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  • Yenrak's Avatar
    Today, 12:31 AM
    The latest season of True Detective has featured a few shots of Dungeons and Dragons but now it appears the game is becoming central to the mystery.
    0 replies | 0 view(s)
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  • Benny89's Avatar
    Today, 12:28 AM
    And I linked you this: http://www.giantitp.com/forums/showt...-10-Like-a-Pro There is a reason GWM is recommended for PAM V-Pally everywhere even in this guide right here where we are chatting.
    250 replies | 270189 view(s)
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  • doctorbadwolf's Avatar
    Today, 12:16 AM
    Damn, that is exactly what my game is built for. I really wish I had beta v2 ready for playtest right now...
    22 replies | 741 view(s)
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  • Lazybones's Avatar
    Today, 12:15 AM
    Chapter 247 “Bredan, careful!” Glori warned, but he was already twenty paces away and picking up speed. “Men,” she said to Xeeta as the two women hurried after them. Torrin, frozen by the first sounds, belatedly brought up the rear. The work they’d done earlier to clear the path helped them now, but the dense jungle growth still whipped at them as they ran back to the beach. Glori and...
    327 replies | 38700 view(s)
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  • James Grover's Avatar
    Today, 12:10 AM
    Yeah. Personally, I will probably house-rule the Scimitar to a d8 weapon and push Rapier to d6 but make it Light. I would like Druids to have a d8 weapon as much as Rogues (which would still get longswords). :)
    58 replies | 1712 view(s)
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  • TaranTheWanderer's Avatar
    Today, 12:03 AM
    I don't really agree with this interpretation. My interpretation is closer Shiroiken s' interpretation. The exact quote is, "As an action, you CAN either shift your attention to another creature's thoughts or attempt to probe further." Nothing in the text says you "MUST USE YOUR ACTION" to shift your attention... So, I interpret it this way: You can read surface thoughts...and choose...
    7 replies | 185 view(s)
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  • Mouseferatu's Avatar
    Today, 12:01 AM
    Oh, I know. I was getting into more IRL considerations. And giving a rapier a better chance to hit over a short sword would require a whole new level of granularity that the game frankly doesn't need. But my point was that, even if we assume a perfect hit, the rapier shouldn't do more damage than the short sword, and one could even make the argument it should do less. We agree here. The...
    58 replies | 1712 view(s)
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  • Mistwell's Avatar
    Yesterday, 11:59 PM
    OK I XP'ed that post on your behalf. Your past self thanks you.
    43 replies | 9452 view(s)
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  • Mistwell's Avatar
    Yesterday, 11:57 PM
    Since Thread Necromancy is all the rage lately I figured I would necro a thread I felt never got enough answers relative to the worth of the question. So, which dungeons did secret doors right?
    6 replies | 1567 view(s)
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  • StormbringerAUS's Avatar
    Yesterday, 11:57 PM
    Oil Of Sharpness 17 Potion of Giant Strength 27 + 1 = 28 Potion of Fire Breath 22 Potion of Gaseous Form 23 Potion of Growth 19 Potion of Healing 17 Potion of Heroism 22 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 7
    269 replies | 4991 view(s)
    0 XP
  • billd91's Avatar
    Yesterday, 11:53 PM
    That's a load of BS. The asshats who were hostile to making a Ghostbusters reboot with women didn't need any prompting to turn into toxic manbabies.
    35 replies | 809 view(s)
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  • Blue's Avatar
    Yesterday, 11:40 PM
    Miles is perhaps one of my top five protagonists of all time. Have you read the earlier books in the series?
    18 replies | 485 view(s)
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  • Shasarak's Avatar
    Yesterday, 11:37 PM
    It takes a certain level of incompentance to turn your fans toxic. I mean why would you do that?
    35 replies | 809 view(s)
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  • doctorbadwolf's Avatar
    Yesterday, 11:35 PM
    I went to xp a post on the first page, and then saw that I couldn't, and then saw that it was my post from exactly 100 years ago!
    43 replies | 9452 view(s)
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  • Shiroiken's Avatar
    Yesterday, 11:35 PM
    Due to the simplified rules (and many, many online videos), it's easier for people to start DMing than before, but you are correct in that a GOOD DM is needed to get the best out of the game. However, for many people the definition of what a good DM is varies from group to group, so it's going to be a process for new DMs to figure out what works best. For example, in my group we have 4...
    27 replies | 424 view(s)
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  • evilbob's Avatar
    Yesterday, 11:29 PM
    Good thoughts, thank you! All vs. games. They sound like neat games, but they're not for us. The Extraordinary Adventures of Baron Munchausen sounds interesting since you don't really need a winner; Dialect is actually co-op and sounds pretty similar so I appreciate that suggestion!
    3 replies | 43 view(s)
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  • Umbran's Avatar
    Yesterday, 11:25 PM
    With the plot you suggested, no, I don't think you do. But, whatever. For the episode, we need Mercer to have something that the enemy cannot get except directly from a command-level officer. It can't be too specific - if Mercer was part of a particular super-secret project at that time, he wouldn't leave for vacation, but it has to be key information, worth a major operation to get. ...
    78 replies | 2141 view(s)
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  • DEFCON 1's Avatar
    Yesterday, 11:24 PM
    As that paragraph appears after the entire section regarding probing deeper and the target making saving throws and you gaining insight into its reasoning and it trying to resist via INT check contests... I attribute that paragraph to the "probe deeper" part. That's the only way the caster can remain "on" one person round after round. You can't stay on a person's surface thoughts...
    7 replies | 185 view(s)
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  • BookBarbarian's Avatar
    Yesterday, 11:14 PM
    This was worth a necro. Well done.
    43 replies | 9452 view(s)
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  • practicalm's Avatar
    Yesterday, 11:13 PM
    I've run RPG games with 8-10, but if that isn't working for you then I can recommend. Tortuga 1667 works well with 9 players; Deadwood 1876 also is good with 9. Mafia de Cuba works with up to 12 The Extraordinary Adventures of Baron Munchausen is a great story RPG game for up to 20. I've played with 8 or so not sure how well it really scales to 20. If you want something more like the...
    3 replies | 43 view(s)
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  • FrogReaver's Avatar
    Yesterday, 11:10 PM
    CE is strong but it doesn’t go with a sniper concept. IMO
    9 replies | 161 view(s)
    1 XP
  • ad_hoc's Avatar
    Yesterday, 11:08 PM
    Well every game fails if there are bad players/DMs involved, including 3e. 5e works completely well with a sensible DM. I once taught a non-hobby gamer how to play and after their 2nd session they went and started an entirely new group and it apparently went very well. 5e is by far the most popular RPG ever and is now played by more new players than old. This says to me that it is easy to learn...
    27 replies | 424 view(s)
    1 XP
  • Charlaquin's Avatar
    Yesterday, 11:06 PM
    In my experience, designing to curtail bad DMs doesn’t actually make games with bad DMs not bad experiences, it only limits how good the experience can be with a good DM. Such things are better handled by the group than by the rules. It has also been my experience that 5e is very good at facilitating improvement in new and mediocre DMs. I myself was a pretty meh DM who has improved a lot since...
    27 replies | 424 view(s)
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  • freyar's Avatar
    Yesterday, 11:04 PM
    I can go with your proposed equipment text. I like the mask focus, but surely the base juggernaut should also be a focus. I guess knowing the spell level would be helpful in figuring out costs. Create Guardian is Clr (or maybe domain?) 4, and this feels a bit stronger. Maybe Domain (or Clr) 6, Sor/Wiz 7? The main advantage is the reduced casting time and perhaps reduced fussiness about...
    977 replies | 49885 view(s)
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  • CapnZapp's Avatar
    Yesterday, 11:00 PM
    Others have given you the mechanical details. So let me just say what a god-send it is from the Dungeon Master's perspective! :) It turns out you can get all the juicy dungeons-and-dragon-y goodness without spending your time continuously adding up niggly little -1's and +1's! From a 3E gamer's perspective, I understand your skepticism, but you should really try it out. As for...
    27 replies | 424 view(s)
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  • slronyx's Avatar
    Yesterday, 10:59 PM
    In case anyone is wondering, the KS still needs funding. I'm really hoping some more backers show up... I've always been a big fan of Venger's work, Liberation of the Demon Slayer being one of my personal favorites as far as out-there megadungeons go (I greatly recommend trying it if you like that kind of thing). Something tells me Cha'alt will be just as good, if not better Hopefully the...
    2 replies | 148 view(s)
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  • CapnZapp's Avatar
    Yesterday, 10:52 PM
    Nah, I get the show's genre just right. And there is nothing about "the codes" that is necessary for either the episode or the genre. It's just a lazy worn-out trope.
    78 replies | 2141 view(s)
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  • abe ray's Avatar
    Yesterday, 10:50 PM
    abe ray started a thread Epic steampunk?
    How would you fine people make epic style steampunk characters?
    0 replies | 14 view(s)
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  • Umbran's Avatar
    Yesterday, 10:50 PM
    Well, you've almost hit the point, there. The way to do it is to make is so that the GM (or board) is not the only place interaction happens! Murder mystery parties typically work with 6-20 people. Live Action RPGs, for example, usually work with numbers of that size and up (I've seen live-action games run with ten times as many players as that), and do fine. Both do this by...
    3 replies | 43 view(s)
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  • GothicEmperor's Avatar
    Yesterday, 10:43 PM
    I actually think in 5e's it's become a bit more flexible. If players come up with weird stunts, you don't have to look through the rules and calculate the DC (if it's even possible), you just set an appropriate DC, tell them what skills to use, and see what happens. Skate down a flight of stairs on a shield whilst firing arrows? DC 20 Acrobatics check. Having the Barbarian toss the Gnome Druid...
    27 replies | 424 view(s)
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  • iserith's Avatar
    Yesterday, 10:43 PM
    I personally railed against it during the playtest. I preferred D&D 4e's DM and player dynamic. But I lost that battle. More common than they used to be in my experience, but still uncommon yeah.
    27 replies | 424 view(s)
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  • Umbran's Avatar
    Yesterday, 10:42 PM
    In 5e, there's a reason to have a mix of things. While there's less versions of the same idea - Advantage/Disadvantage is important in this consideration. If everything is "player roll vs NPC/monster defense" then the players always have a chance to apply Advantage, from Inspiration, or from whatever other sources they can cook up. And generally, the PC's proficiency modifier is involved. ...
    10 replies | 171 view(s)
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  • Ferox4's Avatar
    Yesterday, 10:39 PM
    Ok, point taken. I get it. 5E seems like a move to give the DM/GM more control of not only the narrative, but the overall dynamic of play. Isn't that shifting the dynamic too far? I agree that that 3E gave PCs too much power. Is 5E an improper correction? As I have mentioned previously, to make 5E work optimally you need a great DM, and those folks are not common.
    27 replies | 424 view(s)
    1 XP
  • Rabulias's Avatar
    Yesterday, 10:38 PM
    Rabulias started a thread OotS 1152: Reunion
    http://www.giantitp.com/comics/oots1152.html "Oh, so ye must be Elan!" Lol!
    0 replies | 18 view(s)
    1 XP
  • TallIan's Avatar
    Yesterday, 10:30 PM
    Sorry to hear about the flu - always crap. Don't you have one more fail before death is permanent? I count post 1647 Duran takes the hit that knocks him down to 0HP post 1650 failed one post 1669 failed one passed one or am I missing a save
    1669 replies | 65587 view(s)
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  • Archon Basileus's Avatar
    Yesterday, 10:25 PM
    Sorry for the delay! I'm dealing with some stuff. It's gonna take me another week, a bit more. I'll give a shout as soon as I'm back!
    342 replies | 7838 view(s)
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  • Enevhar Aldarion's Avatar
    Yesterday, 10:24 PM
    I find a good general solution to characters hitting too often/doing too much damage is to modify the enemies they are fighting, rather than making house rules for the players to deal with when making characters. A small boost in HP or AC for the enemies, or upping their Dex a bit can turn a cakewalk into a tough fight. Also, as I have seen many others say here before, if the PCs can do it, so...
    58 replies | 1712 view(s)
    1 XP
  • Ferox4's Avatar
    Yesterday, 10:24 PM
    Hmmm... that's quite the different dynamic. Not bad, simply different. Proves the point others have made about 3.x players having difficulty changing to 5E. Initially I liked the 3.x exactitude of Skills and a PCs ability to succeed or fail at a given task. I don't mind the Skill dynamic, however it limits some characters ability to do important things.
    27 replies | 424 view(s)
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  • Lord Skudley's Avatar
    Yesterday, 10:16 PM
    From a long winded question to some rather Esoterically Nuanced answers...
    23 replies | 815 view(s)
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  • Charlaquin's Avatar
    Yesterday, 10:14 PM
    The subtle distinction that makes a world of difference is that in 5e, they are only used to determine the result of a situation that has both an uncertain outcome and dramatic consequences. This shift in thinking is why a lot of 3e (and to a lesser extent 4e players) have trouble making the shift. In 3e especially, there was an effort to take DM judgment out of the task resolution system. If...
    27 replies | 424 view(s)
    1 XP
  • GothicEmperor's Avatar
    Yesterday, 10:11 PM
    The biggest difference is more in how DCs work; they don't scale nearly as much as in previous editions, they only very rarely get modified, most circumstantial modifiers are part of Advantage/Disadvantage and so on. There's a fixed table of generic difficulties that DMs can use for practically all actions, allowing for quick DM adjucation based on its superficial difficulty (ie. if something's...
    27 replies | 424 view(s)
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  • Dyson Logos's Avatar
    Yesterday, 10:09 PM
    “You have in your possession a sword and a shield together with a rucksack containing provisions (food and drink) for the trip. You have been preparing for your quest by training yourself in swordplay and exercising vigorously to buildup your stamina.” The very mountain is menacing – it seems to have been savaged by the claws of a massive beast. Not an actual volcano, the top of the mountain...
    215 replies | 17642 view(s)
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  • evilbob's Avatar
    Yesterday, 10:07 PM
    TL;aint-gonna-read: Anyone know of ANY co-op/RPG, story/character-drive game out there (even a board game) that can cater to 8-10 players? Or is it impossible that a game where at best you get 10% of the interaction time, everyone can remain engaged? A brief history: We've been gaming for over a decade, and over the last few years been fortunate enough to add friends and gotten much larger....
    3 replies | 43 view(s)
    0 XP
  • Yunru's Avatar
    Yesterday, 09:56 PM
    Nah, it just had no thematic cohesion.
    84 replies | 323510 view(s)
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  • logan9a's Avatar
    Yesterday, 09:56 PM
    Ever wanted to be part of a podcast and youtube broadcast? Fun, interesting, funny, open world campaign (with underlying complex plots) seeks people with same qualities. Join a group of 15+ adventurers, play in parties of three at a time. Play when your schedule allows. No books to buy; skill based system - no classes, skills advance. Check out the podcast of the campaign or watch a video...
    0 replies | 25 view(s)
    0 XP
  • Yunru's Avatar
    Yesterday, 09:53 PM
    Check the dates.
    6 replies | 313 view(s)
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  • Ferox4's Avatar
    Yesterday, 09:52 PM
    Thanks for all the commentary. It's been a big help in seeing the differences in the game mechanics. EN World is a great touchstone.
    27 replies | 424 view(s)
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  • cbwjm's Avatar
    Yesterday, 09:49 PM
    I'm not really all that concerned any more about the d8 for a rapier, it really doesn't mean much in the long term. Previously, I had considered giving it the shortsword stats and really I think more weapons could have just been merged so that you end up with examples of weapons that fit the stats.
    58 replies | 1712 view(s)
    1 XP
  • James Grover's Avatar
    Yesterday, 09:44 PM
    Very true, but I was looking at the collective changes. I agree with some of the issues with saves at higher DCs and other points. I have a house-rule that allows a character one ASI and a skill, tool, language, two martial weapons, or shield proficiency at 5th, 11th, and 17th when they advance into a new tier. The other option is they can choose an armor proficiency or a save proficiency (but...
    58 replies | 1712 view(s)
    0 XP
  • Mike Myler's Avatar
    Yesterday, 09:44 PM
    Today's entry on EN5ider addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own...
    0 replies | 98 view(s)
  • doctorbadwolf's Avatar
    Yesterday, 09:40 PM
    I prefer 4e/SWSE's NADs (Non Armor Defenses) to other DnD editions' saving throws, but I prefer 5e's spell DC system for ongoing effects. In my own game, all characters (anything that can take actions is a character) have 2 Quick Actions per round, which can be used during your turn, or in some cases, outside of your turn. If you're targeted by something, you can use a Quick Action to make an...
    10 replies | 171 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 09:34 PM
    I don’t think anyone’s mad, I’m just trying to point out to the people popping in to answer your question that you have probably long since moved on. If they had their own questions or points of discussion on the subject of the help action, this seems like a great place to post them, that’s just not what I had been seeing.
    43 replies | 9452 view(s)
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  • Ferox4's Avatar
    Yesterday, 09:34 PM
    You can break up your move in 3E almost the same in 5E, no? No, not 3E specific, however the specific concept of moves and actions was introduced in 3E Conditional modifiers for Prone are the same. Are there not the same modifiers for other conditions? - Dazed, Stunned, Blinded, Paralyzed, Deafened, etc.
    27 replies | 424 view(s)
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  • Charlaquin's Avatar
    Yesterday, 09:31 PM
    No, I know there’s no policy against necros, it’s just that the responses had seemed to be simple answers to a question posed years ago, rather than anything advancing discussion of the help action.
    43 replies | 9452 view(s)
    0 XP
  • Ed Laprade's Avatar
    Yesterday, 09:30 PM
    Oil Of Sharpness 17 Potion of Giant Strength 27 Potion of Fire Breath 24 -2 = 22 Potion of Gaseous Form 23 Potion of Growth 19 Potion of Healing 16 +1 = 17 Potion of Heroism 22 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 7
    269 replies | 4991 view(s)
    0 XP
  • Umbran's Avatar
    Yesterday, 09:28 PM
    No, not everything about criticizing falls apart. Criticism about "it doesn't work like that" falls apart when you put a highly fictional universe against ours. Because, well, that highly fictional universe... doesn't work like ours! Criticism hinging instead on things like internal consistency (as opposed to consistency with our real world), or accessibility, or emotional plausibility of...
    78 replies | 2141 view(s)
    0 XP
  • KarinsDad's Avatar
    Yesterday, 09:28 PM
    Well, a given DM can rule however he wants. But my issue with it is that the attack action might never be used at all in a round, but the bonus shove might be. For example, the PC bonus action shoves his current foe away. He then moves towards a different foe, but gets Held with a Readied Hold Person, never reaching the second foe. He got to use the Shove as a bonus, but never actually got...
    90 replies | 160319 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Yesterday, 09:27 PM
    I got excited for Accio Object, and then my stomach turned at the thought of charm spells IRL. I....I think I'd be a mage slayer if there were charm spells IRL...
    9 replies | 372 view(s)
    0 XP
  • Blue's Avatar
    Yesterday, 09:27 PM
    Yes, you get some benefit from the feat even if you ignore part of it. You get more benefit -at that level - from other feats. That's an opportunity cost. You right, you did nothing wrong. But nothing wrong doesn't mean no place for improvement. Precision shot comes at 3rd (assume straight fighter) - you can pick up SS at 4th if wanted, and you'll still will have had twice the attacks of...
    9 replies | 161 view(s)
    0 XP
  • Ugly Weirdo's Avatar
    Yesterday, 09:20 PM
    The Guide to Ravnica introduces a huge game changer in the Loxodon. Looking forward to it being added here.
    259 replies | 804552 view(s)
    0 XP
  • Stalker0's Avatar
    Yesterday, 09:18 PM
    There’s a valid point here, but on the other hand if you cut the wizards damage in half he would still have been at the top of DPR for two encounters, so there is some wiggle room here. To me that post was really focusing on what a wizard can do and how he can contribute. Would a wizards spider always get stealth? No...but the fact that the wizard has a scout at low levels is very cool. ...
    1206 replies | 257840 view(s)
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  • Ferox4's Avatar
    Yesterday, 09:17 PM
    As a player and DM in the 3E system I agree that there are too many idiosyncratic mechanics in place to resolve issues - too easy to get bogged down with constant die rolls. As was pointed out earlier, 5E gives the DM more latitude to manage the game. It puts more onus on the DM, which is cool, but you better have a good one.
    27 replies | 424 view(s)
    0 XP
  • Morrus's Avatar
    Yesterday, 09:06 PM
    As of tomorrow, Tuesday 22nd January, the brand new Savage Worlds Adventurer's Guild will be launched. Similar to WotC's Dungeon Masters Guild, and numerous other community content programs for various tabletop roleplaying games, the SWAG will be hosted by DriveThruRPG and allow creators to make and sell products compatible with Savage Worlds. You can read a FAQ about the new program...
    0 replies | 189 view(s)
  • LuisCarlos17f's Avatar
    Yesterday, 09:05 PM
    Ravenloft AD&D 2nd Ed had got the mechanical golem, and d20 OGL allowed sourcebooks for "Iron Kingdoms" (by Privateer Press) and "Dragonmech" (by Goodman Games and Sword & Sorcery Studios) among other titles by 3rd Parties.
    2 replies | 52 view(s)
    0 XP
  • ad_hoc's Avatar
    Yesterday, 09:05 PM
    They use many of the same terms but they are not the same. This is where the confusion comes in. There is no move action in 5e. You just move around whenever you like during your turn. Most RPGs are going to let a character move around. You get an action on your turn. You get to do a thing. Sometimes you have an ability that lets you do a bonus thing. That is not 3e specific. With the...
    27 replies | 424 view(s)
    0 XP
  • KarinsDad's Avatar
    Yesterday, 09:04 PM
    The feat seems totally clear to me. I think you are confusing a disagreement on the rule with a misunderstanding of the rule. Even Jeremy flip flopped on it. As for the attack roll vs. the ability check, it's basically irrelevant to the rule question. Attack actions require attacks. Both a normal attack and a shove are attacks, shoves are just special melee attacks whereas normal attacks are...
    90 replies | 160319 view(s)
    0 XP
  • Ferox4's Avatar
    Yesterday, 08:59 PM
    It has been a topic of discussion among the "elders" all week. Zero compunction among the kids - which did serve as a valuable moment to address alignment. Apparently we are party to raising a new generation of Sociopaths ;) The best part is that the kids really like it, and have come up with some highly creative solutions to obstacles. I'm proud of our group letting the kids play without...
    27 replies | 424 view(s)
    2 XP
  • Saelorn's Avatar
    Yesterday, 08:53 PM
    It is weird to have boulders attack, because they're inanimate objects which lack agency. The die roll is supposed to represent how well they succeed at what they're trying to do, and boulders don't want anything; they care equally little, whether they hit a person or the ground. A better mechanic would be for the GM to roll randomly, in order to determine whether the boulder falls on the...
    10 replies | 171 view(s)
    0 XP
  • chrisrtld's Avatar
    Yesterday, 08:52 PM
    Oil Of Sharpness 17 Potion of Giant Strength 27 Potion of Fire Breath 24 Potion of Gaseous Form 23 Potion of Growth 19 Potion of Healing 16 Potion of Heroism 22 Potion of Invisibility 21 Potion of Invulnerability 26 Potion of Resistance 7
    269 replies | 4991 view(s)
    0 XP
  • megamania's Avatar
    Yesterday, 08:45 PM
    Green light? Damn. Missed my ride again. Not my fault the games went into OT.....
    7740 replies | 395798 view(s)
    0 XP
  • CapnZapp's Avatar
    Yesterday, 08:44 PM
    Absolutely. I was thinking about the general case. Sure - but then everything about criticizing a show falls apart. The dangers of generalizing. :) Yes. I alluded earlier to the "captain on away missions". Unlike "the codes" that is a necessary part of a show with this structure, and not worth getting riled up by. Absolutely true. Doesn't change that "give me the codes" doesn't...
    78 replies | 2141 view(s)
    0 XP
  • Greenfield's Avatar
    Yesterday, 08:44 PM
    Okay, the classic Steampunk setting is the era of Jules Verne, who lived through most of the 19th century (born 1828 died 1905), and did most of the writing he was famous for started with a meeting with Alexandre Dumas in 1848. So let's call it the latter half of the Industrial Age, or as some call it "The Age of Brass and Steam". Mary Shelly, author of Frankenstein, predated him a bit. ...
    2 replies | 52 view(s)
    0 XP
  • Horwath's Avatar
    Yesterday, 08:44 PM
    If you need two raise dead spells back to back, cumulative penalty is the least of your characters problems :p
    5 replies | 210 view(s)
    0 XP
  • Henry's Avatar
    Yesterday, 08:39 PM
    Does this make you all LESS worried or MORE worried? ;-) Seriously, passing the torch is awesome. Great to hear it. I suspect so -- it's the retraining of old habits that can always make a task difficult. In the case of new games such as Pathfinder and 5e, all across the board, designers are simplifying everything from microgradations in skills, to even the action system. Even the...
    27 replies | 424 view(s)
    2 XP
  • Ferox4's Avatar
    Yesterday, 08:38 PM
    Interesting.... There are still a lot of the 3E basic concepts in 5E - movement, actions, conditional modifiers, AoOs. Granted, 5E takes a lot of the bloat away. Is it the minutiae of 3E that makes 5E more difficult for us dinosaurs? ;)
    27 replies | 424 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 08:34 PM
    Yep but if you are within 1 or 2 of the ac value where GWM becomes better the damage difference is still pretty small.
    6 replies | 313 view(s)
    0 XP
  • Azurewraith's Avatar
    Yesterday, 08:31 PM
    I'M here sorry had a very almost fatal case of the flu but I'm here! Let's see how the old man's constitution bears up. Looks like Duran got a fatal case of the dead.
    1669 replies | 65587 view(s)
    0 XP
  • ad_hoc's Avatar
    Yesterday, 08:27 PM
    In my experience the people who have the most trouble learning 5e are 3e players. It is very intuitive. People new to RPGs tend to have an easy time picking it up, which is probably a huge factor in its immense popularity.
    27 replies | 424 view(s)
    1 XP
  • Saelorn's Avatar
    Yesterday, 08:17 PM
    You could make an argument that it technically qualifies as being a very extensive set of house rules, since 5E is so open about that sort of thing, but I put a new name on the ruleset to avoid anyone carrying over assumptions that no longer hold. According to how 5E is described, all of the classes and races (and spells, feats, etc) in all of the books are entirely optional, as long as you...
    58 replies | 1712 view(s)
    0 XP
  • Steven Barker's Avatar
    Yesterday, 08:15 PM
    Yeah, that is exactly what I was suggesting. By slightly boosting those who have fallen behind (or slightly holding back the folks who are ahead), the party will tend to converge on the same grade, as a constant difference in XP will shrink relative to the amount needed for a new grade. I think that a group that is mostly the same grade will be more cohesive, as everyone can contribute to a...
    14 replies | 351 view(s)
    0 XP
  • Oofta's Avatar
    Yesterday, 08:09 PM
    I really just wanted to clarify that it can be used in place of one of the attacks, and that I think it's a silly rule that I disagree with. I'd ask why it bothers you that it bothers me but then we'd get into this endless loop of why it bothers you that it bothers me that it bothers you. Does that bother you? :hmm: P.S. end of the day, I just don't think "if you take" requires a sequence...
    90 replies | 160319 view(s)
    0 XP
  • Dausuul's Avatar
    Yesterday, 08:08 PM
    Anyone posting here either a) has not read the last page of the thread, in which case they will not see your posts, or b) has read the last page and wants to discuss it anyway. Unlike a lot of forums, ENWorld has no policy against thread necromancy. The original poster may long since have moved on, but people might still be interested in discussing it.
    43 replies | 9452 view(s)
    0 XP
  • Ferox4's Avatar
    Yesterday, 08:08 PM
    Yeah, 3rd edition is very heavy on the stacking of bonuses via Feat chains, Skill synergies, Magic bonuses and all sorts of other crap. We played some high level campaigns in 3E - one of which I DMed - and it became absurd, and cumbersome to run and play. It appears to me that 5E might be more playable past level 10 than 3E. It looks like a lot of the PCs "power" comes from gaining levels versus...
    27 replies | 424 view(s)
    0 XP
  • Ferox4's Avatar
    Yesterday, 07:57 PM
    Unlikely that our group will make the shift to 5E. We're in our early 50's now, our gaming time is at a premium, and our renewed interest is primarily based on teaching our kids the game (passing the torch). We're very comfortable with 3.5 and still enjoy it, warts and all. We'll see if one of these kids gets the bug and wants to DM in the future. If that happens, I'd like to be somewhat up to...
    27 replies | 424 view(s)
    2 XP
  • jmartkdr's Avatar
    Yesterday, 07:50 PM
    I'll believe this is a problem when I play a game where no one uses two-handed melee weapons.
    58 replies | 1712 view(s)
    0 XP
  • Mike Myler's Avatar
    Yesterday, 07:48 PM
    Today's entry on EN5ider addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own...
    0 replies | 28 view(s)
    0 XP
  • Dax Doomslayer's Avatar
    Yesterday, 07:45 PM
    That sounds like a fun session Weeble! Well done and nice job with that encounter.
    138 replies | 56795 view(s)
    0 XP
  • mortwatcher's Avatar
    Yesterday, 07:43 PM
    I mean concentrating on animate objects to do bonus action significant damage and have another concentration (like fly/haste or CC spell going) seems pretty good. I am not sure about the cleric list, like bless, don't think its that much worth at higher levels, since martials will be missing on rolls 5 or lower, so won't come up that often anymore.
    6 replies | 169 view(s)
    0 XP
  • Shiroiken's Avatar
    Yesterday, 07:36 PM
    Something else to consider is that 5E's style is much closer to a return to AD&D in the amount of DM control. A majority of the game is left to the DM to make determinations, rather than trying to have a rule for everything. This means that everything is more fluid, limiting a lot of rules lawyering, but can allow a lot of arguments (unless the DM puts his foot down). This can be a big shift from...
    27 replies | 424 view(s)
    1 XP
  • TaranTheWanderer's Avatar
    Yesterday, 07:34 PM
    I’d allow this to be an automatic successful insight check. So you direct questions about various things and you might have various mundane emotions register. Maybe your prisoner is scared and his main thought is escaping. Then you ask a bunch of questions and, suddenly one question triggers him to be alarmed and panicked. He covers his emotions well with a deception check, but the spell...
    7 replies | 185 view(s)
    0 XP
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