.youtube.com/watch?v=l4EPC-rmKw8 http://www.digifotopro.nl/users/jennifercocstap-162539/gallery/live-2018-galway-vs-limerick-live-stream-gaa-hurling Galway vs Limerick Limerick vs Galway GAA Hurling 2018
    0 replies | 0 view(s)
    0 XP
  • ArwensDaughter's Avatar
    Today, 01:06 PM
    Surina easily dodged one of the wolves attacking her, but grunted in pain from the bite of the second wolf. Seeing Keth down one of the wolves, she calls out "Good hit! Glad you have my back!" Then she swings at the wolf who missed her. Attacking K2: Surina, attack with longsword: 1D20+5 = +5 = 11 1D8+3 = +3 = 5
    423 replies | 9779 view(s)
    0 XP
  • Gladius Legis's Avatar
    Today, 12:29 PM
    Baldur's Gate 25 Baldur's Gate II 14
    467 replies | 8541 view(s)
    0 XP
  • Marshall's Avatar
    Today, 12:15 PM
    Yes, but again, thats the economy problem. I keep coming back to Fortune Stones as emblematic of the issue. 12th(14th?) Level is for a daily reroll is probably a little high, but even at that level any PC worth his salt is going to want to have a handful by late paragon since the cost becomes pocket change.
    47 replies | 958 view(s)
    0 XP
  • Ovalidem's Avatar
    Today, 12:02 PM
    Is there a way (in the excel sheet) for magic items to be automatically processed or do I instead have to change/input things into certain cells to get the desired effect like this?
    4502 replies | 599363 view(s)
    0 XP
  • Neurotic's Avatar
    Today, 11:20 AM
    Zanword concentrates on his connection to the goddess. He sends his senses outward, looking for foulness of undead and fiends in the vicinity. Ooc: detect in 60' radius
    786 replies | 20889 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 11:18 AM
    ad_hoc replied to Missing Rules
    You can play Candyland and say you're playing 5e but that doesn't make it 5e. And if you come on here and say that Candyland is broken expect people to tell you that it isn't how the game is written. You don't get to then say that you're being judged for playing Candyland.
    118 replies | 2216 view(s)
    0 XP
  • muppetmuppet's Avatar
    Today, 11:18 AM
    Are there any rules on this? In our games 20 years ago we used to rule that to cast a touch spell on an ally while they were in combat and actively trying to doge an enemy required a roll. I had a look at the spell casting section of the 5th ed PHB and it doesn't seem to suggest anything. Is it all just covered by the idea that touch spells are now just 5 ft range in effect and it doesn't...
    0 replies | 38 view(s)
    0 XP
  • Neurotic's Avatar
    Today, 11:16 AM
    Seconded. But I can live with 'find the greatest Concentration of enemies and rip them apart' preferable demons and casters
    248 replies | 5615 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 10:23 AM
    Throwing caution to the wind, Corwin charges the ooze, unleashing a flurry of attacks that hit the beast. Reflex DC 15: 1D20+3 = +3 = 13 1>> Sudden Charge to C4, Strike on ooze: 1D20+6 = +6 = 13 1D8+4 = +4 = 8 3> Strike Strike on ooze: 1D20+1 = +1 = 5 1D8+4 = +4 = 8
    62 replies | 1079 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 10:16 AM
    The game is designed to play it in whatever way your group has fun doing it. "We don't say" Whatever. Why don't you stop looking down on people who do not do it your way.
    118 replies | 2216 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 10:14 AM
    There is an rpg out for it. I strongly considered buying it just for the setting...
    101 replies | 16848 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 10:12 AM
    ad_hoc replied to Missing Rules
    The part that you didn't quote? Did you read my post? Whether or not in-character talk was used in an example, it wasn't the point and I used a variety of examples to get that across. Should I have used 10 examples? Besides, people talking in character is a valid example that is within the rules of the game. The point was to describe what the character is doing rather than say "I use X skill...
    118 replies | 2216 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 09:51 AM
    "Well met and thank you, Isteval," Alhana says before moving downstairs.
    54 replies | 911 view(s)
    0 XP
  • Ancalagon's Avatar
    Today, 09:42 AM
    Hello My gf is doing an iron man today so I don't know when I will have time for a proper post. Which is good because I haven't figured out what rodrigo would do. Have we had the short rest yet?
    799 replies | 15173 view(s)
    0 XP
  • CapnZapp's Avatar
    Today, 09:41 AM
    Why are we circling back to issues already covered exhaustively? Only if the combat is trivially easy. In any fight where an extra body would make a difference, the pet is far too squishy and the Ranger has no means to keep it alive. They need to be compared to: 1) other classes 2) expectations
    272 replies | 15110 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 09:38 AM
    "Anyone got more rope?"
    1157 replies | 32659 view(s)
    0 XP
  • Charwoman Gene's Avatar
    Today, 09:31 AM
    Bobbing and weaving, Nariah tries to narrow the distance to the attackers. Initiative: 1D20+2 = +2 = 19 Move: 30ft towards the copse. Action: Dodge.
    1512 replies | 58385 view(s)
    0 XP
  • Ickam's Avatar
    Today, 09:30 AM
    Baldur's Gate 27 Baldur's Gate II 13
    467 replies | 8541 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 09:25 AM
    Really? That whole part after you said "Instead it should go something like this" really sounds like in-character talk to me.
    118 replies | 2216 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 09:22 AM
    No. It is already bad enough that players can use the same character in different Season adventures and in random chapters out of the hard cover adventures with no penalty. With this mix and match approach, a character can go through several adventures back to back that are hundreds of miles apart with no downtime loss or no limit on the number of adventures that can be played in a calendar year...
    7 replies | 220 view(s)
    0 XP
  • JonnyP71's Avatar
    Today, 09:21 AM
    Baldur's Gate 29 Still the best after all these years Baldur's Gate II 12
    467 replies | 8541 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 09:11 AM
    ad_hoc replied to Missing Rules
    I'm describing the rules of the game. People are free to play it however they want. That said, I don't know what you're talking about. I didn't say anything regarding talking in character.
    118 replies | 2216 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 09:07 AM
    Why? Don't force your way of playing on people who do not want to or are not able to think about playing it your way. I have had just as much fun gaming with people who never talk in-character as I have with people who go all acting school with their characters.
    118 replies | 2216 view(s)
    0 XP
  • Enevhar Aldarion's Avatar
    Today, 08:51 AM
    No, it was a reminder in general for the missing rules and DC comments, rather than specifically the jumping discussion.
    118 replies | 2216 view(s)
    0 XP
  • Agray Day's Avatar
    Today, 08:48 AM
    “Herein lies the tragedy of the age: not that men are poor, — all men know something of poverty; not that men are wicked, — who is good? not that men are ignorant, — what is Truth? Nay, but that men know so little of men.” ― W.E.B. Du Bois, “To know that you do not know is the best. To think you know when you do not is a disease. Recognizing this disease as a disease is to be free of it.” ...
    251 replies | 4739 view(s)
    0 XP
  • Azurewraith's Avatar
    Today, 08:22 AM
    A dirt nap it is, are you setting up a watch order or just hoping for the best?
    1644 replies | 36884 view(s)
    0 XP
  • Markh3rd's Avatar
    Today, 08:18 AM
    Just wanted to hear from people how their live play is going. How smoothly does the game run? How are the classes panning out? How is GM'ing the new edition going? How do the players like it so far? I haven't been able to do a playtest session yet so I am curious to hear from you guys and gals that have. Thanks!
    0 replies | 55 view(s)
    0 XP
  • Roadkill101's Avatar
    Today, 08:00 AM
    Nothing wrong with a human-centric pc based campaign world. It's a matter of Player buy-in, so if the OP can get a group to go for it, I can't see any major issues (after all the game is supposed to function just fine with regard to an all one pc race style of play, pc's of all one class is a little different). As a player, most of my characters tend to be human. I use class to get my...
    101 replies | 16848 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 07:53 AM
    Okay. Here's a fight I didn't expect to have to run. Good luck with that guys, I have no idea what you should do about it. Poor Artus Cimber. He was so beat up from the Ghouls he got knocked out right away by his own ring!
    799 replies | 15173 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 07:49 AM
    Location: Camp Righteous Encounter: The Ring of Winter By the time things went pear-shaped, the group had mostly settled down to rest. Qawasha had judged things safe enough and had started a small fire in the large central firepit and was about to make coffee in a tin pot he carried with him. Others had gathered around the fire naturally - for the conversation and coffee, and not for the...
    1000 replies | 21539 view(s)
    0 XP
  • Grognerd's Avatar
    Today, 07:48 AM
    Hello! First time poster here! In fact, I created this account just so I could run this build by y'all's critical eyes and see what you thought of it! While I love the traditional rogue, the sly and dextrous type, I'm open to other ideas and woudln't mind seeing a viable Strength-build character. On the other hand, it still needs to play like a Rogue, and not just be a Fighter with underworld...
    0 replies | 60 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 07:24 AM
    Once per turn the Hunter can deal an extra 1d8 damage to a creature who has already been damaged. That isn't going to make a combat ineffective Ranger effective. So if they are already effective, then so is the Beastmaster. The Beastmaster can do things like have their beast flank around the enemy's position and harass the spellcasters and archers and such. This doesn't even cost anything. The...
    272 replies | 15110 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 07:09 AM
    ad_hoc replied to Missing Rules
    The player acts. The character jumps. The DM adjudicates. The player isn't asking if they can perform an action, they do the thing. It's just the DM chooses how it is adjudicated. That adjudication may very well be: "Okay, you've leapt over the chasm, what do you do now?" The idea of activating your athletics button is very 3e. If you are talking to an NPC you don't say: "I use...
    118 replies | 2216 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 06:37 AM
    as a melee character, I really need an updated map
    248 replies | 5615 view(s)
    0 XP
  • UKGnome's Avatar
    Today, 06:24 AM
    Thank-you for all your replies and all are very well thought out and useful. My original thought was a baseball type strike, the dwarf gets his hammer back but as it takes 'the long way back' the dwarf catches the hammer the following round, therefor missing a round. But, Giant Monks would actually fit in my campaign better . Thank-you to all that took the time to reply.
    11 replies | 251 view(s)
    0 XP
  • Voadam's Avatar
    Today, 06:20 AM
    Voadam replied to Undead Origins
    War of Everlasting Darkness Matharic, Wraith: ? Barren Lands Apparitions: ?
    892 replies | 67540 view(s)
    0 XP
  • GMforPowergamers's Avatar
    Today, 06:14 AM
    First, I didn't consider that not all of us at the table have a d3. After thinking it over you are right only 3 of us do and 1 of us that does often forgets his dice... As for what it added I wanted it to feel like a lesser bless spell. Something that could if you hit right slice through armor almost like it wasn't there... back to the drawing board. And thanks this post has made the...
    22 replies | 937 view(s)
    0 XP
  • Eubani's Avatar
    Today, 06:14 AM
    A Hunter with Find Familiar is a better beast Master if utility is your thing.
    272 replies | 15110 view(s)
    0 XP
  • Eubani's Avatar
    Today, 06:12 AM
    That the Beast Master is combat ineffective and that the small amount of utility gained nowhere makes up for it.
    272 replies | 15110 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 06:11 AM
    Yes. That's pretty much what I was thinking. The "going to her brother" thing was to SAVE Titus. But you're right. It's because the child showed mighty magical promise, the Thayan came to collect when his father failed on his end of whatever bargain. Titus' uncle intervened, and cut Titus off from his magics - or so he thought. The only thing that I felt differently about was that I felt that...
    572 replies | 18521 view(s)
    0 XP
  • Chaosmancer's Avatar
    Today, 06:02 AM
    Why do you find the melee hunter bad? Sure, Hunter's Mark interfering with making the bonus action attack is aggravating, but if you pull it off you can get 2d6+2d6+1d8+modx2 by third level. That makes them a blender of death. 4th level (or v. Human) you can turn that into 2d8+2d6+1d8+modx2 and +1 AC. Get Warcaster for advantage on concentration checks and you are sitting relatively pretty ...
    272 replies | 15110 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 05:54 AM
    No, but 5 +1s to make another +1 that is actually useful, that's not far-fetched, and ONE +2 to make a particularly useful +1 is not absurd either. Some enchantments are QUITE worth it for specific characters. There's no way to universalize all item levels. They vary from party to party and character to character.
    47 replies | 958 view(s)
    0 XP
  • Charlotte of Oz's Avatar
    Today, 05:34 AM
    Alice decided to refocus on defensive casters instead of offensive ones, to ensure that the hard work her team had done was not about to be undone. She plucked a bottle marked with a scary skull out of her pocket, three XXX's on the side. She wasn't fond of using the mutagen - it dulled the senses. But it would give her the kick she might need against foes that tended to be a bit more heavily...
    248 replies | 5615 view(s)
    0 XP
  • pukunui's Avatar
    Today, 05:16 AM
    It's just the attachments I can't see. I can view the posts they're in, and I can click on the links, but it just takes me to a page saying I either don't have permission or need to log in. I am accessing them on my desktop computer, and the theme was already set to FG Responsive. :(
    13 replies | 414 view(s)
    0 XP
  • darjr's Avatar
    Today, 05:11 AM
    Just bought mine! It was wonderful talking to you folks at GaryCon and the footage you had there was cool!
    2 replies | 87 view(s)
    0 XP
  • Staccat0's Avatar
    Today, 05:08 AM
    There is a theory that Ghengis Khan’s tomb was hidden by rerouting a river over top of it. It might be interesting to have the tomb hidden under a river that changed course shortly after the Ranger died. Maybe the Zhents are looking for someone with a specific name but some research could lead one to realize that was the name some called the river before it changed course or something.
    13 replies | 414 view(s)
    1 XP
  • iserith's Avatar
    Today, 05:00 AM
    iserith replied to Missing Rules
    The thing to remember is that there can be no Strength (Athletics) check without the character attempting an action that has an uncertain outcome and a meaningful consequence of failure. The existence of a rule that includes an ability check and DC is implying an approach to a goal that precedes it which has an uncertain outcome and a meaningful consequence of failure. So, when we look at a...
    118 replies | 2216 view(s)
    0 XP
  • LordEntrails's Avatar
    Today, 04:58 AM
    Really? Huh, I did not know that. I assumed anyone could see the posts. Or is it just the attachments you can't see? Oh, sometime attachments don't show if you are viewing the mobile site. Make sure you are viewing the full site, and if you can' see them, switch the theme (bottom left corner) to FG Responsive. Vbulletin default doesn't show them for some reason :(
    13 replies | 414 view(s)
    0 XP
  • Charlotte of Oz's Avatar
    Today, 04:57 AM
    "Yeah, same. Album can wait. And I agree, if nothing else if we take it alive we can find out why it's doing what it's doing. Let's scope the district out and see what our options are."
    98 replies | 2113 view(s)
    0 XP
  • tglassy's Avatar
    Today, 04:53 AM
    I love most of that. A few things I’m not too keen on. First is his soul being sold for business success. That’s not really a “I’m going to run away to my brother” kind of offense. That’s more of a “I’m going to call the city guard on you, you sicko psychopath!” But if it was something like his father, or whoever, failed in their bargain with the Thayan, and the Thayan came for his child...
    572 replies | 18521 view(s)
    0 XP
  • Devonin's Avatar
    Today, 04:46 AM
    Welcome to Gemini City... Down in Brigadier Bay, someone has a grudge. Gang members are taking a beating; corrupt cops are taking more than a pay-off. But Gemini City has always had vigilantes - this is someone with a score to settle, and there will be no rest until everyone has been made to pay. It is down to the heroes to get to the bottom of things, and ensure that innocent people are not...
    0 replies | 40 view(s)
    0 XP
  • Bootlebat's Avatar
    Today, 04:37 AM
    I thought the Sluurari like thing that destroyed Tetragrammaton was Magnum Tenebrosum
    173 replies | 4429 view(s)
    0 XP
  • Kobold Stew's Avatar
    Today, 04:33 AM
    Suddenly, it was all so clear. Clear as ice. Why had she not seen it before? Cimber, this man in front of her, wanted to hurt her. Desperately. She could see the fiery glare in his eyes, and she knew he had to be stopped. And she knew she could do it. His face contorted into a monstrous visage. This was the man who had imprisoned me, tortured me, for the past century, the nineteen-year-old...
    1000 replies | 21539 view(s)
    0 XP
  • Yaztromo's Avatar
    Today, 04:29 AM
    Best of luck!
    2 replies | 87 view(s)
    0 XP
  • MoonSong's Avatar
    Today, 04:18 AM
    You can't talk about lazy warlords in anime without Nijima Haruo from Kenichi: The Mightiest Disciple. A bit of a roguish coward, who is a terrific tactician. He is the architect of the Shinpalu Alliance, something he achieved by borrowing the charisma of his "friend" and actual protagonist Kenichi, a very cohesive group that follows his orders an strategies despite most of them actually hating...
    4 replies | 173 view(s)
    0 XP
  • Reynard's Avatar
    Today, 04:11 AM
    Reynard replied to Missing Rules
    I feel like that might have a negative effect on player agency. That is, there is a mechanic that seems to be in the purview of the player -- a rule regarding Strength (Athletics), for example -- but the player has to play "mother may I?" with the DM in order to act. I'm not sure that produces a positive play space.
    118 replies | 2216 view(s)
    1 XP
  • jmucchiello's Avatar
    281 replies | 4304 view(s)
    0 XP
  • Alex Hughes's Avatar
    Today, 03:45 AM
    I think the class revisions and lore explanations are fantastic. The Witcher class itself it well balanced and fun to play. My only complaint/criticism is the addition of the School of the Owl and the relegation of the School of the Griffin to a shield using subclass. In both the graphic novels (albeit, very lightly) and moreso the games the School of the Griffin is the most magically inclined...
    23 replies | 26369 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 03:41 AM
    Everett's bonfire fails to harm the wolf. Perin's bolt goes wide. Surina's breath weapon catches three of the wolves, injuring them. (k1, k2, k3) Keth finishes one of those wolves (k3) The fire brigade is still running. Upstairs people are settling into various rooms and hiding The bowmen upstairs fire a volley of arrows that injures two wolves (k10 and k11) Zadolix' held attack with an...
    423 replies | 9779 view(s)
    0 XP
  • Dire Bare's Avatar
    Today, 03:32 AM
    I swear the "drop bear" exists in D&D, but I can't remember what edition or book it appeared in. The drop bear is a fake mythological creature from Australia, essentially a carnivorous koala.
    30 replies | 1092 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 03:22 AM
    Ooze is immune to crits. I know because I ran one and I let it get critted (it's AC is soooo low!) but then I realised that it shouldn't have been.
    281 replies | 4304 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 03:17 AM
    That would be Ulaqui. For whatever reason, she really likes Hanar and laughs at all of Dandin's jokes. They get along. I wouldn't say there's anything romantic going on, but I think they hit it off. Hanar was easily found, unharmed, very near to the spot where Dandin had left him. Oyfanen took the seeds. She planted only one, and the rest disappeared somewhere on her leafy person, but even...
    865 replies | 22367 view(s)
    1 XP
  • Henry's Avatar
    Today, 03:16 AM
    Sharon is ideal for the Yawning Portal - there’s an enormous undercity full of dangers, as the hobgoblin ruins of Ja’Sharaat, the Cogs, and theSewers all add multiple dungeon levels. So a bar in, say, Lower Dura, having a huge pit in its middle that leads into the depths wouldn’t be out of place.
    1 replies | 119 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 03:14 AM
    MLANDOTH, DARKNESS, MAGNUM TENEBROSUM | Half of Azagthoth, Eternal Nothingness, One of two dragons to Azag Truly Immeasurable (an entire location) Outsider (Extraplanar) Hit Dice: -1,998,000,000,000,000d100,000 -1,000,000,000,000,000,000 x100,000 x333 (-6,686,640,000,000,000,000,000,000,000(-Infinite) Initiative: Always ALWAYS goes last Speed: Well its a location so it's just kinda there...
    173 replies | 4429 view(s)
    0 XP
  • Jester David's Avatar
    Today, 03:14 AM
    Being able to hop between worlds with the same character every adventure would be odd and not really match most settings. It would making planar travel a little too commonplace. Tying it to certain adventures would work, but has the potential of trapping people in unwanted settings. If they miss a game and no one wants to play the adventure where you get out of the setting, that character...
    7 replies | 220 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 03:14 AM
    ad_hoc replied to Missing Rules
    Well...this may seem inconsequential but I think it is very important. Players don't declare that they are using skills. Players say what their character is doing and if the DM judges that the outcome of what they are doing is both in doubt and interesting/has consequences then they call for an ability check and may call for a skill to go along with that. So in this case the player would...
    118 replies | 2216 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 03:11 AM
    I'll tell you more about it as time goes on, but I have an idea - it's not fully fleshed out yet. You see, I think it would be best if it connects somehow to the actual events in the adventure, so I have a bit of research to do for details, but here's the gist: I'm thinking it's not so much a Patron, but TWO. Warring over control of Titus. Something like this: A relative of Titus'...
    572 replies | 18521 view(s)
    1 XP
  • gargoyleking's Avatar
    Today, 02:55 AM
    Quick run-down on Dandin's new level as it's a big one. Experise: double prof bonus on Insight and Persuasion. Bonus Prof: Animal Handling, Investigation, and Perception. Cutting Words: The inverse of inspiration targeting enemies and affecting attack, damage or ability rolls as a reaction. (Doesn't work if target is immune to charm or can't hear.) Forgot Heroism to learn Healing...
    572 replies | 18521 view(s)
    0 XP
  • FitzTheRuke's Avatar
    Today, 02:51 AM
    Oh boy. Here we go: Sentience. The Ring of Winter is a sentient chaotic evil item. The ring communicates by transmitting emotion to the creature carrying or wielding it, and it has hearing and normal vision out to a range of 60 feet. The ring craves destruction, and it likes inflicting indiscriminate harm on others. It now has control of Miss Imogen. Step One is to rid itself of its former...
    799 replies | 15173 view(s)
    0 XP
  • Reynard's Avatar
    Today, 02:46 AM
    Reynard replied to Missing Rules
    But there is nothing in the rules that says that the character making the Strength (Athletics) check to jump an unusually long distance (a thing explicitly allowed by the rules) needs to come up with some convoluted explanation for how they are going to do so. Literally all they have to do is "I use Strength (Athletics) to jump an extra 5 feet" and your job is to assign a difficulty to that roll....
    118 replies | 2216 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 02:44 AM
    actually darkness is coming next thanks bootlebat I was gonna make kali but really making durga would make more sense there
    173 replies | 4429 view(s)
    0 XP
  • tglassy's Avatar
    Today, 02:43 AM
    Let me know when the Patron is ready. Should we role play the contact? We could PM it if you don’t want to take up space on the forum.
    572 replies | 18521 view(s)
    0 XP
  • jmucchiello's Avatar
    Today, 02:42 AM
    Just missed a crit by 1. Urik is screening the ooze granting it a +1 circumstance bonus to AC/TAC. And the monster's AC is a big old 5. Still, the fire damage does some harm but it still seems relatively healthy, for an ooze. Waiting on Corwin
    62 replies | 1079 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 02:42 AM
    well he'd be apep but twice as powerful he also nullifies everything you throw at him, can delete the entire campaign from ever happening, and can easily take on anything you throw at him except azag (who lacks stats mostly because he's a true ultral)
    173 replies | 4429 view(s)
    0 XP
  • Thomas Bowman's Avatar
    Today, 02:42 AM
    They get to control the conversation that way. They say, "I'm offended, shut up!" If someone looks like he is about to make a good point and the other person doesn't have a good counter, he gets "offended!"
    251 replies | 4739 view(s)
    0 XP
  • neogod22's Avatar
    Today, 02:41 AM
    From what I hear, artificer isn't in the book yet, but when I playtested the UA version, it was pretty ridiculous. Add in Dragonmarks and the warforge, and you can see how things can start to get unbalanced.
    7 replies | 220 view(s)
    0 XP
  • Ejay M-G's Avatar
    Today, 02:40 AM
    I thought this was an min/max forum, scrolling to the top it says lvl 1 min/max. And the thread says min/max fun In my message, I said clearly how to get higher than the previous highest AC. Getting 21 AC at lvl 1, instead of 20 AC. Plus getting a higher DPR at lvl 2, with the same build. (I know not lvl 1 but still) I can take the rant out tho, when I spoke about my own character Gil...
    13 replies | 14624 view(s)
    0 XP
  • playest's Avatar
    Today, 02:40 AM
    The version 5 of Hextml is out! Try it and tell me what you think of it. The main changes are: * You can drag and drop icon on the map * New stamp tool: more icons, anything can be an icon! * Better (much better) interface on mobile * Less chance to lose you maps by mistakes * It's easier to use custom tiles and icons * Outline mode improved
    16 replies | 1514 view(s)
    0 XP
  • Lanefan's Avatar
    Today, 02:36 AM
    You've slightly missed my point, I think. In your case you're not setting up or preparing to play or creating a game to play at some later time, you're setting up/preparing to play/creating a game at the same time you're playing it, with set-up bits and play bits all mushed together though still individually defineable once extracted and looked at closely. To a much lesser extent many of us...
    223 replies | 3923 view(s)
    1 XP
More Activity