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  • wally's Avatar
    Today, 04:33 AM
    So, a skill that only goes up with proficiency in 5e, or with stat increases, is no different than skills in PF that you can just add points to? It would seem that the +5 from Dex would be far more important in 5e than in PF. It seems you do not agree with this, but it has been our experience. So, just so I understand your point as it seems different than our experience, you are saying...
    4 replies | 62 view(s)
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  • iamntbatman's Avatar
    Today, 04:30 AM
    In a session I was DMing, a player wanted to forgo using her action to instead use two bonus actions (one to command a beast from a Bag of Tricks, the other to cast Healing Word). I ruled that this wasn't possible as it's not permitted per RAW, but I immediately caught a lot of flak for the ruling at the table because they all thought it was nuts that you couldn't use a bonus action as an action...
    0 replies | 0 view(s)
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  • gyor's Avatar
    Today, 04:30 AM
    I hope the Halfling chapter has info on rarer Halflings like Jarren.
    51 replies | 1220 view(s)
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  • Charlaquin's Avatar
    Today, 04:28 AM
    Sharing the opinion that one does not care for the fluff on Enworld is not a “strategy”. It is not done with intent of getting the fluff changed. It is done only to express the frustration that the fluff is not to one’s liking. Furthermore, I don’t believe for one second that you actually think anyone making such posts is doing so with intent to get the fluff changed. The pretense that you do is...
    51 replies | 1220 view(s)
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  • Afrodyte's Avatar
    Today, 04:28 AM
    I don't do any of that. My campaign notes tend to be all of 10 pages long, tops, and this includes things like house rules, homebrew races, class tweaks, equipment, and so on. In situations where the homebrew setting is closer to standard D&D, the campaign notes can sometimes be a page long. The idea is not to have all of these specific details nailed down right at the beginning. I find too...
    56 replies | 1062 view(s)
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  • Ancalagon's Avatar
    Today, 04:26 AM
    I'm currently running a 2e adventure I've converted to 5e, and this is a big issue. Cannon fodder is just not the same!
    6 replies | 263 view(s)
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  • Jester David's Avatar
    Today, 04:24 AM
    I tried it a little in 4e and found it tricky. When the vampire drained blood from the paladin, when the assassin stabbed the sleeping warlock, when the ranger fell in the pit of acid. It was harder to describe that as less physical damage. Plus, without also tracking the hit points of all my PCs, I never knew when they crossed over from the vague "fine" to the more serious "nearly dead" hp...
    8 replies | 97 view(s)
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  • StormbringerAUS's Avatar
    Today, 04:09 AM
    Arcana Domain 7 - 2 = 5 Forge Domain 18 Knowledge Domain 17 Life Domain 13 + 1 = 14 Light Domain 17 Tempest Domain 12 Trickery Domain 13 War Domain 7
    129 replies | 2236 view(s)
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  • Dannyalcatraz's Avatar
    Today, 04:06 AM
    Pet rock. A small (hand-sized) ball-like rock that has a cute face on it. Due to enchantments laid upon it, it is slightly warm (80degF), and can fetch small items (up to 8oz). It can be used as a watch, but is ill-suited to the task, since its only method of waking its owner is by striking him with force (1-2 damage).
    23 replies | 414 view(s)
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  • DSumner's Avatar
    Today, 04:05 AM
    Hostile Intent: Sea Witch College is that impressionable time when a student can be swayed as much by what they are exposed to as what they are learning. Mary just wanted to go to university to explore everything life had to offer. Of course, life will sometimes offer you a quick trip to your grave if you throw in with the wrong crowd. Luckily, circumstances beyond her understanding or...
    0 replies | 0 view(s)
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  • ccs's Avatar
    Today, 04:01 AM
    IDex:20 still gives you a +5 +5 is exactly the same wether your playing 5e or PF. The only thing that changes concerning your Dex mod between the two systems is that 5e grants you an automatic dex based damage bonus with ranged & finesse weapons & PF doesn't. I'm sure there's a PF feat that will do this for you though. Why? In 5e it grants you a +1. In PF it grants you a...
    4 replies | 62 view(s)
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  • FrogReaver's Avatar
    Today, 03:59 AM
    I can see that. It's just I can't help but worry about the flaw system. Perhaps some more robust rules around adding flaws to spells and what isn't and is an acceptable flaw would make the system even better?
    43 replies | 819 view(s)
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  • MechaTarrasque's Avatar
    Today, 03:52 AM
    And I am sharing the opinion that the strategy about complaining about the fluff in books is a poor one for getting different fluff. And further more I am attempting to engage in discussion about what would be an actual effective strategy to achieve said goal. Now maybe you may gain some perverse pleasure out of people being unhappy indefinitely with no chance of getting what they desire,...
    51 replies | 1220 view(s)
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  • Herosmith14's Avatar
    Today, 03:48 AM
    Huh, our groups experience was actually pretty similar to OPs, and we had a Paladin. 5th level, I was a player, they really needed to make the myth thing a bit clearer, cause we didn't catch that either. We got past the pit easy enough, and I thought I had a clever plan for the blades, wack while extended. My maul is still dented, grumble grumble. Eventually Sorcerer had the idea to acid...
    6 replies | 178 view(s)
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  • Zardnaar's Avatar
    Today, 03:47 AM
    B2 Keep on the Borderlands KotBL is the other Basic module being converted to 5E by Goodman games. There have been fan based conversions of this module and it was used during the D&D Next playtest. Written by Gary Gygax himself the module is a perennial favourite in lists of the best D&D module of all time. Personally I think it is a bit over rated, its not even the best of the B series but...
    6 replies | 263 view(s)
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  • FrogReaver's Avatar
    Today, 03:47 AM
    I haven't but I have thought about the issue extensively. HP being totally non-physical just doesn't feel right. Healing doesn't seem to work right when it's no meat. Hitting an orc with your greataxe for 12 damage mechanical just feels off when it's narrated as basically a miss. Also, if HP doesn't represent something physical or tangible in the game it's hard to characters to make...
    8 replies | 97 view(s)
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  • Valmarius's Avatar
    Today, 03:41 AM
    I run it both ways. Attacks that target the heroes are typically grazing blows, shallow wounds, or narrow misses that take a lot of energy. Eventually that energy gets worn down, or the enemy lands a Crit, and that's when serious wounds happen. But for enemies, it's the opposite. Every strike that hits deals real damage, and by the time a Hill Giant's bag of HP is getting low they're covered in...
    8 replies | 97 view(s)
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  • Uller's Avatar
    Today, 03:32 AM
    We play on Roll20 as well...I wonder if that has an effect...People not in the same room and not really able to collaborate as well as face to face.
    6 replies | 178 view(s)
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  • MechaPilot's Avatar
    Today, 03:32 AM
    Yes. That's my preferred method for describing HP loss. Occasionally a new-ish player (or a player who takes issue with HP not inherently being physical) might inquire as to why her character lost HPs when the blow was narrated as being narrowly parried or evaded. Usually this is taken care of by explaining that HPs are merely representations of staying power in combat, that the rules...
    8 replies | 97 view(s)
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  • Kinematics's Avatar
    Today, 03:31 AM
    I've gotten so used to using good forums, that I forgot that I really need to only write posts in a separate editor, and then paste them in when using forums that have more lackluster software. So my big long analysis post was lost, but I still have a few data points. Had to recalculate the numbers provided in the blog CapnZapp mentioned. There were a couple minor errors, but they were...
    74 replies | 1596 view(s)
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  • cbwjm's Avatar
    Today, 03:24 AM
    Something I like about this is that it can serve as a tool for both player and DM to judge the general power of a spell. It may not be perfect but it can provide a good baseline before adding a spell into the game and then allow playtesting to iron out any bugs. It doesn't have to be perfect, just good enough to act as a guide.
    43 replies | 819 view(s)
    1 XP
  • FrogReaver's Avatar
    Today, 03:21 AM
    As you said, with or without your system it's ultimately the DM who decides if a created spell gets approved. In other words it's ultimately the DM's call to say any created spell is balanced or imbalanced. If the DM is the ultimate decider on whether something is balanced or not then what is your spell creation system actually doing or telling us? What purpose is it serving?
    43 replies | 819 view(s)
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  • Dannyalcatraz's Avatar
    Today, 03:21 AM
    Since Seshayans have the ability to see in darkness AND fly, I’m thinking that’s a nasty combo to be chasing anyone in the Underdark. As flyers, they’re used to thinking of the battlefield in 3 dimensions...always. Imagine 10lb rocks raining out of the inky blackness of a large cave. Or javelins thrown at PCs as the try to scale a cliff. Their “version” of Menzoberranzan could be built...
    6 replies | 208 view(s)
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  • Saelorn's Avatar
    Today, 03:20 AM
    Nah, that would cause way more issues than it solves. If seven damage out of fifty isn't the same as seven damage when they only have five, then it raises the question of what seven damage even is, and how the cleric can distinguish between a non-wound that requires Cure I to fix and a non-wound that requires Cure IV to fix. It's also a huge pain in the narration, to try and describe how you keep...
    8 replies | 97 view(s)
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  • jgsugden's Avatar
    Today, 03:19 AM
    I've done both and I prefer homebrew. Why? D&D is an RPG. A role playing game. Characters play a role in a story that you collectively write - and it is far easier to write a story in a world that you fully control. Playing the FR is frought with questions like, "Why wouldn't the Red Wizards have tried to stop them and take control?" or "Wouldn't Eliminster have stopped that from taking...
    56 replies | 1062 view(s)
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  • eayres33's Avatar
    Today, 03:18 AM
    As Giana studies the carvings on the wall she notices that the carvings are in an old language but Giana is able to piece together the meaning. The text describes how to open the puzzle door, but not where the puzzle door is. It says to pray at the feet of the Excavator and, “grandmother, in seeking the Excavator, turned her eyes to the Stone, and to the Steel, and finally to Woe” There does...
    1375 replies | 43695 view(s)
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  • shidaku's Avatar
    Today, 03:18 AM
    There are too many systems out there for me to have wanted to quit completely. Though I have quit certain systems for a while. I've found it's good to diversify. I get my RPG fill through TTRPGs, video games and creative writing. I also enjoy other things on the side. It's easy to get burned out when you're doing one thing all the time.
    24 replies | 454 view(s)
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  • JediMasterGunner's Avatar
    2 replies | 127 view(s)
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  • smbakeresq's Avatar
    Today, 03:10 AM
    I also own most the 5E stuff, and a lot of 4e, and most 3.5e and 3.0e and all the way back until the red box. I have been playing D&D since it was first published. There are a lot of people like me, we have paid our dues. WoTC also misses an essential point, this hobby is different then most. I know of NO ONE who plays D&D and never purchases anything, just freeloads off of everything...
    3666 replies | 466037 view(s)
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  • Krachek's Avatar
    Today, 03:00 AM
    It is pretty much the official definition since 1ed. As we can read in ADnD phb: Each character has a varying number of hit points,' just as monsters do. These hit points represent how much damage (actual or potential) the character can withstand before being killed. A certain amount of these hit points represent the actual physical punishment which can be sustained. The remainder, a...
    8 replies | 97 view(s)
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  • smetzger's Avatar
    Today, 02:59 AM
    One thing that I have found helpful is to find an active message board or story hour that is associated with the mega-adventure/adventure path. This way you have a resource for your plot questions and advice on when your players do something a bit different. Monte's boards had a dedicated section for RttToEE and it helped me immensly the first time I ran it.
    2 replies | 79 view(s)
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  • ccs's Avatar
    Today, 02:56 AM
    Yeah.
    8 replies | 97 view(s)
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  • Sleepy Walker's Avatar
    Today, 02:50 AM
    Because I as a player (and most of my play group) did not know the gods or the kings or the city locations until we had played enough. Just like how many puzzles are solved by the player with a few hints (depending) and not intelligence checks, information about the world is not necessarily known by the being playing the character. Having a handout or orientation session would solve this, but...
    56 replies | 1062 view(s)
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  • wally's Avatar
    Today, 02:49 AM
    To address each... *Races? Sure, not a problem. *Stats? Those line up exactly. Most of the people we have on our side don't agree. A 20 Dex goes a lot farther in 5e than it does in Pathfinder. At least in our opinion, a single +1 to anything can be a game changer in a party. That doesn't really seem the same in PF.
    4 replies | 62 view(s)
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  • Riley's Avatar
    Today, 02:46 AM
    Morris, I hope the ‘all discussion’ can be resurrected one day. It’s the one way I’ve been reading the forums for as long as it has existed. .
    2 replies | 107 view(s)
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  • shidaku's Avatar
    Today, 02:43 AM
    I always narrate HP this way. The last 10% or so of HP is when I start talking about real physical injuries being inflicted (except for ya know, a special ability that calls for a special physical injury).
    8 replies | 97 view(s)
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  • ccs's Avatar
    Today, 02:42 AM
    What do you want to convert? *Races? Open the pathfinder book & record the racial benefits listed. If your race doesn't exist in PF - say Dragonborn - talk it over with whoevers going to DM. The easiest way is to just use the 5e description/mods. The hard way is to open the Ultimate Race Guide (or whatever it's called - they have a whole book of odd PC races complete with rules for...
    4 replies | 62 view(s)
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  • eayres33's Avatar
    Today, 02:41 AM
    K’lahu tried to suppress a grin as the group debated punching Taban in the crotch. “It’s not far it’s just a twenty minute walk or so.” K’lahu waited a few moments to let the group finish their meal and gather their equipment, and then she led them through the streets of Port Nyanzaru and out the gate towards a rundown house in Malar’s Throat. Without knocking K’lahu and her two guards walked...
    81 replies | 1409 view(s)
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  • Joshua Carr's Avatar
    Today, 02:40 AM
    Oni Night Haunter (MM) can put a character to sleep, save doesn't end. If monsters are fighting and not PCs, how can their allies wake them?
    4 replies | 2360 view(s)
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  • LegendaryGames's Avatar
    Today, 02:22 AM
    The Pirate Campaign Compendium Kickstarter for 5E and Pathfinder is a short, focused project, and in the first week alone we already have exceeded TRIPLE our base funding goal with over 300 backers, plus adding half a dozen terrific stretch goals and even more fun extras! We've already added Mythological Monsters, Ships of the Damned, archetypes like the boarder, privateer, ship mage, and...
    2 replies | 147 view(s)
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  • hbarsquared's Avatar
    Today, 02:16 AM
    I know, I know, the verisimilitude of hit points has been an ongoing argument for decades... This is something I would like to try when I start up my next game: All hit point "damage" is simply small, accumulated weariness. Damage is not broken arms, sliced open bowels, or arrows to the back. It's the blow to the shield that takes a little more out of you, it's the sore muscle from...
    8 replies | 97 view(s)
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  • Jeovanna's Avatar
    Today, 02:16 AM
    The bustle had driven off all of the good game. That was normal, though. Hunting too close to the roads was always hit or miss, as most beasts were wary where they knew humans and other species frequently traveled. It also was hit or miss for the hunter, as Jeovanna did not want to set out any traps where some unwary citizen might stumble into its iron jaws. But she had known the festival...
    34 replies | 705 view(s)
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  • doctorbadwolf's Avatar
    Today, 02:15 AM
    To quote a popular online DM, “You can certainly try.” =D
    112 replies | 2138 view(s)
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  • Yunru's Avatar
    Today, 02:14 AM
    If you want to tie it to something other than exhaustion, I personally rule that failed death saving throws only go away on a short or long rest. If it's insufficient, have them take a failed death saving throw on initially going down too (although I'd recommend also upping the number before death to 4, so it effectively stays the same for the first down).
    16 replies | 290 view(s)
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  • DeanP's Avatar
    Today, 02:08 AM
    I totally misunderstood what the OP was about when I read the title. I thought you meant you were completely tired of making up house rules! :)
    16 replies | 290 view(s)
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  • VikingLegion's Avatar
    Today, 02:07 AM
    On the flip side of the same coin, even though many of these worlds are medieval-style, they are not medieval. I can't seem to find the excerpt, but somewhere on record there is a snippet where Ed Greenwood explains the uncannily high literacy rate in the Forgotten Realms. Maybe it's due to the presence of priests of gods dedicated specifically to knowledge - these guys mission is to spread...
    56 replies | 1062 view(s)
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  • hbarsquared's Avatar
    Today, 02:06 AM
    Bacon Bits makes some good points. It's always good to take a second look at one's reasoning when trying to house rule a house rule... I really like the idea of playing around more with exhaustion - it's a neat, customizable mechanic - but it complicates the resource management of players. It directly leads to it becoming an expendable daily "resource" and can easily contribute to the...
    16 replies | 290 view(s)
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  • Eltab's Avatar
    Today, 02:03 AM
    Bouncy Ball This ball is made from the sap of a rubber tree. Throw this ball in such as manner that it will land on the floor a few feet in front of you. This is a substitute for a ten-foot pole. The magical part is that, when it hits the opposite wall or goes just beyond the extent of dim light, it bounces back to the person who threw it. There are so many magi-tech items (Permanent Cone...
    23 replies | 414 view(s)
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  • Eltab's Avatar
    Today, 01:57 AM
    Arcana Domain 9 - 2 = 7 Forge Domain 18 Knowledge Domain 17 Life Domain 13 Light Domain 17 Tempest Domain 12 Trickery Domain 12 + 1 = 13 War Domain 7
    129 replies | 2236 view(s)
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  • Kinematics's Avatar
    Today, 01:51 AM
    If you can crash your car into a restaurant, or drive off a cliff, what's the point of vehicle safety and design standards, or taking a driving test? Why bother with road signs and speed limits if people can still drive recklessly? Your point makes no sense.
    43 replies | 819 view(s)
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  • Seramus's Avatar
    Today, 01:50 AM
    "Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces." Druids don't have to care about animals, it's written right into the PHB. You can be a druid who is concerned about the patterns of raging storms, focused on ancient traditions and herb lore, or just...
    33 replies | 805 view(s)
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