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  • OB1's Avatar
    Today, 04:47 PM
    Asmodeus 22 Baalzebul 23 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 18+1=19 Levistus 3-2=1 Mammon 21 Mephistopheles 19 Orcus 18
    192 replies | 3197 view(s)
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  • Ralif Redhammer's Avatar
    Today, 04:43 PM
    All good stories need an ending, and they aren’t all happy. At least, that’s what I tell myself when a character dies! Sure, as a player, character death can be a bummer. But I certainly remember my 1e paladin that died sacrificing himself so that the rest of the group could escape the Githyanki fortress, when countless other characters from that long ago have faded into blurred vagueness.
    24 replies | 502 view(s)
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  • BluejayJunior's Avatar
    Today, 04:41 PM
    Also, a lot of players know about monsters' weaknesses now. Whether through years of playing or from twitch/podcast games or from just looking at the monster manual. At least for classic monsters. So those fights become less interesting when the party already knows immediately what to do. I am a big fan of more dynamic fights, though. There are a lot of things you can do to make fights more...
    3 replies | 55 view(s)
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  • gargoyleking's Avatar
    Today, 04:38 PM
    Mord is a Tome Warlock. And has the subsequent invocation as well. The only problem is that the only rituals he knows this way so far are Comprehend Languages and Identify. I think he can learn more, but haven't had a chance to figure it all out in a while. Also, FitzTheRuke, would he have been allowed to learn some spells from Imami's library as part of his reward for the vault quest?
    128 replies | 1778 view(s)
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  • Ralif Redhammer's Avatar
    Today, 04:38 PM
    Wow. Can’t say I’m surprised, though. It’s really discouraging to see how little has actually come from the Gygax Memorial Foundation/Fund over the years. So far, the biggest things they’ve accomplished have been to pull all of the Gygax IP licenses from their publishers, and shut down Gygax magazine.
    1 replies | 4 view(s)
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  • iserith's Avatar
    Today, 04:37 PM
    I think this just underscores that the DM needs to be clear about the threat that is presented. And that the players need to take steps in-game to assess the threat before engaging. Or perhaps they try to figure out a way to turn the tables or simply avoid the threat. As an example, I told my players that the random encounters between the town and the dungeon could be anything between a single...
    55 replies | 1249 view(s)
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  • silverhair2048's Avatar
    Today, 04:34 PM
    The Humble Bundle is not all FGG. There are Kobold Press and Troll Lord Games books in the bundle.
    6 replies | 262 view(s)
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  • Jin Abackis's Avatar
    Today, 04:32 PM
    Jin tries to remove/wash-off the burning substance. He then enters the room and examines (without touching) the double doors and hieroglyphs (20 perception).
    37 replies
  • MonkeezOnFire's Avatar
    Today, 04:31 PM
    Adding the skill proficiency to the standard human helps shore up that option and I would personally be quite happy choosing it over the variant. While it still doesn't get any fancy unique abilities, I think the versatility makes up for it. As for the feat option it certainly looks balanced on paper. You're keeping the trade off between high ability scores and a feat which is a trade off I...
    2 replies | 15 view(s)
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  • Gavin O.'s Avatar
    Today, 04:29 PM
    Personally, I'd take Elemental Weapon for your fighter. And yes indeed. Hold person is a single target damage buff that gives your party instant crits, where hypnotic Patterns will disable a group of enemies. Also worth noting that Hold Person uses your concentration and Hypnotic Pattern does now. Magic Weapon is a Wizard exclusive spells, it's not available to Clerics or Druids. I would...
    10 replies | 311 view(s)
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  • Imaculata's Avatar
    Today, 04:15 PM
    I think it would be (more) fair to say that one of the risks of saving your players too often with fudging, is that it 'could' undermine the suspense in the game. If you always save your players, then they may not feel like their characters can die. But this all depends on how you fudge, how often you do it, and your players. I think we can learn a lesson or two from Game of Thrones in this...
    72 replies | 1538 view(s)
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  • Gradine's Avatar
    Today, 04:14 PM
    Asmodeus 22 Baalzebul 23 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 18 Levistus 3 Mammon 21 Mephistopheles 19 Orcus 18
    192 replies | 3197 view(s)
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  • Gradine's Avatar
    Today, 04:13 PM
    I was super excited when I saw that recent Humble Bundle was a bunch of D&D books and super bummed to find out they were all from FGG. I went through the same level of excitement and disappointment when I found out about a City of Brass kickstarter. :(
    6 replies | 262 view(s)
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  • Blue's Avatar
    Today, 04:09 PM
    Variant humans are just that - an optional rule. I don't allow them in my game. With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely...
    2 replies | 15 view(s)
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  • Gradine's Avatar
    Today, 04:06 PM
    I've learned two things from this thread: 1) Apparently everyone is supposed to be familiar with 3rd party publishers? 2) Gamers simply do not pick up on Elton John references.
    254 replies | 10470 view(s)
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  • Alzrius's Avatar
    Today, 04:03 PM
    Almost two years ago, movie producer Tom DeSanto made a deal with Gail Gygax to "oversee the Gygax catalogue of published and unpublished works," according to Variety.com. However, DeSanto is now filing suit against Gail Gygax, according to Courthouse News Service:
    1 replies | 4 view(s)
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  • Umbran's Avatar
    Today, 04:00 PM
    With respect, if you have to specifically design your metaphysics and embed options before play begins to not have death be an end to a story, that says to be that death is not particularly friendly to story. It weakens the "not an enemy" posit considerably. "You aren't my enemy, but I have to behave *just so* around you so as to not have you bite my butt." Maybe not an enemy, but it is an...
    24 replies | 502 view(s)
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  • Ancalagon's Avatar
    Today, 03:59 PM
    It's looking more and more like that almost everything is feats. A class, a race, an archetype, most (or all) they do is give you access to specific feat lists... am I wrong?
    20 replies | 102 view(s)
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  • tglassy's Avatar
    Today, 03:56 PM
    I did something like that. Gave a character an old, worn out Staff of the Magi, which could only cast a few cantrips. As she loved up, the plan was her wizards power would slowly unlock the staffs power.
    26 replies | 882 view(s)
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  • hero4hire's Avatar
    Today, 03:55 PM
    Templeton went defensive, attempting to duck and parry the various blows that came at him until help could arrive. OOC: Dodge Action
    737 replies | 18984 view(s)
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  • Deuce Traveler's Avatar
    Today, 03:51 PM
    OOC: Rumdum is going to hold off taking a shot at the kobold. The folks should be all moving anyway, and a flaming torch or three isn't going to change anything. If it was something explosive, he'd take the risk.
    267 replies | 4685 view(s)
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  • Istbor's Avatar
    Today, 03:40 PM
    My most memorable item received was honestly the +1 dynamic weapon during 4e. It could shape into any weapon of the martial category. It was like my Swiss army knife. So handy. Even at higher levels.
    26 replies | 882 view(s)
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  • jmucchiello's Avatar
    Today, 03:40 PM
    A teenage girl appears from the stables and says, "Garrett says there's some noise outside the stables. He thinks they might need reinforcements soon." The innkeeper says, "Jorn and Piet, go with Alyss." The named bowmen standing in the main room follow Alyss into the stables.
    318 replies | 7358 view(s)
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  • brehobit's Avatar
    Today, 03:39 PM
    Hi folks, I'm planning on starting a new 5e game. I _really_ like 5e, but I've found, especially at lower-levels, that alt-human is a bit overpowered. That first feat makes a huge difference. I also think that feats are really fun for 1st level characters to have. Also, the standard human seems pretty weak. I've been finding that alt-humans can dominate a party, especially the martials...
    2 replies | 15 view(s)
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  • Kobold Avenger's Avatar
    Today, 03:38 PM
    I wouldn't be surprised if the Metamorph gets 1 extra HP per level, as it seems to be a thing for Sorcerer subclasses that are more likely to get in the fray, especially if one of their main cantrips is bestial claw attacks.
    254 replies | 10470 view(s)
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  • jgsugden's Avatar
    Today, 03:36 PM
    For me it usn't PCs first or second, it is DM with the players. We tell the story together. The DM creates the world in which the heroes act, but I do not railroad them. And, their decisions clealry have impacts. There are two extremes in one spectrum of DM style: Complete sandbox and complete railroad. In a complete sandbox, the DM drops challenges in his world and then lets the players...
    55 replies | 1249 view(s)
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  • ZweihanderRPG's Avatar
    Today, 03:33 PM
    Role-playing Public Radio ran a session of Zweihänder Grim & Perilous RPG using the adventure 'Rough Night At The Three Feathers'. Listen in to this hilarious podcast of misadventure! From Role Playing Public Radio: It’s been a long day’s travel, and the sun is just beginning to go down as you see an inn in the distance. As you draw closer, you see the sign of three feathers hanging...
    391 replies | 63169 view(s)
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  • dave2008's Avatar
    Today, 03:32 PM
    Yes, many people have. In addition to @Jester David 's suggestion if DM'sGuild, there are several threads on these forums that can help. Some provide revised stats, or suggested revsions, or templates, or just advice on how to use terrain and tactics. Here is my thread that you might find useful: 5e Hardcore Monster Manual I haven't updated it in a while, but I hope to get back to it soon....
    3 replies | 55 view(s)
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  • Umbran's Avatar
    Today, 03:32 PM
    Why do you have an opinion on what other people's games should be? Do you have opinions about what other people should have for lunch? Or what TV shows they should watch? This smacks of, "I now what's good for you better than you do." Which... you don't, generally speaking. You're not an authority, you don't generally know the people at the games of your audience. So, your assertion is...
    72 replies | 1538 view(s)
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  • Jester David's Avatar
    Today, 03:27 PM
    There are products on the Guild that already do this: http://www.dmsguild.com/product/243120 I don't remember puzzle monsters as fondly as you. Wasting precious spell slots on effects that did nothing or made the situation worse. Feelings of frustration as the logical failed and you had to almost randomly start attempting things. Feeling ineffective because your magical sword lacked an...
    3 replies | 55 view(s)
    1 XP
  • jmucchiello's Avatar
    Today, 03:26 PM
    I think we're waiting on EB as there's nothing for us to do but react to the civilians fleeing the church. Perhaps he's waiting on William and Sebastian to react to the villagers appearing out of the smoke? I'm disappointed that apparently only 2 of the 20 villagers have reached the fence. They should be running out of the church en masse. "Okay, people, let's move it." Tina says as softly and...
    267 replies | 4685 view(s)
    1 XP
  • dave2008's Avatar
    Today, 03:21 PM
    Nice work! However, I don't see a specific place for things like demon lords, archdevils, archfey, and non-deity celestials of great power. I think a discussion of cosmic rank should include these types of creatures too. My suggestion would be to revise quasi-deities to include these creatures. Remove the divine nature from the general description and add it to the specific subclass...
    4 replies | 157 view(s)
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  • hawkeyefan's Avatar
    Today, 03:19 PM
    I’m kind of surprised at how often TPKs are being condoned. I am all for encounters where combat is a bad idea for the PCs, and all for maintaining danger for the PCs. But I also realize that when I present them with a challenge that is beyond their ability to defeat in combat, I’ve chosen to do so. Everyone seems to site the players’ choice to resort to combat as justification for a TPK....but...
    55 replies | 1249 view(s)
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  • 5ekyu's Avatar
    Today, 03:16 PM
    The rules do noy require the gm to balance encounters by cr. Having such a system for new gms to use should not be read as requiring or restricting options. Games without a cr system imo are not treating GMs as more co.petent, they are just providing tools useful for some novice gms less.
    55 replies | 1249 view(s)
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  • mrpopstar's Avatar
    Today, 03:14 PM
    Asmodeus 22 Baalzebul 23 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 18 Levistus 3 Mammon 21 Mephistopheles 19 Orcus 20
    192 replies | 3197 view(s)
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  • toucanbuzz's Avatar
    Today, 03:13 PM
    For our Strahd campaign, I converted the magic items into Legacy items, inspired by 3rd edition. The party has rituals (quests) it must do to gradually unlock the item's full powers. I like the idea of players getting magic items that they can build upon, such as a Flame Tongue. Totally winging it: Flame Tongue (basic, attunement). Upon command, 40' torchlight via harmless flames. The sword...
    26 replies | 882 view(s)
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  • mrpopstar's Avatar
    Today, 03:12 PM
    Using the table in the OP clearly *decreases* the relationship between crunch and fluff! :D (If I do say so, myself.) This is exactly the sort of thing I seek to empower!
    37 replies | 912 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 03:10 PM
    Yes yes - robust and resilient... Only one thing to add... Do these even in some even encounters or even when the PCs are stronger. Sprinkle these thru encounters all along... Show the players that its not uncommon for their to be divisions, desires and opportunities other than dead them or dead us all along. Cannot count the number of times thst minions and #2 trying to cut deals have...
    55 replies | 1249 view(s)
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  • jasper's Avatar
    Today, 03:10 PM
    1. whaaaa. You hate us icky nasty dm. I rolling up a new pc. 2. OH MY GAWD. The DM is railroading us again. 3. Hey guys, this just like episode 5,7,9. Boss Hogg is going to put moonshine in our trunk again. 4.whaaaa. You hate us icky nasty dm. I rolling up a new pc. I was attached to Bob two legs. He had a dance background. 5.whaaaa. You hate us icky nasty dm. I rolling up a new pc. 6....
    55 replies | 1249 view(s)
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  • Vymair's Avatar
    Today, 03:08 PM
    Asmodeus 22 Baalzebul 23 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 18 Levistus 3 Mammon 21 Mephistopheles 19 Orcus 20
    192 replies | 3197 view(s)
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  • Sacrosanct's Avatar
    Today, 03:05 PM
    Unless they get raised or resurrected. But more importantly, the players could learn the lesson ;)
    55 replies | 1249 view(s)
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  • Sacrosanct's Avatar
    Today, 03:04 PM
    I think this illustrates a difference in play style. To many (such as myself), the PCs do NOT play a role in the story. Not in the way you describe it anyway. You seem to have the story as coming first, then PCs reactions later. For many such as myself, the PCs play a role in the game world. The difference being that the story comes later, based on the PCs actions. They craft the story as...
    55 replies | 1249 view(s)
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  • Eltab's Avatar
    Today, 03:03 PM
    I think you will have to begin away from a spreadsheet: for each NPC, write down their "history". Review that notebook-full of facts for common points that you can use to format the spreadsheet pages. Then you will be ready to enter data into a searchable form. It may help if you run searches on the classic radio/TV soap operas. They also had complex character-connection plots, and had to...
    9 replies | 213 view(s)
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  • DungeonFog's Avatar
    Today, 03:02 PM
    A new update has been released today: With today's update we have moved another step closer to finish our work package "Advanced Editor Features - Rooms". Improved room drawing Over the past updates we closely watched how you create rooms. We realized that our snap-to-wall mechanic is not performing as we expected, but rather limiting your experience when it comes to combinations of...
    3 replies | 269 view(s)
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  • toucanbuzz's Avatar
    Today, 02:59 PM
    Been playing since AD&D and totally recognize every edition has pros and cons. Having run several years with 5E now, I find myself missing the puzzle-like nature of some, not all,older edition monsters as, nowadays, most monsters feel like large bags of hit points with few unique abilities. For example: golems. In prior editions, they were a puzzle in that they were immune to almost all magic,...
    3 replies | 55 view(s)
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  • Toledo's Avatar
    Today, 02:56 PM
    We play that you only get 1 hit dice plus your constitution modifier back on a long rest - we believe that is more "realistic" to what a human body can do. Therefore it becomes a very big deal.
    26 replies | 882 view(s)
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  • jasper's Avatar
    Today, 02:55 PM
    You are right said Bob who had died 5 time in "Dead in Thay"
    55 replies | 1249 view(s)
    1 XP
  • jasper's Avatar
    Today, 02:51 PM
    BURRRRRRPPPPPPP. I love eating relatives of recent meals replies George Giant. JUST SAY NO TO PLOT ARMOUR. If you gave them a chance or two to run away. It sucks to be Giant toe jam... Eeeeel I just step into a druid scream Georgia Giant.
    55 replies | 1249 view(s)
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  • iserith's Avatar
    Today, 02:43 PM
    It's not clear to me what's objectively bad about the system, so your first statement here doesn't make a lot of sense to me. Maybe it's not what you would prefer - perhaps you prefer the system in some previous iteration of the game because it fit your preferred approach - but I don't think it can be said to be "bad." I'll add that the DMG does go into this a bit in the section on "The Role of...
    161 replies | 4591 view(s)
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  • Jester David's Avatar
    Today, 02:33 PM
    Keywords are very much an example of system mastery design. They're great for experienced players who know the game, but hard for newcomers and casual players who may memorise the rules less thoroughly. Your THAC0 goes up, but the AC of enemies doesn't go up at a matching rate. It barely goes up at all. And there's not the same level based tiers for monsters; very often published adventures...
    40 replies | 1230 view(s)
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  • darkbard's Avatar
    Today, 02:26 PM
    Working on any new builds these days, MwaO? Have anything to report about how any of these are working out in play?
    47 replies | 5927 view(s)
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  • Dausuul's Avatar
    Today, 02:25 PM
    Asmodeus 22 Baalzebul 22 Baphomet 18 Demogorgon 21 Geryon 12 Glasya 20 Levistus 3 Mammon 21 Mephistopheles 19 Orcus 20
    192 replies | 3197 view(s)
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  • Blue's Avatar
    Today, 02:24 PM
    Actually, I noticed nothing of the sort. I noticed that the OP reduced all weapons mechanics to their mechanics. I don't see anywhere where they also said that all fluff must change and that weapons couldn't or shouldn't be described. Since they call out specific weapons by name that are changed by this, I fully believe that the original poster still expected weapons to be able to be named and...
    37 replies | 912 view(s)
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  • Irennan's Avatar
    Today, 02:24 PM
    Both have already been demoted to lesser gods (DMG and MM). It makes sense, due to their recent, large losses (especially Lolth's).
    29 replies | 644 view(s)
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  • LostSoul's Avatar
    Today, 02:16 PM
    Doubtful; most of my notes are spread out all over the place!
    197 replies | 25981 view(s)
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