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  • Manbearcat's Avatar
    Today, 01:38 AM
    Aldarc and Tony Vargas Just read the last page or so right quick (anymore my reading of EnWorld is extremely sporadic, quick, and bouncing around) and I just wanted to add something to clarify your discussion. I'm not a big fan of the term "fiat" to describe GMing in games like BitD, DW, etc. When we deploy the term "fiat" with respect to GMing in RPGs, we're typically talking about a...
    2755 replies | 74768 view(s)
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  • Eltab's Avatar
    Today, 01:37 AM
    Sam Gamgee's Cooking Utensils. You get a bonus to any CHR checks that involve cooking a meal as part of influencing somebody. (The 5e version is a set of Cook's Tools and grants Advantage on the skill checks.) The frying pan can also be used as a Club +1 in a pinch. Anything that can be used to manipulate the environment is 'better' (for this purpose) than a weapon, no matter the weapon's...
    3 replies | 21 view(s)
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  • gyor's Avatar
    Today, 01:36 AM
    Actually I believe the 4e FRCG made a distinction between Exarch, Gods and Greater Gods. Example Bane was a greater God, and he was served by Tiamat and Lovitar who were Gods, and Hoar who was an Exarch I believe. As for 2e, I think the Forgotten Realms was exempt from the level limits for clerics wasn't it? Or was they Mystics and Speciality Priests classes?
    23 replies | 337 view(s)
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  • nijineko's Avatar
    Today, 01:34 AM
    {Clipping from The Daily Crystal} For the woman elegance, poise, and position on the go! This indispensable item is an absolute must for those situations where an entrance simply must be made. As every woman knows, the Descent Upon the Stairs is The Entrance. Behold, this stylish rod (with a wide range of customization choices and styles for the perfect match) provides, with the...
    65 replies | 105287 view(s)
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  • dave2008's Avatar
    Today, 01:34 AM
    The 1e Deities and Demigods listed: demigods, lesser gods, & greater gods. It also had some powerful monsters that were god-like (could kill gods), but were not actually gods.
    23 replies | 337 view(s)
    1 XP
  • Dan Davenport's Avatar
    Today, 01:28 AM
    https://www.kickstarter.com/projects/965139169/secret-agents-of-cross-for-savage-worlds?ref=category_newest&ref=discovery&term=role-playing To join: https://client01.chat.mibbit.com/ Select Magicstar as the server and #rpgnet as the room. Log to be posted at: https://gmshoe.wordpress.com
    0 replies | 0 view(s)
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  • Tony Vargas's Avatar
    Today, 01:28 AM
    Hilarious: 4e! ;P I mean, if anyone still needed proof-positive that 4e was NOT D&D, just try running a 'low-' or even NO- magic game with it. 1) tell everyone to play one of the 4 martial classes. 2) turn on 'Inherent Bonuses.' 3) don't place too many magic items or magical-seeming enemies (though some, because there is a second S in S&S, and it's usually the bad guy). See, if...
    42 replies | 1399 view(s)
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  • Mouseferatu's Avatar
    Today, 01:22 AM
    Hmm. It's a tough call, as I enjoy creating items specifically for a given player or campaign. I think one of the most impactful was a wand that randomly granted a benefit--maybe the spell was cast at a higher level, or there was a penalty to the save, or whatever--but one of the random options was that it could wind up functioning as a wand of wonder. And I didn't limit myself to the table in...
    3 replies | 21 view(s)
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  • tglassy's Avatar
    Today, 01:16 AM
    What it sounds like is the Psion is going to have talents, basically cantrips, that can be enhanced via “spells”. Like, he’ll have a teleport Cantrip. Concentrate on the Cantrip and you can teleport 10 ft as an action. Now, there will be spells, or disciplines, that augment that. Increase by 10 ft per spell slot, or whatever. Allow an attack or explosion when reappearing. Whatever. But they’ll be...
    163 replies | 6149 view(s)
    1 XP
  • Dannyalcatraz's Avatar
    Today, 01:11 AM
    You DO know that the deer warrior caste counts coup, right? (And their Assassin’s Guild spreads deer ticks.)
    6650 replies | 349034 view(s)
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  • Greenstone.Walker's Avatar
    Today, 01:10 AM
    Sometimes players just wanna cast. My Thule game has a wizard, a druid, a cleric, and a warlock. Even after I've warned them multiple times bout the low magic the players still act surprised when they cast spells in town and people attack or flee. *sigh* One Idea I wish I had enforced is the "one caster rule" suggested in the book - the party is only allowed one spellcaster. ...
    42 replies | 1399 view(s)
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  • Richards's Avatar
    Today, 01:09 AM
    I think I was like 11 or 12 when we first played AD&D 1E with my two cousins, who we only got to see once or twice a year. So a few months after that first session, a neighborhood friend of my little brother got the D&D boxed set and offered to run a game for us. (It was his first time as a DM.) He had somehow gotten mixed up between gaining XP for monsters killed and gaining hp, so every...
    30 replies | 1795 view(s)
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  • Dannyalcatraz's Avatar
    Today, 01:08 AM
    Jahseh Onfroy has been killed. https://www.bbc.com/news/world-us-canada-44529367
    189 replies | 8465 view(s)
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  • rubarbrubarb's Avatar
    Today, 01:06 AM
    What has been the source of your favorite campaign ideas? Do you get ideas from other media? Do you trawl the internet? Do you use/make tables? Are you a storytelling wizard who's actually lived through it all. Who makes unsuspecting mortal players act out your sordid past? I'm a media and meditation kind of guy myself.
    0 replies | 0 view(s)
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  • Kobold Avenger's Avatar
    Today, 01:06 AM
    Some of the ideas of what Psionics are, is based on Siddhis spiritual powers in Hinduism and various philosophies/religions derived from it such as some Buddhist or Western "New Age" Sects. These include abilities such as levitating, changing ones size or weight, mastery of the body and it's form and so on. Siddhi in this concept would simply be the Sanskrit word for "Discipline".
    163 replies | 6149 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:03 AM
    It sounds like skills are part of the issue. If casters actually try to preserve their spells, won't they at least try skills, first? ... and if those start succeeding, perhaps habits will change...? Actually, setting DC's low is fantastic IF you want to let the players use skills. Honestly, I think it's the other way that causes the problems and trains players to always rely on spells. If...
    42 replies | 1399 view(s)
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  • rubarbrubarb's Avatar
    Today, 01:03 AM
    rubarbrubarb started a thread D&D CRPGS & You!
    Heyya. So I've played Planescape: Torment and Baldur's Gate. Both of them have satisfied a certain D&D/storytelling itch. I'm wondering, is there anything out there you've played that's like them? I've got a void to fill.
    0 replies | 2 view(s)
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  • Mad_Jack's Avatar
    Today, 12:58 AM
    I'm pretty sure my Monday wins... I started off the day nearly late for work because I got kicked by a deer. The bastards squeezed into the pool area through the gap in the fence again, and I had to go chase them out again since they can never figure out how to get back out, panic, and then smash themselves silly on the fence till they knock it down. So I have to go down and very...
    6650 replies | 349034 view(s)
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  • jmucchiello's Avatar
    Today, 12:57 AM
    "Rule 1 is not getting eaten by the monster," Lindrel laughs. She takes her lute from her pack and performs a bit of tuning. "Anybody want to hear a tune?"
    43 replies | 698 view(s)
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  • Liam McGrath's Avatar
    Today, 12:56 AM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    "Hmm..." Barnabus examines the sword first. "My word..." Barnabus draws the sword and carefully examines it. "Well, this is of elvish descent. I wonder..." Barnabus busies himself, opening and poring through a number of tomes. "Here! Found it." Barnabus waves you over. "Look, look...", he says, as you walk over to his side. "This is one of the blades of power." Barnabus shows you a...
    235 replies
  • Lazybones's Avatar
    Today, 12:54 AM
    Chapter 174 Making the decision to accompany Darik beyond the Darkfall Gate turned out to be easy compared to the elaborate production that was actually getting beyond the Gate. All of the dwarven sentries that they encountered seemed to know Darik, but that didn’t keep them from scrutinizing his credentials twice and asking him in-depth questions about his two companions. To be fair they...
    232 replies | 28558 view(s)
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  • darkbard's Avatar
    Today, 12:50 AM
    Super useful. Thanks!
    38 replies | 1766 view(s)
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  • Hussar's Avatar
    Today, 12:46 AM
    The best one I can think of recently is a bag of holding that is sentient and wants to and is capable of eating anything we put in there. So, using the bag is often a negotiation and we tend to keep the bag happy by feeding it the stuff we kill. It's really developed a taste for giant. :D And it occasionally pipes up asking to be fed, freaking out NPC's that happen to meat us. err... meet, I...
    3 replies | 21 view(s)
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  • Unregistered's Avatar
    Today, 12:45 AM
    Today I want to talk about a subject that is near and dear to adventurers. Yes, we’re talking about money. Money is a medium for exchanges. It is accepted in payment for goods, services and debts. Different cultures handle money and currency differently, however, and what is accepted as currency can change with time, so let’s do a little digging and see what we turn up. Photo by Jonathan...
    1 replies | 81 view(s)
  • Liane the Wayfarer's Avatar
    Today, 12:42 AM
    This is awesome stuff. As a side-note, this was a 4E thread I rescued from the old Wizards of the Coast message boards, hence the "Originally posted by" bit at the top of each post. I added the Renaissance firearms from the 5E DMG pg 267 to my game, with the caveat that gunpowder was made with powdered dragonshards. Since dragonshards are very much a limited item that the party was...
    15 replies | 2909 view(s)
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  • Hussar's Avatar
    Today, 12:39 AM
    Well, that casters have skills doesn't really matter. It's not the skills that are the issue. It's the spells. Actually, setting DC's low is fantastic IF you want to let the players use skills. Honestly, I think it's the other way that causes the problems and trains players to always rely on spells. If a DM thinks that an average check should fail 50% of the time, then what's the point...
    42 replies | 1399 view(s)
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  • rubarbrubarb's Avatar
    Today, 12:38 AM
    Those of you who have been there, where did you go? Where would you recommend going? We want to stop playing before it starts to get too stale, but we're not really sure what game to transition to. We want something different enough, as in we'd rather not play Pathfinder, Dungeondworld, etc... But beyond that we're open. (We're even open to hearing arguments either way) We've thought about...
    0 replies | 7 view(s)
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  • seriousmoonlight's Avatar
    Today, 12:37 AM
    Tranio: The locals would be happy to tell you of their history and the dragon that was slain. You would also be informed that the wooden bridge earned the iron nickname after going an unusually long time with no need of repair. None of the locals recall ever hearing about a barge maker longing for his lost love, but several feel it is a great idea and should just be added to the history...
    1074 replies | 40997 view(s)
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  • Tony Vargas's Avatar
    Today, 12:35 AM
    It's not like casters don't have skills, either. To be fair, 5e adventures set pretty low DCs, for the most part (to the point they draw complaints from certain critics... OK, critic... OK, CapnZapp), so maybe that's an attempt to address the issue?
    42 replies | 1399 view(s)
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  • rubarbrubarb's Avatar
    Today, 12:35 AM
    Was it a weapon? Was it a strange tool? Was it something on the border of powerful and useless? Was it something they absolutely wouldn't have expected? What was it? I didn't make them but personally I love these: Deck of Many Things Planar Cube
    3 replies | 21 view(s)
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  • Shiroiken's Avatar
    Today, 12:32 AM
    I really hate the new system, and ignore it accordingly for world building. Also, the term "god" is relative for these endeavors, since powerful demons, daemons, devils, elementals, and even some fey should have the ability to grant spells to worshipers, making them "gods." I know many people here would argue that they should only have warlocks, but I have never seen any actual difference given...
    23 replies | 337 view(s)
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  • Tony Vargas's Avatar
    Today, 12:29 AM
    Call me cynical (it's unnecessary, we all know I am, but go ahead if you feel like it), but D&D-style DM Empowerment is not about just empowering the DM, but also assiduously avoiding 'player entitlement' (ie, empowering players) as a polar opposite. It's a pendulum thing. 3.x/PF/4e were very player-empowering (albeit in different ways), and 5e has been a reaction to that, a return to the...
    2755 replies | 74768 view(s)
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  • Gradine's Avatar
    Today, 12:29 AM
    It's based off of AD&D 2nd edition, so it was more of a Racial Enemy; so it could be like Ogres or Gnolls or Trolls or Ghouls. Whereas in 3.5, where they can select monster subtypes like Fey, Giants, Magical Beasts or Undead. Classic humanoids are still broken up into different racial groups but there's still a catch-all Monstrous Humanoid for basically everything else. My player was playing a...
    30 replies | 1795 view(s)
    1 XP
  • Invisible Stalker's Avatar
    Today, 12:26 AM
    Asmodeus 21 Baalzebul 23 Baphomet 20 Demogorgon 19 Dispater 18 Fierna 16 Fraz-Urb'Luu 11 Geryon 20 Glasya 22 Graz'zt 21
    21 replies | 291 view(s)
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  • ClaytonCross's Avatar
    Today, 12:21 AM
    Yep, I think something is wrong with my Player Character in real life, I am supposed to wake up feeling all better but instead wake up feeling like I was beat half to death in my sleep and it takes a potion of coffee to revitalize me out of 3 level of exhaustion so I can start my adventuring day without all the negative modifiers and for some reason their is about a 2-3 hour delay before that...
    89 replies | 2491 view(s)
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  • Greenfield's Avatar
    Today, 12:20 AM
    One reason for the mixed mechanics was to deter people from using "lucky" dice. If rolling high is always good, unbalanced dice that tend to roll high are an obvious temptation. If rolling low is always good, dice unbalanced to roll the other way are equally tempting. I played in a Blood Bowl league at a local game shop, and one of the players had two pairs of D6 he used. One set rolled...
    5 replies | 107 view(s)
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  • Sword of Spirit's Avatar
    Today, 12:16 AM
    Yes, that's a good point. I was assuming that without his wand he'd be making punch or claw attacks in place of it (which would probably put him slightly below Demogorgon), not just twiddling his thumbs, but I was thinking about the undead creation abilities and neglected to mention that part. Yeah, the range issue is the major point. He can only grab it from 30' away, and then would have...
    39 replies | 1404 view(s)
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  • Mouseferatu's Avatar
    Today, 12:16 AM
    Never having played the BG games (yeah, I know), what was the difference?
    30 replies | 1795 view(s)
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  • Greenfield's Avatar
    Today, 12:12 AM
    Variation on the theme: The Sky Hook. Fit the rod into a tube with a small spring device built in. Attach a rope. The rig is set so when there's tension on the rope, the rod is immovable. When the tension relaxes, it can move. Now throw the rod high into the air and yank the rope tight when it reaches a place you like. Climb/swing/hang on the rope any way you want and it's locked in...
    65 replies | 105287 view(s)
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  • Tony Vargas's Avatar
    Today, 12:11 AM
    That's true of everything in 5e down to the illos and use of white space. :) (that was just an exaggeration for rhetorical effect, I know the illos are nicer this time around; and I've made no comparison in the use of white space, point is just, even trivial stuff could get the classic treatment) But, really, optional rules, in quixotically-named supplements, don't have to concern themselves...
    163 replies | 6149 view(s)
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  • SkidAce's Avatar
    Today, 12:10 AM
    I mostly agree with dave2008 on things like this, however I abhor the word "intermediate god". "I am a greater god fools!" certainly rolls off the tongue well enough. And even "Sadly, it is beyond my power as I am but a lessor god." can be made to work. But "We intermediate gods are not allowed to manifest on the prime" sound like blech. :D
    23 replies | 337 view(s)
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  • lall's Avatar
    Today, 12:08 AM
    Visit a tavern I haven't been to yet. Pick up a girl(s) with Expertise in the CHA skills, Cutting Words, Peerless Skill, and Enhance Ability. If she prefers to go to my place, create a Demiplane (create a Demiplane later even if she doesn't). Kick her out before the demiplane closes. Cast Clone via Wish. If I struck out at the tavern, cast Conjure Woodland Beings with any remaining spell slots...
    16 replies | 489 view(s)
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  • Salthorae's Avatar
    Today, 12:07 AM
    I missed him shunting the TK over to Wizard in the lastest episode. I'm going to have to re-watch it. I agree both Telepathy and TK should be Psion sub-classes. Way more iconic than Constructor or Metamorph...
    163 replies | 6149 view(s)
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  • Salthorae's Avatar
    Today, 12:05 AM
    I think the biggest issue that is at the heart of what is being tossed back and forth is that MM is trying to design something that will be 1) easy enough for new players to use and tackle, but also 2) is acceptable to the hardcore long time gamers. I love the distinct mechanics that Psionics had in previous editions... but it complicated things greatly and required people to master yet...
    163 replies | 6149 view(s)
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  • Aldarc's Avatar
    Yesterday, 11:58 PM
    Looking at what Evil Hat wrote,... Aspects in Fate are your character. They are your race, class, specialization, subclass, background, bonds/flaws/ideals, etc. They are kinda your everything. They are whatever you deem most important about your character. Aspects are unquestionably more flexible and offer the players greater latitude of freedom than D&D 5E classes/races. Aspects are also...
    2755 replies | 74768 view(s)
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  • Sword of Spirit's Avatar
    Yesterday, 11:56 PM
    Because some people missed it, I'm going to clarify the reason for the point I was making about telekinesis and telepathy both needing to be in psion. As of the start of this thread, Mike Mearl's idea was 4 Psion subclasses, which included telekinesis but not telepathy, and telepathy was in a wizard subclass. Then he switched it around, so there were still 4 Psion subclasses, except now...
    163 replies | 6149 view(s)
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  • Hussar's Avatar
    Yesterday, 11:54 PM
    Not really. Although, to be fair, the campaign topped out at 9th level, so, I can't speak to 15th level. From my experience though, as soon as I allowed casters, the players pretty much completely stopped trying to use any skills and automatically defaulted to spells. Why bother using social skills when you can simply Charm an enemy and get him to talk? Why bother trying to reach that amulet...
    42 replies | 1399 view(s)
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  • daindarkspring's Avatar
    Yesterday, 11:52 PM
    daindarkspring replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    Aelon looks a bit startled, maybe even unsettled, as the wizard appears at first above him and then suddenly behind him...but he assures himself with a grunt and a smile at Kamala and Valea. This wizard exudes good even as Athok exuded evil. "Well...it appears we have come to the right place!" Striding over, Aelon greets the wizard. "You must be Barnabus. The wizard. We have come with...
    235 replies
  • Salthorae's Avatar
    Yesterday, 11:51 PM
    The Psychic Warrior I would say isn't just a re-skinned Eldritch Knight. It uses the EK chassis, but it is pretty different (in current rough draft form) from EK Spellcasting: same framework for both 3rd level EK: Weapon bond - bond 2 weapons that can be summoned anywhere on plane as a Bonus Action; Can't be disarmed of these weapons PW: Psychic Destroyer - reflavored Divine Smite that...
    163 replies | 6149 view(s)
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  • Dausuul's Avatar
    Yesterday, 11:50 PM
    Asmodeus 20 Baalzebul 23 Baphomet 20 Demogorgon 21 - Two demon lords for the price of one. Can't beat that. Dispater 18 - For being a wuss. Fierna 16 Fraz-Urb'Luu 11 Geryon 20 Glasya 22 Graz'zt 21
    21 replies | 291 view(s)
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  • sketchingjohn's Avatar
    Yesterday, 11:48 PM
    And short adventures (with simpler rules) are a great way to introduce new players.
    249 replies | 39499 view(s)
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  • Staffan's Avatar
    Yesterday, 11:47 PM
    The Houses do a lot of stuff that doesn't involve magic. Deneith has tons of mercenaries that aren't dragonmarked, Jorasco operates a lot of regular clinics staffed by people with the Medicine (or Heal in 3.5e) skill but no magic healing, and pretty much every reputable craftsperson is licensed by Cannith. So if gunpowder did work in Eberron, Cannith would have no reason whatsoever to try to...
    15 replies | 2909 view(s)
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  • MichaelSomething's Avatar
    Yesterday, 11:44 PM
    Why are people freaked out? Pathfinder 1E has a dozen conditions too.
    6 replies | 148 view(s)
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  • sketchingjohn's Avatar
    Yesterday, 11:43 PM
    And if you want to work through the calculations, try this site: https://anydice.com
    38 replies | 1766 view(s)
    1 XP
  • Dausuul's Avatar
    Yesterday, 11:43 PM
    You... are familiar with hit points, right?
    89 replies | 2491 view(s)
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  • sketchingjohn's Avatar
    Yesterday, 11:40 PM
    Thanks for providing these. I'm sure a lot of folks will find them useful!
    10 replies | 6805 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:40 PM
    It's just that it's redundant, because psionics was only ever magic re-skinned for use in sci-fi, so when D&D 'mashed up' fantasy & sci-fi (because it was the 70s, and that was just the tenor of the times, I guess) by including both, they were really just including magic, twice, but with different mechanics. If MM keeps trying to design psionics 'efficiently,' by re-using existing sub-systems...
    163 replies | 6149 view(s)
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  • Liam McGrath's Avatar
    Yesterday, 11:36 PM
    Liam McGrath replied to a discussion Dragon Helm - An Introduction in group Dragon Helm
    You take in this wizard for a moment. Barnabus. An odd name. He bears a large, bulbous nose, and his demeanor is almost comical. But, your insight tells you, when you look in his eyes, there is a sparkle there that says this old man is more than he seems. However, you feel no dire sensibility, nor any malicious intent. This is a good man.
    235 replies
  • Nathan1's Avatar
    Yesterday, 11:32 PM
    Asmodeus 20 Baalzebul 23 Baphomet 20 Demogorgon 20 Dispater 20 Fierna 16 Fraz-Urb'Luu 11 Geryon 20 Glasya 21+1=22 Graz'zt 21
    21 replies | 291 view(s)
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  • freyar's Avatar
    Yesterday, 11:26 PM
    I can live with that. Illusions and incorporeality are always a bit weird to me --- the illusions aren't there, so you can't really strike them, but you can sure "hit" them without a miss chance, etc. How about tactics? Astral figments choose to attack their most gullible opponents first, hoping to gain material form via their Demand Credence ability. Once they gain material form, astral...
    1694 replies | 91285 view(s)
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  • bid's Avatar
    11 replies | 281 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:21 PM
    Modern? I thought we were talking about D&D? Fair 'nuff. BitD & Fate seem to give a lot of latitude to players, as well, though.
    2755 replies | 74768 view(s)
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  • jgsugden's Avatar
    Yesterday, 11:16 PM
    *hands mc back to tglassy. "You're not done with this, yet." At a core, there are really only three classes: Brute, Sneak and Spellcaster. Everything we have could be approximated in those three classes (or a multi-class between them). So, noting that there is a similarity between prior Psionic builds and the 5E Eldritch Knight really doesn't matter too much - The Ranger is like the...
    163 replies | 6149 view(s)
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  • Knightfall's Avatar
    Yesterday, 11:14 PM
    My next post will likely be after I've gone to physio on Wednesday.
    938 replies | 47517 view(s)
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  • Ancalagon's Avatar
    Yesterday, 11:12 PM
    Everyone is a doppelganger with sole exception of the PC and the quest giver. The take over happened years ago
    9 replies | 143 view(s)
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  • Veteran Sergeant's Avatar
    Yesterday, 11:06 PM
    Outside of the occasional Athletics check for the Wizard or the Rogue, is this actually happening in any games you play? This sound very theoretical and not actually practical. If a group is getting killed because they made such terrible characters that nobody in the party can accomplish basic dungeoning or dragoning, then maybe the group should just die. These characters clearly weren't...
    89 replies | 2491 view(s)
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  • tglassy's Avatar
    Yesterday, 11:05 PM
    But that’s what the Psychic Warrior WAS! Literally! It had nothing intrinsic. It was 8 bonus feats and psychic powers, with a fighter’s hit Dice and proficiencies, except maybe saving throws. That’s it. It was literally a class made to have a Fighter with psychic powers.
    163 replies | 6149 view(s)
    1 XP
  • darkbard's Avatar
    Yesterday, 11:04 PM
    Thanks for the response, MwaO! Yes. I'm less concerned, though, with cutting down multiattack damage on the whole than making multitaps such autopicks. Btw, I misattribued Alcestis as the author of the house rule. The author is Alraune. Should anyone be interested, here is a list of their house rules, with explanation. "System-Wide Rule Changes Action Points
    2 replies | 73 view(s)
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