Activity Stream - Morrus' Unofficial Tabletop RPG News

Activity Stream

TopicsPostsMy Topics
   Friends Only
Poll
  • Elfcrusher's Avatar
    Today, 12:36 AM
    Whoah....and here I thought Forgotten Realms (and other settings) were made up out of thin air. Man, the things they don't teach in school.
    15 replies | 515 view(s)
    0 XP
  • Aeson's Avatar
    Today, 12:34 AM
    Chris Henson of To Catch a Predator fame has been arrested for.......check fraud. I really wish it was in an entrapment set up. I hope they throw the book at his smug worthless ass.
    7690 replies | 394588 view(s)
    0 XP
  • vincegetorix's Avatar
    Today, 12:32 AM
    You are right, its fun but weak. I have in mind of adding for the ability to chose 4 known spells; those spell would be casted in a eldritch speech that would make them un-counterspell-able.
    14 replies | 330 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 12:15 AM
    San-Bolo agree. Take the faster path. During the trip, Bolo will still hunt, but San-Bolo will not search for minerals, ores, or plants. They will focus their efforts on reaching Southroad Fair quickly.
    54 replies | 1352 view(s)
    0 XP
  • Greenstone.Walker's Avatar
    Today, 12:01 AM
    I'd probably allow both.
    17 replies | 410 view(s)
    0 XP
  • cfmcdonald's Avatar
    Yesterday, 11:54 PM
    But you're changing the premise, which is that you just roll in order once and accept what you get. There seems to be this underlying assumption in the thread that you could never play a character with 'bad' stats, so you have to do something to prevent that.
    72 replies | 1166 view(s)
    0 XP
  • Saelorn's Avatar
    Yesterday, 11:47 PM
    Eh... maybe? If you have a lot of decision points, such that optimization becomes a fun exercise, then that's a strong incentive for some people to go back and play that mini-game. You can still have complexity without turning character creation into a fun puzzle, but I can't think of any way to do that without invoking random factors (like Palladium, or Maid). It's probably not common enough...
    72 replies | 1166 view(s)
    0 XP
  • Herosmith14's Avatar
    Yesterday, 11:44 PM
    Well, he's a right daisy, isn't he, Orin thinks to himself as the knight storms into the tavern with his arrogance and insults. The rogue raises an eyebrow at the declaration about the orcs. There could be a valuable opportunity here, and he intended to take it, despite Sir Pelleton's piggish attempts at dissuasion. "Look, Sir Knight," the warbred began, "I'm jus' a sellsword, which means I...
    20 replies | 443 view(s)
    0 XP
  • NMC's Avatar
    Yesterday, 11:41 PM
    This post presents the overview for a campaign based around the notion that the PCs failed to stop the demon plot in the Godsharp Saga, and now Homeworld has been thrown into chaos. https://d20pirates.blogspot.com/2019/01/riot-and-ruin.html -Nate
    327 replies | 66222 view(s)
    0 XP
  • Elfcrusher's Avatar
    Yesterday, 11:41 PM
    In the old days character creation took hundreds of hours. Less than an hour to get started, and then countless game sessions before it turned into something you truly valued.
    72 replies | 1166 view(s)
    2 XP
  • Elfcrusher's Avatar
    Yesterday, 11:35 PM
    The thread about which one cantrip I would want IRL made me realize that I would just want a completely different spell list. Here are the first few that come to mind: "Locate Keys" "Comprehend Spouse"
    0 replies | 15 view(s)
    0 XP
  • Arilyn's Avatar
    Yesterday, 11:33 PM
    I know that there are players who deliberately let their characters die in order to bring in their latest and coolest. Never understood that. I mean, really? Pull that trick at my table, and you get a pregen of my making, and since I'm not happy...And that pregen will be strangely robust!:) Wouldn't the character system have to be really basic to avoid the silliness you mention? And is it so...
    72 replies | 1166 view(s)
    0 XP
  • MaximusArael020's Avatar
    Yesterday, 11:31 PM
    One example I was thinking of is if a Fighter failed a Dex save while climbing or crossing a dangerous rock-bridge, etc, and started falling. They could use their Action Surge to try to grab onto the ledge again (basically re-roll the Save).
    34 replies | 1082 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 11:26 PM
    Thanks. I remember seeing it briefly when I got the DMG a couple months ago in preparation for learning/starting 5E. I was looking in the index for "sorcery points" not spell points, which is why I didn't find it before. Oddly enough, since beginning this thread, I was creating a very similar system to give to Wizards to allow them even greater versatility LOL! I'll have to read through it...
    85 replies | 2632 view(s)
    0 XP
  • Elfcrusher's Avatar
    Yesterday, 11:21 PM
    So basically it's a Paladin that functions in an anti-magic field. Because that :):):):) happens to my Paladin all the freaking time.
    35 replies | 1430 view(s)
    0 XP
  • iserith's Avatar
    Yesterday, 11:17 PM
    At my table at least, personality traits, ideals, bonds, and flaws are hugely important since the players need those in order to claim Inspiration. Inspiration saves lives.
    72 replies | 1166 view(s)
    0 XP
  • Saelorn's Avatar
    Yesterday, 11:09 PM
    Oh, certainly! I didn't mean it was a chore, as in it was boring. I just meant that it was a necessary obligation, which you must complete before you can play the actual game. Even if you really like carrots, you still have to eat them all before you can have dessert. I don't know who said it first, but ever since 3E, character creation has been its own mini-game. You have all of these dials...
    72 replies | 1166 view(s)
    2 XP
  • jayoungr's Avatar
    Yesterday, 11:09 PM
    Why not just skip the Bonds, Ideals, Traits, and Flaws part of character creation and fill them in based on what happens at the table, once the character has seen a few sessions of play, if he/she lasts that long?
    72 replies | 1166 view(s)
    0 XP
  • Vael's Avatar
    Yesterday, 11:09 PM
    288-289 It's not bad, maps to what you get with spell slots. You do lose the second 6th and 7th level spell slots that you get at 19th and 20th level, (because you're only allowed 1 of each of the 6+ level spells per day) but that's really not enough to worry about.
    85 replies | 2632 view(s)
    1 XP
  • Hawk Diesel's Avatar
    Yesterday, 11:08 PM
    Seems like some inspirstion here from the original warlock invocations from 3.5e. Some of these I like a lot. With Baleful Utterance though, it gives a lot but still seems quite weak because the languages are highly situational while the object breaking is really mostly for role play purposes. I might instead allow adding the Thaumaturgy cantrip to the Warlocks known cantrips without counting...
    14 replies | 330 view(s)
    1 XP
  • Leatherhead's Avatar
    Yesterday, 11:05 PM
    If you are referring to powerful class abilities, Divine Magic from the Divine Soul is a better ability than Portent.
    85 replies | 2632 view(s)
    0 XP
  • Hawk Diesel's Avatar
    Yesterday, 10:55 PM
    Lowkey, you are on FIRE with these last couple of posts! Speaking of, I'm suddenly reminded of Matchstick from Borderlands 2...
    72 replies | 1166 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 10:52 PM
    Player: PLEASE! If you don't kill me, I'll just DIE!
    72 replies | 1166 view(s)
    0 XP
  • CapnZapp's Avatar
    Yesterday, 10:50 PM
    The armor is good, yeah. But I don't think it will be picked - the competition is pretty fierce! (In isolation it's pretty good, but still it's effectively only +2 armor. Heavy Armor Master is a feat you can take at much lower level, so +2 DR doesn't feel particularly overpowered at high level. And it only protects against non-magical attacks. Which is increasingly uncommon at this level, at...
    15 replies | 515 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 10:50 PM
    Indeed, but the process of generating a set of six, and then re-generating sets of six until you get a set you are relatively satisfied with still takes longer Point Buy. Hell, generating a single set of 6 can take longer than point buy if you池e not trying to waste your day on it. That痴 fair. Can you accept that other people don稚 think that is enough decision points to be engaging? I...
    72 replies | 1166 view(s)
    0 XP
  • lowkey13's Avatar
    Yesterday, 10:49 PM
    Hey, did you hear about the conversation between the sadistic DM and the masochistic player? Player: Kill me, kill me! DM: ..... No.
    72 replies | 1166 view(s)
    0 XP
  • BookBarbarian's Avatar
    Yesterday, 10:49 PM
    The other day I was feeling slightly bored with my current SKT character and decided to make a backup just in case he kicks the bucket. Which is actually not likely since he is a Zealot, but anyway... I made a level 5 Monk and a level 5 Ranger all in the space of 30 minutes. Both with point buy and both Variant humans. Perhaps I was just motivated. It was after all more fun than doing my...
    72 replies | 1166 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 10:48 PM
    Since you asked for suggestions, what I would like are some generic map pieces, such as the following: a forest setting a 10' wide corridor (so I could copy and paste it to different lengths) walls and floors for caverns, dungeons, buildings, etc. With some generic pieces, I could use them to build up my encounter settings nicely.
    5 replies | 148 view(s)
    0 XP
  • lowkey13's Avatar
    Yesterday, 10:48 PM
    To play, or not to play: that is the question: Whether 奏is nobler in the mind to suffer The slings and arrows of playing a gnome, Or to take arms against a sea of rapiers, And by opposing end them? To roll a die: to storm a keep; No more; and by a keep to say the one on the Borderlands Near the caves with the thousand orcs and kobolds That caves are heir to, 奏is a consummation Devoutly...
    72 replies | 1166 view(s)
    1 XP
  • Man in the Funny Hat's Avatar
    Yesterday, 10:47 PM
    I've done a lot (most) with various word processors, but also Campaign Cartographer, tried Excel once, and once a long time ago made one with MS Publisher I believe it was. Really, of the formal character sheets I've made over the years, almost as many were done using a TYPEWRITER, ruler, and pen then just made a whole bunch of copies at a local print shop, as I have with word processor (Word or...
    1 replies | 96 view(s)
    0 XP
  • Hawk Diesel's Avatar
    Yesterday, 10:47 PM
    Well, many people have already said a pro is making player choice and smart tactics matter, since character death is more likely. But there's one thing I think people are missing. Killing characters is FUN. Now, I'm not just saying that as a sadistic DM, but also as a masochistic player. The stories behind a character dying can be just as fun, if not more entertaining than character success. ...
    72 replies | 1166 view(s)
    1 XP
  • Immortal Sun's Avatar
    Yesterday, 10:44 PM
    Man you just pulled so many factors on me I might have to do some long division. There's no way I can account for all the various tastes around what is or isn't enjoyable in a "more deadly game" and the last time I ran one I was bored out of my mind since everything in the OP came true every 15 minutes. Why invest when your character will never develop, never get anywhere and never survive? ...
    72 replies | 1166 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 10:42 PM
    There is something in the DMG about using spell points??? Where is that?
    85 replies | 2632 view(s)
    0 XP
  • Bullroarer_Took's Avatar
    Yesterday, 10:41 PM
    I gave Iymrith the motivation that her eggs were destroyed by giants. She is too old to lay anymore eggs so her chances at creating offspring are gone. Because of this, she resorts to spreading her bloodline through the creation of her half-dragon sorcerer and her own cult, which is made up of the offspring of her half-dragon and various other dragon-blooded humanoids. Her plot is to get the...
    36 replies | 6628 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:39 PM
    The question is t what痴 more fun of itself. It痴 about character creation speed and how that factors into the fun of a more deadly game
    72 replies | 1166 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Yesterday, 10:35 PM
    I'm not the target audience (I would rather power up Arms of Hadar than EB), but Eldritch Glaive got me thinking of some new ideas for the bladelock: Stab and Retreat (invocation) Prereq: Warlock 3rd level, pact of the blade If you make a melee attack with your pact weapon, you can use your bonus action to cast misty step without using a warlock spell slot. You cannot use this feature if...
    14 replies | 330 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Yesterday, 10:34 PM
    But seriously, characters that adventure together would likely have some sort of contract for how they would divide loot and some kind of oath to take to the company or each other to be sure they'd follow it. I think it's quite reasonable to have a charter of some sort since in the game world characters are violent individuals working together for their own reasons. I don't think it's a good idea...
    8 replies | 150 view(s)
    0 XP
  • Immortal Sun's Avatar
    Yesterday, 10:34 PM
    Well, "personality" isn't part of the mechanical character creation, which frankly, is fast no matter how many options you include unless you're totally new to D&D, in which case, great limit people's options no argument (and we have the Basic Rules for that). But if you've been down this road before, I find it hard to believe you either A: didn't prep a backup or B: find character creation time...
    72 replies | 1166 view(s)
    0 XP
  • smbakeresq's Avatar
    Yesterday, 10:27 PM
    The limits to the class are subtle but there. I think it would fit better in a campaign like mine (50/50 combat/RP, 4-6 encounters between SR, variant rules, bigger crits, etc.) then what I have seen others describe as their standard (mostly combat, plenty of SR to recharge everything, etc.) I do like the healing ability based of each person hit dice, which recover slower then your HP does. ...
    35 replies | 1430 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:27 PM
    But we aren稚 asking whether more options is better. We are asking if more options slows down the game. It does. However there is a minimum number of things that I think need considered as essential choices for this to be d&d. Character class and background/personality are the important things.
    72 replies | 1166 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:24 PM
    Good thing I致e never advocated for removing class, background and personality choices.
    72 replies | 1166 view(s)
    0 XP
  • TheSword's Avatar
    Yesterday, 10:24 PM
    I really like the style... its quite unique. I bet it will really pop on the tabletop.
    5 replies | 148 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 10:23 PM
    To play, or not to play? That, is the question!
    72 replies | 1166 view(s)
    0 XP
  • Warpiglet's Avatar
    Yesterday, 10:23 PM
    For evil characters, yes. When we were teenagers in high school we wanted the novelty of being villains but wanted to be able to actually have a party function for more than a session. Oh! The lazy days of youth and marathon DnD! (1st AD&D).
    8 replies | 150 view(s)
    0 XP
  • Immortal Sun's Avatar
    Yesterday, 10:22 PM
    Kay. And I can still go into an ice-cream store offering 101 flavors and purchase a single scoop of vanilla in a basic cone, while Bob can purchase 7 different flavors and twice that many toppings. Both of these people can even shop at the same ice-cream shop, and eat at the same table.
    72 replies | 1166 view(s)
    0 XP
  • Immortal Sun's Avatar
    Yesterday, 10:20 PM
    But those are "decision points". So, if you remove them, what part of the "creation" process are you actually involved in. That is such a woefully inadequate description of character creation I have to wonder if we're both playing D&D.
    72 replies | 1166 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:16 PM
    It痴 boring to talk about a warlord class that we can稚 actually talk about the features of.
    35 replies | 1430 view(s)
    0 XP
  • Retreater's Avatar
    Yesterday, 10:15 PM
    I'm in 4E mode, as I'm running two 4E campaigns. Just looking at the warlord for my 4E game, and I hate to say that while I love the concept, it's very under-powered (unless I'm missing something). You don't get the bonus healing that Clerics or Bards get, your At-Wills are situational at best (and worthless at worst). Your best ability is to let other people make Basic Melee Attacks (which...
    35 replies | 1430 view(s)
    0 XP
  • Greenfield's Avatar
    Yesterday, 10:14 PM
    Let's consider some other metamagic effects. Q1: What happens if the scroll is Maximized Fireball. What level is the spell in the book and what do you get? Q2: Can the Wiz even copy the spell, if they don't have that feat?
    4 replies | 209 view(s)
    0 XP
  • vincegetorix's Avatar
    Yesterday, 10:14 PM
    Hey, tell that to WotC, they're the ones that came with the boring elemental/save swap features :p I'll probably just convert the 3.5 metamagic feat, with the ''cast with higher resource'' instead of ''spend more resources'' and remove spell secret. I think with the 3/day spell slot recoveries, the Sorcerer do get more spell slots/day than wizard, but as said before, I dont do math, so its...
    10 replies | 220 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 10:13 PM
    I can always send you the rules for "Kick, Kill, and Steal (or KKS)". It is a RPG me and a friend made up. Quick, easy to learn, fast characters, etc. with simple rules and combat systems. You only roll a d6 for anything you try and always fail on 1-3, succeed on 4-6. Let me know if you want it as we didn't copyright it or anything. ;)
    72 replies | 1166 view(s)
    1 XP
  • smbakeresq's Avatar
    Yesterday, 10:11 PM
    In this case at level 10 the bad-guy Warlord will be pumping up the initiative and the damage of all allies within 30' attacking with weapons. That makes hordes very relevant.
    35 replies | 1430 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:10 PM
    Lol. If that痴 the array in question then of course that痴 a little faster than rolling in order.
    72 replies | 1166 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:09 PM
    I think class choice, skill choices and background choice makes for plenty of decision points. I don稚 consider character creation to be role playing.
    72 replies | 1166 view(s)
    0 XP
  • smbakeresq's Avatar
    Yesterday, 10:08 PM
    While that is correct, it really is only a problem with the Hexblade.
    35 replies | 1430 view(s)
    0 XP
  • smbakeresq's Avatar
    Yesterday, 10:06 PM
    It has a bunch of abilities that are carefully worded but are good. A damage bonus at lvl 3 (CHR mod) that applies to weapon attacks if within a certain distance of your aura. Bonus to Initiative. You are right that its pretty good. I don't know how it plays but I think it will be ok. Will try this weekend.
    35 replies | 1430 view(s)
    0 XP
  • jasper's Avatar
    Yesterday, 10:06 PM
    Ok. Here are 3 arrays. All 10s. All 12s All 14s No decisions.
    72 replies | 1166 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 10:05 PM
    There痴 a reason I said roll in order. You don稚 choose what ability to place the score in when you do that.
    72 replies | 1166 view(s)
    0 XP
  • Azzy's Avatar
    Yesterday, 10:04 PM
    Nice! I'll keep this in mind when I run my next D&D game.
    5 replies | 148 view(s)
    0 XP
  • gyor's Avatar
    Yesterday, 09:59 PM
    Soft power, is not the same as Imperialism, everyone uses soft power, some more then others.
    80 replies | 3704 view(s)
    0 XP
  • MechaTarrasque's Avatar
    Yesterday, 09:59 PM
    I look forward to it. The first thing I thought when I saw the Mystic was "this is the sorcerer class we have been looking for."
    10 replies | 220 view(s)
    0 XP
  • lowkey13's Avatar
    Yesterday, 09:58 PM
    EDIT- I wrote more, but I don't think that you necessarily understood what I was saying, or perhaps I didn't explain it well enough, but it's not worth a long post over. But to just use this example, that's not what I was referring to, at all. "Buttons to push" simply means defined class abilities of any kind, whether they are languages, or combat abilities, or social abilities, or what have...
    260 replies | 8384 view(s)
    2 XP
  • jasper's Avatar
    Yesterday, 09:56 PM
    I will box your ears.
    8 replies | 150 view(s)
    0 XP
  • FrogReaver's Avatar
    Yesterday, 09:52 PM
    The slow part comes from comparing multiple variations of the classes I知 interested in playing with each other. This gets even worse with feats and multiclassing options. Maybe not everyone character builds that way but I do and I don稚 think I知 alone. So once I致e actually went through the mental gymnastics of comparing my various options which can take a long time then I can actually...
    72 replies | 1166 view(s)
    0 XP
  • James Grover's Avatar
    Yesterday, 09:51 PM
    Very nice graphics! :) I would use stuff like this, but I have way too many encounters in too many different locations to benefit from such things. Thanks for posting, though, they really are very nice.
    5 replies | 148 view(s)
    0 XP
  • Ed Laprade's Avatar
    Yesterday, 09:50 PM
    Oil Of Sharpness 15 Oil of Slipperiness 11 Potion of Clairvoyance 10 Potion of Climbing 14 Potion of Giant Strength 25 Potion of Diminution 4 Potion of Fire Breath 28 -2 = 26 Potion of Gaseous Form 23 Potion of Growth 20 Potion of Healing 22 +1 = 23
    205 replies | 3439 view(s)
    0 XP
  • ad_hoc's Avatar
    Yesterday, 09:49 PM
    There is slight hyperbole to the statement. It stands that in 90-95% of campaigns it has no use and the remaining 5-10% will be used once. I wouldn't be comfortable letting any player take it without warning them that it doesn't have use. TheSword's uses are contrived and are made up to validate its existence. It is the 'Use Rope' of 5e. At best it should be a tool proficiency. Nature is...
    260 replies | 8384 view(s)
    0 XP
  • chrisrtld's Avatar
    Yesterday, 09:48 PM
    Oil Of Sharpness 15 Oil of Slipperiness 11 Potion of Clairvoyance 10 Potion of Climbing 14 Potion of Giant Strength 25 Potion of Diminution 4 Potion of Fire Breath 28 Potion of Gaseous Form 23 Potion of Growth 20 Potion of Healing 22
    205 replies | 3439 view(s)
    0 XP
  • vincegetorix's Avatar
    Yesterday, 09:45 PM
    Thanks a lot for your help. I'm working on my Mystic-to-Sorcerer for the moment, and I must say I think I like it better. Its really different from ''just another spellcaster''. I'll post the result later today.
    10 replies | 220 view(s)
    0 XP
  • Henry's Avatar
    Yesterday, 09:40 PM
    Using the standard array and the "default" equipment given for each class and background, you can make a 5e level 1 character in approximately 10 minutes. I can't think of getting any faster while still maintaining a sense of meaningful choice about your character. For some, the existing character options, even including multiclassing and feats, are still too small. Personally, I'd really love to...
    72 replies | 1166 view(s)
    0 XP
  • Quickleaf's Avatar
    Yesterday, 09:39 PM
    Speaking for myself, yes I absolutely am interested in solutions. Years back, I took a sincere stab at redesigning the fighter. I encountered design challenges that I didn't have the time/resources to resolve, but that didn't deter me from seeking solutions. Based on their survey and a series of polls on ENWorld (lost in the crash) and RPG.Net, I believe design of the fighter class is...
    260 replies | 8384 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Yesterday, 09:36 PM
    The Tabaxi and wildshaped druid start fighting over who counts as the 'kitty' and therefore gets to take the extra share.
    8 replies | 150 view(s)
    0 XP
  • Dyson Logos's Avatar
    Yesterday, 09:32 PM
    Raised by a talented Wizard-Noble of old Phalorm, the Seven Spires is a small ornate castle made of seven overlapping towers set on the edge of the Neverwinter woods. The small castle was used officially as a research space for the wizard-noble, but also served as an escape from court politics in the young war-based nation of Phalorm, and as a watch point over the growing orc menace in the...
    214 replies | 17270 view(s)
    0 XP
  • Tao_Tzu's Avatar
    Yesterday, 09:19 PM

    2 replies | 170 view(s)
    0 XP
  • Mistwell's Avatar
    Yesterday, 09:14 PM
    Level 2: Action Surge, usuable outside combat in time sensitive challenges Level 3: One of: A. Arcane Archer: Arcane Archer Lore: Proficiency in Arcana or Nature skill, and prestidigitation or druidcraft cantrip B. Battle Masrter: Student of War: Proficiency with one type of artisan痴 tools of your choice (detailed above how strong Xanathar's made this) C. Cavalier: Bonus Proficiency:...
    260 replies | 8384 view(s)
    1 XP
  • TheSword's Avatar
    Yesterday, 09:10 PM
    "We're not playing medieval simulator. And if we were then healing would be a long drawn out gruesome affair resulting in the death of most patients in these scenarios. In the rules of 5e the Medicine skill is useless. You can houserule it to be useful, but you can houserule anything." Interesting debating style, quote a post and then block the user so they can't read your response... You...
    260 replies | 8384 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 09:07 PM
    And what痴 with all this 菟oint buy slows character creation to a crawl nonsense? Point buy is incredibly fast and easy. Put a 14 or 15 in your prime requisite ability (depending on if it gets +2 or +1 from your race), put 12, 13, or 14 in your secondary ability (depending on if it gets +2, +1, or +0 from your race), put an 8 in your least important ability, and put a 12 and a 10 in the other...
    72 replies | 1166 view(s)
    0 XP
  • Charlaquin's Avatar
    Yesterday, 08:55 PM
    Removing all decision points from character creation would certainly make character creation faster, but at the cost of sucking all the fun out of it. Decision points are what the game is all about. Imagining yourself as another person and/or in a fictional situation and making decisions as you imagine you or that person would in that situation is the definition of roleplaying. All parts of the...
    72 replies | 1166 view(s)
    0 XP
  • Adamant's Avatar
    Yesterday, 08:52 PM
    Oil Of Sharpness 15 Oil of Slipperiness 11 Potion of Clairvoyance 12 Potion of Climbing 14 Potion of Giant Strength 25 Potion of Diminution 6-2=4 Potion of Fire Breath 27+1=28 Potion of Gaseous Form 22 Potion of Growth 20 Potion of Healing 22
    205 replies | 3439 view(s)
    0 XP
  • ad_hoc's Avatar
    Yesterday, 08:51 PM
    We're not playing medieval simulator. And if we were then healing would be a long drawn out gruesome affair resulting in the death of most patients in these scenarios. In the rules of 5e the Medicine skill is useless. You can houserule it to be useful, but you can houserule anything.
    260 replies | 8384 view(s)
    0 XP
  • lowkey13's Avatar
    Yesterday, 08:50 PM
    I'm not really worried about things that get flushed down toilets; I am much, much, much more concerned with things coming UP from the toilet. Especially if I am on the toilet at the time.
    35 replies | 1430 view(s)
    0 XP
  • TheSword's Avatar
    Yesterday, 08:48 PM
    It may be edge, but my god its a great and gory example of roleplaying activity out of combat. Love it!
    260 replies | 8384 view(s)
    0 XP
  • CleverNickName's Avatar
    Yesterday, 08:47 PM
    Oil Of Sharpness 15 Oil of Slipperiness 11 Potion of Clairvoyance 12 Potion of Climbing 14 Potion of Giant Strength 25 Potion of Diminution 8-2=6 Potion of Fire Breath 27 Potion of Gaseous Form 21+1=22 Potion of Growth 20 Potion of Healing 22
    205 replies | 3439 view(s)
    0 XP
  • Satyrn's Avatar
    Yesterday, 08:46 PM
    Yeah, you dump it down the toilet, then it haunts the sewers until it grows into a giant world-eating alligator.
    35 replies | 1430 view(s)
    0 XP
  • DM Dave1's Avatar
    Yesterday, 08:46 PM
    The Medicine Skill AND Healing Kits being useless, IMO, is a factor of the DM specifically and, by extension, the flavor of the campaign. Let's not forget the usefulness of Medicine in this edge case (which the players, egged on by my 11 year old son who memorized the MM, enjoyed immensely in our Curse of Strahd campaign after encountering a Death Slaad in the Amber Temple): Variant:...
    260 replies | 8384 view(s)
    1 XP
  • TheSword's Avatar
    Yesterday, 08:43 PM
    Skills overlap, Nature might help with perhaps 3 or 4 of these at best. Healing spells don't help with most of these uses. You're reducing medicine down to the combat benefit of preventing death at 0 hp which is shortsighted. Magic isnt always available and to be fair healing spells are not necessary in 5e with healing abilities abilities and resting mechanics. Many times we've adventured...
    260 replies | 8384 view(s)
    0 XP
  • lowkey13's Avatar
    Yesterday, 08:41 PM
    It can be both a dump stat, AND a world-eating stat that has destroyed intelligence and wisdom? The mind ... um ... charisma ... BOGGLES! :)
    35 replies | 1430 view(s)
    0 XP
  • DM Dave1's Avatar
    Yesterday, 08:36 PM
    Yeah, gonna have to agree. Nothing against Rob as he is a talented designer and clearly has struck on something people are clamoring for. But, IMO, the base class does seem like a glorified Valor Bard with the Inspiring Leader feat and perhaps even has the Aid and/or Bless spells through magical secrets. No TPP truly necessary.
    35 replies | 1430 view(s)
    0 XP
More Activity