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  • doctorbadwolf's Avatar
    Today, 07:45 AM
    You are blatantly ignoring the actual points people are making, and then condescending to people as if we just don’t get what you’re saying. No cantrip deals damage without any roll to determine success, or does half damage on a miss, or hits in a line or cone or whatever for meaningful damage per target. A level 1 spell, cast at level 1, is better than a cantrip. It doesn’t need to do more...
    92 replies | 2290 view(s)
    0 XP
  • Leatherhead's Avatar
    Today, 07:23 AM
    Sure, why not? The god of men is dead and forgotten. Their death is the reason the world still lives on: A divine self sacrificed to prevent an Other-Realms Doomsday Weapon from unleashing Armageddon. Now humanity is broken, enslaved, and mutated in order to survive in this uncertain time. Even the animals, drinking the fallen gods divine blood, have changed. And while this chaos rages...
    2 replies | 73 view(s)
    0 XP
  • MechaPilot's Avatar
    Today, 07:12 AM
    And that assumes they actually get fed. I've heard that some prisons in antiquity didn't feed their inmates. Instead, people who cared for the incarcerated had to bring them food.
    6 replies | 127 view(s)
    0 XP
  • Knightfall's Avatar
    Today, 07:09 AM
    Adam Levine acted like an ass and decided to throw one of his team members under the bus in favor of another one. It was really stupid of him and the fans of the show (and that artist) are livid.
    1004 replies | 53945 view(s)
    0 XP
  • doctorbadwolf's Avatar
    Today, 07:08 AM
    Entirely in new canon, Kylo Ren is a former Jedi who has gone Dark. Thus, Dark Jedi is a perfectly acceptable description.
    83 replies | 1352 view(s)
    0 XP
  • Arnwolf666's Avatar
    Today, 06:59 AM
    let me see. this past week: 1.) found the sword of destiny 2.) discovered the evil duke’s plans and turned his troops against him 3.) saved the princess 4.) turned out she was a doppleganger that tricked us into being sold to ilithids 5.) escaped from slavery from the mindflayers with the real princess 6.) negotiated safe passage from the beholders by telling them where the mindflayers ...
    413 replies | 22612 view(s)
    0 XP
  • iserith's Avatar
    Today, 06:57 AM
    Consistency in this regard is something players can count on in my games. It's one of my principles. Except I'm not leaving the box blank. I'm copying off the person next to me whose answer is always right.
    311 replies | 5356 view(s)
    0 XP
  • Blue's Avatar
    Today, 06:38 AM
    When talking about consistency in applying the rules that's for the DM, not the players. You are withholding information that you would have given the character if the speaker was an NPC. By your own words. You're pushing off the answer to others because you don't want to get involved. By your own words. That's not a result, it's a lack of result. If you were in a university taking...
    311 replies | 5356 view(s)
    0 XP
  • Jester David's Avatar
    Today, 06:35 AM
    (This was me for a loooong while. My son had no interest in watching the movies with me.)
    104 replies | 1835 view(s)
    0 XP
  • Charlaquin's Avatar
    Today, 06:29 AM
    Me: If you want them to be. Player A is taking a hostile action against your character, so you adjudicate the results. If you don’t think the lie has a reasonable chance of fooling your character, then it doesn’t. If you’re not sure, call for a check to resolve it.
    311 replies | 5356 view(s)
    2 XP
  • Jester David's Avatar
    Today, 06:26 AM

    104 replies | 1835 view(s)
    0 XP
  • Blue's Avatar
    Today, 06:20 AM
    That is awesome. I love how kids aren't locked into what we see as normal through experience and just can run with the ideas. As a side note, 5e isn't the type of game where players have narrative control like there, there are others that are. For example in Fate (and it's even lighter weight incarnation, Fate Accelerated), you can spend a Fate point to do a bunch of things, but one is to...
    20 replies | 491 view(s)
    0 XP
  • billd91's Avatar
    Today, 06:16 AM
    Using Insight to determine if another PC is exhibiting a tell is essentially benign. I think most people wouldn't see a problem with it. Of course, the PC being deceived still has the authority to determine whether or not their PC believes the other. That's the limitation of social skills on PCs, for the most part. By comparison, I think proper DMing fairness etiquette would pretty much require...
    311 replies | 5356 view(s)
    0 XP
  • iserith's Avatar
    Today, 06:13 AM
    Which rules are you referring to? Players don't get to decide they're making a Wisdom (Insight) check or any other kind of ability check. They might succeed or fail outright with no roll. All they get to do is describe a task they want to perform. What the character sees can be negotiated by the players involved. You can call it a "house rule." It doesn't bother me. But it's not...
    311 replies | 5356 view(s)
    0 XP
  • Blue's Avatar
    Today, 06:07 AM
    No, I mean "Insight, because following the rules consistently is strictly superior to using one rule in one case and ignoring it in another case." Player: What do I see? DM: You decided what your character thinks, I don't have to tell you that. Player: WTF? A player who has not been given sufficient information from the DM may still be in the process of determining what there...
    311 replies | 5356 view(s)
    0 XP
  • Aiden_Keller_'s Avatar
    Today, 06:04 AM
    I started running Horde of the Dragon Queen for the first time and a player who has rolled a chaotic gnome bard has decided that he wants to legitimately join The Cult of the Dragon and specifically work alongside Rezmir (he rolled to see if he was attracted to her...I gave him a 50% chance and he got it) I already read the article below... ...
    0 replies | 14 view(s)
    0 XP
  • Dream Machine's Avatar
    Today, 06:04 AM
    Dream Machine started a thread Technoir Returns!
    The high-tech, hard-boiled roleplaying of Technoir has been acquired by Dream Machine Productions, the design studio owned and operated by Justin Alexander, and will be receiving active support — including new supplements, new transmissions, and new expansions — starting in January 2019. We're asking for help boosting the signal on this one because it's very important to us that we reach all...
    0 replies | 12 view(s)
    0 XP
  • Elfcrusher's Avatar
    Today, 06:02 AM
    Funny anecdote (at least, I think it is) I was DMing for my 12 year old nephew, who loves D&D, and my own 5 year old, who had never played before. The party was: Barbarian (12 year old) Rogue (5 year old) Sorcerer (healer) NPC controlled by me We started at 1st level and played *really* simple mini-adventures, each of which was a few minutes of story and then a boss fight. After...
    20 replies | 491 view(s)
    0 XP
  • Kwargrow's Avatar
    Today, 05:47 AM
    Sannit says, "If Eric thinks we can lift the grate with our combined strength, then we surely should be able to after we augment ourselves with Way. I think we should make a push for the captain and take over the ship by taking him down. If we do it with enough style we should be able to recruit any other soldiers to our cause. They might be ready to change from Asylim to Southroad Fair, like...
    14 replies | 428 view(s)
    0 XP
  • iserith's Avatar
    Today, 05:40 AM
    Which mechanic do you mean - "Insight?" Because that sounds awfully close to "using skills" again which is strictly inferior to deciding the result anyway. No, there is no such case. The player always determines what the character thinks. It is therefore always certain. The whole scenario is rife with trouble. It's better in my view that the players work this out between them to...
    311 replies | 5356 view(s)
    0 XP
  • trancejeremy's Avatar
    Today, 05:35 AM
    I am skeptical that prisons would exist in a fantasy world. More likely you'd have some sort of physical punishment - losing an ear, limb, eye, etc, depending on the crime, or just executed. Especially since religion in fantasy worlds is not simply a matter of faith, but built into the universe. And in higher magic settings you'd have things like quest/geas instead. (Indeed, the D&D Geas...
    6 replies | 127 view(s)
    0 XP
  • Blue's Avatar
    Today, 05:30 AM
    So a mechanic that works fine for NPCs is of no use for PCs, even when a player is agnostic to the results but just wants to know what they have observed? You before have explained that the reason you won't make the roll between PCs is: We now have a case where what the player determines what the character thinks is uncertain. So this no longer covers it. So, why would you not get...
    311 replies | 5356 view(s)
    0 XP
  • trappedslider's Avatar
    Today, 05:24 AM
    Arial battle with Rodan! Good time to invest in some construction companies too....
    0 replies | 16 view(s)
    0 XP
  • Blue's Avatar
    Today, 05:21 AM
    Oooh, this sounds like fun! 1. Primus is a brand new world, mostly still elemental chaos. Currently the civilized areas are an archipelago of islands floating in the sky. As sentients travel to new places they take on characteristics believed by those, but still dynamic and changing until a Master of an area puts their Mark, freezing it's configuration. Do you have what it takes to clear...
    2 replies | 73 view(s)
    0 XP
  • Wiseblood's Avatar
    Today, 05:20 AM
    Give them a character based on what they know. Teach them the character sheet. Teach them the dice. Build a first couple of adventures like you are showing the system eg. skills, ability checks, saves and attacks. Teach them about rest.
    20 replies | 491 view(s)
    0 XP
  • iserith's Avatar
    Today, 05:17 AM
    If a player describes the character as trying to determine an NPC's true intentions by observing its body language, speech habits, and changes in mannerisms, then I'll adjudicate and narrate as normal. I would have telegraphed a tell while describing the environment anyway. In almost all cases, if there is an ability check at all, this would be a Wisdom (Insight) check though; passive Insight...
    311 replies | 5356 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 05:15 AM
    Kids these days, attention span of a gnat.
    104 replies | 1835 view(s)
    0 XP
  • billd91's Avatar
    Today, 05:05 AM
    It may be that an INT 6 character thinks differently from an INT 18 character, but there's no prescribed way to do so. Hence, the player has full power to determine how that difference would manifest. The INT 18 character may be too smart to fall for the other PC's attempt at sophistry and not go along with it - while the INT 6 character may be too dumb to listen to reason... and also not go...
    311 replies | 5356 view(s)
    1 XP
  • Quickleaf's Avatar
    Today, 05:05 AM
    B2 would be good. I have a non-traditional approach for introducing new folks to D&D... I converted "Hunt for a Hierophant” (by Chris Doyle, DUNGEON #63) as a 3rd-level adventure with four parts: An exploration montage/skill challenge, evading a bullywug hunting party in a retreating skirmish, interacting with a sick treant, and then a small 16-room dungeon heavy on puzzles/riddles with a dash of...
    7 replies | 197 view(s)
    0 XP
  • Blue's Avatar
    Today, 05:04 AM
    I think that's a very cool system. I think it would be hard to backfit to 5e D&D because of the number of durations and triggers the system has. Spells are the most obvious topic. Think about a spell that does damage when a foe ends it's turn in the area. If the foe gets fewer activations they will take less damage. If the PCs roll more success with cost they get the benefit of the foe...
    19 replies | 346 view(s)
    0 XP
  • Sadras's Avatar
    Today, 05:04 AM
    Well, I won't scrap the initiative in D&D as that I believe would mess around with spell duration. I don't need or want that headache. And I would keep the monster in the initiative order. What I might experiment with is the monster's additional laundry list of actions on misses or as @Hawk Diesel describes upthread as minor and major moves. One must be careful though as these minor/major moves...
    19 replies | 346 view(s)
    0 XP
  • Jester David's Avatar
    Today, 04:59 AM
    There’s a big difference between dietary health and getting them to enjoy a movie. You can’t force someone to enjoy a film or become a fan of a franchise. Not anymore than I’m a soccer fan because my dad kept exposing me to games.
    104 replies | 1835 view(s)
    0 XP
  • dragoner's Avatar
    Today, 04:57 AM
    Just watched the last one, overall, I think it's good, Whitaker and crew make for a fine Doctor Who and companions. It is holding my attention better than the last few seasons. Granted I don't watch a lot of television in general, right now Dr Who and Nightflyers are the only non-news or PBS I watch. I have watched Dr Who since Pertwee, and my favorite is still Baker, I don't really compare the...
    216 replies | 6125 view(s)
    0 XP
  • Blue's Avatar
    Today, 04:55 AM
    Please see the next section below what you quoted: "The second player has not predetermined if their character will believe or disbelieve. The player wishes to find out what their character experiences so that based on that they can make a call. They need the full description of the environment including the results of their passive Insight (PHB, pg 175) in order so that they can determine...
    311 replies | 5356 view(s)
    0 XP
  • Mercurius's Avatar
    Today, 04:52 AM
    Six-year olds also prefer donuts to kale. Should we listen to them for nutritional guidance and let them decide on their diet? Ultimately it is the parents' choice what their six-year old eats, just as it is the choice of adult film producers* what they're selling to young people. What we've seen for the last 40 years is a kind of "stimulation inflation," which has encouraged a kind of numbing of...
    104 replies | 1835 view(s)
    0 XP
  • 5ekyu's Avatar
    Today, 04:46 AM
    IIRC STA 2d20 did something similar with melee combat - if a PC failed their melee combat attack the other side either got attacks or did damage - maybe going either way... In 5e, this same thing could be done with the success at cost "setback" type mechanic - in that "you can still land your blow *but* only by opening yourself up to an AO" - taking a hit to deliver a hit. of course, it could...
    19 replies | 346 view(s)
    0 XP
  • Umbran's Avatar
    Today, 04:44 AM
    Not necessarily. As a fraction of their total life, sure, it isn't much. They won't be as concerned about the effective loss of life wasted in prison. But that is largely an intellectual measure. It isn't like, in their personal experience, a minute flashes by in what to us is a subjective second. They still *live* and *experience* all the incarcerated time. And, let us not pretend...
    6 replies | 127 view(s)
    2 XP
  • Blue's Avatar
    Today, 04:42 AM
    Really? I though I was giving player B information on what his character observed. Please give me a case where, by your definition, an Insight check can be made where the DM is not "telling the player what their character thinks".
    311 replies | 5356 view(s)
    0 XP
  • iserith's Avatar
    Today, 04:42 AM
    Narrating the results is distinct from describing the environment and is differentiated in the play loop described in the rules. It seems like you want them to be the same thing to prove something about how you choose to play. You don't have to justify yourself.
    311 replies | 5356 view(s)
    0 XP
  • Manbearcat's Avatar
    Today, 04:41 AM
    Alright, back to the primary topic in the lead post. In 4e, I would probably handle the two Hoverpods as follows: HP 212; Bloodied 106 Initiative +21 AC 37, Fortitude 34, Reflex 35, Will 32 Speed 0, fly 8 (hover) Lasers At-Will Attack: Ranged 10 (one creature); +25 vs. Ref Hit: 2d8 + 7 damage.
    145 replies | 4687 view(s)
    1 XP
  • OverlordOcelot's Avatar
    Today, 04:38 AM
    Are the rules really ridiculous if a lot of people want to play under those rules? I'm not being facetious here, I don't think it's fair to tell people that playing under a set of rules that they like and a bunch of other people like a 'ridiculous'. I'm generally more in favor of a low amount of restrictions, but if there are people wanting to play all kobolds or no gnomes or Dark Sun by the book...
    198 replies | 6618 view(s)
    0 XP
  • Blue's Avatar
    Today, 04:38 AM
    This feels like you're splitting a hair here. My statement is along the lines of "there are times you need to know the results of a check to describe the environment". And your statement seems to be "I describe the environment outside the checks. Then I determine the results of checks, then narrate the results (i.e. describe the environment)." This really feel like we're saying the...
    311 replies | 5356 view(s)
    0 XP
  • iserith's Avatar
    Today, 04:36 AM
    "I don't know - is he?" Player B is sitting at the table, so he knows that Player A's character is lying. He or she can just say his or her character believes or disbelieves Player A's character for whatever reason Player B chooses to establish.
    311 replies | 5356 view(s)
    1 XP
  • Garthanos's Avatar
    Today, 04:35 AM
    Just found Heroes of Battle and it looks like it has really interesting presentations which could be invoked as part of skill challenge and similar things. Almost feels like 4e in some ways.
    33 replies | 1015 view(s)
    0 XP
  • Jester David's Avatar
    Today, 04:32 AM
    Sure. Tell that to a bored six-year-old.
    104 replies | 1835 view(s)
    0 XP
  • Zardnaar's Avatar
    Today, 04:30 AM
    Slow combat scenes aren't that bad, I prefer them over Yoda in AoTC (his dual vs Palpatine was better). Sometimes less is more (or show some restraint).
    104 replies | 1835 view(s)
    0 XP
  • iserith's Avatar
    Today, 04:27 AM
    I describe the environment, then assess if there is to be surprise, taking into account and reminding the players of the ongoing tasks they previously established ("staying alert to danger," "navigating," "drawing a map," etc.), then narrate the result of those actions.
    311 replies | 5356 view(s)
    0 XP
  • OverlordOcelot's Avatar
    Today, 04:25 AM
    Yes, 1e didn't actually give weights, they gave 'encumbrance values' in coins (tenth of a pound) that represented the difficulty of carrying the item. A lot of bulky or irregularly shaped items got a higher value because they were assumed to be harder to carry, not that they actually weighed X amount. I think at some point they got turned into weights without anyone looking at whether the items...
    11 replies | 288 view(s)
    0 XP
  • Morrus's Avatar
    Today, 04:22 AM
    That pretty much is a campaign setting book. It has races and places and organisations and history and planes and religions and all that stuff. We just call it a Player’s Guide instead.
    3 replies | 57 view(s)
    0 XP
  • dave2008's Avatar
    Today, 04:19 AM
    I much prefer the no-initiative concept. I actually don't mind the list of options either, but the idea that the "monsters" only act on a miss is a non started for me.
    19 replies | 346 view(s)
    0 XP
  • Retreater's Avatar
    Today, 04:14 AM
    The setting I've had a hard time selling is one set in a low fantasy equivalent of the United States during the time of the War of 1812 with border skirmishes on the frontier as the might of the empire is crushing from the east. Long rifles and canons, Napoleonic sea combat, westward expansion, river pirates.
    14 replies | 286 view(s)
    0 XP
  • AbdulAlhazred's Avatar
    Today, 04:10 AM
    I agree. Although even 1e is a bit vague on exactly how space and movement work once you get 'engaged' in melee, the game very definitely assumes a sort of 'battle space' where everything has a location and you can make measurements (and nominally it has a scale). This is all directly descended from the original D&D rules, which resolved combat using Chainmail, with the exception that indoor...
    160 replies | 17644 view(s)
    0 XP
  • ShadowcatX2000's Avatar
    Today, 04:10 AM
    But no campaign setting book? That would make sense as to why I couldn't find one. I thought drive-thru and I just didn't get along.
    3 replies | 57 view(s)
    0 XP
  • Retreater's Avatar
    Today, 04:05 AM
    Granting advantage is too powerful, so I haven't used it. The PCs would be outnumbered and outmatched by the monsters in nearly every fight.
    21 replies | 7863 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 04:02 AM
    You're telling Player B what their character thinks.
    311 replies | 5356 view(s)
    0 XP
  • Aeson's Avatar
    Today, 04:01 AM
    Season is over. There is a New Year special yet to come, though. Opinions on the whole? I enjoyed the season. The Doctor saved not only the Earth but 4 other planets this time around. Graham has turned into my favorite companion for this go round. I still favor Amy Pond and Rose. A short season makes it hard to do character development. I think trimming the companions down would have been a good...
    216 replies | 6125 view(s)
    0 XP
  • Blue's Avatar
    Today, 03:58 AM
    You keep mentioning a DM gainsaying or controlling a character, and while I've said that would not happen at my table it keeps coming back up. I'm not sure where it's from, but let me give an example with no DM push for any particular action. Player A: My character lies and tells everyone they treasure chest was empty. Player B: My character is a good judge of people because I built them...
    311 replies | 5356 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 03:57 AM
    FLYING SPAGHETTI MONSTER | Time Lord, Pasta Macro-Tiny Outsider (Extraplanar) Hit Dice: 999d1,000 +500,000 x1,000 (1,499,000,000) Initiative: Always First Speed: Superluminal Armour Class: Perfect Defence (6,931(1,000 Base +3,996 Natural +500 Deflection +200 Divine +200 Circumstance +200 Luck +200 Comeptence +200 Insight +635 Neutronium) Base Attack/Grapple: +1,000/+2,600 Attack:...
    204 replies | 7162 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 03:56 AM
    Eldritch Blast is a bad 5th level spell. Better to use that 5th level slot on something that will actually count.
    233 replies | 159651 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 03:51 AM
    My first attempt at GMing Dragon Quest was for a player who never decided to do anything based on dozens of differing cues to participate in the story in different ways I just started forcing him to react and he complained later about the other guys having the initiative all the time. He never took the initiative and never had a goal, passive is the worst.
    145 replies | 4687 view(s)
    2 XP
  • Aeson's Avatar
    Today, 03:49 AM
    I got the feels during part 1 when they went to Earth 38 to meetup with Supergirl.
    59 replies | 1440 view(s)
    0 XP
  • ad_hoc's Avatar
    Today, 03:46 AM
    I don't think this will work in 5e. I think the game needs to be designed around it for it to work. Our table uses a simplified version of the Greyhawk Initiative variant. This is the flow of our games: 1. DM sets the scene 2. DM asks each player what they are doing 3. If hostilities are declared then initiative is called as it matters who is doing what and we are on a time scale of...
    19 replies | 346 view(s)
    0 XP
  • KainG's Avatar
    Today, 03:44 AM
    Upon joining Yin Hun and Silhouette, Emiko relays to them what she had learned. "At least there's a bright spot in all that bad news," Yin Hun says. "Good work, Emi. We've got something tangible to go on now. And it's nice to know we still have allies out there."
    345 replies | 22698 view(s)
    0 XP
  • Sadras's Avatar
    Today, 03:42 AM
    What I liked about the concept in the OP was not so much the lack of initiative, but the creative thinking in having the monster respond to misses and what those misses could be given the laundry list provided in the same post.
    19 replies | 346 view(s)
    0 XP
  • Apepsnake's Avatar
    Today, 03:42 AM
    ah LE plane yeah ok
    204 replies | 7162 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 03:41 AM
    yeh the trolls not only undermined the best designed D&D we have had they have to crow and crow about winning and ruin any community we might try to have.
    160 replies | 17644 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:41 AM
    The characters are about to ride into an ambush. How do you determine if the characters can see the foes in order to properly describe the environment? PHB, pg 175 - Passive checks. PHB, pg 182 - Noticing Threats. The game explicitly says that yes, there are times you need to know the result of a check in order to describe the environment.
    311 replies | 5356 view(s)
    0 XP
  • guachi's Avatar
    Today, 03:41 AM
    As I recall, weights of items in 1e took their bulkiness into account as well. So something could be "heavy" if it was bulky and difficult to move.
    11 replies | 288 view(s)
    0 XP
  • Thyrwyn's Avatar
    Today, 03:35 AM
    Thank you Mouseferatu - I was just going to add that.
    92 replies | 2290 view(s)
    0 XP
  • dave2008's Avatar
    Today, 03:34 AM
    Do what you want, but that sounds just awful to me.
    19 replies | 346 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 03:32 AM
    I'm at a bit of a loss as to how what the players do is really just the DM's responsibility to describe when the players have the designated power to describe what actions they are taking. As to your second, kind of. The players declare what they want to do, the DM's responsibility to adjudicate and narrate the outcome, not the action. That may take the form of asking for a INT(nature) check...
    311 replies | 5356 view(s)
    0 XP
  • Garthanos's Avatar
    Today, 03:29 AM
    One of my favorite misrepresentations of 1e came out during the Next Play Testing... where people claimed it didnt have flanking and opportunity attacks LOL. What did they think facing and "breaking off from melee" were? For 5e fans 10 minute short rests after every battle assumed. And the classic hit points are meat assertion has many quoteworthy refutations
    160 replies | 17644 view(s)
    0 XP
  • Jester David's Avatar
    Today, 03:24 AM
    The problem I can see with this, is that a lot of characters have options that allow multiple attacks, so they might do something every turn. While other classes are build around saving throws and the like that are always effective to some degree.
    19 replies | 346 view(s)
    0 XP
  • ccs's Avatar
    Today, 03:20 AM
    Why are you particularly worried about it? The D&D world, though resembling it in many ways, isn't Earth & isn't meant to be. So why would you be concerned that the weapons weigh less there than they have throughout our own histories? And if you think they should be heavier? Then just change them. I personally think that'd be a waste of time, but if it somehow improves your game....
    11 replies | 288 view(s)
    1 XP
  • Sophomore871's Avatar
    Today, 03:19 AM
    I think Far Step was probably designed for Warlocks; they were casting Misty Step at level 3, but since then using their higher level slot for that has become increasingly futile. Here comes a better misty step that you won’t feel guilty for using at higher levels, and it does use your concentration, but it essentially gives you 90 movement speed a round—perfect for sniping someone with eldritch...
    233 replies | 159651 view(s)
    0 XP
  • Nemesis Destiny's Avatar
    Today, 03:18 AM
    My apologies if I came across defensive, but my prediction from post #104 basically came true. I have not been able to participate or even read a 4e thread on here since 5e got announced without it being derailed by people that don't even play that edition. It's very, very tiresome, because it's the same old stuff, over and over. It's frustrating in the extreme. It's why I haven't posted much...
    160 replies | 17644 view(s)
    1 XP
  • Blue's Avatar
    Today, 03:16 AM
    I'm between books. Normally that would mean I'd finished books, but in this particular case it means I've got several books going and am not sure if I want to pick any of them back up or read something else. So before I traveled at the beginning of November I was 3/4 of the way through Sarah J. Maas' Crown of Midnight, 2nd book after Throne of Glass. But it wasn't moving very fast and I had...
    9 replies | 185 view(s)
    0 XP
  • Hawk Diesel's Avatar
    Today, 03:14 AM
    What if you kept initiative and rounds as normal in D&D, but have that list of monster moves. Divide the list into minor moves, major moves, and devastating moves. Nothing happens if the player misses whatever their attempting by less than two. Missing by 3-5 and the monster gets to take a minor move. Missing by more than 5 gives the monster a major move. And a critical fail gives the monster a...
    19 replies | 346 view(s)
    1 XP
  • oreofox's Avatar
    Today, 03:12 AM
    True. A DM who runs Adventure League or Pathfinder Society or whatever other organized play really has no say in what the players can or can't bring to the table. DMs who run online can make some rather ridiculous "rules" (a better word escapes me at the moment) in what the players can make and will still have to sift through a lot of applications. A DM who plays face to face with a group of...
    198 replies | 6618 view(s)
    0 XP
  • aco175's Avatar
    Today, 03:11 AM
    I use flanking as is mostly from a 4e holdover when we started playing 5e. There is no problems that overpower the game. It does bring the thief into combat and away from bow use. The fighter may charge into the room to position himself for a few attacks thinking that a few other PCs come in and flank. I find that it makes combat go faster and end quicker rather than dragging when the last...
    21 replies | 7863 view(s)
    0 XP
  • Dannyalcatraz's Avatar
    Today, 03:10 AM
    Dude, chill! I wasn’t making an appeal to authority. I was just saying I’ve been playing for a while and that there were not many forced movement player resources. Clearly, my recollections were a tad off. Mea culpa- I should know better than to post while distracted. Still, like a great many things, the feel of those resources in editions prior to 4th were fairly different than in that...
    160 replies | 17644 view(s)
    0 XP
  • iserith's Avatar
    Today, 03:09 AM
    The DM doesn't need to ask for checks to describe the environment.
    311 replies | 5356 view(s)
    0 XP
  • guachi's Avatar
    Today, 03:08 AM
    I was running X2 Castle Amber. One of the creatures is a Brain Collector that, well, collects brains. It's also a spell caster. The encounter is a solo encounter, so it's much easier in 5e. When I converted the monster to 5e I gave it the ability to concentrate on one spell for each brain it had with no chance of failure. (at least, I think it had no chance. Definitely could concentrate on more...
    25 replies | 515 view(s)
    0 XP
  • Mouseferatu's Avatar
    Today, 03:07 AM
    I'd just like to point out something else. Cantrips are a limited resource. In some ways, even more so than spells. They're just limited on a different scale, and the choices are made at a different time. Wizards gain two new spells automatically every level, and can potentially gain a lot more than that. Clerics and druids have access to entire spell lists. Yes, the spells they can cast on...
    92 replies | 2290 view(s)
    0 XP
  • kronos182's Avatar
    Today, 03:03 AM
    A few WH40K items.. I've got the start on Scout (two levels of difficulty) and Marine (two levels of difficulty) basic NPCs.. Scout Armour Scout armour is a type of carapace armour, made of overlapping plates over a ballistic fabric body glove, providing good protection without reducing the wearer's movements, and being much quieter and less cumbersome than power armour. Although not...
    1852 replies | 347845 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:48 AM
    Sorry about that. Without the information you couldn't make sense of it, when you didn't address it at all it felt like you had sidestepped the part of the post that showed a scenario outside what you were talking about. Here's where I think the big difference is. There are times that, as a DM, I see the need to adjudicate the results of a skill roll I have asked for in order for me to...
    311 replies | 5356 view(s)
    0 XP
  • Ovinomancer's Avatar
    Today, 02:47 AM
    So, then, we're done at "dark matter?"
    376 replies | 4983 view(s)
    0 XP
  • guachi's Avatar
    Today, 02:45 AM
    Don't change things until you've actually played the game first. However, I'll give you my opinion on the things you've proposed. 1. In my 2-year campaign which recently ended I added the optional rules of Slow Natural Healing (no HP, only HD on long rest) and Gritty Realism (1 week long rest). I started out the campaign with Slow Natural Healing based on prior 5e experience and I had...
    37 replies | 859 view(s)
    0 XP
  • Dan Davenport's Avatar
    Today, 02:39 AM
    https://www.kickstarter.com/projects/1865945849/queste?ref=nav_search&result=project&term=queste To join: https://tinyurl.com/randomworlds-chat Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 38 view(s)
    0 XP
  • Blue's Avatar
    Today, 02:38 AM
    Actually, the players actions do little except become the environment. Did you hit with that arrow? Adjust the environment. Did you track the fleeing goblins and follow them? Great, you're now in a different part of the environment. And YES, it is ABSOLUTELY the responsibility of the DM to take the described actions and describe them into the mechanics of the game. "You wish to identify...
    311 replies | 5356 view(s)
    0 XP
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