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  • 5ekyu's Avatar
    Today, 04:20 AM
    What are the rules on looting chests out of combat? i am aware of the search rules... but not the pick-up rules you seem to be referencing
    22 replies | 443 view(s)
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  • Garthanos's Avatar
    Today, 04:20 AM
    You were the one who wanted the most likely story (and you bring up a literal one in a billion LOL) ... The likely story is still a peasant finds it and someone who knows how to use it and with training using weaponry from an early age perhaps it will be level 1 and not so impressive so it will probably have no difficulty landing with the a fairly basic member of the fight class, takes it from...
    35 replies | 1599 view(s)
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  • FrogReaver's Avatar
    Today, 04:15 AM
    Yep, that's why it was often debated that you could use a hand crossbow and a shield. I'm really glad we have moved on since those days :)
    5 replies | 81662 view(s)
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  • Igwilly's Avatar
    Today, 04:04 AM
    I agree with you in the overnight healing thing, but I don’t know if that could be truly done with the Hit Points system. Sure, you can have tons of healing magic to cover up damage, but that rather makes the entire point meaningless. That would be a Huge change. Both D&D and Pathfinder have well earned the title of Fantasy Kitchen Sink. I expect no less from them. Plus, it’s not like I...
    6 replies | 178 view(s)
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  • Dannyalcatraz's Avatar
    Today, 04:03 AM
    The STUN/Body mechanic from HERO. STUN represents all the little temporary damage heroes routinely take, then shrug off to continue the fight. Body represents the real and lasting injuries. Nearly any hit can potentially deliver either kind, but for most PCs, the former is MUCH easier to recover. And since HERO is so modular, how one’s PC handles STUN & Body can have all kinds of...
    14 replies | 296 view(s)
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  • Gray Blackhelm's Avatar
    Today, 04:02 AM
    Gray Blackhelm replied to Berserk
    It's a huge sword. I'd say make a homebrew sword size larger than Greatsword. Most call them "Buster Class Swords". In this case, "Iron Buster Sword- 1D12+4, maybe +5. Reach, Seven feat. Two Handed, Requires Two Handed Proficiency. On Critical, may deal 1D5 Cleaving. Should target fail an 18 DEX save, Kills the target." Yes, this sounds extremely overpowered. However, this is how we see it...
    8 replies | 1233 view(s)
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  • FrogReaver's Avatar
    Today, 04:02 AM
    I see. So you basically always avoid describing the in game cause of the PC's unconsciousness and instead lean entirely on out of game mechanical descriptions. Interesting approach. It's definitely not one of the typical approaches to D&D combat narration. Some may rely more on mechanical descriptions than others but it's rare to see anyone actively avoid ever saying what caused the PC to...
    123 replies | 2762 view(s)
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  • StormbringerAUS's Avatar
    Today, 03:59 AM
    In my current campaign, dropping a weapon is a free action and drawing a weapon, is the the object interaction. Donning or stowing a shield or stringing or unstringing a bow would be an action. On a slightly different tack, picking a weapon or any object from the ground, during combat can be handled in one of two way, without using an action so interacting with an object gives any enemy (or...
    22 replies | 443 view(s)
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  • Hriston's Avatar
    Today, 03:53 AM
    Yeah, I generally don't go in for flowery descriptions of combat resolution outcomes. Most often, I announce the monster's damage, and it's the player that tells everyone the PC is down since s/he's the one tracking the PC's hit points. After the monster's turn, I might recap while transitioning into the next player's turn, saying something like, "Okay, Ivellios has been knocked out by the orc's...
    123 replies | 2762 view(s)
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  • 3y3g00's Avatar
    Today, 03:49 AM
    Ancestral Guardian (B) 22 Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 16 Berserker (B) 18 Cavalier (F) 19 Champion (F) 19 Drunken Master (M) 15 - 2 =13 Four Elements (M) 8 Inquisitive (R) 19
    47 replies | 704 view(s)
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  • Eltab's Avatar
    Today, 03:45 AM
    - Give a short spiel imploring the crowd to donate to a Worthy Charity, just drop a few coins in the hat as you leave. (Make sure you do in fact make a donation to some local charity - and be seen doing it.) Keep the difference. - If the greater plot involves Robin Hood and Prince John, deliver yourself of a wink-wink nudge-nudge "not-political" commentary on how King Richard the Lion-Hearted...
    2 replies | 88 view(s)
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  • pemerton's Avatar
    Today, 03:37 AM
    What have you got in mind? The PCs arrive in a duergar stronghold. The duergar who has accompanied them there warns them "Our ruler, Murkelmor, and I don't always see eye to eye." That's backstory, and is part of framing. When the PCs in my main 4e game arrived in the duergar stronghold I narrated a reasonable amount of backstory of this general sort. Two PCs - the wielder of the Sceptre of...
    1035 replies | 25004 view(s)
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  • MechaPilot's Avatar
    Today, 03:33 AM
    Some of the best games I've been involved in have definitely involved tension, but rarely does resource-management result in good dramatic tension. Resource management tends to be more of a "we can continue"/"we're doing nothing for a while" switch.
    123 replies | 2762 view(s)
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  • Eltab's Avatar
    Today, 03:31 AM
    I have played a Ranger/Rogue with the special Out of the Abyss crossbow feature on a pair of hand crossbows: six-shooters! The various class features to increase damage (such as Sneak Attack) took care of my DPR needs, so my spells went into the Arcane Trickster side of the character. I was looking forward to Pass Without Trace to aid our escapes (since we liked to get in over our heads and...
    4 replies | 265 view(s)
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  • 97mg's Avatar
    Today, 03:24 AM
    Carthum: Unlike those who have signed before you, your parchment does not immediately degrade. Instead, you can only watch as the ink gradually fades away, then olden script begins to fill the page as though brushed by an invisible hand. The style is familiar but the language is foreign. The grace of the lettering. The angles of the strokes. The same hand who crafted the sacred print that you so...
    11 replies | 214 view(s)
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  • Eltab's Avatar
    Today, 03:24 AM
    Eltab replied to Combo domains?
    There are something like 200 Domains out there; sifting them for combos is going to take a while. Why not list a few more yourself so we can see what you have in mind? Maybe it would be easier to look at famous gods of the various pantheons and their Domains, as a place to start the list. I could see a Cleric of Auppenser (Forgotten Realms: mentalism, mind, thought, psionics) being able to...
    1 replies | 71 view(s)
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  • Saelorn's Avatar
    Today, 03:23 AM
    My experience with slower healing in 2E and 3E is that players are just the right amount of cautious, as compared to 5E where they absolutely don't care about getting hit ever because they will definitely be fine by tomorrow. Some of the best games I ever played in, back in 2E, involved managing resources against time constraints and pushing on while injured because there was no real...
    123 replies | 2762 view(s)
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  • Jeovanna's Avatar
    Today, 03:20 AM
    "Such hand-wringing," Jeovanna said, though she seemed only confident now having gleaned the same confidence from her companions. The long and short of the whole thing was immaterial She did not have an especially fancy mark, or even a true signature, but the two marks were in Gnollscript- typically drawn with a claw- and probably meant what she thought they did. See? She acted alongside...
    11 replies | 214 view(s)
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  • Eltab's Avatar
    Today, 03:18 AM
    Were I DM'ing for a player with one of these builds, I would sit down with him away-from-table to let him know that as his group gains fame / notoriety, the long-term villains in the campaign will come to learn of his favorite tactic, and instruct his henchmen to take appropriate precautions. Outlanders, visitors, foe-du-jour types may or may not know what to expect, so he could 'get the drop'...
    71 replies | 228607 view(s)
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  • Saelorn's Avatar
    Today, 03:16 AM
    Fair enough. It could potentially become an issue where spellcasters became more powerful, if you were playing an older edition and you had a lot of downtime. I can't speak for how higher levels go in those games. At lower levels, it might go two weeks without an encounter while travelling between point A and point B, but the vast majority of spell slots were simply going unused.
    123 replies | 2762 view(s)
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  • Carthum One-Tusk's Avatar
    Today, 03:11 AM
    "Metea," the protest comes too late to do any good, and Carthum is left watching the parchment curl and ripple in her hands until it is no more. His next thoughts are his own, but one fate remains clear- whatever his sister does, he must protect her. Even if it is from her own mistakes. He does not agree with much of what is happening here, and he does not trust the woman; but he does trust...
    11 replies | 214 view(s)
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  • FrogReaver's Avatar
    Today, 03:07 AM
    Yes. But you are the one that referenced decades of D&D slow hp recovery, all of which also assumed daily spell recovery...
    123 replies | 2762 view(s)
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  • Saelorn's Avatar
    Today, 03:04 AM
    That much, at least, 5E tried to address. If you take the default approach to "slow healing" in 5E, then it means you only get a long rest once per week, which means that most spellcasters only get their spell slots back once per week. Spellcasters actually become relatively weaker in a slow healing game, because they get spells back less frequently, but the duration of individual utility...
    123 replies | 2762 view(s)
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  • MechaPilot's Avatar
    Today, 03:00 AM
    It doesn't really take six "huge" encounters, small to medium-sized encounters work as well (though I do maximize the HPs of the creatures my players face, because they rolled quite well with their ability scores). I've found that some players really enjoy blowing a resource to trivialize a small encounter (it helps them feel the power their character gained from levelling up, and it ends a...
    123 replies | 2762 view(s)
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  • 97mg's Avatar
    Today, 02:59 AM
    Carthum and Jeovanna: You watch with curiosity, some well-founded anxiety perhaps, as your colleague's contracts are marked. The immediate physical results come as quite a surprise to everyone. In their very hands the parchments all share a similar fate, beginning to slowly crinkle and curl before falling through the cracks betwixt their fingers as the pages turn to dust, blown south to the seas...
    11 replies | 214 view(s)
    1 XP
  • Unwise's Avatar
    Today, 02:59 AM
    I would like to think that this is the sort of thing any experienced DM could resolve with a mere look and raise of an eyebrow. I would like to think at this stage that I would be able to resolve a player asking about this without having to use any actual words.
    24 replies | 997 view(s)
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  • FrogReaver's Avatar
    Today, 02:58 AM
    There's also the issue of spell casters getting stronger in slow healing environments. More resting per encounter means more spells per encounter.
    123 replies | 2762 view(s)
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  • Hriston's Avatar
    Today, 02:57 AM
    You could also limit the number of hit dice you could use. By limiting hit dice use to say, one hit die per day, you might be able to achieve something like a 1e rate of healing, keeping in mind that creatures tend to have more hit points in 5e. The Lingering Injuries table isn't all that complex. The resulting injuries that can be healed through non-magical means take at least 10 days to...
    123 replies | 2762 view(s)
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  • FrogReaver's Avatar
    Today, 02:55 AM
    Possibly. Adding in an injury system even if it is more complex adds almost no complexity because you are just overlaying it on top of the current 5e rules (a little more than 1 might as well still be 1). It also has the added benefits of: 1. You are modeling both physical damage and fatigue luck separately and thus they can have separate recovery rates. 2. It gives a consequence for...
    123 replies | 2762 view(s)
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  • Sleepy Walker's Avatar
    Today, 02:47 AM
    Movement. My current table plays where each weapon drawn or stowed is 5ft. I am expanding that in my campaign to be a different penalty for different sizes of weapons (light = 5ft, normal = 10ft, heavy = 15ft). I am currently on the side of DM judgment with regards to picking up and item interaction. The current rules seems a bit.... restrictive when trying to do something like pick two...
    22 replies | 443 view(s)
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  • okumarts's Avatar
    Today, 02:44 AM
    I've had a few paper minis sets released since 2011 on RPGNow and I wanted to let people know about the sets I am releasing on DM's Guild. The first two sets were two PWYW releases of a Mind Flayer and a Flail Snail. I have just released the first iconic set of Fighters and I will be releasing a set of Orcs and Goblins next. Here is the link to the fighters:...
    0 replies | 24 view(s)
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  • Saelorn's Avatar
    Today, 02:38 AM
    Honestly, I'd count that in the positive category, if it meant we didn't have to cram six encounters into every single adventuring day before they started to matter. I guess, if you already had six huge encounters every day, then going back to one or two encounters (or scaling those encounters down, so they use fewer resources) might seem constraining. But I actually just meant "we" in the...
    123 replies | 2762 view(s)
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  • Lanefan's Avatar
    Today, 02:36 AM
    If "unconscious" is seen as merely shorthand for "hurt badly enough as to be unable to continue fighting, either temporarily or permanently" then at least this last question somewhat goes away. :)
    123 replies | 2762 view(s)
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  • FrogReaver's Avatar
    Today, 02:31 AM
    So you don't really detail the blow that knocks the PC unconscious anymore than the ORC swings his axe and hits you dealing 12 points of damage and knocking you unconscious? Then each failed death save is narrated with increasing details indicating the injury is more and more severe? I can maybe see that. One minor issue though. If you have a helmet on and are hit in the head I can see the...
    123 replies | 2762 view(s)
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  • MechaPilot's Avatar
    Today, 02:30 AM
    That's not accurate. Slow healing inherently slows the pace of the adventure as characters take days or weeks (possibly even months) of time to heal before continuing the adventure. Going back to healing only 1 HP per day (which your individual table can already do if you want) causes us to lose out on faster-paced adventures.
    123 replies | 2762 view(s)
    1 XP
  • 5ekyu's Avatar
    Today, 02:27 AM
    FYI someone else retweeted this to me - no response from sage yet from earlier questions posed to JC that seems to answer some of it... with even the "duck behind cover, ready then out and release to avoid countespell JC responded about whether counterspell vs ready etc... When you use the Ready action to cast a spell, you cast the spell when you take that action and can be counterspelled...
    25 replies | 450 view(s)
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  • TwoSix's Avatar
    Today, 02:24 AM
    Make it 60', and have the scaling be one extra target for every spell level, and it becomes pretty decent.
    12 replies | 381 view(s)
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  • TerraDave's Avatar
    Today, 02:18 AM
    And yet again...this is sometimes good advice.
    83 replies | 7891 view(s)
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  • Mike Mikesh's Avatar
    Today, 02:13 AM
    Abyssal Dreamwalker Stone giant dreamwalkers provided much inspiration for enhancements to our campaign as we got into Gravenhollow. Before finding that ancient place, our party encountered Jothic, a dreamwalker recently returned from his dream quest under the open sky. Unaware of the taint, he rested in an area of chaos infected faerzress, and his madness took on a demonic form. The...
    92 replies | 21833 view(s)
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  • hawkeyefan's Avatar
    Today, 02:07 AM
    So backstory created by the GM is acceptable?
    1035 replies | 25004 view(s)
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  • 5ekyu's Avatar
    Today, 02:06 AM
    First i think you are getting things way overcomplicated. Seer, i was asking a question about the in-between status of ready-spell-held and how it interacts with perception and recognition and counter spell and dispel. suddenly because some folks have this imagined format ruling that gets smaller and smaller and more and mores selective with each "but that means..." that they need to...
    25 replies | 450 view(s)
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  • StormbringerAUS's Avatar
    Today, 02:02 AM
    Ancestral Guardian (B) 22 Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 18 - 2 =16 (Just plain silly) Berserker (B) 18 Cavalier (F) 19 Champion (F) 19 Drunken Master (M) 15 Four Elements (M) 8 Inquisitive (R) 19
    47 replies | 704 view(s)
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  • VikingLegion's Avatar
    Today, 02:01 AM
    Ancestral Guardian (B) 22 Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 18 Berserker (B) 18 Cavalier (F) 19 Champion (F) 19 Drunken Master (M) 15 Four Elements (M) 8+1 = 9 Inquisitive (R) 19
    47 replies | 704 view(s)
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  • Maxperson's Avatar
    Today, 01:57 AM
    Ancestral Guardian (B) 22 Arcane Archer (F) 0 - Shoot to kill Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 18 Berserker (B) 18 Cavalier (F) 19 Champion (F) 19 - Weeee are the champions! Drunken Master (M) 15 Four Elements (M) 8
    47 replies | 704 view(s)
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  • dave2008's Avatar
    Today, 01:55 AM
    Thank you for the clarification!
    1020 replies | 130208 view(s)
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  • kronos182's Avatar
    Today, 01:45 AM
    I couldn't find the PDF I thought I had.. but I'm also sure there are rules somewhere for converting D&D classes to d20 Modern.. and with that you can use some of the Bard stuff. But as for non magical abilities.. a bard-like class would use Perform a lot to make number of abilities function.. the Bard's Inspire Courage or greatness can be done easily.. it's a sonic ability that the person...
    1613 replies | 320057 view(s)
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  • Saeviomagy's Avatar
    Today, 01:44 AM
    Survival checks for heading north when there is no overriding reason that prevents the characters from knowing which direction is north are just stupid. For starters, asking for an easy survival check means that your proficient, racially suited, individually adept character will get lost 20% of the time. It also makes 'not getting lost' hinge off of wisdom, and leaves intelligent characters...
    35 replies | 1069 view(s)
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  • Harzel's Avatar
    Today, 01:42 AM
    Ancestral Guardian (B) 22 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 18 Berserker (B) 18 Cavalier (F) 19 Champion (F) 18 Drunken Master (M) 15 Four Elements (M) 8
    47 replies | 704 view(s)
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  • rczarnec's Avatar
    Today, 01:22 AM
    Ancestral Guardian (B) 21 Arcane Archer (F) 1 Assassin (R) 23 Battle Master (F) 23 Battlerager (B) 18 Berserker (B) 18 Cavalier (F) 19 Champion (F) 18 Drunken Master (M) 15 Four Elements (M) 8
    47 replies | 704 view(s)
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  • Prakriti's Avatar
    Today, 01:16 AM
    I think you're making this way too complicated for yourself. :p What it comes down to is this: The existing rules allow you to adjudicate any imaginable combat situation just fine. Just determine if anyone is surprised, then roll initiative. It's that simple. "Readiness" never comes into it, because "Readiness" is already taken into account in the Surprise and Initiative mechanics. Of course,...
    25 replies | 450 view(s)
    1 XP
  • Saelorn's Avatar
    Today, 01:12 AM
    Yeah, you would definitely need to get rid of the concept of Hit Dice entirely, or else the slowest possible set of options in the book will still allow you to heal up to full overnight. The only difference is that you can't pull it off on consecutive nights; you need a couple of weeks to recharge, before you can go from zero up to full overnight again. Adding in an entirely new injury system is...
    123 replies | 2762 view(s)
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  • FitzTheRuke's Avatar
    Today, 01:11 AM
    I would say that the Elk is allied with anyone who will save it from an owlbear, sure. Unfortunately... Tommi's stone bounced off of the Owlbear's thick fur-and-feathery hide without seeming to bother the creature.
    608 replies | 14855 view(s)
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  • marcoasalazarm's Avatar
    Today, 01:07 AM
    Regarding the "Bard-like Class for Coreline", I think I have a couple of options for special abilities on one RPG I own. Admittedly, it's a POTW RPG ("Spirit of '77") and it's strictly a non-magical (yet cinematic) rabble-rouser, but these abilities look pretty cool. I will try to adapt them to D20 and toss them your way, guys, to see what can be made viable out of them.
    1613 replies | 320057 view(s)
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  • Mad_Jack's Avatar
    Today, 01:06 AM
    Got my ticket for The Dark Crystal on the 28th... :cool:
    6479 replies | 331268 view(s)
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  • LegendaryGames's Avatar
    Today, 01:04 AM
    Woohoo and many thanks! We're well past 4x funding now, adding new mermaid character options and closing in our next Sea Monster poll with aquatic animals and creatures of the prehistoric lost world! You can check out the latest update right here!
    3 replies | 182 view(s)
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  • FitzTheRuke's Avatar
    Today, 01:02 AM
    Well, they are staying in their protective fields, but they move around within them. They are people (once human) but have been elementally "enhanced".
    617 replies | 14098 view(s)
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  • Sacrosanct's Avatar
    Today, 01:01 AM
    The 1e DMG is one of the best books, and a must have, for DMs who like creating their own stuff: monsters, cities, regions, game worlds, magic items, etc. It often gets a bad rap by people, often those known for always complaining about the game, unfairly because it’s viewed through a modern lens. The design, art, etc was quite good for a fantasy game in the 70s.
    13 replies | 310 view(s)
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  • Lanefan's Avatar
    Today, 12:59 AM
    That, and generic D&D is flexible enough to be able to mirror whichever fantasy setting(s) from other media you're familiar with, at least enough to maintain the familiarity long enough to get you started. Middle Earth? No problem. Westeros? Piece of cake. Shannara? Colour it done. And so on... If true (and I don't agree that it is), I see this as a crash-inducing bug rather than any...
    122 replies | 3222 view(s)
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  • rgoodbb's Avatar
    Today, 12:58 AM
    69. Whatever stupid path they take in their ridiculous theoretical sandbox world, they always find the single railroad option I need them to find...
    83 replies | 7891 view(s)
    1 XP
  • Tia Nadiezja's Avatar
    Today, 12:57 AM
    Something that seems to get lost a lot is that the Realms are, in fact, a specific weird setting. The Generic D&D World has never actually been published as a full setting - even Greyhawk and Mystara have their quirks.
    52 replies | 1388 view(s)
    1 XP
  • Shiroiken's Avatar
    Today, 12:57 AM
    I read that part as well, but that doesn't imply, to me at least, that the spell is lost at that point in time. As I said, I can understand the logic, but the wording is inexact. Designer intent, especially clarifications, is the point of SA, but it isn't errata. I'm willing to agree with it here because the initial situation isn't clear in the text, but does not appear to be done deliberately...
    25 replies | 450 view(s)
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  • 5ekyu's Avatar
    Today, 12:55 AM
    i was wondering how long before we got to this - outside of combat you can do everything that ready action does - cast a spell at a point reacting to an event as well as cast and hold for release a spell - but if you call it a ready action that is against this invible non-RAW organizational verbotten selective thing. great, got it. now, can that out of combat "held" but "not READY" no...
    25 replies | 450 view(s)
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  • Hriston's Avatar
    Today, 12:53 AM
    The healer's decision is whether to use a resource or to leave a party member's life in the hands of fate. And it isn't a completely uninformed decision either. At 12 seconds, the healer will know if things look good and their companion's going to make it at least another 18 seconds, or if immediate intervention is needed.
    123 replies | 2762 view(s)
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  • Maxperson's Avatar
    Today, 12:50 AM
    See, this hasn't been my experience at all. Including myself, the last 10 DMs that I've played with all use my style of DMing and would not have punished or countered that. Depending the DM, there would have been varying levels of difficulty, but not as much as you described. We would have had to get past the orc sentries and there probably would be a few guards who may or may not be sleeping...
    1035 replies | 25004 view(s)
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  • 5ekyu's Avatar
    Today, 12:46 AM
    So the organizational parsing gets even more selective. By "any other context" you seem to be meaning "referenced in another chapter" of sub-section, is that right? Or is the requirement that you have to have an explicit statement of "it can be done outside of combat" elsewhere if it is listed in the "actions in combat" "vault of not doing"? is there anything in the rules that says this is...
    25 replies | 450 view(s)
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  • Hussar's Avatar
    Today, 12:46 AM
    There is a difference though. Drawing your sword doesn't actually do anything, mechanically. And, while it is mentioned in the combat section, under "use an item", there are several exceptions specifically listed, including the fact that drawing your weapon can be part of the attack. Readying and Action, as an Action is a specific game artifact governed by several fairly concrete rules. ...
    25 replies | 450 view(s)
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  • Lanefan's Avatar
    Today, 12:45 AM
    After reading the 1e DMG you'll probably find the 2e DMG as dry as dust. Same goes for the PH, for all that.
    13 replies | 310 view(s)
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  • Lanefan's Avatar
    Today, 12:41 AM
    Which is fine provided that nobody at the 12-second point needs to know whether or not the character will die if left untended - a very important choice for a healer with limited spells wo doesn't want to waste one on someone who will get up on their own without it.
    123 replies | 2762 view(s)
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  • Morrus's Avatar
    Today, 12:39 AM
    Nope.
    1020 replies | 130208 view(s)
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  • Lanefan's Avatar
    Today, 12:38 AM
    And that 'given' takes away the often-interesting in-play choice of whether to press on with a badly injured party member or stop and wait a day or three for said person to heal up before continuing.
    123 replies | 2762 view(s)
    1 XP
  • Hriston's Avatar
    Today, 12:36 AM
    The outcome of the attack that drops a character to 0 hit points is that the character is unconscious, so that's what I narrate at that moment. It remains to be resolved over the next 18 to 30 seconds whether any harm sufficient enough to end the character's life has been done. Once the character's death saves have been resolved, then I can narrate that outcome.
    123 replies | 2762 view(s)
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  • Hussar's Avatar
    Today, 12:36 AM
    66. Corollary to this. Imprison you PC's while they were sleeping. Repeatedly. 67. Create house rules to "fix" the game without doing the basic math required to ensure that the "fix" actually fixes anything. 68. When adjudicating actions that are not specifically covered by the rules, always make sure that you set the difficulty so high that failure is virtually guaranteed. Then...
    83 replies | 7891 view(s)
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  • rgoodbb's Avatar
    Today, 12:35 AM
    rgoodbb replied to Welcome Thread
    As both a DM and a Player. Welcome to this groovy forum. May your dreams and aspirations be 1st level and your Wishes be 17th level.
    686 replies | 126232 view(s)
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  • Gammadoodler's Avatar
    Today, 12:35 AM
    Perhaps I’m missing the connective thought? Is there a reason that “comic adaptation and “what would have been without colonialism” role model should be exclusive to each other or even “questionable”?
    31 replies | 1150 view(s)
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  • Eltab's Avatar
    Today, 12:26 AM
    Morrus can answer this definitively, if anybody can (and hopefully I just drew his attention to your question). I don't block anybody - no idea if anybody else blocks me - and the post count is 1019 at this time (51 pages as I have the format settings). I don't see any problems here yet. HOWEVER, I've seen other threads brake down if they have many large posts in them. Some of the CharOp...
    1020 replies | 130208 view(s)
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  • 5ekyu's Avatar
    Today, 12:26 AM
    i have seen this sort of thing - played with it quite a bit back in HERO system play for one but there were others. i see dodge used when its really necessary or when there is nothing better to do - you can't get close enough so you move and dodge and expect to finish closing and strike next turn. So, it tends to happen more frequently or not depending on the distances and area of a combat. if...
    28 replies | 598 view(s)
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  • alienux's Avatar
    Today, 12:25 AM
    I fell in love with the 5E DMG the day it came out, and I feel that they did an amazing job with it.
    13 replies | 310 view(s)
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  • Nikioko's Avatar
    Today, 12:22 AM
    In the Lost Lands setting, Mitra is the emerging new god of law, justice and the sun, gradually replacing the older deities Thyr (law and justice) and Solanus (sun and healing), combining their domains. And yes, the basic idea of the character is that he first has to prove his loyalty under the supervision of a solar, before he is granted power from the god himself.
    82 replies | 22114 view(s)
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  • Hriston's Avatar
    Today, 12:21 AM
    I agree that serious injury is possible. It's just that it isn't represented by hit points, as per your second bullet. Also, I wouldn't say it's impossible for anyone to be seriously injured, since death can be assumed to have been caused by serious injury. I can't speak for 3rd or 4th edition, but there's nothing in 5e that I'm aware of that absolutely precludes the addition of an injury...
    123 replies | 2762 view(s)
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  • pemerton's Avatar
    Today, 12:19 AM
    What someone sees when s/he reads a rulebook is likely to be heavily conditioned by what s/he is familiar with in relation to those sorts of rules. As a bit of autobiography - I bought the HeroWars rulebooks around the time they came out (early 2000s), and read them, but found it very hard to envisage what sort of game they were intended to support. I'd had the same experience decades earlier...
    122 replies | 3222 view(s)
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  • Prakriti's Avatar
    Today, 12:14 AM
    No one's arguing that everything in the combat chapter is relegated to combat: Just the actions listed under "Actions in Combat," and only those (like Dodge) that aren't mentioned in any other context.
    25 replies | 450 view(s)
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  • FrogReaver's Avatar
    Today, 12:11 AM
    So you wait 3-6 rounds later to decide how to narrate the blow that knocked the PC unconscious?
    123 replies | 2762 view(s)
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  • Remathilis's Avatar
    Today, 12:09 AM
    This again. At this point, the +1 rule already excludes backgrounds, so we're just going to have +1 apply subclasses, feats, and spells? Basically making Volo and Mordenkainen* "freebies"? Might as well read "you can create your character from the rules in the PHB and Xanathar, unless you really want to be a bladesinger". * So far, Tome of Foes has only suggested new racial options for...
    5 replies | 160 view(s)
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  • Gardens & Goblins's Avatar
    Today, 12:09 AM
    Which is RAW. ..and why I listed my thoughts under RAI.
    123 replies | 2250 view(s)
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  • dave2008's Avatar
    Today, 12:03 AM
    I have added Ioun to the greater gods section. Up Next: 2) Garl Glittergold 3) Piranoth 4) Ioun 5) astral dreadnought 6) Yondalla 7) brachyurus
    1020 replies | 130208 view(s)
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  • Eltab's Avatar
    Today, 12:03 AM
    If you mean your pronoun "it" to reference "PHB+1"... Yes it does, and yes that discussion was already hashed out in the old forum.
    5 replies | 160 view(s)
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